botticus
03-21-2007, 07:40 PM
Trauma Center portion of the headline is irrelevant to the meat of this post, but I thought it was noteworthy. :D
http://www.snackbar-games.com/f124.html
A fascinating interview with the project lead for the localization of Etrian Odyssey with Atlus USA, bit of an insider's look at the whole localization process, with some pretty good general info on the game.
Directed by Kazuya Niinou (Trauma Center: Under the Knife), Maragos' commented that “Niinou brings a very critical eye to the DS platform that's unique amongst DS developers. He's actually gone on record as saying he dislikes using the stylus, so I think coming from that position helps him to make sure the stylus is well-integrated and vital to the gameplay, whereas someone who was more enthusiastic about using the touch screen might be willing to let things slide a little more, because they might think touch control is interesting enough in itself.”
Mmm... touch-screen mapping, sounds delicious. This is going to bring back memorizes of the original Zelda.
One of the most interesting aspects of the game is in how its said that players can create their own maps using the touch screen, a feature that Maragos illustrated by stating that “all of the dungeon floors are pre-designed for maximum deviousness (bordering on malicious intent as you get further on!) so what you do with the touch screen is create your own maps, not your own floors. Your party is a sub-guild of the Explorers Guild, and a lot of the game's storyline has to do with mapping uncharted territory. So the map features tie into the storyline that way, and they're vital to the gameplay as well. If you didn't map the dungeon, you'd get hopelessly lost before too long.”
http://www.snackbar-games.com/f124.html
A fascinating interview with the project lead for the localization of Etrian Odyssey with Atlus USA, bit of an insider's look at the whole localization process, with some pretty good general info on the game.
Directed by Kazuya Niinou (Trauma Center: Under the Knife), Maragos' commented that “Niinou brings a very critical eye to the DS platform that's unique amongst DS developers. He's actually gone on record as saying he dislikes using the stylus, so I think coming from that position helps him to make sure the stylus is well-integrated and vital to the gameplay, whereas someone who was more enthusiastic about using the touch screen might be willing to let things slide a little more, because they might think touch control is interesting enough in itself.”
Mmm... touch-screen mapping, sounds delicious. This is going to bring back memorizes of the original Zelda.
One of the most interesting aspects of the game is in how its said that players can create their own maps using the touch screen, a feature that Maragos illustrated by stating that “all of the dungeon floors are pre-designed for maximum deviousness (bordering on malicious intent as you get further on!) so what you do with the touch screen is create your own maps, not your own floors. Your party is a sub-guild of the Explorers Guild, and a lot of the game's storyline has to do with mapping uncharted territory. So the map features tie into the storyline that way, and they're vital to the gameplay as well. If you didn't map the dungeon, you'd get hopelessly lost before too long.”