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View Full Version : Lost in Blue - I got off the island!


espy605
08-01-2006, 07:24 AM
Damn this game was awesome. I finally got off the island.

I was reading some guides and they mention different ways to get off the island, but is there really any difference in the actual endings?

Dr Mario Kart
08-01-2006, 07:35 AM
how long did it take?

espy605
08-01-2006, 06:42 PM
52 game days.

RedvsBlue
08-01-2006, 06:46 PM
Hmm, interesting. I really wish I could have forced myself to play more of this because the concept is such a great idea but the first 1-2 hours were just so damn boring that I couldn't make it past that.

Magehart
08-01-2006, 07:12 PM
Hmm, interesting. I really wish I could have forced myself to play more of this because the concept is such a great idea but the first 1-2 hours were just so damn boring that I couldn't make it past that.

The game gets exponentially better (literally). The further you explore the more you can do which makes it sooo much more fun. Except for the fucking hunting, I still can't get that down :p.

espy605
08-02-2006, 12:14 AM
Magehart what problem do you have with hunting? Big game has to be trapped before you hunt, because you can't take them down with one arrow. Small game has to be hunted using feathered arrows for accuracy. I just find it a pain to trap animals consistently.

I also have problems running around looking for animals and by the time I see them I got too close and they run away.

Hmm, interesting. I really wish I could have forced myself to play more of this because the concept is such a great idea but the first 1-2 hours were just so damn boring that I couldn't make it past that.
It's supposed to be that way, which is weird for a game I know. But once you get more options and explore it becomes pretty neat.

dcswirl
08-02-2006, 01:28 AM
I got sick of it fairly quickly. Got tired of running back and forth to the cave. Maybe I'll pick it up again.

espy605
08-02-2006, 05:27 AM
It feels that way at first but after a while you get new objectives like building furniture, and the ability to stock enough supplies for both people so you can explore further away.