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January Gaming Wrap-Up

Posted by tylerh1701, 08 February 2013 · 93 views

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I enjoy reading the monthly gaming recaps from other CAGs, so I thought I'd do one myself. So without further ado...

January Games Played:


Backbreaker Vengeance (XBLA)
10/12 Achievements; 160 Gamerscore
~5 Hours of gameplay

I picked this game up at the end of December for 600 MSP on a Deal of the Week sale. Backbreaker Vengeance is basically a collection of 3 football training games. 20 challenges of ball carrying, tackling, and a hybrid mix of the 2 make up the majority of this game.

I wasn't able to complete the full game because the tackling and ball carrying challenges started getting really challenging. Still, I had a good time with it and would easily recommend it for 600 MSP if it ever goes on sale again. One critique about this game is the price, as the iOS version retails for $0.99.


World Gone Sour (XBLA)
12/12 Achievements; 200 Gamerscore
5-7 Hours of gameplay

World Gone Sour is a fairly simple platforming game that puts you in control of the much-loved (but not by me) Sour Patch candy. The game has a pretty good sense of humor and features Creed from "The Office" as the narrator for the game. The controls, especially the double-jump and wall-jump, can be a little bit touchy at times, but not enough to detract much from that game. I traded for it here on the CAG trade thread for $3, it retails for 400 MSP and I'd recommend it for that price. The achievements aren't hard and mostly just hinge on finding collectibles.


Transformers: War for Cybertron (Xbox 360)
9/50 Achievements; 120 Gamerscore
~4 Hours of gameplay

I started War for Cybertron early in the month, but haven't gotten back to it in the past few weeks. It's a totally competent 3rd person shooter and I'm not really sure why I haven't gotten back to it yet. The levels can be a little generic and dull, but it's still a good game. I've completed 3 of the Decepticon missions and still have 3 to go, plus all of the Autobot missions. I picked this game up from Gamefly for $12.99+tax a long time ago.


London 2012 (Xbox 360)
31/44 Achievements; 615 Gamerscore
~6 Hours of gameplay

I picked this up during the MS Store Black Friday sale for $10. (This and Armored Core V were my consolation prizes, all of the games I really wanted were sold out by the time I found out about the sale). It was buried in my backlog until I saw how much it was going for on Amazon. I knocked out the game in a couple evenings and sold it on Amazon for about $30 net.

London 2012 is a pretty decent sports game, it plays pretty much how you'd expect. Controlled button tapping for running, rhythmic stick movement for swimming, pattern matching and timing for events like diving and trampoline. It reminded me a lot of the Mario & Sonic at the Olympic Games, except without motion controls. I'd recommend the game for around $10, but not much more than that.


Kinect Fun Labs (XBLA, consists of 12 games)
72/106 Achievements; 435 Gamerscore
~9 Hours of gameplay

I bought a used Kinect from GoHastings for $35 a couple months ago, so I thought I'd check all these Kinect Fun Labs "games" out since almost all of them are free and they offered Achievements.

Most of them involve some sort of gimmick with the Kinect, like turning you into a bobblehead or giving you superpowers so you can shoot lasers out of your eyes. The one that stood out the most was Mars Rover Landing, which involved using different actions to land virtually land the Mars Rover Curiosity.


Jetpack Joyride (PS Vita)
11/12 Trophies; 71%
~4 Hours of gameplay

Jetpack Joyride was released for free for PSN and PS Vita at the end of last year with built in micro-transactions, similar to mobile versions of the game. Because I'm a Windows Phone user, I actually haven't had the chance to play all the way through this game before now. It's really a fun and addictive game and it was great getting trophies for playing it. I was even able to get to #16 on the leaderboard of the Vita version after one miracle run.


Chronovolt (PS Vita)
9/9 Trophies; 100%
~4 Hours of gameplay

I got this for free with my PS+ subscription, and despite some harsh reviews, I thought it was an OK game. I found it very similar to Marble Blast Ultra, where you basically just control a rolling ball through different levels. Chronovolt is a fairly simple game and retails for $4.99 normally.


Sound Shapes (PS Vita & PS3)
34/34 Trophies; 100%; Platinum x2
~10 Hours of gameplay

Sound Shapes is an interesting platformer based on music. The main campaign sends you through several inventive levels with soundtracks from artists like Beck and Deadmau5. The main campaign is actually fairly simple, but after you complete the campaign you unlock a "Death Mode" version of each level of the game, which gives you a limited amount of time to collect a certain amount of notes in each level. For me, this is where the real fun and challenge of the game came from. I had an absolute blast battling and cursing my way through the 25 or so "Death Mode" challenges.

I bought Sound Shapes for sale for $7.34 on PSN in early January, and I would easily recommend it for that price. It is a cross-buy title, meaning you get the Vita and PS3 version for one price. It also features separate trophy lists and cross-save functionality, so after I platinum'd the game on my Vita I could just transfer my save data to the PS3 and it unlocked all the trophies for me there. Awesome for trophy hunters like myself.


WipEouT 2048 + DLC (PS Vita)
12/53 Trophies; 13%
~8 Hours of gameplay

Wipeout games just don't do much for me. I scrapped my way through the campaign and picked up a few of the trophies that I could. But I don't have the dedication or ambition to really get good at this game. It's really nice looking on the Vita, but it's just not for me. It was free with PS+.


Dokuro (PS Vita)
31/31 Trophies; 100%; Platinum
15-20 Hours of gameplay

Dokuro is a puzzle/platform game for PS Vita. It features 147 levels, multiple boss fights, and some super tough puzzles. It's one of my 2 favorite Vita games so far, along with Gravity Rush. It's also one most proud Platinums, as there was a boss-run mode that took me quite a while to get right.

I've always been a fan of puzzle games, and Dokuro really impressed me. It was a good mix of puzzles with just enough combat and platforming to make sure it didn't feel like a 100% puzzle game. The object of each level is to get both yourself and the princess you're guiding across the obstacles in each level. I bought it on sale for $9.99 on PSN, it's normally $19.99, and it's well worth full price if you like puzzles.


Derrick the Deathfin (PS3)
14/14 Trophies; 100%
~5 Hours of gameplay

Derrick the Deathfin is kind of hard to describe. You control a young shark, and you have a set amount of time to complete each level, and you can extend your time by collecting jewels or eating other sealife. It's not packed with content, but going back to collect jewels and get a gold rank in every level give it a little bit of extra content. It's a fun game and features an amazing papercraft art style. I traded for it a while ago on CAG, and it normally retails for $7.99 on PSN.
_____________________________________________________________________________________

Well that's it for January. Sorry this ended up being so long, I play a lot of smaller, downloadable titles, so I usually play a lot over the course of the month.

Coming up for February:
Sleeping Dogs
Motorstorm Apocalypse
Motorstorm RC
Mark of the Ninja
Home Run Stars
AND MORE!




Posted Image

I enjoy reading the monthly gaming recaps from other CAGs, so I thought I'd do one myself. So without further ado...

January Games Played:


Backbreaker Vengeance (XBLA)
10/12 Achievements; 160 Gamerscore
~5 Hours of gameplay

I picked this game up at the end of December for 600 MSP on a Deal of the Week sale. Backbreaker Vengeance is basically a collection of 3 football training games. 20 challenges of ball carrying, tackling, and a hybrid mix of the 2 make up the majority of this game.

I wasn't able to complete the full game because the tackling and ball carrying challenges started getting really challenging. Still, I had a good time with it and would easily recommend it for 600 MSP if it ever goes on sale again. One critique about this game is the price, as the iOS version retails for $0.99.


World Gone Sour (XBLA)
12/12 Achievements; 200 Gamerscore
5-7 Hours of gameplay

World Gone Sour is a fairly simple platforming game that puts you in control of the much-loved (but not by me) Sour Patch candy. The game has a pretty good sense of humor and features Creed from "The Office" as the narrator for the game. The controls, especially the double-jump and wall-jump, can be a little bit touchy at times, but not enough to detract much from that game. I traded for it here on the CAG trade thread for $3, it retails for 400 MSP and I'd recommend it for that price. The achievements aren't hard and mostly just hinge on finding collectibles.


Transformers: War for Cybertron (Xbox 360)
9/50 Achievements; 120 Gamerscore
~4 Hours of gameplay

I started War for Cybertron early in the month, but haven't gotten back to it in the past few weeks. It's a totally competent 3rd person shooter and I'm not really sure why I haven't gotten back to it yet. The levels can be a little generic and dull, but it's still a good game. I've completed 3 of the Decepticon missions and still have 3 to go, plus all of the Autobot missions. I picked this game up from Gamefly for $12.99+tax a long time ago.


London 2012 (Xbox 360)
31/44 Achievements; 615 Gamerscore
~6 Hours of gameplay

I picked this up during the MS Store Black Friday sale for $10. (This and Armored Core V were my consolation prizes, all of the games I really wanted were sold out by the time I found out about the sale). It was buried in my backlog until I saw how much it was going for on Amazon. I knocked out the game in a couple evenings and sold it on Amazon for about $30 net.

London 2012 is a pretty decent sports game, it plays pretty much how you'd expect. Controlled button tapping for running, rhythmic stick movement for swimming, pattern matching and timing for events like diving and trampoline. It reminded me a lot of the Mario & Sonic at the Olympic Games, except without motion controls. I'd recommend the game for around $10, but not much more than that.


Kinect Fun Labs (XBLA, consists of 12 games)
72/106 Achievements; 435 Gamerscore
~9 Hours of gameplay

I bought a used Kinect from GoHastings for $35 a couple months ago, so I thought I'd check all these Kinect Fun Labs "games" out since almost all of them are free and they offered Achievements.

Most of them involve some sort of gimmick with the Kinect, like turning you into a bobblehead or giving you superpowers so you can shoot lasers out of your eyes. The one that stood out the most was Mars Rover Landing, which involved using different actions to land virtually land the Mars Rover Curiosity.


Jetpack Joyride (PS Vita)
11/12 Trophies; 71%
~4 Hours of gameplay

Jetpack Joyride was released for free for PSN and PS Vita at the end of last year with built in micro-transactions, similar to mobile versions of the game. Because I'm a Windows Phone user, I actually haven't had the chance to play all the way through this game before now. It's really a fun and addictive game and it was great getting trophies for playing it. I was even able to get to #16 on the leaderboard of the Vita version after one miracle run.


Chronovolt (PS Vita)
9/9 Trophies; 100%
~4 Hours of gameplay

I got this for free with my PS+ subscription, and despite some harsh reviews, I thought it was an OK game. I found it very similar to Marble Blast Ultra, where you basically just control a rolling ball through different levels. Chronovolt is a fairly simple game and retails for $4.99 normally.


Sound Shapes (PS Vita & PS3)
34/34 Trophies; 100%; Platinum x2
~10 Hours of gameplay

Sound Shapes is an interesting platformer based on music. The main campaign sends you through several inventive levels with soundtracks from artists like Beck and Deadmau5. The main campaign is actually fairly simple, but after you complete the campaign you unlock a "Death Mode" version of each level of the game, which gives you a limited amount of time to collect a certain amount of notes in each level. For me, this is where the real fun and challenge of the game came from. I had an absolute blast battling and cursing my way through the 25 or so "Death Mode" challenges.

I bought Sound Shapes for sale for $7.34 on PSN in early January, and I would easily recommend it for that price. It is a cross-buy title, meaning you get the Vita and PS3 version for one price. It also features separate trophy lists and cross-save functionality, so after I platinum'd the game on my Vita I could just transfer my save data to the PS3 and it unlocked all the trophies for me there. Awesome for trophy hunters like myself.


WipEouT 2048 + DLC (PS Vita)
12/53 Trophies; 13%
~8 Hours of gameplay

Wipeout games just don't do much for me. I scrapped my way through the campaign and picked up a few of the trophies that I could. But I don't have the dedication or ambition to really get good at this game. It's really nice looking on the Vita, but it's just not for me. It was free with PS+.


Dokuro (PS Vita)
31/31 Trophies; 100%; Platinum
15-20 Hours of gameplay

Dokuro is a puzzle/platform game for PS Vita. It features 147 levels, multiple boss fights, and some super tough puzzles. It's one of my 2 favorite Vita games so far, along with Gravity Rush. It's also one most proud Platinums, as there was a boss-run mode that took me quite a while to get right.

I've always been a fan of puzzle games, and Dokuro really impressed me. It was a good mix of puzzles with just enough combat and platforming to make sure it didn't feel like a 100% puzzle game. The object of each level is to get both yourself and the princess you're guiding across the obstacles in each level. I bought it on sale for $9.99 on PSN, it's normally $19.99, and it's well worth full price if you like puzzles.


Derrick the Deathfin (PS3)
14/14 Trophies; 100%
~5 Hours of gameplay

Derrick the Deathfin is kind of hard to describe. You control a young shark, and you have a set amount of time to complete each level, and you can extend your time by collecting jewels or eating other sealife. It's not packed with content, but going back to collect jewels and get a gold rank in every level give it a little bit of extra content. It's a fun game and features an amazing papercraft art style. I traded for it a while ago on CAG, and it normally retails for $7.99 on PSN.
_____________________________________________________________________________________

Well that's it for January. Sorry this ended up being so long, I play a lot of smaller, downloadable titles, so I usually play a lot over the course of the month.

Coming up for February:
Sleeping Dogs
Motorstorm Apocalypse
Motorstorm RC
Mark of the Ninja
Home Run Stars
AND MORE!
Sleeping Dogs & Mark of the Ninja: two of my absolute favorite games of this gen. Hopefully you'll get some enjoyment out of them too; such time sucks but so fun. \\:D/

I'll have to give World Gone Sour a try, you're not the only one on my friends list playing this so why not, right.
^I'm actually already finished with Mark of the Ninja, it's just that I completed it in February so I'll include it on next month's recap. It was an excellent game, I got every achievement except the NG+ one. I think I liked Dust a little bit more, but it and MotN are definitely the cream of the crop of XBLA in 2012.

I played Sleeping Dogs for another couple hours tonight, and I'm really starting to enjoy it. I think I'm about 20% through at this point. It's interested because I still haven't even used a gun.

World Gone Sour is surprisingly decent for $5.
I keep looking at world gone sour and keep putting it off. Someday I'll bite.
Grats on the Platinum!
@AkariK - It's an easy 100%, which was nice. Nothing missable.

@DaddyBoJangles - Thanks. I only have 11 Platinums, so getting 3 in January was a really awesome thing.
I just finished Chronovolt and have to agree with your assessment that it gets a bad wrap. It suffers from a doofy story and couple minor design issues, but it's not bad. There's a couple clever concepts that I actually would've liked to play with some more (i.e. being able to collect items and rewind and the items stay collected, freezing platforms, etc).
^I'm glad someone agrees with me. The game is a little derivative and lacks a lot of content, but it handles fine and the rewind feature is actually pretty well implemented and interesting.