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Mr Durand Pierre
07-28-2006, 01:12 AM
Killer 7

As you’ve all probably heard, Killer 7 is a love-it or hate-it kind of game. But in my opinion, it is neither, as it is a game that I both in equal parts love and hate. You see, just about every aspect of Killer 7 is a mixed bag. I’ll go through the list one by one:

The story:

At its best, the story can be extremely intriguing and satisfying when you start to see recurring symbols and piecing things together. But then a lot of the story is a lot of long-winded tangents that seemingly have nothing to do with anything. By the end of the game you’ll understand some of it, but nowhere near all of it. It’s pretty subjective as to whether or not you’ll want to go back and play it all again searching for deeper understating, but I personally found that for every piece of story I found intriguing, there was something else that I found extraneous.

The characters:

The games two main characters (Harman and Garcian) are both very well realized, written, and acted. But none of the other characters are. Most of them are just placeholders there to drive the story along. Thankfully, the story is more plot-based than character based, so I didn’t mind this much, but if every character was as fully-realized as Harman and Garcian, they really would have been on to something.

The gameplay:

Much has been made of Killer 7’s unique control scheme. You can only move on rails until you get to a certain junction, where you’re given a choice as to which track you want to move onto next. And you can stop and shoot whenever. Essentially, it’s Myst with a simple aim-and-shoot mechanic. I like Myst. I like simple aim-and-shoot mechanics. So combining these together works beautifully… for awhile. The main problem with this is that the control scheme seems to suggest the game will be a 50/50 split of action and puzzle solving, when really it’s more like 80% action and only 20% puzzles. As a result, the action simply gets too repetitive too soon. Enemies also respawn when you leave an area, then reenter it. And when you die, you must retrace your steps with another character to retrieve the fallen characters dead body. Coupled with long load times (even on the GC version. I can’t even imagine playing on the PS2), and the occasional unavoidable death, the combat gets old long before the end credits have rolled. And the puzzles are nothing to write home about either. Ultimately, the gameplay is still certainly adequate, but nowhere near as good as it had the potential to be.

The sound:

Killer 7 has great music and sound effects. It’s all very atmospheric and creepy. Garcian, Harman, and Ulmeyda are very well voice-acted too. Unfortunately, they’re the only ones. Maske de Smith and Mills are particularly embarrassing.

The graphics:

The graphics are very distinctive and stylish and arguably the best thing about this game. But they do tend to wear out their welcome a bit near the end when you realize there won’t be quite as complex looking environments as you may hope. And the anime-inspired cutscenes are a true eye-sore. But otherwise the pop-art inspired cel-shading is wonderful to look at and a great way of standing apart from the competition of other videogames.

Conclusion:

When picking it apart piece by piece the game gets as much wrong as it does right. So it’s all in whether you look at the glass as being half-full or half-empty. I personally lean towards the half-full side myself, but I can see why others dismiss it as the game could certainly be improved upon. But for $10 I’d certainly pick it up, ‘cuz chances are you won’t be seeing anything like it again anytime soon.

RegalSin2020
07-28-2006, 12:56 PM
Killer7 is writen by Shinji Mikami and is GrassHoppers first game. This game is in the class of adventure not action or RPG.

This game is not on a Rail but in truth is built on the idea of perfectly porting a 2d game into a 3d world. Like "Kirbys: Legned of the Crystal shards". In fact you could port this game into 2d without any problems. Think about portin Ninja Gaiden to 3d without any loss of objective.

The main idea of this game is that your this top notch assasin fighting these terrorist called Heavan Smiles. The main character Harman a retired assasin
junction these seven personas each with a diffrent job to acomplish his goal.
Out of the seven Personas Garcian is the one that revives a dead persona whenever one fails.

Blah Blah each area like it's own world and you basically kill and kill and kill sloving problems to reach the end the boss. If you like the idea of shooting forever and ever with all kinds of senarios this game is for you.

However once you find out the truth about the Killer 7 you fell kinda depressed
that there might not be another game. The game has so much in action and drama to keep you coming back for more.

The soundtrack is off the hook. Basically without music this ame is still fun but with music this game just makes you feel really refreshed. In fact the only thing that is greater then this is the soundtrack of Mother.

The graphics of the game is really sweet. The objective is to create a cartoonish feel and look for the game and they do it so well however at times they use FMV to make the player feel a little of everything else. With or without FMV this graphics are a feel good bliss and stays on topic unlike other games.

The thng is this game is probably the best thing out there right now compared to BG&E. I suggest buying this game right now. However the game itself is not for under age 20. You need a direct understanding of things and the game is more for Gameplay then sights or sounds.

CoffeeEdge
08-05-2006, 07:47 PM
Killer7 is...GrassHoppers first game.

Well, just their first game in the US. Their first game was a PS1 game called Silver Jiken that came out in Japan in 1999.

Rodimus
08-06-2006, 05:57 PM
Maybe I'll give this game another shot. I saw it for $10 at BB, bought it, played for an hour, died, started playing somthing else, and never played it since. I was thinking about trading it, but maybe I should give it more play before I do that. I really didn't give it a chance.

Ranger Rick
12-24-2006, 02:05 PM
Just finished this game today. Awesome. Highly recommended for $10.

Boeing 747
01-29-2007, 06:38 PM
I picked it up Saturday, at first the about first 10-e 30 minutes of gameplay I was lost. I had no clue what the hell was going on and thought this was the worst game I've played, then I started getting the hang of the controls, the camera and story line and I now can see it's a GREAT title. Never mind it being $10.

If you are borderline or have $10 for it, get it. No doubt worth it.

thekeybladewars
03-20-2007, 10:01 AM
Thank you very much, this review helped a lot. My copy was un-opened and I often thought about selling it, but I may just play it now. Thanks again!

RelentlessRolento
03-21-2007, 02:12 AM
Still consider it the game of the year whatever year it was released... best gaming experience in my entire lifetime thus far. No More Heroes will do the same.

Will D Thrill
07-21-2007, 03:57 PM
I bought this when it came out (think I scored it for $40 instead of full price). Anyways I thoroughly enjoyed it even at that price. The gameplay and adult material was a refreshing break from the monotony of games that were out at the time.

Foo228
07-23-2007, 12:12 AM
Still consider it the game of the year whatever year it was released... best gaming experience in my entire lifetime thus far. No More Heroes will do the same.

no more No More Heroes!

but anyways, i think ill actually play my sealed copy someday

unless of course the value skyrockets :D

buffdrew84
07-26-2007, 09:31 PM
i still couldnt tell you what the hell the story was about in this game but i sure was hooked on playing it through. Very awesome game overall and should not be missed.


ALSO PLAY PSYCHONAUTS!!!

Sideswiper
08-08-2007, 03:45 PM
I wish the plot had been better explained by the end, but I really loved this game. I like weird games with lots of artistic vision.

RelentlessRolento
08-08-2007, 03:54 PM
I wish the plot had been better explained by the end, but I really loved this game. I like weird games with lots of artistic vision.


read the plot analysis. alot of stuff will clear up. The game is so complicated it needs you to understand core points that pop up in each chapter in order to understand the whole. Even the stuff that initially makes sense is not true.

Sideswiper
08-08-2007, 09:20 PM
I read the plot analysis on GameFaqs if that's what you mean. To a certain extent, things are left open to intrepretation even with all the nuances. I'd rather have everything spelled out by the time I get to the end of something.

RelentlessRolento
08-08-2007, 10:00 PM
I read the plot analysis on GameFaqs if that's what you mean. To a certain extent, things are left open to intrepretation even with all the nuances. I'd rather have everything spelled out by the time I get to the end of something.


The game was never meant to answer iteslf. That's kinda what makes it more of an artistic title than most games. I'm glad not everything was answered.