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View Full Version : The DS is only half-done. Here's how to finish it.


FriskyTanuki
03-23-2007, 03:47 AM
http://www.next-gen.biz/index.php?option=com_content&task=view&id=4991&Itemid=2

The DS could well be the ideal portable platform; it certainly has all the right ideas. Here's what Nintendo can do to push it over the wall, and follow through on all the system's promises.

1) Give the system some internal flash memory. Right now you can store a downloaded demo in RAM until you cut the power. Though nice in its own right, that's not enough. For points I'll address in a moment, this extra storage space is crucial.

2) Improve the system interface. Nobody wants to reboot every time he changes the system clock or exits Pictochat. I don't necessarily even want to shut down the system when I turn off a game. The user should have the option of returning to the home menu at any time – perhaps suspending the game for a moment to fiddle with a system setting, then resuming. The game will react as if the player snapped the lid closed, then open again.

3) Make the system interface expandable, preferably over wi-fi download. Hey, those Wii channels? Good idea. Should have thought of it earlier. I want the option to expand my options – to upgrade features like Pictochat for wi-fi glory. To add new functions, like...

4) A Virtual Console. I keep hearing grunts over the lack of Game Boy games on the Wii Virtual Console. That's a kind of a strange thing to mope about, as the Game Boy is a portable system; the Wii isn't. Portable games and home console games are kind of different. Considering that, like the Wii, the DS is only backward-compatible by one generation (another source of minor annoyance), it makes sense to expand the system's range, transforming it into the handheld of all handhelds. Surely the DS is punchy enough to drive a Game Boy / Game Boy Color emulator. Or a Game Gear one. And hey, this would be the perfect place for SNK to wave all of those amazing Neo Geo Pocket games under a new set of eyes. And what about the Atari Lynx! If Nintendo really wanted to be cute, it could offer new adaptations of its old Game & Watch LCD games (including the dual-screen ones everyone joked about when the DS was announced), for cheap.

5) Integrate wi-fi support, already. Allow people to keep universal friend lists, and support them in future games. Make it easy to manage Internet options from the system menu.

6) Integrate Pictochat more. Make it active in community games like Animal Crossing, and – as with Xbox Live – allow people to see if friends are online. Make it the tool it's meant to be. It's already the best IM program on the planet; a shame to waste that on... well, when do people use it? At gaming conventions?

7) Let users toy more with the system menus. The DS has a stylus – let people draw and organize. Doodle avatars for Pictochat. Doodle wallpaper. Doodle borders for windows. Choose which options and applications they want on the main menu, and where (all the more handy, should wi-fi system updates and expansions become commonplace). Build in a "portrait" mode for people who like to hold the system Brain Age-style. (It really is comfier.)

Note: Although IM avatars would be neat, the DS doesn't need a "Mii" system; portable systems are intimate enough, as they sit inside the player's personal space. On a portable, all Miis would do is distance the player by adding a layer of abstraction – when in fact the point of this article is that we want to remove that layer. (That Miis are such an amazing idea for a home system should illustrate why Game Boy games would be pointless on the Wii.)

8) Make real, native use of the Game Boy advance slot by offering a system update cartridge that incorporates all of the above features. And maybe also serves as a rumble pak, if there's room. The advantage over typical "system upgrades", like the ram expansion for the N64 or the PS2 hard drive, is that this cartridge should have little direct effect on game software; it would simply transform the DS into a more useful and personal tool. Such an update would also weed out the necessity to offer a whole new DS model, further annoying people who felt forced to upgrade to the DS Lite – itself only a cosmetic adjustment.

Judging by current sales and cultural penetration, the DS is going to stick around for a long time. It would be a shame if it lacked the ability to keep up with its own legacy. If Nintendo makes the above adjustments, there will be practically no end to the system's shelf-life. If not... well, it'll still be a neat little system. In the face of the Wii's "new every day" philosophy, though, it's already feeling like yesterday's news.
Some interesting ideas, though the likelyhood of them actually being implemented seems to be pretty low.

akilshohen
03-23-2007, 04:29 AM
Gameboy 2? But if the DS took a few of the multimedia features of the PSP, it would be perfect. Right now there's too many addons. I really do hate all the resetting for internal options though

botticus
03-23-2007, 08:41 AM
I see a few of those as logical extension for the DS2 following the Wii, in good and bad. Virtual Console for the GB product line? Sure. Channels? Unsurprising if it happens. Universal friend code? HA!

thegarageband
03-23-2007, 08:59 AM
I dunno why everyone's so adamant about getting the newest console/handheld. I've only had one gaming system my whole life and I can honestly say nothing...and I mean nothing has beaten the gaming lulz this has given me.

http://doubledragon.classicgaming.gamespy.com/merchandise/images/dd2handheld.gif

SpazX
03-23-2007, 10:00 AM
I dunno why everyone's so adamant about getting the newest console/handheld. I've only had one gaming system my whole life and I can honestly say nothing...and I mean nothing has beaten the gaming lulz this has given me.

http://doubledragon.classicgaming.gamespy.com/merchandise/images/dd2handheld.gif

Wtf is up with those controls? Up isn't marked at all, down is marked with letters while left and right are arrows and then there are directions for the kick? Why would you want to kick in the other direction?

Any, on topic, those suggestions seem good, but I doubt things like that will happen until the next handheld. The best we can hope for is maybe a Flash cart that you can transfer VC games to. That would be awesome.

Puffa469
03-23-2007, 10:54 AM
Those are all great ideas I'd love to see implimented.

But at the rate the DS is flying off the shelves, whats Nintendos impetus to change anything?

I'd be happy with online pictochat.

Apossum
03-23-2007, 11:07 AM
And what about the Atari Lynx!


what about the atari lynx? that thing sucked ass.

Must be a joke.

thegarageband
03-23-2007, 11:12 AM
what about the atari lynx? that thing sucked ass.

Must be a joke.

So the difference between hardcore Americans and weeaboos is the butt munching?

jer7583
03-23-2007, 11:13 AM
These are more ideas for a new DS. Would anyone REALLY have considered a Virtual Console and fleshed out WiFi online gaming to be realistic features at the system's launch back in 2004?

You could say any system is half done when you look at it 3 years later. What a stupid article. The PSP is much more "half done" than the DS.

Strell
03-23-2007, 11:28 AM
While I completely agree with the list, I don't think putting highly-logical extensions of the hardware (as it is) all of a sudden qualifies the DS as "half finished."

It wouldn't have lasted 2 years if it half finished. It would have died as a platform already.

The argument this article makes, essentially, is that beefing up the hardware of the DS + adding some multimedia/productivity stuff is going to make it an ever-lasting platform. Which is a hilariously dumb thing to say that's inline with "new game home consoles just need more RAM and processors so that they are more powerful and thus will be better."

Does everyone think Nintendo can't add additional gameplay features to the DS that could be fixed/added with, essentially, only a sort of "hardware cartridge" that contained additional RAM?

I mean even I can think up some different things that couldn't be added completely with that. And I'm pretty sure whoever designed the DS is looking at it now and wants to make it easier to use in terms of control. For example, the touch screen is an awesome idea, but for every 10 games it is used in, maybe 1-2 really make sense. Metroid works where, say, New Super Mario Bros feels tacked on.

I imagine that's the first thing someone wants to fix - a way to incorporate touch screen with traditional controls so that they work better with one another and/or can be used in great conjunction.

I also imagine the "book" idea of holding the DS (Hotel Dusk, Disney Meteos) might be extended. Having more games control that way is pretty novel approach, and strikes me as an idea that happened completely after the DS was made.

There might even be a way to design the DS such that several games could be played with one hand.

Anyway, those are the two main things I thought when I read this list. That I don't think the DS is unfinished (maybe the first one was designed poorly, yet I have held out on a Lite until now, since my gf appears to have killed my sweet Phattie), and that I think there's more tricks up Nintendo's sleeves that could be incorporated into a DS 2.

But I guess we'll see. If the damn thing sells the way it does and doesn't see much competition for a while (outside of a PSP2), Nintendo might try to let the current version live for another 4-5 years. I kinda hope that doesn't happen, because I'm pretty sure they could get one out with new stuff in 3 and continue the steamrolling.

niceguyshawne
03-23-2007, 11:32 AM
These are really great ideas for the next gen DS. As the poster above said, some of the upgrades weren't realistic at launch.

Vinny
03-23-2007, 11:37 AM
Those are definitely some interesting ideas... especially the one about drawing your own menu images and stuff. That'd be cool.

botticus
03-23-2007, 12:01 PM
I also imagine the "book" idea of holding the DS (Hotel Dusk, Disney Meteos) might be extended. Having more games control that way is pretty novel approach, and strikes me as an idea that happened completely after the DS was made.
I see what you didn't do there.

Apossum
03-23-2007, 12:02 PM
So the difference between hardcore Americans and weeaboos is the butt munching?


yes. the butt....munch.......ing.

Strell
03-23-2007, 12:10 PM
I see what you didn't do there.

Not intended at the time, but my mind is so amazing sometimes even I don't know what I am doing.

Reality's Fringe
03-23-2007, 01:40 PM
All those features are well and good, but they'd cost extra. If they can shove that shit into a DS and have the price remain at a mere $129, methinks my bowels would move in pure ecstasy.

wubb
03-23-2007, 04:17 PM
I think anyone that's dl'ed a demo wishes it had #1 implemented. Nintendo might not want to let you store a demo indefinitely even if they could physically allow you to do it. Hard to day I guess.

#7 is a good idea. Dawn of Sorrow has you write your save file name with the stylus (so it's like a hand signed/printed signature) which I thought was a very cool touch. Although I don't really get his point about avatars being awesome on the Wii but a bad idea for the DS.

Vegan
03-23-2007, 04:26 PM
When I first heard the description of the article before reading it, I thought, "Yeah, whatever, you know what they say about opinions," but the suggestions really are very good, and realistic.

FriskyTanuki
03-24-2007, 10:52 PM
These are more ideas for a new DS. Would anyone REALLY have considered a Virtual Console and fleshed out WiFi online gaming to be realistic features at the system's launch back in 2004?

You could say any system is half done when you look at it 3 years later. What a stupid article. The PSP is much more "half done" than the DS.
I think you misread it, as it's not about what the system should've had when it launched, but more of what it needs for the next iteration of the DS (sequel or DSL-like update).

spoo
03-24-2007, 11:09 PM
Wtf is up with those controls? Up isn't marked at all, down is marked with letters while left and right are arrows and then there are directions for the kick? Why would you want to kick in the other direction?

Any, on topic, those suggestions seem good, but I doubt things like that will happen until the next handheld. The best we can hope for is maybe a Flash cart that you can transfer VC games to. That would be awesome.
Have you ever played DD2 for the NES? The punches were always forward and the kicks were back. BTW DD2 is my favorite Double Dragon.

David85
03-24-2007, 11:42 PM
Yeah I agree with a lot of parts but I also agree with Puffa469, why change anything if they are still flying off the shelves?

Maybe in 2-3 years the DS 2 will come out and have that, there is no rush.

DQT
03-25-2007, 01:54 AM
I think the DS should have been designed like one of those Sidekick phones, where one screen covers the other for games that won't make use of the touch screen.

It would seem pretty pointless in my opinion to add backwards compatibility to Gameboy and Gameboy Color games though.