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My Gaming in Review - Least Favorite Games of 2013

Posted by tylerh1701, in PlayStation 3, Xbox 360 03 March 2014 · 705 views

In true CAG fashion, I'm way behind in writing up my last 2 blog posts to recap my gaming year of 2013. (At least I'm still not as bad as CheapyD with the 2013 Cheapy Awards). This post it to highlight my three least favorite games I played in 2013. Previously I highlighted my biggest disappointments and surprises of 2013. As always, this is a list of games I played in 2013, not games that were released in 2013.

This list is kind of tough for me to make. I'm usually pretty good about buying games I know I'll like, listening to reviews, etc. Out of the 90 or so games I played in 2013, there's really only 5 of them I could honestly say I disliked. Here are the 3 biggest stinkers of those 5.

#3 Least Favorite - Datura

Datrua is a first person adventure game. It's a 90 minute long psychological experience of someone who is lost in the woods, or in a dream, or something like that. All that was OK but the game was absolutely dragged down by it's terrible control scheme. You move like a tank and most of the controlling is done via the Sixaxis tilting controls. The plodding movement of the character made the game rather boring, and the boredom was exacerbated by the fact basically you just interacted with an object, then the next object, so on for the entire game. It didn't cost me anything to play the game, thank God.

#2 Least Favorite - Sonic the Fighters

Really the only two reasons I bought Sonic the Fighters was because it was $2.50 and because I thought the chubby Sonic characters in the demo looked funny. Oh and it did have an easy 400 Gamerscore to attain. Alas, the 45 minutes or so I put into Sonic the Fighters was probably the biggest regret of all. I think nostalgia has a major influence of having any chance of liking the game, and I didn't have any nostalgia for it and the game was an absolute bore.

#1 Least Favorite - Catherine

To be fair to Catherine, I really don't like interactive adventure games or interactive novels, like what the Bar and cutscene sections of Catherine are. I do usually like puzzle games, and all the hype surrounding the story and craziness sucked me into buying it and giving it a shot. It was to my surprise that my least favorite thing about the game was the block puzzles. They got repetitive super quick and were absolutely no fun. They were also got quite challenging and created nothing but frustration for myself. Initially I enjoyed the Bar sections of the game, but that too got very boring very quickly. You're basically tasked with doing the same thing every night in the bar, and all that even is is talking to everyone in the bar 3-5 times and checking text messages. With a little bit more research I could have known that Catherine wasn't for me, but I got swept up in the hype rather than doing proper research on the game. And boy did I pay for it with that mistake!




Never played the other 2 but I totally agree with you on Sonic the Fighters.

I havent played too much of Catherine but what I have played I thought was pretty decent for a little while, but either the puzzle sections get really hard or I'm just pretty crappy at the game because it became more frustrating than fun shortly into the game.  

 

Didnt play the other two but I'm sure they suck.  Worse Games I played in 2013: Inversion, Walking Dead: Survival Instincts, and I really didnt enjoy Brothers at all.

Datura, now there's a game I happily forgot as soon as I quit playing.

I havent played too much of Catherine but what I have played I thought was pretty decent for a little while, but either the puzzle sections get really hard or I'm just pretty crappy at the game because it became more frustrating than fun shortly into the game.  

 

Didnt play the other two but I'm sure they suck.  Worse Games I played in 2013: Inversion, Walking Dead: Survival Instincts, and I really didnt enjoy Brothers at all.

Sounds like we had a similar experience with Catherine.  I didn't have any problem with Brothers.  It wasn't the touching heartfelt experience everyone makes it out to be but it was a fine game with some OK puzzles.  The controls were definitely pretty stupid.  Games hyped this much are never as good as everyone makes them out to be, this is just the new indie darling everyone has embraced to make them look like they're not mainstream gamers.  SEE: Journey, Limbo, and I'm sure there have been a lot more.

Datura, now there's a game I happily forgot as soon as I quit playing.

Haha even your oversized indie heart couldn't embrace Datura huh?

Sounds like we had a similar experience with Catherine.  I didn't have any problem with Brothers.  It wasn't the touching heartfelt experience everyone makes it out to be but it was a fine game with some OK puzzles.  The controls were definitely pretty stupid.  Games hyped this much are never as good as everyone makes them out to be, this is just the new indie darling everyone has embraced to make them look like they're not mainstream gamers.  SEE: Journey, Limbo, and I'm sure there have been a lot more.

Yeah, I just expected a lot more from the way people had been describing it.  I thought the controls were more frustrating than cool, and just didnt have the emotional response from the game the developers were banking on I guess.  I also hated Limbo, but can say I didnt finish that game, and I have Journey in my ps3 backlog so we'll see how that goes if I ever get to it.  I did enjoy other games of the same ilk like Gone Home, and The Walking Dead so there is some hope.   

Haha even your oversized indie heart couldn't embrace Datura huh?

I can appreciate games as art in a lot of ways, but there comes a point for me where art becomes trash and trash becomes painful. Thank goodness is was only an hour long.