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Lost_In_Shadows
02-05-2009, 06:12 PM
As people have already said the demo is really short, and the graphics are beastly to say the least. I'll be buying this game for sure.

zewone
02-05-2009, 06:18 PM
This game is going to be awesome. I loved the demo, short, but not as short as people made it out to be.

I can't wait.

My only complaint are the dumbass menu and loading screens that shake.

zewone
02-05-2009, 06:22 PM
Can someone tell how much you can hold? Is it this?

Carry one primary weapon.
Carry one sidearm.
Carry a knife.
Carry 4 grenades.

I believe that's correct.

lolwut?
02-05-2009, 06:25 PM
So how do you download it off the European marketplace?

FriskyTanuki
02-05-2009, 06:28 PM
Create a UK PSN account and download it from their store.

NamPaehc
02-05-2009, 06:30 PM
This game is going to be awesome. I loved the demo, short, but not as short as people made it out to be.

I can't wait.

My only complaint are the dumbass menu and loading screens that shake.

you mean the screen thar tilts with the way u move the controllr? i liked that

aznguyen316
02-05-2009, 06:35 PM
lol remote play would be awesome right now as I'm in class haha.. so I gotta get home at 8PM EST, then d/l then play =( can you choose different control schemes in this demo? specifically alternate 2

zewone
02-05-2009, 06:36 PM
you mean the screen thar tilts with the way u move the controllr? i liked that

Yeah, I'm not a fan. I guess I'll just have to keep my controller still.

Played through it again without a HUD, subtitles, crosshair, hints, and man, is this game gorgeous.

lol remote play would be awesome right now as I'm in class haha.. so I gotta get home at 8PM EST, then d/l then play =( can you choose different control schemes in this demo? specifically alternate 2

Yes, you can change the control scheme to Alternate 2.

DrFoo
02-05-2009, 06:39 PM
As people have already said the demo is really short, and the graphics are beastly to say the least. I'll be buying this game for sure.

Exactly. I wish it was about twice as long as it was but it doesn't really matter since I'm buying it anyways.

aznguyen316
02-05-2009, 06:42 PM
Yes, you can change the control scheme to Alternate 2.

thanks dude

help1
02-05-2009, 06:42 PM
Gorgeous. I turned off the HUD off the bat. Are the tanks driveable in the demo?

lolwut?
02-05-2009, 06:45 PM
Create a UK PSN account and download it from their store.

Fail. Someone give me a fake UK address

help1
02-05-2009, 06:47 PM
Fail. Someone give me a fake UK address

Pizza Hut (U.K.) Ltd.

1 Imperial Place, Elstree Way
Borehamwood WD6 1JN
United Kingdom Tel: 44/20/8732-9000

enjoy.

lolwut?
02-05-2009, 06:49 PM
I KNEW it was going to be pizza hut. Does it matter if someone has used the address before?

help1
02-05-2009, 06:51 PM
I KNEW it was going to be pizza hut. Does it matter if someone has used the address before?

Haha.

I used it, so I am not sure if it matters.

JMEPO
02-05-2009, 06:57 PM
Does the game by chance display in 1080p?

zenprime
02-05-2009, 06:58 PM
Holy cow I cannot believe how nice this game looks. Also stuff 'splodes real well.

zewone
02-05-2009, 06:58 PM
Does the game by chance display in 1080p?

Only 720p. :cry:

Costa
02-05-2009, 06:59 PM
will they have custom controls in the final build?, I tried the different setups and didnt like any of them, mind you I will take the 360 control for FPS's anyday.

JMEPO
02-05-2009, 07:03 PM
Oh well.

I am a little surprised that such a big game for Sony only displays in 720p. I'm still it sure looks fantastic and I'll be getting a copy but I would've hoped the Halo killer would be in full HD.

lolwut?
02-05-2009, 07:03 PM
Haha.

I used it, so I am not sure if it matters.

Fuck. Which is the Town, and which is the State/Province

johnnypark
02-05-2009, 07:04 PM
Funny, I'm stationed at a Starbucks in London ;)

Lost_In_Shadows
02-05-2009, 07:06 PM
Does the game by chance display in 1080p?

You can force it to display in 1080p.

dallow
02-05-2009, 07:10 PM
This game is going to be awesome. I loved the demo, short, but not as short as people made it out to be.

I can't wait.

My only complaint are the dumbass menu and loading screens that shake.

Yeah, I'm not a fan. I guess I'll just have to keep my controller still.

Played through it again without a HUD, subtitles, crosshair, hints, and man, is this game gorgeous.I was looking forward to hearing what you thought, and I'm more excited now!
I'm definitely playing this without the hud, subs, crosshair and hints for maximum immersion.
I hear playing it in Russian language is pretty cool too.

Only 720p. :cry:

Oh well.

I am a little surprised that such a big game for Sony only displays in 720p. I'm still it sure looks fantastic and I'll be getting a copy but I would've hoped the Halo killer would be in full HD.
Well, you can force 1080p by unchecking all other resolutions save for that in the PS3 display options.

But you really should let the game play as close to it's native res as possible (so it scales fewer times) or else you might get a few graphical hitches like tearing (RE5 for example, slight tearing in 1080p, no tearing in 720p).

FWIW, there are like only 3 disc games on all of the PS3/360 library that are 1080p native.

JMEPO
02-05-2009, 07:12 PM
EDIT: Thanks Dallow, I'll have to do that.

smiggity
02-05-2009, 07:16 PM
I was looking forward to hearing what you thought, and I'm more excited now!
I'm definitely playing this without the hud, subs, crosshair and hints for maximum immersion.
I hear playing it in Russian language is pretty cool too.




Well, you can force 1080p by unchecking all other resolutions save for that in the PS3 display options.

But you really should let the game play as close to it's native res as possible (so it scales fewer times) or else you might get a few graphical hitches like tearing (RE5 for example, slight tearing in 1080p, no tearing in 720p).

FWIW, there are like only 3 disc games on all of the PS3/360 library that are 1080p native.

On one of the dev Q&As they went into extreme detail about what they did. Something cool with the scaling or something. It was outta my league though

Lost_In_Shadows
02-05-2009, 07:18 PM
Do tell.

Go to settings, then display settings, then video output settings then select whatever type of cable you have then instead of automatic click custom, and just check the 1080p box. Hey Dallow KZ2 runs in 1080p for me,but when I tired the RE5 demo it refuses are you sure about it running in that?

dallow
02-05-2009, 07:23 PM
EDIT: Thanks Dallow, I'll have to do that.You're welcome but I was advising you not to do it! :lol:

Go to settings, then display settings, then video output settings then select whatever type of cable you have then instead of automatic click custom, and just check the 1080p box. Hey Dallow KZ2 runs in 1080p for me,but when I tired the RE5 demo it refuses are you sure about it running in that?I meant the RE5 demo on 360.
It's the opposite situation in that case, as I have to force 720p by unchecking 1080p. :)

Lost_In_Shadows
02-05-2009, 07:25 PM
You're welcome but I was advising you not to do it! :lol:

I meant the RE5 demo on 360.
It's the opposite situation on that case, as I have to force 720p and uncheck 1080p. :)

Yeah I ran the RE5 demo in 1080p on 360. The ps3 demo wouldn't display in it, and I thought you was talking about it. I knew the 360 one would,but to be honest I can't tell a difference between the two versions as far as the graphics go.

JMEPO
02-05-2009, 07:30 PM
So do games in general look better forced in 1080p or in there 720p native resolutions? If forcing the game to 1080p cause noticable graphic gltiches I'll just play in 720p.

Lost_In_Shadows
02-05-2009, 07:32 PM
So do games in general look better forced in 1080p or in there 720p native resolutions? If forcing the game to 1080p cause noticable graphic gltiches I'll just play in 720p.

To me it varies. I've played a couple of games on ps3 that never had any glitches or tearing when I forced them to 1080p. I haven't had a chance to test that killzone 2 demo enough. You should mess around with it, and see what looks best to you. Usually what it wants to run is the native one or what the system thinks is best for it If you have them all checked.

FuelDigga
02-05-2009, 07:33 PM
i was impressed with the demo in terms of graphics, but i wasn't feeling the cover system nor running, the controls felt off to me as well and i guess i'll just have to try a diff configuration, the demo as a whole left me with slight dissapointment, maybe it will just have to be a game that grows on me as i get used to certain things we'll see

dallow
02-05-2009, 07:34 PM
Yeah, I mean it's possible there's nothing noticibly bad about forcing 1080p.
I just rather be safe.

It won't make it any better, so there's no reason to. Your TV scales it to 1080p anyway, so it's just double work for nothing.

zewone
02-05-2009, 07:37 PM
On one of the dev Q&As they went into extreme detail about what they did. Something cool with the scaling or something. It was outta my league though

So, were they saying to leave it at 720p, or force 1080p?

dallow
02-05-2009, 07:40 PM
So, were they saying to leave it at 720p, or force 1080p?
If they wanted the game to scale to 1080p, it would have done so by default like some other games.

So I guess they chose to have it run in 720p for a reason.
I'd leave it like that. There really is no difference except more work for the scalers on both devices.

JMEPO
02-05-2009, 07:46 PM
I think I'll be safe and not force 1080p. Why is it that more games aren't devoloped with a 1080p native res? Is of because people don't see the difference or is it more of a budget issue? COD4 was so pretty...

zewone
02-05-2009, 07:51 PM
COD4 is only 600p native. (1024x600p 2xAA)

It's the same reason everyone doesn't always max the resolution on PC games. It will make the game run better at a lower res since it needs less resources.

dallow
02-05-2009, 07:52 PM
I think I'll be safe and not force 1080p. Why is it that more games aren't devoloped with a 1080p native res? Is of because people don't see the difference or is it more of a budget issue? COD4 was so pretty...
Native 1080p is VERY processor intensive, and games would suffer framerate problems or major tearing if graphics weren't toned down. So 720p is a good choice for pretty much every game.

An early Virtua Tennis on 360 is the only native 1080p game I can remember, there are a couple more though.

As for CoD4, it was native 720p on 360, and I think native 6xxp on PS3.
360 scales everything to 1080p, the dev decides what to scale it to on PS3.
Very pretty game indeed, and goes to show that resolution isn't everything.

EDIT: I guess I'm wrong about 360 version being 720p? In any case, still looks good.

luan87us
02-05-2009, 07:55 PM
why all the trouble to make UK account? I made one and put "My address" in the address box o.o and it worked fine.

dallow
02-05-2009, 07:57 PM
Yeah, you can put whatever info.
Damn, I can't leave for another half hour. :(

zewone
02-05-2009, 08:00 PM
will they have custom controls in the final build?, I tried the different setups and didnt like any of them, mind you I will take the 360 control for FPS's anyday.

I'm thinking about picking this up. Since I have Amazon Prime, this is the cheapest/best route for me. Only thing holding me back is no rumble support:

http://www.amazon.com/gp/offer-listing/B001O89YTU/ref=dp_olp_2

dallow
02-05-2009, 08:02 PM
I think there's some slight sixaxis crap in the game though, so may not work all the way through.
(like turning a wheel left to right) and I don't know if it can be turned off.

The Mana Knight
02-05-2009, 08:04 PM
Native 1080p is VERY processor intensive, and games would suffer framerate problems or major tearing if graphics weren't toned down. So 720p is a good choice for pretty much every game.Pretty much. Next to no games out there are 1080p FULL HD scaled since it uses up quite a bit of processing power and so on (sports games and racers are a bit easier to render in 1080p. Action games on the other hand are a bit harder). There's a full resolution list at Beyond3D:
http://forum.beyond3d.com/showthread.php?t=46241

lolwut?
02-05-2009, 08:05 PM
Dave Mulberry from the UK has been created.

Downloading from the UK store takes much longer :cry:

dallow
02-05-2009, 08:08 PM
Dave Mulberry from the UK has been created.

Downloading from the UK store takes much longer :cry:
Same speeds for me, but you can understand why today will be especially slow. :)

lolwut?
02-05-2009, 08:10 PM
Same speeds for me, but you can understand why today will be especially slow. :)

Don't get me wrong, it went like 12% in around 15 minutes, but I was only upstairs killing time so I could play it, and seeing it just edge past 10 was a real downer.

zewone
02-05-2009, 08:11 PM
I think there's some slight sixaxis crap in the game though, so may not work all the way through.
(like turning a wheel left to right) and I don't know if it can be turned off.

Dang. Well, I'm more interested in the 360 controller for online play, since after playing I'm thinking this is going to be the next big multi game for me and my crew.

dallow
02-05-2009, 08:13 PM
Yeah, should work just fine for that.
Sheeeit, it's gotta be impressive then if your crew will be moving onto this game.

15 more mins........


Don't get me wrong, it went like 12% in around 15 minutes, but I was only upstairs killing time so I could play it, and seeing it just edge past 10 was a real downer.
Yeah, I'm expecting a long wait. Remote play doesn't work for me at work.


What's the size of the US download?

zewone
02-05-2009, 08:16 PM
1,200MBs.

zakk
02-05-2009, 08:36 PM
I was pretty impressed with the killzone 2 demo, so much so that I wrote up my impressions here:
http://timedoctor.org/2009/02/killzone-2-ps3-demo-impressions/
and instructions for getting it from the UK store here:
http://timedoctor.org/2009/02/instructions-for-downloading-the-killzone-2-demo-without-a-pre-order/

The main thing that I thought was different as far as gameplay goes was the AI. What did you guys think about the AI in the demo?

mykevermin
02-05-2009, 08:54 PM
<---- really bad at this game.

zewone
02-05-2009, 08:56 PM
I thought the AI was pretty weak, but that could be because it's only Normal for the demo. I'm hoping higher difficulties make them smarter, not just stronger.

ihadFG
02-05-2009, 08:58 PM
I'm thinking about picking this up. Since I have Amazon Prime, this is the cheapest/best route for me. Only thing holding me back is no rumble support:

http://www.amazon.com/gp/offer-listing/B001O89YTU/ref=dp_olp_2

I wish that was cheaper. The only thing I didn't like about the Killzone demo (other than the ridiculously stupid AI) was the PS3 controller, but I don't think I want to pay that much for that. I guess I'll have to get adjusted to the dualshock. The alternate control scheme 2 worked well enough I guess.

Lost_In_Shadows
02-05-2009, 09:02 PM
I wish that was cheaper. The only thing I didn't like about the Killzone demo (other than the ridiculously stupid AI) was the PS3 controller, but I don't think I want to pay that much for that. I guess I'll have to get adjusted to the dualshock. The alternate control scheme 2 worked well enough I guess.

I would be interested in something like that for 360 to a use a ps3 on it. I think I saw something,but it was extremely pricey, and I might as well play the fighters on ps3 instead of buying a adapter to play them on 360. For Resident Evil 5 I rather use the 360 controller. I think the 360 controller would be great for killzone 2, and fps type games.

mykevermin
02-05-2009, 09:02 PM
I thought the AI was pretty weak, but that could be because it's only Normal for the demo. I'm hoping higher difficulties make them smarter, not just stronger.

Oh, I'm not saying it's brilliant, but I'm stupendously inept. I'm accustomed to the boring FPS design, where, if you imagine a general grid, enemies appear on 1 side. The 'realism' (for want of a better phrase) of this demo was (after blowing up the bridge), kind of a "what the fuck do I shoot at first, because they're fuckin' everywhere?" feeling. A feeling, I should say, that kept getting me killed.

That and pressing R2 to shoot and pulling a grenade. Gotta try other control options.

zakk
02-05-2009, 09:07 PM
I thought the AI was pretty weak, but that could be because it's only Normal for the demo. I'm hoping higher difficulties make them smarter, not just stronger.

Right, yeah I'm hoping they're make better decisions than the usual "I'll hide behind this piece of cover, but stick my head out so the player character can shoot it!"

RelentlessRolento
02-05-2009, 09:19 PM
installing the euro demo right now...

Richlough
02-05-2009, 09:38 PM
I've been trying to download this since 1 pm EST and haven't gotten past 7% .
I've tried DL'ing from UK as well , WTfuck ?

mykevermin
02-05-2009, 09:51 PM
Europe hates Michigan.

Lost_In_Shadows
02-05-2009, 10:13 PM
I've been trying to download this since 1 pm EST and haven't gotten past 7% .
I've tried DL'ing from UK as well , WTfuck ?

It didn't take me over a hour. I'm sure that makes you feel better. :)

Thongsy
02-05-2009, 10:20 PM
PSN hates Alaska, everything takes hours to download up here.

FloodsAreUponUS
02-05-2009, 11:53 PM
So I thought this was pretty bad, and generic.
AI was awful.

Anyone with me?

whoknows
02-05-2009, 11:55 PM
No

Malik112099
02-06-2009, 12:09 AM
I am downloading this right now. Kind of excited to see how it is. I have seen great reviews and crappy opinions of this game. I hope I like it cause I am desperate for something to play on my PS3 (I hate the controller and get all the multi plat games on my 360)

KingBroly
02-06-2009, 12:14 AM
Is there an alternate control scheme? The default one is awkward as hell to me. Also, waaaaaay to dark. The brightness part at the beginning said look for the Helghast logo to be barely visible. I couldn't see it at all, even with the brightness turned all the way up.

Razzuel
02-06-2009, 12:18 AM
So I thought this was pretty bad, and generic.
AI was awful.

Anyone with me?

I do not think it was bad, but the demo does make me skeptical of the full game.

The game looks awesome, but I have to say I was expecting better. I thought the game looked insane in the videos I have seen, but I was not awe inspired like I was expecting when I was playing the game itself. Maybe it was just the demo level?

I also felt this weird feeling that the view in the game was too close. I do not know how to explain this any better. Does this make sense to anyone?

lolwut?
02-06-2009, 12:30 AM
I will still buy it, but based on the demo, people are riding this game's dick way too hard.

The graphics are nice, but I wasn't blown away. I did have fun playing it, but the PS3 controller kept reminding me how much ass it sucks. Hopefully those FPSFreek joystick enhancers will make it a bit better for me.

gokou36
02-06-2009, 12:46 AM
I'm hearing people are getting motion sickness and headaches from this game. Any truth to this?

lolwut?
02-06-2009, 12:51 AM
I'm hearing people are getting motion sickness and headaches from this game. Any truth to this?

That can happen to anyone playing FPS games, but there is a large amount of motion blur when you're turning

coolsteel
02-06-2009, 01:05 AM
I haven't even bothered looking at videos of this so i'm going in fresh. Wasn't all that impressed, enemy A.I did the same old same old. Hide but stick one limb out for the player to shoot and around the end as the guy hacked the terminal I kept expecting them to just walk up the steps since I left it wide open, but the soliders wouldn't move from their nice cozy spots . I have no doubt it will be passable but I don't need to buy it day 1 after that demo.

paintball745
02-06-2009, 01:18 AM
europe loves illinois im at 42% in like 5 minutes which is awesome for me on the psn.

RelentlessRolento
02-06-2009, 01:18 AM
love the loading screen... shake your controller around while the level loads.

Richlough
02-06-2009, 01:46 AM
Apparently my PS3 wireless in on the fritz , I connected in to my XBOX wireless bridge and everything is 'normal' .
I even finally downloaded the Burnout update .

KingBroly
02-06-2009, 01:49 AM
I'm hearing people are getting motion sickness and headaches from this game. Any truth to this?

I got a little lightheaded in the first 30 seconds of the demo (When there is no reticle on screen), but after that I was fine.

NamPaehc
02-06-2009, 02:11 AM
Is there an alternate control scheme? The default one is awkward as hell to me. Also, waaaaaay to dark. The brightness part at the beginning said look for the Helghast logo to be barely visible. I couldn't see it at all, even with the brightness turned all the way up.

Yeah you can go into options and pick different layouts. Don't know why that you can't customize all controls in this day in age... but Alt 2 is similar to Resistance 2 for me. Clicking on Hold to Zoom (or something like that) helped with that too because you have to hold button down to aim.

And it sounds like you might need to tweak your Tv's settings a bit or even the PS3's... I forget what they suggest you do though. Turn superwhite on maybe? /shrug

I'd like to see the devs' responses to the demo's responses. I wonder if the AI was toned down because everywhere you look they praise the AI in the full game reviews. Here I felt they were a little weak, wondering if that was because of the game setting.

dallow
02-06-2009, 02:23 AM
Ok, played the demo a few times.

First time, I thought it was cool, but I wasn't blown away, mostly trying to figure out what to do and getting used to the controls.

Played it a few more times later on, and really got the controls down (default setting) and enjoyed it MUCH more. Game just feels good.

This is supposed to be the most vanilla part of the game graphically so I can only imagine what else is going to be there in the rest of the game.

I LOVE the lighting. I liked going into a dark corner to shoot and seeing everything light up. Smoke, explosions all looked and felt great.

We'll see, we'll see.
I'm thinking it's going to be a fun ride, but the demo is too short for me to judge. Probably because it was on "Normal" level, as things were a bit easy. (sorry myke)


Apparently my PS3 wireless in on the fritz , I connected in to my XBOX wireless bridge and everything is 'normal' .
I even finally downloaded the Burnout update .Yeah, I kept seeing you sign in and out.

KingBroly
02-06-2009, 02:24 AM
My problems with the controls were the following:

- Click the Right Analog Stick to zoom instead of L1 (like Gears or COD)
- You have to hold L2 to stick to cover (not press to stick, then press to unstick)
- You couldn't zoom while in cover

imascrub
02-06-2009, 02:25 AM
they tell you to adjust the brightness till you can just barely see the Helghast logo. If the in game adjustment doesn't work, it says you may have to adjust your tv's brightness setting, which is what I did.

and damn i suck somethin fierce lol. I can't aim delicately enough, even with toned down sensitivity. Didn't want to lower the sensitivity down too low either cuz then I'd be turning hella slow.

dallow
02-06-2009, 02:27 AM
-Change to Alt 2 if you want to zoom with L1.
-I also didn't like holding L2 to crouch/cover, but it made more sense after playing through a few more times. At least it felt better rather than awkward my first time.
-You can zoom when in cover.... what did you do? Just peek up/left/right with the left stick while in cover and then zoom.

KingBroly
02-06-2009, 02:47 AM
I tried clicking the Right stick, but it never did anything.

dallow
02-06-2009, 02:51 AM
You have to peek out first in case you didn't do that.
But yeah, I was definitely using the zoom when in cover and peeking.

I should have mentioned that once I learned how to use the cover system, I really liked it. Cool new way to play FPS.
I also did a lot better once I stopped zooming in for every single enemy like I used to do for Call of Duty or Gears.
Shooting from the hip did much better for me in this game, and I used the zoom for long distance enemies of course.

NamPaehc
02-06-2009, 02:53 AM
I tried clicking the Right stick, but it never did anything.

I think melee attack might be that in alt 2 setting.

I felt the 'Weight' when I was play this too. Saw a dev mention that it isn't as fast-paced between doing different things. In R2 you and sprint, change direction, shoot, sprint again and jump off a building all in a small amount of time. Halo you could buzz all over the place and combine moves. Here I felt I had to plan ahead a little bit which I liked.

RelentlessRolento
02-06-2009, 03:41 AM
I hated the cover system... now I love it.

LinkinPrime
02-06-2009, 03:47 AM
I couldn't get used to the controls the first go around...2nd time around was pretty cool. I'd love to try this out on a harder level. I already got it pre-ordered, I'm definitely keeping the pre-order and look forward to seeing it's full potential.

VipFREAK
02-06-2009, 04:00 AM
I definitely have to get used to the controls and for that matter the DS3. I'll be keeping my pre-order.

Pootie Thang
02-06-2009, 04:07 AM
I can't wait for this game... the demo blows me away!

zakk
02-06-2009, 04:51 AM
I hated the cover system... now I love it.

Yeah when I first heard about it on some podcast, I was kind of pissed. Like "what is the point of a half-assed cover system"

Having played it now, I'm very impressed with the fact that they manage to have cover without taking you out of first person.

DarkNessBear
02-06-2009, 06:06 AM
Don't understand how people are "dissapointed" by the demo. It's like 5 minutes long... oh well. I enjoyed it, wasn't enough though! Can't wait for the full game. I'm going to try L1 for aim mode next.

The surround sound in this game is amazing...

Wasn't this suppose to include Multiplayer?

*Added*
Played with Alternate 2, It's ok but it makes it really hard to aim while in cover. So, i'lll be sticking with default.
Anyways this game is really great, the sounds are top notch. And I played in the room right before the end for like 20 minutes shooting everything, it's pretty cool. Anything that isn't super heavy or strapped down can be shot apart. Even barrels can be dented and tables can be destroyed. Also if you shoot the gas canisters (especially the long tube ones) at the end, they turn into little rockets and you hear the gas slowly spewing out and explodes leaving a erupted gas can, nice touches.

ninja dog
02-06-2009, 09:03 AM
Great everything, but the controls are unresponsive. I don't care if they call it "simulated weight" or whatever, I had to wrestle with the analog stick to aim.

sotc1988
02-06-2009, 09:59 AM
I HATED the controls, especially the sensitivity settings (which I played around with) it just feels slow and weird (the sensitivity, I mean) I'll try it a couple more times but so far, REALLY dissapointing. Damn, and I really wanted to like the game. I know I'm the minority though.
And I got it off the european store, which took about five minutes to make an account, and a long time to dl the demo.

The Mana Knight
02-06-2009, 10:06 AM
The graphics are nice, but I wasn't blown away. I did have fun playing it, but the PS3 controller kept reminding me how much ass it sucks. Hopefully those FPSFreek joystick enhancers will make it a bit better for me.You have to look at all the details of things falling apart and so on, that's what makes the game look amazing.

I disagree about the controller part since I actually like the DS3 better for FPS than the 360 pad. I felt the game was great for the demo, although the controls were a bit different than what I was use to (because I've been playing R2 so much. I even find BioShock's controls a bit weird due to being use to R2). Also I'll mention, SCE has a VERY long history of releasing old builds as demos. They did it to MotorStorm: PR, their MLB games, Resistance, GT5P, Uncharted, R&C Future, etc.

darknight88
02-06-2009, 10:28 AM
For those thinking the AI is not that great, keep in mind that GG has said to play on Veteran on your first try if you are used to FPS games. When you beat that, they said to beat it the second time on Elite which is more challenging since it removes the hud and enemies get tougher. Thats when we'll see the enemy AI shine. The demo plays on Normal which is comparable to easy. While Easy mode is really meant for casuals. This was posted on the Official PS forums BTW.

sotc1988
02-06-2009, 11:03 AM
Tried out some more control schemes and alternate 2 is my favorite so far. Definitely makes the game more enjoyable. It uses L1 to zoom and I selected hold to zoom so it feels more like the controls of R2. Perhaps I spoke to soon about the quality of the game. Hopefully graphics look better in the final product.
EDIT: And what's up with no rumble? I mean, I know it will be in the game but maybe that says more about the age of the demo than anything else. Can't really think why the demo wouldn't have it unless it was pretty old.

Boeing 747
02-06-2009, 11:10 AM
My expectations were fairly high for this game and I have to say the demo really shattered them.

The graphics are amazing (and I'm sure better on the disk) little details are really what makes the graphics great. Shooting someone and have them fall back and still shooting wildly just made me grin.

The controls do take a bit to get used to but after I did I loved how guns felt heavy, the cover system rocks.. by the reviews and general "No innovation" label I've read I practically expected Call of Duty 4 controls with KZ style.

I'm really impressed, it felt so intense, I thought the AI (especially for easy) was really impressive


Tried out some more control schemes and alternate 2 is my favorite so far. Definitely makes the game more enjoyable. It uses L1 to zoom and I selected hold to zoom so it feels more like the controls of R2. Perhaps I spoke to soon about the quality of the game. Hopefully graphics look better in the final product.
EDIT: And what's up with no rumble? I mean, I know it will be in the game but maybe that says more about the age of the demo than anything else. Can't really think why the demo wouldn't have it unless it was pretty old.

I have rumble, sure you are using our DS3 and have rumble on?

Maklershed
02-06-2009, 11:14 AM
Call me stuped but didn't the demo meet your expectations instead of shattering them?

darknight88
02-06-2009, 11:17 AM
Tried out some more control schemes and alternate 2 is my favorite so far. Definitely makes the game more enjoyable. It uses L1 to zoom and I selected hold to zoom so it feels more like the controls of R2. Perhaps I spoke to soon about the quality of the game. Hopefully graphics look better in the final product.
EDIT: And what's up with no rumble? I mean, I know it will be in the game but maybe that says more about the age of the demo than anything else. Can't really think why the demo wouldn't have it unless it was pretty old.

There is rumble...maybe your DS3 is faulty? The Helghast gun packs a punch!!

necrojustice
02-06-2009, 11:37 AM
I tried to lower my expectations just in case I ended up disappointed. I was really impressed with the audio. I have a large sub with my logitech set and I could feel the punch from the guns...hah. KZ2 is a riot and I can't wait for my Amazon sale copy.

smiggity
02-06-2009, 11:49 AM
Call me stuped but didn't the demo meet your expectations instead of shattering them?

They shattered his expectations. Above and beyond what he expected. Stuped!

aznguyen316
02-06-2009, 11:50 AM
I'm in same boat as most, I played through it twice, both took my damn time and getting used to things. It was really fun and I found out new things each time with varying things. I like the cover system a lot, but w/ L1 as zoom, I have to use two fingers while in cover system which will take some getting used to. I also noticed w/ having L1 as zoom-hold, you won't reload until you let go which took me a min to get used to from CoD. The demo deserves multiple playthroughs b/c I experienced various things each time.

joe2187
02-06-2009, 12:48 PM
I Have no complaints. I just wish they'd unlocked the Harder difficulties.

I managed 2 runs, With no Hud, tips, subtitles or anything just with my pistol.


I love the game, and the controls are a breeze once you get used to it. A+

depascal22
02-06-2009, 02:00 PM
My only complaints are exploding barrels and the flickering in the menu screen before it starts up.

I agree that Normal is way too easy but the game will have harder difficulties so I can't fault the demo for it. I liked that there was a certain sense of chaos on the battlefield and it felt like the first level of Medal of Honor Frontline.

VipFREAK
02-06-2009, 03:51 PM
Played with Alternate 2, It's ok but it makes it really hard to aim while in cover. So, i'lll be sticking with default.

Did the same thing and it's better now.

ihadFG
02-06-2009, 04:26 PM
I also noticed w/ having L1 as zoom-hold, you won't reload until you let go

This is something I wish was changed. It seemed kind of annoying to have to let go of zoom to reload.

depascal22
02-06-2009, 04:27 PM
It's not very realistic to expect to reload while you're zoomed in on the sites.

ihadFG
02-06-2009, 04:32 PM
It's not very realistic to expect to reload while you're zoomed in on the sites.

I don't mean it should reload while zoomed it, but it should take you out of zoom when you run out of ammo so that you can reload automatically (like other games).

The Mana Knight
02-06-2009, 04:51 PM
I played the demo a 2nd time, and now the controls feel very natural to me where I completely get it. Now the game is definitely a must own for me like before.

However, just by the demo, don't think I like it as much as R2 (I like R2 because it's more sci-fi and alien busting, compared to more realistic). Regardless, I do love it.

sotc1988
02-06-2009, 05:20 PM
Yep you guys were right, I turned off rumble a few days ago because it was just kind of annoying in burnout after an hour or two and man the rumble is great in this game. I'm digging the game once I found the right control scheme. I just wish there were fully customizable controls.
Edit: Use six axis during the load times.

Fragonard
02-06-2009, 05:25 PM
Just played the demo here at work. Game looks amazing, really like their cover system. I didn't have any problems with the controls, default was just fine for me.

zewone
02-06-2009, 07:48 PM
Some places selling the game early, live stream of full game here:

http://www.justin.tv/ve3trogamesmedia

zakk
02-06-2009, 08:10 PM
I heard on twitter from a reliable source that the early sales are BS (At least at 7/11)
Though I'd definitely like to hear if there is a place I can get it early! (hot scoops!)

dallow
02-06-2009, 08:14 PM
Some places selling the game early, live stream of full game here:

http://www.justin.tv/ve3trogamesmedia
I do hope the 7-11 around me gets the game early.
They're pretty much next door, so I'll keep checking in.

Did you manage to get the single shot rifle yet?

I want to try some of the glitches in the demo when I get home.

Malik112099
02-06-2009, 09:17 PM
Just played the demo here at work.

Either you have a super awesome job or a shitty one. I hope it is the awesome one. If it is, I hate you.

VipFREAK
02-06-2009, 09:18 PM
I can play at work too, although it's raining so I didn't bring a game system.

aznguyen316
02-06-2009, 09:43 PM
Hey folks,

I have been looking at this with one of our Game Designers and we are starting to come to the conclusion that this is down primarily to the design decision to make the game weightier. Killzone 2 is not a 'twitchy' shooter like some of you might be (rightfully) accustomed to and we think it might simply be down to some growing pains on some people's behalf. In this demo we also did not add the section that comes before this where a player would naturally climatize to the controls and have simply dumped you on Corinth River, so I think a lot of these complaints will be negated by the players natural progression through the full game.

So at this moment we are not considering it a bug, or anything that needs to be patched.

We do suggest however not having the sensitivity on full as this can make the appearence of a delay seem more aggressively. Work your way up the sensitivity scale slowly as you become more accustomed to the game.
Also seeing if there are any post-processing settings on your TV you could shut off without negating the visual quality of the game or if you have a 'Gaming' setting to try that as few TVs are set up as standard for gaming and often require some tweaking.

This does not mean we are going to pull a blanket over our heads and stop evaluating this and looking into it and allowing you guys an adjustment period and I will pick this up with some coders on Monday as well to see what they say.

What i am however interested in, what FPS games have you just recently or are playing currently. The majority of people on here seem to not have any issues adjusting and we think it might simply down to a certain mindset more than anything, which is of course of interest to us too from a playability standpoint.

I would also like to take this opportunity to ask you all to show some restraint and keep the forums a bit more tidy. We pride ourselves here on having a mature forum and encouraging healthy discussion, but the past few days it has been anything but healthy and a lot of the conversations have simply been drowned out. So please take a deep breath, take a break and if I have any more information about this I will let you know. I'll try and be on here this weekend, but with the massive amounts of posts and threads I can't promise to read and react to everything. I do after all have my actual job to do . I also want to thank those of you that have helped identify what is going on and to let you know that we will continue to take on all constructive feedback to help us make better games.

Have a good Friday folks.


Seb Downie - QA Manager - Guerrilla Games

http://boardsus.playstation.com/playstation/board/message?board.id=killzone2&thread.id=143456

If anyone was wondering about the heavy controls or twitch playing being used to CoD

zewone
02-06-2009, 10:17 PM
I do hope the 7-11 around me gets the game early.
They're pretty much next door, so I'll keep checking in.

Did you manage to get the single shot rifle yet?

I want to try some of the glitches in the demo when I get home.

Yeah, I got the single shot on my first try after I found out it was available. Pretty cool, but limited ammo didn't give me enough time to mess with it.

mykee98
02-06-2009, 11:45 PM
i enjoyed the demo alot. actually didn't mind the "different" control scheme. BFBC took some time to get used to because of the controls but to me thats a great game. I don't mind putting in time learning controls as long as the game is worth it. after playing the demo a few times I think its worth it.

Malik112099
02-06-2009, 11:58 PM
I just tried to play this game for the first time and it said "invalid copyright protection data" or some shit like that..i figured it was because I was sigined into my regular US account but i signed into my Uk account and it still didnt work...anyone else encounter this problem?


I am redownloading the damn thing now :wall:

JMEPO
02-07-2009, 12:41 AM
I'm 40% through downloading the demo. This is agonizing, it's like seeing the flight path of a 10 hour flight to Hawaii and having your plane barely move every hour, except in Killzone 2 form :(

blitz6speed
02-07-2009, 12:48 AM
After being super hyped by this game for a very long time, i have to say, it didnt grab me like id hoped based on the demo. My main complains is the controls. They dont feel like what im used to these days, and i know they want to do their own thing with the game, but at least give the option of COD4 style controls. It really took away my joy from playing the game and now im not even looking forward to getting it day 1. I just dont want to learn a new control scheme for a single game, seems silly to me, just like how RE5 controls suck because i expect games to play properly when i fire them up, not to have to re-learn controls that dont work as well as what we've been used to till now.

Graphics are AMAZING tho, wow.

JMEPO
02-07-2009, 12:51 AM
How long does it take to tweak the controls to COD4 form? That's what I'll be doing, just do that and you won't have to learn a new control scheme.

sigtheman
02-07-2009, 12:51 AM
Killzone 2 was as far off my radar as any game could be. With my recent disappointment in media-hyped games like this (Gears2) I wasn't even shooting this a second glance. That was until the demo came . . .

The only thing I'm going to say, is that I've played through it 5 times and planning a few more before the full release.

Off to the Amazon pre-order boat!

Togepy
02-07-2009, 01:00 AM
If anyone wants a Killzone 2 Gamestop demo code I have an extra one. I'll take any other type of code you have that you're willing to trade to me. How about a Resistance Retribution demo code?

Fragonard
02-07-2009, 01:02 AM
Either you have a super awesome job or a shitty one. I hope it is the awesome one. If it is, I hate you.
An awesome one, I work for a game company.

mykee98
02-07-2009, 01:09 AM
After being super hyped by this game for a very long time, i have to say, it didnt grab me like id hoped based on the demo. My main complains is the controls. They dont feel like what im used to these days, and i know they want to do their own thing with the game, but at least give the option of COD4 style controls. It really took away my joy from playing the game and now im not even looking forward to getting it day 1. I just dont want to learn a new control scheme for a single game, seems silly to me, just like how RE5 controls suck because i expect games to play properly when i fire them up, not to have to re-learn controls that dont work as well as what we've been used to till now.

Graphics are AMAZING tho, wow.

I hear ya, but there are like several control schemes under options that you could try out. It took me like 1 1/2 play through to get comfortable with the controls and I'm an old man.

warpedcore
02-07-2009, 01:30 AM
It wasn't as fast paced as CoD4. I thought that the graphics lived up to expectation. I felt that even though the developers tried to integrate some color into the drab setting, I still didn't know friend from foe *besides the red eye*. The melee controls were sluggish at best.

JMEPO
02-07-2009, 02:05 AM
Holy shit. This game is beautiful :O

The demo was too short though :(

Malik112099
02-07-2009, 02:35 AM
Just got done with the demo. i liked the default control layout just fine. I will definatley be buying this game but not on day 1 (back log). The graphics are really good but not the best. MGS4 and Gears 2 has Killzone 2 beat easily in the graphics department but it is still a very nice game to look at. I could have done without the opera slow-mo shit at the end. makes me feel like I just played the demo for a different game than they are trying to portray. All of the biased quotes they showed (Playstation magazine) didnt need to be in there either.



P.S. Deja Vu

Trakan
02-07-2009, 04:00 AM
http://i41.tinypic.com/2h5n37m.gif

Vanigan
02-07-2009, 04:12 AM
I really, really think they should have shown the intro segment too. Demos these days don't show enough setup, and it's that setup that helps get players into the game.

I mean, look at the Uncharted demo, a lot of people didn't like the game because they pretty much showed no setup, and nothing character oriented. Only after hearing word of mouth about how great the acting and dialog is did people who didn't like the demo pick it up and try it.

whoknows
02-07-2009, 04:15 AM
I thought the Uncharted demo showed some setup...I mean, it showed the plane crash, right?

VipFREAK
02-07-2009, 04:20 AM
[image]

lool, Awesome!

RelentlessRolento
02-07-2009, 04:22 AM
to be honest my favorite thing I've found in this game is its use of particle effects. bring on the smoke!

silks
02-07-2009, 04:51 AM
It's funny, I never played the Uncharted demo, but I bought the game and totally loved it. Then when I started raving about it on forums people were like, "Oh, I played the demo and it was so boring, its cover system ripped off Gears, etc." I couldn't believe it. People completely dismissed that game just based on the demo, but I'd honestly consider it one of the PS3's five best games. The characters and voice-acting are the best I've ever seen in a video game.

depascal22
02-07-2009, 12:51 PM
I agree with you on Uncharted but you have to blame the game developers for making a demo that didn't truly show what the game was about.

Thongsy
02-07-2009, 02:11 PM
I also agree with Uncharted, hated the demo, but loved the full game. I think the closest to CoD4 type controls in KZ2 is Alt 2 controls. It only took me a minute to find it and change to that. I enjoyed the demo, but I have a feeling I'm going to get murdered in the multiplayer aspect.

smiggity
02-07-2009, 02:21 PM
The real problem with the MP is that it is really hard to make small aiming movements/ adjustments. That really takes away a good chunk of the skill aspect of an online shooter

VipFREAK
02-07-2009, 03:30 PM
Oh good, the aiming thing is not just me.

Inf^Shini
02-07-2009, 03:36 PM
How is that?

help1
02-07-2009, 04:08 PM
Oh good, the aiming thing is not just me.

Thank god! It seems that when im aiming I can only get near the crosshairs near the enemy, and not on him.

Also, does anyone else feel like when you are shooting an enemy, the physical reactions are amazing, but aren't as gratifying as they could be? Maybe its because of the lack of rumble...

zewone
02-07-2009, 04:15 PM
There is rumble.

I can't play a FPS without it, because it's not as satisfying to shoot a gun, especially the magnum.

help1
02-07-2009, 04:16 PM
There is rumble.

I can't play a FPS without it, because it's not as satisfying to shoot a gun, especially the magnum.

I didn't mean to say that the game doesnt feature rumble, but rather that I dont have a controller that does.

smiggity
02-07-2009, 04:18 PM
How is that?

It is very hard to do small adjustments when aiming. Seems like it has a huge "Dead zone" or whatever its called. I am hoping for massive sliders for that along with acceleration and look speed because it is pretty much not up to par.

VipFREAK
02-07-2009, 04:46 PM
Thank god! It seems that when im aiming I can only get near the crosshairs near the enemy, and not on him.

Also, does anyone else feel like when you are shooting an enemy, the physical reactions are amazing, but aren't as gratifying as they could be? Maybe its because of the lack of rumble...

I got better, but in terms of say games like COD4 where it's all one motion, it's just not as precise. Don't get me wrong, I hate COD4 but the way they have the cover system and aiming it seems like that's the most relatable. As for gratifying, you don't have a ds3?

silks
02-07-2009, 05:36 PM
I actually like the fact that Killzone 2 has a different "feel". It's just like the first Killzone in that respect (you have "weight" and "momentum" so to speak), and it makes the skillset required to excel in multiplayer entirely different than something like, say, CoD4.

For the record, I love CoD4 like it's my first-born child.

help1
02-07-2009, 05:37 PM
I got better, but in terms of say games like COD4 where it's all one motion, it's just not as precise. Don't get me wrong, I hate COD4 but the way they have the cover system and aiming it seems like that's the most relatable. As for gratifying, you don't have a ds3?

Nope. :(

I have a Six Axis and a NYKO Zero Wireless.
I just opened up the Nyko, and its pretty good. I like the triggers, and having rumble is nice and it even feels like a 360 controller. However, the joysticks are not much better than the regular Six Axis, which is irritating. Even on the Six Axis, it feels like the aiming on FPS games isn't too accurate.

However, I think we are missing one thing. I dont think the singleplayer demo had auto aim. If multiplayer has autoaim, all our aiming woes could easily be dissipated.

VipFREAK
02-07-2009, 05:52 PM
Nope. :(


That sucks, ur arse needs to get one then pronto. Go to CC.

However, I think we are missing one thing. I dont think the singleplayer demo had auto aim. If multiplayer has autoaim, all our aiming woes could easily be dissipated.

I don't think MP for ANY game should have auto aim or a map. There are some of us that play games online to have fun not be stuck in a room with people that play to define their lives and because some of us aren't as good or don't play as much then don't have a chance. Fuck that. You think you'd be that good if we were playing in real life and didn't have respawns? That's where I like games that people play as a team against the AI.

Inf^Shini
02-07-2009, 05:54 PM
It is very hard to do small adjustments when aiming. Seems like it has a huge "Dead zone" or whatever its called. I am hoping for massive sliders for that along with acceleration and look speed because it is pretty much not up to par.
Well that sounds weird, I guess I have to play it to understand :-k

From what you're saying, I'm assuming that when you aim instead of allowing free-aim it moves in increments?

DarkNessBear
02-07-2009, 06:44 PM
Just got done with the demo. i liked the default control layout just fine. I will definatley be buying this game but not on day 1 (back log). The graphics are really good but not the best. MGS4 and Gears 2 has Killzone 2 beat easily in the graphics department but it is still a very nice game to look at. I could have done without the opera slow-mo shit at the end. makes me feel like I just played the demo for a different game than they are trying to portray. All of the biased quotes they showed (Playstation magazine) didnt need to be in there either.



P.S. Deja Vu


You don't need a super high intensity bump map on every surface to think the game looks good. Just sayin.

Also, seems sad that the gaming community feels there is no room for "different feeling" shooters. I love COD4, but not every shooter has to control exactly the same, we haven't even played the whole damn game yet.

The "weighted" movement in KZ2 is what I have been waiting for a shooter to do well (I even wrote it up in my game ideas section), I just cannot stand the look of a 1:1 movement shooter, where it just looks so damn fake (Resistance 2, Halo ect.) where you can see the points of stopping (the gun moves at perfect angles, so ugly). But my idea to possibly make it more accessible is to have the cursor move independently from the gun, the gun essentially follows the cursor, so it won't negate from the accuracy.

smiggity
02-07-2009, 06:49 PM
Well that sounds weird, I guess I have to play it to understand :-k

From what you're saying, I'm assuming that when you aim instead of allowing free-aim it moves in increments?

Yeah pretty much. It still felt like free aim but was just was blocky. Again this is from the beta so Im not sure it is as prevalent in the final release

Inf^Shini
02-07-2009, 07:07 PM
Yeah pretty much. It still felt like free aim but was just was blocky. Again this is from the beta so Im not sure it is as prevalent in the final release
I see. Yea, it's a beta, most likely they should have caught on to that already, seeing as how they're being so meticulous with this game.

Thongsy
02-07-2009, 07:12 PM
That sucks, ur arse needs to get one then pronto. Go to CC.



I don't think MP for ANY game should have auto aim or a map. There are some of us that play games online to have fun not be stuck in a room with people that play to define their lives and because some of us aren't as good or don't play as much then don't have a chance. Fuck that. You think you'd be that good if we were playing in real life and didn't have respawns? That's where I like games that people play as a team against the AI.

I agree with you completely, if you're suck without the aim assist in most console games, others will struggle too, but now it'll take "real skill" for you to be good, not that playing a video game takes any skills.

NamPaehc
02-07-2009, 07:29 PM
A dev said in a recent post that the "weight" was intended and inquired which FPS people had been playing. Perhaps to point out that they were coming from more twitch based games.

smiggity
02-07-2009, 07:33 PM
A dev said in a recent post that the "weight" was intended and inquired which FPS people had been playing. Perhaps to point out that they were coming from more twitch based games.

Yep, but that is an entirely different point. Just try making small increments while lining up a headshot. I understand the "weight" and I really like it.

help1
02-07-2009, 07:45 PM
Yep, but that is an entirely different point. Just try making small increments while lining up a headshot. I understand the "weight" and I really like it.

Agreed, I like the weight, but the aiming is just a little weird.

Malik112099
02-08-2009, 01:05 AM
You don't need a super high intensity bump map on every surface to think the game looks good. Just sayin.

I never said it doesn't look good. It does look good. But the big problem is that reviewers are saying it is the best looking game this gen and it isn't. It also doesn't help that the first thing you see when playing the demo is basically the infamous E3 trailer and it doesn't look anywhere near what the trailer looked like mostly because the 2005 trailer was obviously just a video rather than game engine.

It looks good. It is a very good looking game and I love how immersive it is but it isn't the best looking game this gen and it really needed to be due to the crazy hype train the E3 trailer started a few years ago.


http://www.gametrailers.com/player/21609.html

Inf^Shini
02-08-2009, 01:17 AM
The other trailer is from 2007...

Despite not playing the demo, from everything I've seen gameplay wise I have a hard time believing it's not the best looking game this gen, and I've played MGS4 and Gears 2

I know I know, I'll make a UK account soon enough ;)

Malik112099
02-08-2009, 01:27 AM
The other trailer is from 2007...

Which is sporting the same game engine and graphics as the demo we are all playing. Your point?

Inf^Shini
02-08-2009, 01:29 AM
Which is sporting the same game engine and graphics as the demo we are all playing. Your point?
Can't a lot of things change over the course of a year?

zewone
02-08-2009, 01:29 AM
Which is sporting the same game engine and graphics as the demo we are all playing. Your point?

No it's not.

Malik112099
02-08-2009, 01:35 AM
No it's not.

Link?


Also..I hope this game doesn't end up like GTA IV. Everyone was shitting their pants for GTA IV (me included) but a week after it came out everyone forgot about it already even though it was very highly reviewed.

zewone
02-08-2009, 01:36 AM
2007 vs. 2008 vs. 2009

http://img.photobucket.com/albums/v673/iceatcs/Killzone2comparison.jpg

Malik112099
02-08-2009, 01:45 AM
2007 vs. 2008 vs. 2009

http://img.photobucket.com/albums/v673/iceatcs/Killzone2comparison.jpg


You do realize that picture is comparing video stills with high def screenshots, right? That is a fanboy comparison at the least. Watch the full E3 2005 trailer with all the beautiful CG smoke and shit flying everywhere as stuff explodes and then play the fucking demo. The demo plays like a beautiful game while the E3 2005 trailer plays like a Dreamworks animated film. HUGE difference. if you can't see that then there is no hope for you. I just hope for your sake the kool-aid you are drinking doesn't taste too bad because you are taking rather large gulps of it.

zewone
02-08-2009, 01:48 AM
I was talking about you saying 2007 and 2009 were the same builds when they clearly aren't.

You can download the videos for yourself and see.

I don't know what sort of proof you wanted besides the obvious.

I couldn't care less what you think.

Malik112099
02-08-2009, 01:53 AM
I was talking about you saying 2007 and 2009 were the same builds when they clearly aren't.

You can download the videos for yourself and see.

I don't know what sort of proof you wanted besides the obvious.

I couldn't care less what you think.


The build looks the exact same. The E3 2007 trailer pics are obviously video stills and the 2009 build is obviously screen shots. Look at them. They are the same. One is the high def screen shot and the other is probably a standard def video still. I can do the same fucking thing for any game ever made. I can pause the SD final build trailer for MGS4 and take an in game 1080p screenshot of the same exact scene and call the first one "preview code" and you wouldn't know the difference. Please stop throwing a blanket on my head and telling me it is dark outside. I would think you are smarter than that.

zewone
02-08-2009, 01:59 AM
Are you serious? Go download the videos yourself. Or don't. I really don't care.

blitz6speed
02-08-2009, 02:06 AM
The actual game surpasses the E3 bullshot video. Who in their right mind would say otherwise? It also shows how the E3 CGI video barely looks top tier these days, technology is accelerating at a rapid rate.

Malik112099
02-08-2009, 02:07 AM
Are you serious? Go download the videos yourself. Or don't. I really don't care.

that was easy..

http://img27.imageshack.us/img27/453/mgs4nz7.png

Malik112099
02-08-2009, 02:12 AM
The actual game surpasses the E3 bullshot video. Who in their right mind would say otherwise? It also shows how the E3 CGI video barely looks top tier these days, technology is accelerating at a rapid rate.


You can't be fucking serious. Technically speaking the E3 2005 trailer is leaps and bounds over the actual gameplay. It is more fluid in movement, the smoke/particle effects are big and beautiful, it has smoother edges, debris/damage is much more noticeable, etc. You are comparing a well made CG movie to a game and calling the game graphically more impressive?

blitz6speed
02-08-2009, 02:29 AM
You can't be fucking serious. Technically speaking the E3 2005 trailer is leaps and bounds over the actual gameplay. It is more fluid in movement, the smoke/particle effects are big and beautiful, it has smoother edges, debris/damage is much more noticeable, etc. You are comparing a well made CG movie to a game and calling the game graphically more impressive?

Cocaine is a hell of a drug. BTW, have you ever done any acting before? I think i saw you perform as the egg in the "This is your brain on drugs" commercials, excellent work there!

Malik112099
02-08-2009, 02:33 AM
Cocaine is a hell of a drug. BTW, have you ever done any acting before? I think i saw you perform as the egg in the "This is your brain on drugs" commercials, excellent work there!


You proved your point well. Nice. :applause:

mykevermin
02-08-2009, 02:40 AM
Jesus Christ.

orko60
02-08-2009, 03:08 AM
You can't be fucking serious. Technically speaking the E3 2005 trailer is leaps and bounds over the actual gameplay. It is more fluid in movement, the smoke/particle effects are big and beautiful, it has smoother edges, debris/damage is much more noticeable, etc. You are comparing a well made CG movie to a game and calling the game graphically more impressive?

Maybe they think it's impressive because it's an actual game that pretty much looks the same (although they made the design much better. It was very cartoony in the 2005 trailer), but it's in-game instead of being a trailer. This is one beautiful game, dude. Pre-rendered stuff is always going to look "technically" better. That was just a target render for what they wanted it to look like. You sound like a real dick, sir.

RelentlessRolento
02-08-2009, 03:09 AM
Mother Teresa.

Malik112099
02-08-2009, 03:11 AM
Maybe they think it's impressive because it's an actual game that pretty much looks the same (although they made the design much better. It was very cartoony in the 2005 trailer), but it's in-game instead of being a trailer. This is one beautiful game, dude. Pre-rendered stuff is always going to look "technically" better. That was just a target render for what they wanted it to look like. You sound like a real dick, sir.


Im sorry for not eating this game up like it is the best thing since sliced bread. I will buy it and I will enjoy it but people act like Killzone 2 is the best thing ever when it is just the best thing on the PS3.

smiggity
02-08-2009, 03:38 AM
Anyone who says this is not the best looking game so far this generation is straight up lying. Nuff said

imascrub
02-08-2009, 04:52 AM
Dios Mio.

DarkNessBear
02-08-2009, 05:59 AM
Oh jeeze not this E305 vs now debate again.

Im sorry for not eating this game up like it is the best thing since sliced bread. I will buy it and I will enjoy it but people act like Killzone 2 is the best thing ever when it is just the best thing on the PS3.

What's the difference exactly? How can you differentiate a comment that is "the best thing ever" vs "the best thing ever on ps3"? I'm not really sure what you're getting at.

I'm pretty sure no one has claimed this is the best game ever created. Possibly the game does have the best FPS graphics ever, which is not hard because each year a game comes out that has the "best graphics ever". Cause technology evolves fast...

depascal22
02-08-2009, 10:34 AM
Oh Buddha.

OatmealMu
02-08-2009, 11:43 AM
Home!

depascal22
02-08-2009, 11:44 AM
TheManaKnight

help1
02-08-2009, 12:09 PM
I don't know why people are complaining about the GRAPHICS of all things. Killzone looks beautiful, but it might have some critical gameplay elements that bog down its multiplayer from being great.

silks
02-08-2009, 12:12 PM
You hush!

I was playing the E3 2005 trailer last night, but I think it had a glitch because it wouldn't recognize my joystick so I couldn't move my player. LOLZ

Malik112099
02-08-2009, 12:13 PM
I don't know why people are complaining about the GRAPHICS of all things. Killzone looks beautiful, but it might have some critical gameplay elements that bog down its multiplayer from being great.


Yeah....I can't imagine a lot of people making good use of the cover system in multiplayer. You are completely blind when in cover unless you want to stick your head out as bait to see where people are. It seems like the 1st person cover system in this game will make it easier for you to get flanked.

Razzuel
02-08-2009, 12:16 PM
Yeah....I can't imagine a lot of people making good use of the cover system in multiplayer. You are completely blind when in cover unless you want to stick your head out as bait to see where people are. It seems like the 1st person cover system in this game will make it easier for you to get flanked.

The cover system is not in the multiplayer portion of the game.

help1
02-08-2009, 12:16 PM
Yeah....I can't imagine a lot of people making good use of the cover system in multiplayer. You are completely blind when in cover unless you want to stick your head out as bait to see where people are. It seems like the 1st person cover system in this game will make it easier for you to get flanked.


I think the whole cover system is actually removed in multiplayer. I am pretty sure IGN mentioned that.

Malik112099
02-08-2009, 01:06 PM
They should at least move the camera to 3rd person for multiplayer. A cover system in multiplayer is a mechanic I would think the developer wouldnt want to lose.

Razzuel
02-08-2009, 01:21 PM
They should at least move the camera to 3rd person for multiplayer. A cover system in multiplayer is a mechanic I would think the developer wouldnt want to lose.

Here is their explanation of why they removed the cover system from multiplayer:

"No it didn't work too well in the 360 degree combat environment that is multiplayer. In single player the path is more linear and the action is usually ahead of the player. In MP levels are more arena based and you are more susceptible to flanking and being attacked from various angles. We found that the L&P system didn't add anything in that scenario and that players often actually took a step back from cover objects to give themselves a little more freedom to move, so they were actually working against the system, so we ripped it back out. Crouching was deemed sufficient."

Source: http://boardsus.playstation.com/playstation/board/message?board.id=killzone2&thread.id=56462&view=by_date_ascending&page=18

smiggity
02-08-2009, 02:00 PM
If there was cover in MP it would ruin it. This game is for the "Halo" crowd. Real killers play Socom8-)

Shrapnellistic
02-08-2009, 03:33 PM
"First-person cover" should of been a badge for one of the classes that didn't have a badge (was it the Rifleman?). That way not every person has it and if the person wants to be susceptible from behind then they take that risk.

DarkNessBear
02-08-2009, 03:43 PM
I don't know why people are complaining about the GRAPHICS of all things. Killzone looks beautiful, but it might have some critical gameplay elements that bog down its multiplayer from being great.

Well, it's like a beautiful actress. People start picking out any little flaw and make it seem much bigger than it is. "Look at her left hand, it's like sooo tinier than the other. I thought she was supposed to be beautiful... psht"

whoknows
02-08-2009, 05:15 PM
I don't know why people are complaining about the GRAPHICS of all things. Killzone looks beautiful, but it might have some critical gameplay elements that bog down its multiplayer from being great.

You shouldn't worry, the multi-player is a lot of fun.

help1
02-08-2009, 05:17 PM
You shouldn't worry, the multi-player is a lot of fun.

Haha, nice.

Inf^Shini
02-08-2009, 05:44 PM
I played the demo yesterday, and I don't find any big problems when I zoom to kill. It moves well, although I have a little trouble with the rifle you start out with, but all the other guns I can aim and shoot perfectly fine with (I haven't tried out the magnum on anyone yet, although it shoots pretty slow IMO).

The one annoyance for me is jumping: it seems delayed, like I'll hit the button then a second later he hops in the air.
Oh yea, and the free look when not zoomed in is hella slow even with the sensitivity bumped all the way, so I know what you mean about that.

NamPaehc
02-08-2009, 06:00 PM
Here is a montage of clips from multiplayer (http://www.youtube.com/watch?v=iKxOKmbMzLY). Not the best quality.

Malik112099
02-08-2009, 07:55 PM
Played through the demo again. Somehow I had missed blowing up the bridge before (don't ask me how). Yeah, I am hard on this game but only because I want it to be good. I was like this with Halo 3 because I was mad at how much it sucked. I still stand firm on how I feel about the graphics but I know this game will be great and I hope I will finally have a good game to play over PSN (SOCOM was so bad I got rid of it 5 days after release).

Ecofreak
02-08-2009, 09:14 PM
Played through the demo again. Somehow I had missed blowing up the bridge before (don't ask me how).

Per your request, I won't ask. But that's impressive and probably some sort of bug...?

depascal22
02-08-2009, 09:34 PM
Why did the put in big red exploding barrels? I liked the demo but I'm not gonna suck it's d*** like everyone else here. Can anyone explain why the supposed FPS to end all FPS has the same exploding barrels that every FPS has?

Ecofreak
02-08-2009, 09:36 PM
Here is a montage of clips from multiplayer (http://www.youtube.com/watch?v=iKxOKmbMzLY). Not the best quality.

A very impressive montage. I noticed that the player hardly ever used the scope while still getting a whole lotta kills. So is "penalty" for shooting from the hip lower than that of other FPSs (ie. the shot reticle is smaller)?

It's been a while since I played a MP FPS and I remember using my scope very often because shooting otherwise would send my bullets everywhere but the target.

Why did the put in big red exploding barrels? I liked the demo but I'm not gonna suck it's d*** like everyone else here. Can anyone explain why the supposed FPS to end all FPS has the same exploding barrels that every FPS has?

Would you prefer a volatile cow that kills enemies with scolding milk upon combustion? Using chocolate covered rounds to 'splode the cow gives you a score multiplier of 3 for tastiness.

whoknows
02-08-2009, 09:37 PM
What's wrong with exploding barrels?

depascal22
02-08-2009, 09:42 PM
Just that you never run around a warehouse with big red barrels just sitting there. They're trying to be all about realism with the particle effects but then sit big red barrels on the bridge and all over the warehouse.

whoknows
02-08-2009, 09:44 PM
They're cool when they explode and fun to use? Also I'm sure they show off particle effects and whatever.

I think you're being a little too nitpicky.

depascal22
02-08-2009, 09:56 PM
I agree that they're cool but I thought that we'd see something other than barrels this gen. Maybe that RPG could've done actual damage to the bridge or something. I'm just saying if you're gonna hype super realistic graphics, make the game more realistic also.

Again, I'm not saying it's a bad game but I'm just not seeing the best FPS ever hype that everyone else does.

dallow
02-08-2009, 10:08 PM
lolz at malik thinking the 07, 08, and 09 builds are the same.

FriskyTanuki
02-08-2009, 10:10 PM
Where else would you store containers of fuel than a warehouse?

Inf^Shini
02-08-2009, 10:10 PM
^ I think he's referring to the part where you fire a RPG at the turret on the bridge.

I loved the rifle you can use near the end of the demo, it felt REALLY good, like "I'mma go pop everyone in the head" good ^_^

depascal22
02-08-2009, 10:14 PM
I'm referring to the bridge and the warehouse. The bridge has several large red exploding barrels right next to the turrets used to defend it. Also, 99.9% of any company or government agency will store flammable or biohazardous materials in a safe room instead of strewn all over the place. "Hey, we're getting invaded! Let's make zero effort to put away anything that might be used to blow us to kingdom come!" Really?

dallow
02-08-2009, 10:27 PM
It's a video game?
I stopped nitpicking every video game cliché long ago.

primetime
02-08-2009, 10:31 PM
If you're complaining about exploding barrels, sounds like you have the wrong hobby.

dallow
02-08-2009, 10:32 PM
I wished they had used explosive crates to honest, Bandicoot style.

help1
02-08-2009, 10:35 PM
If you're complaining about exploding barrels, sounds like you have the wrong hobby.


I just hope that doesn't mean the rest of the game is the same gameplay element.

Inf^Shini
02-08-2009, 10:41 PM
It better not, for as long as they took, I hope they didn't use all that time for particle effects n stuff :-P

primetime
02-08-2009, 10:45 PM
I just hope that doesn't mean the rest of the game is the same gameplay element.

I'm not entirely sure what you're trying to say...

FriskyTanuki
02-08-2009, 10:48 PM
Just that you never run around a warehouse with big red barrels just sitting there. They're trying to be all about realism with the particle effects but then sit big red barrels on the bridge and all over the warehouse.
^ I think he's referring to the part where you fire a RPG at the turret on the bridge.
Nope. ;)

dallow
02-08-2009, 10:50 PM
From what everyone has said that has played/beat the game already, this level is the most vanilla and plain part of the game. It's just getting your foot in the door.

Inf^Shini
02-08-2009, 11:18 PM
Nope. ;)
I'm doing a research project, no research for anything else =;

Thomas96
02-09-2009, 02:09 AM
I agree that they're cool but I thought that we'd see something other than barrels this gen. Maybe that RPG could've done actual damage to the bridge or something. I'm just saying if you're gonna hype super realistic graphics, make the game more realistic also.

Again, I'm not saying it's a bad game but I'm just not seeing the best FPS ever hype that everyone else does.


Its a game... "trying" to be real. Metal Tries to be real, but there's plenty of things that will remind you that its a game.

Malik112099
02-09-2009, 02:18 AM
Its a game... "trying" to be real. Metal Tries to be real, but there's plenty of things that will remind you that its a game.


As usual I have no clue what you are talking about.

Thongsy
02-09-2009, 02:22 AM
I think he's talking about Metal Gear Solid, or so I hope. Though that game doesn't try to be "real" at all. Crazy bosses, talking about blu-ray, Raiden as a badass.

FarmhouseMedia
02-09-2009, 05:36 AM
Great demo, although I had my sensitivity cranked all the way up and I still didn't feel it was high enough. If I could have raised it up another 25% on top of that, I'd be very happy.

Now having said that, who the heck would turn it DOWN from the default?!?

imascrub
02-09-2009, 08:50 AM
Great demo, although I had my sensitivity cranked all the way up and I still didn't feel it was high enough. If I could have raised it up another 25% on top of that, I'd be very happy.

Now having said that, who the heck would turn it DOWN from the default?!?

me lol


The one annoyance for me is jumping: it seems delayed, like I'll hit the button then a second later he hops in the air.
Oh yea, and the free look when not zoomed in is hella slow even with the sensitivity bumped all the way, so I know what you mean about that.

i guess that would be the effect of setting up for a jump by bending the knees a little before launching yourself. Not like everybody can jump a few feet in the air just from their toes lol

I do find that the turning is a little slow, but I have the sensitivity turned down a little, so i guess it's not just based on the sensitivity setting? maybe...

depascal22
02-09-2009, 04:51 PM
We're not saying Killzone isn't good looking. It's just that when you want to put it up as the greatest FPS of all time, expect a little nit-picking.

Inf^Shini
02-09-2009, 05:00 PM
I've seen better ;O

LinkinPrime
02-09-2009, 05:31 PM
Derailing posts removed. Please try to stay on topic.

help1
02-09-2009, 08:26 PM
Video of how to get to one of the gun turrets.

http://www.youtube.com/watch?v=JHr43WMVpu4

Also, apparently one of the enemies in the demo is carrying a different gun that shoots in single bullet bursts.

zewone
02-09-2009, 08:28 PM
Also, apparently one of the enemies in the demo is carrying a different gun that shoots in single bullet bursts.

Yep. On the roof in the warehouse.

The single shot blows their heads off with head shots. Very satisfying.

help1
02-09-2009, 08:41 PM
And here is a video of the other gun, and the motion controls in action:

http://www.youtube.com/watch?v=rFH7ndG5KzY

Inf^Shini
02-09-2009, 08:48 PM
Are the UK and US demos the same?

FriskyTanuki
02-09-2009, 09:00 PM
Should be.

JMEPO
02-09-2009, 09:34 PM
Wow, I've been watching a ton of these videos and playing the demo alot. I am PUMPED, too bad the cover art sucks though.

Malik112099
02-09-2009, 11:07 PM
They seriously need a multiplayer demo...

help1
02-09-2009, 11:17 PM
They seriously need a multiplayer demo...

Yea, I don't understand why they would release such a ridiculously short demo pretty much 3 weeks before release.

Inf^Shini
02-09-2009, 11:24 PM
Yea, I was kinda bummed.

VipFREAK
02-09-2009, 11:36 PM
You guys missed it a long time ago. You know... The beta where you had to jump through hoops to get the code to be part of it that was pretty much just a hype fuck fest?

Inf^Shini
02-09-2009, 11:41 PM
Yea, and that's the reason I was bummed. Kinda figured they'd want to show it off again before the release :/

help1
02-09-2009, 11:42 PM
You guys missed it a long time ago. You know... The beta where you had to jump through hoops to get the code to be part of it that was pretty much just a hype fuck fest?

I signed up for a code, and never got anything.

I got a resistance 2 beta code, but I would have rather been in the K2 beta.

ratzombie
02-09-2009, 11:43 PM
I don't remember even signing up for the Killzone 2 beta and I got in, fun stuff.

Malik112099
02-10-2009, 12:01 AM
I figured at 1.2gb that there would have been more. Oh well. I have to get through Ratchet & Clank Future: ToD and Ninja Gaiden 2 before I get to killzone

Inf^Shini
02-10-2009, 01:17 AM
Kinda wonder how much space they took up on the BD :-k

Dual or single layer?

NamPaehc
02-10-2009, 02:09 AM
Collecting Intel = perks on Killzone.com (http://blog.us.playstation.com/2009/02/09/collect-intel-in-killzone-2-get-rewards-on-killzonecom/)

Fairly interesting. Wonder what other goodies they have planned in line with this.

whoknows
02-10-2009, 02:11 AM
I got into the beta...and I don't think I did anything. :-P

JMEPO
02-10-2009, 02:19 AM
Collecting Intel = perks on Killzone.com (http://blog.us.playstation.com/2009/02/09/collect-intel-in-killzone-2-get-rewards-on-killzonecom/)

Fairly interesting. Wonder what other goodies they have planned in line with this.

I really like this idea, It would be cool to have a binder filled with Killzone2 art, concept drawings, in game screenshots, Ect. printed on some nice photo paper. It would be like having a physical achievement or trophy.

zewone
02-10-2009, 06:35 AM
http://i44.tinypic.com/2vcdxsl.gif

I. Can't. Wait.

I NEED AN EARLY RELEASE!

sotc1988
02-10-2009, 07:13 PM
Played the demo again today and this time I played around with the sensitivity settings and I think I've found my sweet spot. Still not going to get this game on release day. I'll pick it up used with a coupon at gamestop for 40 bucks a couple weeks later.

Maklershed
02-10-2009, 07:18 PM
http://i44.tinypic.com/2vcdxsl.gif

I. Can't. Wait.

I NEED AN EARLY RELEASE!


Ha

sick

doubledown
02-10-2009, 08:05 PM
I just pre-ordered today....but GameStop did not give me a demo code....oh well. I took advantage of the 25% bonus for 360 games.

help1
02-11-2009, 12:56 AM
I just pre-ordered today....but GameStop did not give me a demo code....oh well. I took advantage of the 25% bonus for 360 games.


Try making an European account.

Thomas96
02-11-2009, 01:00 AM
when is the release date

FriskyTanuki
02-11-2009, 01:01 AM
2/27

NamPaehc
02-11-2009, 02:42 PM
No midnight launch at Gamestop stinks (only buying there because I have a giftcard). Wonder what qualifies for them to do one.

h3llbring3r
02-11-2009, 02:51 PM
Played the demo again today and this time I played around with the sensitivity settings and I think I've found my sweet spot. Still not going to get this game on release day. I'll pick it up used with a coupon at gamestop for 40 bucks a couple weeks later.

Good luck with that. SCE/SOE titles take months (like 6 or more) to come down in price. You might get lucky with a random sale but your best bet if you want to enjoy a well populated online experience is to get in on one of the pre-order deals IMHO.