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View Full Version : Famitsu PS3 Reviews (Genji, Ridge Racer 7, Resistance, Golf, Gundam)


Zoglog
10-31-2006, 03:09 PM
http://www.gametab.com/news/726058/


Genji: 7,7,7,8
The four playable characters have unique characteristics, complimented one reviewer, while another was pleased with the amount of volume in the game. The controls are good, said one reviewer, but the lack of full camera controls made fighting difficult.

Resistance: 9,8,8,8
All reviewers seemed pleased by the game's 40 player online battles.

Ridge Racer 7: 9,9,9,9
The sound and drift mechanics have been refined even further on the PS3, said one reviewer. Net battles don't suffer from lag, pointed out one reviewer. Another reviewer made mention of the amount of volume in the game.

2 more games

Miyazato Golf Club: 7, 7, 7, 7

Mobile Suit Gundam: Crossfire: 8, 8, 8, 8

Strell
10-31-2006, 03:11 PM
....

*twitch*

....

...

RIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII DGE RAAAAAAAAAAAAAAAACER!!!!!!!!!!!!!!!!!!!!

On a serious note, good scores to begin your console with. A 36 is impressive for a launch title, considernig all the hubbub about it being impossible to program for.

Zoglog
10-31-2006, 03:15 PM
I think Jp people just have an incredible ridge Racer Bias. I have a hard time believing those scores will translate over. Genji sounds about right. I'm suprised they ilke Resistence considering how much they don't like FPS' there.

Ugamer_X
10-31-2006, 04:06 PM
On a serious note, good scores to begin your console with. A 36 is impressive for a launch title, considernig all the hubbub about it being impossible to program for.
But the Japanese love themselves some Ridge Racer. I'm sure it will be a solid game, but probably not the flagship title.

More interestng is the score for Resistance. By comparison, Famitsu gave Halo CE a 33/40 and Halo 2 a 32/40.

MadFlava
10-31-2006, 04:08 PM
40 player muliplayer... that's insane. Japan definitely is Ridge Racer / Gran Turismo biased. They love those two series no matter how bad they are. I'm surprised that Genji didn't do so hot. I thought Japan loved the first one. I guess Giant Crabs and Massive Damage can only get you so far...

jkam
10-31-2006, 04:15 PM
I guess this means there is at least one PS3 that works out there. Ok 99 million to go.

NamPaehc
10-31-2006, 05:52 PM
Surprised by R:FoM, didn't think FPS were that hot over there but those are some nice scores.

Cobra84
10-31-2006, 08:19 PM
But the Japanese love themselves some Ridge Racer. I'm sure it will be a solid game, but probably not the flagship title.
I'd agree there, Ridge Racer is far too shallow to be a 36/40 title.

More interesting is the score for Resistance. By comparison, Famitsu gave Halo CE a 33/40 and Halo 2 a 32/40.
Just for reference, they also gave PDZ a 32/40 #-o.

Ugamer_X
10-31-2006, 08:37 PM
Just for reference, they also gave PDZ a 32/40 #-o.
We all make mistakes, Gamespot gave it a 9.0 as well.

:D

Edit: To be fair, PD0 wasn't that bad of a game. I think the problem was that it was a letdown. Given the company of games that Resistance shares its score with, I think it's safe to say that it will be a solid game at the very least.

captaincold
11-01-2006, 01:47 AM
Huh???
How can they be "pleased by the game's 40 player online battles" in Resistance?

Duo_Maxwell
11-01-2006, 01:53 AM
Hmmm, Famitsu's reviews never seem to gel with my tastes though. On a related note, has the Gundam game been confirmed as a launch title for the US as well?

FatBoyInside
11-01-2006, 02:07 AM
Hmmm, Famitsu's reviews never seem to gel with my tastes though. On a related note, has the Gundam game been confirmed as a launch title for the US as well?

Yes, Mobile Suit Gundam: Crossfire PS3 will be a launch day release title (11/17/06).

http://www.namcobandaigames.com/

XboxHardcore.com
11-01-2006, 02:21 AM
They sure love RR7....

NamPaehc
11-01-2006, 02:25 AM
Huh???
How can they be "pleased by the game's 40 player online battles" in Resistance?

Some reviewers and other industry people (and some of their friends) are already playing the game online.

A Happy Panda
11-01-2006, 04:00 AM
Some reviewers and other industry people (and some of their friends) are already playing the game online.

So they somehow planned 40 people on their 40 PS3s and their 40 copies of Resistance to play at one time?

It makes no sense to review an online component of a game when you can't even play it the way it's meant to be played (supposedly with 39 other people)

NamPaehc
11-01-2006, 04:31 AM
So they somehow planned 40 people on their 40 PS3s and their 40 copies of Resistance to play at one time?

It makes no sense to review an online component of a game when you can't even play it the way it's meant to be played (supposedly with 39 other people)

Some how? I'm just telling you how it is- the game is being played right now by certain people around the world. And yes, that number is over 40.

Also what I don't know is if they set up times and have them all connect at once, like we've seen in beta tests, or maybe they only have the servers live during a certain time of day.

DJSteel
11-01-2006, 07:08 AM
So they somehow planned 40 people on their 40 PS3s and their 40 copies of Resistance to play at one time?

It makes no sense to review an online component of a game when you can't even play it the way it's meant to be played (supposedly with 39 other people)

somehow i think they have ATLEAST 40 PS3 going to game reviewers so why is that impossible..

elwood731
11-01-2006, 07:57 AM
Good reviews on those games. RR7's scores are encouraging, as are Resistance's for the reasons noted here. That sounds like at least two solid exclusives at launch, which I think we all had our doubts about at one time or another.

Thomas96
11-01-2006, 09:41 AM
....

*twitch*

....

...

RIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII DGE RAAAAAAAAAAAAAAAACER!!!!!!!!!!!!!!!!!!!!

On a serious note, good scores to begin your console with. A 36 is impressive for a launch title, considernig all the hubbub about it being impossible to program for.


that's a good point... people have had their dev kits for a couple months, and here we are with at least 2 decent games...

Cobra84
11-01-2006, 12:28 PM
that's a good point... people have had their dev kits for a couple months, and here we are with at least 2 decent games...
Near final dev kits (2.4 Ghz Cell + RSX) have been out for over a year now, about the same length of time as final 360 dev kits.

Daddy
11-01-2006, 02:09 PM
So they somehow planned 40 people on their 40 PS3s and their 40 copies of Resistance to play at one time?

It makes no sense to review an online component of a game when you can't even play it the way it's meant to be played (supposedly with 39 other people)


Umm how the FOOK can you do a review of an online component when the flow of people on the servers is NOTHING like what it will be when the general public gets on there...LAGGGGGGGGGGGGGGGGGGGGGGGGGGGG...sorry i call shananaginns!!

DJSteel
11-01-2006, 02:15 PM
Umm how the FOOK can you do a review of an online component when the flow of people on the servers is NOTHING like what it will be when the general public gets on there...LAGGGGGGGGGGGGGGGGGGGGGGGGGGGG...sorry i call shananaginns!!

spare me with your crap.. they did it with the 360 live launch titles..

A Happy Panda
11-01-2006, 02:30 PM
spare me with your crap.. they did it with the 360 live launch titles..

While what you say is true, the situation is a little different. XBL had already proven itself as a reliable and useable online service with the original Xbox. I don't think there was nearly as much doubt as to how XBL worked with the 360 compared to Sony's mysterious online platform and how PS3 games would work over it. Also, at the 360 launch, no game touted the the ability to have 40 players play together online like Resistance does. Mainly all this doubt comes from the fact that it is 40 players coupled with Sony's track record. The PS2 online system, while free, was pretty much garbage compared to XBL.

DJSteel
11-01-2006, 02:57 PM
While what you say is true, the situation is a little different. XBL had already proven itself as a reliable and useable online service with the original Xbox. I don't think there was nearly as much doubt as to how XBL worked with the 360 compared to Sony's mysterious online platform and how PS3 games would work over it. Also, at the 360 launch, no game touted the the ability to have 40 players play together online like Resistance does. Mainly all this doubt comes from the fact that it is 40 players coupled with Sony's track record. The PS2 online system, while free, was pretty much garbage compared to XBL.

the reason being they allowed modems and they allowed game companies to run their own servers... I mean how mysterious is Sony online??? I've loved Socom's online service.. if it anything like that, then I think things will be fine...whether or not rooms will run 40 people.. I don't care.. I don't think I'd ever see 40 people online in one room

Morpheus
11-01-2006, 03:14 PM
Well, to Resistances (even though I thought the game was an average FPS when I played it) defense PDZ had 32 players online and played just fine. Even the Rare guys said that PDZ could run with more players online but they wanted to make it for launch. I don't really think an extra 8 will make that huge of an impact. That's if Sony's online structure is up to the challenge.

salmonaxxx
11-01-2006, 04:32 PM
While what you say is true, the situation is a little different. XBL had already proven itself as a reliable and useable online service with the original Xbox. I don't think there was nearly as much doubt as to how XBL worked with the 360 compared to Sony's mysterious online platform and how PS3 games would work over it. Also, at the 360 launch, no game touted the the ability to have 40 players play together online like Resistance does. Mainly all this doubt comes from the fact that it is 40 players coupled with Sony's track record. The PS2 online system, while free, was pretty much garbage compared to XBL.

There is no "online platform" for the PS3 right now. The reason Resistance is being played is because the developers built and managed their own online component, the way a PC developer would. Sony probably helped somewhat, but not in the way MS would by plunking the game on Live.

Do you guys know nothing about how FPSes are developed? Online play was being tested and developed as the game is being built. The reviewers now are playing with a combination of other reviewers, developers, beta testers and QA. The fact that reviewers are pleased with online play means Sony and Insomniac have at least gotten some servers in good working order. How this will hold up at launch remains to be seen.

NamPaehc
11-01-2006, 04:54 PM
I was just going to point that out Salomaxxx. Sony isn't building the online component, each company will be managing them servers and what not.

And maybe they are just not in the know about the life/creation of FPS.

dastly75
11-01-2006, 05:07 PM
Didn't Famitsu give Zelda Wind Waker a perfect score? As much as I love that game, it's no where close to OoT's perfection.

elwood731
11-01-2006, 07:07 PM
I was just going to point that out Salomaxxx. Sony isn't building the online component, each company will be managing them servers and what not.

And maybe they are just not in the know about the life/creation of FPS.
Are you sure about this? There was an interview with one of the guys developing Resistance in which he states developers can either let Sony run the servers, or setup their own. Their claim was that Sony was doing theirs.

I think there's some confusion over Sony's setup.

FriskyTanuki
11-01-2006, 08:08 PM
Are you sure about this? There was an interview with one of the guys developing Resistance in which he states developers can either let Sony run the servers, or setup their own. Their claim was that Sony was doing theirs.

I think there's some confusion over Sony's setup.
SOE built the online infrastructure for the PS3. As for the developers, companies can choose to use Sony's servers and tools to build their online components or go their own route and use their own servers.

62t
11-01-2006, 08:33 PM
Didn't Famitsu give Zelda Wind Waker a perfect score? As much as I love that game, it's no where close to OoT's perfection.
they also gave OoT 40/40

NamPaehc
11-02-2006, 02:01 AM
Right. Basically it isn't all going to be the same thing/uniformed.

Zoglog
11-02-2006, 04:33 AM
they also gave OoT 40/40

which was also a crappy game. As far as i'm concerned all the 3d Zelda games have been pure crap.

Love the 2d Zeldas to death though

Daddy
11-02-2006, 10:35 AM
Either way ill take the bet this game lags and is sub par at best...any takers?

furyk
11-02-2006, 12:14 PM
Either way ill take the bet this game lags and is sub par at best...any takers?

It'll be at par at least. They made Resistance Light with Ratchet: Deadlocked last year and their track record is very, very good. Unlike Rare, they put out a good to great game in the last five years.

Daddy
11-02-2006, 12:43 PM
It'll be at par at least. They made Resistance Light with Ratchet: Deadlocked last year and their track record is very, very good. Unlike Rare, they put out a good to great game in the last five years.

Well all im saying is its not going to be great medicore at best

Maynard
11-02-2006, 04:40 PM
daddy will you kill yourself?

DJSteel
11-02-2006, 04:43 PM
Well all im saying is its not going to be great medicore at best

How many marketplace points did you sell your soul for?