dpatel
04-26-2007, 01:42 AM
According to the site, the following SCEE studios, responsible for some of Sony's biggest internally developed franchises. Killzone developer Guerilla looks to have escaped the cost cutting axe.
* Sony Liverpool - where WipeOut and F1 are produced - lost over 50 employees. Sony QA for European titles is also largely based at Sony Liverpool.
* Sony Cambridge (Primal, Medieval, 24) lost about 20 people, almost a full quarter of their staff.
* The Sony London studios also let go of over 50 employees. It handles various projects such as HOME, The Getaway, EyeToy, SingStar as well as various R&D and support departments.
* 30 staff across Sony Territories, mostly in sales, marketing and PR in various countries were dismissed as well.
http://kotaku.com/gaming/sony/sony-europe-job-cuts-numbered-detailed-delivered-255333.php
I seriously hope they are not putting all their faith in Killzone. Yea, the trailer wow'd everyone, but the game wasn't that huge of a franchise to begin with. Sony has much better first party games than this. That E305 trailer was a mistake, as it is giving everyone unrealistic expectations for a franchise that was just above average.
It's possible they just want something to push visual boundaries. While the first Killzone wasn't amazing, it produced some of the best graphics the PS2 had seen, so I wouldn't be surprised if the team did it again.
* Sony Liverpool - where WipeOut and F1 are produced - lost over 50 employees. Sony QA for European titles is also largely based at Sony Liverpool.
* Sony Cambridge (Primal, Medieval, 24) lost about 20 people, almost a full quarter of their staff.
* The Sony London studios also let go of over 50 employees. It handles various projects such as HOME, The Getaway, EyeToy, SingStar as well as various R&D and support departments.
* 30 staff across Sony Territories, mostly in sales, marketing and PR in various countries were dismissed as well.
http://kotaku.com/gaming/sony/sony-europe-job-cuts-numbered-detailed-delivered-255333.php
I seriously hope they are not putting all their faith in Killzone. Yea, the trailer wow'd everyone, but the game wasn't that huge of a franchise to begin with. Sony has much better first party games than this. That E305 trailer was a mistake, as it is giving everyone unrealistic expectations for a franchise that was just above average.
It's possible they just want something to push visual boundaries. While the first Killzone wasn't amazing, it produced some of the best graphics the PS2 had seen, so I wouldn't be surprised if the team did it again.