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q 3
02-14-2007, 06:26 PM
The thing that was fun with Pheonix Wright is that it was compelling but fun. I like more adventure games that are fun and funny.
For what it's worth, there's a lot more humor in Hotel Dusk than there was in Trace Memory. It's not the wacky, over-the-top comedy of Phoenix Wright, but some of the dialogues had me laughing out loud, particularly thanks to the characters being so well developed and endearing.

bingbangboom
02-17-2007, 12:38 AM
Yeah, I think that it is that whole interactive novel thing. Problem is after a while I am just tired of reading it or waiting for stuff to happen. Just not real exciting. I was hoping for more gameplay. Seems right now there is an utter lack of point and click adventures which alot of people were hoping for. I think LucasArts should really port some classics to the DS or make some new ones. At least they had voice acting and were fun.

thorbahn3
02-17-2007, 08:45 PM
Shameless plug below.

Over easy
02-17-2007, 10:45 PM
It took me awhile, but I finally beat it. The game is decent, probably because I tired myself out of that genre (Phoenix Wright:JFA, Touch Detective, and now Hotel Dusk). The story is great, but after awhile it felt like a chore to go through all the actions.

Now, I don't feel like playing it again for a different ending (and get those vending machine stuff as well), or at least for awhile. Time to start PoR now.

Although, a second game about some of the related characters would be fun.

xeno
02-18-2007, 02:48 PM
finally got this game last night played for about 5 min then my ds ran out of power ,and i dont know were the charger is but it was a good 5 min...

Strell
02-18-2007, 04:05 PM
Played a few more hours last night (for some odd reason I woke up at 2 AM and couldn't get back to sleep for another 4 hours), and it's still really good.

I also laughed my ass off when I was escorting someone (for spoiler's sake) around. The 8> looked like a penis.

:)

C'mon you know you were thinking it too.

Also I have a question (hope someone can answer): I'm playing this on a DS Phat, and it is really, really hurting my eyes after a while. The combination of the somewhat reflective screen and the lower light output can give it this "shiny" appearance.

The DSLite resolves this kind of problem, yeah? 'Cuz if so, it might be enough of an argument to make me go out and get a DSL. 'Cuz this can be really annoying to play with and feel like I have to shift around a lot to get the best viewing angle.

RelentlessRolento
02-18-2007, 05:55 PM
Played a few more hours last night (for some odd reason I woke up at 2 AM and couldn't get back to sleep for another 4 hours), and it's still really good.

I also laughed my ass off when I was escorting someone (for spoiler's sake) around. The 8> looked like a penis.

:)

C'mon you know you were thinking it too.

Also I have a question (hope someone can answer): I'm playing this on a DS Phat, and it is really, really hurting my eyes after a while. The combination of the somewhat reflective screen and the lower light output can give it this "shiny" appearance.

The DSLite resolves this kind of problem, yeah? 'Cuz if so, it might be enough of an argument to make me go out and get a DSL. 'Cuz this can be really annoying to play with and feel like I have to shift around a lot to get the best viewing angle.


I'll be the first to say that since this game uses so much white, a DS Lite is almost necissary. Also the long play times arent as hard since the screen is easier to see. I say invest in a Lite. Yes it will set you some bucks back, but in all honesty it makes everything twice as good.

ratzombie
02-18-2007, 06:19 PM
I played Hotel Dusk all the way through with the original DS, and thought it was fine. Now I'm playing it through a second time with a DS Lite that I recently purchased and regret not having it from the beginning!

It's easier to hold, opens up almost completely flat so it's much more like a notebook. And the screens... the screens are amazing! Colors are nice and crisp, you'll wonder how you played the original with how blurry and bland everything is.

The only complaint I have with the DS Lite, is that the speakers are not nearly as good. It's definitely required to use ear buds with the DS Lite.

Strell
02-19-2007, 01:07 AM
Well damn.

What are the chances Nintendo might bring over a Navy DSL? 'Cuz I want a Navy one so badly.

I'll settle for white if I have to, but damn. This game is really making it difficult to resist.

Vegan
02-19-2007, 02:34 PM
I beat it a second time for the extra goodies, and if you want my opinion, it's not really worth another 15 hours to do so. Yes, you can get into Room 220, but there's nothing in there except for an item to pick up and give to someone at the end, but you don't even get to find out what's in the box! All it grants you is a couple extra lines of text, to the effect of, "Hey, is this yours?" "Oh! Yes it is! Thank you!"

Yeah, that was pretty anti-climactic.

ratzombie
02-19-2007, 03:57 PM
I beat it a second time for the extra goodies, and if you want my opinion, it's not really worth another 15 hours to do so. Yes, you can get into Room 220, but there's nothing in there except for an item to pick up and give to someone at the end, but you don't even get to find out what's in the box! All it grants you is a couple extra lines of text, to the effect of, "Hey, is this yours?" "Oh! Yes it is! Thank you!"

Yeah, that was pretty anti-climactic.

You didn't get a different ending?

Vegan
02-19-2007, 04:11 PM
I did, but it's still not worth it, when I know that before long all the ending will end up on Youtube.

Ahadi
02-20-2007, 12:07 AM
I just picked this up today. I'm kind of having buyers remorse, but I think that will pass, just based off of what I read on this page alone. I'm really close to the end of the first Phoenix Wright, and I don't want to over kill myself of Mr. Wright, so I'm gonna tear through this before I pick up JFA. But do you think my "buyers remorse" going to pass once I play for a bit?

RelentlessRolento
02-20-2007, 12:18 AM
I just picked this up today. I'm kind of having buyers remorse, but I think that will pass, just based off of what I read on this page alone. I'm really close to the end of the first Phoenix Wright, and I don't want to over kill myself of Mr. Wright, so I'm gonna tear through this before I pick up JFA. But do you think my "buyers remorse" going to pass once I play for a bit?


hells yes. I was worried I made a bad choice when I picked it up since I was on a tight budget, but it was totally worth it. The whole experience took me by surprise. No matter what the press says, I consider this a revolutionary game proving 2D games can truely emote human emotion. Also, best writing I've read in a long ass time.

Ahadi
02-20-2007, 12:34 AM
hells yes. I was worried I made a bad choice when I picked it up since I was on a tight budget, but it was totally worth it. The whole experience took me by surprise. No matter what the press says, I consider this a revolutionary game proving 2D games can truely emote human emotion. Also, best writing I've read in a long ass time.

That's good to hear then. I'm gonna crack it open in a few minutes then. I'll probably post again tomorrow with my impressions. Thanks for that push towards the game.

Apossum
02-20-2007, 01:34 AM
I'm in the first hour of the game and I'm bored to tears. The dialogue drives me nuts, since it's kinda slow speed wise and extremely slow content wise. stuff that can be shown and accomplished in 5 minutes is drawn to about a half hour in the beginning with aimless conversation.

I guess adventure games like this aren't my thing...same thing happened with Trace Memory. Can't see any reason to play this over reading a genuinely challenging mystery novel written by a good writer.

cool "A-ha" graphics though

RelentlessRolento
02-20-2007, 02:04 AM
I'm in the first hour of the game and I'm bored to tears. The dialogue drives me nuts, since it's kinda slow speed wise and extremely slow content wise. stuff that can be shown and accomplished in 5 minutes is drawn to about a half hour in the beginning with aimless conversation.

I guess adventure games like this aren't my thing...same thing happened with Trace Memory. Can't see any reason to play this over reading a genuinely challenging mystery novel written by a good writer.

cool "A-ha" graphics though


I will say, if you (ie anyone like this) like games that have immediate and quick results, the game isn't appealing. I am just glad that this game takes its time with the player and gives the layer things only when it's really important.

It's both good and bad due to player prefs, but I love it. I am tired of all the fast paced games and want more slower toned games. Modern games are overly rewarding IMHO.

though, your points are valid.

ratzombie
02-20-2007, 02:57 AM
I'm with you, Rolento. I thought the pacing of Hotel Dusk was fine, any faster would of made it terrible. I hope we'll see a sequel, and with the good sales of the Phoenix Wright series (and Hotel Dusk... I think) hopefully we'll see more of this genre.

Damnit, I miss the classic point-and-click adventure games. Speaking of which, what's Tim Schafer up to? He needs to start working on a DS game, seriously.

Strell
02-20-2007, 03:01 AM
Damnit, I miss the classic point-and-click adventure games. Speaking of which, what's Tim Schafer up to? He needs to start working on a DS game, seriously.

I know that he luvs the DS and the Wii and Nintendo in general. Doublefine.com has a little blog running, and the man makes quite hilarious posts all the damn time on there.

I imagine he does want to get on board with Nintendo platforms, but for odd reasons has not. He even made a comic about how Psychonauts appeared on the PS2 and Xbox, but not the GC. So the man has a sense of humor about it.

Right now he's working on something undisclosed. Psychonauts didn't bomb, but it didn't sell in the US as well as the UK, where it received a ton of awards and recognition. Doublefine has enough money to keep a project running at the moment, and I hope it gets revealed soon.

Would be nice if Ron Gilbert and Al Lowe were around. Gilbert supposedly has some kind of RPG in the works, and Al Lowe appears to have called it quits. A shame, really.

I'm sure we'll find out soon. One of my friends e-mails Shaefer quite a bit, to the point where Tim actually recognizes his name. 'Course, having a distinctly Russian name sort of helps that.

Anyway, I'm sure we'll find out what he's doing soon enough. In the meantime, check out his blog. It really is goddamn hilarious.

Vegan
02-20-2007, 03:03 AM
I'm in the first hour of the game and I'm bored to tears. The dialogue drives me nuts, since it's kinda slow speed wise and extremely slow content wise. stuff that can be shown and accomplished in 5 minutes is drawn to about a half hour in the beginning with aimless conversation.

I guess adventure games like this aren't my thing...same thing happened with Trace Memory. Can't see any reason to play this over reading a genuinely challenging mystery novel written by a good writer.

cool "A-ha" graphics though

Nothing big really major happens until about Chapter 3, and things don't start falling into place until the very end, obviously.

spiwak
02-20-2007, 07:56 AM
Damnit, I miss the classic point-and-click adventure games. Speaking of which, what's Tim Schafer up to? He needs to start working on a DS game, seriously.
Well, he came out with Psychonauts in 2005. Doublefine is working on a new project but nobody knows what it is. I hope, after Psychonauts, that it isn't a point-and-click adventure (or at least a straight point-and-click), because clearly his talent transcends genres and I'd like to see what else he can do. Also, I'd like Doublefine to actually make money.

Anyways, I'll be buying anything the guy creates. He's a god. Same with Gilbert too, and I know fr a fact Gilbert loves Nintendo products (I heard an interview in which he went on for like 5 minutes about the DS and Animal Crossing).

Apossum
02-20-2007, 11:43 AM
I will say, if you (ie anyone like this) like games that have immediate and quick results, the game isn't appealing. I am just glad that this game takes its time with the player and gives the layer things only when it's really important.

It's both good and bad due to player prefs, but I love it. I am tired of all the fast paced games and want more slower toned games. Modern games are overly rewarding IMHO.

though, your points are valid.


I'm going to keep going with it, despite how turned off I was last night. I am interested in the story...it's just that I don't feel like the story has really started yet :lol:

RelentlessRolento
02-20-2007, 04:57 PM
I'm going to keep going with it, despite how turned off I was last night. I am interested in the story...it's just that I don't feel like the story has really started yet :lol:


The first chapter mainly just sets you up for the environment... nothing too important happens at all even then... once you have your first investigation things take off nicely.

Monsta Mack
02-21-2007, 11:32 PM
My wife just got me this game for my birthday. WHAT A WIFE!
Unfortunately I am busy with Splinter Cell on my 360, then I'll be getting Samuari Warriors... but this game should keep me busy in the near future!

clockworkgreen
02-22-2007, 10:18 AM
I'm through Chapter 3.

I don't see a problem with the pacing at all. I actually was expecting worse (as in slower).

As it is, I think it fits right in with almost any point and click type adventure game, aside from the more linear/trigger/handholding aspect. I think they dialed that part up a bit more than I've played before (though not much different than PW).

Was doing some reading, and I'm wondering how people knew about the closing the DS for the puzzle? I had no idea, it showed the empty table a few times, then made me put the puzzle back together again backwards. Was this somewhere in the manual?

spiwak
02-22-2007, 12:51 PM
Yea, I just finished Chapter 7 a few days ago (having to work my way slowly because of school and everything else), and I agree. The pacing isn't bad at all, not nearly as slow as I was expecting given the complaints I've heard. The thing that is bothering me is, yup, the handholding. It more or less negates the notebook because after you finish up somewhere they "suggest" where you need to be next.

daroga
02-22-2007, 01:48 PM
Was doing some reading, and I'm wondering how people knew about the closing the DS for the puzzle? I had no idea, it showed the empty table a few times, then made me put the puzzle back together again backwards. Was this somewhere in the manual?There was a similar puzzle in Trace Memory if I recall. That was one of the coolest moments in Hotel Dusk as far as hardware use I think. :)

mickeyp
02-22-2007, 01:49 PM
I finished the game and was surprised it was so fast. I could not believe it was over. Mickey

clockworkgreen
02-22-2007, 01:54 PM
There was a similar puzzle in Trace Memory if I recall. That was one of the coolest moments in Hotel Dusk as far as hardware use I think. :)

I guess I appreciate the use of the hardware, I just don't know what tips you off to that movement. Unless maybe you played the previous game.

Vegan
02-22-2007, 02:51 PM
I guess I appreciate the use of the hardware, I just don't know what tips you off to that movement. Unless maybe you played the previous game.
I probably would've had to look it up, if I hadn't played Trace Memory first. Since I did, I immediately knew what to do. In fact, I was waiting for it. I had heard in podcasts, "Hotel Dusk makes really good use of EVERY feature of the hardware, but I won't say any more," and I just knew that it would be in there somewhere.

ratzombie
02-22-2007, 03:17 PM
I'm through Chapter 3.

I don't see a problem with the pacing at all. I actually was expecting worse (as in slower).

As it is, I think it fits right in with almost any point and click type adventure game, aside from the more linear/trigger/handholding aspect. I think they dialed that part up a bit more than I've played before (though not much different than PW).

Was doing some reading, and I'm wondering how people knew about the closing the DS for the puzzle? I had no idea, it showed the empty table a few times, then made me put the puzzle back together again backwards. Was this somewhere in the manual?

The only reason I knew, was because the GameSpot review of the game spoiled it. :lol:

Weedy649
02-22-2007, 03:42 PM
Havent played Hotel Dusk but im pretty sure i know what you guys are talking about since i beat Trace Memory...yeah dont know how they expected people to know this without clues(in trace at least).

mykevermin
02-22-2007, 03:46 PM
I probably would've had to look it up, if I hadn't played Trace Memory first. Since I did, I immediately knew what to do. In fact, I was waiting for it. I had heard in podcasts, "Hotel Dusk makes really good use of EVERY feature of the hardware, but I won't say any more," and I just knew that it would be in there somewhere.

Makes me feel kinda smart. I shook the system around, pressed a bunch of buttons, and then thought, "well, might as well try this."

Without reading the thread, has the absurdity of a pager in 1979 been beaten to death yet?

Dr Mario Kart
02-22-2007, 03:53 PM
There was a similar puzzle in Trace Memory if I recall. That was one of the coolest moments in Hotel Dusk as far as hardware use I think. :) I think the coolest use of the hardware was END SPOILER
If you didnt pick up the black light, you could just tilt the DS at an angle to see the number on that paper written in the fancy ink

ratzombie
02-22-2007, 03:56 PM
Makes me feel kinda smart. I shook the system around, pressed a bunch of buttons, and then thought, "well, might as well try this."

Without reading the thread, has the absurdity of a pager in 1979 been beaten to death yet?

I'm pretty sure the pager was in use in 1979, whether it would of been able to reach him from that far of a distance is probably unlikely.

It would of been more absurd if he whipped out cellphone. :lol:

naes
02-22-2007, 04:17 PM
I feel like the only one who doesn't like this game.

Vegan
02-22-2007, 05:24 PM
I think the coolest use of the hardware was END SPOILER
If you didnt pick up the black light, you could just tilt the DS at an angle to see the number on that paper written in the fancy ink

I'm still trying to figure out how that works.

Milkyman
02-22-2007, 11:14 PM
I'm still trying to figure out how that works.

I had it with me but if I didn't, I don't know how the hell you're suposed to figure that out

Vegan
02-23-2007, 01:52 PM
I had it with me but if I didn't, I don't know how the hell you're suposed to figure that out

No, I mean, how did they make the artwork physically do that? How can something on your screen be invisible at one angle, but visible at another?

Blind the Thief
02-23-2007, 05:40 PM
I think the coolest use of the hardware was END SPOILER
If you didnt pick up the black light, you could just tilt the DS at an angle to see the number on that paper written in the fancy ink

...there's a black light? I had no idea, I just found out by tilting (which was fucking incredible!).

ArthurDigbySellers
02-28-2007, 11:24 AM
...there's a black light? I had no idea, I just found out by tilting (which was fucking incredible!).

Trace Memory had the DS closure trick and the tilt the DS trick so I knew what to do in both cases.

The Trace Memory DS tilt trick was actually even cooler since it actually superimposed the images from each screen on the DS to tip you off to the location of one of the items. The screen was just pure black with white symbols so the screens reflected off each other - really cool.

RelentlessRolento
02-28-2007, 06:50 PM
Trace Memory had the DS closure trick and the tilt the DS trick so I knew what to do in both cases.

The Trace Memory DS tilt trick was actually even cooler since it actually superimposed the images from each screen on the DS to tip you off to the location of one of the items. The screen was just pure black with white symbols so the screens reflected off each other - really cool.


:lol: but your missing the point where you get to mouth a hot ass chick... ;)

Vegan
03-01-2007, 02:08 PM
:lol: but your missing the point where you get to mouth a hot ass chick... ;)

Whoa there, at a quick glance what I read was "mouth to ass."

addicted2games
03-01-2007, 07:51 PM
After reading this thread I am going to get this game. (I know I should have gotten it a long time ago, I'm looking for a deal) Anyways anybody know if there is a good deal on this game? I see a seller on ebay selling new ones for $22 shipped. Guess that is the best I am going to do on this game at the moment.

Vegan
03-01-2007, 08:26 PM
After reading this thread I am going to get this game. (I know I should have gotten it a long time ago, I'm looking for a deal) Anyways anybody know if there is a good deal on this game? I see a seller on ebay selling new ones for $22 shipped. Guess that is the best I am going to do on this game at the moment.

Hey, that is pretty good.

Ahadi
03-01-2007, 09:38 PM
Alright, I've had this for about a week now and I gotta say, I'm very impressed. But when I'm walking around, I tend to look at the map screen than the actual game screen. But I'm still not too far into the game. I just opened the package Louie effed up delivering, and now I think I'm on the hunt for something to open my briefcase with.

Vegan
03-01-2007, 11:54 PM
But when I'm walking around, I tend to look at the map screen than the actual game screen.

Me, too. The 3D view may as well not be there. I feel like I'm playing one of those ASCII dungeon crawlers.

ratzombie
03-01-2007, 11:56 PM
Yeah, I usually just looked at the 2D map on the touchscreen.

RelentlessRolento
03-02-2007, 01:05 AM
Yeah, I usually just looked at the 2D map on the touchscreen.


same here...

Ahadi
03-02-2007, 04:01 AM
Me, too. The 3D view may as well not be there. I feel like I'm playing one of those ASCII dungeon crawlers.

I wouldn't say that the 3D view shouldn't be there, I mean have you tried looking at it and walking around? It's pretty impressive for the hardware thats running it.

q 3
03-02-2007, 04:08 AM
It's nice to take a glance at the 3D view once in a while. Some of the locations are actually quite good looking. The roof is very pretty, and you can see the lighting change as time passes.

ratzombie
03-02-2007, 04:33 AM
I wouldn't say that the 3D view shouldn't be there, I mean have you tried looking at it and walking around? It's pretty impressive for the hardware thats running it.

It's not that bad graphically, it's just a little disorienting.

Ahadi
03-02-2007, 10:16 AM
It's not that bad graphically, it's just a little disorienting.

I'll give you that. Trying to move around with just the 3D screen probably wouldn't get me anywhere in that game. But like it was said above you, it is cool to have just to sneak a peek of what things look like around you.

RelentlessRolento
03-02-2007, 03:27 PM
I still think a prequel would be great for when kyle was a cop and partnered with bradley...

Blind the Thief
03-02-2007, 08:39 PM
...but the whole time you'd automatically not want to trust Kyle. It would feel too filler; I'd much rather be greedy and ask them to wrap up the current story. :D

RelentlessRolento
03-02-2007, 08:42 PM
...but the whole time you'd automatically not want to trust Kyle. It would feel too filler; I'd much rather be greedy and ask them to wrap up the current story. :D

good point... a side story on a Nile investigation would work as well with new characters.

Kaijufan
03-02-2007, 09:54 PM
I just started playing this the other day. I'm about an hour and a half into into and I'm really enjoying it. So far Hotel Dusk seems to be the type of game where I loose track of time, I start playing, look up at the clock, and realize 20-30 minutes have past when I could have sworn I've been playing for 5 or 10.

ratzombie
03-02-2007, 11:19 PM
It's nice to see this thread hasn't died. Maybe sometime in the future, one of us can bump it announcing "HOTEL DUSK THE SEQUEL/PREQUEL!" And it'll be great.

RelentlessRolento
03-03-2007, 03:20 AM
It's nice to see this thread hasn't died. Maybe sometime in the future, one of us can bump it announcing "HOTEL DUSK THE SEQUEL/PREQUEL!" And it'll be great.


with the semi-underground brisk sales of the game, I hope it happens.

I want to go back and play this again. Last time I was mesmerized by a game like this was Shadow of the Colossus... it took me totally by surprise.

clockworkgreen
03-04-2007, 08:48 PM
So, I've put my copy up on ebay, and it'll be out of the house within a week.

But, I haven't yet beat it. I'm......(last chapter spoilers and questions....)

in the basement. The room gets locked and air is in short supply. I've checked the registry, I've checked the blue book, I've checked the red book. I go back to the table, do everything there --- outlet, safe with letter, hammer, file+graphite, start up the computer. start putting in the code. the last 4 times I've done this part, I die at the EXACT same moment. Which is either incredible coincidence, or I'm not tripping a trigger. I die exactly at the end of plugging in "Osterzone is Dunning". 4 times in a row now, exactly at that point.

Is it a timing issue, am I missing something else? I even started from back in the wine cellar and redid everything twice, and I keep dying after typing in "Dunning".

Any ideas?

RelentlessRolento
03-05-2007, 03:46 AM
So, I've put my copy up on ebay, and it'll be out of the house within a week.

But, I haven't yet beat it. I'm......(last chapter spoilers and questions....)

in the basement. The room gets locked and air is in short supply. I've checked the registry, I've checked the blue book, I've checked the red book. I go back to the table, do everything there --- outlet, safe with letter, hammer, file+graphite, start up the computer. start putting in the code. the last 4 times I've done this part, I die at the EXACT same moment. Which is either incredible coincidence, or I'm not tripping a trigger. I die exactly at the end of plugging in "Osterzone is Dunning". 4 times in a row now, exactly at that point.

Is it a timing issue, am I missing something else? I even started from back in the wine cellar and redid everything twice, and I keep dying after typing in "Dunning".

Any ideas?


try restarting after dying... from there the game should give you the time needed.

Strell
03-05-2007, 03:58 AM
Just finished the game.

I must say the second half of the game is much, much stronger than the first half, and that the ending is one of the most satisfying gaming experiences I'd had in a while.

I'll post more thoughts about it later. It's late and I gots stuffs to do tomorrow.

q 3
03-05-2007, 04:14 AM
So, I've put my copy up on ebay, and it'll be out of the house within a week.

But, I haven't yet beat it. I'm......(last chapter spoilers and questions....)

in the basement. The room gets locked and air is in short supply. I've checked the registry, I've checked the blue book, I've checked the red book. I go back to the table, do everything there --- outlet, safe with letter, hammer, file+graphite, start up the computer. start putting in the code. the last 4 times I've done this part, I die at the EXACT same moment. Which is either incredible coincidence, or I'm not tripping a trigger. I die exactly at the end of plugging in "Osterzone is Dunning". 4 times in a row now, exactly at that point.

Is it a timing issue, am I missing something else? I even started from back in the wine cellar and redid everything twice, and I keep dying after typing in "Dunning".

Any ideas?
Are you typing in the code exactly as it is written in the letter, including the line break? I got stuck there, too, and it turned out that I had mistyped slightly. It was close enough for me to figure out what it said, but the game wants you to get it exactly right before it lets you out of the room.

Otherwise, did you find the secret number on the "blank" paper? Make sure to use the black light on it, or you can also tilt the DS screen to see it. Then set the dial on the computer to that number before entering the code.

Hope that helps you out. I can't think of anything else.

clockworkgreen
03-05-2007, 09:27 AM
Are you typing in the code exactly as it is written in the letter, including the line break? I got stuck there, too, and it turned out that I had mistyped slightly. It was close enough for me to figure out what it said, but the game wants you to get it exactly right before it lets you out of the room.

Otherwise, did you find the secret number on the "blank" paper? Make sure to use the black light on it, or you can also tilt the DS screen to see it. Then set the dial on the computer to that number before entering the code.

Hope that helps you out. I can't think of anything else.

My reply or: how I figured out I'm a gigantic moron.



Ah, you know what? I was typing in each individual word, not the entire sentence at once. That's it.

I guess you're supposed to key in the whole phrase, THEN hit enter and it reveals the secret that I now know since I read the 3rd word already. :)



Thanks for your help. I'll try it tonight.

ArthurDigbySellers
03-05-2007, 12:27 PM
My reply or: how I figured out I'm a gigantic moron.



Ah, you know what? I was typing in each individual word, not the entire sentence at once. That's it.

I guess you're supposed to key in the whole phrase, THEN hit enter and it reveals the secret that I now know since I read the 3rd word already. :)



Thanks for your help. I'll try it tonight.

I did the EXACT same thing, and kept getting game overs, for a LONG time so don't feel too bad.

clockworkgreen
03-05-2007, 01:31 PM
I did the EXACT same thing, and kept getting game overs, for a LONG time so don't feel too bad.

Makes me feel better. :)

I just *knew* there was something I was missing. Hadn't counted on it being a problem there.

Apossum
03-06-2007, 11:23 AM
man, this game could be in the top runnings for "most overrated" this year. :lol:
Not meaning to hate. I consider myself to have a pretty good sense for when a game would appeal to me, but I feel tricked by all the mainstream, non-mainstream, and indie press who praised this game as the best thing since Phoenix Wright. I've tried a few times to get into it...didn't work.

Blind the Thief
03-06-2007, 01:21 PM
My first time with Phoenix Wright was better than my first time with Hotel Dusk, but damn if I didn't love both.

pygmy carnotaur
03-06-2007, 02:45 PM
Yeah, I loved Phoenix Wright from the very beginning of the game. It took quite awhile for Hotel Dusk to really get me interested, not until around Chapter 3 or 4. But from that point on, it was like PW all over again, and I didn't want to put the game down.

I do think the game would be better with more puzzles. If the next one has Hotel Dusk's length, characters, and story with Trace Memory's amount of tricky puzzles, it'd be perfect.

RelentlessRolento
03-06-2007, 05:40 PM
everyone really needs to give this a read (though I still think this guy is over reacting to the pacing of the game):

http://thenewgamer.com/content/journals/g_turner/2007/03/notable_mannerisms_hotel_dusk_you

ratzombie
03-06-2007, 08:52 PM
It didn't require me to play any further than the first chapter for me to say to myself, "This is what DS gaming is all about."

RelentlessRolento
03-06-2007, 10:02 PM
It didn't require me to play any further than the first chapter for me to say to myself, "This is what DS gaming is all about."


:) nicely said. It's the only DS title where I felt like someone finally found the perfect use for the system.

clockworkgreen
03-07-2007, 10:00 AM
Has there been a post covering the different endings? Since mine is out the door, I'm more curious through reading than playing.

taz98spin
03-07-2007, 05:10 PM
This is my first DS game and I love playing it!!

:)

clockworkgreen
03-19-2007, 12:15 PM
Not sure if this'll interest people, but check it out:

http://buttonbasher.wordpress.com/2007/02/06/hotel-dusk-soundtrack-download/

And an actual link:

http://www.megaupload.com/?d=VMR3E0NR

RelentlessRolento
03-20-2007, 12:30 AM
Not sure if this'll interest people, but check it out:

http://buttonbasher.wordpress.com/2007/02/06/hotel-dusk-soundtrack-download/

And an actual link:

http://www.megaupload.com/?d=VMR3E0NR


fuck yes! I loved the music. thank you very very much! will definitely use this on my next radio show.

Tybee
06-11-2007, 04:50 PM
Finally finished the game over the weekend. First time in a long time that I've felt that post-adventure game ennui that used to be reserved for LucasArts adventures and possibly Phoenix Wright. Kinda depressed. Didn't help that I watched the series finale of Six Feet Under on DVD later the same day. :cry::cry::cry:

I wasn't aware there were multiple endings. How do you achieve them? If I have to start over, it's probably not going to happen (and all three of my games are saved right near the end). Nevertheless, I am curious.

utopianmachine
06-11-2007, 05:57 PM
Funny that this thread got bumped today. I happened to finish the game today too. Started it sometime last week. Maybe it's because I'm a girl, but I cried many times late in the game, as you start to learn more about everyone and their stories. There were several times when I cried hard enough for a sob to escpape my lips. No video game has ever caused that kind of reaction in me.


I wasn't aware there were multiple endings. How do you achieve them? If I have to start over, it's probably not going to happen (and all three of my games are saved right near the end). Nevertheless, I am curious.



The following has information on how to get the best ending. I copied this from a description of a YouTube video.

Note: You can't get this ending on your first playthrough.
Here's a description of how to get Mila's Treasure:
When you play the game a 2nd time, then Louie gives you a "mystery cassette tape" (I think in chapter 8). Listen to the tape in Louie's room and you hear a code. Write it down. Then at the end of the game, when you are in a room with a computer, you have to enter this code (but first you have to enter the real code and leave the room, then reenter and enter this secret code). You then get a message about a nostalgic secret in room 220. After you wake up in your room and some people talked to you, you can go into this room 220 to finally get mila's treasure.

To see the video detailing the best ending, click the following link:

http://www.youtube.com/watch?v=e-O60D8EDQc

RelentlessRolento
06-11-2007, 06:17 PM
Funny that this thread got bumped today. I happened to finish the game today too. Started it sometime last week. Maybe it's because I'm a girl, but I cried many times late in the game, as you start to learn more about everyone and their stories. There were several times when I cried hard enough for a sob to escpape my lips. No video game has ever caused that kind of reaction in me.





The following has information on how to get the best ending. I copied this from a description of a YouTube video.

Note: You can't get this ending on your first playthrough.
Here's a description of how to get Mila's Treasure:
When you play the game a 2nd time, then Louie gives you a "mystery cassette tape" (I think in chapter 8). Listen to the tape in Louie's room and you hear a code. Write it down. Then at the end of the game, when you are in a room with a computer, you have to enter this code (but first you have to enter the real code and leave the room, then reenter and enter this secret code). You then get a message about a nostalgic secret in room 220. After you wake up in your room and some people talked to you, you can go into this room 220 to finally get mila's treasure.

To see the video detailing the best ending, click the following link:

http://www.youtube.com/watch?v=e-O60D8EDQc


the second ending is real nice and I hope leads into a sequal.

clockworkgreen
06-11-2007, 08:34 PM
Excellent. Though I loved the game, not sure I could go through it a second time to see that ending. Thanks for the link.

RelentlessRolento
06-11-2007, 09:05 PM
Excellent. Though I loved the game, not sure I could go through it a second time to see that ending. Thanks for the link.


same here. It's so impacting of a game, but really demands alot of attention from the player just to see those last few seconds.

ratzombie
06-11-2007, 09:14 PM
Yeah, I never bothered playing through a second time. I'll just watch the multiple endings on YouTube. :lol:

Tybee
06-12-2007, 12:05 PM
Funny that this thread got bumped today. I happened to finish the game today too. Started it sometime last week. Maybe it's because I'm a girl, but I cried many times late in the game, as you start to learn more about everyone and their stories. There were several times when I cried hard enough for a sob to escpape my lips. No video game has ever caused that kind of reaction in me.





The following has information on how to get the best ending. I copied this from a description of a YouTube video.

Note: You can't get this ending on your first playthrough.
Here's a description of how to get Mila's Treasure:
When you play the game a 2nd time, then Louie gives you a "mystery cassette tape" (I think in chapter 8). Listen to the tape in Louie's room and you hear a code. Write it down. Then at the end of the game, when you are in a room with a computer, you have to enter this code (but first you have to enter the real code and leave the room, then reenter and enter this secret code). You then get a message about a nostalgic secret in room 220. After you wake up in your room and some people talked to you, you can go into this room 220 to finally get mila's treasure.

To see the video detailing the best ending, click the following link:

http://www.youtube.com/watch?v=e-O60D8EDQc

Thanks for that. Provides a little bit more closure.

But still, it seems like there were a lot of unresolved storylines, most significantly the Woodwards/Iris storyline. Iris pretty much drops off the face of the Earth a good ways from the end of the game, and is never seen or heard from again, which seemed weird, especially when everyone else gets a last word in one way or another.

Anyway, I'd love a sequel, but given the abyssmal sales of titles like this, it seems unlikely. I'll keep my fingers crossed.

q 3
06-12-2007, 05:19 PM
Iris pretty much drops off the face of the Earth a good ways from the end of the game, and is never seen or heard from again, which seemed weird, especially when everyone else gets a last word in one way or another.

Ever notice how the rooftop view changes each hour? Try checking it out at dawn.

RelentlessRolento
06-12-2007, 07:13 PM
Iris is there at the end, just look.

Tybee
06-12-2007, 09:04 PM
Ever notice how the rooftop view changes each hour? Try checking it out at dawn.

I checked there in the morning. Didn't see anyone.

guinaevere
06-24-2007, 09:49 PM
the second ending is real nice and I hope leads into a sequal.I could go for a sequal or a prequal but the second ending felt out of character to me.


I finally got around to playing Room 215 about a month ago... I finished going through Phoenix Ace & Justice and writing my own little faqs for them (not online, just in a notebook). I went straight into Dusk and... hated it. For a while. Kyle is completely unlikable until the second half of the game, and the pacing and b&w/sepia graphics were such a drastic change from Phoenix that it was like when you're on a roller coaster going all fast, enjoying the thrills and then you hit those brakes that bring you to an almost complete stop.


Anyway, a question to anyone who would know. Regarding the vending machine. My first time playing, I never got change out of Dunning. Second time, I got change and managed to get a Lipstick out of the machine. Gave it to Rosa.

Do you always get the lipstick? Or are there different items? Does the lipstick only get accepted by Rosa, or will other characters take it?

utopianmachine
06-24-2007, 10:57 PM
There are different items that you can get from the vending machine, but they influence the game not at all. During your first playthrough of the game, you can get a Pinkie Rabbit. I want to say you give it to the little girl, but I'm not sure. I know you can show it to people, and they'll comment on it, but really, it serves no purpose.

As for the comparison between Phoenix Wright and Hotel Dusk, I see what you mean. Phoenix Wright is exciting, and the characters and dialogue thrill you and keep you going. Kyle Hyde is...Kyle Hyde. The game doesn't have that rush that Phoenix gives you. I don't think that Hotel Dusk is a good game to play immediately after Phoenix Wright. And you're right, Kyle isn't a likeable character, and even when he plays the good guy, he isn't always selfless (except perhaps during the Christmas bit). Hotel Dusk is gritty and "real" is some ways, and while I thorougly enjoyed it, it isn't as easy to recommend as Phoenix Wright.

Rocko
06-24-2007, 11:02 PM
Picked this up in the B2G1 sale. Didn't like Phoenix Wright too much, but I needed a third title. Hope I like it.

RelentlessRolento
06-24-2007, 11:09 PM
There are different items that you can get from the vending machine, but they influence the game not at all. During your first playthrough of the game, you can get a Pinkie Rabbit. I want to say you give it to the little girl, but I'm not sure. I know you can show it to people, and they'll comment on it, but really, it serves no purpose.

As for the comparison between Phoenix Wright and Hotel Dusk, I see what you mean. Phoenix Wright is exciting, and the characters and dialogue thrill you and keep you going. Kyle Hyde is...Kyle Hyde. The game doesn't have that rush that Phoenix gives you. I don't think that Hotel Dusk is a good game to play immediately after Phoenix Wright. And you're right, Kyle isn't a likeable character, and even when he plays the good guy, he isn't always selfless (except perhaps during the Christmas bit). Hotel Dusk is gritty and "real" is some ways, and while I thorougly enjoyed it, it isn't as easy to recommend as Phoenix Wright.


all items are available for different people in the hotel. they affect the ending slightly I hear.

utopianmachine
06-24-2007, 11:15 PM
The following post shows the only way to change the game's ending.



The following has information on how to get the best ending. I copied this from a description of a YouTube video.

Note: You can't get this ending on your first playthrough.
Here's a description of how to get Mila's Treasure:
When you play the game a 2nd time, then Louie gives you a "mystery cassette tape" (I think in chapter 8). Listen to the tape in Louie's room and you hear a code. Write it down. Then at the end of the game, when you are in a room with a computer, you have to enter this code (but first you have to enter the real code and leave the room, then reenter and enter this secret code). You then get a message about a nostalgic secret in room 220. After you wake up in your room and some people talked to you, you can go into this room 220 to finally get mila's treasure.

To see the video detailing the best ending, click the following link:

http://www.youtube.com/watch?v=e-O60D8EDQc

tsg2005
06-24-2007, 11:20 PM
i just rented this game from gamefly and im not sure about it. hopefully it gets more interesting, the biggest thing buggin me is that i cant figure out how to save...

i must be stupid to not know how to save. :wall:

utopianmachine
06-24-2007, 11:23 PM
i must be stupid to not know how to save. :wall:

You can only save when you're not talking to another character. If I remember right, it's an icon down at the bottom of the screen, like where you can see your items and read your notebook. Sorry to be so vague...

Captain Freeze
06-24-2007, 11:41 PM
^yeah, you select the notebook, and there should be a save/load option.


I only just got to chapter 2, but i really like this game. the dialogue is top notch.

tsg2005
06-24-2007, 11:44 PM
You can only save when you're not talking to another character. If I remember right, it's an icon down at the bottom of the screen, like where you can see your items and read your notebook. Sorry to be so vague...

wow i cant believe i missed that. im tired today, haha

guinaevere
06-24-2007, 11:54 PM
Thanks for the info about the Vending Machine, guys.
i must be stupid to not know how to save. :wall: Naw... sometimes the obvious stuff is the stuff we can't figger out. Tap your Notepad Icon at the bottom of the screen (just not when you're talking to someone) and then pick Save/Load.

As for the comparison between Phoenix Wright and Hotel Dusk, I see what you mean. Phoenix Wright is exciting, and the characters and dialogue thrill you and keep you going. There was a point in Dusk where it did get a bit exciting. Not thrilling or anything like that. But exciting from the point of view of someone who enjoys literature and good stories. Dusk isn't great writing, don't get me wrong. But about... maybe half of the way into the story things begin to fall into place and at the same time, begin to fall apart. When there are too many coincidences and too many "oh my gosh, you're involved too?!"

Kyle Hyde is...Kyle Hyde. The game doesn't have that rush that Phoenix gives you. I don't think that Hotel Dusk is a good game to play immediately after Phoenix Wright. And you're right, Kyle isn't a likeable character, and even when he plays the good guy, he isn't always selfless (except perhaps during the Christmas bit). Hotel Dusk is gritty and "real" is some ways, and while I thorougly enjoyed it, it isn't as easy to recommend as Phoenix Wright.In my world, people are nice. Kyle's an attitude and a jerk to too many people. He's nice when the mood hits him. And that's not my kinda character.

Taken for what it is, the game is enjoyable (once you get a feel for what you're doing). The character is written as a jerk, that's just how it is. Once I get past that, the mystery was well enough constructed and unfolded pretty well.

Towards the final quarter of the game too much came together too fast. I would have enjoyed the final hours to have been broken down into one more chapter to stretch things out just a little bit better.


This is definately a game I'd recommend as a rental. Easily wrapped up within five days, and once you finish, you're just about done. You can play again for the better ending, but the mystery, the unknown factor is gone. So spending $30 on this may be a waste to quite a few players.

Strell
06-25-2007, 12:08 AM
Phbhbt. Kyle Hyde is awesome. Big thick chin, stubble, a jackass. He's me in video game form.

So if you don't like him you vicariously don't like me according to my non-sequiter poorly-thought-out logic.

So screw you guys. I hope he comes back in a sequel and is an even bigger jerk, kicking puppies left and right and tipping waitresses way less than he should be.

RelentlessRolento
06-25-2007, 12:28 AM
Phbhbt. Kyle Hyde is awesome. Big thick chin, stubble, a jackass. He's me in video game form.

So if you don't like him you vicariously don't like me according to my non-sequiter poorly-thought-out logic.

So screw you guys. I hope he comes back in a sequel and is an even bigger jerk, kicking puppies left and right and tipping waitresses way less than he should be.

my guess is his penis size is epic as well.

Tybee
06-25-2007, 11:01 AM
In my world, people are nice. Kyle's an attitude and a jerk to too many people. He's nice when the mood hits him. And that's not my kinda character.

Come on, Guin. Does the word "antihero" mean anything to you? Kyle is the classic film noir archetype: world weary, cynical, self serving. But underneath is a heart of gold and the desire to make things right. He's no different than Sam Spade or Philip Marlowe. Hell, Harrison Ford has played the same archetype at least three times (Han Solo, Rick Deckard in Blade Runner, Indiana Jones). I think it's a disservice to simply write off that kind of character as "a jerk."

I think one of the best parts of the game is the way it gives you the choice between being callous and insensitive or taking a genuine interest in the people around you. Choose the first option too often, and sooner or later it will be game over for you. And yet he never really lets down his gruff exterior. I would have lost interest pretty quick if Kyle had walked up to everyone saying, "Gosh howdy! My name's Kyle Hyde! You folks sure look nice! What can I do ya for?"

utopianmachine
06-25-2007, 11:32 AM
I think one of the best parts of the game is the way it gives you the choice between being callous and insensitive or taking a genuine interest in the people around you. Choose the first option too often, and sooner or later it will be game over for you. And yet he never really lets down his gruff exterior.
Yes, but the game penalizes you frequently for being a jackass. Or even if it isn't Game Over, you pick the Jackass option and the game will redirect you to pick the Jesus-And-Pals option. This isn't really true choice. It would have been far more interesting if you, as Kyle, were able to dimiss social niceities, give everyone the bird, and see what game ending you get, asshole.

I'm not dismissing Kyle as a jerk, by any means. He "shows his quality" on numerous occassions, but being an engaging companion isn't one of his natural gifts.

Comment on after-ending:

And am I the only one that is concerned about Kyle having his way with supremely innocent Mila? Or maybe I'm just a cockeyed biddie that looks at a male and female and assumes they'll be soon experimenting with drugs, alcohol, and sex with animals.

ratzombie
06-25-2007, 11:46 AM
Perhaps Kyle Hyde is only a likable character by males? So far the only CAGs who have expressed their dislike for him are of the female variety. :lol:

Tybee
06-25-2007, 12:50 PM
Comment on after-ending:

And am I the only one that is concerned about Kyle having his way with supremely innocent Mila? Or maybe I'm just a cockeyed biddie that looks at a male and female and assumes they'll be soon experimenting with drugs, alcohol, and sex with animals.
I was a little concerned about that arrangement myself, but I got the impression that Kyle's connection with her was more as a fellow lost soul traveling the open road, rather than a sexual or even a romantic thing. Mila's a person who, like Kyle, who feels she doesn't really have a place in the world. I think they'll be sharing a car...not a bed.

Incidentally, throughout most of the game they suggest, subtly, that Rachael is the most likely to be Kyle's love interest. She's the one that cares about him and one of the few people he can comfortably talk with. I kind of like to think of him going back to her after his "vacation," and maybe making a life, probably after getting Mila on her feet.

Actually, the person I kept thinking about was Louie, who really grows on you over the course of the game. Yeah, he's a cheeseball, but the thought of him and Mila together was kind of nice. Bet he was kind of busted up that she left. Then again, if you ascribe to the ending that has Jenny returning, there may be an opportunity there. ;)

guinaevere
06-25-2007, 01:56 PM
So if you don't like him you vicariously don't like me according to my non-sequiter poorly-thought-out logic.Vicariously? Strell, I don't like you as we are. http://img.photobucket.com/albums/v76/guinaevere/smilies/tongue.gif

I hope he comes back in a sequel and is an even bigger jerkUh huh.

Come on, Guin. Does the word "antihero" mean anything to you?It does. And I never cared for that character. EVEN when thin Orson played it. And that's saying something.

Kyle is the classic film noir archetype: world weary, cynical, self serving. But underneath is a heart of gold and the desire to make things right. <snip> I think it's a disservice to simply write off that kind of character as "a jerk."If there were a self-less heart of gold underneath, I'd be more sympathetic to the fiction and the character. When the character is well meaning for his own ends, that's when I have problems. Be it the male anti-hero in fiction, or the manipulative female too often found in everyday life and generally over-characatured (is that a word?) in fiction.

I would have lost interest pretty quick if Kyle had walked up to everyone saying, "Gosh howdy! My name's Kyle Hyde! You folks sure look nice! What can I do ya for?"Are you making fun of how I greet people? I don't tell people my name's Kyle, but that goes without saying.

Incidentally, throughout most of the game they suggest, subtly, that Rachael is the most likely to be Kyle's love interest. She's the one that cares about him and one of the few people he can comfortably talk with. Exactly, which was another reason I was uncomfortable with him taking Mila, instead of leaving her in Rosa's care (imo, an infinitely better care-giver for her state... and sex and age). He was down on himself for not being able to just ask Rachel to join him on a break or vacation (forget which part of the game he's yelling at himself over that) and then he let's Mila join him as he goes wandering to who-knows-where? That felt awkward.

Actually, the person I kept thinking about was Louie, who really grows on you over the course of the game. Yeah, he's a cheeseball, but the thought of him and Mila together was kind of nice.I really wasn't thinking of he and Mila, but the way he was just dropped at the end felt sad. No, I didn't expect he and Kyle to go riding off into the sunset. But I did feel a sort of pang for him. He proves his worth to someone he wanted to impress, even becomes friendly with Kyle. And then that's it.

I'll say this though, despite my kvetching, I definately prefer THIS sort of ending than one where everything is clean and everyone is spoon-fed a happy ending.


PS. Strell, you know I wubs ya.

spiwak
06-25-2007, 02:04 PM
It does. And I never cared for that character. EVEN when thin Orson played it. And that's saying something.

If there were a self-less heart of gold underneath, I'd be more sympathetic to the fiction and the character. When the character is well meaning for his own ends, that's when I have problems. Be it the male anti-hero in fiction, or the manipulative female too often found in everyday life and generally over-characatured (is that a word?) in fiction.
Why'd you bother with it if you don't like classic noir stories? I'm assuming you were aware that this would be neo-noir, right? The whole idea is that the characters aren't likable except in rare moments of humanity. The hero is always troubled and cynical and too easily manipulated.

guinaevere
06-25-2007, 02:13 PM
Just because I don't care for aspects of a genre, doesn't mean I avoid it all together.

I enjoy a mystery, I enjoy characters and settings. In this, I was pleased with ²/³ and then some. I dislike Kyle. I don't dislike every character in the story.

And yukine made a good point earlier about how guys will probably more often appreciate this sort of character than girls would. I know in speaking with my big brother, I mentioned that Kyle was dislikable. He said that's what he liked about him. :roll: And this from a guy who's more of a goody-two-shoes than I am.

RelentlessRolento
06-25-2007, 02:43 PM
Just because I don't care for aspects of a genre, doesn't mean I avoid it all together.

I enjoy a mystery, I enjoy characters and settings. In this, I was pleased with ²/³ and then some. I dislike Kyle. I don't dislike every character in the story.

And yukine made a good point earlier about how guys will probably more often appreciate this sort of character than girls would. I know in speaking with my big brother, I mentioned that Kyle was dislikable. He said that's what he liked about him. :roll: And this from a guy who's more of a goody-two-shoes than I am.


I think kyle is very much a tough guy, but he really has a super blunt honesty about him. He's very much a loner too, which guys like alot (and I'm guessing girls don't as much). Oddly, my guess is that girls would like louie or dunning :lol: jk

Tybee
06-25-2007, 03:34 PM
Are you making fun of how I greet people? I don't tell people my name's Kyle, but that goes without saying.

I might be. Whatcha gonna do about it, Pollyanna? ;)

Exactly, which was another reason I was uncomfortable with him taking Mila, instead of leaving her in Rosa's care (imo, an infinitely better care-giver for her state... and sex and age). He was down on himself for not being able to just ask Rachel to join him on a break or vacation (forget which part of the game he's yelling at himself over that) and then he let's Mila join him as he goes wandering to who-knows-where? That felt awkward.

Yeah, I agree for the most part. Didn't really ring true given everything that had come before. But it did surprise me, so maybe that's something.

I really wasn't thinking of he and Mila, but the way he was just dropped at the end felt sad. No, I didn't expect he and Kyle to go riding off into the sunset. But I did feel a sort of pang for him. He proves his worth to someone he wanted to impress, even becomes friendly with Kyle. And then that's it.

Yeah. I really think Louie is probably the best written character in the game. He starts off as very annoying, kinda whiny and shifty, and I couldn't wait for him to leave. But as the game went on, I was happy every time he turned up, not just because he was comic relief, but because he was someone I genuinely cared about and wanted to see succeed (in helping Kyle, in turning his life around, etc.). And he was the perfect foil for Kyle. I also thought the part about him and the bar was so well done. Fit perfectly with his character, gave him a chance at a future without being overwrought.

I think Iris, Jeff Angel, and the Woodwards are the weakest characters. They're fairly one-dimensional, just filling their roles. The old woman, whose name escapes me at the moment, and the hack writer had more depth (even though the latter annoyed me, which I guess he was supposed to). I never connected with Rosa, but she was well written and had some good scenes toward the end. Dunning was a bit of a stereotype, and I don't know that they did a good job connecting that character to the person we discover him to be at the end. But I liked him and got the feeling that, despite coming off like a mobster, he generally cared that his guests were happy and was trying to make the best of his lot.

I'll say this though, despite my kvetching, I definately prefer THIS sort of ending than one where everything is clean and everyone is spoon-fed a happy ending.

Agreed. Felt very honest in that respect.

Strell
06-25-2007, 03:43 PM
Vicariously? Strell, I don't like you as we are.


OH YEAH? WELL I DON'T LIKE YOUR F-


PS. Strell, you know I wubs ya.

BAD GRAMMAR.

RelentlessRolento
06-25-2007, 08:34 PM
Yeah. I really think Louie is probably the best written character in the game. He starts off as very annoying, kinda whiny and shifty, and I couldn't wait for him to leave. But as the game went on, I was happy every time he turned up, not just because he was comic relief, but because he was someone I genuinely cared about and wanted to see succeed (in helping Kyle, in turning his life around, etc.). And he was the perfect foil for Kyle. I also thought the part about him and the bar was so well done. Fit perfectly with his character, gave him a chance at a future without being overwrought.



Yeah, I think louie had alot going for him. he and kyle are at turning points in their lives, and they are great partners. personally, I wish for more of louie if they ever make prequel/sequel. A prequel would make sense since it would still have kyle and louie.

Captain Freeze
06-26-2007, 01:03 AM
http://i13.photobucket.com/albums/a273/highlyrefinedpirate_/hotelduskidiot.jpg

guinaevere
06-26-2007, 03:21 PM
Well said, Captain Freeze. =)

I think kyle is very much a tough guy, but he really has a super blunt honesty about him. He's very much a loner too, which guys like alot (and I'm guessing girls don't as much).I don't know if it's the loner aspect. You're closer with tough. But I think the true matter is that he doesn't play by the standards or rules of conventional society.

I see guys as wanting to be able to live that way. I've never felt hampered or restrained by rules or conventional niceties, so that would explain my not appreciating Hyde as most of y'all do.

Oddly, my guess is that girls would like louie or dunning :lol: jkDude, Dunning was HAWT. :lol: But I did like Louie's hair. Reminded me of my big bro's hair from the late 70s early 80s.

I might be. Whatcha gonna do about it, Pollyanna? ;)Pout and stomp my foot?


I think Iris, Jeff Angel, and the Woodwards are the weakest characters. They're fairly one-dimensional, just filling their roles.Definately. Very cookie-cutter, no question.

OH YEAH? WELL I DON'T LIKE YOUR F- Feet? Fortissimo? Fantastic personality and good looks?

BAD GRAMMAR.Oh, you ARE a rebel ain'tchya? Kyle Hyde is definately you in game form. "Sorry Dunning, I'm not playing by your rules. Not until you clean up that dangling participle."

Strell
07-01-2007, 10:58 PM
I just wanted to add that there is a State Farm commercial right now that depicts this middle aged dude running around a house amidst several screaming toddlers, culminating in one of them flushing his watch down the toilet.

The only reason I add this is that the dude looks exactly like Louie DeNonno (maybe +5 years), and since so many people here seem to luv him so much and hate my digital likeness/namesake, MAYBE YOU SHOULD JUST WATCH THE COMMERCIAL OVER AND OVER AND THEN MARRY IT.

/Icy Hot Hydaz 4 eva

guinaevere
07-01-2007, 11:40 PM
Not my type. But lemme know if you find any other leads in that department.

AlbinoNinja
07-02-2007, 12:57 AM
I just wanted to add that there is a State Farm commercial right now that depicts this middle aged dude running around a house amidst several screaming toddlers, culminating in one of them flushing his watch down the toilet.

The only reason I add this is that the dude looks exactly like Louie DeNonno (maybe +5 years), and since so many people here seem to luv him so much and hate my digital likeness/namesake, MAYBE YOU SHOULD JUST WATCH THE COMMERCIAL OVER AND OVER AND THEN MARRY IT.

/Icy Hot Hydaz 4 eva
vid plz kthxbye


no, seriously, im a kyle guy with strell. blunt honesty and prickishness is oh so refreshing, especially in a nintendo game

Tybee
07-02-2007, 11:28 AM
I just wanted to add that there is a State Farm commercial right now that depicts this middle aged dude running around a house amidst several screaming toddlers, culminating in one of them flushing his watch down the toilet.

The only reason I add this is that the dude looks exactly like Louie DeNonno (maybe +5 years), and since so many people here seem to luv him so much and hate my digital likeness/namesake, MAYBE YOU SHOULD JUST WATCH THE COMMERCIAL OVER AND OVER AND THEN MARRY IT.

/Icy Hot Hydaz 4 eva

Well, he's white and he has curly hair, but other than that, I don't see the Louis resemblance. The guy's like 30 pounds heavier and his face looks nothing like Mr. DeNonno's. Plus his hair is short and Louie's is long. But thanks for playing!

Strell
07-02-2007, 11:33 AM
Phbhbt. I said maybe +5 years, and if you are in a daddy role you gain weight (or so my since-childhood friends seem to confirm, being that my buddies all seem to do that).

Dude has the same eyes as DeNonno. Kinda bright in an ethereal way.

I wouldn't expect someone with a bandana over their eyes to see it anyway. Jerk.

Tybee
07-02-2007, 11:38 AM
Dude has the same eyes as DeNonno. Kinda bright in an ethereal way.

Ahhh....Man love.

guinaevere
07-04-2007, 03:17 PM
I wouldn't expect someone with a bandana over their eyes to see it anyway. Jerk.! (http://tn3.deviantart.com/300W/images2.deviantart.com/i/2003/51/1/7/Roronoa_Zoro.jpg)
Strell. You better take that back (http://www.zoro.altervista.org/immagini/zoro_spade.jpg).
http://www.pcgames.com.cn/cartoon/topic/onepiece/opguanjianzi/0409/pic/pcgames0909op041.jpg

RollingSkull
07-04-2007, 04:54 PM
I only played the demo, and I thought Hyde was a little pissant.

Part of that was personal, part of that was my prior adventure gaming experience where the supporting characters are all unreasonable and arbitrary obstacles and the main character must meet their demands precisely and obsequiously.

hootie
07-04-2007, 05:15 PM
I just started a new game after finishing it months ago, and I just realized how fuck ing funny Kyle is, especially in his conversation with the little girl on the steps, his expression was priceless when she broke the puzzle :lol:

Strell
07-05-2007, 03:56 PM
! (http://tn3.deviantart.com/300W/images2.deviantart.com/i/2003/51/1/7/Roronoa_Zoro.jpg)
Strell. You better take that back (http://www.zoro.altervista.org/immagini/zoro_spade.jpg).
http://www.pcgames.com.cn/cartoon/topic/onepiece/opguanjianzi/0409/pic/pcgames0909op041.jpg



I don't watch Naruto, what with its ninja pirate robolords hunting Kishon jems and fighting the ever-luvable Team Locket.

RelentlessRolento
07-05-2007, 04:10 PM
oh silly anime kids.

guinaevere
07-05-2007, 10:01 PM
Update: I almost like Strell as much as Hyde.

ratzombie
07-06-2007, 05:05 AM
I don't watch Naruto, what with its ninja pirate robolords hunting Kishon jems and fighting the ever-luvable Team Locket.
:rofl:

grendel19
07-25-2007, 11:45 AM
This game getting rare? Amazon doesn't carry it anymore and 3rd party sellers are asking for over MSRP.

Strell
07-25-2007, 11:49 AM
This game getting rare? Amazon doesn't carry it anymore and 3rd party sellers are asking for over MSRP.

People just love Kyle Hyde.

Because he is so awesome.

RelentlessRolento
07-25-2007, 03:39 PM
Kyle Hyde talked to amazon and convinced them to stop selling the game. He's that good.

clockworkgreen
07-26-2007, 04:47 PM
I beat it, sold my copy, and found the soundtrack online. That'll keep me in touch with the game.

I really enjoyed it, just not sure I could ever play it again.

geigerm
01-27-2008, 07:06 PM
Whoo ... bumping old threads.

Just got around to playing this about a week or so ago, and I admittedly haven't had that much time to put into it (I've barely made it into Chapter 2), but I feel compelled to ask--at what point does this game get interesting? (I'm sure I could read through the thread and get my question answered, but I don't need that many spoilers.) I'm finding myself bored to tears right now, and I'm wondering if I'm just not a fan of this game or perhaps the adventure genre as a whole (didn't really enjoy PW, either).

If things pick up (they should, shouldn't they?), I'll probably stick with it, but I'm beginning to think that this game is headed for an early trade-in. And I've never traded in ANYTHING.

RelentlessRolento
01-27-2008, 07:41 PM
The beginning is slow, but give it a few more chapters (I forget where) and it starts to pick up where you really hate to stop playing.

Vinny
01-27-2008, 07:43 PM
The beginning is slow, but give it a few more chapters (I forget where) and it starts to pick up where you really hate to stop playing.

Definitely. The beginning was so damn boring and tedious but it definitely picks up.

geigerm
01-27-2008, 08:32 PM
All right, I'll stick it out ... at least until I get my hands on the new Advance Wars. :lol:

clockworkgreen
01-27-2008, 09:43 PM
I still just listen to the soundtrack on my Ipod, and I haven't played the game in...well, my post was the last one in here before the thread got bumped. :)

Strell
01-27-2008, 09:45 PM
I found the OST on my comp a few days ago and listened to...well I don't know the title, but it's "____ Blues" I think. Has the real easy going twangy guitar.

I might have to replay this game again soon. It's really under-appreciated, even if I can understand why people didn't take to it as much as I did.

snakelda
01-27-2008, 11:09 PM
I think mine sold for $35 used on ebay.I really didn't like it but I atleast gave it a chance.

TheMaidenOfSorrow
01-27-2008, 11:57 PM
I still just listen to the soundtrack on my Ipod :)me too. :D whats tracks are your favorite? I really like silent moon, so noted, violet sky, track 16 (dont know the name), dead stare, rainy night and secrets would have to be my favorite. :D

DQT
01-28-2008, 12:19 AM
I played this game over my winter break, and while it does have its flaws it felt like a breath of fresh air. I'll probably play it again for the second ending eventually.

Strell: If you're going to spoil Naruto, could you at least have the decency to hide them?:)

RelentlessRolento
01-28-2008, 12:46 AM
I miss this.

Ikohn4ever
01-28-2008, 12:58 AM
has anyone heard anything about a sequel at all?

Strell
01-28-2008, 01:05 AM
Strell: If you're going to spoil Naruto, could you at least have the decency to hide them?:)

Hah!

I hope gwen reads that.

I have quoted it purely to make that doubly likely.

Hell I think I'll quote it again.

Strell: If you're going to spoil Naruto, could you at least have the decency to hide them?:)

TRIPLE WORD SCORE

ratzombie
01-28-2008, 05:55 AM
Nice bump, I think I might play through it again as well.

Vegan
01-28-2008, 06:01 AM
Whoo ... bumping old threads.

Just got around to playing this about a week or so ago, and I admittedly haven't had that much time to put into it (I've barely made it into Chapter 2), but I feel compelled to ask--at what point does this game get interesting? (I'm sure I could read through the thread and get my question answered, but I don't need that many spoilers.) I'm finding myself bored to tears right now, and I'm wondering if I'm just not a fan of this game or perhaps the adventure genre as a whole (didn't really enjoy PW, either).

If things pick up (they should, shouldn't they?), I'll probably stick with it, but I'm beginning to think that this game is headed for an early trade-in. And I've never traded in ANYTHING.

It's a mystery that doesn't fall into place until the verrrrry end (like most mysteries). If you're patient with it, it is worth it.

pete5883
01-28-2008, 09:44 AM
Just got around to playing this about a week or so ago, and I admittedly haven't had that much time to put into it (I've barely made it into Chapter 2), but I feel compelled to ask--at what point does this game get interesting?
If you ask me, it never does. But that doesn't seem to be a popular opinion.

ratzombie
01-28-2008, 02:15 PM
If you ask me, it never does. But that doesn't seem to be a popular opinion.

Do you even like games? :lol:

geigerm
01-28-2008, 04:05 PM
It's a mystery that doesn't fall into place until the verrrrry end (like most mysteries). If you're patient with it, it is worth it.

Yeah, I think that's part of my problem. While I enjoy reading mysteries, I'm a pretty fast reader, so having to click through a whole ton of seemingly pointless dialogue with Rosa about how she has to do all the cooking and cleaning at the hotel ... yeah, not my favorite thing to do.

I'm slowly getting more into it, though, even if I have been stupid enough to get myself kicked out of the hotel a few times already ... and I'm still only in Chapter 2. Yes, you read that correctly. No, I'm not good at adventure games.

EDIT: Oh, weird thing I've noticed when I save--it's giving my elapsed time played as something like 383:10. Anyone else notice something similarly goofy when they went through this game?

Tybee
01-28-2008, 07:11 PM
If you're a pure plot person, yeah, I can see how you'd find it frustrating. But if you appreciate a character-driven story, you'll appreciate the depth and nuance the game provides for its characters. You even come to care about some of them.

Sometimes it's about the journey, not the destination.

I suspect Kyle would agree.

pete5883
01-28-2008, 09:44 PM
Do you even like games? :lol:
Yeah. Slow-moving, plot heavy ones, too.
EDIT: Oh, weird thing I've noticed when I save--it's giving my elapsed time played as something like 383:10. Anyone else notice something similarly goofy when they went through this game?
Yeah, the clock doesn't turn off when you close the DS.

Vegan
01-28-2008, 10:13 PM
EDIT: Oh, weird thing I've noticed when I save--it's giving my elapsed time played as something like 383:10. Anyone else notice something similarly goofy when they went through this game?

The clock keeps running when the DS is in sleep mode.

ratzombie
01-28-2008, 10:40 PM
Yeah. Slow-moving, plot heavy ones, too.
OK!

Because most of your posts in game specific threads tend to be negative.

laaj
01-28-2008, 11:33 PM
I loved this game except for:

where you have to use two stylus or stylus and finger. I hate games that forces me to use my fingers to touch the screen. only way I could get past that was by buying a another stylus.

another "finger" game is nanostray but I heard the upcomining sequel also has some "finger" action. :cry:

That's why I rated this game 3 of 5 when it could have been 4.

RelentlessRolento
01-29-2008, 12:22 AM
I loved this game except for:

where you have to use two stylus or stylus and finger. I hate games that forces me to use my fingers to touch the screen. only way I could get past that was by buying a another stylus.

another "finger" game is nanostray but I heard the upcomining sequel also has some "finger" action. :cry:

That's why I rated this game 3 of 5 when it could have been 4.


????

that was only like 1 part of the game. I don't see how it nullifies the game.

laaj
01-29-2008, 12:33 AM
????

that was only like 1 part of the game. I don't see how it nullifies the game.

It does when game is telling you to do what manual which came with DS tells you not to. Funny thing is this game is published by Nintendo.

RelentlessRolento
01-29-2008, 12:42 AM
It does when game is telling you to do what manual which came with DS tells you not to. Funny thing is this game is published by Nintendo.


it's a game doing intuitive uses for the touch screen. also, please write in english next time.

geigerm
01-29-2008, 12:46 AM
If you're a pure plot person, yeah, I can see how you'd find it frustrating. But if you appreciate a character-driven story, you'll appreciate the depth and nuance the game provides for its characters. You even come to care about some of them.

Sometimes it's about the journey, not the destination.

I suspect Kyle would agree.

Yeah, I don't (at least consciously) give a damn about character development. Although I've found myself "missing" characters in the past at the end of a particularly good book, that hasn't happened with a game. Maybe this one will be the first. I'm just not holding my breath.

Don't get me wrong; it's far from the most boring (hello, SimCity) or frustrating (come on down, MegaMan ZX) DS game I've played. And as long as I at least keep things moving along and don't have to spend hours figuring out what little thing I forgot to click on, it's holding my interest a little better now. (Oh, who am I kidding--I don't spend hours; I get pissed after a while and check Gamefaqs. Once again, did I mention I'm not good at adventure games?)

Yeah, the clock doesn't turn off when you close the DS.

The clock keeps running when the DS is in sleep mode.

Ahh, it's all so clear now. I didn't think I had left the game in sleep mode for THAT long, but I must be mistaken.

laaj
01-29-2008, 12:56 AM
it's a game doing intuitive uses for the touch screen. also, please write in english next time.

intuitive? developers broke the game. DS touch screen was never meant for that. it took me 5+ tries using only the stylus before the game registered the command. people like you will call a developer asking a player to splash some water on the ds screen as being intuitive or innovative.

Strell
01-29-2008, 12:58 AM
It does when game is telling you to do what manual which came with DS tells you not to. Funny thing is this game is published by Nintendo.

Is there a complete thought here?

I can't honestly tell.

laaj
01-29-2008, 01:10 AM
Is there a complete thought here?

I can't honestly tell.

I'll make it easier for you to understand. On page 5 of Nintendo DS lite's instruction booklet:

"The lower display (the Touch Screen) is touch sensitive and should only be operated with a Nintendo-licensed stylus."

Hotel Dusk was published by Nintendo. With me so far? There's one part of Hotel Dusk where you can't get past without ignoring Nintendo's intruction for DS lite.

Strell
01-29-2008, 01:13 AM
Yes, thank you for expressing your sentiment in such a way that it can be understood by other humans.

I'm fairly certain I just used two stylii at that part.

So I guess I outwitted Nintendo, the manual, Hotel Dusk, you, God, and every dead Nazi.

This includes the dreaded zombie Nazis, which I refer to as Nazombies, who are crafty creatures indeed.

Grove
01-29-2008, 01:18 AM
This is one hell of a long active thread about Hotel Dusk. When it came up on the little side bar menu, and with a trailer for the first post, i thought: Holy shit! a sequal is coming out, Hells yeah. But i looked at the date and the trailer and was corrected:cry: no sequal for me. Is there any talk of a sequal or the same team doing something else?

I had just beaten it a week ago, and i have to say there has been a definite lack of adventure games in my life since being a little kid.

I read a few pages back on someone stumbled across the solution to the puzzle where you have to close the ds, and that had got to be my favorite out of the box thinking ive had in a while.

Strell
01-29-2008, 01:20 AM
Ah, but Sir Grove, there is a plethora of the genre upon the wonderful DS, and a small resurgence going on in gaming generally.

laaj
01-29-2008, 01:21 AM
I'm fairly certain I just used two stylii at that part.


Thanks for spoiling the the game. Did you have fun trying to get the DS to register that? DS' touchscreen was never designed as multi-touch.

Strell
01-29-2008, 01:24 AM
Thanks for spoiling the the game. Did you have fun trying to get the DS to register that? DS' touchscreen was never designed as multi-touch.

Yes, I spoiled the game.

The butler did it, folks.

For the record, no, I didn't like that part, and found it quite frustrating for the reason you highlight - that the screen is not designed for multiple input.

geigerm
01-29-2008, 01:52 AM
I can't tell if all these pseudo-spoilers (no, you're not giving away plot details; I'm talking about the "using two styli" or "closing the DS" stuff) are making me look forward to later parts of the game, or dread them. At the moment, I'm leaning toward "dread."

But hey, I made it to Chapter 3! And it only took me 391 hours!

fart_bubble
01-29-2008, 04:54 AM
So I guess I outwitted Nintendo, the manual, Hotel Dusk, you, God, and every dead Nazi.

This includes the dreaded zombie Nazis, which I refer to as Nazombies, who are crafty creatures indeed.

PURE AWESOMENESS!!!

Veronica Mars
01-29-2008, 05:03 AM
I can't play this game!
TOO BORING :/

I can't even finish chapter/episode 1.

pete5883
01-29-2008, 10:22 AM
I did kind of get stuck on that puzzle because I knew the screen wasn't designed for multi-input. So some ignorance would've helped.

q 3
01-29-2008, 10:31 AM
My DS came with two styluses. (Stylii?) You can also use your fingernail. As long as it's not, like, Freddy Krueger-sharp.

guinaevere
02-09-2008, 02:43 AM
I still just listen to the soundtrack on my Ipod, and I haven't played the game in...well, my post was the last one in here before the thread got bumped. :)It is a great ost to play in the background. Great to fall asleep to.

has anyone heard anything about a sequel at all?Not likely. It was the second in the Cing trilogy thingy. But the only reference I know of to Trace Memory was the name of the Hospital. The understanding was that next game (whether it's DS or Wii) will basically be another stand alone.

I hope gwen reads that.

I have quoted it purely to make that doubly likely.I'm not even going to justify that with a response. I've heard she's too important to notice such drivel. I'll let you know if she does. I'll get back to you when I think of something witty.

Yeah, I don't (at least consciously) give a damn about character development. Although I've found myself "missing" characters in the past at the end of a particularly good book, that hasn't happened with a game. Maybe this one will be the first. I'm just not holding my breath.I can identify with that. I'm a natural born book worm, books and their characters have kept me great company during the trials of grammar school hardships and heartaches. I guess that never changed, now that I think of it. But me and John Watson and Holmes were the best of friends when I was a kid.


I definately didn't care much for Dusk when I started, but the game and the mystery grew on me. I still don't like Kyle Hyde but I...uh... like Kyle Hyde. >_>


I hope Strell doesn't read that.

Thanks for spoiling the the game. Did you have fun trying to get the DS to register that? DS' touchscreen was never designed as multi-touch.You sir, have never met Dr Styles. Freakin Trauma Center.

DQT
02-09-2008, 02:56 AM
I still don't like Kyle Hyde but I...uh... like Kyle Hyde.

Kyle Hyde is awesome. Every time he acts like a dick I just want to give him a high five and promptly get called an idiot afterwards. It's the first time I liked a character that I know I would never get along with in real life.

kainzero
02-13-2008, 02:38 PM
You know that one part where Mila faints and you have to resuscitate her? Rosa was like "put your face close to her"

And I swear I almost made out with the screen before figuring out the real solution.

Tybee
02-14-2008, 03:31 PM
You know that one part where Mila faints and you have to resuscitate her? Rosa was like "put your face close to her"

And I swear I almost made out with the screen before figuring out the real solution.

I think I remember doing the same thing. I was whispering into the microphone and stuff. But of course, the solution was much simpler and more elegant than that.

guinaevere
02-14-2008, 05:59 PM
You know that one part where Mila faints and you have to resuscitate her? Rosa was like "put your face close to her"

And I swear I almost made out with the screen before figuring out the real solution.bwah! That's hilarious.

Ebraum
02-17-2008, 11:51 AM
I just recently purchased another DS after being without one for almost a year, & I can't find this game anywhere. New or used.

geigerm
02-22-2008, 03:04 PM
Well, I gotta say ... after bumping this thread a few weeks back with the question of whether this game is worth sticking with, I have to say I've been pleasantly surprised. What most of you said has been spot-on--yeah, it started slow, but the story's really picked up and things have become much more interesting. Just made it into Chapter 8 and I think I'll be finishing the game within the next couple of days if I can help it.

RelentlessRolento
02-22-2008, 03:05 PM
yeah, once it hooks you, that's it, you love the game.

Keiotic
02-22-2008, 05:46 PM
Completed twice, even though knowing there is nothing new to do the second time round. It's still my fave game on the DS so far.

DQT
02-22-2008, 08:01 PM
Well, I gotta say ... after bumping this thread a few weeks back with the question of whether this game is worth sticking with, I have to say I've been pleasantly surprised. What most of you said has been spot-on--yeah, it started slow, but the story's really picked up and things have become much more interesting. Just made it into Chapter 8 and I think I'll be finishing the game within the next couple of days if I can help it.

Good for you for sticking with it. Sometimes I did wonder "What does heck does this chapter have to do with the underlying mystery of the game?" So I can see why people would give up though.

RelentlessRolento
02-22-2008, 11:49 PM
Completed twice, even though knowing there is nothing new to do the second time round. It's still my fave game on the DS so far.


Still my GotY for 2007.

Veronica Mars
02-22-2008, 11:52 PM
Still on chapter 1 :/

geigerm
02-25-2008, 04:20 PM
Beat this yesterday, and I gotta say, the ending = pure awesomeness. The last couple of chapters did an awesome job of tying the whole story together.

leveskikesko
02-27-2008, 10:32 PM
I really want to get into the game again. I could tell it was a great game, but some of the puzzles are so vague that it becomes a guess everything virtually possible type of adventure game. SOOO frustrating...

Trace Memory never gave me as much probs.

I'll have to ask for tips here later or something.

Ebraum
03-09-2008, 11:55 AM
I haven't been able to find this game new or used anywhere. I'm sure I'll run into it when I loose interest in it.

Filbert
03-10-2008, 01:24 AM
I bought this game way back during a CC clearance. I kept getting stuck in the first hour or two of the game. That's something I really hate about adventure games. You get hung up on stupid little things with not clues and nothing but trial and error to progress. Then again, the fact that I play my DS almost exclusively away from home means I don't have access to any FAQs or anything to help when I get stuck. Trace Memory took me way too long to finish because of this and left a bad taste in my mouth before I even started Hotel Dusk.

RelentlessRolento
03-10-2008, 03:44 AM
I got a friend of mine to start playing by lending him my copy... He's played only the first hour and loves it already!

Still GotY 2007 for me.

CrushEm
03-10-2008, 04:19 AM
can't wait for my DS to arrive. one of the main reasons I finally caved and bought a DS lite online (cheaper than buying it from the store, that's for sure) was because of this game. was lucky enough to find a copy at ebgames when i wasn't even looking specifically for it but the cartridge caught my eye :D grabbed it right away

Snake2715
03-10-2008, 02:45 PM
Great game, I can imagine if someone is not an adventure gamer that it may give them some trouble. For the most part this game made sense. Loved every minute of it.

kainzero
03-10-2008, 07:36 PM
I got a friend of mine to start playing by lending him my copy... He's played only the first hour and loves it already!

Bull.
You gotta play it for at least 3 hours to like it. I was honestly falling asleep until the end of chapter 3 =)

If there's one thing I hate about this game, it's game over situations. They shouldn't exist in this game. It's dumb. =P

RelentlessRolento
03-10-2008, 07:55 PM
Bull.
You gotta play it for at least 3 hours to like it. I was honestly falling asleep until the end of chapter 3 =)

If there's one thing I hate about this game, it's game over situations. They shouldn't exist in this game. It's dumb. =P


No bull. I was expecting him to not enjoy the beginning but he cant stop talking about it with me.

Kendro
03-10-2008, 10:17 PM
Started playing yesterday and I am absolutely loving this game. I am a huge fan of the Phoenix Wright games and have played my share of adventure classics like Full Throttle and Day of the Tentacle. What sets this game apart from the others is sheer emotion. Holding the DS like a book and being able to see the characters communicate side by side with their brilliant animation makes me feel like I am in the game. The pacing of the story and the introduction of the characters and the plot is well done. I'm having a hard time believing this is the same team that made Trace Memory (which was simply okay).

Vinny
03-10-2008, 10:22 PM
Bull.
You gotta play it for at least 3 hours to like it. I was honestly falling asleep until the end of chapter 3 =)

If there's one thing I hate about this game, it's game over situations. They shouldn't exist in this game. It's dumb. =P

I think there's a reason for why they did it that way... they needed to give you consequences for you auctions.

The only thing I didn't like was that there was no skip text feature. Sometimes, if you did mess up, you'd have to go through whole conversations again and that made the game feel tedious.

ElfAngel7
03-12-2008, 08:42 PM
I loved the atmosphere of the whole thing. It felt like I finally had a noir story in my hands. I hope CING makes a spiritual sequel. The story ended just right and doesn't need to be continued.

HuppSav
03-12-2008, 11:03 PM
I just got this game for free from my brother and I can't wait to start it.
However I'm in the middle of case 3 on phoniex wright 2 and i want to finish that game and at least start trials and tribulations before I start this. My brother and his wife didn't like hotel dusk at all, but I don't think they got past the 2nd hour of gameplay.

Fragonard
03-13-2008, 04:00 AM
I finally beat this game a few weeks ago. I bought it early last year but never really got around to playing it until recently. Such a good game, the story is great. The ending will surprise you.

Strell
03-13-2008, 02:25 PM
I have two friends (one of them is a jerk who has had this game since I beat it last year) who both tell me they can't get into it.

It is sorely disappointing because both of them love adventure games as much as I do. They also share the love of the designers of these games, who have now moved on to new projects. In other words, we all like Psychonauts since it comes from Tim Shafer, and are looking forward to Insecticide from Mike Levine (both alums of Lucasarts).

I don't get why they don't like this game. That doesn't mean I don't understand why a person in general might not - it can be infuriatingly slow. I'm just puzzled as to why these two friends don't. I imagine it has something to do with the fact that this game A) isn't coming from the pedigree names we like (again, Shafer, Gilbert, etc), B) isn't really a "game" so much as it is interactive fiction, and C) isn't meant to be funny, and instead is somewhat realistic with gritty character portraits.

Oh well. Still an incredible game as far as I'm concerned.

kainzero
03-13-2008, 06:09 PM
I think there's a reason for why they did it that way... they needed to give you consequences for you auctions.
I dunno man...

When I first played it, it was on a DS with a funked up touch screen. So that one part, when you have to lift the cabinet, I dropped the cabinet and the guy came in and kicked me out and I got game over. S

WTF? For real?

So then I had the hardest time trying to figure out what to do because I thought you weren't supposed to lift it...

I don't get why they don't like this game. That doesn't mean I don't understand why a person in general might not - it can be infuriatingly slow. I'm just puzzled as to why these two friends don't. I imagine it has something to do with the fact that this game A) isn't coming from the pedigree names we like (again, Shafer, Gilbert, etc), B) isn't really a "game" so much as it is interactive fiction, and C) isn't meant to be funny, and instead is somewhat realistic with gritty character portraits.
It's very story-intensive with a lot less emphasis on actual puzzle solving and exploring. With the exception of that last chapter in that one room, it's really lacking in puzzles compared to the classic adventure games. A lot of it is simply walking around trying to trigger the story... and it can be really frustrating when you don't know where you're supposed to go.

Strell
03-13-2008, 06:17 PM
It's very story-intensive with a lot less emphasis on actual puzzle solving and exploring. With the exception of that last chapter in that one room, it's really lacking in puzzles compared to the classic adventure games.

Right. I said that is why it's really more of interactive fiction than an actual game.

My post was more aimed at the fact that I have two friends who enjoy this genre who seemingly refuse to give the game a chance because the first part of it doesn't immediately pull you in, unless you are really jonesing to figure out what happened in Hyde's past.

I wasn't trying to subconsciously imply that my two friends represent everyone else. I was talking primarily about them.

ThatDamnDave
03-14-2008, 11:06 AM
How many hours did this game take some of you to complete it?

mrs. shipwreck
03-15-2008, 10:05 AM
How many hours did this game take some of you to complete it?

It took me about 18-20 hours with 4 game-over sequences. In the middle, I did start to think it was a little long. Probably because I wanted to get to the end and figure out what was happening.

In other words, we all like Psychonauts since it comes from Tim Shafer, and are looking forward to Insecticide from Mike Levine (both alums of Lucasarts).

I had no idea that Insecticide was from Mike Levine. I looked for it at one of our local B&M stores this week and was sad when they didn't have it. It was probably the best looking game I previewed this week.

Ebraum
03-15-2008, 04:51 PM
Well, I finally found a copy today. Had to pay full price though, but at least I got one.

Strell
03-15-2008, 05:53 PM
I had no idea that Insecticide was from Mike Levine. I looked for it at one of our local B&M stores this week and was sad when they didn't have it. It was probably the best looking game I previewed this week.

Aye.

My copy arrived yesterday, but I won't start it up until after I finish Apollo Justice. Really looking forward to it. I had preordered it to get some little promo items, and had to bug them (ho ho! pun!) about not being able to register for some, and Mike actually e-mailed me back. Not a big deal at all, but it was nice to see that he seems on top of things.

guinaevere
03-15-2008, 09:35 PM
I hope CING makes a spiritual sequel. The story ended just right and doesn't need to be continued.
We can wish. I'd like a prequel. With the buildup to the pier event.

Hostile
03-15-2008, 09:42 PM
How many hours did this game take some of you to complete it?

100-something hours if you go by what my save says. It probably took me just a smidgen longer than what the reviewers all said the game lasted.

DQT
03-16-2008, 10:22 PM
We can wish. I'd like a prequel. With the buildup to the pier event.

That'd be cool, although I'd prefer a sequel starring Bradley getting his revenge. Either way, I just want it to be set in NYC.

ThatDamnDave
03-17-2008, 10:55 AM
The length is the only thing keeping me away from this game. I'm one of those people that completes any game he starts, so knowing that I'll have to put in that chunk of time scares me off a bit.

RelentlessRolento
03-17-2008, 11:18 AM
The length is the only thing keeping me away from this game. I'm one of those people that completes any game he starts, so knowing that I'll have to put in that chunk of time scares me off a bit.

It's worth it if you love it. When I played, I was pissed when I couldn't find time to keep playing.

Tybee
03-17-2008, 12:21 PM
I actually didn't feel like the game was that long at all....Maybe for someone who hasn't played a lot of adventure games (especially the old school LucasArts and Sierra ones), it might seem long. But I found it to be just the right length, truth be told.

Vegan
03-17-2008, 04:49 PM
The length is the only thing keeping me away from this game. I'm one of those people that completes any game he starts, so knowing that I'll have to put in that chunk of time scares me off a bit.

What the hell are you people talking about? It isn't the longest game ever, it isn't Oblivion. It's like 10 hours, which is pretty normal for a DS game if you ask me.

ratzombie
03-18-2008, 05:45 AM
I didn't think Hotel Dusk was particularly long, and I explored everything and tried to do all that there is to do.

Vinny
03-18-2008, 02:20 PM
I'm not sure how anyone managed to get 100 hours on this. I think it took me 15-20 hours, max. And I don't see how anyone can think that's long unless they started playing games a year ago (with the recent surge of 5-6 hour long games).

Vegan
03-18-2008, 04:19 PM
I'm not sure how anyone managed to get 100 hours on this. I think it took me 15-20 hours, max. And I don't see how anyone can think that's long unless they started playing games a year ago (with the recent surge of 5-6 hour long games).

There's a glitch in the game in which the timer keeps running when the DS is in sleep mode.

Kendro
03-24-2008, 12:08 AM
Just beat the game tonight and it took me 15 hours. I also needed to reference an FAQ quite often since some of the puzzles or figuring out what to do next was vague at times. The story ended wonderfully in my opinion (I think I got the best ending which involved Jenny and Dunning and Hyde and Mila).

Cing has shot up to the top of my list as one of my most anticipated developers. I think I might have enjoyed this game more than the Phoenix Wright games. I am still having a hard time believing this is the same group that made the lackluster Trace Memory. And the game has one of the best soundtracks for a videogame, even eclipsing Phoenix Wright: Ace Attorney.

soonersfan60
03-24-2008, 01:03 AM
Just finished this tonight also. Cool game, but I thought it ended a bit abruptly. I wanted to delve more into what happened. And someone was talking about the "best" ending. I didn't see Jenny. How is she involved? What would I have likely done wrong not to get the "best ending? I did get a game over a few times, and never got around to spending my money in the machine. I have a late save besides the final one, so I can do a few things more if that would help before I confront Dunning. Any help would be appreciated.

The 7th Number
03-24-2008, 04:13 PM
Can you find this game in stores still? If so what stores do you think have the best shot of still selling this?

fart_bubble
03-24-2008, 04:30 PM
Can you find this game in stores still? If so what stores do you think have the best shot of still selling this?

good luck, I haven't seen a copy in a store in 6 months. Hell, I haven't even seen any used copies for sale in GS

Homerun17
03-24-2008, 04:31 PM
Gamestop......(.Ew...)
Best Buy
Ummmmm

DQT
03-24-2008, 06:52 PM
Just finished this tonight also. Cool game, but I thought it ended a bit abruptly. I wanted to delve more into what happened. And someone was talking about the "best" ending. I didn't see Jenny. How is she involved? What would I have likely done wrong not to get the "best ending? I did get a game over a few times, and never got around to spending my money in the machine. I have a late save besides the final one, so I can do a few things more if that would help before I confront Dunning. Any help would be appreciated.

Sorry but see Jenny, you need to beat the game with no game overs. To actually see her face you need to beat the game using an old save (think New Game + mode in rpgs)

If you don't feel like staring over you could watch the ending best ending on youtube.

I plan on starting my second playthrough eventually. I didn't restart immediately after I beat the game in order to make the game feel a little more fresh again.

soonersfan60
03-24-2008, 09:47 PM
Okay, thanks. DQT. I'll play it again in a month or so.

Masterkyo
03-25-2008, 12:56 AM
Glad i picked up this game at Circuit City for $17 plus taxes :)

Strell
09-10-2008, 02:11 AM
Giving this thread the ol' http://blogs.e-rockford.com/applesauce/files/2008/04/071105_colbert_vsmall_12p_h2.jpg Bump.

Reprints ahoy! Get yer super awesome interactive novel game right here! Complete with dumb new coverart!

RelentlessRolento
09-10-2008, 02:33 AM
wait... it has new cover art? pics?

theflicker
09-10-2008, 11:14 AM
wait... it has new cover art? pics?

Here you go: http://www.cheapassgamer.com/forums/showpost.php?p=4838655&postcount=151

opportunity777
09-10-2008, 11:25 AM
Here you go: http://www.cheapassgamer.com/forums/showpost.php?p=4838655&postcount=151

Wow, those orange labels are Player's Choice fugly.

The worst cover is the Player's Choice with the Best Seller logo. That crap mucks up a third of the cover.

Kaijufan
09-10-2008, 11:33 AM
It's really great that people who missed this game the first time are getting another chance to buy it. Hopefully with that Touch Generation branding it will sell well and we'll get another adventure game by Cing (maybe even one set in the Hotel Dusk universe).

theflicker
09-10-2008, 11:57 AM
Wow, those orange labels are Player's Choice fugly.

The worst cover is the Player's Choice with the Best Seller logo. That crap mucks up a third of the cover.

I'd say the orange labels are worse. At least Player's Choice is uniform.

I hate when 'praise' is printed on the front cover. The Best Seller logo is sort of like this, but I'm thinking of the Okami Wii cover with its '9.5 out of 10! -Play.com' or whatever it is. That should be a sticker on the wrapper damn it!

DQT
09-10-2008, 05:10 PM
Wow. That is ugly. It screams generic, even though the game is anything but.

While I'm a little sad one my prized games will be a lot less rare, I'm even more glad that it'll gain even more exposure (even though sales were already pretty good).

Kaijufan
09-10-2008, 10:00 PM
I'd say the orange labels are worse. At least Player's Choice is uniform.

I hate when 'praise' is printed on the front cover. The Best Seller logo is sort of like this, but I'm thinking of the Okami Wii cover with its '9.5 out of 10! -Play.com' or whatever it is. That should be a sticker on the wrapper damn it!
I'm pretty sure Okami did have a sticker on the cover, it just had another review score on the cover art right under the sticker. ;)

Cao Cao
09-10-2008, 10:18 PM
Ugh, that banner is pretty ugly for Hotel Dusk at least.

*Puts on Nintendo exec shoes*
Well, if anything, the banner is likely designed to attract the attention of casual consumers and people who are out of the loop and don't regularly look at the back of the box, or are unable to look at the back due to a glass case/poor eyesight.
*Takes off aforementioned shoes*

Strell
09-10-2008, 11:01 PM
*Puts on Nintendo exec shoes*
Well, if anything, the banner is likely designed to attract the attention of HEY LOOK THE STRIPPER IS HERE
*Takes off aforementioned shoes*

There we go.

soonersfan60
09-10-2008, 11:42 PM
Is there a sequel in the works?

Zing
09-12-2008, 01:59 PM
Is this game any good? Jesus, Trace Memory was awful. Yes, it had cute art and a mildly interesting plot, but the execution was boring as fuck. The "puzzles" were obvious. It was ridiculous how you couldn't pick up items until it was obvious that you needed them for a puzzle.

(finds a toolbox)
Hey, look, a screwdriver, I might need that.
(tries to pick up, but game won't allow me)
WTF? Oh well.
(walks to next room)
Hey, looks like I need a screwdriver for this.
(walks back to toolbox in the other room where I am magically now allowed to pick up the screwdriver)

Tell me this game isn't as retarded.

RelentlessRolento
09-12-2008, 02:50 PM
this game has a brain. definitely.

DQT
09-12-2008, 05:26 PM
Is this game any good? Jesus, Trace Memory was awful. Yes, it had cute art and a mildly interesting plot, but the execution was boring as fuck. The "puzzles" were obvious. It was ridiculous how you couldn't pick up items until it was obvious that you needed them for a puzzle.

(finds a toolbox)
Hey, look, a screwdriver, I might need that.
(tries to pick up, but game won't allow me)
WTF? Oh well.
(walks to next room)
Hey, looks like I need a screwdriver for this.
(walks back to toolbox in the other room where I am magically now allowed to pick up the screwdriver)

Tell me this game isn't as retarded.

There is only one scenario like your screwdriver example, but the rest of the game will require you to think outside the box.

Unfortunately I don't see a sequel coming anytime soon. Cing is working on the Little King Wii game for the Wii with the Harvest Moon guys right now.

ArthurDigbySellers
09-12-2008, 05:51 PM
Is this game any good? Jesus, Trace Memory was awful. Yes, it had cute art and a mildly interesting plot, but the execution was boring as fuck. The "puzzles" were obvious. It was ridiculous how you couldn't pick up items until it was obvious that you needed them for a puzzle.

(finds a toolbox)
Hey, look, a screwdriver, I might need that.
(tries to pick up, but game won't allow me)
WTF? Oh well.
(walks to next room)
Hey, looks like I need a screwdriver for this.
(walks back to toolbox in the other room where I am magically now allowed to pick up the screwdriver)

Tell me this game isn't as retarded.

As others have stated, they vastly improved their point and click skills with Hotel Dusk. I played Trace Memory as well and although it did have a few neat puzzles to figure out, it was pretty bad.

ratzombie
09-12-2008, 07:56 PM
I liked Trace Memory, but Hotel Dusk is vastly superior.

Definitely pick it up, now is the time since it might be difficult to find again.

whitereflection
09-12-2008, 10:39 PM
Hotel Dusk is the best damn game on the DS, and I'll cut anyone who says otherwise.

Kaijufan
09-12-2008, 11:17 PM
Is this game any good? Jesus, Trace Memory was awful. Yes, it had cute art and a mildly interesting plot, but the execution was boring as fuck. The "puzzles" were obvious. It was ridiculous how you couldn't pick up items until it was obvious that you needed them for a puzzle.

(finds a toolbox)
Hey, look, a screwdriver, I might need that.
(tries to pick up, but game won't allow me)
WTF? Oh well.
(walks to next room)
Hey, looks like I need a screwdriver for this.
(walks back to toolbox in the other room where I am magically now allowed to pick up the screwdriver)

Tell me this game isn't as retarded.
Yeah I picked up Trace Memory for $2.99 at Toys R Us and even at that price I was a little disappointed in it, but they really turned things around for Hotel Dusk, it's easily one of my favorite DS games.

Astinus Majere
09-12-2008, 11:28 PM
I just picked up a copy of this today, I hope it lives up to all the hype you guys give it.

RelentlessRolento
09-12-2008, 11:59 PM
Hotel Dusk is the best damn game on the DS, and I'll cut anyone who says otherwise.


agreed. it's the first game where the story really made me feel connected to fictional characters deeper than normal. it was my GotY for 2007.

leveskikesko
09-13-2008, 09:52 AM
I like Hotel Dusk, though it sometimes it pisses me off no end. It has some of the worst convoluted progression and puzzles in any game I've ever played. Requiring you to search every square inch for a clue is not fun or clever.

Oh and this happens in Hotel Dusk too...
(finds a toolbox)
Hey, look, a screwdriver, I might need that.
(tries to pick up, but game won't allow me)
WTF? Oh well.
(walks to next room)
Hey, looks like I need a screwdriver for this.
(walks back to toolbox in the other room where I am magically now allowed to pick up the screwdriver)What keeps it together is its style. Just don't get this game expecting a good puzzle adventure. However, if entertaining characters and story is enough by all means go for it.

Vinny
09-14-2008, 02:30 AM
I like Hotel Dusk, though it sometimes it pisses me off no end. It has some of the worst convoluted progression and puzzles in any game I've ever played. Requiring you to search every square inch for a clue is not fun or clever.

Oh and this happens in Hotel Dusk too...
What keeps it together is its style. Just don't get this game expecting a good puzzle adventure. However, if entertaining characters and story is enough by all means go for it.

While I agree with the first point... I don't agree with your second point.

It wouldn't make sense if you could take everything at any time... it makes more sense to hint at something and then later come back for it when you actually need it. Of course, the opposite happens in the game too which really doesn't make any logical sense.

For example, near the final hours of the game:

When you look in the locker and see that blacklight and you take it because it might be useful later...

Seriously? Someone would take that huge black light because it might use useful?

Why would anyone think that such a thing as a black light might be useful in a hotel unless he/she was interested in seeing the love stains on their bed?

And damn those covers are ugly. Glad my copy of Hotel Dusk and Clubhouse didn't sell when I listed them.:-P

DQT
09-14-2008, 05:12 PM
I like Hotel Dusk, though it sometimes it pisses me off no end. It has some of the worst convoluted progression and puzzles in any game I've ever played. Requiring you to search every square inch for a clue is not fun or clever.

Oh and this happens in Hotel Dusk too...
What keeps it together is its style. Just don't get this game expecting a good puzzle adventure. However, if entertaining characters and story is enough by all means go for it.

That's hyperbole. You don't pixel hunt in this game. If you wanted to complain about how the game sometimes fails to give enough clues to solve certain puzzles and cues to progress then that's fine.

Strell
11-12-2009, 02:08 PM
YES
YES
YES
YES
YES
YES
YES
YES (http://gonintendo.com/viewstory.php?id=103925)

Shit just got REAL.

rlse9
11-12-2009, 02:25 PM
That's the best video game news I've seen in a while. Hotel Dusk is one of my favorite DS games along with Elite Beat Agents.

detectiveconan16
11-12-2009, 02:39 PM
:bouncy::bouncy: !:bouncy: !:bouncy::bouncy::bouncy::bouncy::bouncy:

Really?! I also wish they made one set in Japan. I don't really know how Japanese mysteries are like except for Case Closed.

SL4IN
11-12-2009, 02:43 PM
Today is now a good day.

RelentlessRolento
11-12-2009, 02:56 PM
OH SHIT!!!!!!!!!!

made my day!

utopianmachine
11-12-2009, 04:27 PM
Seriously, that needs to come to the U.S. Not even joking.

Strell
11-12-2009, 05:34 PM
I just thought I'd come back in here to reiterate

http://img.photobucket.com/albums/v297/Einzell/HolyshitThisisAwesome.jpg

Squarehard
11-12-2009, 06:11 PM
:whee::whee::whee:=P~=P~=P~=P~:grouphug::grouphug: :grouphug::grouphug:\\:D/\\:D/\\:D/:bow::bow::bow::bouncy::bouncy::bouncy::bouncy: :applause::applause::applause::lol::lol::lol::lol: :lol::D:D:):):):):)

Kaijufan
11-12-2009, 06:29 PM
I just couldn't believe it when I got on the Internet today and saw that we're actually getting a Hotel Dusk sequel. Hopefully NoA will actually do their jobs and localize it unlike Trace Memory 2, if not I'm sure NoE will be happy to do it for them.

I'm so excited about this game that if they announced it was DSi only I would buy a DSi to play it.