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RelentlessRolento
07-14-2007, 12:39 AM
http://i109.photobucket.com/albums/n80/picollo09/killzonegun.gif
Yeah, one thing I'm proud of the developers of that they did in the original is how well everything felt about each gun. Plus they make the best damn reload animations.
aerozero
07-14-2007, 03:28 AM
The gun reload animations were too long IMO. Hopefully the final game feels smooth in terms of controls (kind of like Halo), the first game felt kind of choppy and slow when moving and aiming to me.
RelentlessRolento
07-14-2007, 05:16 AM
The gun reload animations were too long IMO. Hopefully the final game feels smooth in terms of controls (kind of like Halo), the first game felt kind of choppy and slow when moving and aiming to me.
The long animations forced yo to use cover. It balanced alot, plus showed how important bullets were between fights.
seanr1221
07-14-2007, 06:35 AM
So it seems like the first game was love it or hate it, and the psp version is generally considered to be an ok/good game?
The Mana Knight
07-14-2007, 09:01 AM
So it seems like the first game was love it or hate it, and the psp version is generally considered to be an ok/good game?The PSP one was fantastic.
Anyway, awesome hands on and I can't wait. :D
Thomas96
07-14-2007, 09:18 AM
got a question, I saw the Killzone 2 trailer and it looks real good, but having never played the first i looked it up and it got a 73% at gamerankings.com which is pretty pedestrian. I know it looks good but what really do you know about it besides it being a sequel to an average game. Not trying to be a dick just curious.
I don't know the scores... but look at ZOE, compared to ZOE 2, the game was vastly improved - everything improved in part 2, Konami just gave a better effort the second time around.
whoknows
07-14-2007, 03:48 PM
Wow, those videos on Gametrailers are fantastic!! This is definitely one of the best looking games yet.
zewone
07-14-2007, 03:58 PM
http://i5.photobucket.com/albums/y183/FeralisCallidus/Killzone2-1small.gif
Sweet. Mess these guys up, up close.
And I love love this gun model, looks realistic...
http://i109.photobucket.com/albums/n80/picollo09/killzonegun.gif
Why is that guy dancing like that?
Shouldn't he be falling down?
Should be fixed by time it's released.
dallow
07-14-2007, 06:35 PM
Why is that guy dancing like that?
Shouldn't he be falling down?
Should be fixed by time it's released.Looks like he just started to get shot, notice he starts to fall and step back as the GIF loops.
Besides they're not human.
dallow
07-20-2007, 02:53 PM
Little bit of new footage:
ftp://ftpclubic53.jeuxvideo.fr/temp-clubic-rx597/disk2/killzone_2_video_exclu_1_-_premieres_sequences_ingame_anglais_40131.divx
Think this is the same, just higher res.
Not sure, it's all blocked at work for me, will test them when I get home.
http://ftp.videogameszone.de/dlvgz.php?Killzone_2_PS3_In-Game-Video_1_von_3.mp4&media
http://ftp.videogameszone.de/dlvgz.php?Killzone_2_PS3_In-Game-Video_2_von_3.mp4&media
http://ftp.videogameszone.de/dlvgz.php?Killzone_2_PS3_In-Game-Video_3_von_3.mp4&media
You need to login first, use Ryan12/playzone
dallow
08-09-2007, 02:14 PM
Little clip showing a little more of the level than we've seen.
http://news.bbc.co.uk/player/nol/newsid_6930000/newsid_6933500/6933588.stm?bw=bb&mp=wm&asb=1&news=1
NamPaehc
08-09-2007, 02:33 PM
Cool thanks.
dallow
08-09-2007, 02:47 PM
Killzone 2 supports 7.1 surround with location-specific audio, providing players the opportunity to experience sound and music that are not only dynamic but in context to indoor and outdoor locations.
Mmmmmm....
DarkNessBear
08-09-2007, 03:16 PM
Little clip showing a little more of the level than we've seen.
http://news.bbc.co.uk/player/nol/newsid_6930000/newsid_6933500/6933588.stm?bw=bb&mp=wm&asb=1&news=1
It looks soooo good.
CANT wait!
That last guy was looking at Ceiling cat.
RelentlessRolento
08-09-2007, 06:02 PM
That last guy was looking at Ceiling cat.
wonder why...?
Noodle Pirate!
08-09-2007, 07:13 PM
Nice new video. Thanks Dallow!
DarkNessBear
08-10-2007, 01:45 AM
wonder why...?
I dunno... couldnt see him from the waiste down... :roll:
DarkNessBear
08-10-2007, 09:40 PM
http://www.gametrailers.com/player/usermovies/93666.html?playlist=featured
New Image.
Looks nice. :bouncy:
NamPaehc
08-12-2007, 01:54 PM
Killzone Rendering Document (.pdf). (http://www.develop-conference.com/developconference/downloads/vwsection/Deferred%20Rendering%20in%20Killzone.pdf)
How did Guerrilla pull of its distinctive "Killzone look?" Their Develop presentation was all about "deferred rendering," a process which adds Hollywood-quality visual effects to the images rendered by the PS3. Extensive post-process effects allowed the team to create "highly dynamic lighting in environments" with "complex geometry" and "MSAA" -- whatever that is.
Those with technical know-how will appreciate the Develop presentation the team delivered, which goes into some intricate detail about how much SPU power is being used by the game. Even with already-impressive results, the team has a long way to go. In fact, there are still "a lot of features planned," such as: ambient occlusion, contact shadows, shadows on transparent geometry, more efficient anti-aliasing, and dynamic radiosity. PS3Fanboy (http://www.ps3fanboy.com/2007/08/12/creating-the-killzone-look-with-deferred-rendering/)
Vanigan
08-12-2007, 02:52 PM
MSAA means multi-sample(-ing?) anti aliasing. Do note that they're only doing this in 720p, looks like it's too much for 1080p and that's fine. Killzone is so first party, Sony will throw in as much support as needed to get it looking and playing good. I have a suspicion that there's one of Sony's crack engineer teams permanently at Geurilla, the same ones that are helping Epic optimize UT3.
My main concern isn't with the graphics. It was clear that even with the 2005 prerendered video, the Guerrilla guys know how to handle artistic design. If they got the game looking that good on the ancient PS2, all that mattered was harnessing the PS3 output their designs.
But the AI is an issue. The AI was piss poor in Killzone 1 mainly because it just didn't have enough power to do AI and graphics, aka first person shooters in general. So far all we've seen of Killzone 2's gameplay is a lot of Medal of Honor/Call of Duty style set pieces with similarly unimpressive "stand and shoot" AI. They've got a lot of time and processor power to work with now.
The AI they showed in Killzone Liberation was great for a handheld top down game, so that shows promise. But otherwise, I how they showcase the AI too later on down the line. One problem with that though is that the AI is something difficult to show in a video, so we'll have to wait for hands-on previews and reviews.
dallow
08-17-2007, 02:37 PM
Updated impressions:
http://www.gamesradar.com/gb/ps3/game/news/article.jsp?releaseId=20060220134758703045&articleId=20070816104013464021§ionId=1006
http://img411.imageshack.us/img411/414/biggunscreenshotlargeci0.jpg
http://img510.imageshack.us/img510/6039/death20machinescreenshoxh0.jpg
http://img522.imageshack.us/img522/580/rimscreenshotlargeno7.jpg
Vanigan
08-17-2007, 08:10 PM
To be honest though, a lot of this is because of Guerrilla's excellent artistic design.
I've been playing through Killzone 1 on my PS3 upscaled and in widescreen and I'm finding the visuals looking great despite its age. That's also possible if you design the art to look good regardless of tech first. It's similar to how Blizzard and Valve work. Except in this case, Sony also provided them with a large and skilled technical team to combine art design with graphics technology.
So far, my only concern now is the AI. From the videos I've seen, the feel of the game, from weapons to explosions, to even the way movement and cover speeds feel just right.
However we haven't seen much mention of the AI besides it takes over. I'd really like to see them try and get some AI working like FEAR's AI or even Halo 2. Doesn't have to be realistic AI, but at least make it more fun than standing and shooting at you. In other words, Medal of Honor style AI just doesn't cut it for me.
For those that complained its too grey (And I have to agree), there was a screenshot displayed in their Develop conference pdf that showed a much more interesting color palette, along with some new rendering tech not seen in this demo.
Oh, and really hope they up the weapon count, perhaps showing both ISA and Helghan counterparts much like how Halo 2 has USMC and Covenant versions of guns with the same purpose. They have the same purpose (e.g. long/short range rifle, close in rapid fire, etc...), but have various differences that make them a trade off. For example, an ISA versions of the sniper rifle, chain gun, etc...
And what I really, really, want to see is 4 player co-op (2 per system, or online) with different characters that all have unique properties.
dallow
08-17-2007, 08:17 PM
Someone wrote this up speaking directly to the criticisms that KZ2 is just going to be KZ1 with prettier graphics.
There are many changes with Killzone 2. It's close to re-visioning the franchise.
KZ1 --- KZ2
Zoom aiming ---> Ironsight
Hud ---> Not so much
Health packs ---> Recharging
Grenade cooking ---> No cooking but you can hold it ready
No jumping ---> (realistic)jumping
Vaulting ---> None
None ---> First person cover system (not required)
Three weapons ---> Two weapons
Connected instant kill melee ---> Free melee
Plus info we know:
Story driven singleplayer campaign. Urban warfare to vehicle focused levels and more. In between missions return to ISA cruiser ship which function as a hub. You're always co-operating with a tight squad of soldiers. First person cover system. The Helghast take use of their homeworld weather as a weapon. Expect a large and varied lineup of enemies (grunts, droids, dogs..etc) and weapons. Story starts media res (in the middle, invasion of Helghast homeworld already taking place). You're playing only a single character this time (special force 'Legion' trooper named Sev) and there will be returning characters with Rico most notably being your squad leader. Multiplayer currently supports 16 players and will support Killzone.com website & PlayStation Home extensively. Game engine is all covering: Destroyable environment, dynamic lighting & shadows, range of filter effects, motion blur, FSAA, huge scale & highly advanced animation, 7.1 location specific audio and more. Beta later this year, early 2008 release (~March). Much more details to be revealed over time.
Vanigan
08-18-2007, 01:22 AM
When did they say there'd be jumping in KZ2? And no vaulting? I didn't catch that before. Did they say why they did this?
I'll miss the lock on and insta kill melee, but I can see why they'd remove it. I do hope they at least put in some sort of combat melee charge.
Grenade cooking was nice, but it looks like the fuse is shorter on the new grenade, and with the emphasis on cover gameplay, you want to give people time to get away from grenades if one lands behind your cover. This way the grenade is also useful as a way to flush enemies out to be shot, rather than just a killing tool.
One thing I heard that I really liked is that the devs are taking into account the Helghast goggles into the AI. The Helghans can clearly see in the dark while the ISA have a flashlight be default.
I kinda liked the health system for Killzone 1, your health recharged a little after each fight. But I can see why the recharge thing is a good thing, it completely removes the situation where a player simply can't progress in the game because he's too low on health and used up all the health packs. Thus requiring him to play over a large section of the game.
I really hope they put in an asymmetrical multiplayer team game. Something as simple as ISA vs. Heghast with different classes, alongside the standard deathmatch variants of course. That'd really give them an edge over Halo and Gears.
Lastly, any word on co-op or split screen? I suppose I'd be fine if they couldn't do split screen so long as they still had co-op.
NamPaehc
12-04-2007, 03:49 AM
I saw these posted a while ago, but didn't link to them because I'm pretty sure we've seen some of them before. Anyway Sony has released (re-rereleased??) some new pictures. (http://www.destructoid.com/14-new-screenshots-from-killzone-2-57446.phtml)
blueweltall
12-04-2007, 04:51 AM
Damn the game still look amazing.
VipFREAK
12-04-2007, 04:56 AM
God... what's the release date for this at now? :roll:
blueweltall
12-04-2007, 05:14 AM
The latest I heard was April.
Thomas96
12-04-2007, 10:31 AM
This game is too good to be true. I hope its good.
[edit] oh yeah, I forgot the reviews aren't worth a dime these days... so I'm definitely going to give this a shot day one. But the game reminds me of Black... beautiful game, great graphics, but when I played it... it felt like it was lacking something.
NamPaehc
03-13-2008, 02:56 PM
The Killzone website just popped up a message which could be interesting to some of you too.
When I tried to log it it said this:
Killzone.com has joined forces with PLAYSTATIONŽNetwork.
To preserve your current Killzone.com profile, and take full advantage of future Killzone.com upgrades, please link your Killzone.com account to your Playstation(r) Network account.
If you don't have a PLAYSTATIONŽNetwork account, you can sign up here (https://store.playstation.com/accounts/register/beginNewAccountRegistrationFlow.action) first.
Do you want to link your account now? It will only take a few seconds!No clue if it is got something to do with a beta trial, or the shift that I've been reading about on Sony's part to round up all their external game sites under one umbrella.
VICTORY!
You successfully linked your Killzone.com account to your PLAYSTATIONŽNetwork account.
CrimsonPaw
03-13-2008, 03:51 PM
Between this and Resistance 2, it's gonna be a good FPS year for the PS3.
Also, is the original Killzone worth playing? I'm pseudo-intrigued by it but I was in no way impressed by the demo I played.
help1
03-13-2008, 04:17 PM
The Halo 3 beta ended a long time ago...
dallow
03-13-2008, 04:23 PM
The Halo 3 beta ended a long time ago...I donut get it.
help1
03-13-2008, 04:37 PM
I donut get it.
Did the demo come out, and I missed it?
CrimsonPaw
03-13-2008, 04:57 PM
The Halo 3 beta ended a long time ago...
Yes it did, and I heard that Halo 3 has actually been RELEASED <coo-koo coo-koo>.
help1
03-13-2008, 05:23 PM
Yes it did, and I heard that Halo 3 has actually been RELEASED <coo-koo coo-koo>.
Really? Over 750K unique users in the last 24 hours, on a weekday is something to scoff at, right?
dallow
03-13-2008, 06:56 PM
WTF are you guys talking about?
Why did you even mention Halo?
help1
03-13-2008, 06:57 PM
WTF are you guys talking about?
Why did you even mention Halo?
Because the demo was supposed to come out before the beta, so I am asking if it came out.
And it seems as though it hasn't.
dallow
03-13-2008, 07:13 PM
You're making no sense.
CrimsonPaw
03-13-2008, 07:13 PM
Because the demo was supposed to come out before the beta, so I am asking if it came out.
And it seems as though it hasn't.
See, NOW the comment makes sense. I thought you were just puting up some random facts just to fuck with the thread. Dallow, I was there with you.
zewone
03-13-2008, 07:14 PM
He means there was supposed to be a Killzone 2 demo before the Halo 3 beta was released, and it never arrived.
It's on the very first post of this thread, CheapyD's post.
dallow
03-13-2008, 07:15 PM
Ooooooooooooohhhhhhhh.
Thanks.
Must have been ancient news.
You'd know if there was a demo out for this game.
help1
03-13-2008, 10:54 PM
He means there was supposed to be a Killzone 2 demo before the Halo 3 beta was released, and it never arrived.
It's on the very first post of this thread, CheapyD's post.
I thought it was pretty obvious, but I guess PS3 owners need everything spelled out for them.
IKIK.
Vanigan
03-14-2008, 02:40 AM
Except that the post was made over a year ago based on really old information. In general, regardless of console preference, people don't go back through years of posts unless they want to be smug pricks and try to slap people with useless outdated info based on speculation. Frankly, if you want to make yourself seem smarter than your immature notion of "PS3 fanboys" you'll have to do better than that.
I just don't get the immature need to go around spreading this crap, especially when we're talking about another potentially good game.
As gamers, we should be celebrating any good game's release, not putting it down for no reason than it's on a different console.
As for Killzone 2, it's stuck in media hell right now. They released too much info too early, twice now. Once was the botched 2005 E3 reveal where they didn't clarify that it was a target render. The second was this last E3, where they revealed it just to get people interested in the future of the PS3, but the game was clearly not on track.
I want the game to be good, finished, and with a coherent story rather than something rushed out the door. However, I sure would like it if Guerrilla could match the same production schedule and quality that Insomniac has. There must be a ton a pressure on Guerrilla staff to get this game done, and I imagine quite a few people cracking under the pressure. Sony execs can be right bastards when it comes to developers.
CrimsonPaw
03-14-2008, 11:05 AM
Except that the post was made over a year ago based on really old information. In general, regardless of console preference, people don't go back through years of posts unless they want to be smug pricks and try to slap people with useless outdated info based on speculation. Frankly, if you want to make yourself seem smarter than your immature notion of "PS3 fanboys" you'll have to do better than that.
You pretty much said what I was going to last night but didn't want to get into that argument.
As for the Killzone 2 media flood, they should have taken a nod from Rockstar and started to flood the media a few months before release.
dallow
03-14-2008, 11:09 AM
You pretty much said what I was going to last night but didn't want to get into that argument.
As for the Killzone 2 media flood, they should have taken a nod from Rockstar and started to flood the media a few months before release.Well, the game isn't due until Q4 of this year, they have plenty of time.
Rumor of a new trailer this weekend though at an event in the UK.
dallow
09-26-2008, 11:40 AM
Euro beta codes were sent out. Pretty damn early isn't it?
Download is 439mb, anyone here get one. :)
VipFREAK
09-26-2008, 03:08 PM
Must get beta code when out.
DarkNessBear
09-26-2008, 03:25 PM
Halo 3 beta? What?
ThaReaper01
09-26-2008, 04:03 PM
why does Sony still think Killzone can compete w/ Halo?
XD Because it can. Honestly, H3 has NOTHING on Killzone 2. In my personal opinion, Killzone 2 will be a console-selling game. Well, either this or LBP.
dallow
09-26-2008, 05:16 PM
off cam pictures. Will probably be taken down.
http://www.flickr.com/photos/sparrowunion/2889692563/in/set-72157607516037816/
View them in their original size. "yum"
There's also a crappy video online which is sure to be taken down soon.
whoknows
09-26-2008, 05:18 PM
off cam pictures. Will probably be taken down.
http://www.flickr.com/photos/sparrowunion/2889692563/in/set-72157607516037816/
View them in their original size. "yum"
There's also a crappy video online which is sure to be taken down soon.
Those graphics are so fine.
dallow
09-26-2008, 05:24 PM
For the 30 seconds the guy in the video actually plays the game, the gun's sway while you move is so perfect, best I've ever seen.
Vanigan
09-26-2008, 09:57 PM
Heheheh, anyone else notice something?
Notice that blue sky?
Yep, they added some more color into the Helghan Capital map.
Also, I noticed that they plan to include bots in the game on release, but sadly no co-op until a patch later on. Guerrilla have made their patches pretty well if the update to Killzone Liberation is any indication, so I'm not worried. And I'll have R2 to satiate my need for co-op.
It's looking like although the PS3 first party games are taking longer to mature, their quality matches, if not exceeds that of other exclusive 360 games that they're meant to compete with. I'm hoping they'll try to make a competitive answer to Fable 2 as we need more Western developed RPGs.
However, I'm damn sure that whatever Halo 3 expansion releasing early next year was meant to try and take the wind out of KZ2's sails. I suspect that expansion will take a bit of a tactical slant on the Halo gameplay, which is meant to compete a bit with KZ2's style of gameplay.
darknight88
09-26-2008, 10:18 PM
If anyone gets a spare KZ2 beta key, Ill trade for a LBP beta key. thanx
Vanigan
09-27-2008, 02:03 AM
Er, same here, except I'll trade for an R2 premier beta key, maybe two.
RelentlessRolento
09-27-2008, 04:04 AM
animation has always been Killzone's strong point besides sound and graphic style.
The original still has my all time favorite gun animations. I have yet to play a game where I love reloading as much.
Vanigan
09-27-2008, 04:59 AM
The only problem right now is that the lead designer has made some significant changes to the weapons of Killzone, namely removing the default underslung grenade launcher from the ISA's M-82 assault rifle, and the underslung shotgun from the Helghast rifle. In fact, there's word that any sort of alternate fire is out of the game as of a few months ago when they showed it. Still, it was those alternate fire modes that really made those two weapons stand out of the FPS weapon crowd. It was especially cool when the Helghast enemies would actually use the shotgun on you if you got too close, and likewise the underslung shotgun was great for starting a close in assault or finishing one if you empty your magazine.
Now, before I go all panicky and screaming bloody murder I will note that R2 made similar drastic changes to the weapon setup (by going with a 2 weapon system) and that turned out just fine. Although the actual weapons weren't changed that much, just how many you could hold.
I'm in wait and see mode since they just aren't showing anything until closer to release. This holiday season belongs firmly to R2 and no smart PR manager would allow KZ2 to steal R2's thunder, especially in the face of stiff competition from MS with GoW2. We'll probably see more stuff in January.
Also, anyone else think this bout of KZ2 betas was probably another one of those PSN mistakes that caused the wrong people to be sent private beta invites of R2?
darknight88
09-27-2008, 11:51 AM
The only problem right now is that the lead designer has made some significant changes to the weapons of Killzone, namely removing the default underslung grenade launcher from the ISA's M-82 assault rifle, and the underslung shotgun from the Helghast rifle. In fact, there's word that any sort of alternate fire is out of the game as of a few months ago when they showed it. Still, it was those alternate fire modes that really made those two weapons stand out of the FPS weapon crowd. It was especially cool when the Helghast enemies would actually use the shotgun on you if you got too close, and likewise the underslung shotgun was great for starting a close in assault or finishing one if you empty your magazine.
Now, before I go all panicky and screaming bloody murder I will note that R2 made similar drastic changes to the weapon setup (by going with a 2 weapon system) and that turned out just fine. Although the actual weapons weren't changed that much, just how many you could hold.
I'm in wait and see mode since they just aren't showing anything until closer to release. This holiday season belongs firmly to R2 and no smart PR manager would allow KZ2 to steal R2's thunder, especially in the face of stiff competition from MS with GoW2. We'll probably see more stuff in January.
Also, anyone else think this bout of KZ2 betas was probably another one of those PSN mistakes that caused the wrong people to be sent private beta invites of R2?
I'm glad those things were removed. Seriously if you were a noob, thats all you would use. "Oh crap, this guy gonna kill me" *shoots grenade w/ISA rifle at the last second* (both players die) <--- WTF? Same with shotgun mode on Helgast rifle.
Also there are way too many explosive weapons on this game(C4..are you shitting me?) which is worrying me since it ruined KZ1's online mode too.
Zyzomys
09-27-2008, 12:47 PM
It's looking like although the PS3 first party games are taking longer to mature, their quality matches, if not exceeds that of other exclusive 360 games that they're meant to compete with.Until voice chat works in all PS3 games, online gaming is still better on Xbox Live. Halo 3 is the standard for online gaming that very few games even come close to. And before people jump on me saying I am a MS fanboy, I have all the big games so far that have been released on the PS3 and none beat out the online game play of Halo 3. A Party System, jump in and out online co-op, voice chat that always works, levels via Forge that constantly change via the Halo community and Bungie itself ... the list goes on. Plus Halo 3 on Legendary is much more challenging than anything I have played on my PS3. I am hoping Killzone 2 is good as a late January release works well for me. I also hope the developers perfect the online gameplay and not soley concentrate on graphics. MGS4 looks and plays very well but since i cannot easily go back and replay any level on any difficulty at any time makes this game something that never gets replayed. Plus MGO sucks. Killzone 1 was supposed to be a Halo killer. It failed. Will Killzone 2 be better than Halo 3? I own both the 360 & PS3 and I love shooters so unless this game is really poorly reviewed I will be buying it. I will also be buying the Halo 3 expansion pack. It will be interesting to see which game wins the hearts of the online gaming community.
I am not in the beta for Killzone 2 so I cannot comment on how it plays right now. I am hoping it really is great as I love having a different game to play every night of the week with friends (and that is friends on both systems! - I only play the best of the best - no compromises here!). Makes for fun gaming. Right now I am in the SOCOM beta, and that online experience is frustrating and forgetable (IMHO!) - I hope this beta is better.
dallow
09-27-2008, 03:16 PM
I thought people didn't like Halo 3.
I've never been a fan of any of them, I'm pretty picky with shooters.
Someone mentioned the blood from a dead soldier on an above floor dripping through the floor onto the lower level.
I expect great attention to detail in this game.
Vanigan
09-27-2008, 06:28 PM
Zyz, I have to agree about the voice chat. Thankfully the whole voice chat issue is being fixed in this latest crop of games and hardware.
First there's the official PS3 Headset that adds functionality to the headset interface with things like on screen headset battery indicator and High Quality mode. Other headsets will start using that functionality, it even requires a firmware update to use so that's new code in the firmware.
SOCOM Confrontation has a flawless voice chat system, and from what I've been hearing so does R2. Even LBP will have voice chat and the sackboys will lip sync to what you say. It's not a stretch to think that they could just take the systems from those games and use them in KZ2.
I'd actually suggest you take a look at Resistance 2 if you want something more comparable to Halo 3 on the PS3. It doesn't quite have forge, but the online co-op maps have dynamic paths through the level each time to play.
Zyzomys
09-27-2008, 06:41 PM
I'd actually suggest you take a look at Resistance 2 if you want something more comparable to Halo 3 on the PS3. It doesn't quite have forge, but the online co-op maps have dynamic paths through the level each time to play. Resistance 2 is a given, as is LBP on the PS3. I am hopeful that KZ2 is a purchase in January.
I thought people didn't like Halo 3.According to the Bungie (http://www.bungie.net/)site there have been 2.4 million online matches of Halo 3 in the last 24 hours and at this moment (5:40 pm) there are 190,000 people online playing Halo 3. I think you really meant that Halo 3 is not liked by people who only own the PS3. :roll:
RelentlessRolento
09-27-2008, 07:16 PM
I can understand the ISA rifle removal of the grenade launcher but not the helghast shotgun removal... such a perfect combo of a weapon.
also:
http://www.youtube.com/watch?v=clm1Ygk4YE0
Vanigan
09-27-2008, 07:50 PM
Actually, I know quite a few people who own 360s, like FPS games, and thought the whole Halo series was vastly overrated. I'm one of them.
That's not to say Halo isn't a very enjoyable game, but the story sucks and the gameplay while trend setting for its time is commonplace now. It's multiplayer suite, however, is yet unmatched. However, I do think R2 will give it a run for its money.
RelentlessRolento
09-27-2008, 08:00 PM
to be honest, the Killzone storyline and design hold up alot better than Halo, but that's purely my opinion.
Vanigan
09-27-2008, 09:01 PM
That's something I really agree with. Killzone 1's story was better than the entire span of the Halo 1-3 story. You got characterizations, revelations and resolutions of personal character problems within the backdrop of
Yahn and Luger's past relationship.
Rico's mistrust of Hahka
Hahka's concerns about his people leading him to defect and become a spy.
One common problem you see with the first game in any franchise is that the story takes a back seat to the setup and action. You saw this in Halo 1 (No real relationship between MC and Cortana), Gears of War 1 (huge missed opportunity with the story revolving around Marcus' AWOL and his father's research), and Resistance 1 (story told through detached narratives recounting events). But what set Killzone 1 apart was that the story was actually very good. Sadly, the gameplay had so many problems that people didn't really have a chance to get to that story.
dallow
09-28-2008, 12:48 AM
According to the Bungie (http://www.bungie.net/)site there have been 2.4 million online matches of Halo 3 in the last 24 hours and at this moment (5:40 pm) there are 190,000 people online playing Halo 3. I think you really meant that Halo 3 is not liked by people who only own the PS3. :roll:
Well I know a lot of people play it (casuals), but I meant the hardcore fans were pretty put off by the third one as compared to the first two.
This is what I gathered from this forum and a couple others.
CaseyRyback
09-28-2008, 12:50 AM
Resistance 2 is a given, as is LBP on the PS3. I am hopeful that KZ2 is a purchase in January.
According to the Bungie (http://www.bungie.net/)site there have been 2.4 million online matches of Halo 3 in the last 24 hours and at this moment (5:40 pm) there are 190,000 people online playing Halo 3. I think you really meant that Halo 3 is not liked by people who only own the PS3. :roll:
New cheese came out this week.
Zyzomys
09-29-2008, 01:28 AM
I quickly searched this thread but could not find out if this game has online co-op and splitscreen.
Vanigan
09-29-2008, 02:08 AM
So far, from what we've heard from the developers is that co-op will not be included at release, but will be added as free DLC after release. We don't know how firm that statement is, but it's best to assume that there won't be co-op on release, but there will be sometime afterwards.
dallow
09-29-2008, 12:34 PM
Uh, are you sure they said that.
I think it was pretty firm that co-op is not in this game, and I've never heard them say anything about it being DLC.
Singleplayer and 32mp online only.
Vanigan
09-29-2008, 01:35 PM
They specifically said there would be co-op added later as free DLC. The post was on PS3Fanboy/Joystiq.
Vanigan
09-29-2008, 09:52 PM
Heck, even Resistance 2 compete with Halo and that's coming out in a month.
pete5883
09-29-2008, 10:02 PM
From the OP:
Expect a playable Killzone 2 demo to be released before gamers are participating in the beta for Halo 3.
:rofl:
primetime
09-29-2008, 10:51 PM
I remember rumblings about co-op DLC around E3 time.
Zyzomys
09-30-2008, 02:24 PM
I may hold off until the download content is available. By then I will also know if voice chat is working. I am really starting to get annoyed at all the PS3 games where talking with friends is not possible (OK it is possible - it just does not work!).
DarkNessBear
10-03-2008, 01:49 AM
How can I manage getting a Killzone 2 key? I'll trade an extra LBP key for a Killzone 2 beta key.
(I dont have an extra LBP key... but i'd try to get one for the beta!)
RelentlessRolento
10-03-2008, 02:15 AM
I think you need a euro account.
dallow
10-03-2008, 04:14 PM
http://i35.tinypic.com/10o4j9h.jpg
http://i34.tinypic.com/28i2ds8.jpg
RelentlessRolento
10-03-2008, 04:18 PM
sex in a bag
ratzombie
10-08-2008, 10:15 PM
Got a beta key today, I have to say that Killzone 2 is surprisingly awesome. I never really gave the game much thought but after playing about an hour online it might be a day one purchase.
Graphics are off the chain.
VipFREAK
10-08-2008, 10:25 PM
Where did you get the beta key!?
Vanigan
10-08-2008, 10:29 PM
Yeah, I watched some leaked footage. Looks pretty good.
However, it looks like people don't really use the cover system all that much, but that's probably because everyone's still new and don't really know the advantages to using it.
RelentlessRolento
10-27-2008, 02:28 AM
http://www.youtube.com/watch?v=uWTRKX5A2vA
http://www.youtube.com/watch?v=pFd90rOQY-U
lolwut?
10-27-2008, 12:21 PM
How does one go about obtaining a beta key for Killzone?
Resistance 2 was a let down so I'm hoping it isn't 0/2 on PS3 shooters...
DarkNessBear
10-28-2008, 04:05 AM
Holy crap sandwich...
http://www.dailymotion.com/video/x77jgr_killzone2-helghan-playstation-3_videogames
Looks so friggen good.
zewone
10-28-2008, 04:23 AM
Trailer was kind of meh. I was hoping for something more that would make me want to play it. I'd like to see some more HD gameplay walkthroughs.
Vanigan
10-28-2008, 05:30 AM
We'll get those closer to release. We're barely reaching the end of October right now, KZ2 releases early February so that's a little over 3 months away. This video is just the beginning of more KZ2 info coming out.
You also have to realize that they're not going to step on Resistance 2's big release by promoting KZ2 before its out. I suspect the media blitz will happen right before New Years. Heck, we'll probably get a promo KZ2 video on the R2 disc.
However, I think they released this video just to highlight the latest graphical changes. Many people complained about how grey the game was, now they've added a lot more spot colors and even some bright sunlight to the world and this videos shows off them. So now the colors are there, it's still predominantly grey, that's just the kind of world Helghan is, but the amble spot colors help punctuate the bland grey.
I am a little concerned about the voice acting and writing though. The game isn't complete but they have to have recorded all their dialog by now. I don't like how the latest snippets of dialog from Rico seem way too forced, like he's trying to be more gruff than he is. Garza sounds alright though.
dallow
10-28-2008, 06:00 AM
Trailer is beautiful.
Love the wind, lighting, and environments.
EDIT: Oh and those animations. Best in any game.
RelentlessRolento
10-29-2008, 01:32 AM
wow... nice trailer. the video I posted above is amazing as well (the two scottish guys)... when they talk about the wind, it's crazy.
Noodle Pirate!
10-29-2008, 01:52 PM
Does anyone think they will make or know about any special Killzone 2 ps3 bundle like they did with metal gear solid?
I'm holding off on getting one in case they do
FriskyTanuki
10-29-2008, 08:19 PM
http://blog.us.playstation.com/2008/10/29/killzone-2-on-g4tv-tonight/
G4TV will be showing the leaked trailer tonight for its world television premiere.
Costa
10-29-2008, 09:20 PM
if anyone has an extra killzone 2 beta key I will trade them a LBP nakita(heavenly sword) costume key.
The Mana Knight
10-29-2008, 11:27 PM
I'm watching this single player video. OMG it looks so great:
http://www.video.dpadmagazine.com/2008/10/29/eurogamer-expo-killzone-2-single-player-footage-pt-1/
emeraldgsl
11-05-2008, 08:47 PM
Did anyone receive an email from Sony? I just got it today with the download code for the beta. :bouncy::bouncy::bouncy:
jeremiahkd
11-05-2008, 09:23 PM
You are the luckiest man on earth.
lanzarlaluna
11-05-2008, 09:39 PM
http://www.cheapassgamer.com/forums/showthread.php?t=199574
Costa
11-05-2008, 10:12 PM
if anyone has an extra beta code to trade, I have a LBP kratos or Nakita costume to trade. thanks
blackjaw
11-05-2008, 10:42 PM
Hmm...only beta I've gotten in for Sony was LBP.
Inf^Shini
11-05-2008, 11:03 PM
Game footage looks pretty nice so far, I got high hopes.
Where's the melee's at? The dude got pretty close to some of those guys but didn't melee :/
StrandedBrit
11-06-2008, 12:16 AM
Yeah peeps, check you emails. I got mine.
Zoglog
11-06-2008, 01:11 AM
nothing here lol... Sony hates me despite being an early adopter w/ a 20gb ps3 ;)
whoknows
11-06-2008, 01:16 AM
Oh shit, I just checked my email because of this thread and I got one too!
AWESOME!!
bornrunnin31
11-06-2008, 02:01 AM
the graphics are amazing, best I think I've ever seen - speaking from beta experience.
silks
11-06-2008, 02:25 AM
I'm in. See you all out there.
whoknows
11-06-2008, 02:57 AM
Are the beta servers even up? I can't get into a game.
dallow
11-06-2008, 02:58 AM
Lucky. Dog.
I still never get shiz from Sony.
liquidcross
11-06-2008, 10:11 AM
I got mine last night, and played for a little while. It's looking VERY good so far. :)
Killzone 2 was my 5th beta this year. And I just got an email this morning with beta #6: Home!
The Mana Knight
11-06-2008, 10:14 AM
I didn't get an email. :-( Oh well, I don't always get lucky.
guyver2077
11-06-2008, 10:38 AM
im in as well..
doubledown
11-06-2008, 11:47 AM
None for me....I never get any.
denze
11-06-2008, 02:41 PM
Got mine as well. I suggest checking out the beta forum
CocheseUGA
11-06-2008, 10:26 PM
I got mine last night, and played for a little while. It's looking VERY good so far. :)
Killzone 2 was my 5th beta this year. And I just got an email this morning with beta #6: Home!
Fuck man.
I've been a GAP member for eight years and this is my second or third demo.
denze
11-06-2008, 10:45 PM
Fuck man.
I've been a GAP member for eight years and this is my second or third demo.
Well funny thing is, I wasn't accepted under my registered PSU email. I registered by other means
ananag112
11-06-2008, 10:58 PM
I got an email and I don't own a PS3. I gave it to my friend already though. Sorry CAG :(
rvdrock
11-06-2008, 11:10 PM
If anyone has extras that they dont want or need...PM me the code and you will have my thanks :)
help1
11-06-2008, 11:23 PM
Did you guys sign up for these or what?
God, how much I would love to play this beta.
Thomas96
11-06-2008, 11:26 PM
Did you guys sign up for these or what?
God, how much I would love to play this demo.
you have to by 3 issues of Qore... lol j/k
whoknows
11-07-2008, 12:34 AM
Did you guys sign up for these or what?
God, how much I would love to play this beta.
I didn't sign up for anything, so I was pretty shocked to get the e-mail.
smiggity
11-08-2008, 05:15 PM
Played a bit today thought it was good, a bit hectic. I really dug the animations though.
Vanigan
11-09-2008, 08:17 AM
Animations in a shooter really make the game.
Melee attacks are in Killzone 2, they have an interesting system where you can combo up to 3 hits (if I remember correctly). A single hit usually isn't enough to down an enemy, but comboing those extra hits in will do it. Unlike Killzone 1, it's not a scripted mini-cutscene when you melee.
It's nothing detailed, but nice to know it's there.
However, there's one thing I really, really dislike about the game I've seen so far: Rico's voice. It's hideous and corny. It's like some idiot director told the voice actor to try to gruff up the voice but it just ended up sounding hammy.
I really hope they change it, and I definitely hope someone at that company has the balls to call out that piss poor voice acting.
smiggity
11-09-2008, 02:06 PM
How do you melee?
Edit-L1
FriskyTanuki
11-10-2008, 06:24 PM
I got a code for the beta today and it's strange that the email says the beta didn't start until today, though I know some people on my friends list have been playing it, but maybe that's just for the particular codes that were sent out today.
Edit: While redeeming the code, it mentioned that it was Phase 2 of the beta.
Edit 2: I guess this is a press beta that's embargoed until Thursday.
RelentlessRolento
11-11-2008, 12:42 AM
wow...
http://www.psu.com/Impressive-Killzone-2-destructibility-footage-News--a0005331-p0.php
gears 2 kinda is doing this but not as good IMHO.
zizo79
11-11-2008, 02:50 AM
hey guys, I am having a tough time using my bluetooth headset to communicate...anyone knows which button to push ? thanks
Btw, One of the best games i have ever played !!
illpleasa
11-12-2008, 12:14 PM
Guess its all the luck of the draw... (Still waiting for that same luck!!)
FriskyTanuki
11-13-2008, 03:34 PM
Alright guys, the embargo's up and the impressions from the beta are here.
My impressions can be found here (http://www.gamer20.com/gamehub/killzone-2-ps3/previews/1076), though I'll be posting a blog post in a bit with some quotes for the lazy.
Edit: You can find the blog post here (http://www.cheapassgamer.com/forums/blog.php?b=4315).
DarkNessBear
11-13-2008, 03:55 PM
Any other way for me to get into the beta?
FriskyTanuki
11-13-2008, 04:04 PM
I think it's still invite-only at the moment. I hope they open it up to the public like the R2 beta, but I would imagine that that won't happen until closer to the game's release.
dallow
11-14-2008, 12:23 AM
Some gifs.
I can't believe beta MP graphics look this good:
http://img.photobucket.com/albums/v673/iceatcs/Killzone2Pillar.gif
http://i34.tinypic.com/i35l5x.gif
RelentlessRolento
11-14-2008, 01:34 AM
killzone is going to be crazy good pretty.
ratzombie
11-14-2008, 11:46 AM
Yeah my jaw dropped when I loaded it up.
Only problem is that because the graphics are so hot, it feels a bit sluggish compared to COD4.
smiggity
11-14-2008, 12:21 PM
Yeah my jaw dropped when I loaded it up.
Only problem is that because the graphics are so hot, it feels a bit sluggish compared to COD4.
Agreed 100% They need to speed it up just a tad.
Vanigan
11-14-2008, 06:38 PM
No, we don't need another game where people run around at Mach 1.
The pace, from what I've seen, is just fine and helps further the game's tactical nature.
You can also run at a good clip by sprinting, so it's a trade off if you want to go really fast.
Also remember that you take a bit more hits to die from the standard assault rifle to counteract that you move at a normal pace.
FriskyTanuki
11-14-2008, 06:42 PM
They're wearing a lot of armor and such that explains why they move a bit slower than people in COD4.
ratzombie
11-14-2008, 07:21 PM
I'm not talking about moving around, I don't have any problem with the movement speed. I'm talking about the game as a whole.
But again, that is to be expected because of how gorgeous the graphics are. The Killzone developers decided to go for beautiful graphics over performance, which is fine, it just takes a little getting used to is all I'm saying.
Vanigan
11-14-2008, 10:27 PM
Graphics and technical performance (frames per second) are completely different from movement speed.
The framerate of Killzone 2 is locked at 30 FPS, solid. The human eye and brain's image processing only notices inconsistency of framerate above 24fps, not any particular difference between higher or lower framerates. This is why 2d animation, which is usually made at 12 frames per second depending on how fast the action is moving, still looks fluid despite its very low framerate and lock of motion blur.
Meanwhile, the player movement is an element of game design, not the game's technical specs. They've chosen that movement speed and movement effects like inertia to better convey the player's weight as he moves about. That's actually one of the key aspects of Killzone that made people notice the first game despite its problems.
smiggity
11-14-2008, 11:06 PM
Absolutely the players feel like they have weight to them, and the animations help with that. But I think it could benefit from minor tweaks. Still great. Not convinced there is a large tactical aspect though, I got more of a lone soldier vibe from the beta.
Thomas96
11-14-2008, 11:34 PM
I know this game is going to be good, I just don't want it to turn out to be like EA's Black. It was a beautiful game, but a lot of people didn't like it. Killzone needs to be good all the way through.
Vanigan
11-14-2008, 11:47 PM
Well, the thing is, because the movement is a bit slower and you take a few more hits to kill than in CoD (and can be revived), there's a lot of room for squad tactics.
The slower movement means that and a firefight is started, position changes are done in a more careful pace. Running headlong into enemy lines in hopes of disrupting their formation isn't as strong of a tactic since you don't move at mach 1 and don't have gobs of health. But, it's also still possible with sprinting, albeit you lower your weapon. Moves and counter moves can be made as squad mates now have time to see and react to enemy movement with tactics, instead of just a fast and accurate aim. Of course, the game is still pretty deadly overall.
The class badges then add more tactics. Medics can revive fallen teammates, preserving squad coherency in protracted fights. Engineers can setup turrets to help funnel enemy troops, warn or prevent flanking moves, etc... Scouts/Snipers can scan for enemy troops in the area giving your team some intel to plan an assault. That's not even looking at the secondary badges you can take.
smiggity
11-14-2008, 11:50 PM
Yeah the classes definetely give it that but in the beta not that many people are ranked up high enough to unlock them. Certainly more in the full game. Dont get me wrong, it is off the hook sweet, just for some tactical action I will probably boot up Socom.
ratzombie
11-14-2008, 11:59 PM
Graphics and technical performance (frames per second) are completely different from movement speed.
The framerate of Killzone 2 is locked at 30 FPS, solid. The human eye and brain's image processing only notices inconsistency of framerate above 24fps, not any particular difference between higher or lower framerates. This is why 2d animation, which is usually made at 12 frames per second depending on how fast the action is moving, still looks fluid despite its very low framerate and lock of motion blur.
Meanwhile, the player movement is an element of game design, not the game's technical specs. They've chosen that movement speed and movement effects like inertia to better convey the player's weight as he moves about. That's actually one of the key aspects of Killzone that made people notice the first game despite its problems.
I'm aware of that, hence why I corrected you in saying I'm not referring to movement speed.
Read what I said again, I think you misunderstood me.
Vanigan
11-15-2008, 04:04 AM
Ah yes, I misunderstood you, sorry. Bleh, I'd better get more sleep.
RelentlessRolento
11-15-2008, 04:18 AM
so apparently some awesome news about the game will be coming... coming supposedly on Dec 4th.
smiggity
11-15-2008, 11:26 AM
I think that is when the embargo ends on the Single Player portion people have been playing.
Someone should make a CAG clan! I think I am like 130 points away from being able to and I cant play it for a few days...
Vanigan
11-15-2008, 06:35 PM
Yep, in the PS3fanboy (Joystiq) WRUP post, one guy mentioned that he was playing Killzone 2, and not the beta. I assume these are the preview builds, not review builds.
RelentlessRolento
11-15-2008, 07:40 PM
I think that is when the embargo ends on the Single Player portion people have been playing.
that's my guess as well... I do believe there is a 3rd faction in this game that nobody other than press has seen. an enemy to both the helgahst and isa.
Vanigan
11-16-2008, 04:19 AM
Actually, there's no word about the other faction(s) in the game. The only one we know of is there was a colony many years on Helghan before the Helghan exodus arrived. They were remnants of a giant space station that was destroyed during the first extra solar war, they escaped via pods and landed on the surface. Unlike the Helghans, they didn't have all the extra equipment to help them live on the surface.
The Killzone universe is pretty big, however. There are many other colonies besides Vekta and Helghan. The Vekta/Helghan war is actually pretty limited as Vekta and Helghan are in the same solar system close to earth.
Don't take this the wrong way either, but I think it'd be cool to see aliens with the same tech level show up in the Killzone universe. Yeah, I know it's a human centric setting and doesn't need aliens. But, it'd be a nice to see their take on aliens with the same technology and industrial level as the two Killzone faction. They'd have mainly ballistic firearms as well, augmented by rare higher tech stuff. None of this religious aliens with high tech or ultra primitives.
RelentlessRolento
11-16-2008, 06:40 AM
I hope no aliens show up... it'd break the realism. the only way I could see it happen was if it was a robotic colony or something.
smiggity
11-16-2008, 10:39 AM
Actually, there's no word about the other faction(s) in the game. The only one we know of is there was a colony many years on Helghan before the Helghan exodus arrived. They were remnants of a giant space station that was destroyed during the first extra solar war, they escaped via pods and landed on the surface. Unlike the Helghans, they didn't have all the extra equipment to help them live on the surface.
The Killzone universe is pretty big, however. There are many other colonies besides Vekta and Helghan. The Vekta/Helghan war is actually pretty limited as Vekta and Helghan are in the same solar system close to earth.
Don't take this the wrong way either, but I think it'd be cool to see aliens with the same tech level show up in the Killzone universe. Yeah, I know it's a human centric setting and doesn't need aliens. But, it'd be a nice to see their take on aliens with the same technology and industrial level as the two Killzone faction. They'd have mainly ballistic firearms as well, augmented by rare higher tech stuff. None of this religious aliens with high tech or ultra primitives.
Damn son Killzone the novel? :lol: I agree no aliens, Killzone is as far into the sci-fi shooters as I can get and any aliens would probably put it over the edge for me.
Vanigan
11-16-2008, 11:09 AM
It's all on the Killzone site, they've been revealing parts of the Killzone universe history over time. After the Helghans lost a civil war on Vekta a long time ago and were then the brunt of a lot of ISA war reparations (WW1 allegory) they started getting some signals from the surface of Helghan from a settlement of survivors from the war. This gave them a reason to pack up everyone who supported the cause and head to Helghan, but it was also during these hard times for the Helghans that the Helghast regime was formed and eventually took power (WW2 allegory).
There's no further mention of those survivors, but in an interview, as above, it was mentioned that Helghan was settled long before the current crop of Helghans arrived. If the planet was enough to change Helghans so much in the few generations they've been on planet, the survivors of the first war would be changed quite a bit more.
And yeah, even I have to agree aliens would ruin the experience. But you know you'd like to see how Guerrilla Games would handle aliens with realistic tech and combat tactics.
Noodle Pirate!
11-16-2008, 11:38 AM
I just want to know what happened to the guys from Killzone.
I hope to god they don't pull an alien 3 and say they all died between the games and Rico is the only one left. I always thought he was the weakest developed character in the first one. Just a standard antagonistic stupid tough guy.
I'm still mad they couldn't find a way to fit Hakha in there. He was the most dynamic of the group.
Vanigan
11-16-2008, 05:48 PM
I don't remember if this was official, but I think Hahka is on planet, having been inserted before the main invasion to make contact with the Helghan resistance.
Yahn Templar is currently the commander of all ground forces in the invasion, so he got promoted.
Rico also got promoted and is leading your squad. I have concerns about the voice actor they're using for him, and the way they're writing for him in the demos so far. Hopefully that was just placeholders.
Luger is doing whatever a black ops soldier does.
Expect these guys to make cameos in the game. Templar you could meet with in passing as you go to get new orders from command. Hahka will probably be a resistance liaison that you meet up with, same for Luger who you'll probably run into.
Mr. 420
11-16-2008, 11:23 PM
So is this going to be more fun than resistance 2?
RelentlessRolento
11-16-2008, 11:48 PM
dosn't play at all like resistance... resistance is too loose compared to this.
smiggity
11-24-2008, 09:16 PM
No install on this bad ass game. The way things should be done
Vanigan
11-24-2008, 11:07 PM
Actually, there's probably a background install. It'll probably stream to the HD during the opening level of the game.
smiggity
11-24-2008, 11:22 PM
"No install. Optional or otherwise".
Seb Downie - QA Manager - Guerrilla Games
FriskyTanuki
11-24-2008, 11:28 PM
The 1up Yours guys were saying they gave out 1000 free experience points to beta testers to help them check out the upgrades more easily, which I need to check out and see if it's true since I haven't been on for a week or two.
ratzombie
11-24-2008, 11:35 PM
I haven't either... sounds good, since I want to check out some of the other classes but I just don't have the time to level up.
silent h3ro
11-25-2008, 12:05 AM
No install on this bad ass game. The way things should be doneHopefully load times arn't bad though.
pete5883
11-25-2008, 09:30 AM
No install on this bad ass game. The way things should be done
I didn't realize improving load times was so repulsive.
smiggity
11-25-2008, 01:17 PM
I didn't realize improving load times was so repulsive.
There are plenty of other ways to reduce/eliminate load times. Uncharted had no install and had seamless loading, and GG has said they are aiming for the same thing with KZ2. Read the Dev Q&As on the PS forums. Over 100 pages of GG answering questions. They are going to show people how to work with the PS3 with this game
the game uses procedural rendering for some textures...and while all others are confirmed to be completely uncompressed...
because of hat, an HDD install seemed unlikely...as procedural textures take up next to zero space, as the rendering process for them is math heavy, as apposed to the normal just streaming and uncompressing...
also...the uncompressed textures will take up TONS of space...which would make them very unlikely to be installed to the HDD...
HDD installs aren't a bad thing...but the use of BD as a major asset (as it never is for a multiplat game, as the 360 doesn't have it), allows some other options that simply weren't there before...streaming in high res textures in uncompressed form is actually easier than utilizing precious ram and processing power needed to uncompress them in real time...which iD confirmed is the major advantage of blu ray right now...so just because there is no HDD install, allowing the streaming to be faster, more power will be focused directly on loading/running the level, rather than unpacking all the textures...this uncompressed data streaming is probably a MAJOR reason that killzone 2 has some things, like lighting and physics, that are significantly ahead of other console games...as they have used BD in a way that frees up processing and memory that they otherwise wouldn't have been able to use on visual effects...
Coper3000
11-25-2008, 01:23 PM
Very excited for this. Im a huge fan of team fortress 2 and I know in Killzone 2 they are using some of the same classes (medic, engineer, scout). I know classes will play differently, but the thought is pretty cool.
smiggity
11-25-2008, 05:47 PM
Just logged on and no free 1000 XP for me. Oh well. Frisky we should try to get a couple rounds in before it ends this weekend.
TctclMvPhase
11-26-2008, 11:45 AM
There are plenty of other ways to reduce/eliminate load times. Uncharted had no install and had seamless loading, and GG has said they are aiming for the same thing with KZ2. Read the Dev Q&As on the PS forums. Over 100 pages of GG answering questions. They are going to show people how to work with the PS3 with this game
the game uses procedural rendering for some textures...and while all others are confirmed to be completely uncompressed...
because of hat, an HDD install seemed unlikely...as procedural textures take up next to zero space, as the rendering process for them is math heavy, as apposed to the normal just streaming and uncompressing...
also...the uncompressed textures will take up TONS of space...which would make them very unlikely to be installed to the HDD...
HDD installs aren't a bad thing...but the use of BD as a major asset (as it never is for a multiplat game, as the 360 doesn't have it), allows some other options that simply weren't there before...streaming in high res textures in uncompressed form is actually easier than utilizing precious ram and processing power needed to uncompress them in real time...which iD confirmed is the major advantage of blu ray right now...so just because there is no HDD install, allowing the streaming to be faster, more power will be focused directly on loading/running the level, rather than unpacking all the textures...this uncompressed data streaming is probably a MAJOR reason that killzone 2 has some things, like lighting and physics, that are significantly ahead of other console games...as they have used BD in a way that frees up processing and memory that they otherwise wouldn't have been able to use on visual effects...
Thanks for the insight. I had to read that a few times to make sense of it, but that sounds really cool. It makes me really excited for future PS3 titles.
"No install. Optional or otherwise".
Seb Downie - QA Manager - Guerrilla Games
I'm all in favor of install times if it improves loading times. I wish Dead Space had them.
it's also worth noting that the throughput on the Blu Ray Drive is significantly slower than the HD, which is why they do the install in the first place. that's an interesting quote, b/c procedural textures seem cpu intensive. They also give a more cg vs. realistic look.
smiggity
11-26-2008, 02:10 PM
They also said the BD drive have better consistent read speends than a DVD if that counts for anything.
Again, I wouldnt really compare many 3rd party game load times since they are not optimized for the PS3, unlike KZ2 and Uncharted (Both should have no load times). \
well, here we're comparing hdd to bd. Also, uncharted had really heinous pop in effects which cut down on load times because it would just load while you were playing, so that's not a great example imho.
Vanigan
11-26-2008, 03:55 PM
Actually, that's more of a streaming issue. They did the main loads during cutscenes in Uncharted, but there's still only so much you can have in memory with only 512mb of memory in this console generation.
This is one area that both consoles have issues with, the assets these HD games use take up a larger degree of memory and disk space a than how much they increased. You see this in issues with disc reading loading, and installs. You also see this in how a lot of 360 games like Halo 3 or Mass Effect reusing damn near everything (because they don't want to split it off into a separate disc).
smiggity
11-28-2008, 02:46 PM
Score! Beta extended 1 week http://boardsus.playstation.com/playstation/board/message?board.id=killzone2&thread.id=71900
These devs have really been involved in the forums. If any of you guys are interested in the tech behind this game check out some of their Q & A's. Some good information there.
And in case you guys didn't know, Dec 4 is the end of the embargo for Single Player. I know i posted it a couple pages back but whatever
dallow
12-04-2008, 06:18 AM
Embargo is over.
Feast on these pics:
The new Killzone 2 single player footage is jaw dropping.
What an upgrade from the E3 07 trailer....
lots of compressed pics from compressed videos of a 5 months old, unfinished builld
http://img70.imageshack.us/img70/5584/snapshot20081204035140uo6.jpg
http://img388.imageshack.us/img388/9574/snapshot200812040350412lu9.jpg
http://media4.playscope.com/medias/Jeux-Video/PS3/8/9/8981/Screens/0342.jpg
http://media4.playscope.com/medias/Jeux-Video/PS3/8/9/8981/Screens/0337.jpg
http://media4.playscope.com/medias/Jeux-Video/PS3/8/9/8981/Screens/0330.jpg
http://media1.playscope.com/medias/Jeux-Video/PS3/8/9/8981/Screens/0336.jpg
http://media3.playscope.com/medias/Jeux-Video/PS3/8/9/8981/Screens/0323.jpg
http://media3.playscope.com/medias/Jeux-Video/PS3/8/9/8981/Screens/0322.jpg
http://media2.playscope.com/medias/Jeux-Video/PS3/8/9/8981/Screens/0317.jpg
http://media3.playscope.com/medias/Jeux-Video/PS3/8/9/8981/Screens/0331.jpg
http://i33.tinypic.com/iolqa9.jpg
http://i37.tinypic.com/2hobm90.jpg
http://i33.tinypic.com/x3ekp0.jpg
http://i35.tinypic.com/33eou8y.jpg
There's tons of videos popping up everywhere of the singleplayer.
Damn.
Maklershed
12-04-2008, 09:01 AM
:drool:
smiggity
12-04-2008, 09:34 AM
Damn that makes the MP look archaic. Anyone else notice that it has proximity chat? Pretty cool
Maklershed
12-04-2008, 11:08 AM
Beautiful ...
http://www.gametrailers.com/player/43368.html
FriskyTanuki
12-04-2008, 11:16 PM
http://kotaku.com/5102212/killzone-2-officialy-dated-for-february
Official release date was announced on G4, so look for Killzone 2 on February 27, 2009.
Watch the clip in the article to see two new weapons.
primetime
12-04-2008, 11:51 PM
Soooo...far...away
The wait will undoubtedly be worth it though
RelentlessRolento
12-04-2008, 11:54 PM
hotness
VipFREAK
12-05-2008, 02:23 AM
Works for me, I'll be buying it on day one no brainer.
Maklershed
12-05-2008, 08:18 AM
Can't wait. :twoguns:
saturnotaku
12-05-2008, 09:28 AM
I was looking forward to this until I saw the latest trailer. Another gray-ish brown, post-apocalyptic FPS. Multiplayer is of no interest to me. Yawn.
primetime
12-05-2008, 10:42 AM
I was looking forward to this until I saw the latest trailer. Another gray-ish brown, post-apocalyptic FPS. Multiplayer is of no interest to me. Yawn.
What games are you comparing this to?
Maklershed
12-05-2008, 01:15 PM
You're basing this off the knowledge of how Killzone 1 and/or the PSP game is and you're shocked Killzone 2 is a gray-ish brown, post-apocalyptic FPS? :dunce:
paz9x
12-05-2008, 01:58 PM
that video looks good. im impressed with the depth.
really looking forward to this.
smiggity
12-05-2008, 02:00 PM
Does anyone have the MP beta? If so lets play before this is over
smiggity
12-07-2008, 01:22 AM
Dedicated servers confirmed.
Thongsy
12-07-2008, 01:36 AM
I really haven't been keeping up, but this game looks amazing. What is the MP like? More akin to CoD4 or more like Resistance 2?
RelentlessRolento
12-07-2008, 01:40 AM
think CoD4 but with alot more weight in a good way.
Thomas96
12-07-2008, 03:26 AM
I hope that this game will get credit for being the best looking (and playing) console FPS ever. I see that the graphics are top notch, now I'm hoping that they've got a main character and a story that's good. Also, a great soundtrack... that's important.
Vanigan
12-07-2008, 11:44 AM
Well, Killzone 1 actually had a very good story with memorable characters. And that's characters with more personality in their pinky than Master Chief and Marcus Pheonix combined.
Just go to youtube and you can probably find a whole run down of all the cutscenes from Killzone 1, that should get you caught up with the story.
My main concern right now with Killzone 2 is the writing and acting quality. There's some parts that are just horrid compared to the mature writing and voice acting of the first game, or even the early trailers.
But then again, there's things like Garza's dialog, which is actually pretty convincing.
The basic gameplay mechanics have been aptly described as a bit of CoD, but closer to CoD2 with more weight to the animation and movement. You aren't moving as fast, you have some inertia, but it works. You take more hits before dying than in CoD games, but not that much more.
smiggity
12-07-2008, 01:47 PM
Well, Killzone 1 actually had a very good story with memorable characters. And that's characters with more personality in their pinky than Master Chief and Marcus Pheonix combined.
Just go to youtube and you can probably find a whole run down of all the cutscenes from Killzone 1, that should get you caught up with the story.
My main concern right now with Killzone 2 is the writing and acting quality. There's some parts that are just horrid compared to the mature writing and voice acting of the first game, or even the early trailers.
But then again, there's things like Garza's dialog, which is actually pretty convincing.
The basic gameplay mechanics have been aptly described as a bit of CoD, but closer to CoD2 with more weight to the animation and movement. You aren't moving as fast, you have some inertia, but it works. You take more hits before dying than in CoD games, but not that much more.
I dont know man. It seems like a mindless shooting fest to me. Not as bad as R2 but up there. Then again, I remember nothing from KZ1 story. Maybe I will go over to the website and read up
Vanigan
12-07-2008, 07:52 PM
It was a mindless shooting fest, no more than any other FPS game out there was in terms of gameplay. But the story was definitely one of the better stories out there for an FPS game.
FriskyTanuki
12-09-2008, 01:04 AM
http://www.ustream.tv/channel/1up
1up's David Ellis and Tina will be playing Killzone 2 and talking about it on Tuesday at 5 PM PST live on that streaming video feed.
smiggity
12-09-2008, 01:44 AM
No. GG has stated in the Dev QA posts on PS forums. Reason is they want fast paced action
Maklershed
12-09-2008, 08:15 AM
"This is the best looking console game ever" - David Ellis :bouncy:
http://www.ustream.tv/channel/1up
1up's David Ellis and Tina will be playing Killzone 2 and talking about it on Tuesday at 5 PM PST live on that streaming video feed.
I'll never remember, but if by some miracle I do, I'll make sure to check that out.
OatmealMu
12-09-2008, 07:15 PM
If you want to be a creepy voyeur, 1up is setting up the stream right now.
dallow
12-09-2008, 08:51 PM
I see 3 people watching the TV.
Who's the girl? She's playing, and she sucks. Slow reactions.
Maklershed
12-09-2008, 08:55 PM
Wow, whoever is playing right now is terrible.
EDIT: There's Tina! :drool:
dallow
12-09-2008, 08:57 PM
That was Tina, she shot the column next to her with the rocket launcher. :)
http://i35.tinypic.com/2zi39ex.jpg
Maklershed
12-09-2008, 08:58 PM
Yeah, that was the first thing I saw. Then she respawned and pulled out a pistol to shoot at the attack chopper. :lol:
That dude in the background looks like Jack Black
dallow
12-09-2008, 08:59 PM
Hehe, he kept fixing his hair when he thought the camera was on the game.
Oooh, I like Tina now.... :)
dallow
12-09-2008, 09:06 PM
Jeeze, that boss battle seems a little difficult, that flying thing is fast.
Maklershed
12-09-2008, 09:07 PM
I wonder if that pistol is super strong or something that she keeps trying to shoot the helicopter down with it. You'd thinking sticking with the RPG would be the way to go.
dallow
12-09-2008, 09:12 PM
He's trying to shoot, (or he should be) shooting those blue glowing things under the chopper.
Once hit, they explode with electricity and stun the chopper. Or else it would dodge the rocket shots.
That's what I heard them say, I stopped watching now.
Maklershed
12-09-2008, 09:18 PM
Melee combat with the knife looks fun.
WTF? They're on the rooftop fighting the helicopter again. Alright, I'm done now. Ahh .. Shane "I look like Robocop" Bettenhausen just arrived. Perfect timing for me to stop watching.
FriskyTanuki
12-09-2008, 09:26 PM
It's a good thing they're going to be offering this show for download since it's laggy for me.
Maklershed
12-09-2008, 09:33 PM
I can't stop watching. It's so beautiful. :lol:
That electric bolt gun is awesome. It sends people flying.
smiggity
12-09-2008, 11:47 PM
The pistol that was in MP beta was dope. Really powerful
VipFREAK
12-10-2008, 01:40 AM
You bastard, you got the beta...?
smiggity
12-10-2008, 02:04 AM
You bastard, you got the beta...?
Had. Its over now :cry:
VipFREAK
12-10-2008, 02:07 AM
Oh that sucks. So, if I like Socom so much will I love Killzone 2 that much more?
smiggity
12-10-2008, 02:27 AM
They are really incomparable. Socom is a tactical squad based TPS and KZ2 is a run and gun FPS. But that doesn't even matter, you will still like it. It is too good not to.
VipFREAK
12-10-2008, 02:31 AM
Cool, ok. So, then what would you say it's like? COD4 or RSV2?
smiggity
12-10-2008, 03:03 AM
I think the general consensus is a heavier/furturistic COD4 with Class Based characters ala Team Fortress 2.
KZ2 is really good but Socom will still be my main online shooter. There is no other game that gives me that sense of adrenaline while down 1 on 4 and taking out the whole other squad
VipFREAK
12-10-2008, 03:07 AM
Never played TF2 but, ok. I'm still buying it. I loved the first one too.
As for Socom, the god damn sound are soooooooooo GOOD! That game has single handedly made me a PS3 whore these days than be on my PS3. LOVE it!
Maklershed
12-10-2008, 08:25 AM
I think the general consensus is a heavier/furturistic COD4 with Class Based characters ala Team Fortress 2.
The perfect statement to convince me that Killzone 2 will be awesome.
Vanigan
12-10-2008, 09:06 AM
Yeah, I think one of the game's key features is it's very well refined feel. I know that doesn't sound like much, but you know how when you play a game you can often tell if it's gone through, say, Blizzard or Valve levels of polish simply by how the game feels when you play. Things like movement, intertia, the way the animation responds, how one action flows into another, etc... It's these little details that take a lot of extra time to refine that show how much they want the game to be good.
VipFREAK
12-10-2008, 11:56 AM
It's funny how you didn't mention names like EA or DICE.
smiggity
12-10-2008, 01:41 PM
Yeah, I think one of the game's key features is it's very well refined feel. I know that doesn't sound like much, but you know how when you play a game you can often tell if it's gone through, say, Blizzard or Valve levels of polish simply by how the game feels when you play. Things like movement, intertia, the way the animation responds, how one action flows into another, etc... It's these little details that take a lot of extra time to refine that show how much they want the game to be good.
Agreed 100%. Guerrilla Games is a beast with this game. It will probably get 10s from damn near every magazine/website
FriskyTanuki
12-10-2008, 11:53 PM
I don't know if the people with the beta have checked, but it's still up and running. I just checked for shits and giggles and there are games going, though with just two people at this hour, but that's far from being shut down though.
smiggity
12-11-2008, 12:26 AM
I don't know if the people with the beta have checked, but it's still up and running. I just checked for shits and giggles and there are games going, though with just two people at this hour, but that's far from being shut down though.
Word? I kept getting errors I hadnt got before. Maybe I will re-download and give it another shot. Plus they even said it was over in the Dev Q+A thread (http://boardsus.playstation.com/playstation/board/message?board.id=killzone2&thread.id=56462&page=230)
aznguyen316
12-12-2008, 11:04 PM
I am jealous of you smig. dammit haha
Vanigan
12-13-2008, 07:25 AM
It releases in February, so there's plenty of time to tweak effects like that.
riddler
12-16-2008, 12:16 AM
don't know if its been posted yet, but kotaku released their impressions on the single-player mode. One thing that caught my eye was that they were told that the single-player mode should take 10-12 hours to complete. I know it's heavily geared towards multiplayer, but for me that is a huge letdown. I never played the original and have no idea how long its single play campaign was, but its just a bummer the actual story couldn't be longer. Seriously is it just me or does this not bother anyone else?
http://kotaku.com/5109990/killzone-2-single+player-impression
ratzombie
12-16-2008, 12:29 AM
No, 10-12 hours is impressive considering COD4 was like 4 hours. Killzone 2 really is multiplayer focused, I played in the beta and I can assure you that it delivers...
Ecofreak
12-16-2008, 12:31 AM
don't know if its been posted yet, but kotaku released their impressions on the single-player mode. One thing that caught my eye was that they were told that the single-player mode should take 10-12 hours to complete. I know it's heavily geared towards multiplayer, but for me that is a huge letdown. I never played the original and have no idea how long its single play campaign was, but its just a bummer the actual story couldn't be longer. Seriously is it just me or does this not bother anyone else?
http://kotaku.com/5109990/killzone-2-single+player-impression
Seeing as how there are no FPS with a single player campaign longer than 8 hours (if I remember correctly), then 10-12 hours is actually a significant length. Now, is it that long because of cheap deaths and recycled environments w/ lots of back tracking? I certainly hope not, 'cause that's just fluff.
FriskyTanuki
12-16-2008, 12:45 AM
10-12 is a huge letdown? I can't think of any FPS I've played within the past year that's been nearly as long as that.
Inf^Shini
12-16-2008, 12:50 AM
That length of gameplay is great, I'd actually be a little annoyed if it was any longer, unless the story was great as well.
Zyzomys
12-16-2008, 02:10 AM
COD4 was like 4 hoursYou should really try playing on something harder than Recruit.
10-12 hours on Normal can turn into a much longer game on harder difficulties. Halo 3 on Normal is quite short (6-8 hours), but a Legendary run can take three to four times as long. As long as there is incentive to replay the game on a harder difficulty, 10-12 hours is great.
ratzombie
12-16-2008, 02:26 AM
You should really try playing on something harder than Recruit.
I'm going based on what others have said, I played and beat it on Veteran since I knew going in that it was extremely short on anything lower.
RelentlessRolento
12-16-2008, 02:28 AM
I hate games that overstay their length so I don't mind if it's a little longer than most but not overkill.
Vanigan
12-16-2008, 03:03 AM
Also, playing on harder difficulties often means that you don't actually have more gameplay and story, instead you're just repeating the same areas.
Also, Half-Life 1 felt pretty damn long for FPS games and they were around the 12-15 hour mark.
It's also looking like Killzone 2's story will be worth it, it won't be amazing, but if Killzone 1's story is any indication, it'll be worthy of a good war story. Characters will actually go through character arcs, whereas in a lot of other games the concept of a character arc is nonexistant.
riddler
12-16-2008, 05:30 AM
hmmm i guess i shouldn't be worried then...haha...guess i'm just used to rpgs....^_^;;
smiggity
12-16-2008, 11:47 AM
Yeah truthfully I doubt I will ever even finish the SP unless my internet goes out. I played the COD4 SP for like ten minutes max. Those 10 hours could be better spent playing online.
Ecofreak
12-16-2008, 07:04 PM
Yeah truthfully I doubt I will ever even finish the SP unless my internet goes out. I played the COD4 SP for like ten minutes max. Those 10 hours could be better spent playing online.
Think of the lonely trophies!
RelentlessRolento
12-16-2008, 07:40 PM
KZ2 FAQ
http://www.joystiq.com/2008/12/16/the-killzone-2-faq/
Maklershed
12-16-2008, 07:46 PM
KZ2 FAQ
http://www.joystiq.com/2008/12/16/the-killzone-2-faq/
This statement pleases me greatly:
"Don't expect to take a lot of damage online in Killzone. Players die very quickly, in two to three hits. (Headshots kill in one!)"
Part of why I'm not wild about Halo mp (except for Swat) and almost hate Gears mp is because the guns are so nerfed. You can shoot and shoot someone and they don't die. Whereas in CoD4, the guns feel like they do what they're supposed to. It sounds like KZ2 will be like CoD4.
Thomas96
12-16-2008, 08:44 PM
there's a nice video on 1up.com, where the guys from the 1up show had did a special live show where they played the game live and let users ask questions. They showed a lot of gameplay so if you haven't gotten a chance to play K2 for yourself, then I suggest checking it out... I'll post the link later if anyone wants it. [Its a long video, they show off a couple of leves too.]
smiggity
12-16-2008, 09:15 PM
This statement pleases me greatly:
"Don't expect to take a lot of damage online in Killzone. Players die very quickly, in two to three hits. (Headshots kill in one!)"
Part of why I'm not wild about Halo mp (except for Swat) and almost hate Gears mp is because the guns are so nerfed. You can shoot and shoot someone and they don't die. Whereas in CoD4, the guns feel like they do what they're supposed to. It sounds like KZ2 will be like CoD4.
Somewhere between Halo and COD4 is where the hit detection and bullet damage are for KZ2.
Makersled if you like gunplay, you should check out Socom. Unrivaled in that department.
Maklershed
12-16-2008, 09:16 PM
I was going to until I heard about all the technical problems that seem to plague it. Maybe when it drops low enough I'll check it out.
The Mana Knight
12-16-2008, 09:33 PM
This statement pleases me greatly:
"Don't expect to take a lot of damage online in Killzone. Players die very quickly, in two to three hits. (Headshots kill in one!)"
Part of why I'm not wild about Halo mp (except for Swat) and almost hate Gears mp is because the guns are so nerfed. You can shoot and shoot someone and they don't die. Whereas in CoD4, the guns feel like they do what they're supposed to. It sounds like KZ2 will be like CoD4.Hehe, that's kind of what I was saying for a while. R2 may be more Halo type while Killzone is more CoD4 type. That just means I'll be doing a lot really fast. :D
I'm very hyped for KZ2 regardless, and have my money put aside for just this.
TctclMvPhase
12-17-2008, 10:04 AM
I am already planning on buying this as well. Just holding out to find a nice pre-order bonus or collector's edition. Heres hoping for a helghast figure...
smiggity
12-17-2008, 12:41 PM
I was going to until I heard about all the technical problems that seem to plague it. Maybe when it drops low enough I'll check it out.
Yeah they were way overstated by the magazines and whatnot. It was never as bad as they said, or else 50,000 wouldnt be playing it every day. In short, no technical problems but STILL missing features. Its worth it though. Quite possibly the best console shooter ever.
dallow
12-17-2008, 12:48 PM
This statement pleases me greatly:
"Don't expect to take a lot of damage online in Killzone. Players die very quickly, in two to three hits. (Headshots kill in one!)"
Part of why I'm not wild about Halo mp (except for Swat) and almost hate Gears mp is because the guns are so nerfed. You can shoot and shoot someone and they don't die. Whereas in CoD4, the guns feel like they do what they're supposed to. It sounds like KZ2 will be like CoD4.
Exactly what I want.
I like the realistic pop and drop style gameplay.
Don't care for bullet sponges in multiplayer games.
I am not a big FPS player, but from what I have seen so far this game seems awesome. Can't wait to give it a try.
Vanigan
12-17-2008, 04:50 PM
Keep in mind guys, from the videos, it seems like people still don't die as quickly as in, say, CoD4, but they still get downed pretty quickly if caught in the open, but you definitely have more ability to escape death if you expose yourself for a short time.
bjstucker
01-05-2009, 06:44 PM
Is gamestop giving out the codes today?
smiggity
01-06-2009, 04:47 AM
I don't think you can download the demo until Feb 5th anyways