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shinryuu
02-27-2009, 04:47 PM
Bought it from TRU with store credit. It wasn't on the display shelf, so I asked them if they had it in their glass shelves. They checked the backroom, nothing. They checked their packages that they received today, nothing. The lady checked the game in the glass shelfs again and it was there facing backwards vertically (couldn't see the title name). I laughed, but it was cool they went through all that trouble.

xDARKx Knight
02-27-2009, 05:03 PM
The game has just been updated when i popped in the disc. Couldnt find any deatils on it...and the Killzone 2 site is down (again), so cant find out any information there.

Probably will have something to do with the bot thing though.

bmachine
02-27-2009, 05:23 PM
I just (about an hour ago) finished playing FEAR 2 and I keep trying to use those controls in Killzone. Needless to say, it's not working. I keep hitting L2 to zoom in (like in FEAR) and my dude just crouches.

And then I die.

bmachine
02-27-2009, 05:31 PM
From the MTV Multiplayer Blog:


Guerrilla Games’ Must-Do List For ‘Killzone 2′ (http://multiplayerblog.mtv.com/2009/02/27/guerrilla-games-must-do-list-for-killzone-2/)
Posted by Patrick Klepek (http://multiplayerblog.mtv.com/author/pklepek/) on 2/27/09 at 12:30 pm.
http://www.mtv.com/shared/promoimages/games/killzone2/killzone-jtg.jpg
The PlayStation 3 shooter we’ve been talking about for years is finally becoming a reality, as “Killzone 2″ arrives on shelves today. We asked developer Guerrilla Games producer Sebastian Downie to compile a list of things “Killzone 2″ gamers “must do” while playing their game — here’s what he said.

Guerrilla Games Developers’ Must-Do List For Players of
“Killzone 2”
(PlayStation Fantasy Garden Simulator, February 2009)
1. On the mine-train in Tharsis Refinery, find the hidden Boltgun and nail Helghast soldiers to the tunnel walls. Its rewarding in more ways than one.
2. After playing online, go to www.killzone.com to view the Battle Replay of your game to see how you can improve your performance. Or you can use it to spy on the tactics deployed by a rival clan.
3. Rank up to Sergeant and create a Clan in-game or on www.killzone.com to take part in massive tournaments of up to 256 clans, or challenge rival clans for ‘valor’, the online currency of the game.
4. Keep an eye out for the [GG] Clan when you are online and see if you can take out a developer or two.
5. In the slums of Salamun District wait till the Helghast rappel from the dropship before exploding the yellow barrels. It will take them out in one fiery blast and often enough their burning corpses will swing from the rafters above. Killzone 2 is all about the burning corpses.
6. Upload your single player stats to www.killzone.com to compare them with your friends for bragging rights as well as catch up on the latest news, content and gossip on the forums.
7. In Killzone 2 multiplayer for search-and-destroy and capture-and-hold missions: select the tactician badge with the speed boost secondary ability to take one for the team. Rush the objective and pop a spawn point making it much easier for your team to gain the upper hand.
http://multiplayerblog.mtv.com/wp-content/uploads/2009/02/killzone3.jpg
8. When playing online search-and-retrieve missions: Let your enemies do your work for you! As the saboteur, Ambush the delivery location with C4, don a disguise, and wait for your enemy propaganda carrier to come by. Once he blows up, you only need to carry the propaganda speaker a few short steps to victory!
9. In multiplayer: Look at what weapons your fallen adversaries are carrying! By picking up their weapons you can end up with some deadly combinations of abilities and weapons, such as the heavy armor of an assault trooper with the LMG of a rifleman; or a cloaked scout wielding a shotgun (Devastating at close quarters!)
10. When playing multiplayer, press the PS button and bring up the XMB. You can then listen to custom music from your PS3 to go with your killing sprees. Nothing says “Kill the ISA scum” like the super swinging sounds of Burt Bacharach.
11. In Maelstra barrens, rather than wasting valuable ammunition on the traitorous Helghast, step on them with your Exo-skeleton instead. Much more satisfying and you might even get a trophy for it.
12. In multiplayer try to place your gun turrets and sentry bots near spawn markers to offer defense for spawning re-enforcements. Also try to place sentry bots or turrets near your own ammo crates. In short, think carefully about where you place support items and try to place them next to other support items.
13. Use the shotgun close range on enemy heads to blow them apart like ripe fruit. Also makes a very satisfying squishy noise.
14. To see what the AI is capable of, why not add some bots to your multiplayer games. They will perform most of the abilities human players can and not complain if you team-kill or tea-bag them.
***
How many of these are you going to do?

drifterjr
02-27-2009, 05:53 PM
I have only played the demo today, but i am planing to pick this up soon. i really liked what i played. since the default layout is hard to get used to. one suggestion is to change the controller lay out to alternative 2 which is pretty much call of duty's button layout.

FarmhouseMedia
02-27-2009, 06:09 PM
http://img17.imageshack.us/img17/4929/20854669.jpg

Just something I threw together. I guess we're just gonna have to get used to it.

__________________________________________________ ______________________________________________

http://card.mygamercard.net/FarmhouseMedia.png

naes
02-27-2009, 06:10 PM
I really want to like this game, but the controls will definitely take time to get used to.

Thongsy
02-27-2009, 06:18 PM
Love the game so far. I do hate how the voice chat is, where it's like CoD. I wish it was like Socom where you need to push a button to talk. I can't stand all the background noise that everybody's mic picks up, and inevitably somebody is going to start playing random music to annoy the whole team with.

edson13
02-27-2009, 07:15 PM
I wasn't that impressed by the SHORT demo, but the full version is blowing me away so far.. taking a break after the first two missions. So far so good.

HowStern
02-27-2009, 07:16 PM
Yeah the controls really ruined the demo for me. The bowling ball picture is spot on. That and the fact that the entire game looks like the only color in any of the levels is grey. Like the first FEAR.
I'll still get it though when I have the money. The multi-player looks awesome.

aznguyen316
02-27-2009, 07:57 PM
anyone else feel the MP feels really light compared to the SP? I like =D

doubledown
02-27-2009, 08:16 PM
I will pick my copy up tomorrow from GS. I did not have a chance today as I took the day off of work to sell my car.

JMEPO
02-27-2009, 08:19 PM
I fucking hate this game.

The Mana Knight
02-27-2009, 08:20 PM
I'm going to post this again, we have sign-ups for the CAG clans going on right now:
http://www.cheapassgamer.com/forums/showthread.php?t=215981

We definitely need more to join the hardcore clan (who are into it).

I haven't touched single player yet, but will play later.

shinryuu
02-27-2009, 08:25 PM
I want to finish single player before I dive into multiplayer. I played a few minutes of the game. So far, I don't like the controls, but thats because I haven't played an FPS with the PS controller since, who knows.

mykee98
02-27-2009, 08:27 PM
Love the game so far. I do hate how the voice chat is, where it's like CoD. I wish it was like Socom where you need to push a button to talk. I can't stand all the background noise that everybody's mic picks up, and inevitably somebody is going to start playing random music to annoy the whole team with.

amen. I had to listen to some guys baby while waiting to join a game. thank god for mute.

xistence
02-27-2009, 08:27 PM
Played a few minutes of single-player and a match of multi-player. I forgot how terribad I was at console shooters, although I am getting better.

I hate that I suck but I love the game itself o_O

OGHowie
02-27-2009, 08:29 PM
http://img17.imageshack.us/img17/4929/20854669.jpg

Just something I threw together. I guess we're just gonna have to get used to it.


So true.

BostonCollegeFan
02-27-2009, 08:37 PM
I'm terrible at multiplayer. I think it's cause I don't have a HDTV but it takes me forever to see the guys. Maybe it was just the map.

Anyways am I believing my eyes correctly or is there no install ? :O

JMEPO
02-27-2009, 08:43 PM
[quote=FarmhouseMedia;5567232]http://img17.imageshack.us/img17/4929/20854669.jpg

KZ2 in a nutshell...

manthing
02-27-2009, 08:43 PM
The control schemes they give fucking suck donkey balls.

Fuck you Guerilla for mapping crouch to L2 IN EVERY FuckING CONTROL SCHEME!

Why isn't there a snap zoom like COD?

I hate having to push the button to zoom out.

ihadFG
02-27-2009, 08:45 PM
The control schemes they give fucking suck donkey balls.

Fuck you Guerilla for mapping crouch to L2 IN EVERY FuckING CONTROL SCHEME!

Why isn't there a snap zoom like COD?

I hate having to push the button to zoom out.

There is a snap zoom. It's under options (although called something else).

I agree with the crouch button thing though.

And that bowling ball pic is spot on.

manthing
02-27-2009, 08:51 PM
There is a snap zoom. It's under options (although called something else).

I agree with the crouch button thing though.

And that bowling ball pic is spot on.

Yeah, for some reason whenever I toggled it on, it didn't stay toggled.

The Mana Knight
02-27-2009, 09:53 PM
If anyone hates to click R3 to AIM (and would rather use L1 to AIM), you can switch the controls to Alternate 2 method. It changed R3 to Melee and L1 to AIM. It does make it feel more like other FPS although you don't hold L1 to AIM (if you want to hold L1 to AIM/ZOOM, just change the controls to hold ZOOM). While the controls will still feel heavy, they are intended to (after all, you are controlling around a dude with a lot of armor and wear, unlike R2 or other FPS where you have very little armor.

EDIT: I did play single player. I'm enjoying it so far. So far I do prefer R2 in the single player department, but competitive multi-player is where I give KZ2 the edge.

sotc1988
02-27-2009, 10:38 PM
[quote=FarmhouseMedia;5567232]http://img17.imageshack.us/img17/4929/20854669.jpg

KZ2 in a nutshell...
This is why I'm so hesitant to buy the game. After I played the demo, I put it down and kind of said, "Really? They REALLY did that? Wow..." Just doesn't make the game as fun no matter how "REALISTIC LOL!" you want to say it is.

Lost_In_Shadows
02-27-2009, 10:45 PM
I don't know If I'm crazy or what. I swear the demo looks better to me than the actual game does then again today has been a long day... The controls are kind of strange. I can deal with them.

RudyPants
02-27-2009, 10:47 PM
I just picked it up and will be down to play this weekend.

JMEPO
02-27-2009, 10:50 PM
[quote=JMEPO;5567855]
This is why I'm so hesitant to buy the game. After I played the demo, I put it down and kind of said, "Really? They REALLY did that? Wow..." Just doesn't make the game as fun no matter how "REALISTIC LOL!" you want to say it is.

This is a game you REALLY need to rent before you lay out the $60 like I did :wall:

Mad D
02-27-2009, 10:52 PM
Played the demo, took me the whole demo to set up and get used to the controls :lol: The teamates kind of get Navi like yelling at me all the time, "Sev! Sev! Hey! Listen!" I wish it was the little longer, I wanted to see if this is worth trading in (something I rarely do) COD over.

Lost_In_Shadows
02-27-2009, 10:54 PM
[quote=sotc1988;5568263]

This is a game you REALLY need to rent before you lay out the $60 like I did :wall:

I rented it. I wouldn't spend 60 on it after playing it to be honest. I might spend around 40 for it. I don't like to spend 60 on any game. There is only 4 or 5 I think that is worth retail.

Thongsy
02-27-2009, 10:55 PM
Really enjoying the multiplayer, but the big 32 player matches but 12 or so. It's nice to have bots available when you just can't seem to get enough people in your matches. I played a few rounds with Rolento and had a blast, though I wish more people had actually join the games.

I agree, while I'm having fun with the single player, I found the Resistance 2 single player mode much more fun.

distgfx
02-27-2009, 11:09 PM
Sooo much whining, we're gonna need a topic dedicated to bitching about KZ2. That way I won't have to listen to it. Actually, we need a General Bitching Topic in the General Gaming forum so everybody can go there can complain.

... Sorry, its been a looong day.

Pck21
02-27-2009, 11:25 PM
Sooo much whining, we're gonna need a topic dedicated to bitching about KZ2. That way I won't have to listen to it. Actually, we need a General Bitching Topic in the General Gaming forum so everybody can go there can complain.

... Sorry, its been a looong day.

Damn, no kidding. You guys want some cheese with that whine?

I've been watching my gf's brother play it and it looks sick as hell. Can't wait to put my copy in at home.

bmachine
02-27-2009, 11:43 PM
Single player's a blast. The firefights tend to get really chaotic. I like it a lot.

I suck at finding the intel packets and the Helghast logos, though.

Haven't ventured online yet...maybe after a Taco Bell break.

Coper3000
02-28-2009, 12:52 AM
If you think you're bad at this game, then you haven't seen me play. I aim like a 4 year old. Of course, like any other game it takes time to get the aiming down, but I'm having fun with it. But I think unlocking the other classes is what's driving me to play this a lot.

shinryuu
02-28-2009, 01:28 AM
Played two games of multiplayer body count. I had no idea what the objective was. The first game I didn't get to do much. Our faction was winning and the map looked retarded. Second map, I start pwning. Just natural FPS sense. It looked like others sucked at aiming, which I thought was funny. They'd shoot around my body. I'd shoot them in the face.

Yeah, I need to get a better feel, but I like the multiplayer so far. I need to play on a smaller TV than in the living room cause my head has to swivel around just to see the action.

BostonCollegeFan
02-28-2009, 01:43 AM
Just played multiplayer for like 2 hours straight, got up to seargent. came in first one time, then 3rd then 5th. :D

help1
02-28-2009, 01:53 AM
Is the MP good? I can't play until next week, when my Amazon copy comes.

Probably for the best, got a research paper to write.

Ecofreak
02-28-2009, 01:56 AM
Played the online portion for several hours now, and I'm pretty impressed with both the chaotic atmosphere and game design.

I think the slower pace agrees with me better than the twitch shooters as I've been in the Top 3 when a match ends. Looking forward to playing with the competitive clan.

BostonCollegeFan
02-28-2009, 01:58 AM
Yeah i'm lovin' the online because I can crouch and just shoot people and not have to be hectic.

Also Killzone.Com is amazing. I love the match replays heh.

Ecofreak add me to PSN we should play sometime :D

mykee98
02-28-2009, 01:58 AM
so far i'm not disappointed at all with this game. the sp and mp are top notch. I have been playing all day and after a while you get used to the controls. The way I see it if the made the controls just like COD or Halo then people would be on here bitching about how this game is just like COD or Halo, lol.

I unlocked medic then more weapons. Having a bunch of medics on the team is F-N great. I had to take a break but getting back on in like 30 min.

TheFreshPrince
02-28-2009, 02:21 AM
anyone finding the multiplayer a little too chaotic? maybe it was just the servers i was on, but with 32 players, i seemed to die repeatedly before i could get anywhere close to the objective (whether it was assassination or search and destroy, etc.). the changing modes are cool, but with 32 players, and the starting build (basic gun, no badges) I felt pretty powerless. anyone else feel this more crazy than cod4 or halo 3?

Thongsy
02-28-2009, 02:36 AM
I agree that 32 players is just to chaotic, I don't know when I kill or where I get killed from. I perfer the medium size games of 16 players max. The changing modes are cool, but the matches last way too long. I wish you could have the option to not have it like that and possibly just do one round of each type on various maps.

BostonCollegeFan
02-28-2009, 02:36 AM
Yeah it was hectic, but again, if you just run into the firefight that's whats going to happen.

When I was the assassination target though I managed to hide myself in a corner and got the badge/whatever for not getting killed :D

naes
02-28-2009, 02:56 AM
For everyone having problems with the control settings not saving, what you do is choose your options, then go back, wait a few seconds, then it will save.

ricoraney
02-28-2009, 03:19 AM
I feel the same way about the levels. Started to remind me of the first Killzone(PS2). And I just don't see these spectacular graphics that everyone is raving about. Yeah, it looks nice, but I've seen better. Explosions and AI are spot on, but the dialogue is much to be desired with the abundance of "F" words and "S" words. For a game that was shown at E3 2006, it could've been better. Not impressed at all.

BostonCollegeFan
02-28-2009, 03:21 AM
Joke post right?

distgfx
02-28-2009, 03:30 AM
Sooo much whining, we're gonna need a topic dedicated to bitching about KZ2. That way I won't have to listen to it. Actually, we need a General Bitching Topic in the General Gaming forum so everybody can go there can complain.

... Sorry, its been a looong day.

:wall:

whoknows
02-28-2009, 03:34 AM
This game = <3

If I could marry it I would.

Not really, but I do really like it

kennistond
02-28-2009, 03:42 AM
The graphics are pure heaven.

I know this was probably posted, but just so others can see it:

Use Alternate 2 Controls if you are having trouble getting used to the normal ones and also, turn the sensitivity up 3/4's of the way on both the x and y axis.

I didn't do this for the first stage and I was so pissed off until I read that and now I'm loving every second.

Furashu
02-28-2009, 04:08 AM
lol finally played the demo, wow pure eye candy!!!

i like the shooting controls it feels very realistic. u cant just spray or else ull have major recoil!

my friends were blown away!
gonna get this with my $30 Reward zone pts woot!


i dont know why people keep bitching about the control scheme, its realistic get used to it, no one in the army can fucken aim an mp4 at one dude then the next dude that fast realisticly

why are some even complaining about the colors? what the heck do u want reds and blues and magentas?
theyre in an industrialish area and buildings, i dont see any pink on the walls. maybe your tvs suck or something but looks like a real warehouse to me.

Thomas96
02-28-2009, 05:09 AM
I played the demo.. ( I bought the game) I decided to try the demo before I played the game and you know I'm fighting against the controls. I'm using Alt 2, so the buttons are in the right place, but the actual gameplay I'm still fighting with. I've been adjusting the sensitivity settings like crazy, however, I think the issue is that I want to play Call of Duty 4, and this is Killzone, and I need to focus on playing the game as is, instead of trying to make it something else.

Edit: what do you guys think is a good level for the x and y axis sensitivity settings.

orko60
02-28-2009, 05:24 AM
I left my Y axis the way it was, and upped the X axis to 3/4, so I can turn faster. Seems to be working okay for me.

zenprime
02-28-2009, 05:28 AM
my x-axis is straight up 50% right now, may up it later. But my y-axis is like 2/3rds or whatever I found that gave me better up/down sensation.

shadowkast
02-28-2009, 06:27 AM
Actually, we need a General Bitching Topic in the General Gaming forum so everybody can go there can complain.
Not a half bad idea actually.

But since everyone has a grip, here is mine....When your partner runs off to the next checkpoint!!! What I mean is, he just goes right away, sometimes stealing kills I'd like to make (no biggie though). But what really bothers me about it is: I just want to look around. Ya know how much time I spent in Bioshock admiring the little details.

Chill out partner, let me enjoy this and find the hidden things.

Really I could care less, the game is sweet, that's all there is to it!!

NamPaehc
02-28-2009, 07:02 AM
Heh. I actually only uped the turn axis 1, and the other I dropped 1...

So far I'm liking the online play. Haven't gotten into single player yet. One complaint I had was I was leveling up to fast and couldn't find anyone to play lol. But rest of the world seems to have caught up or what ever now.

Some of the issues I feared seemed to be happening but I'm not sure if they will end up good or bad. As people start unlocking more and more things, the gameplay/balance will changed. I noticed it when one team had some good items and locked my team in their spawn area for most of the match. Sooner or later people catch up, but the battlefield wouldn't be the same.

zewone
02-28-2009, 07:44 AM
Killzone 2 servers being down is the only reason I'm not still playing it.

help1
02-28-2009, 11:01 AM
lol finally played the demo, wow pure eye candy!!!

i like the shooting controls it feels very realistic. u cant just spray or else ull have major recoil!

my friends were blown away!
gonna get this with my $30 Reward zone pts woot!


i dont know why people keep bitching about the control scheme, its realistic get used to it, no one in the army can fucken aim an mp4 at one dude then the next dude that fast realisticly

why are some even complaining about the colors? what the heck do u want reds and blues and magentas?
theyre in an industrialish area and buildings, i dont see any pink on the walls. maybe your tvs suck or something but looks like a real warehouse to me.

People don't want total realism in their games. IF they did, they'd just join the army.

Also, I love how you go on about how the game is so realistic, and then say that you like the fact that everything is gray. Not everything in real life is gray, so how is that realistic?

naes
02-28-2009, 11:15 AM
The sensitivity is too damn slow. I've gotten used to everything else. I mean, I used Sensitivity Level 9 in CoD4 and WaW, and in this I have to turn it all the way up and it is still not good enough.

Zoglog
02-28-2009, 11:54 AM
man, pretty solid game, but I swear whenever I play an FPS on the ps3 controller I always wish I could use a 360 controller on it... or a mouse of course (too bad the frag fx was a piece of crap)

I think the problem w/ the sensitivity isn't necessarily the sensitivity itself, but there is a certain lag in the acceleration from when you move your stick to when the character turns onscreen.

http://img17.imageshack.us/img17/4929/20854669.jpg

Just something I threw together. I guess we're just gonna have to get used to it.


So true.

lol

ihadFG
02-28-2009, 01:14 PM
I think the problem w/ the sensitivity isn't necessarily the sensitivity itself, but there is a certain lag in the acceleration from when you move your stick to when the character turns onscreen.


That's what my problem with the controls are. There is a delay from when you hit the stick, to when your character turns. And then it is also hard to make small adjustments when you are aiming. That's why the bowling ball pic is perfect in describing the controls.

Luckily it doesn't take too long to get adjusted to them.

HuppSav
02-28-2009, 01:33 PM
Enjoying the single player and am hoping the multiplayer can hold a candle to Resistance 2. The maps look really good from what I have seen but I haven't played multiplayer yet because I need to get used to the aiming and movements first. I'm really liking the red eyes exclusive best buy theme it is thousands of times better than the qore killzone theme.

bmachine
02-28-2009, 01:51 PM
Sooo much whining, we're gonna need a topic dedicated to bitching about KZ2.

Everyone should just go post their complaints in manaknight's blog. That way he can carefully explain to you how wrong you are. :roll:

Thomas96
02-28-2009, 01:54 PM
I just about used to the controls, still need to get the sensitivity just right, ... almost there. I think its a mix of the right sensitivity settings and me getting used to the game.


edit: A bitching thread would be nice, but truthfully, at this point, Those who like the game like and those who don't don't. Those that like it, only thing that can be done is to enjoy the game.

Oh yeah, I have to give props to the devs.. for the Killzone.com website. I love those damn replays. Those replays are really going to help keep cheating low. Because if someone has a hot spot to sit and snipe from all day, then everyone's going to see it. EVERYONE! I love call of duty 4 and W@W, but I don't think I'm going back.

primetime
02-28-2009, 04:33 PM
I'm gonna go ahead and co-sign the bitching thread idea. I got a chance to play for a little bit last night, but hopefully I'll be able to log in a few hours today.

QiG
02-28-2009, 05:37 PM
Controls are driving me nuts.. I hate that sprinting is mapped to a stick no matter what. In the first Killzone they let you map out the controller however you like.. why didn't they do that this time?

The single player is pretty fun (although still hard for me on the medium level) but multiplayer is where it will shine. I give it a thumbs up :D

NamPaehc
02-28-2009, 05:48 PM
Just so everyone knows, if you see colored smoke (think green is friendly, orange is enemy) that is a spawn point. So many people were freaking out seeing me and team mates walking out of the smoke right on top of them. Don't just hit x when the spawn menu comes up, hit the directional buttons or just look to see if there are any green dots you can select. I got to get better at placing them so it isn't a "fish in a barrel" session...

You can use them to get around the map easier... AS well as selecting the big blue dot with a S in it when you're in a squad (that is your Squad leader!). So JOIN A SQUAD (mine!).

Leveling up is easier then I thought. Getting the badges is what is tough but it is more fun then I thought this way too.

>>>oh, and is it just me or does single player look way better them multi? I know that is how it usually goes but for some reason it seemed a heck of a lot sharper.

I tried the sniper rifle (pick them up when the scout goes down! ;)), its pretty cool. Sucks you have to unlock the second zoom setting though.

Also, dump more med packs if you got them. In a crowded area or not, someone will come along and use it most likely.

ivanctorres
02-28-2009, 05:58 PM
Everyone should just go post their complaints in manaknight's blog. That way he can carefully explain to you how wrong you are. :roll:

Yes that's what I am going to do so that he can explain to me why this is the greatest thing since sliced bread.

For a second there I thought I was the only having problems with the sensitivity. I guess I have been spoiled by Call of Duty but I know what the PS3 fanboys are going to say about that.

In any event, I'm through three levels and I'm enjoying it because I enjoy a good FPS but its not better than R2 yet. The weapons are pretty meh so far and the enemy variation is practically nill.

bmachine
02-28-2009, 06:12 PM
How do I join a squad, Starkkat? I got a little pop-up that said "you've been invited to join a squad" but I didn't know what to do about it.

blueweltall
02-28-2009, 06:26 PM
So how does this game compare to COD4?

BostonCollegeFan
02-28-2009, 06:37 PM
I love it way more than CoD4.

I just played like 10 hours straight of multiplayer. Finally got master seargant for tonights cag clan match.

The Mana Knight
02-28-2009, 06:51 PM
Everyone should just go post their complaints in manaknight's blog. That way he can carefully explain to you how wrong you are. :roll:I rather not have people fight in my blog. ;)

Anyway, my only advice is that if people are expecting it to play exactly like CoD4, prepare to be disappointed because the two play very differently. All I have to say is that the first time I found the controls a bit weird in the demo, but once I adjusted them and so on, they are almost perfect for me. Only thing a bit weird is sensitivity, but everything else is fine. Personally, I'm okay with the pace of the game, where it gives kind of a heavy feel. Since my characters have a lot of armor, I expect heavy feeling controls.

Anyway, to let everyone know, I'm starting the CAG night at 8pm EST. Details are in the CAG KZ2 Clan & Night thread. Looking to play for at least 2.5 hours hours tonight. You must be a clan member or a friend of a CAG to get in (you will be prompted to enter a password, which is shaqfu).

Furashu
02-28-2009, 06:59 PM
People don't want total realism in their games. IF they did, they'd just join the army.

Also, I love how you go on about how the game is so realistic, and then say that you like the fact that everything is gray. Not everything in real life is gray, so how is that realistic?

uh if u go into a warehouse u dont see yellow and pink boxes everywhere?

everything in the game isnt gray the dirt is dirt color the concrete is concrete color.

this isnt okami.

whats realistic then?
its based in an blown up warzone city. i go to downtown and theyre the same colors.

Thongsy
02-28-2009, 07:00 PM
I would have enjoyed CoD4 more if they actually continued supporting it. Hopefully this game will get many more maps for a couple of years so it doesn't just die within six months when the next big game comes out.

The Mana Knight
02-28-2009, 07:25 PM
I would have enjoyed CoD4 more if they actually continued supporting it. Hopefully this game will get many more maps for a couple of years so it doesn't just die within six months when the next big game comes out.That's my entire feelings about the game. There's no denying I felt it was great, but I was a bit upset that after the variety pack, it just went dead on support. No rumble ever added, no trophy support (not adding trophies was ok, rumble was a tad inexcusable when even Resistance added it), and so on. Some of its online issues with invites, friends not appearing online, party not reconnecting, and lack of host migration (not the biggest issue, but annoying at times) made me no longer want to host the CAG nights for it and neither did most people (just became too much of a hassle instead of fun. And I was quite upset to hear most of those same issues carried onto WaW, but I dunno if they were ever fixed yet with some patches). That's why I decided just to give up on it. I believe KZ2 should at least get good support for a year in DLC (or 1.5 years), and maybe up to two years fixing online issues.

Zoglog
02-28-2009, 07:59 PM
well, If you hate the game I don't see much use posting.
I think the game is pretty solid thusfar, and I think discussing some of the weak point isn't so bad (or perhaps praying for a solution behind it or whether it's necessary)

One thing I really wish (that for some obscure reason many games do not have...) is a custom mapping option for buttons.

I really wish I could put zoom as a toggle on the L2 and cover/crouch on the R3... That simple :)

distgfx
02-28-2009, 08:04 PM
KZ2 sucks and so does the aiming </very useful post>

Man... seeing you guys all enjoying it makes me sooo envious.

BostonCollegeFan
02-28-2009, 08:13 PM
I don't see why people think the controls are so bad. Do people really find putting the middle finger on L2 and the index finger on L1 that hard? Seriously? Just because you have small hands doesn't make it bad. That's your mother and fathers fault. Bad genetics.

distgfx
02-28-2009, 08:16 PM
I don't see why people think the controls are so bad. Do people really find putting the middle finger on L2 and the index finger on L1 that hard? Seriously? Just because you have small hands doesn't make it bad. That's your mother and fathers fault. Bad genetics.

I think fat fingers would be more of a problem, small hands would complain about the original xbox's duke controller. :lol:

Furashu
02-28-2009, 08:36 PM
I don't see why people think the controls are so bad. Do people really find putting the middle finger on L2 and the index finger on L1 that hard? Seriously? Just because you have small hands doesn't make it bad. That's your mother and fathers fault. Bad genetics.
thats how i play madden.. so its already pretty natural!

btw gonna pick this up in 30 mins at best buy :)

Maklershed
02-28-2009, 08:42 PM
Alt 2 + zoom hold on = $ in the bank

distgfx
02-28-2009, 08:43 PM
Alt 2 + zoom hold on = $ in the bank

This should of been the default.

primetime
02-28-2009, 08:47 PM
This should of been the default.

I can see why people prefer to play this way, but I find it easier to just click in and out of zoom. Shooting from the hip is pretty accurate, so I just zoom for really long ranges.

Trakan
02-28-2009, 08:51 PM
Alt 2 + zoom hold on = $ in the bank

There needs to be an option with Alt 2's controls except for L2 and R3 are swapped.

That or let me map my own buttons.

help1
02-28-2009, 08:59 PM
There is just something about the aiming in this game that is off, but it is still pretty fun.

I haven't hopped online, I just played the first level and a bot match, and I Wanted to know, is there a way to play ONLY bodycount online?

Zoglog
02-28-2009, 09:02 PM
damn they got all the environmental effects right in this game.
It's a real shame the control feels like a car that oversteers too much... kind of like firing a tank canon. I'm finding the shotgun to be the most difficult to use because of it.

Maklershed
02-28-2009, 09:05 PM
There is just something about the aiming in this game that is off, but it is still pretty fun.


I think it's the stick acceleration. (ie the aim isn't responsive as it needs to be at first and then it moves too much)

help1
02-28-2009, 09:07 PM
I think it's the stick acceleration. (ie the aim isn't responsive as it needs to be at first and then it moves too much)

I was thinking the same thing. I wonder if they could ever update that with a patch, or if they will just let it slide. I remember Bungie was pretty adamant about nothing beign wrong with melee's in Halo 3, but eventually they fixed it. If we just get people to complain, maybe Guerrilla will look into it.

EDIT: Okay, I changed my controls and turned Y axis sensitivity way down. Made the aiming problem negligible. The new problem I have is with bodycount being so short, which im sure you guys have all noticed. Games last about 5 minutes, and the loading screens for each game take 2 min. Annoying. That wil lbe fixed fast, I bet.

silent h3ro
02-28-2009, 10:03 PM
I think you guys just need to give the controls some time to get used to. I hated the controls at first but now I love them. It feels so natural now even without sensitivity up all the way. I'm using default control mapping too.

RudyPants
02-28-2009, 10:09 PM
I think you guys just need to give the controls some time to get used to. I hated the controls at first but now I love them. It feels so natural now even without sensitivity up all the way. I'm using default control mapping too.

Same here. I felt totally out of control for the first hour or so, but after another couple of hours it's much better.

aznguyen316
02-28-2009, 10:10 PM
I think it's the stick acceleration. (ie the aim isn't responsive as it needs to be at first and then it moves too much)

this is what I feel is the problem. Still enjoying the game very much.

gamerpro4000
02-28-2009, 11:10 PM
well i just got the game today. i died so many times on hard mode..... i think the game was alright maybe because I'm not a big fps fan on console. but i feel very dizzy when i play the game.. i feel like puking right now...:drool: do these symptoms show more often if you play on a bigger t.v. screen?

distgfx
02-28-2009, 11:11 PM
do these symptoms show more often if you play on a bigger t.v. screen?

I believe so, if I recall, you're more susceptible to it.

Fenderfuzz
02-28-2009, 11:20 PM
stat padding is weak

gindias
02-28-2009, 11:49 PM
I think you guys just need to give the controls some time to get used to. I hated the controls at first but now I love them. It feels so natural now even without sensitivity up all the way. I'm using default control mapping too.

Same here, I hated the demo because of the controls but still bought the game. After the 1st mission I stopped messing with different setups and went back to default and love the controls now. Pretty fun game so far, online seemed pretty good too.

Zoglog
03-01-2009, 12:14 AM
hmmm, dunno while you can "get used to the controls" it never feels 100% and it always feels like your compromising. I'm not even quite sure why they did it since it actually removes some of the realism as you don't particularly have that effect in real life (even if you had a bowling ball on the tip of your gun).
I think they really should patch and tweak it.

On a similar subject, just got to the best gun in the game, the lightning one. why? because you don't need to aim very much lol.... Kind of gives you a peek into how much more enjoyable the game would be w/ better controls.

Thomas96
03-01-2009, 12:18 AM
hmmm, dunno while you can "get used to the controls" it never feels 100% and it always feels like your compromising. I'm not even quite sure why they did it since it actually removes some of the realism as you don't particularly have that effect in real life (even if you had a bowling ball on the tip of your gun).
I think they really should patch and tweak it.

On a similar subject, just got to the best gun in the game, the lightning one. why? because you don't need to aim very much lol.... Kind of gives you a peek into how much more enjoyable the game would be w/ better controls.

I have to agree with you. I've worked hard to get used to the controls, but its always a compromise, and I'm missing a lot of kills because of it. They should just patch it up, and tweak it some more. I hope that the devs don't get stubborn on the issue.

shinryuu
03-01-2009, 12:43 AM
I started using Standard 2, then when I read about people using the Alternate 2, I switched to that. Didn't like it, when back to Standard 2. Then I found myself throwing nades on accident, so I went to Standard 1. Heh, weird.

Furashu
03-01-2009, 12:47 AM
how long is the game?

BostonCollegeFan
03-01-2009, 12:50 AM
Like 5 hr's, about the same length as COD4.

help1
03-01-2009, 01:12 AM
What gets really clunky and awkward is firefights where you are right next to each other. Bullets go everywhere except the two people fighting.

Any one else feel like you can run though your enemies?

shinryuu
03-01-2009, 01:16 AM
What gets really clunky and awkward is firefights where you are right next to each other. Bullets go everywhere except the two people fighting.

Any one else feel like you can run though your enemies?

I just start yanking on the melee button and I usually get killed, but yeah. Stuff like that never happens in other, poplar FPS games. The thing that pisses me off is when I take my pistol out thinking it would do more dmg up close, but it does the same weak-ass damage than it does from far away. It's more of a last resort weapon when you're out of ammo rather than a viable number two option.

sotc1988
03-01-2009, 02:03 AM
Like 5 hr's, about the same length as COD4.
Holy shit. I am having such a hard time buying this game. I've got a couple in the backlog and I know the main focus is going to be online but I just don't know if this is something I want or need to buy right away...Hmm, this is tough.

BostonCollegeFan
03-01-2009, 02:06 AM
Well if you weren't going to invest in the online i'd say rent it. I've only played like three levels of the single player so far (all my other time has been online with it) because in my head there's this mentality that while i'm playing single player I could be leveling up instead heh. But if you have no motivation for online then i'd definitely say rental.

primetime
03-01-2009, 03:01 AM
Like 5 hr's, about the same length as COD4.

I've always seen anywhere from 8 to 12, but that's not based on my own experience.

Furashu
03-01-2009, 03:06 AM
im willng to bet its about 8-10 hrs long not 5

shinryuu
03-01-2009, 03:42 AM
I found a good comparison of how the aiming is like. It's kinda like GTA if you were to manually aim with whatever weapon.

Sorry, just a random thought I felt I needed to share.

naes
03-01-2009, 04:35 AM
I'm still struggling with the controls... Please, I am begging for a patch.

Bavgate
03-01-2009, 04:49 AM
Fuck, I hate when those damn Helghast taunt you while you're on the ground, after you get killed in the single player. :bomb:

Thongsy
03-01-2009, 05:37 AM
I realise I suck, or the aiming sucks. It's faster and easier for me just to rush and melee them instead of trying and shoot.

Also, why no option for splitscreen, even if just offline. It's nice to have bots but when they taken them away from online modes because people were using them to level fast, it kinda defeats the purpose of having them at all since you can't even play with a friend offline with the bots. I would like to see them add bots back to online but not give experience points for matches with them in it.

enufs8d
03-01-2009, 07:48 AM
is it just me? i find that its really hard to get the ribbon where you have to get 5 kills from turrents in a match.

zewone
03-01-2009, 07:55 AM
is it just me? i find that its really hard to get the ribbon where you have to get 5 kills from turrents in a match.

Not just you. The turrets are terrible.

Same goes for the flying sentry for the Tactician.

mwynn
03-01-2009, 09:27 AM
I'm still struggling with the controls... Please, I am begging for a patch.

What kind of patch are you looking for?

I guess I don't play enough shooters, because the controls are fine for me. I have had zero problems aiming.

manthing
03-01-2009, 10:09 AM
Probably a patch the lets you put zoom/fire on L2/R2 as opposed to L1/R1

Mapping crouch to L2 on ALL controls was among the biggest bonehead moves this gen.

mwynn
03-01-2009, 10:47 AM
Probably a patch the lets you put zoom/fire on L2/R2 as opposed to L1/R1

Mapping crouch to L2 on ALL controls was among the biggest bonehead moves this gen.

I am not seeing the problem with it being L2. It works fine for me. Seems more like the complaints are because people want the game to be just like other FPS games.

QiG
03-01-2009, 11:03 AM
Fuck, I hate when those damn Helghast taunt you while you're on the ground, after you get killed in the single player. :bomb:

LOL, that cracks me up because I picture a crabby old man standing there shaking his fist at some young punks every time I see it.

I mentioned it in the clan thread, and maybe it applies to MP more, but has anyone else been having trouble transitioning from sprinting to shooting? I swear there are times when I am running, and see someone and try to shoot and I start running again. I'd like to think that it's not just me getting excited as I don't do this in other games, but I'm really hoping they patch the control layout to enable you to map the buttons however you please.. I know they did it in Killzone 1 and I'm not sure why not now.

I also feel like headshots are almost impossible in SP (going for the trophy for 3 headshots from one M4 clip is a pain) but way too abundant in MP. I know it works both ways because I can ping someone in the face from across the bridge (in the level with the four bridges) if I aim for the orange light, and it's ever so satisfying, but I feel like half the time I die it's from headshots.

smiggity
03-01-2009, 11:27 AM
Turrets need to be placed at critical choke points. You can easily rack up 5 kills in a round with them if placed correctly

m_d_amore
03-01-2009, 11:33 AM
picked this up yesterday but couldnt connect :( next time i guess

xDARKx Knight
03-01-2009, 11:37 AM
Anyone else find the story in the campaign abit poor. Ive read a few people say that the story is amazing...IMO it is not. Its one of the worse ive played.

Dont get me wrong i love the game, the look, the multiplayer etc. Just think that a little bit more effort could have been put in to the story.

I like the controls now, theyve grown on me :)

silent h3ro
03-01-2009, 11:39 AM
I think the story is good. Just as good as Gears' story imo.

help1
03-01-2009, 11:59 AM
I found a good comparison of how the aiming is like. It's kinda like GTA if you were to manually aim with whatever weapon.

Sorry, just a random thought I felt I needed to share.

It isn't THAT shitty, but its close. Sorta like how when you play online and auto aim is turned off on GTA.

I think the story is good. Just as good as Gears' story imo.

I like the campaign a lot more than gears of war's. Gears 2's campaign was a such a snore fest that I didn't even complete it on co-op, but I don't really think Killzone's story is that great, and a number of reviews I have seen think the same thing. I like the action parts, that is really it.

help1
03-01-2009, 12:00 PM
Probably a patch the lets you put zoom/fire on L2/R2 as opposed to L1/R1

Mapping crouch to L2 on ALL controls was among the biggest bonehead moves this gen.

Yea, I saw that yesterday, and was quite disappointed.

ivanctorres
03-01-2009, 12:09 PM
Anyone else find the story in the campaign abit poor. Ive read a few people say that the story is amazing...IMO it is not. Its one of the worse ive played.

Dont get me wrong i love the game, the look, the multiplayer etc. Just think that a little bit more effort could have been put in to the story.

I like the controls now, theyve grown on me :)

I agree. I actually think the R2 story is much more interesting.

BostonCollegeFan
03-01-2009, 01:48 PM
I wish it had a snap on cover :( Like Gears.

Coper3000
03-01-2009, 02:15 PM
I'm a huge Team Fortress 2 fan, so when I heard you have the ability to build 4 turrets, that got me eager to want to unlock Engineer. Needless to say I am very pissed at the suckiness of them. They are basicially useless. I played a couple hours last night and was shocked I even got 5+ kills in a match twice with them.

archibishopthedoge
03-01-2009, 02:40 PM
Well, I'm done with multiplayer. Its just not fun. Im averaging 40-50 kills per round, which Im not complaining about obviously, but there is NO strategy involved in this game whatsoever.

The bottlenecks on every single map are just repetitive and boring. Every single map theres at least 2 to 3 bottlenecks that everyone I play with seem to flock to and it turns into a nade - blast - die fest. A handful of people from each team will go after the objectives, but most people just hit the bottlenecks and rack em up. The only map that doesnt have a bottleneck is the desert looking one with all the dust, and thats probably the worst map period because its entirely too big.

Single player is a blast and is great, but if you're on the fence and multi is your push either way, I'd rent at the very least before even thinking of buying.

This game does not hold a candle multi-wise to COD whatsoever. Its more like Soldier of Fortune than anything.

Lost_In_Shadows
03-01-2009, 03:52 PM
I'm almost finished with campaign. Some of the reviews said the story was weak. The story isn't that weak to me. It is about the same lines of the first gears to me. Not the worst or best story to a game,but the gameplay is really good. I need to finish it, and see about the multi-player. I rented the game, and don't reply games usually. I might buy it If I love the multi.

BostonCollegeFan
03-01-2009, 04:24 PM
Got up to lieutenant on multiplayer this morning. If you get the extra 2 points per kill in Body Count badge, then all you have to do is go into a pure body count server and level up like once per hour.

I dunno, kinda getting tired of the game also. Will probably beat Single-Player then trade it off for something.

Microshock
03-01-2009, 05:19 PM
I don't see the problems people have with the multiplayer. The maps are pretty well designed so no one can really camp anywhere and especially not because you're either bright blue or red.

And it can be strategic if you want it to be, that's why the Tactician class exists, to push your team to the frontlines and towards objectives. The turrets are not meant to be killing machines otherwise they'd be overpowered, it's just meant to be something else to help rack on the damage which might give you the kill instead of otherwise not getting it.
Or using it as a way to get players away from the place where the turret is.
But the multiplayer is really about the clans and the matches you'll have in clans and the tournaments, etc. I feel it's gonna last a long long time.

One thing i really want in multiplayer is more points other than just killing and doing a revive, why do tacticians get no points for having a certain amount of players thru their spawn points? Or a medic throwing health packs? Seems like theres no incentive to do it, maybe they'll add it hopefully.

No split screen will be added, i can tell you that right now, it will seriously bog the system down because the ps3 would have to do twice the calculation. Maybe online co-op would be added, that'd be nice.

When you go into multiplayer, just turn up the sensitivity all the way, mess around with the different setups, i use standard 1 because its the most comfortable for me and i am able to be really precise with the guns. Sometimes when you're meleeing, you miss the enemy and then you just fumble around a bit. People want different fps's and games but when an fps comes along and feels heavier than others, people just want the same game as cod again.

Bavgate
03-01-2009, 05:22 PM
LOL, that cracks me up because I picture a crabby old man standing there shaking his fist at some young punks every time I see it.

Even funnier when those bastards get shot in the head by one of my teammates while he's taunting me. :lol:

Frogurt.man
03-01-2009, 05:31 PM
Network Error Code: -942 ????

W T F!?!??

NamPaehc
03-01-2009, 05:39 PM
Yeah the ground turrets are not good when in the open. People can just pick them off outside of their range. Which is good because they give 1 point for destroying them hah. Better for tight spaces or up high where line of sight is bad for the enemy. They do need a little distance though because they can't hit anything at close range either.

And the flying units, they are great as a distraction. I even think that one of the loading screen mentions this. I popped mine out and hid around a corner. Got 3 or 4 kills once, all of which were people staring up into the sky to try and shoot the bot.

If you can soften the enemy up and let the bot do the rest.

I got the completed rank tropy, not sure how many hours I put in but didn't take long. Can't wait to work on mixing up the badges.

Lost_In_Shadows
03-01-2009, 06:46 PM
I beat the campaign a hour or two ago. Overall I think it was well done,but I kind of like the ending to Resistance 2 better for some reason. I tested the multi, and didn't much care for it. I might try it again later tonight.

Zoglog
03-01-2009, 08:33 PM
I have to agree with you. I've worked hard to get used to the controls, but its always a compromise, and I'm missing a lot of kills because of it. They should just patch it up, and tweak it some more. I hope that the devs don't get stubborn on the issue.

ditto, I understand there are certain different "stylized" elements of gameplay control, however this one seems more like a bug than anything.

Just time it, turn on your stick and let go, there is a noticeable lag from when the movement begins and when it stops. There's no real realism benefit to it and it very nearly kills the playability. I'm really surprised nobody pointed this out in all the DEV & QA.

primetime
03-01-2009, 08:45 PM
ditto, I understand there are certain different "stylized" elements of gameplay control, however this one seems more like a bug than anything.

Just time it, turn on your stick and let go, there is a noticeable lag from when the movement begins and when it stops. There's no real realism benefit to it and it very nearly kills the playability. I'm really surprised nobody pointed this out in all the DEV & QA.

I remember press talking about the controls since the first playable demos. I'm sure it was brought up, but honestly I think that's how GG wants their game to play (i.e. not a twitch shooter).

But who knows, the squeaky wheel...

shinryuu
03-01-2009, 08:54 PM
I agree with the lag. It's kinda terrible but gets unnoticed for some reason. There have been many times where I kill a guy and he kills me at the same exact time. That should never happen, or at least not as frequently. The lag is there but somehow people play through it. If this was COD, Gears, or any other popular shooter, it would get bashed and complained in no time.

I beat the first two missions in Campaign. Playing on the third difficulty is a pain. Takes a whole clip to kill someone.

Sqauds are a must in MP, that is unless you like spawning far away from where the action is.

The thing about KZ is that it doesn't distinguish itself enough from other shooters.

Coper3000
03-01-2009, 09:39 PM
The lag is strange especially with the shotgun. I've noticed a few times an opponent and I will shoot each other at the same time, but for some reason it will show me dying (flying in the air), and then he does like a split-second later, haha.

QiG
03-01-2009, 09:52 PM
The lag is strange especially with the shotgun. I've noticed a few times an opponent and I will shoot each other at the same time, but for some reason it will show me dying (flying in the air), and then he does like a split-second later, haha.

I've noticed it too.. it's weird but I just got used to it.

I'm wondering about the red X that will appear when you're shooting at someone online.. does that mean you're 'locked on' momentarily?

doubledown
03-01-2009, 09:58 PM
I just started playing this...played a little campaign and some MP. I have mixed feelings about this. The campaign seems like the same thing over and over. The MP was not really my cup of tea also. I prefer deathmatch, not the objective things they had me doing (although, I just jumped in....is there deathmatch?)

HOW LONG IS THE CAMPAIGN ALSO? approximately

RiCeBo1
03-01-2009, 10:24 PM
I seriously think they should've made a mandatory install because I felt like it would have benefited so much from it. It froze on me twice when I was sprinting into a "loading" area! Anyone else's froze yet?

aznguyen316
03-01-2009, 10:24 PM
I've noticed it too.. it's weird but I just got used to it.

I'm wondering about the red X that will appear when you're shooting at someone online.. does that mean you're 'locked on' momentarily?

no it's an indicator that you're hitting the enemy. it's like the X in Call of Duty in MP if you've played. It helps you know you're bullets are hitting.

Microshock
03-01-2009, 10:27 PM
I just started playing this...played a little campaign and some MP. I have mixed feelings about this. The campaign seems like the same thing over and over. The MP was not really my cup of tea also. I prefer deathmatch, not the objective things they had me doing (although, I just jumped in....is there deathmatch?)

HOW LONG IS THE CAMPAIGN ALSO? approximately

I beat it in 6 hours and you can just do team deathmatch, just go into Warzone and find a game that only plays bodycount.

ivanctorres
03-01-2009, 10:34 PM
I still plugging away at the campaign. My game clock says about 5.5 hours but I know I have played more. I guess dying doesn't count towards the game clock.

Overall, the single player is very solid. I'm not impressed with the multiplayer. I have been spoiled by COD so anything that isn't at least on par or close to COD is a no go for me.

Tha Xecutioner
03-01-2009, 10:36 PM
8-)

I just received a medal entitled Valor Medal for being in the Top 6% tier for the week in online Warzone. Not only did I get a trophy for it, but I also have a black bar behind my 3-star rank.

help1
03-01-2009, 10:58 PM
The more I play the MP, the more I like it. I am actually okay at aiming! My longest kill streak is 7 kills, which is pretty in this game, since you always run out of ammo. Also, the SMG sucks.

BostonCollegeFan
03-02-2009, 12:35 AM
Damn executioner, general already? :O.

Also what do you have to do to get the sentry's second ability? I can't figure it out :(


I also saw some weird stuff tonight that I didn't see before. Players have jets now in the game. :O. Also I saw turrents that shoot out like mortars. Insane.

Fenderfuzz
03-02-2009, 12:43 AM
What say you guys about the aiming, and how people are complaining about the "unrealism" of it?

i think its weak sometimes are great other times.

the turrets are piss poor weak which is good i guess cause then there would be 10 million posts on kz's website about how gg needs to pull there heads out and fix the turrets this and that.. I don't know.

BostonCollegeFan
03-02-2009, 12:45 AM
I hate it in SP, love it in MP. The no auto aim made getting the 100 helmets off trophy a pain in the ass. I don't even notice the no auto aim in MP though.

Coper3000
03-02-2009, 12:47 AM
^^Haha those flying jet things are insane. The whole team starts shooting at them while not even focusing on the enemy one bit.

BostonCollegeFan
03-02-2009, 12:51 AM
Yeah haha. What class gets those?

Bavgate
03-02-2009, 12:52 AM
Tactician. I think.

Anyway, how the hell is it possible that some guy can survive three shotgun blasts to his back, turn around, and kill me? He ended up dying two minutes later when I wasn't anywhere near him, but sheesh. That was some horrible lag. It didn't even look like he was lagging since he wasn't jumping around or anything.

Fenderfuzz
03-02-2009, 01:01 AM
yeah ive been seeing some really really bad lag, and im wondering if its server side or client side. If it is me then I would like to find away to fix it.

DarkNessBear
03-02-2009, 01:08 AM
Just finished Single Player!
It was really good, I enjoyed it a lot more than Halo 3. The final battle was friggen hard as crap though; and it was frustrating dieing than going back 10 minutes. Ugh... Satisfying killing that stupid guy though.

Why the hell could he Teleport?

This game definitely has the best graphics ever.

Tha Xecutioner
03-02-2009, 01:14 AM
Damn executioner, general already? :O.

Also what do you have to do to get the sentry's second ability? I can't figure it out :(


I also saw some weird stuff tonight that I didn't see before. Players have jets now in the game. :O. Also I saw turrents that shoot out like mortars. Insane.Yeah, I played the shit out of MP as soon as I got it and leveled up to Sniper shortly after 1 day (I played with Trakan and zewone, which you may have noticed we all had huge ranks in that initial CAG Killzone night).

The mortar fire that you saw coming out of the turret was a defensive feature used only against the Air Support, I think. I have never personally seen them shoot those missiles at enemies, but I could be wrong.

The flying robotic AI you saw were the Tactician class' second ability (which you get after completing 8 matches with at least 5 turret kills).

Thongsy
03-02-2009, 01:15 AM
Yea, there doesn't seem to be the noticeable jumping lag. I was playing matches yesterday where either me or the other guy was lagging and one of us would always die a full second after the other person died.

Bav, those were some fun matches today. Too bad some of the matches the odds weren't even fair. I wish there was a way to switch team in the middle of the game so the teams were even.

BostonCollegeFan
03-02-2009, 01:20 AM
That's cool. Grats on the fast ranking. I'm like 12 hours in and Captain. I can't seem to get the badge for the engineer to work though. I swear my sentrys have killed more than five characters several times but no dice :(

DarkNessBear
03-02-2009, 01:33 AM
I hated the controls when I first started. But now I love them. At the end I of SP I was doing really well.

Did anyone notice that when you are sniping you can aim with the motion control? It is really helpful, although it kind of throws you off.

BostonCollegeFan
03-02-2009, 01:42 AM
Really? I didn't notice that :O

Bavgate
03-02-2009, 01:42 AM
Yea, there doesn't seem to be the noticeable jumping lag. I was playing matches yesterday where either me or the other guy was lagging and one of us would always die a full second after the other person died.

Bav, those were some fun matches today. Too bad some of the matches the odds weren't even fair. I wish there was a way to switch team in the middle of the game so the teams were even.

Yeah, those were some damn fun games, Thongsy. I was actually considering not playing with you guys, since that first game I joined was insanely weighed in your team's favor. I still had a positive KDR though. :lol: Let's get some more games going soon.

On another note, Fuck that JABRONI17 guy. Two rockets and three shotgun blasts to the face and he STILL lives?! :bomb:

Zoglog
03-02-2009, 02:16 AM
Just beat the game as well, was actually a little shorter than I expected it to be. Control lag aside, it had some of the best presentation and immersion of any shooter. The tech behind the game is truly impressive.

It's really puzzling to me how people are saying the controls are really somewhat of a preference. In an FPS you want the most accuracy as you can get. That means the movement should mimic your intents on a control as closely as possible. Starting up movement .3 seconds after the pysical movement on the stick and ending movement .3 seconds after the physical stick movement is stopped is just an artificial way of making something difficult and awkward to control. Sure you can get used to it, but it's never optimal.

http://www.youtube.com/watch?v=5yFa_EZORYo

Tried some multiplayer, it didn't seem like anything special to me (Other than obviously being very pretty) so I might just end up sticking this game on ebay to get back a good chunk of value (Unless they announce they're working on a control lag tweak patch, which I doubt will happen).

zewone
03-02-2009, 02:36 AM
I just got a medal and trophy for being in the top 6% of online players for the week. 8-)

Thomas96
03-02-2009, 02:45 AM
I just got a medal and trophy for being in the top 6% of online players for the week. 8-)

damn how'd you get so damn good so fast?!

Thomas96
03-02-2009, 03:44 AM
Just beat the game as well, was actually a little shorter than I expected it to be. Control lag aside, it had some of the best presentation and immersion of any shooter. The tech behind the game is truly impressive.

It's really puzzling to me how people are saying the controls are really somewhat of a preference. In an FPS you want the most accuracy as you can get. That means the movement should mimic your intents on a control as closely as possible. Starting up movement .3 seconds after the pysical movement on the stick and ending movement .3 seconds after the physical stick movement is stopped is just an artificial way of making something difficult and awkward to control. Sure you can get used to it, but it's never optimal.

http://www.youtube.com/watch?v=5yFa_EZORYo

Tried some multiplayer, it didn't seem like anything special to me (Other than obviously being very pretty) so I might just end up sticking this game on ebay to get back a good chunk of value (Unless they announce they're working on a control lag tweak patch, which I doubt will happen).


You need to send that video straight to GG, so they can re-analyze the issue. I don't expect GG to ever to admit that any issue exists, however I would hope that they're working on a patch right now. I wonder if playing the game at a lower resolution would have any effect on the lag. I thought about playing around with that, but I don't fee like it. Oh yeah, I've put the sensitivity on the default setting... as I've gotten used to the controls. Also in single player, they need to add the option to crouching "hold" option. I hate it that when PS3 gets their "AAA" title, that its blemished (slightly) because of something silly.

TheRock88
03-02-2009, 04:12 AM
I just got a medal and trophy for being in the top 6% of online players for the week. 8-)

Got one too except mine was for being in the top 1% (Valor Grand Cross)

RelentlessRolento
03-02-2009, 04:16 AM
I just got a medal and trophy for being in the top 6% of online players for the week. 8-)


same here.

I thought I sucked but I guess not...

haven't been to CAG for the whole weekend due to this game.. alot ore fun than I was expecting...

love the engineer job class... working on getting the tactician call in 2ndary ability to go with my engineer.

I <3 shotgun...

any tips on getting more kills with the air support?

also stuck on last level right before the end... I'll finish it when I get what I want online.

DarkNessBear
03-02-2009, 05:16 AM
Just beat the game as well, was actually a little shorter than I expected it to be. Control lag aside, it had some of the best presentation and immersion of any shooter. The tech behind the game is truly impressive.

It's really puzzling to me how people are saying the controls are really somewhat of a preference. In an FPS you want the most accuracy as you can get. That means the movement should mimic your intents on a control as closely as possible. Starting up movement .3 seconds after the pysical movement on the stick and ending movement .3 seconds after the physical stick movement is stopped is just an artificial way of making something difficult and awkward to control. Sure you can get used to it, but it's never optimal.

http://www.youtube.com/watch?v=5yFa_EZORYo

Tried some multiplayer, it didn't seem like anything special to me (Other than obviously being very pretty) so I might just end up sticking this game on ebay to get back a good chunk of value (Unless they announce they're working on a control lag tweak patch, which I doubt will happen).

Ya totally agree this game has movement lag.

Mouse lag is the worst. I played Far Cry 2 on my PC and there were some problems so I got some pretty bad mouse lag, and it was really annoying made you feel kind of sick and like you were not really in control.

Makes you feel like you are playing in bullet time but everyone else is going normal speed. Had no idea there was shooting lag to, totally get that. Everytime I would snipe right when I fire the guys head would move. And I swore I hit it perfectly in time... damn lag.

Hope they fix this!! We got to get a lot of people complaining though.

enufs8d
03-02-2009, 05:42 AM
Got one too except mine was for being in the top 1% (Valor Grand Cross)

bastard!

zewone
03-02-2009, 05:48 AM
Got one too except mine was for being in the top 1% (Valor Grand Cross)

But you suck?

So, I don't understand how that works.

snowsquirrel
03-02-2009, 08:37 AM
The movement lag is likely due to the deferred rendering technique they use, to leverage the cell to get the amazing lighting. Just a guess, but I have read a fair bit of tech docs on deferred rendering, and I think that this is likely it. It was most likely a concious design decision by GG.

They might be able to tweak it better, but I would guess that it is likely a fact of life.

~S

ihadFG
03-02-2009, 10:35 AM
Did anyone notice that when you are sniping you can aim with the motion control? It is really helpful, although it kind of throws you off.

Actually, it tells you that in the campaign when you first get a sniper. Although, it doesn't tell you to aim with the motion controls, it says you should hold the controller still so your aim isn't shaky. Moving the controller for small adjustments, though, does seem to be helpful.

smiggity
03-02-2009, 10:53 AM
This game desperately needs some "Hardcore" modes. Increased bullet damage, 1 shot headshots, No radar and no respawn. I would pay for that DLC.

silent h3ro
03-02-2009, 11:19 AM
I'm not sure about multi, but single player already has one shot headshots. I still have to complete the campaign before I try multiplayer.

shinryuu
03-02-2009, 11:21 AM
This game desperately needs some "Hardcore" modes. Increased bullet damage, 1 shot headshots, No radar and no respawn. I would pay for that DLC.

I don't even understand how the radar works. Sometimes, red dots just appear for no reason.

help1
03-02-2009, 11:46 AM
But you suck?

So, I don't understand how that works.

It is because all these medals are just based on how much you play.

The more time you have, the more likely you are to get it.

help1
03-02-2009, 11:48 AM
This game desperately needs some "Hardcore" modes. Increased bullet damage, 1 shot headshots, No radar and no respawn. I would pay for that DLC.

It already has 1 shot headshots, and the radar doesnt work right.

What more do you want?

RelentlessRolento
03-02-2009, 12:04 PM
nice. over the weekend I got the engineer badge and fought against an entire squad of ISA snipers... one of my bot machines got 10 headshots on the snipers :lol:

Trakan
03-02-2009, 12:20 PM
It is because all these medals are just based on how much you play.

The more time you have, the more likely you are to get it.

Incorrect.

Tha Xecutioner, zewone, and myself all have more time put into the game than TheRock88 as well as better stats/points but he's ranked above us.

help1
03-02-2009, 12:20 PM
http://www.gamersdigest.net/1769/another-update-on-killzone-2-issues/

“We have not stopped looking into the complaints and will see what we can do about it.”

dallow
03-02-2009, 12:52 PM
What are the complaints?
I've only played a couple games of bodycount.

My only complaint is that I suck and want to unlock better weapons.

help1
03-02-2009, 01:06 PM
What are the complaints?
I've only played a couple games of bodycount.

My only complaint is that I suck and want to unlock better weapons.

The deadzone is leading to a .137 ms delay in the response of the analog sticks. Meaning that when you move your thumbstick to aim, it doesn't immediately react.

Some people say it is because the weapons are heavy, some say its GG's fault, some say the issue is non existent and others simply say to adapt.

Maklershed
03-02-2009, 01:11 PM
My apologies if its been asked/answered already but is there a list that shows the badges, weapons, and perks and how to unlock them?

bmachine
03-02-2009, 01:32 PM
My only complaint is that I suck and want to unlock better weapons.

Ha! This is my solitary issue with the game, as well. Maybe Guerrilla can get that fixed soon. :applause:

bmachine
03-02-2009, 01:39 PM
My apologies if its been asked/answered already but is there a list that shows the badges, weapons, and perks and how to unlock them?

This may not answer every question, but it's a lot of good info:
http://bulk.destructoid.com/ul/118856-killzone-2-3-s-cod4-s-perk-system-decided-to-have-one-too/killzoneperks-noscale.jpg

If it's blurry/cut-off just right-click and select "view image".

dallow
03-02-2009, 01:46 PM
The deadzone is leading to a .137 ms delay in the response of the analog sticks. Meaning that when you move your thumbstick to aim, it doesn't immediately react.

Some people say it is because the weapons are heavy, some say its GG's fault, some say the issue is non existent and others simply say to adapt.
Oh it's the dumb controller issue? I thought it was about actual problems.

Heard someone mention something about turrets not working correctly sometimes.

cgarb84
03-02-2009, 01:55 PM
My first post in here, I am 3 missions into the campaign and am enjoying it quite a bit. This reminds me a ton of the Call of Duty series. I really am not a huge fan of the controls overall, I had to turn the default sensitivity up quite a bit. They are ok, I just feel they could be much more precise. The dialogue is this games biggest problem IMO. It is some of the worst I have ever heard in a videogame. I thought the Gears of War dialogue was the worst until I played this. It is so stupid it basically offends me at this point. I haven't had played online yet, want to finish the campaign first. But so far I am liking the game a lot despite its issues.

smiggity
03-02-2009, 02:20 PM
It already has 1 shot headshots, and the radar doesnt work right.

What more do you want?

Increased bullet damage, no radar, no respawn. Did you read my post? Also Im not too sure about the 1 bullet headshots.

Thomas96
03-02-2009, 02:26 PM
I unlocked the medic option last night! Whoo!

RelentlessRolento
03-02-2009, 02:41 PM
My apologies if its been asked/answered already but is there a list that shows the badges, weapons, and perks and how to unlock them?


go to ur online statistics and switch tabs with L1/R1, you'll get an unlock list.

BostonCollegeFan
03-02-2009, 03:30 PM
That engineer part of the flowchart is wrong. It goes Turret Specialist than repairs. I can't seem to get 5 kills with my turrets though, any tips? :(

Otherwise just unlocked tactician and loving it. Probably my favorite class so far because of the spawn points heh.

Ronin317
03-02-2009, 03:33 PM
I think I'm going to have to jump on this game if it hits a $40 sale price anywhere...So people are running about 6h through single player on normal?

BostonCollegeFan
03-02-2009, 03:37 PM
I honestly doubt it will ever be $40 since Sony never drops the price of their games. Uncharted is still $60 :/

jdioutkast
03-02-2009, 03:38 PM
does killzone.com work for anyone? I uploaded my stats through the game a couple of hours ago, and neither my singleplayer nor multiplayer stats have shown up.

Ronin317
03-02-2009, 03:43 PM
I honestly doubt it will ever be $40 since Sony never drops the price of their games. Uncharted is still $60 :/

There's a difference between drop and sale. LBP has been on sale for $40, and Uncharted has definitely hit sales for $40.

BostonCollegeFan
03-02-2009, 03:45 PM
Oh misread what you typed then, my bad.

Also yeah killzone.com is fubared right now. Stats are not showing for most people and the likes.

help1
03-02-2009, 03:47 PM
Anyone else think that the ability unlocking is a little convoluted? It was handled better in COD 4.

zewone
03-02-2009, 03:53 PM
Anyone else think that the ability unlocking is a little convoluted? It was handled better in COD 4.

No. It keeps it fresh because you have to change classes to unlock certain abilities, so you're not just rocking M16, Stopping Power, 3x Frags.

I found out that the top 10% rankings were just based off post-patch.

RelentlessRolento
03-02-2009, 04:18 PM
I like the unlock system... actually feels like you earn stuff and each ability or thing changes alot of the game dynamics.

RelentlessRolento
03-02-2009, 04:23 PM
That engineer part of the flowchart is wrong. It goes Turret Specialist than repairs. I can't seem to get 5 kills with my turrets though, any tips? :(

Otherwise just unlocked tactician and loving it. Probably my favorite class so far because of the spawn points heh.


tips are to put them in high places over areas of heavy traffic or next to open fences since the turrets have good site on sides of fenced platforms. also you'll have higher chances getting the 5 kills in levels with all game types instead of just body count.


I hate tactician... I want to unlock the secondary ability for my engineer but it's a bitch to kill people with the air support... I might settle for C4 ability as secondary for my engineer.

tenchi
03-02-2009, 04:36 PM
That engineer part of the flowchart is wrong. It goes Turret Specialist than repairs. I can't seem to get 5 kills with my turrets though, any tips? :(

To get the 5 turret kill ribbon play in smaller games like 8 v 8. The reason is because each side is limited to 4 active turrets at one time so if you play in the 32 player rounds, chances are there will be other engineers that will use up the slots. Always put your turrets where they have some overlapping firing arcs. Put your turrets overlooking areas if possible, they'll have a higher chance of getting head shots. Don't go running off after you place your turrets, find a spot where you can keep an eye on them.

Otherwise just unlocked tactician and loving it. Probably my favorite class so far because of the spawn points heh.

I was in a game last night were a tactician snuck into our base and dropped a spawn point where we spawned, the firefight there was completely insane.

BostonCollegeFan
03-02-2009, 04:51 PM
Haha that's exactly what I did with my tactician on Corinths, I put it where the Helgahst spawn :P


Also thanks for the turret tips guys.

Coper3000
03-02-2009, 05:30 PM
Anyone unlocked Assault yet? I'm pretty close but wondering what his standard weapons were.

Thomas96
03-02-2009, 05:41 PM
in terms of hit points (or life energy) is there any difference from the Solider, to medic, and any of the other classes.

zewone
03-02-2009, 05:43 PM
in terms of hit points (or life energy) is there any difference from the Solider, to medic, and any of the other classes.

I believe the only one who has a different health system is the Assault class which has armor, basically giving them two health bars.

Anyone unlocked Assault yet? I'm pretty close but wondering what his standard weapons were.

Grenade launcher and two kinds of rocket launchers.

menikmati
03-02-2009, 05:45 PM
Just played the first level in single player and I like the atmosphere of the game. I can't say I like the controls though, but I'll get used to them I suppose.

NamPaehc
03-02-2009, 06:01 PM
Anyone unlocked Assault yet? I'm pretty close but wondering what his standard weapons were.

Think it is a grenade launcher.

Got to get some badges to swap out personally because this class seems to be able to take a lot of damage. Got surprised a few times as they guy kept coming at me even with I hit him with sniper rifle.

dallow
03-02-2009, 06:23 PM
Did you get a weekly ranking trophy NamPaehc?
I think you're ranked higher than anyone here.

I've only got two buddies ranked higher than TheRock88 and you're on top.

help1
03-02-2009, 06:26 PM
No. It keeps it fresh because you have to change classes to unlock certain abilities, so you're not just rocking M16, Stopping Power, 3x Frags.

I found out that the top 10% rankings were just based off post-patch.
That is a valid point. I remember that one of my main complaints from COD4 is that everyone used the same weapons. In this game there seems to be a nice mix of LMG, AR, SMG, and Shotty users.


I am sure that once I rank up the variety will increase, as well.

NamPaehc
03-02-2009, 06:37 PM
Did you get a weekly ranking trophy NamPaehc?
I think you're ranked higher than anyone here.

I've only got two buddies ranked higher than TheRock88 and you're on top.

No I don't think so. Not sure how it works, but there are people with lower rank then me with them. at least if the colors behind their rank has something to do with it.

smiggity
03-02-2009, 06:47 PM
You had to have gotten one Stark. If not you got robbed. Pretty much the only times I played were with you and I got the 10% one. And I only played for a few hours after the patch.

zewone
03-02-2009, 06:56 PM
To check your last week rank, go into friend rankings and tab over to last week.

I was surprised how low my score was compared to my overall.

shinryuu
03-02-2009, 07:10 PM
Gawd, I've been receiving SEVERAL network errors. I can't even sign in to the PSN. I wish there was some kind of indicator to show the network quality of the servers. I know it's not on my side because I don't lag on my PC when playing PC games. Or the 360. And so on.

Maklershed
03-02-2009, 07:15 PM
Hey dallow .. I just leveled up as a medic. :booty:

I can see people's health bars and give them medpacks.

dallow
03-02-2009, 07:15 PM
Gah! I need to start playing.
How does the medpack thing work? How many do you have to give?

zewone
03-02-2009, 07:17 PM
You can throw out a medpack about every 20 seconds.

One medpack heals 100% health.

KingBroly
03-02-2009, 07:46 PM
So I've played through...3 levels of Campaign right now, and the only complaint I can level against Killzone 2 atm is the narrow range of vision you have in comparison to other FPS's. I don't know if it's because it's dark or because you can walk through enemies but not teammates (which get in the way at the times), but I find myself dying randomly and I don't know where I'm getting shot from.

Maklershed
03-02-2009, 07:48 PM
Zew - what's your pro-tip for aiming? Even after playing through the game and doing a bunch of mp, I feel like my reticule swings wildly when I try to shoot at someone.

zewone
03-02-2009, 08:34 PM
I tried the highest speed setting at first, thinking higher speed would let me get an advantage, but the thing with KZ2 is that it's tough to get the gun to stop aiming when you want it to.

So, I dropped the speed setting to about 50 or 60%. Much better for me.

Also, make sure you're always aiming for the head. As you gun kicks up from firing, you should constantly be re-adjusting the aim height in a firefight. Headshots are a life saver.

Also, shoot in bursts instead of holding down the trigger. Makes shots more accurate, less kick, and conserves ammo.

That's what works for me, you can try it and see if it works for yourself.

Zoglog
03-02-2009, 08:38 PM
The movement lag is likely due to the deferred rendering technique they use, to leverage the cell to get the amazing lighting. Just a guess, but I have read a fair bit of tech docs on deferred rendering, and I think that this is likely it. It was most likely a concious design decision by GG.

They might be able to tweak it better, but I would guess that it is likely a fact of life.

~S

I don't think it's because of the processing since the lag is noticeably less on multiplayer.

I think they just went about it wrong, after reading some comments from GG, it sounded like this was their method for forcing you to use a lower sensitivity setting. After all, the lower your sensitivity is, the easier it is to compensate for the delay.

I think they should just patch it to simply let people choose whether they want it laggy or not. I'm almost 100% certain the game will be much more fun with it not laggy.

As for the last level, now that was a fun level :)
Though I noticed throughout the game the difficulty of fighting against rocket launchers. They were a pain in the butt in killzone liberation as well.

Scorch
03-03-2009, 12:41 AM
I want to like this game, I really do.. but the movement lag is seriously, seriously hindering my enjoyment. The movement lag is tolerable, but the jumping is just.. awful. Nearly a full second delay.

KingBroly
03-03-2009, 12:53 AM
A couple of things I noticed when playing online tonight.

#1 - Horrible Spawn locations. I kept getting spawned next to the bridge on this one map and I just kept dying and it wouldn't let me move. It's a total deathtrap that should be moved.

#2 - How does someone firing a rocket not die when the rocket lands 2 feet from where they were firing? Ridiculous.

#3 - WHERE ARE THE MEDICS WHEN YOU NEED THEM!?

#4 - Why when I try to go to Killzone.com through the browser does it say I need Flash 9? Do I have to manually upgrade it myself or what?

#5 - 16 v. 16 on some of those maps is just plain wrong and having that many people on some of those maps is just a mess.

Thongsy
03-03-2009, 01:15 AM
There is only two spawn locations, one at each base. Those other random spawn points are set by tacticans. I tried to put my spawn points in a corner or somewhere with some cover instead of out in the open.

I agree, some of those maps are way too small for the larger matches, and some are way too large for people with a smaller matches. I wish they could cut some of those maps in half for 6 vs 6 since that's what I generally play.

BostonCollegeFan
03-03-2009, 01:18 AM
#1 is probably because we were putting spawn points next to where you guys were spawning. So that's on a fault of us I guess for griefing :P

KingBroly
03-03-2009, 01:51 AM
#1 is probably because we were putting spawn points next to where you guys were spawning. So that's on a fault of us I guess for griefing :P

No, I was talking about that one level where you spawn on the right side of the bridge where you can't go up, and you basically go under the bridge or down into a river. I don't get why you can't go up there, or if you can, why it isn't so obvious.

BostonCollegeFan
03-03-2009, 01:52 AM
You mean on Corinths Crossing? The ship level thing? Or the dust level? If it's the ship level you just go around the right hand side and that's where most of the action was, otherwise the dust level is pretty damn terrible so I believe you in it being gimped on spawn points also.

Trakan
03-03-2009, 02:00 AM
A couple of things I noticed when playing online tonight.

#1 - Horrible Spawn locations. I kept getting spawned next to the bridge on this one map and I just kept dying and it wouldn't let me move. It's a total deathtrap that should be moved.

#2 - How does someone firing a rocket not die when the rocket lands 2 feet from where they were firing? Ridiculous.

You were spawning at a Tactician's grenade spawn. Spawn somewhere else next time.

The Assault class uses rockets. They basically have twice as much health.

whoknows
03-03-2009, 02:06 AM
I've been playing a lot of the campaign, and Sad that Templar was killed. I actually liked him

KrebStar
03-03-2009, 02:46 AM
Ugh, I'm actually tempted to find someone to boost the turret/air support skills with.

The things are just so damned useless :wall:

BostonCollegeFan
03-03-2009, 02:54 AM
I'd be down KrebStar if you want to return the favor ;)

RelentlessRolento
03-03-2009, 04:59 AM
lol, it's sure fun as hell to fuck around in lower ranked player rooms. just start the round throwing random spawn points in places and let the chaos unfold.


I'm 400pts away from general. mainly been trying to just unlock 2ndary abilitys so I can use them on my engineer. I really want the C4 ability but that one is genna be a bitch to unlock.

Ugh, I'm actually tempted to find someone to boost the turret/air support skills with.

The things are just so damned useless :wall:


ur probably putting the turrets in the wrong places.

dallow
03-03-2009, 10:52 AM
I want to like this game, I really do.. but the movement lag is seriously, seriously hindering my enjoyment. The movement lag is tolerable, but the jumping is just.. awful. Nearly a full second delay.
Why are you jumping so much?
There's no delay, the character actually bends his legs first and then jumps to give it more feeling. The whole game is about immersion, and I certainly don't jump with my legs straight.

If you're trying to jump over a railing or something, just press the button slightly earlier. It's all about timing.

tenchi
03-03-2009, 12:51 PM
Ugh, I'm actually tempted to find someone to boost the turret/air support skills with.

The things are just so damned useless :wall:

I was able to get a turret ribbon in almost every game last night, I'm only 1 away from getting the medal. You just have to place them in the right places. Think about where the enemy are likely to come from or high places where the turrets can have a chance to get head shots.

John Hyperion
03-03-2009, 12:58 PM
I want to know, with the complaints about spawning, how come no one uses squads. Even if you don't talk or work together at all every person on every team should squad up, as it gives you an extra spawn point usually near the action.

Draekon
03-03-2009, 01:07 PM
I heard something about a patch to change the aiming or the control configuration... or both? Any truth to this?




I was able to get a turret ribbon in almost every game last night, I'm only 1 away from getting the medal. You just have to place them in the right places. Think about where the enemy are likely to come from or high places where the turrets can have a chance to get head shots.

That's because people are too retarded to destroy them. When I played multiplayer the other day, I could swear my friend and I were the only ones taking the time to destroy them.

So yeah, right now it shouldn't be difficult to rack up kills with them. Once people start getting the slightest bit smart though... I could see it posing a problem.

I want to know, with the complaints about spawning, how come no one uses squads. Even if you don't talk or work together at all every person on every team should squad up, as it gives you an extra spawn point usually near the action.

Indeed, squads are great. Although I only join one with a friend, so it's kindof limited. So if you happen to start a full squad, the squad leader should stay behind his squad so he doesn't die and his squad members can continually spawn on him. A pretty good tactic and it's pretty tough to defend against in ojective based matches.

There's also other ways out of bases too from what I've seen, but people don't seem to realise this yet.

tenchi
03-03-2009, 01:24 PM
That's because people are too retarded to destroy them. When I played multiplayer the other day, I could swear my friend and I were the only ones taking the time to destroy them.

So yeah, right now it shouldn't be difficult to rack up kills with them. Once people start getting the slightest bit smart though... I could see it posing a problem.

They're already doing that now. That's why sometimes I stick around my turret and baby sit it so I can replace it and/or take out whoever shot my turret because more than likely, they took some hits and I can finish them off with a few shots.


Indeed, squads are great. Although I only join one with a friend, so it's kindof limited. So if you happen to start a full squad, the squad leader should stay behind his squad so he doesn't die and his squad members can continually spawn on him. A pretty good tactic and it's pretty tough to defend against in ojective based matches.

There's also other ways out of bases too from what I've seen, but people don't seem to realise this yet.

Yeah, I really should squad up more than I do. Gotta remind myself to do that before every game. I just don't like being the squad leader because I tend to charge in 'leeroy jenkins' style too much.

shinryuu
03-03-2009, 01:34 PM
I didn't know turrets explode when you shoot em' down. So one time I just bullrushed one cause it caught me by surprise. I'm so suicidal.

Maklershed
03-03-2009, 01:35 PM
I can't seem to get the 5 turret kill thing either. I just have to find a game where the opposing team is filled with dummies who wont bother to take them out.

mykee98
03-03-2009, 01:49 PM
I didn't know turrets explode when you shoot em' down. So one time I just bullrushed one cause it caught me by surprise. I'm so suicidal.

i got several suicides last night because i get to close and shotgun them.

John Hyperion
03-03-2009, 01:50 PM
I didn't know turrets explode when you shoot em' down. So one time I just bullrushed one cause it caught me by surprise. I'm so suicidal.

I found out the hard way that ammo crates explode when you shoot them last night.

tenchi
03-03-2009, 01:51 PM
I can't seem to get the 5 turret kill thing either. I just have to find a game where the opposing team is filled with dummies who wont bother to take them out.

I managed to get a turret ribbon in almost every game last night. :)

Maklershed
03-03-2009, 01:55 PM
The only place where I can get kills with them are at Corinth Crossing and that one with the drained canals.

KingBroly
03-03-2009, 02:02 PM
Killzone.com seems to be down atm. Also, Sev continues to get shorter the more I play through the Campaign.

mguiddy
03-03-2009, 02:31 PM
Killzone.com seems to be down atm. Also, Sev continues to get shorter the more I play through the Campaign.
:rofl:
So true. I was thinking "Are all Helgast like giants? This table comes up to my shoulder..."

Maybe I'm crazy... but I don't see much of a problem with the default controls nor the aiming...

dallow
03-03-2009, 02:45 PM
:)
I also thought I had crouch down a lot of the time.

tenchi
03-03-2009, 02:45 PM
:rofl:
So true. I was thinking "Are all Helgast like giants? This table comes up to my shoulder..."

Maybe I'm crazy... but I don't see much of a problem with the default controls nor the aiming...

I don't see what the whole outrage is about either. The controls are fine for me but apparently a lot of COD4 players think otherwise.

dallow
03-03-2009, 02:46 PM
I don't see what the whole outrage is about either. The controls are fine for me but apparently a lot of COD4 players think otherwise.
They want aim assist back.

Pck21
03-03-2009, 02:59 PM
Um does anyone experience small bits of freezing during the single player campaign while loading? Every time it begins to load, everything freezes for a few seconds and then it's fine. It's actually gotten me killed at least twice.

dallow
03-03-2009, 03:02 PM
There are parts where it loads as you're playing, but it shouldn't be more than 1 second, and I never had it happen in a firefight. It was always in an empty room, or hallway.

QiG
03-03-2009, 03:12 PM
I managed to get a turret ribbon in almost every game last night. :)

I saw your turrets all over the damn place last night. I know once it was on the enemy team and I'd toss a grenade and shoot it once or twice with the gun and it'd die. Of course, I was always getting taken out by someone attending it or walking by, but it was a suicide mission I was glad to take on. :D Then I think you were on my team and I saw them constantly as well. I was always checking if they were yours or the permanently placed ones.

KingBroly
03-03-2009, 03:28 PM
:rofl:
So true. I was thinking "Are all Helgast like giants? This table comes up to my shoulder..."

Maybe I'm crazy... but I don't see much of a problem with the default controls nor the aiming...

I'm beginning to think that you're not actually looking through his eyes, but his armor. I recall some kind of electronic equipment there, so it might be a camera.

zenprime
03-03-2009, 03:32 PM
:rofl:
So true. I was thinking "Are all Helgast like giants? This table comes up to my shoulder..."
So I'm not the only one. Even the ISA are starting to look huge. I was in the middle of a scripted conversation and wondering why I was looking at Garza's bellybutton.

i got several suicides last night because i get to close and shotgun them.
If you check my stats you'll see a lot of suicides. 99% of them are from taking out Turrets the hard way. Which is why I should never be a squad leader. I'm a squad asset, sure. I charge down hallways recklessly after the enemy, I jump from great heights to take down escaping targets, and I place myself into enemy fire while planting/disabling explosives or to meatshield others doing it. Even as a medic I'm crazy. I'll be knee deep in the enemy just to revive or health pack friendlies. Just don't force me to be squad leader.

Dedicated snipers and non-crazies make the best squad leaders since they tend to live longer.