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View Full Version : EA's Skate revealed w/video, preview, and screens!


FriskyTanuki
03-01-2007, 09:16 PM
http://www.gamevideos.com/video/id/9695

Looks good just from that little bit.

http://www.1up.com/do/previewPage?cId=3157626&sec=PREVIEWS

At a press event earlier this week, we got our hands-on the first Tony Hawk competitor in ages, Skate (http://www.1up.com/do/gameOverview?cId=3153762). Even though it's an early build, an intuitive control scheme is definitely intact. Instead of shredding with button presses, Skate puts every trick on the analog sticks. The game is immediately exciting because it's like nothing you've played before. And while the controls take getting used to, we equate succeeding in the game to pulling off tricks in real life.


Where Tony Hawk will have you bounding over rooftops within minutes, here, mastering a kickflip is its own reward. In fact, the game's progression isn't focused on improving your Air stats or your Grind skills over the course of playing. Instead the goal is to consistently execute tricks, and evolve organically -- just like real skating.

Obviously, the Tony Hawk comparisons are inevitable. But instead of asking what's different between the two games, we asked the game's executive producer, Scott Blackwood, what's the same.
"You're on a skateboard. You're on the ground. Other than that, tricks are tricks," says Blackwood. "[Comparing our game to Tony Hawk's is] like comparing a real-time strategy game to a first-person shooter. The controls, the physics, the way we're presenting skateboarding in a realistic, authentic way -- the two are completely different games."

One thing the games have in common is that Project 8 (http://www.1up.com/do/gameOverview?cId=3150235) and Skate both take place in fictional skate utopias. EA's game plays out in San Vanelona -- a fictional mix of San Francisco, Vancouver, and Barcelona. But the skaters are definitely real, and 19 of them are represented -- including Danny Way, Mark Gonzales, Rob Dyrdek, Mike Carroll, P.J. Ladd, Jerry Hsu, Paul Rodriguez and Dennis Busenitz. Of that list, Danny Way is the most achieved and famous, but that only matters to the creators of Skate in terms of authenticity, not in terms of a big name on the box.


"We never really intended to make it a Danny Way versus a Tony Hawk comparison," says Blackwood. "It's not the Danny Way skateboarding game, and that's not something Danny looked for, either. We wanted to keep it true to the culture. Skateboarding isn't about one skater, not about one person. Danny just wanted to be involved, and wanted to help us get it right. He was instrumental."
Thoughts that this game is a Tony Hawk rip-off could not be further from the truth. One of the echoed phrases at the event was "without footage, it's fiction." In Skate, you can save footage of your most insane stunts, and even post the video online. With Tony, there's no question -- when you're grinding a city-long line, it's most definitely fiction.
Sounds cool.

New Screens (http://www.1up.com/do/media?cId=3153762&sec=IMAGES)

mr ryles
03-01-2007, 09:34 PM
looks awesome. I didn't think a game about regular skating could be exciting. After used to getting 50 foot airs doing double backflips in tony hawk, I though regular kickflip off a 6 inch curb would never be fun to play, but This game looks to prove all that wrong.

freesn001
03-01-2007, 09:38 PM
Saw this on MTV's Rob & Big

peteloaf
03-01-2007, 09:38 PM
Looks like Towny Hawk - Fun = Skate

mr ryles
03-01-2007, 09:41 PM
Looks like Towny Hawk - Fun = Skate

looks like real life skating + video games = skate

nharmon91
03-01-2007, 09:45 PM
This is either gonna blow, or totally can the Tony Hawk series.

Professor Oreo
03-01-2007, 10:09 PM
This is either gonna blow, or totally can the Tony Hawk series.

Yep.

FriskyTanuki
03-01-2007, 11:03 PM
http://www.1up.com/do/previewPage?cId=3157626&sec=PREVIEWS

At a press event earlier this week, we got our hands-on the first Tony Hawk competitor in ages, Skate (http://www.1up.com/do/gameOverview?cId=3153762). Even though it's an early build, an intuitive control scheme is definitely intact. Instead of shredding with button presses, Skate puts every trick on the analog sticks. The game is immediately exciting because it's like nothing you've played before. And while the controls take getting used to, we equate succeeding in the game to pulling off tricks in real life.


Where Tony Hawk will have you bounding over rooftops within minutes, here, mastering a kickflip is its own reward. In fact, the game's progression isn't focused on improving your Air stats or your Grind skills over the course of playing. Instead the goal is to consistently execute tricks, and evolve organically -- just like real skating.

Obviously, the Tony Hawk comparisons are inevitable. But instead of asking what's different between the two games, we asked the game's executive producer, Scott Blackwood, what's the same.
"You're on a skateboard. You're on the ground. Other than that, tricks are tricks," says Blackwood. "[Comparing our game to Tony Hawk's is] like comparing a real-time strategy game to a first-person shooter. The controls, the physics, the way we're presenting skateboarding in a realistic, authentic way -- the two are completely different games."

One thing the games have in common is that Project 8 (http://www.1up.com/do/gameOverview?cId=3150235) and Skate both take place in fictional skate utopias. EA's game plays out in San Vanelona -- a fictional mix of San Francisco, Vancouver, and Barcelona. But the skaters are definitely real, and 19 of them are represented -- including Danny Way, Mark Gonzales, Rob Dyrdek, Mike Carroll, P.J. Ladd, Jerry Hsu, Paul Rodriguez and Dennis Busenitz. Of that list, Danny Way is the most achieved and famous, but that only matters to the creators of Skate in terms of authenticity, not in terms of a big name on the box.


"We never really intended to make it a Danny Way versus a Tony Hawk comparison," says Blackwood. "It's not the Danny Way skateboarding game, and that's not something Danny looked for, either. We wanted to keep it true to the culture. Skateboarding isn't about one skater, not about one person. Danny just wanted to be involved, and wanted to help us get it right. He was instrumental."
Thoughts that this game is a Tony Hawk rip-off could not be further from the truth. One of the echoed phrases at the event was "without footage, it's fiction." In Skate, you can save footage of your most insane stunts, and even post the video online. With Tony, there's no question -- when you're grinding a city-long line, it's most definitely fiction.
Sounds cool.

New Screens (http://www.1up.com/do/media?cId=3153762&sec=IMAGES)

Chris in Cali
03-01-2007, 11:12 PM
Looks as boring and generic as can be. Hopefully I'm wrong, but it looks like a bad Project 8 knock-off.

VanillaGorilla
03-02-2007, 01:06 AM
So, EA puts all the punches on the stick for Fight Night, and it rocks. They put all the moves on the sticks for this game, and who knows? Still wanna say EA doesn't innovate? Come on, 2 times in 12 years really ain't too shabby.

ArthurDigbySellers
03-02-2007, 03:28 PM
I actually think it looks really cool. The physics seem to be more based in reality and pulling off tricks will most likely be a lot harder than in the TH series, which I think is a good thing.

A Happy Panda
03-02-2007, 04:39 PM
This game looks sweet. I really appreciate the realism EA has tried to add with this game over the TH series.

IDK if anyone else did this, but whenever my friends and I played TH, we always tried to play it with some hint of reality. ie, we found lines that skaters would actually skate, and did tricks that skates could actually do on those lines.