mykevermin
08-15-2006, 01:12 PM
Just read the cover story in this month's Harper's magazine, which was a moderated forum discussion between academics and game industry folks (I recognize the name Ralph Koster from other places, but it escapes me - he did work on Star Wars Galaxies).
Overall, an interesting article, and, at the very least, it's nice to see something that is a more and more common activity taken seriously, rather than berated with blanket overgeneralizations and false accusations of causality (those things that politicians and the media like to foist on games/gamers).
Over the weekend, I was at dinner with some collagues, and one mentioned wanting to use Civilization as a simulator for her class, saying that it shows the complexity of society (better than other games, though of course not perfect) and also the unpredicted ramifications of making certain decisions. It's pleasing to see and hear "professionals" not only not knocking games, but thinking of creative ways to use them for education.
Anyway, I'll update this thread with a link to the article once it's available online. In the meantime, it's worth picking up the September issue if you want to read this now.
EDIT: Here's some reading in the meantime from The Chronicle of Higher Education: http://chronicle.com/free/v49/i49/49a03101.htm
And a book I just bought from Amazon (dunno if it's good or not): http://www.amazon.com/gp/product/1403965382/sr=1-1/qid=1155659044/ref=sr_1_1/103-0401394-9382268?ie=UTF8&s=books
Overall, an interesting article, and, at the very least, it's nice to see something that is a more and more common activity taken seriously, rather than berated with blanket overgeneralizations and false accusations of causality (those things that politicians and the media like to foist on games/gamers).
Over the weekend, I was at dinner with some collagues, and one mentioned wanting to use Civilization as a simulator for her class, saying that it shows the complexity of society (better than other games, though of course not perfect) and also the unpredicted ramifications of making certain decisions. It's pleasing to see and hear "professionals" not only not knocking games, but thinking of creative ways to use them for education.
Anyway, I'll update this thread with a link to the article once it's available online. In the meantime, it's worth picking up the September issue if you want to read this now.
EDIT: Here's some reading in the meantime from The Chronicle of Higher Education: http://chronicle.com/free/v49/i49/49a03101.htm
And a book I just bought from Amazon (dunno if it's good or not): http://www.amazon.com/gp/product/1403965382/sr=1-1/qid=1155659044/ref=sr_1_1/103-0401394-9382268?ie=UTF8&s=books