botticus
07-23-2006, 11:41 AM
http://www.1up.com/do/previewPage?cId=3152394
"The basic game controls like the camera and the movement and stuff like that -- you can do that on the Wii with left side in most cases," says Palmisano. "Then there are standard combo moves, which you can also do with the Wii controller." But don't expect that to mean you'll have your arms flailing wildly. "I don't know how many games you're going to see where people are jumping around -- our game is an RPG so it's really hard to require that much physical energy to play a game for 30 hours," he says. That said, players can look for character-specific special moves that will hopefully do a good job of taking advantage of the Wii controller.
On the graphics side, Palmisano categorizes the Wii version as one step up from the current-gen versions and one step down from the PS3/360/PC versions. "Fundamentally, it's almost using the same [character] models as the current-gen. They're a little bit better. It's actually got real-time shadows in it, and the way the Wii processes graphics is a little bit better."
All version of Ultimate Alliance are scheduled to ship to stores in the fourth quarter of this year, with the Wii and PlayStation 3 versions confirmed as launch titles for those platforms.
Hadn't heard confirmation of this one being a launch title. Won't be one I pick up by name only, but if reviews say the controls work well, I'm all over this as a successor to X-Men Legends.
"The basic game controls like the camera and the movement and stuff like that -- you can do that on the Wii with left side in most cases," says Palmisano. "Then there are standard combo moves, which you can also do with the Wii controller." But don't expect that to mean you'll have your arms flailing wildly. "I don't know how many games you're going to see where people are jumping around -- our game is an RPG so it's really hard to require that much physical energy to play a game for 30 hours," he says. That said, players can look for character-specific special moves that will hopefully do a good job of taking advantage of the Wii controller.
On the graphics side, Palmisano categorizes the Wii version as one step up from the current-gen versions and one step down from the PS3/360/PC versions. "Fundamentally, it's almost using the same [character] models as the current-gen. They're a little bit better. It's actually got real-time shadows in it, and the way the Wii processes graphics is a little bit better."
All version of Ultimate Alliance are scheduled to ship to stores in the fourth quarter of this year, with the Wii and PlayStation 3 versions confirmed as launch titles for those platforms.
Hadn't heard confirmation of this one being a launch title. Won't be one I pick up by name only, but if reviews say the controls work well, I'm all over this as a successor to X-Men Legends.