View Full Version : what became of the PS1 downloads
slidecage
11-05-2006, 02:57 PM
havent heard a thing since E3
GizmoGC
11-05-2006, 03:59 PM
Pass.
CrimsonPaw
11-05-2006, 06:56 PM
Give it a few weeks. They will be available when the PS3 launches (November 17th) but Sony has been pretty damn tight lipped about the whole thing. I wish there was more info on what downloads will be available at launch (would love to see FF VII, Castlevania SotN, or MGS at launch).
They will be purchasable via the Sony Store which most likely will be an added function to the cross selector (or whatever Sony has named their interface for the PSP) when the new firmware comes out (again, most likely that day or the day before).
Hope this served a better purpose than "pass".
Milkyman
11-05-2006, 11:46 PM
I'm pretty sure I read that you will have to have a ps3 to download them, at least at launch.
-Never4ever-
11-06-2006, 12:19 AM
Yeah, for a good while you can only dload them via the PS3. :(
And I believe the launch lineup is limited to Syphon Filter, Twisted Metal, Ridge Racer and one other game that doesn't really matter.
Look around psp.ign.com I remember there being an article somewhere . . .
reiji
11-06-2006, 03:24 AM
My understanding is that you can download them directly with your PSP using a wireless connection. It sounds like you also have an option of downloading them with a PS3 to be used as storage for your PS1 "collection". They won't be initially playable on the PS3, but will be added in a firmware update shortly.
That's my interpretation, at least.
epobirs
11-06-2006, 04:16 AM
My understanding is that you can download them directly with your PSP using a wireless connection. It sounds like you also have an option of downloading them with a PS3 to be used as storage for your PS1 "collection". They won't be initially playable on the PS3, but will be added in a firmware update shortly.
That's my interpretation, at least.
An interesting contradiction is that PS1 games on original CDs are supposed to be playable immediately.
I suspect the reason for this is that the downloaded version will be altered quite a bit. Red book audio will be replaced by MP3 or other compressed format and the difference handled automatically by the emulator. This will reduce download sizes by a huge amount. For instance, on Castlevania: Symphony of the Night, almost 80% of the disc space used is for uncompressed audio.
The PS3's emulator for PS1 content probably only understands pure PS1 material and doesn't have the advanced space saving features of the PSP version, where it is far more critically needed. Since the PSP version is setting the standard it should take very long for them to create that PS3 version. Even with a 60GB hard drive, the smaller size of the downloads will make the service far more effective.
adamones
11-06-2006, 09:53 AM
I have a good feeling that these games are going to suck.
CrimsonPaw
11-06-2006, 12:44 PM
I'm pretty sure I read that you will have to have a ps3 to download them, at least at launch.
Debunked here: http://psp.ign.com/articles/740/740691p1.html
10/20/2006: Speaking to SCE Marketing Vice President Peter Dille, GameDaily BIZ (http://biz.gamedaily.com/industry/feature/?id=14163) was able to confirm that a "PSP downloads site" was up and running to distribute PSP games without the use of PS3, although this stops short of confirming that the full PlayStation Store will be on PSP as soon as the next PSP update releases.
Ender
11-06-2006, 05:40 PM
http://www.pspfanboy.com/2006/10/26/resident-evil-heads-to-psp-in-november-via-psone-emulation/
There's a list of the 9 games Japan will be getting off the bat. I'm guessing our list will be similar here in the States?
The Mana Knight
11-06-2006, 08:58 PM
I have a good feeling that these games are going to suck.Many of the early games announced, for Japan at least, are pretty good.
CrimsonPaw
11-06-2006, 10:34 PM
http://www.pspfanboy.com/2006/10/26/resident-evil-heads-to-psp-in-november-via-psone-emulation/
There's a list of the 9 games Japan will be getting off the bat. I'm guessing our list will be similar here in the States?
Any idea what's in the Konomi MSX Collection? I could google it but I'm cheap AND lazy.
epobirs
11-08-2006, 02:54 AM
I have a good feeling that these games are going to suck.
But not a rational feeling. Come on, the PS1 has a huge library to draw upon, including many of the most popular games of their era of release.
Some has remakes already on the PSP. Some don't hold up well due to advancing standards. But out of over 1500 titles, over 80 of which exceeded sales of a million units and many of which US consumers have never had easy access. I think they can find a range of choices that will draw interest.
I for one would like to see the Dragon Quest remakes that were never released in the US (in original or remake form) get localized and made available by this means. At this late date they would be more attractive as PSP items than in console form. This emulation approach is a low cost way to achieve that.
epobirs
11-08-2006, 03:17 AM
Any idea what's in the Konomi MSX Collection? I could google it but I'm cheap AND lazy.
I have the Saturn version, which collects most of what was in the three PS1 sets. I do not, however, have it at hand, so no listing.
This is Konami's MSX history:
http://en.wikipedia.org/wiki/List_of_Konami_games#MSX
If you find screenshots of these games they make look familiar because the MSX base hardware was essentially a ColecoVision. So close that adapters were produced to allow MSX carts to play on the Coleco and vice versa. SpectraVideo, the only US company to try selling MSX here proudly touted their ability to run ColecoVision games in a manner very similar to how Coleco once ran Atari 2600 games. Te difference was that the adpater cost almost nothing to produce since it was primarily a pinout adapter and had silicon of its own.
This will be the closest thing to a ColecoVison collection ever offered in the US. Much of the content here will be games originally written for that machine. The licenses varied for each game. Sometime Konami produced the game for Coleco and held the right to sell the binary in Japan. sometime coleco did the work and handed the code over to Konami. After Coleco died it was a moot issue since all rights reverted to Konami.
Some of these were pretty good games but in most cases are already available in version emulating the original arcade machine rather than the lesser MSX/Coleco hardware. It's a similar problem to the GBA Classics line. Why buy a recreation of the NES version of a game like Xevious when a much truer to the original version was already out in a Namco Museum?
Ender
11-09-2006, 08:11 AM
I have the Saturn version, which collects most of what was in the three PS1 sets. I do not, however, have it at hand, so no listing.
This is Konami's MSX history:
http://en.wikipedia.org/wiki/List_of_Konami_games#MSX
If you find screenshots of these games they make look familiar because the MSX base hardware was essentially a ColecoVision. So close that adapters were produced to allow MSX carts to play on the Coleco and vice versa. SpectraVideo, the only US company to try selling MSX here proudly touted their ability to run ColecoVision games in a manner very similar to how Coleco once ran Atari 2600 games. Te difference was that the adpater cost almost nothing to produce since it was primarily a pinout adapter and had silicon of its own.
This will be the closest thing to a ColecoVison collection ever offered in the US. Much of the content here will be games originally written for that machine. The licenses varied for each game. Sometime Konami produced the game for Coleco and held the right to sell the binary in Japan. sometime coleco did the work and handed the code over to Konami. After Coleco died it was a moot issue since all rights reverted to Konami.
Some of these were pretty good games but in most cases are already available in version emulating the original arcade machine rather than the lesser MSX/Coleco hardware. It's a similar problem to the GBA Classics line. Why buy a recreation of the NES version of a game like Xevious when a much truer to the original version was already out in a Namco Museum?
You made me feel all geeky inside. ;)
CrimsonPaw
11-09-2006, 10:22 AM
I have the Saturn version, which collects most of what was in the three PS1 sets. I do not, however, have it at hand, so no listing.
This is Konami's MSX history:
http://en.wikipedia.org/wiki/List_of_Konami_games#MSX
If you find screenshots of these games they make look familiar because the MSX base hardware was essentially a ColecoVision. So close that adapters were produced to allow MSX carts to play on the Coleco and vice versa. SpectraVideo, the only US company to try selling MSX here proudly touted their ability to run ColecoVision games in a manner very similar to how Coleco once ran Atari 2600 games. Te difference was that the adpater cost almost nothing to produce since it was primarily a pinout adapter and had silicon of its own.
This will be the closest thing to a ColecoVison collection ever offered in the US. Much of the content here will be games originally written for that machine. The licenses varied for each game. Sometime Konami produced the game for Coleco and held the right to sell the binary in Japan. sometime coleco did the work and handed the code over to Konami. After Coleco died it was a moot issue since all rights reverted to Konami.
Some of these were pretty good games but in most cases are already available in version emulating the original arcade machine rather than the lesser MSX/Coleco hardware. It's a similar problem to the GBA Classics line. Why buy a recreation of the NES version of a game like Xevious when a much truer to the original version was already out in a Namco Museum?
Ya know, I really like reading posts from you, epo. You give great explanations and info that, I think, most of us don't have.
NamPaehc
11-09-2006, 10:22 AM
The updated for 3.0 I think got pushed back in Japan (to "end of November") hope it comes out at launch in the US through.