View Full Version : New ScummVM release supports Sierra adventures!!!
Tybee
06-22-2007, 09:41 PM
Can't believe there isn't a thread about this...
First, let's be clear: LucasArts adventures pwn Sierra. That said, I'd love to go back and revisit some of the golden age Sierra adventures. Version X.O.X. of SCUMM VM, the wonderful adventure game pseudo-emulator, makes this possible. Of course, you'll need copies of the original games, but this will make sure they work on modern computers (and other platforms).
Supported Sierra games:
The Black Cauldron
Gold Rush!
King's Quest I
King's Quest II
King's Quest III
King's Quest IV
Leisure Suit Larry in the Land of the Lounge Lizards
Mixed-Up Mother Goose
Manhunter 1: New York
Manhunter 2: San Francisco
Police Quest I: In Pursuit of the Death Angel
Space Quest I: The Sarien Encounter
Space Quest II: Vohaul's Revenge
Hopefully this functionality will be added to ScummVM DS shortly.
http://scummvm.org/
ITDEFX
06-22-2007, 09:44 PM
Can't believe there isn't a thread about this...
First, let's be clear: LucasArts adventures pwn Sierra. That said, I'd love to go back and revisit some of the golden age Sierra adventures. Version X.O.X. of SCUMM VM, the wonderful adventure game pseudo-emulator, makes this possible. Of course, you'll need copies of the orginal games, but this will make sure they work on modern computers (and other platforms).
Supported Sierra games:
The Black Cauldron
Gold Rush!
King's Quest I
King's Quest II
King's Quest III
King's Quest IV
Leisure Suit Larry in the Land of the Lounge Lizards
Mixed-Up Mother Goose
Manhunter 1: New York
Manhunter 2: San Francisco
Police Quest I: In Pursuit of the Death Angel
Space Quest I: The Sarien Encounter
Space Quest II: Vohaul's Revenge
Hopefully this functionality will be added to ScummVM DS shortly.
http://scummvm.org/
there has already been a collection release for KQ, Leisure Suit Larry, and SQ.
CoffeeEdge
06-22-2007, 09:49 PM
there has already been a collection release for KQ, Leisure Suit Larry, and SQ.
Yeah, but I doubt running them is as convenient as running them with SCUMMVM. And furthermore, SCUMMVM can be used to play original copies of the games on modern machines.
Anyways, pretty cool, but I wish it ran Quest for Glory. I suppose that's for later.
RollingSkull
06-22-2007, 10:10 PM
Oh... ... ah... ... ... if I move... I'll have an orgasm right now, I swear to God.
QFG4 on ScummVM!!!!&@()#@$%^()&@%
EDIT: The POTENTIAL for, I mean to say...
Zoglog
06-22-2007, 10:26 PM
First, let's be clear: LucasArts adventures pwn Sierra.
False.
And couldn't you just use DosBox?
Tybee
06-22-2007, 10:54 PM
there has already been a collection release for KQ, Leisure Suit Larry, and SQ.
Yes, but good luck running them on most computers.
That collection + Scumm VM = :)
Tybee
06-22-2007, 10:55 PM
False.
And couldn't you just use DosBox?
Try it and let me know how it works out for you.
I'll wait. ;)
Photomotoz
06-23-2007, 04:03 AM
First, let's be clear: LucasArts adventures pwn Sierra.
Hey, yeah you. STFU
It's cool though, I like them both very much. Enjoy the best of both worlds, there is no need to hate on one.
Anyhoo, I need Quest For Glory support as well. I have the anthology but there is a part in the remake of QFG1 that always crashes and it is late in the game too. And if I can't transfer my character I never want to play the series. There are also some issues in QFG3.
Photomotoz
06-23-2007, 04:06 AM
Yes, but good luck running them on most computers.
That collection + Scumm VM = :)
The collections come with a program that allows you to play them in XP.
Photomotoz
06-23-2007, 04:07 AM
Try it and let me know how it works out for you.
I'll wait. ;)
And a third post, yeah Dosbox totally sucks. For me it works for very few games.
yukine
06-23-2007, 08:06 AM
Awesome, I love me some old adventure games via ScummVM. I've got some catching up to do, I haven't played any of the classic Sierra adventure games. What should I start with?
Tybee
06-23-2007, 11:53 AM
Awesome, I love me some old adventure games via ScummVM. I've got some catching up to do, I haven't played any of the classic Sierra adventure games. What should I start with?
Leisure Suit Larry is always a good place to start. ;) But they've all got their charms. I liked the King's Quest and Space Quest series, but my favorites were actually Gold Rush! and the two Manhunter games.
Just be aware that in Sierra games, you can and will die or lose because you failed to get a certain item or complete a certain task. It doesn't happen a lot, but it happens, and if you haven't saved recently, you will be PISSED.
yukine
06-23-2007, 12:03 PM
Leisure Suit Larry is always a good place to start. ;) But they've all got their charms. I liked the King's Quest and Space Quest series, but my favorites were actually Gold Rush! and the two Manhunter games.
Just be aware that in Sierra games, you can and will die or lose because you failed to get a certain item or complete a certain task. It doesn't happen a lot, but it happens, and if you haven't saved recently, you will be PISSED.
Haha, alright. Good looking out, that's a bit different than what LucasArts does in their games.
RollingSkull
06-23-2007, 02:14 PM
Oh, yeah, Lucasarts does pwn Sierra adventure games. But I think you all know what I'm a fanboy of.
The problem is that QFG4 was pretty damn buggy, and the version I have has a very complex series of patches to get it to run. Completely worth it. I don't know how, or if, ScummVM is going to do this.
Photomotoz
06-23-2007, 06:35 PM
The problem is that QFG4 was pretty damn buggy, and the version I have has a very complex series of patches to get it to run. Completely worth it. I don't know how, or if, ScummVM is going to do this.
The version I have, which came on a CD worked perfectly fine last time I tried it. Maybe you can find an updated version somewhere, since you own it.
Strell
06-23-2007, 06:45 PM
Lucasarts pwning Sierra is not up for debate, it's a fact motherf*ckers. But Sierra's are still very good.
Sierra's are like having the best steak of your life. Lucasarts's are like having the best steak of your life while getting blown by a high class whore. The whole time I'm eating that steak, I'd like to be pleasured by a whore, so Lucasarts wins.
As to the announcement itself:
YES.
YES.
OH GOD YES.
Roufuss
06-23-2007, 07:16 PM
The collections come with a program that allows you to play them in XP.
That program is Dosbox, actually, which is ironic since your post right after this one says it sucks ;)
Zoglog
06-23-2007, 08:02 PM
Lucasarts pwning Sierra is not up for debate, it's a fact motherf*ckers. But Sierra's are still very good.
Sierra's are like having the best steak of your life. Lucasarts's are like having the best steak of your life while getting blown by a high class whore. The whole time I'm eating that steak, I'd like to be pleasured by a whore, so Lucasarts wins.
As to the announcement itself:
YES.
YES.
OH GOD YES.
gamefaqs invades again
PenguinMaster
06-23-2007, 08:08 PM
Hopefully this functionality will be added to ScummVM DS shortly.
You really want to play games that require constant typing on the DS?
I'm a big fan of ScummVM and the SCI Sierra games. But frankly all of the AGI Sierra games that just became supported suck, and 6 of them have superior remakes (either official or fan-made).
Tybee
06-23-2007, 10:43 PM
You really want to play games that require constant typing on the DS?
I'm a big fan of ScummVM and the SCI Sierra games. But frankly all of the AGI Sierra games that just became supported suck, and 6 of them have superior remakes (either official or fan-made).
Since you bring it up...
From the Scumm VM X.0.X documentation:
3.15) Sierra AGI games Predictive Input Dialog notes:
----- -----------------------------------------------
The Predictive Input Dialog is a ScummVM aid for running AGI engines games
(which notoriously require command line input) on devices with limited keyboard
support. In these situations since typing with emulated keyboards is quite
tedious, commands can be entered quickly and easily via the Predictive Input
Dialog.
In order to enable predictive input in AGI games, you need to copy the pred.dic
file in the ScummVM extras folder or the folder of the game you wish to play.
This dictionary has been created by parsing through all known AGI games and
contains the maximum set of common words.
If the dictionary is detected, the Predictive Input Dialog is displayed either
when you click on the command line area (wherever keyboard input is required,
even in dialog boxes), or in some ports by pressing a designated hot key.
The predictive input dialog operates in three modes, switchable by the
(*)Pre/123/Abc button. The primary input method is the predictive mode (Pre)
which resembles the way "fast typing" is performed at phones. The alphabet is
divided into 9 sets which naturally map to the 9 number keys of the numeric
keypad (0 is space). To type in a word, you press once the number of the set
which contains the letter of the word you intend to type, then move on to the
next. For example, to type the command 'look', you should press 5665. As you
gradually type the intended word's numeric code, the dictionary is accessed for
known words matching your input up to that point. As you press more keys, the
prediction converges to the correct word. This is why the printed word may
change dramatically between key presses. There exist situations though where
more than one words share the same numeric representation. For example the
words 'quit' and 'suit' map to the same number, namely 7848. In these cases the
(#)next button lights up. By pressing it, you can cycle through the list of
words sharing the same code and finally accept the correct one by pressing
(0)space or the Ok button.
The second input method (123) is the numeric input: Each key you press is
entered verbatim as a number.
The third input method (Abc) is the Multi-tap Alpha input mode. This mode is
intended for entering free text, without assistance from the dictionary scheme
of predictive (Pre) mode. The text is entered one letter at the time. For each
letter first press the number of the set which contains the letter you want,
then use the (#)next button to cycle through the letters and repeat with
another number. For example, to enter the word 'look' you must press the
following: 5##6##6##5#
The dialog is fully usable with the mouse, but a few provisions have been made
in some ScummVM ports to make its use more comfortable by naturally mapping the
functionality to the numeric keypad. Also, the dialog's buttons can be
navigated with the arrow and the enter keys.
RollingSkull
06-23-2007, 11:36 PM
The version I have, which came on a CD worked perfectly fine last time I tried it. Maybe you can find an updated version somewhere, since you own it.
Worked perfectly, you say?
Well, the biggest and probably only major glitch was the slippery slope after exiting the cave at the start of the game. The rest are timing issues that make certain things broken on modern PCs (The Antwerp Maze in Dr. Cranium's lair.).
Strell
06-24-2007, 01:13 AM
gamefaqs invades again
Well I am sorry I had to mention your mom in my post. Just be happy I called her high class.
MarioColbert
06-24-2007, 01:45 AM
I guess I am the only one here that figured DosBox out, then? I am in love with that program, and to be honest prefer it to ScummVM, though not by much. ScummVM has one "nice" feature in supporting mp3-encoded CD themes, which is great if your CD is scratched up, or you don't have it at all. Still, though, when it comes to playing old games that are not covered in ScummVM, DosBox does it all justice.
I grew up with Sierra games, and I have a pretty huge nostalgic attachement to Space Quests and Leisure Suit Larry. Ditto for the first two Monkey Islands and Loom, though. And DOTT. And Zak McKracken.
It's very nice to see those games continue to be played. A lot of them are quite ingenius with how much was done with so little. Perhaps some younger people who weren't all about those games could peep this stuff, to see both kids' and adults' games done right. So, good news!
Last but not least, I have fingers crossed for ScummVM support of the first two Discworld games. Lovely book series, and excellent adventures (unless you hate in-game dialogue, or british humor - stay the f. away if that is the case.)
Photomotoz
06-26-2007, 04:55 AM
Worked perfectly, you say?
Well, the biggest and probably only major glitch was the slippery slope after exiting the cave at the start of the game. The rest are timing issues that make certain things broken on modern PCs (The Antwerp Maze in Dr. Cranium's lair.).
Hmmm, I do remember that glitch with the slope now that you mention it. But I think that only came up in the copy that came with the QFG Anthology, this is the QFG collection that came out several years ago. I think this is so becuase everytime I would install QFG4 I would use the CD version and not the one that came with the others.
And yes, you are right about the Antwerp maze. I still think that there are issues with that in the version I am talking about. But I still recall completing the maze in some manner with out using anything like DOSbox or anything. The biggest timing issue was that sometimes the game would go slow then fast again. That is the problem I encoutner most of the time. But the reason I said the game worked fine was becuase I was able to beat it without any other programs. I think I might have fooled around with the compatability settings but that is it.
And on a sife note for this thread, do any of you guys know how these games and/or ScummVM work in Vista? I plan on upgrading soon and I hope it is not more trouble than XP.
And one more question, what ever happened to QFG5? I read some thing about it a long time ago and it was supposed to be in 3D. Did it ever come out? And could you port you character into it? And is it in the new collection?
Photomotoz
06-26-2007, 04:59 AM
This thread isn't going anywhere really so I will ask this, how good is Loom? I got it lying about but I never got into it I played about halfhour and memorizing the tunes got boring fast. Am I missing out or it is not as good as I think it is?
Photomotoz
06-26-2007, 05:01 AM
I gotta condense my posts into one but whatever.
That program is Dosbox, actually, which is ironic since your post right after this one says it sucks ;)
Say what? Does it atleast have nice interface with preset paramters and what not? Becuase bundling a bare program with the games sound horrible.
Strell
06-26-2007, 05:07 AM
Loom is...hmmm.
Of all the adventure games I've played, I'd call Loom the most abstract. A lot of staples of the genre aren't there - inventory, for example. The puzzles are ingenius, but some of them require some very out-of-the-box thinking.
The voice work in the game is - imo - some of the best I've ever heard. Period. I remember reading reviews saying it was only so-so, but after the recent trend in gaming to have crappy voices all around, I can safely say it is top notch.
As for the game itself, it's very short. You could finish it in one night - even on your first run - pretty easily. We're talking rivals-Full-Throttle-for-shortness length here.
It's not nearly as humorous as other Lucasarts games, but the music is beautiful.
The story is quite strong. You don't spend much time with characters, but there are a few that generate great emotion very quickly and potently.
If all of this is taken into consideration, it's an excellent game. HOWEVER - and this is a big one - the problem with Loom is simple. It was planned as a trilogy, and as such, when you finally finish it, you're left thinking "That's it?" Without spoiling, let's just say you leave some huge strings unstrung and frayed, and it's a real kick in the teeth to think we'll never get proper sequels to help finish telling the story. I believe the designer got really upset with the poor sales (I forget his name, and I'll have to look it up later, to stave off indignation from others 'round here.)
I'll put it like this. You could finish it very quickly such that it warrants being played, and the overall sense of artistic attention really does need to be experienced. It's not going to make you laugh much, and the game ends without resolution, but it really is a remarkable game. The story elements and the universe itself feel very alive and highly original, so I'd say to play it.
MarioColbert
06-26-2007, 09:54 AM
...let's just say you leave some huge strings unstrung and frayed...
Oh, how clever you are. Hardy har har!
Strell's dead on with Loom, except I played it as a kid, and beat it all on my own. Look, you're a weaver in the land of great guilds and you enchant objects around you with music. If that sounds like it's not your thing, pass it right by. I figure most people should be unable to enjoy Loom and Zak McKracken, but every damn time you people prove me wrong.
Photomotoz
06-26-2007, 02:14 PM
Ugh, this sucks. So I started playing Loom and I got pretty far until I got stuck. It seems that I missed the healing draft and not I can't heal Rusty and I have to begin all over since I saved right there. I thought I got the draft becuase I wrote down the colors Fleece was making, since the correspond to the keys. And it seems that either I was wrong, which I doubt or that it did not count since I found in a walkthrough that you gotta click on the sheep. Also, I had to check a walkthrough becuase I was confused at what to do and I discovered that you could play the drafts backwards, they really should have explained that to you, it would have helped so much to know it.
Oh and one more thing, I have a sound issue. Everytime the keys play on the staff or that noise plays; all the dialogue that follows is blanked out. Any idea how I can solve this? I have the CD version and I just ran it off the disc. Other than that the game works great.
hxhawkeye
06-26-2007, 02:31 PM
And one more question, what ever happened to QFG5? I read some thing about it a long time ago and it was supposed to be in 3D. Did it ever come out? And could you port you character into it? And is it in the new collection?
Quest For Glory V: Dragon Fire. It came out, it was pseudo-3D (used dithering backgrounds), and you could import your character.
The game was pretty good, though not Shadows of Darkness good. It tied up many loose ends and ended the series fairly well. Lots of references to the earlier games for fans.
Worth a playthrough, but honestly probably the least enjoyable of the series. Side note: Lori Cole (one of the creators) told me they actually cut Punny Bones from the game because so many people hated him in Shadows of Darkness. Those people are idiots.
Photomotoz
06-26-2007, 02:36 PM
Quest For Glory V: Dragon Fire. It came out, it was pseudo-3D (used dithering backgrounds), and you could import your character.
The game was pretty good, though not Shadows of Darkness good. It tied up many loose ends and ended the series fairly well. Lots of references to the earlier games for fans.
Worth a playthrough, but honestly probably the least enjoyable of the series. Side note: Lori Cole (one of the creators) told me they actually cut Punny Bones from the game because so many people hated him in Shadows of Darkness. Those people are idiots.
Guess I will try and track it down some time.
I loved to hate him.
Photomotoz
06-26-2007, 02:52 PM
I am all over this dang thread. I was on Wikipedia reading up on QFG5 and I found links to this : http://www.geocities.com/belzorash/
These patches should help running many old Sierra games.
Tybee
06-26-2007, 03:04 PM
This thread isn't going anywhere really so I will ask this, how good is Loom? I got it lying about but I never got into it I played about halfhour and memorizing the tunes got boring fast. Am I missing out or it is not as good as I think it is?
I think Stell hit all the high points. IMO, Loom is somewhat underrated. It's certainly worth a play through, especially if you can get a hold of the CD version, which includes full voice (and also includes a 30-minute audio drama on a separate disc). The music/spell element is well implemented, and I like the art. Story's decent, but dosen't feel as epic as it clearly wants to be.
They were working on two sequels titled Forge and The Fold at one time (there are 3 or 4 screenshots floating around the Interwebs), and I really wish they had come out. Loom was a good IP.
Details on the sequels courtesy of Wikipedia (contains some spoilers if you haven't played Loom):
Originally, Loom was to be the first game of a trilogy. Aside from the "cliffhanger" ending, the game contained several other hints pointing toward a sequel - for example, one of the "scrying spheres" the player can find shows a scene of a volcanic eruption, which does not occur in the game, but can be caused by Temblor, one of the several unused spells listed in The Book of Patterns. The two sequels planned were titled Forge and The Fold, starring Bobbin's friends Rusty Nailbender and Fleece Firmflanks. These sequels would wrap up open plot-threads and bring closure to the open ending of the original game, with Chaos eventually being defeated. However, Loom's original development team were now all working on other projects, and as Lucasfilm Games was a small company at that time, no one else could be found to do it; and so, they were cancelled. In a letter to a the fan-made Loom sequel Chaos, Brian Moriarty detailed the following regarding his intended sequels:
“Loom was conceived as the first game of a fantasy trilogy. The second game, Forge, would follow the adventures of Rusty Nailbender as he tried to regain control of the Forge, which was hijacked by Chaos in the first game. Bobbin was going to appear every now and then (as a swan) to offer help and advice, kind of like Obi-Wan Kenobi in Empire [The Empire Strikes Back] and Jedi [Return of the Jedi]. At the end of Forge, Rusty drives Chaos out of the Forge, but not before the gentle land of the Shepherds is conquered and nearly destroyed in a terrible battle. (The floating Forge ends up falling directly onto the Shepherds' pastures.)
The third game, The Fold, followed the adventures of Fleece Firmflanks, who teams up with Rusty to resist the evil forces that are camping in the Shepherds' territory. Bobbin again offers occasional help and advice. At the climax of the game, Bobbin, Bobbin's mother and Hetchel return to Earth along with the entire Guild of Weavers, and all of the other Guilds join for a final challenge to Chaos. Working together for the first time, their combined magic banishes Chaos back into the Void, and the healing of the world can begin. Rusty and Fleece get married, and Bobbin becomes the head of the Guild of Weavers.
Contrary to popular belief, the Loom sequels were not abandoned because Loom didn't sell well. Loom has sold more than half a million copies in various formats since it was published in 1990. The reason the sequels weren't made is because I decided I wanted to work on other things, and nobody else wanted to do them, either.”
MarioColbert
06-27-2007, 04:01 PM
Ugh, this sucks. So I started playing Loom and I got pretty far until I got stuck. It seems that I missed the healing draft and not I can't heal Rusty and I have to begin all over since I saved right there. I thought I got the draft becuase I wrote down the colors Fleece was making, since the correspond to the keys. And it seems that either I was wrong, which I doubt or that it did not count since I found in a walkthrough that you gotta click on the sheep. Also, I had to check a walkthrough becuase I was confused at what to do and I discovered that you could play the drafts backwards, they really should have explained that to you, it would have helped so much to know it. You don't have to heal anyone to beat the game, unless I'm on crack.
The healing spell is taught to you by the Shepherd lady who has a sick little sheep.
Strell
06-27-2007, 04:37 PM
The crappy thing about adventure games is that there's too many I want to see sequels to.
Full Throttle 2
A proper Monkey Island 3/4 with Gilbert at the helm (though I do enjoy the current iterations, make no mistake)
Loom 2/3
I almost wonder if a wealthy philanthropist handing them millions of dollars in startup venture and salary to certain individuals - Gilbert, Moriarity, etc - might result in said games being finally made.
lazersheep
06-27-2007, 06:11 PM
I played through Quest For Glory I (EGA) last year using VDMSound (http://en.wikipedia.org/wiki/VDMSound) without any problems. I started QFG II as well and that also ran perfectly.
coltyhuxx
06-27-2007, 06:15 PM
Loom is...hmmm.
Of all the adventure games I've played, I'd call Loom the most abstract. A lot of staples of the genre aren't there - inventory, for example. The puzzles are ingenius, but some of them require some very out-of-the-box thinking.
The voice work in the game is - imo - some of the best I've ever heard. Period. I remember reading reviews saying it was only so-so, but after the recent trend in gaming to have crappy voices all around, I can safely say it is top notch.
As for the game itself, it's very short. You could finish it in one night - even on your first run - pretty easily. We're talking rivals-Full-Throttle-for-shortness length here.
It's not nearly as humorous as other Lucasarts games, but the music is beautiful.
The story is quite strong. You don't spend much time with characters, but there are a few that generate great emotion very quickly and potently.
If all of this is taken into consideration, it's an excellent game. HOWEVER - and this is a big one - the problem with Loom is simple. It was planned as a trilogy, and as such, when you finally finish it, you're left thinking "That's it?" Without spoiling, let's just say you leave some huge strings unstrung and frayed, and it's a real kick in the teeth to think we'll never get proper sequels to help finish telling the story. I believe the designer got really upset with the poor sales (I forget his name, and I'll have to look it up later, to stave off indignation from others 'round here.)
I'll put it like this. You could finish it very quickly such that it warrants being played, and the overall sense of artistic attention really does need to be experienced. It's not going to make you laugh much, and the game ends without resolution, but it really is a remarkable game. The story elements and the universe itself feel very alive and highly original, so I'd say to play it.
Strell hit the nail on the head with this Loom write up. The problem is even exacerbated further once one has beaten the game. I beat it many years ago, and recently fired it up, so I remember half of the puzzles. I bet you could run through it in forty minutes on subsequent play throughs.
Still, yes the voice acting is SUPERB, and the art direction is pretty "wow". Make sure you get the VGA version.
coltyhuxx
06-27-2007, 06:20 PM
I played through Quest For Glory I (EGA) last year using VDMSound (http://en.wikipedia.org/wiki/VDMSound) without any problems. I started QFG II as well and that also ran perfectly.
How are the Quest for Glory games? I used to have a promo video from Sierra (VHS, baby) and it had one of the QFG games on it. It looked pretty awesome. I remember a big chicken-house coming after the player, for some reason.
This was around the time of Colonel's Bequest and Space Quest ]I[.. god bless astro chicken. I'll hum all three bars of that on request for you, still, to this day.
RollingSkull
06-27-2007, 06:27 PM
How are the Quest for Glory games? I used to have a promo video from Sierra (VHS, baby) and it had one of the QFG games on it. It looked pretty awesome. I remember a big chicken-house coming after the player, for some reason.
Baba Yaga's hut had chicken legs. I forget why.
I can only speak for 4, but QFG blends Sierra adventure with RPG-style exploration, health management, and combat. Dunno which QFG started the day/night cycle, but it worked well in 4.
Only problems, you have to exercise each day and may have to grind stats to do a few puzzles, which makes replaying as other classes difficult to enjoy, as you have to grind again.
MarioColbert
06-27-2007, 07:21 PM
Baba Yaga's hut had chicken legs. I forget why.
I suppose I thought everyone knew this because I'm an authentic Russian from Russia who grew up with these fairy tales. I guess this requires explanation.
Baba Yaga's house has chicken legs because that's the house she lives in. In every tale, every story, every fucking mention of Baba Yaga is tied to her house which is remarkable only because it has chicken legs.
For the same reason, Kashey Bessmertniy's "life" is ALWAYS in the tip of the needle that is in an egg that is in a box which is in a chest inside the bigger box and then a trunk, which is in a tree (in the roots of a tree, inside of a tree) that is on an island to which there's no map and it's hard as fuck to get to. I'm glad Sierra decided not to incorporate THAT Russian fairy tale villain into QFG4. That puzzle would have been A BITCH.
Domovoy (also in QFG4) means "house elf" or I guess for Russians it's more like "House Dwarf" and they are sometimes nice, but usually aren't.
PS. QFG3 has the least amount of grindwork, and it's still pretty terrible due to it. QFG1 and 2 are basically: CLIMB TREE, F3 (Sierra's RETYPE LAST shortcut) -> CLIMB TREE -> F3 -> CLIMB TREE -> F3 -> CLIMB TREE. Finally your dipshit character climbs the damn tree. Then you accidentally press "down" and he falls to his moron death to remind you that you haven't saved after the climb.
Great games, though.
lazersheep
06-27-2007, 08:33 PM
How are the Quest for Glory games?
I've only played 1 and some of 2 and 4, but the original QFG is one of my favorite games (although nostalgia may have something to do with that). I did have fun playing through it again; it's true about the "climb tree" stuff but I'm not sure I'd sum it up like that. ;) I'd definitely recommend it. The first one does have a day/night cycle.
MarioColbert
06-27-2007, 09:17 PM
I've only played 1 and some of 2 and 4, but the original QFG is one of my favorite games (although nostalgia may have something to do with that). I did have fun playing through it again; it's true about the "climb tree" stuff but I'm not sure I'd sum it up like that. ;) I'd definitely recommend it. The first one does have a day/night cycle.
Thanks for reminding me about the day/night cycle. I stand corrected: playing QFG1 as a theif and trying to rob one very particular house at night over and over again was as close as I've gotten to Fallout back in 1991. QFG3 was quite excellent as well, the whole tribal tests of courage and strength.
Really, I think Sierra adventures of the old were all amazing. Unless they had the name Roberta Williams splattered on them. She is, by far, the most overrated game designer to date. Drawing fugly pictures for the Mystery House being the best thing she ever done.
Tybee
06-28-2007, 12:10 AM
Great news for DS homebrew folks:
As I had hoped, version 0.10.0 beta1 of ScummVM DS was released today, which incorporates the AGI engine (Sierra games) support that was recently added to the PC version of ScummVM.
http://forums.scummvm.org/viewtopic.php?t=4094&sid=47dc01a878c6074d4108289b97e1455b
Photomotoz
06-28-2007, 05:21 AM
Really, I think Sierra adventures of the old were all amazing. Unless they had the name Roberta Williams splattered on them. She is, by far, the most overrated game designer to date. Drawing fugly pictures for the Mystery House being the best thing she ever done.
I totally agree with you. I loved all the QFGs so I figured King's Quest would be right up my alley but I was totally wrong. The story just sucks IMO. There is no action and the puzzles are hard and unrewarding. I do not feel bad dying in QFG becuase most likely it is due to a fight. In Kings Quest you die becuase you did a puzzle wrong. But overall I just can't find that any game in that series fun.
MarioColbert
06-28-2007, 02:28 PM
My main beef with Roberta Williams is that her stories are extremely one-sided and lack any sense of character design, development, or motivation. She also consistently pimped the idea of her games being a "mystery" - when she should have said "the least sensible solution will be adopted for the sake of shock value alone." That, and terrible dialog. Sierra's main dialog writers are Al Lowe and Scott Murphy. (LucasArts have Schafer and Gilbert and Grossman and character design of the allmighty Purcell, so don't think I'm forgetting my roots.)
In all fairness, Roberta Williams has successfully "disney-fied" her King's Quest franchise before Disney even began to figure out just how awful and trite they can make their stories. The Haunted House with Eddie Murphy is a movie equivalent of Roberta Williams' award winning vaccuum.
coltyhuxx
06-28-2007, 02:40 PM
Well let me ask you guys this:
I have a DS Lite... how hard is it, realistically, to transfer Lucasarts/Sierra games to a memory stick and get them running? Is it hours of work (to get started)?
I think it would be cool to do (bitchin for a roadtrip!) but I don't want to buy cables and spend a ton of time if it's tedious....
spiwak
06-28-2007, 02:56 PM
That's exciting. I've never been able to play a Sierra adventure game because of this. Now I just have to get a hold of the games somehow...
csidegamer
06-28-2007, 03:01 PM
Well let me ask you guys this:
I have a DS Lite... how hard is it, realistically, to transfer Lucasarts/Sierra games to a memory stick and get them running? Is it hours of work (to get started)?
I think it would be cool to do (bitchin for a roadtrip!) but I don't want to buy cables and spend a ton of time if it's tedious....
Piece of cake with an R4. Simple as copying to a usb drive.
http://scummvm.drunkencoders.com/
Tybee
06-28-2007, 04:10 PM
Piece of cake with an R4. Simple as copying to a usb drive.
http://scummvm.drunkencoders.com/
What he said. Only you can't use a "memory stick." The R4DS (which I just purchased) and the M3 Simple are the same device with slightly different software. They're literally DS carts into which you insert an SD Micro card (up to 2 gigs). Loading software on the DS simply involves copying the files onto the SD Micro card, inserting it in the device, inserting that into your DS, turning it on, and selecting what you want to run.
Kaijufan
06-28-2007, 11:28 PM
It's too bad they haven't added support for Gabriel Knight Sins of the Father, I found a copy of it the other day in my basement and I want to play it without having to install a DOS virtual machine in VMWare.
MarioColbert
06-29-2007, 12:00 AM
I'm not sure how you are going to play the first three Space Quests on a DS, which lacks the keyboard. I guess you can wander around Arcada until it blows up, just for the cool factor that you played Space Quest on a DS. That is, unless they added a virtual keyboard - if that's the case, I'm haxxing mine just so I can play my beloves SQ3 any time I want. That and LSL2.
Man, I'm replaying the original Fallout right now. DAYM, so good.
Tybee
06-29-2007, 12:03 AM
It's too bad they haven't added support for Gabriel Knight Sins of the Father, I found a copy of it the other day in my basement and I want to play it without having to install a DOS virtual machine in VMWare.
Gabriel Knight used an engine called SGI and falls into the category of games that require more RAM than the DS can provide. There's a theory that it MIGHT be possible to jigger a way for The Dig and Full Throttle (and possibly somethng like Gabriel Knight or Quest for Glory) using a RAM expansion in the GBA slot. But no one seems particularly interested in exploring that possibility.
Kaijufan
06-29-2007, 01:02 AM
Gabriel Knight used an engine called SGI and falls into the category of games that require more RAM than the DS can provide. There's a theory that it MIGHT be possible to jigger a way for The Dig and Full Throttle (and possibly somethng like Gabriel Knight or Quest for Glory) using a RAM expansion in the GBA slot. But no one seems particularly interested in exploring that possibility.
I don't have the R4 or anything like that so I just want the PC version to play Gabriel Knight.
Photomotoz
06-29-2007, 08:14 AM
Using ScummVM I managed to fix my sound issues in Loom, I love it how you can rip the CD audio into an MP3 and ScummVM will use it like normal. That is just so cool.
So Loom, it was alright. Good but overrated. The one game that I kept comparing it to was The Dig. Because they both feature stories that are not funny and are supposed to be serious. The vioce acting in Loom is great, I really liked it. That damn cliff hanger made me really angry at the game, I was expecting it but I never thought it would be so drastic. It is a very short game though, after going through it the second time I got through it in about 30 minutes.
Anyway, now that I started using ScummVM again I am about to put all my old games into that thing. I forgot how awesome and convinient it is.
Also what do you guys think about Indian Jones: Fate of Atlantis? No one really mentioned it yet and it is one of my favorites. The story is just top notch and really captures the feeling of the movies. It just feels like and adventure the whole way.
MarioColbert
06-29-2007, 10:26 AM
Also what do you guys think about Indian Jones: Fate of Atlantis? No one really mentioned it yet and it is one of my favorites. The story is just top notch and really captures the feeling of the movies. It just feels like and adventure the whole way.
Well, the fact that you can beat it three different ways is particularly awesome. I think the first time I went the "TEAM" path, without realizing others were available. Second time around, I was showing it to a friend of mind and it was the solo-puzzles path or whatever you'd call it (NOT "fists") and I freaked out that you could do that and that everything was so different.
Yeah, one of the underrated classics.
Tybee
06-29-2007, 12:24 PM
Well, the fact that you can beat it three different ways is particularly awesome. I think the first time I went the "TEAM" path, without realizing others were available. Second time around, I was showing it to a friend of mind and it was the solo-puzzles path or whatever you'd call it (NOT "fists") and I freaked out that you could do that and that everything was so different.
Yeah, one of the underrated classics.
Yeah, FOA is great. And I had forgotten about the three different paths...something to look forward to when I play it again (and again....and again). I wouldn't call it underrated, though. Sold really well and was quite popular in its day.
With the new Indy movie coming out next summer, how awesome would it be if LucasArts used it as an excuse to get back into the adventure game genre? Of course it will never happen, but fun to dream...
Snake2715
06-29-2007, 12:43 PM
Try it and let me know how it works out for you.
I'll wait. ;)
They do work and obviously you know its a 50% agree / 50% disagree on the Lucas vs Sierra thing.
I have recently played through most of the older games using Dosbox or some other method on XP machines.
I will say though that Scummv is a nice setup and I will get the new versions given this support.
Good post!
Snake2715
06-29-2007, 12:44 PM
Hey, yeah you. STFU
It's cool though, I like them both very much. Enjoy the best of both worlds, there is no need to hate on one.
Anyhoo, I need Quest For Glory support as well. I have the anthology but there is a part in the remake of QFG1 that always crashes and it is late in the game too. And if I can't transfer my character I never want to play the series. There are also some issues in QFG3.
Are talking at the end when the game is going to fast to get through the trick door? There are fixes for that.
Snake2715
06-29-2007, 12:52 PM
It's too bad they haven't added support for Gabriel Knight Sins of the Father, I found a copy of it the other day in my basement and I want to play it without having to install a DOS virtual machine in VMWare.
Tell me you have the crazy hour glass shaped box for it sitting there? If so you have a pretty penny in your hands.
As you can see with three consecutive posts I am really excited about this...
I need to really put together a list of all my missing adventure games so I can complete the collection of notables..
RollingSkull
06-29-2007, 01:35 PM
Fate of Atlantis can be summed up thusly: "NO beads, you crazy old man!"
Okay, probably not.
Still, it was awesome. Awesome, awesome awesome! The only reason we haven't mentioned it is because it is Indiana Jones FATE OF ATLANTIS. We don't need to say it is awesome. That would be like saying gravity works. Its something that defines itself.
Tybee
06-29-2007, 02:48 PM
Anyone know if it's possible to quit a game in Scumm VM and not have the whole application quit? That's mildly annoying.
Guess I should be asking this on the Scumm VM forums...
Kaijufan
06-29-2007, 11:35 PM
Tell me you have the crazy hour glass shaped box for it sitting there? If so you have a pretty penny in your hands.
Nope I just have the jewel case version. :cry:
yukine
06-30-2007, 01:26 AM
FoA is a good game, I just recently played both adventure games and watched the movies in anticipation for Indiana Jones 4. :lol:
RollingSkull
06-30-2007, 01:44 AM
Question for Lucasarts nerds: Was FoA the start of the "I'm selling these fine leather jackets." line?
Tybee
06-30-2007, 03:38 AM
Question for Lucasarts nerds: Was FoA the start of the "I'm selling these fine leather jackets." line?
Nope. That'd be The Last Crusade. You were given the option to use that line repeatedly as you explored the Nazi castle. Saying it invariably ended up getting you in a fight. ;)
From a quick look, it only looks like ScummVM has Sierra AGI support (think 160x200 resolution).
For newer/better version with SCI, use Dos Box as other people have pointed out. For example, Gabriel Knight works great with Dos Box.
My favorite build is this one: http://www.si-gamer.net/gulikoza/
It contains roland mt-32 emulation as well as Direct3D shader based graphical smoothing with 2xSai, etc.
MarioColbert
07-02-2007, 02:15 PM
Nope. That'd be The Last Crusade. You were given the option to use that line repeatedly as you explored the Nazi castle. Saying it invariably ended up getting you in a fight. ;)
Goddammit, you beat me to it.
I like Tybee.
Photomotoz
07-03-2007, 02:49 AM
Are talking at the end when the game is going to fast to get through the trick door? There are fixes for that.
Seriously?! I always assumed it was just a thing that would never get fixed for a long time.
Also I am happy to see all these positive views of FoA. I really think it is one of the best adventure games out there.
Snake2715
07-03-2007, 01:58 PM
Seriously?! I always assumed it was just a thing that would never get fixed for a long time.
Yup,
Check here:
http://www.geocities.com/TimesSquare/Arcade/7435/
Click Goodies, Downloads, Patches... it all should be there. Or you can try here as well.
http://www.geocities.com/belzorash/
RollingSkull
07-03-2007, 03:07 PM
Belzorah's QFG4 patches are liquid awesome.
Photomotoz
07-03-2007, 05:46 PM
Yup,
Check here:
http://www.geocities.com/TimesSquare/Arcade/7435/
Click Goodies, Downloads, Patches... it all should be there. Or you can try here as well.
http://www.geocities.com/belzorash/
I am about to go on a QFG spree. I have not really taken a character from 1 to 4 yet. Only 2-4 becuase of that damn problem. Now I can! This is gonna be sweet.
Kunikos
07-03-2007, 05:55 PM
So DosBox is the route to go for Quest for Glory games?
In my opinion, though King's Quest was rather average to above average in most games. The series reached a pinnacle when it hit King's Quest VI. Damn that game was amazing. I don't think any KQ game reached that level of sheer awesome or storytelling. Though I still think the Quest for Glory series beat everything else they released. I never played QFG 5 though. Also Betrayal at Krondor was pretty good.
It kind of shames me to say that I barely played any Lucasarts Adventures though....
Kunikos
07-03-2007, 06:01 PM
Space Quest had a goofy-cool sense of humor, but the games themselves were pretty difficult (solving puzzles was often brain melting hard).
Space Quest had a goofy-cool sense of humor, but the games themselves were pretty difficult (solving puzzles was often brain melting hard).
Space Quest 1 was difficult since it just lumps you and you can die if you dally too long.
I say the series in my opinion were ranked like this
1. Quest for Glory
2. Leisure Suit Larry
3. King's Quest
4. Space Quest
In Difficulty it would go something like this.
1. Space Quest
2. King's Quest
3. Leisure Suit Larry
4. Quest for Glory
Some of the puzzles in King's Quest were just INCREDIBLY out there. Anyone who remembers the maze near the end in King's Quest V or the Cliffs of Logic in King's Quest VI knows what I"m talking about.
Tybee
07-03-2007, 06:32 PM
It kind of shames me to say that I barely played any Lucasarts Adventures though....
Then you have yet to experience true greatness. So you only have good things to look forward to! ;)
Then you have yet to experience true greatness. So you only have good things to look forward to! ;)
Sorry, but I'm probably way too biased towards Sierra at this point in time, since I grew up playing their adventures when compared to Lucasarts. Though I did play Maniac Mansion and own Day of the Tentacle....
But didn't Lucasarts release like only a few adventure games, while Sierra on the other hand gave a new adventure game every six months or so?
Kunikos
07-03-2007, 06:52 PM
LucasArts has less sequels, that's for sure.
The Dig, Loom, Monkey Island series, Sam & Max, Full Throttle, Grim Fandango, Indiana Jones series, ...
what else?
Sierra by comparison was like the EA of adventure games.
LucasArts has less sequels, that's for sure.
The Dig, Loom, Monkey Island series, Sam & Max, Full Throttle, Grim Fandango, Indiana Jones series, ...
what else?
Sierra by comparison was like the EA of adventure games.
Don't you dare call Sierra the EA of Adventure games. Unlike EA, they managed to keep their adventure games FUN. Though I will admit that they ABUSED the hell out of their AGI engine. Not so much with SCI though.
MarioColbert
07-04-2007, 12:47 PM
No, I think by the time Sierra decided to re-release SQ1, LSL1, QFG1, KQ1 and other _Q1 as _Q1 VGA, they were exactly the EA of Adventure Games.
LucasArts titles are spectacular - humor, writing, character, world, game design are all better by a long shot. I'm a Sierra fanboy, but Gilbert was one of the first one to point out how superficial was the challenge "not to die" in all the Quests. If you must play through something, give the first two Monkey Islands a shot, I urge you. Scott Murphy mentioned in his 2006 interview that during the production of SQ4, he played the shit out of that game. He found it to be utterly brilliant and absolutely gorgeous. He also said that "working at Sierra at that time was a very miserable experience."
Space Quest has been, is, and always will be on the very top of my Sierra favorites list. Those games are impossible to throw off from their position as being the first game I ever played (SQ1), the first game I ever played and beaten by myself (SQ3), the first game I bought on CD-ROM (SQ4)... you get the idea. Space Quest is to me what fucking Christmas is to some of you.
Not far from that list is the Leisure Suit Larry series, more topical now than ever, since it showed how to do sex as a theme in a video game without ever losing class, becoming pornography, or losing the sense of "adventure." LSL2 and 3 are among my all-time favorite "text parser" games of all time.
Tybee
07-04-2007, 01:53 PM
Sorry, but I'm probably way too biased towards Sierra at this point in time, since I grew up playing their adventures when compared to Lucasarts. Though I did play Maniac Mansion and own Day of the Tentacle....
But didn't Lucasarts release like only a few adventure games, while Sierra on the other hand gave a new adventure game every six months or so?
In terms of volume, I think the companies are pretty evenly matched. But as others have said, Sierra relied much more on sequels (some better than others) than developing new IPs. And anyhow, quantity does not equal quality.
Maniac Mansion is meh and DOTT is fun, but they're not representative of the best LucasArts has to offer. Play Monkey Island 1-3, Grim Fandango, Indiana Jones and the Fate of Atlantis, and maybe Sam & Max Hit the Road. Then you'll be able to make more realistic comparison.
Strell
07-04-2007, 02:31 PM
Maniac Mansion is meh and DOTT is fun, but they're not representative of the best LucasArts has to offer.
Travesty.
DOTT is the single best adventure game made.
Tybee
07-05-2007, 12:16 AM
Travesty.
DOTT is the single best adventure game made.
Don't get me wrong: It's certainly among LucasArts' best, but it's not my personal favorite. It's not even in the top five for me. I do need to give it another play through, though, as it's been at least ten years.
RollingSkull
07-05-2007, 02:32 AM
Don't get me wrong: It's certainly among LucasArts' best, but it's not my personal favorite. It's not even in the top five for me. I do need to give it another play through, though, as it's been at least ten years.
If DotT isn't in your top five, what on earth COULD be?
I guess there's GF, MI2... MI1... Full Throttle?
Honestly, if you rate Sam and Max Hit the Road as better than DotT, I'm going to have to tie you to a heavy idol and uppercut you into an undersea labyrinth while tormenting you with a shrink ray and a voodoo doll before taking potshots at you with a sproutella gun while you're riding a deadly roller coaster before ramming into your motorcycle with a big-rig and forcing you into an Atlantean godhood machine.
Photomotoz
07-05-2007, 02:35 AM
Honestly, if you rate Sam and Max Hit the Road as better than DotT, I'm going to have to tie you to a heavy idol and uppercut you into an undersea labyrinth while tormenting you with a shrink ray and a voodoo doll before taking potshots at you with a sproutella gun while you're riding a deadly roller coaster before ramming into your motorcycle with a big-rig and forcing you into an Atlantean godhood machine.
:rofl:
MarioColbert
07-05-2007, 04:56 AM
Honestly, if you rate Sam and Max Hit the Road as better than DotT, I'm going to have to tie you to a heavy idol and uppercut you into an undersea labyrinth while tormenting you with a shrink ray and a voodoo doll before taking potshots at you with a sproutella gun while you're riding a deadly roller coaster before ramming into your motorcycle with a big-rig and forcing you into an Atlantean godhood machine.
Eh, I'd just let the Skolarians deal with his ass.
RollingSkull
07-05-2007, 12:13 PM
D'oh, forgot hoisting over a vat of acid in an elaborate Rube Goldberg device.
Tybee
07-05-2007, 12:37 PM
If DotT isn't in your top five, what on earth COULD be?
I guess there's GF, MI2... MI1... Full Throttle?
Honestly, if you rate Sam and Max Hit the Road as better than DotT, I'm going to have to tie you to a heavy idol and uppercut you into an undersea labyrinth while tormenting you with a shrink ray and a voodoo doll before taking potshots at you with a sproutella gun while you're riding a deadly roller coaster before ramming into your motorcycle with a big-rig and forcing you into an Atlantean godhood machine.
5) Tie: S&M/DOTT (There...ya happy?)
4) FOA
3) CMI
2) GF
1) MI2
Crap...Didn't fit MI1 in there. Oh well.
MarioColbert
07-05-2007, 04:54 PM
Tybee: I strongly urge you to replay DOTT. It's not about altering your list, nor is it about me bitching out about how "wrong" your opinion is (I stand by every game you've listed, and then some). I just wish you to have a marvelous time saving the world from a demented purple tentacle with arms. Really.
RollingSkull
07-05-2007, 06:07 PM
I recommend replaying DotT, but for me, it is bitching about how wrong your opinion is. Sam and Max was very funny, but it just didn't deliver on the puzzle front. :P
yukine
07-06-2007, 03:56 AM
Sam & Max is craptacular in comparison to DOTT, replay it!
Tybee
07-06-2007, 10:49 AM
Tybee: I strongly urge you to replay DOTT. It's not about altering your list, nor is it about me bitching out about how "wrong" your opinion is (I stand by every game you've listed, and then some). I just wish you to have a marvelous time saving the world from a demented purple tentacle with arms. Really.
Oh, believe me, I plan to, especially now that I've got ScummVM working on my R4. I can't tell you how awesome it is to see all those great old adventure games running on my DS with full music and speech. Just amazing.
And if LucasArts ever gets off their ass and actually does officially release these games for the DS, I will buy them again.
So I posted my list (and took Hell for it). I think it's only fair that you guys should have to post yours.
RollingSkull
07-06-2007, 12:08 PM
Oh, believe me, I plan to, especially now that I've got ScummVM working on my R4. I can't tell you how awesome it is to see all those great old adventure games running on my DS with full music and speech. Just amazing.
And if LucasArts ever gets off their ass and actually does officially release these games for the DS, I will buy them again.
So I posted my list (and took Hell for it). I think it's only fair that you guys should have to post yours.
Picking JUST FIVE LA games is tough as nails.
1. QFG4
2. QFG4
3. QFG4
4. QFG4
5. QFG4
There we go.
Tybee
07-06-2007, 01:01 PM
Picking JUST FIVE LA games is tough as nails.
1. QFG4
2. QFG4
3. QFG4
4. QFG4
5. QFG4
There we go.
That, sir, is weak sauce.
MarioColbert
07-06-2007, 04:54 PM
I do have to say that putting it in a single list is pretty damn hard. I have to say that I'm biased, though. I'll explain a little below.
5. Zak McKracken and the Alien Mindbenders
First LucasArts title that I've played at my dad's work (Institute of Applied Sciences of the Academy of the USSR) and I was younger than 10 at the time. Remarkable due to the fact that it was (as every game in Russia back then) totally pirated, and there was a single text file with the Airport codes. My father had his own agenda - he wanted me to learn English, so he cooked up a program that displayed all the English words from the beginning of the game, and I had to find their russian equivalent. My favorite quiz entry was "credit card" because it was the only one with two words in it. The least favorite - "Push" and "Pull" because I could never remember which one is which. Nostalgia factor: 101%.
4. The Secret of Monkey Island
Played it back when it was EGA, but got interrupted to play LOOM (which back then I joked was "much more fun than DOOM" - I subscribe to this opinion to this day.) I'm glad I had to wait for the 256 color one, it was worth the wait. Best soundtrack apart from DoTT, too. Interesting fact: first version I played had a bug where you could burn "How to get ahead in Navigating" leaflet during Act II, which prevents you from getting the Navigator's head on the island. So, this was the only LucasArts game that took me three independent attempts to actually beat.
3. Grim Fandango
I will disclose: I beat it for the first time in 2003 or 2004. It was right when Psychonauts came out. I'm ashamed that I missed this utter gem until then. The time I knew this game will be on top: seeing "One Year Later" at the end of Act I and watching the intro to Act II. I began suspecting that this game will be sheer brilliance as soon as I heard "Viva la Revolucion!" for the first time. If you don't want to spoil two tiny facts about the game, don't read previous two sentences.
2. Monkey Island 2: LeChuck's Revenge
The ending is a better "Season Finale" by sheer shock value alone than any Season Finale of LOST. I was confused as a kid, speculative as a teenager, and am quite sure I know the answer now (thanks to Strell's extensive research on the topic). The skeleton song (Arm bone is connected to the leg bone) alone makes this game unlike any other videogame storytelling out there. The voodoo doll puzzle in the beginning wins the award for "the best connection to world-exploration narrative to a complex puzzle to be solved in a video game ever." Yeah, I'm a fanboy.
1. Maniac Mansion: Day of the Tentacle
Quite simply, about as close as you get to perfection in a digital medium where text, pictures, and sound come together as one. Not one dull moment, not one bad puzzle, not one cheap shot. Perfectly edited, amazingly executed, and delivered flawlessly, despite the relative open-ended nature of the world (the ability to pass items between the characters is, according to ME, ingenius, as is out-of-order puzzle combinations). In my opinion, DoTT and Psychonauts are Schafer's best written works to date, despite extremely cinematic Full Throttle / Grim. Fanboy Factor: 200%.
I will say that my favorite Sierra games would exclude QFG4 in a top five list. It might be in a top ten, but Space Quests dominate that list bad.
RollingSkull
07-06-2007, 06:17 PM
Okay, fine.
1. MI2
2. FoA
3. GF
4. CMI
5. DoTT/FT tie.
Tybee
07-06-2007, 09:12 PM
Ya'll are weird. I've never heard so much fawning over DOTT and simultaneous hate for Sam & Max. Yes, DOTT has some of the best puzzles in the history of adventure games and it's loads of fun. But the story is beholden to those puzzles, rather than the other way around. I just feel like the story and characters in Sam & Max are much more endearing than in DOTT, but maybe that's just me.
But at least you're not hating on CMI, which seems to divide a lot of MI fans. I could actually put it ahead of MI2 on the right day. It certainly has my favorite music of all the games.
Incidentally, as LucasArts acolytes, I'm sure you know about this site, but just in case:
http://soundtracks.mixnmojo.com/
RollingSkull
07-07-2007, 01:22 AM
CMI drags at the halfway point and the final puzzle before the final battle is just stupid to the point of hurting the build-up to the climax, so I can understand the hate, but it is still an excellent product.
Photomotoz
07-07-2007, 02:54 AM
Say, anyone know where I can find a cheap copy of Grim Fandango? Yeah, I still haven't played it.
Also to contribute to the discussion, I never really like DOTT all that much. It was a pretty decent game but I that is all. It really felt pretty plain in terms of execution.
RollingSkull
07-07-2007, 03:17 PM
By the way, all you LA Adventure game fans are total phailures if you don't by Sam and Max Season 1.
Snake2715
07-10-2007, 10:38 AM
Already ordered Season one... hve not had time to get through it all.... but now that the CD is so close to being shipped I am just going to wait till it comes in..
There are some other decent adventures that were recently released as well. Runaway, Al Emmo, Tony Tough (I am a fan of halloween themes).
MarioColbert
07-10-2007, 03:12 PM
By the way, all you LA Adventure game fans are total phailures if you don't by Sam and Max Season 1.
Ordered Season 1 the day it became available (not on GameTap, though) and ordered the DVD as soon as Telltale announced preorders. Loved the Season as well.
Tybee: S&M gets my love plenty. DOTT is better in some regards as far as I'm concerned, but the last thing I'm looking for is yet another apples/oranges argument.
Tybee
07-10-2007, 06:34 PM
By the way, all you LA Adventure game fans are total phailures if you don't by Sam and Max Season 1.
Planning on it. Hope it runs on my sorry-ass computer.
RollingSkull
07-10-2007, 07:02 PM
Tybee, try the demo. You don't need a GREAT computer, but one that can imagine running HL2 would help. High graphics S&M chugs (!!) on my machine, but it runs fine in low graphics.
Might be that I'm running Windowed that slows it down a bit, too.
I just got SCUMM since it supports AGI games now. I hope that one day it'll support SCI games. I got the pocket pc build and loaded it with LeChuck's Revenge, Loom, and Indiana Jones.
MarioColbert
07-12-2007, 06:36 PM
You know... I never would have suspected that CAG had this many people who would not mind spending gameplay time picking up items and using them on things. I assumed that every gaming forum is all about shooting aliens and looking at titties.
Tybee
07-12-2007, 06:58 PM
You know... I never would have suspected that CAG had this many people who would not mind spending gameplay time picking up items and using them on things. I assumed that every gaming forum is all about shooting aliens and looking at titties.
I realize I'm probably the exception here, not the rule, but PC adventure games (specifically LucasArts) are, and will always be my favorite games. I had an Intellivision growing up, and an NES, and a host of Game Boys, and I played SNES at my friend's house almost every other day, and I have very fond memories of all those systems. But I have the deepest emotional connection to Guybrush, Indy, Sam and Max, et al.
That's why it's such an interesting convergence playing these games on my DS. And it looks like we're getting more and more adventure games on the DS and the Wii.
RollingSkull
07-12-2007, 09:22 PM
You know... I never would have suspected that CAG had this many people who would not mind spending gameplay time picking up items and using them on things. I assumed that every gaming forum is all about shooting aliens and looking at titties.
Somewhat obliquely related...
"Hey guys, I found this great game. Its about killing things and taking their stuff! It's called Grottos and Gremlins!"
-- Nameless Jock from Bully.
*Grottos and Gremlins is Bully's version of Dungeons and Dragons.
MarioColbert
07-13-2007, 02:04 PM
Tybee: As I said, you're not the only "exception" here.
I think the main reason why I don't get nearly as upset about all the "bad news" from E3 2007 is my thick skin gained over the Sierra's "It's 1999: Everyone's Fired. Offices Closed." announcement, and LucasArts Gaming division falling apart. I was much younger, much more hot blooded, and way more upset. Kids these days see WiiFit and freak out. They hadn't seen "no more Mario games - ever" announcement. And I think they should, just to see what that shit feels like.
These days I have to fight the urge to send fan mail to TellTale and DoubleFine every damn day, because they have not the slightest idea what their titles mean to me.
Wow. I've been playing some ScummVM. Unfortunately, it isn't with many of the Lucasarts games. I've been playing The Legend of Kyrandia: Book One, and damn am I hooked. I'll probably fully start LeChuck's Revenge after I beat The Legend of Kyrandia.
MarioColbert
07-19-2007, 07:37 PM
The Hand of Fate (2nd Legend of Kyrandia) is incredible.
My favorite of the series, although Malcolm's Revenge was great as well.
Tybee
07-19-2007, 11:49 PM
The Hand of Fate (2nd Legend of Kyrandia) is incredible.
My favorite of the series, although Malcolm's Revenge was great as well.
Malcolm's Revenge is the only one I've played it was decent but I don't remember a lot about it.