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View Full Version : SEGA Rally Revo - Demo Up On XBLM Now


LinkinPrime
06-22-2007, 07:32 PM
Quoting the press release:


As well as learning the race tracks to gain split-second advantages, players will start to see, hear and feel nuances in taking one racing line or another. For example, players might see a contour made by another car through some gravel, which if they follow will help them gain speed, whereas if they take a fresh route through the gravel it could potentially slow them down. It's these gameplay elements that give extra depth, is what players expect from a next-gen console and is something no game has done before.

HOW DOES IT WORK?
Most games use a 1 metre polygon grid to drive upon, but that was never going to work for the level of details aimed for in SEGA Rally. Because of this, the entire drivable surface of every track within SEGA Rally is modelled at the massively high detail of 6 centimetres for every single polygon - that's 17 times more detail and means that each tyre of each Rally car interacts with up to 12 polygons at any time. Importantly, the physics engine powering SEGA Rally also runs the detail at a high frame-rate, reacting to every bump in the highly detailed scenery. For every surface, there are a number of characteristics - in addition to the normal static and dynamic slip components SEGA Racing Studio has modelled wear rate and how ruts form for every polygon, how the friction changes as players dig down into the surface, and the profile of the debris which tyres leave as they churn each surface up. SEGA Racing Studio are even able to model the higher grip levels expected on tarmac as traffic lays down rubber - and that means real live racing lines forming that can and must be reacted to as in a real race.

http://youtube.com/watch?v=829vN07uaDc http://youtube.com/watch?v=U-08OughdyQ http://www.youtube.com/watch?v=uoaCTpd6lyg

http://img529.imageshack.us/img529/9151/10260004rz3.th.jpg (http://img529.imageshack.us/img529/9151/10260004rz3.jpg) http://img529.imageshack.us/img529/8739/10260006bz6.th.jpg (http://img529.imageshack.us/img529/8739/10260006bz6.jpg) http://img529.imageshack.us/img529/7646/10260002iq2.th.jpg (http://img529.imageshack.us/img529/7646/10260002iq2.jpg) http://img182.imageshack.us/img182/9598/102600033rk6.th.jpg (http://img182.imageshack.us/img182/9598/102600033rk6.jpg)http://img529.imageshack.us/img529/4543/10260001sr3.th.jpg (http://img529.imageshack.us/img529/4543/10260001sr3.jpg)
http://xboxyde.com/news_4485_en.html

DiRT who? :-s

Monsta Mack
06-22-2007, 07:42 PM
Two rally games in a year. Bliss.

toper
06-22-2007, 07:43 PM
DiRT who? :-s




But DiRT's out NOW! :)

maccabee72
06-22-2007, 08:09 PM
Two rally games in a year. Bliss.

My thoughts exactly:D

I think sega rally on the Dreamcast was my least favorite rally game ever. So far, I have much higher hopes for this one.....

LinkinPrime
06-22-2007, 09:03 PM
Uploaded some vids. Check the OP.

SynGamer
06-22-2007, 09:21 PM
But DiRT's out NOW! :)

And it has an amazing damage system...not sure about SRR yet when it comes to damage, but it's probably a sure thing when it comes to online...we'll see.

maccabee72
06-22-2007, 10:37 PM
Thanks Linkin...hard to make out the graphics due to graininess of the videos, but from what I can tell it doesn't look like the environments will be as nice as DIRT's, but still hard to tell...and is the handling that loose as seen in the 3rd video or just a terrible driver?

LinkinPrime
09-17-2007, 11:49 AM
Demo: SEGA Rally (http://majornelson.com/archive/2007/09/17/demo-sega-rally.aspx)
Price: Free
Availability: Not available in Japan
Dash Text: [ESRB: E (Everyone)] Experience the unique mix of fun, bumper-to-bumper racing and next gen technology in this single player demo. Download the demo.
Size: 691.82 MB

H-Town Info
09-17-2007, 11:50 AM
sweet, time to race with MS wheel

Halo05
09-17-2007, 12:04 PM
Nice, here's hoping it's better than the fairly dismal Sega Rally 2006 from (duh) last year.

Sarang01
09-17-2007, 12:32 PM
I'm hoping this is good as I liked the first "Sega Rally". Linkin do you get paid displaying that stuff in your avatar? I'm a fan of "Burn Notice" and wouldn't mind advertising for it if I got paid.

velvet396
09-17-2007, 05:06 PM
glares at empty spot on entertainment center with 360 hookups just laying there, awaiting its repair...

gkrykewy
09-17-2007, 08:56 PM
Just played this for two hours straight. As an old Sega Rally fan (loved the Saturn version, and played SR2 on my import Dreamcast to death), I want to say that it's awesome. Even despite the 30 FPS, graphics are AWESOME in the style of a classic arcade racer. Sharp textures, gorgeous, over-the-top colors. If, like me, you think RR6 and/or 7 are two of the best looking games this gen (some people, I know, decry those as being "xbox 1 games in high res"), you'll love this as well. Track deformation looks and behaves phenominally. Splashing mud effects look awesome. Wow, really into this.

FYI, I'm using the bumper view, automatic transmission, the Impreza, and just using the triggers for break/accel. No handbreak necessary, and it feels like SR2! Woo. For some reason, the handling is shite in the outside-car views, but is great in-car.

SynGamer
09-17-2007, 09:01 PM
There's still a very solid invisible wall though, and it takes the fun out when you hit it. I should be able to go off track by at least 5 feet, hit a few rocks/shrubs. Other than that, good graphics, great track deformation.

Professor Oreo
09-17-2007, 09:03 PM
PLayed the demo and I'm completely underwhelmed. The graphics are nice and the rumble sensation when traveleing over different terrain is great, but the control in general is a bit too floaty. You'll notice that if you just tap the stick to the right it'll continue to swerve right until you actively correct it back to the left. It's very odd and counter-intuitive. It really feels like you're racing on ice the entire time instead of dirt or asphalt.

I'll pass on this one...

gkrykewy
09-17-2007, 09:10 PM
There's still a very solid invisible wall though, and it takes the fun out when you hit it. I should be able to go off track by at least 5 feet, hit a few rocks/shrubs. Other than that, good graphics, great track deformation.

I agree to an extent, but I do like being able to hit a fence and carry it with me for a few seconds.

mtxbass1
09-17-2007, 09:12 PM
We don't need two threads on this.
http://www.cheapassgamer.com/forums/showthread.php?t=142220

gkrykewy
09-17-2007, 09:24 PM
We don't need two threads on this.
http://www.cheapassgamer.com/forums/showthread.php?t=142220

I say boo. That one wasn't even on the front page when i posted mine, and is much less joyful.

LinkinPrime
09-17-2007, 10:11 PM
I say boo. That one wasn't even on the front page when i posted mine, and is much less joyful.

I posted this morning sometime after 7am PT and you posted a couple hours ago...

Merged threads.

gkrykewy
09-17-2007, 10:29 PM
I posted this morning sometime after 7am PT and you posted a couple hours ago...

Merged threads.

Thanks for merging.

maccabee72
09-17-2007, 11:00 PM
Downloaded the demo and played a few games and I think I'm in agreement with Professor Oreo's assessment above. The graphics were better than I expected, but after playing through DiRT, there is still no comparison IMO. The track deformation is great, especially with the rumble and I like the sense of speed, but I don't know if I'm going to be able to get used to the floaty controls on this one.

Malik112099
09-17-2007, 11:19 PM
it is ridge racer offroad...i am very dissappointed.....the graphics are nice but car damage is needed and the invisible walls are annoying.....the track deformation seems to be more gimmick than annything else....the ruts need to be deeper so that the car gets pulled into them rather than just drive over them and rumble my controlle a little bit.....i was hoping the mud that used to be in the ruts would get displaced so there would be peeks and valleys in the mud but it just dissappears.......i was hoping for so much more out of this title

CouRageouS
09-17-2007, 11:41 PM
Ridge Racer I can actually control. I'm not sure if the floaty steering is due to me not matching up the drift/street option to the track correctly or what, but I lost patience before wanting to figure it out. Looks nice though.

Chuplayer
09-18-2007, 10:43 AM
PUBLIC SERVICE ANNOUNCEMENT.

Put your camera in either bumper or in-car view. The control will improve instantly.

gkrykewy
09-18-2007, 05:31 PM
Ridge Racer I can actually control. I'm not sure if the floaty steering is due to me not matching up the drift/street option to the track correctly or what, but I lost patience before wanting to figure it out. Looks nice though.

Yeah, the controls in the behind-car views are broken. See post above.