crystalklear64
03-27-2007, 12:37 AM
Guild Wars 2
Since the game is essentially starting with a clean slate, Arena Net decided to make some pretty substantive changes to the game.
First, and most importantly though, the game will remain subscription free.
This time around the game will have a persistence world, one still set in Tyria, but now hundreds of years after the events that took place in the original Guild Wars.
"The big new feature is a persistent world," Strain said. "I think Guild Wars has some very radical departures from typical role-playng. One of those was the instancing model.
As each of the campaigns was released we took greater and greater pains to do that.
On the other hand, there are things we missed out on, like the more organic type of community building where you wandering through the area and hook-up with other people."
"In Guild Wars 2 we wanted to have the best of both worlds. We are retaining the strengths of instanced areas, but we are also integrating a persistenced world. We are not making a World of Warcraft clone here, we are not trying to do what other MMOs have done."
http://kotaku.com/gaming/feature/feature-guild-wars-2-gw-expansion-unveiled-244666.php
Kinda upsetting for me. They will not be allowing the transference of characters to the next game, but it sounds like you can keep titles and unlocked stuff, including armor. All that time spent in GW1 isn't going to help me in GW2 as far as ingame stuff goes, but at least its a 1 or two away. Beta in 2008.
Since the game is essentially starting with a clean slate, Arena Net decided to make some pretty substantive changes to the game.
First, and most importantly though, the game will remain subscription free.
This time around the game will have a persistence world, one still set in Tyria, but now hundreds of years after the events that took place in the original Guild Wars.
"The big new feature is a persistent world," Strain said. "I think Guild Wars has some very radical departures from typical role-playng. One of those was the instancing model.
As each of the campaigns was released we took greater and greater pains to do that.
On the other hand, there are things we missed out on, like the more organic type of community building where you wandering through the area and hook-up with other people."
"In Guild Wars 2 we wanted to have the best of both worlds. We are retaining the strengths of instanced areas, but we are also integrating a persistenced world. We are not making a World of Warcraft clone here, we are not trying to do what other MMOs have done."
http://kotaku.com/gaming/feature/feature-guild-wars-2-gw-expansion-unveiled-244666.php
Kinda upsetting for me. They will not be allowing the transference of characters to the next game, but it sounds like you can keep titles and unlocked stuff, including armor. All that time spent in GW1 isn't going to help me in GW2 as far as ingame stuff goes, but at least its a 1 or two away. Beta in 2008.