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View Full Version : Crappy Z-Axis detection but good X/Y detection?


Zoglog
12-01-2006, 05:24 AM
After playing monkeyball and Wii sports and Rayman I've noticed the Z axis detection seems to be way off on a bunch of the mini games from the boxing to the paper sumo on the monkeyball.

However stuff like tilt in the racing and X/Y axis detection are great. Is anyone else experiencing this? I have my sensor bar above my TV and the sensitivity set to 3.

crystalklear64
12-01-2006, 05:29 AM
I think its the opposite. Theres times I move it X/Y and it doesn't register at all, where as I've never had any problems moving it in and out... lawl. Seriously. Z-axis is good.

Dr Mario Kart
12-01-2006, 05:33 AM
A lot of the XY stuff like racing doesnt use the sensor bar at all, so I suppose it may be different from when it is. Its also kind of awkward to be moving the thing towards or away from the screen in the first place, so that might play a role.

There was a slight awkwardness in Trauma Center when I had to move away or toward the screen, but I'm not sure what factors are going into that.

Zoglog
12-01-2006, 05:35 AM
the weird thing is that my x/y seems to be accurate pretty much almost all the time, but when I played the Z axis type games like punching or a bunch of the monkeyball ones it seems to jump around or not register and senstivities change on the fly.

lordwow
12-01-2006, 07:23 AM
The Z Control stinks on Boxing, but it works well on Zelda.

rutger1413
12-01-2006, 10:19 AM
I would guess that the z axis being so poor would be attributed to general detection in a 3 dimensional plane using only 2 points of origin would be bad.

pete5883
12-01-2006, 10:56 AM
It certainly would explain a lot about Wii Boxing.

jer7583
12-01-2006, 11:06 AM
I was under the impression that the remote doesn't use the sensor bar for X/Y/Z movement, only for pointing. The accellerometers in the remote figure if someone is moving the remote one way or the other.

botticus
12-01-2006, 11:13 AM
I was under the impression that the remote doesn't use the sensor bar for X/Y/Z movement, only for pointing. The accellerometers in the remote figure if someone is moving the remote one way or the other.It probably depends on the developer's implementation. If they just want to tell if you're moving the remote on the Z-axis, they can do that, but if they want to know how far you are moving it, then it probably uses the sensor bar.

Zoglog
12-01-2006, 03:10 PM
The Z Control stinks on Boxing, but it works well on Zelda.

They use Z control in Zelda? or is it just accelerometer. The Accelerometer seems to work fine in golf and games like that.

judyjudyjudy
12-01-2006, 03:12 PM
Is Z-axis the depth one (toward the screen and away from the screen)? I know, with the Super Monkey Ball minigames, it's totally craptacular. Haven't noticed issues in other games yet.

rutger1413
12-01-2006, 03:35 PM
Yes z axis is depth. X = horizontal y = vertical.

SpazX
12-01-2006, 03:49 PM
Just using the doodle feature of the picture channel shows that the z-axis can be detected very well. That probably uses the sensor bar, but I'm pretty sure SMB used the sensor bar as well in trombone and that came out horribly.

I do find that when playing boxing it's hard to hit exactly when I want to, but I haven't played it much so I'm not sure if I've gotten the hang of it.

lordwow
12-01-2006, 03:55 PM
They use Z control in Zelda? or is it just accelerometer. The Accelerometer seems to work fine in golf and games like that.

Zelda uses it for stabbing and shield blocking I believe.

Troz1820
12-01-2006, 04:09 PM
I found the Bomb Operation in Trama Center to be very annoying with the Z-Axis detection. I found that I had to pull/push in one very quick movement in order to get the motion to recognize and even then it didn't work every time.

PleasantOne
12-02-2006, 12:11 AM
After playing monkeyball and Wii sports and Rayman I've noticed the Z axis detection seems to be way off on a bunch of the mini games from the boxing to the paper sumo on the monkeyball.

However stuff like tilt in the racing and X/Y axis detection are great. Is anyone else experiencing this? I have my sensor bar above my TV and the sensitivity set to 3.

Yes!! *pulls at hair* At the moment I'm angry I spent the money for Monkey Ball... I just now tried it out and I'm getting pissed off. Really really wish I hadn;t bought it, at the moment... we'll see if it gets better.

I've only played Boxing once, and now that you mention it, it did have the same issues *sigh*

Lan_Zer0
12-02-2006, 12:30 AM
If by Z detection you mean sensor bar traingulation, then no, Boxing doesn't use that. Just like WiiBoxing its all accelerometer. And just like WiiBoxing it senses small quick punch motions much better than slower full punch motions.

Trombone and Zelda motions are not sensed the same. Trombone uses the sensor bar, Zelda (besides aiming) uses the accelerometer.

EDIT: For most 3D space games in SMB:BB, you control depth by the distance between you and the sensor bar, but left and right movments use angle of the wiimote to the sensor bar, which makes for really unintuitive control. This is also pobably why you need to point the wiimote at the flower before these games. A calibration of sorts.

FriskyTanuki
12-02-2006, 12:43 AM
I found the Bomb Operation in Trama Center to be very annoying with the Z-Axis detection. I found that I had to pull/push in one very quick movement in order to get the motion to recognize and even then it didn't work every time.
Yeah, that part kind of sucked because the pins kept getting caught in holes when I wasn't even pushing them in. The defibulator worked well though.

Wii Sports Boxing works well, but the problem I've seen is that it may be a little slow at recognizing punches if I'm throwing them quickly.

chodax
12-02-2006, 02:02 AM
Yea the Z axis was kind of weird in Call of Duty 3 when you get into like hand to hand combat or you have to pull levers and such.

Ecofreak
12-02-2006, 02:14 AM
Also noticed it was wonky when using Red Steel's zoom in function. Hear that the Z-Axis works better in Far Cry according to a recent IGN preview. Let's hope it's true.

Zoglog
12-02-2006, 04:55 AM
well my Girlfriend's Copy of Zelda came in so I decided to give it a try. I think the stabbing motion is just detecting the motion rather than the Z-axis space.

foltzie
12-02-2006, 10:26 AM
After playing monkeyball and Wii sports and Rayman I've noticed the Z axis detection seems to be way off on a bunch of the mini games from the boxing to the paper sumo on the monkeyball.

However stuff like tilt in the racing and X/Y axis detection are great. Is anyone else experiencing this? I have my sensor bar above my TV and the sensitivity set to 3.

As boticus points out its clearly up to the developers to fine tune their input, but Z-axis detection has been iffy at best on SMB. I assume they calculate Z based on the distance between the IR points.