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View Full Version : Which side is the problem on?


SilverPaw750
04-02-2007, 08:11 PM
Reading reviews of Cooking Mama: Cook Off got me thinking. Which side of the equation is the bad implementation of motion sensing on? While some games have great motion sensing, others are either badly implemented or it doesn't seem to even consider what you're actually inputting.

It doesn't seem that it's on the system side; Wario Ware is very accurate with its motion sensing, especially in the chauffer stance, which seems to exhibit how the Wii can detect tiny movements.

But then tons of games are coming out with controls that either are straight busted (Cooking Mama), or that seem to completely disregard what you're doing (Wii Bowling...?). Is this laziness/inexperience on the developers part? Or can the Wiimote not keep up when the movements get frantic?

I hope the motion implementation gets better as the system's life goes on...

botticus
04-02-2007, 08:26 PM
Somebody's been reading Joystiq... as has the rest of the internet, apparently. :lol:

It's a developer problem. Not laziness, just lack of understanding, or know-how. Personally, I don't know why people are having any problems with the motions in Cooking Mama, but that just goes to show you what the problem really is: people interpret things differently. I think some of the tools that developers/Nintendo have to work with (or will in the near future) will help with this - learning systems that save the developer from having to guess how each user will try to make different motions.

Sir_Fragalot
04-02-2007, 08:32 PM
Reading reviews of Cooking Mama: Cook Off got me thinking. Which side of the equation is the bad implementation of motion sensing on? While some games have great motion sensing, others are either badly implemented or it doesn't seem to even consider what you're actually inputting.

It doesn't seem that it's on the system side; Wario Ware is very accurate with its motion sensing, especially in the chauffer stance, which seems to exhibit how the Wii can detect tiny movements.

But then tons of games are coming out with controls that either are straight busted (Cooking Mama), or that seem to completely disregard what you're doing (Wii Bowling...?). Is this laziness/inexperience on the developers part? Or can the Wiimote not keep up when the movements get frantic?

I hope the motion implementation gets better as the system's life goes on... Well I mean warioware has great controlls except for the damn vacuum game, and zelda also has some good aiming and stuff. It's too early to tell though in my opinion, I mean the Wii has only been out for like what not even half a year and while this sounds like developers problems you can't say yet really because this is new technology and it takes awhile to get used to. Ask this question in a year or two then we should have a clear answer, because in my opinion it is still too damn early to tell.

bmulligan
04-02-2007, 09:12 PM
A year or TWO? No freaking way I or most people will put up with that crap. It shouldn't be too hard to concentrate on the control aspect since every developer has been making games for the Gamecube for the last 6 years already.

Game control is paramount. It comes before graphics, glitchiness, and content. If the freaking game doesn't control properly, on ANY console, it's toast. It pains me to hear that cooking mama controls suck. So do Super Monkey Balls, SSX, and SpongeBob, IMO. While Elebits, Excite truck, Zelda and Wario are much better, they aren't perfect. Even Wii Sports has occasional glitciness. 9 times out of ten a tennis swing registers fine, but when that tenth swing registers half a second too late and you lose another point, it's frustrating. There's no excuse for that. If the controls weren't perfect from a hardware standpoint it should never have left the drawingboard for production.

schuerm26
04-02-2007, 09:29 PM
A year or TWO? No freaking way I or most people will put up with that crap. It shouldn't be too hard to concentrate on the control aspect since every developer has been making games for the Gamecube for the last 6 years already.

Game control is paramount. It comes before graphics, glitchiness, and content. If the freaking game doesn't control properly, on ANY console, it's toast. It pains me to hear that cooking mama controls suck. So do Super Monkey Balls, SSX, and SpongeBob, IMO. While Elebits, Excite truck, Zelda and Wario are much better, they aren't perfect. Even Wii Sports has occasional glitciness. 9 times out of ten a tennis swing registers fine, but when that tenth swing registers half a second too late and you lose another point, it's frustrating. There's no excuse for that. If the controls weren't perfect from a hardware standpoint it should never have left the drawingboard for production.

My god, you people blow everything out of proportion. GO LOOK AT EVERY OTHER GAME SYSTEM!! Every game system has games with good control and bad control. Honestly, people find something to b***h about constantly. That being said, I haven't had any problems with any controls in any games.

What do you guys do when you come across a PS2 game with bad controls? You probably skip it. Do the same with the Wii if you don't want to play a game that doesn't have perfect control.

foltzie
04-02-2007, 09:31 PM
My god, you people blow everything out of proportion. GO LOOK AT EVERY OTHER GAME SYSTEM!! Every game system has games with good control and bad control. That being said, I haven't had any problems with any controls in any games.

I think this may end the thread.

Yes the Wii has new controlls, but already there are games that show care during the implementation process and games that dont. I dont see this as any different from any other system. Take a look at most FPS games, there is usually a stark devide between games with good controls and bad ones.

bmulligan
04-04-2007, 10:16 AM
Look, when I bought my PS2 there weas a shitty offering of games for the first 6-8 months. Except for Madden and SSX, there was nothing noteworthy for this next generation of gaming heaven. Ever play Eternal Ring? Fantavision? Yeah, they sucked along with 90% of all other launch window titles.

But it didn't take 2 years for better games to come down the pipeline. The Wii needs to have more quality soon or the bottom is going to drop out of the word-of-mouth marketing foundation and it will be abandoned just like the Gamecube was- by 3d parties and consumers.

I say 1 year is the cutoff date. If this christmas season doesn't realize the potential of the Wii, then it's doomed to clearance bins in 2008.

schuerm26
04-04-2007, 10:41 AM
But it didn't take 2 years for better games to come down the pipeline. The Wii needs to have more quality soon or the bottom is going to drop out of the word-of-mouth marketing foundation and it will be abandoned just like the Gamecube was- by 3d parties and consumers.



You do realize the system has been out now for almost half a year, and you still can't find it in stores? This thing isn't going anywhere. The installed base is already to big for 3rd parties not to take advantage of it.

bmulligan
04-04-2007, 09:21 PM
You do realize the system has been out now for almost half a year, and you still can't find it in stores? This thing isn't going anywhere. The installed base is already to big for 3rd parties not to take advantage of it.

Then why aren't they ?

I just said that my PS2 collected a lot of dust for the first 8 months of ownership untill the ball started rolling software wise. I've never regretted that $300 purchase in spite of the initial paltry game offerings.

All I'm saying the Wii has a few months left until the backlash really could begin. All that demand could dry up in a heartbeat and inventory could glut store shelves and Nintendo's wherehouse just like the Gamecube did. Nintendo seems to be the smartest of the big 3 so far and something tells me that they're smart enough to not repeat their past mistakes. But I still have my fingers crossed.

schuerm26
04-04-2007, 09:41 PM
Then why aren't they ?



As has been state many many times It takes TIME to get the games out.

Go look at the upcoming releases:

P of P Rival Swords
Super Paper Mario
Bust A Move Bash
Bionicle Heroes
Spider-Man 3
Heatseeker
Legend of The Dragon
The Dog Island

These are all listed by Gamespot as coming out within the next month (about the exact same amount as 360 has, maybe a couple more).

What do they have for the PS3 in that time frame? Spider-Man 3 and Fear

How about we just quit b**ching about games not coming out when there are actually quite a few in the pipeline and there are only going to be more as we go. If they aren't your taste, then so be it as not everything will be, but I think it's time to stop whining about the lack of releases when clearly they are starting to roll out at a more consistent rate.

You keep saying this "backlash" is going to begin, but how can it possibly begin in a few months, when people in all likelihood will still have a tough time even finding the system in a couple months.

As I have stated many times, the idea that CAG represents the general gaming public is so off the mark it is absurd.

rodeojones903
04-04-2007, 09:46 PM
As has been state many many times It takes TIME to get the games out.

Go look at the upcoming releases:

P of P Rival Swords
Super Paper Mario
Bust A Move Bash
Bionicle Heroes
Spider-Man 3
Heatseeker
Legend of The Dragon
The Dog Island

.

And Im willing to bet that only one of those is good.

schuerm26
04-04-2007, 09:47 PM
And Im willing to bet that only one of those is good.

As stated, if they aren't to your taste, so be it. I know you might be shocked but Nintendo doesn't cater everything to 1 certain taste. The broader spectrum is what they are aiming for.

rodeojones903
04-04-2007, 09:50 PM
As stated, if they aren't to your taste, so be it. I know you might be shocked but Nintendo doesn't cater everything to 1 certain taste. The broader spectrum is what they are aiming for.

Just because 50 cent bulletproof was marketed for the broader spectrum doesnt mean it didnt suck. Previews of Spiderman 3 show that the controllers are very hit and miss with it leaning more towards the miss side just like MUA. Same goes for prince of persia. IGN's review told people to just go buy the GC version instead.

Also, its not what Nintendo is catering too since they only make one of those titles.

schuerm26
04-04-2007, 09:53 PM
Just because 50 cent bulletproof was marketed for the broader spectrum. Previews of Spiderman 3 show that the controllers are very hit and miss with it leaning more towards the miss side just like MUA.

Also, its not what Nintendo is catering too since they only make one of those titles.

Their system as a whole. They don't want to cater to 1 taste in games, they want a broad spectrum.

As I also stated before. There are good games and bad games on every system. There are good controls and bad controls on every system. I don't know why you got on this point of games sucking, that isn't what I was talking about. I have no idea if those games on that list are going to be good, but neither do you. The point is, for all the bitching about the lack of games, the Wii has the most coming out in the next month for any of the 3 systems. That's a pretty good start only 6 months in.

rodeojones903
04-04-2007, 09:59 PM
Their system as a whole. They don't want to cater to 1 taste in games, they want a broad spectrum.

As I also stated before. There are good games and bad games on every system. There are good controls and bad controls on every system. I don't know why you got on this point of games sucking, that isn't what I was talking about. I have no idea if those games on that list are going to be good, but neither do you. The point is, for all the bitching about the lack of games, the Wii has the most coming out in the next month for any of the 3 systems. That's a pretty good start only 6 months in.

It may have more releases, but they are mainly PS2/PSP ports. :cry: I just want original wii games that actually take advantage of the controls, and so far it seems only Nintendo titles are going to do so which upsets me. I want Spiderman 3 for the wii to be fucking awesome. It would be so badass to have great swing mechanics, fighting, and web shooting but so far it doesnt look that way.

schuerm26
04-04-2007, 10:10 PM
It may have more releases, but they are mainly PS2/PSP ports. :cry: I just want original wii games that actually take advantage of the controls, and so far it seems only Nintendo titles are going to do so which upsets me. I want Spiderman 3 for the wii to be fucking awesome. It would be so badass to have great swing mechanics, fighting, and web shooting but so far it doesnt look that way.

We are 6 months in to the system. I guess I just have a different outlook than you.

botticus
04-04-2007, 11:51 PM
Here I was hearing good things about Spiderman, guess I'll have to look into that more. Shooting webs from each hand with remote and nunchuk, etc.

schuerm26
04-05-2007, 12:25 AM
http://www.gamespot.com/wii/action/spiderman3/news.html?sid=6168556&tag=topslot;title;4&om_act=convert&om_clk=topslot

"
In addition to all that, the game puts a new twist on Spidey's webswinging by letting you physically spin his web lines. If you hold down the B button and flick the remote forward, you cast a line at the nearest building and start to swing. Releasing B will make Spidey release his web. You can choose to shoot another with the remote, or hold the Z button on the Nunchuk and flick it to send out a line from Spidey's other hand. Insane? Sort of. Do you look goofy? Yes, a little. Is it fun? Kinda. The mechanic is a little tough to get a handle on initially, especially if you want to go all pro and do the dual-hand webswinging, but it seems like it could be cool once you pick it up. "

"
Based on what we've seen so far, Spider-Man 3 on the Wii is shaping up to be a unique Spider-Man experience. Though the game's structure is familiar, the mechanics and character progression should keep it interesting. We're cautiously optimistic about the Wii control scheme. It seemed cool from what we played, but we wanted more time to get a proper feel for it to be sure it holds up over the long haul of the game. Spider-Man 3 is slated to ship in time with the film this May. "

dtcarson
04-05-2007, 12:34 AM
Didnt' some third parties just recently get dev kits? Also, many companies are probably used to churning out sequels that build just enough on the previous game to warrant full markup, and sell enough to make it worthwhile--the Wii, offering entirely new control scheme/mechanics, would require time if not money to learn to use in a game, and some companies probably stayed out until they saw the sales figures and that there is a market.
Once more companies admit to themselves Wii is a market worth aiming for, and they have some time to learn the dev, I fully expect more, better third-party games with better control.
Plus, hasn't Nintendo always driven novelty and quality in their hardware and games? I don't mind them being the leader of the pack, if that will get other developers off their duff.

I'll admit, I don't like the "Oh, Wii is selling, let's spend a week porting this PS2/Xbox game over and make it so, um, you wiggle the stick to reload" type of porting. The same game, programmed to take advantage of each console's strengths, I have no problem with.

Hasn't *every* launch, at least the first 3-6 months, been underwhelming with respect to games, once you get past the 'ooh! new console!' novelty of it?
And we're actually only four months in, aren't we?

Spiderman webslinging: that sounds...interesting....