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View Full Version : iDoom, Doom on your iPod


62t
10-07-2006, 08:56 PM
iDoom is a Doom port for iPod that is built from the source code id software released in 1997. The goal for the iDoom project is to make a fast and nice looking Doom port for iPodlinux, to give you the maximum possible Doom experience.
Brief history

September 23rd 2004 Edit0r came up with the idea of porting Doom to iPod. He started to port it, but stopped two months later realizing he didn't possess the knowledge in C to pull it off.

In november 2004 Aegray got nxDoom, a Doom port to microwindows, to compile. Shortly thereafter, a working but incredibly slow and unscaled version for iPod Photo was released by wCars05.

Hyarion downloaded the source code to nxDoom and started to tinker with the drawing algoritms to make it go faster. Soon after he released the first revised verison of the nxDoom-port, it became obvious that it would be simpler and more efficient to start over from scratch using the original source code to Doom. A new port was started, this time together with Jobbe, and this time is was going to be a lean, mean Doom-machine!
Current state

The current iDoom version (1.1), as previously stated, is based on the original doom source code and runs on all iPods that can run iPodlinux, color and grayscale.

The current features are:

* Scaled to your iPod's native resolution.
* Full color version (256 colors as in original Doom)
* Nicely dithered graphics for grayscale iPod
* 10-20 FPS
* Ability to use different WAD-files
* Configurable controls via config-file
* Ability to save and load games

In the future

The development of iDoom will continue and progress will be inversly related to how tough our university classes are. This is an unofficial what-we-want-to-add-or-improve list (in no specific order):

* Wider support for WAD-files
* Controls for changing weapon
* Sound
* Using the co-processor to speed things up
* Generally increase the frame rate

About the porters

The two porters are Benjamin Eriksson, also known as Hyarion, and Mattias Pierre, sometimes known as Jobbe. Both of them are studying on the Master of Science Programme (80 credits) in Computing Science and Engineering at Umeå University in Sweden. Benjamin is in his first year and Mattias is in his fifth and last year.
Contact
If you have questions about iDoom, please read the FAQ and look at the forums at ipodlinux.org. If you really want to contact us about iDoom or for any other reason, our e-mail-adresses are in the readme-file that comes with the binary distribution. We are also frequently occuring on the irc-channel #ipodlinux on the freenode-network.


Official site:
http://idoom.hyarion.com/index.php

iPod 2GB:
http://img182.imageshack.us/img182/7650/idoommini2ho5.th.jpg (http://img182.imageshack.us/my.php?image=idoommini2ho5.jpg)

iPod Mini:
http://img182.imageshack.us/img182/8990/idoom2g2il1.th.jpg (http://img182.imageshack.us/my.php?image=idoom2g2il1.jpg)

iPod Nano:
http://img146.imageshack.us/img146/4592/idoomnano2gl4.th.jpg (http://img146.imageshack.us/my.php?image=idoomnano2gl4.jpg)

VAD3R or Fro
10-07-2006, 08:58 PM
Sorry to tell you this dude. But this was out forever.

Roufuss
10-08-2006, 12:25 PM
I'm sick of Doom... I just played it the other day and the level design ruins the game for me. It didn't age well, imo.

CYRiX
10-10-2006, 04:11 PM
Sorry to tell you this dude. But this was out forever.
/thread