View Full Version : Killzone 2 - Gen. Discussion & Info
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CheapyD
02-06-2007, 05:40 AM
http://www.1up.com/do/blogEntry?bId=7846169&publicUserId=5519593
Expect a playable Killzone 2 demo to be released (hmm, Phil Harrison is keynoting at GDC...) before gamers are participating in the beta for Halo 3.
EB/GS Megacorp has a July release date listed:
http://www.ebgames.com/product.asp?product%5Fid=T000320
NamPaehc
02-06-2007, 05:46 AM
I don't know, still seems a bit random to me.
panasonic
02-06-2007, 10:13 AM
that would be amazing
Richlough
02-06-2007, 11:19 AM
I can't wait for it to look nothing like the old E3 video .
whoknows
02-06-2007, 04:41 PM
It'll be exciting to see how it looks whether it be like the E3 video or not.
If it so much as manages to be marginally better than Resistance, it's already awesome.
whoknows
02-06-2007, 04:52 PM
with the apex of the rumor arc concluding that the game has been playable online for almost a year.
Interesting...I hope the demo will be online
dpatel
02-06-2007, 06:20 PM
The thing is, I'm sure the game will look pretty great, but Sony already shot themselves in the foot with that video. No matter how good it looks, it won't come close to that video. I still think it will be a great looking game (not sure about how great it will play though).
anomynous
02-06-2007, 06:49 PM
why does Sony still think Killzone can compete w/ Halo?
himsahealer
02-06-2007, 06:53 PM
I hope it comes this year, and I hope we do get a demo, because the Playstation Network is lacking in demos.
panasonic
02-06-2007, 07:05 PM
EGM said it looked near the video
panasonic
02-07-2007, 11:29 PM
according to IGN it would be a no. However maybe it is being hidden by sony to try and build hype for when they show it and amaze everyone because no one expected it. donno http://ps3.ign.com/articles/762/762629p1.html
Thomas96
07-10-2007, 09:20 AM
http://www.psu.com/node/11994
The in game shot looks nice, on target with the rendered trailer.
NamPaehc
07-10-2007, 09:24 AM
LOL! I was JUST about to post this too.
Apossum
07-10-2007, 10:00 AM
I don't think that looks quite on target-- that guy is kinda jaggy. very nice nonetheless.
javeryh
07-10-2007, 10:02 AM
It looks nice I guess but it's not even close to the render. Gears still looks better, IMO.
Draekon
07-10-2007, 10:03 AM
I can't form an opinion on a single shot. Some stuff in it looks nice but other stuff looks pretty crappy (Fix the NPC's shadow!). Shouldn't be too much longer before we see more and a possible clip of the game in action.
The Mana Knight
07-10-2007, 10:25 AM
For one, that shot is in darkness, and the pic is small, so we can't tell yet.
Anyway, I'm stoked about the unveiling, which is why I have my Killzone 2 sig/avatar up. It will own.
NamPaehc
07-10-2007, 10:34 AM
For one, that shot is in darkness, and the pic is small, so we can't tell yet.
Anyway, I'm stoked about the unveiling, which is why I have my Killzone 2 sig/avatar up. It will own.
Copy cat. :-P
dallow
07-10-2007, 10:40 AM
Can anyone repost to imageshack?
Blocked for me!
mwynn
07-10-2007, 10:46 AM
http://img509.imageshack.us/img509/9229/killzone2screenshot11hw9.jpg
dallow
07-10-2007, 10:52 AM
That picture isn't small at all!
Interesting, must see more before I pre-judge.
Thanks mwynn.
pete5883
07-10-2007, 10:53 AM
Wow that is not pretty. Blocky shadow and a blocky close-up texture. Good thing for them it's an early screenshot. Why are all the Sony fanboys getting all hyped up for Killzone 2 yet will rant that Halo sucks? The only difference is Sony is hyping one and MS is hyping the other.
dallow
07-10-2007, 11:01 AM
Hey guys, it's a poster on a wall.
LOOK at the detail around the green. That's what the reall wall looks like.
http://img508.imageshack.us/img508/4822/killzoneaw9.jpg
javeryh
07-10-2007, 11:02 AM
Why are all the Sony fanboys getting all hyped up for Killzone 2 yet will rant that Halo sucks? The only difference is Sony is hyping one and MS is hyping the other.
Well, the other difference is that the previous 2 Halo games were very well received and the previous 2 Killzone games weren't. I haven't seen any evidence that this trend will change.
dallow
07-10-2007, 11:03 AM
EDIT:
Haha, nevermind, I think that's fake.
Any new screen makes me jumpy.
NamPaehc
07-10-2007, 11:16 AM
Why are all the Sony fanboys getting all hyped up for Killzone 2 yet will rant that Halo sucks?
I don't see any of that going on here... You were first to even mention Halo in this thread.
EDIT:
Haha, nevermind, I think that's fake.
Any new screen makes me jumpy.
It isn't a fake. (Er- unless you edited an image out? Only one screen is released so far so if it was different it must have been fake like you said). It is posted on IGN (http://media.ps3.ign.com/media/748/748475/img_4692210.html) and it came from a USA Today Article (http://kotaku.com/gaming/rumor/first-killzeone-2-screen-revealed-276668.php).
Remember that screens look different compaired to the actual games. Some of these look blown up larger then they should be which of course degrades the picture a bit. Look at this smaller image (same thing) (http://cache.kotaku.com/assets/resources/2007/07/killzonex-large.jpg) and you'll see what I mean.
dallow
07-10-2007, 11:17 AM
I meant the fake wall around the screenshot that I posted.
javeryh
07-10-2007, 11:18 AM
Remember that screens look different compaired to the actual games. Some of these look blown up larger then they should be which of course degrades the picture a bit. Look at this smaller image (same thing) (http://cache.kotaku.com/assets/resources/2007/07/killzonex-large.jpg) and you'll see what I mean.
So it will look great on a PSP but blocky as hell on a 50" 1080p set? Perfect.
dallow
07-10-2007, 11:21 AM
So it will look great on a PSP but blocky as hell on a 50" 1080p set? Perfect.I hope you're being saracstic.
javeryh
07-10-2007, 11:27 AM
I hope you're being saracstic.
I'm always sarcastic. I just find it odd that people are getting hyped up about this when there is really nothing to suggest that the game will be any good. I guess it happens all the time but this game stands out to me for some reason...
dallow
07-10-2007, 11:28 AM
This is true.
It's just that Killzone E3 render really messed with people.
They must deliver something good this time.
Thomas96
07-10-2007, 11:43 AM
I hope this game kicks Halo's 'think its hot shit' ass. Halo is not the alpha and omega for FPS games... but the main thing, I just want the game to be good, because if Killzone sucks, then it'll probably be the last game we see in the series.
NamPaehc
07-10-2007, 11:49 AM
I'm always sarcastic. I just find it odd that people are getting hyped up about this when there is really nothing to suggest that the game will be any good. I guess it happens all the time but this game stands out to me for some reason...
Who the heck is that directed at? Someone in this thread or... I don't know someone elsewhere across the internet? Because really your posts have little to do with what is being discussed within this thread. Crazy how "fanboy and Anti-fanboy" spills into everything.
I just find it funny you are countering fanboyism, when there doesn't really seem to be much here, and thus creating the usual pile of garbage bickering that is sure to follow.
depascal22
07-10-2007, 11:55 AM
Doesn't Sony always come out with some awesome renders and screen shots before the game releases? I remember some great PS2 games that never looked as great as the renders at E3 looked. Killzone being the first one.
The Mana Knight
07-10-2007, 12:08 PM
Doesn't Sony always come out with some awesome renders and screen shots before the game releases? I remember some great PS2 games that never looked as great as the renders at E3 looked. Killzone being the first one.Actually, Sony has surpassed some, like the original GT 2000 video. GT4 ended up looking better.
dallow
07-10-2007, 12:16 PM
Heavenly Sword also kicks the ass out of the original target render.
PSN will get the Killzone 2 trailer.
http://www.insidegamer.nl/playstation3/killzone2/nieuws/16247
depascal22
07-10-2007, 12:22 PM
I'm holding judgement until I see real game play footage. I didn't really like the first one so this isn't a Day 1 purchase for me anyway.
help1
07-10-2007, 12:23 PM
Wow that is not pretty. Blocky shadow and a blocky close-up texture. Good thing for them it's an early screenshot. Why are all the Sony fanboys getting all hyped up for Killzone 2 yet will rant that Halo sucks? The only difference is Sony is hyping one and MS is hyping the other.
My problem is that they hyped up killzone 1 like crazy, and that was absolutely terrible (made me sell my ps2!) When Bungie hypes up their games, they hype them a bit too much, but its acceptable since they had produced quality stuff before, like HALO CE and Halo 2 (although it didnt live up to the hype... but nothing does in gaming anymore.)
help1
07-10-2007, 12:24 PM
Actually, Sony has surpassed some, like the original GT 2000 video. GT4 ended up looking better.
And alot of people played GT4. :D ;)
depascal22
07-10-2007, 12:29 PM
Sorry to go OTT but how did Halo 2 not live up to expectations? It's the #1 most played game on Xbox Live right now. When people ask what the best console FPS is, most people will say Halo 2. What else did you want it to do? Granted, the ending sucked balls but the story in most games sucks balls.
DarkNessBear
07-10-2007, 12:32 PM
Oh god, if you are all unimpressed by that... I am scared for tonights trailer.
You guys are going to rip it the fuck apart.
Its going to be chaos on the internet...
Everyone has their "AHAHAHAH TOLD YOU! SONY IS STUTPIIIDE!! KILLZONE LOOKS SOOO BAD!!!! I WAS RIGHTT!!!" already copied and ready to paste over a thousand time in each thread...
Sweet god. Help us all.
depascal22
07-10-2007, 12:38 PM
Wait a minute. Sony releases a phenomenal trailer two years ago and hasn't delivered yet. Why are we supposed to be all over Sony's nuts? Why can't we stand up and demand a little honesty from Sony and Guerilla? Killzone 1 wasn't that great so we all expeceted more of the same from Killzone 2 until that awesome trailer from two years ago. It got people pumped but what we're going to get is Killzone with a little more polish. Sorry if we're not all bowing at Sony's altar ready to offer up our first born.
Looks good, but I still think it's a bullshot. unless of course there is no HUD whatsoever in Killzone--which could be cool.
elwood731
07-10-2007, 01:01 PM
Halo 2 did not live up to a lot of people's expectations. In fairness, it is still a good game, but not the greatest game of all time as some people try to label it. Personally, I still think the original is a better game.
As for Killzone, Sony set themselves up for nothing but a fall with that original trailer. If the game is anything less than that, people are going to crucify them for it. On the other hand, I think we may end up with a pretty cool little shooter before it is all said and done, but I just wouldn't expect tonight's trailer to look like the old one. But as I've been saying for years, I would love for Sony to prove me wrong, and I'd be happy to buy it if they did. Still, it isn't fair to write this game completely off because of a stupid marketing decision. Give it a fair shake once we actually see something from it.
dallow
07-10-2007, 01:03 PM
Looks good, but I still think it's a bullshot. unless of course there is no HUD whatsoever in Killzone--which could be cool.But "bullshots" are supposed to make games look better than they are.
This doesn't look so hot. Looks like Haze.
HOWEVER, the dev said (in USA TODAY) that this shot is completely in the dark, and the light is coming from the gunshot.
That kind of dynamic lighting would make for some very nice gameplay.
In anycase, I'll stop judging still I see a video.
seanr1221
07-10-2007, 01:09 PM
It doesn't look bad...but it doesn't look good either. Just kind of meh.
DarkNessBear
07-10-2007, 01:12 PM
The games are "good"...
This is hardly horrible:
http://www.gamerankings.com/htmlpages2/918762.asp?q=killzone
http://www.gamerankings.com/htmlpages2/931635.asp?q=killzone
javeryh
07-10-2007, 01:22 PM
Who the heck is that directed at? Someone in this thread or... I don't know someone elsewhere across the internet? Because really your posts have little to do with what is being discussed within this thread. Crazy how "fanboy and Anti-fanboy" spills into everything.
I just find it funny you are countering fanboyism, when there doesn't really seem to be much here, and thus creating the usual pile of garbage bickering that is sure to follow.
What? All I said was that I don't understand the hype for this game when the track record for this series has been less than stellar. If it's great then I'll play it but right now I just don't see any indication that the game wil be fun.
dallow
07-10-2007, 01:29 PM
http://www.blogsmithmedia.com/www.joystiq.com/media/2007/07/killzone2.jpg
Picture looks good at it's natural resolution.
Hopefully we get some higher res pics soon.
InuFaye
07-10-2007, 01:31 PM
For this new generation of games it is really hard to tell if a game looks good or not from a single screen shot. We need to see a full HD movie of the game in action to determine if it really looks good or not.
hcamacho
07-10-2007, 01:39 PM
If sony wants us to believe killzone2 , will meet the e3 CG trailer, they must show open world gameplay videos,and videos of the player characters , zooming out during gaming videos, I doubt we will see that........
Apossum
07-10-2007, 01:45 PM
For this new generation of games it is really hard to tell if a game looks good or not from a single screen shot. We need to see a full HD movie of the game in action to determine if it really looks good or not.
yep, and the video is really the most important part. the game could surpass the trailer in looks, but if the framerate sucks, then count me out. and in Killzone 1, the framerate does suck despite it looking great, which lead to me selling it about an hour after I started playing it.
edit: another thing-- the recently released Lair screenshot is 10000000x better.
dallow
07-10-2007, 02:08 PM
Killzone 2
From: Sony Computer Entertainment
Release: 2008
Game systems: PlayStation 3; rated Mature for 17 and older
Description: The video game media salivated over the Hollywood-blockbuster-like video clip of this game at the 2005 E3, and Sony has been mum about details. Now it's hoping this futuristic first-person shooter will propel sales of PlayStation 3.
The action takes you and your squad of commanders to the planet Helghan to defeat the mutated human Helghast race, but it's not just straight-ahead combat.
"The Helghast are able to harness the raw power of the weather against you," Sony's Ron Eagle says. "It makes for some unique game play."
Designed to show off the PlayStation 3's capabilities, the game "will be a hardware mover," he says.
Killzone 2 also will be playable online on the PlayStation Network.
The weather thing sounds cool.
dallow
07-10-2007, 02:10 PM
A word from the DEV about the shot.
Can you coment on what sort of build this is..like pre-alpha or beta?
Will there be opportunities for improvements for things like self-shadowing and shadow aliasing etc...?
1. Pre-pre alpha.
2. Please wait to see more content before judging it.
Seb Downie - QA Manager - Guerrilla Games
Pootie Thang
07-10-2007, 02:13 PM
I can't wait...
dallow
07-10-2007, 02:16 PM
More DEV info:
It was taken the moment one bullet hit the wall just next to him.
Seb Downie - QA Manager - Guerrilla Games
Yes that room is pretty dark to begin with. And the light source is from the muzzle-flash. It looks a lot better in movement. As for the rest, no comment at this stage.
Seb Downie - QA Manager - Guerrilla Games
RelentlessRolento
07-10-2007, 02:39 PM
I personally think even if the game looks worse than this, it'll look great in motion. Gorilla has some great animations in all their stuff, so I think this will be great to watch.
NamPaehc
07-10-2007, 03:07 PM
I just want to say, that any hype that has been out there has been on the part of fans. Sony has BARELY mentioned this game since the trailer was shown. I can think of maybe two times, both of which are fairly recent.
I know people will do it, but Sony doesn't really deserve the blame if the game doesn't meant their expectations- the gamers do.
Noodle Pirate!
07-10-2007, 03:14 PM
I can't wait for this game either. I found the story to be much more engaging then the halo series. I enjoyed the environments more and it really felt like a futuristic warzone. Where as Halo felt very colorful and just not gritty enough. Thats the reason I prefer it to the halo series.
You also can't bunny hop in real life and the inability to jump in killzone really sucked at first but I think made it a more realistic shooter.
Halo was built for multiplayer I think, Killzone was more for the single player experience.
I dont think Guerilla will disapoint with Killzone 2, however the people who have already made their minds up about it will probably not be swayed no matter how good it looks or plays. They will still find something wrong with it or insist that H3 is better.
In a way I think the main competition will be with resistance, since it's a somewhat similar game and on the same system. People will judge it against that since it was a launch game. If it doesnt look or play as nice as Resistance then I think it will be considered a failure.
Fanboys will be fanboys, but I just hope that it sells well enough to make another sequal a reality in the future. Some people may not have liked the first one and compared it to halo, but it doesn't mean it was a failure since so many others enjoyed it for what it was. Imo it was, and still is, the best fps on ps2.
Fable didn't live up to the hype as well but that was still an incredible game!
elwood731
07-10-2007, 03:16 PM
I just want to say, that any hype that has been out there has been on the part of fans. Sony has BARELY mentioned this game since the trailer was shown. I can think of maybe two times, both of which are fairly recent.
I know people will do it, but Sony doesn't really deserve the blame if the game doesn't meant their expectations- the gamers do.
That's not entirely fair. Sony is the one who put out the rendered trailer that has brewed all the hype. Fans have only responded to that trailer since that's all they have. For a long time Sony wouldn't even acknowledge it was rendered! So yeah, they deserve a lion's share of the blame. Now, fans do deserve blame too for thinking this game would be exceptional based off a minute trailer alone, which we have known was rendered for years now. But Sony doesn't deserve a pass on this, and I'm one of the first to say Sony doesn't deserve a lot of the grief they get.
whoknows
07-10-2007, 03:17 PM
Looks fine to me.
I loved the first Killzone. Probably one of the first games I played online regularly. The Devs were fantastic at fixing problems online and listening to gamers feedback.
As for the single player...it had a decent story at the very least which I enjoyed. I dont see why people want the game to fail...but whatever.
NamPaehc
07-10-2007, 03:28 PM
That's not entirely fair. Sony is the one who put out the rendered trailer that has brewed all the hype. Fans have only responded to that trailer since that's all they have. For a long time Sony wouldn't even acknowledge it was rendered! So yeah, they deserve a lion's share of the blame. Now, fans do deserve blame too for thinking this game would be exceptional based off a minute trailer alone, which we have known was rendered for years now. But Sony doesn't deserve a pass on this, and I'm one of the first to say Sony doesn't deserve a lot of the grief they get.
Hype to me is going out and saying-"It is the next best thing because you can do thisandthisandthisandthisANDTHIS!!!!" "It'll blow every game ever invented out the door!" OR "Those guys... their game sucks but ours, it'll have 100+ more levels... and tons more blood spit by radioactive aliens!"
They didn't do that. If we went back in time and put the comments they made recently at the end of the video (was something like "That was a video showing what we are aiming for. We are close but not quite there") then didn't say anything more until now... I think we'd be in the same spot we are now don't you?
Noodle Pirate!
07-10-2007, 03:30 PM
That's not entirely fair. Sony is the one who put out the rendered trailer that has brewed all the hype. Fans have only responded to that trailer since that's all they have. For a long time Sony wouldn't even acknowledge it was rendered! So yeah, they deserve a lion's share of the blame. Now, fans do deserve blame too for thinking this game would be exceptional based off a minute trailer alone, which we have known was rendered for years now. But Sony doesn't deserve a pass on this, and I'm one of the first to say Sony doesn't deserve a lot of the grief they get.
It's too bad that people will equate Guerilla with Sony. Guerilla never said it was in game, they never said it was their stuff, and now they will get all the blame by way of association with Sony for it.
Yes I know Sony bought them a few years back, but they have been toiling away at making the game while Sony went out and (ultimately) hurt their rep with that "trailer".
If there was NO hype/trailer for this game, or for the first, and they just popped out with it, I seriously bet it would have been received much better. Hype brought it down.
RelentlessRolento
07-10-2007, 03:32 PM
when is tonights event anyway?
DarkNessBear
07-10-2007, 03:36 PM
when is tonights event anyway?
I think 9:00pst.
But what I WANT to know is if it will be covered in realtime... (not a pun)
I hope we dont hear about it tomorrow...
RelentlessRolento
07-10-2007, 03:38 PM
I think 9:00pst.
But what I WANT to know is if it will be covered in realtime... (not a pun)
I hope we dont hear about it tomorrow...
eastern time is...?
what, like a half hour after microsofts thing starts???
NamPaehc
07-10-2007, 03:42 PM
What event is it?
I know Microsoft is at 8:30PM Today, then "KillZone2 press invite" event 9:30 - 12 AM for Press sites.
Nintendo is 9:00 AM Tomrrow,
And Sony is 11:30 AM, all Pacific.
Edited in KZ2 time.
DarkNessBear
07-10-2007, 03:45 PM
eastern time is...?
what, like a half hour after microsofts thing starts???
Yea, I think so.
elwood731
07-10-2007, 04:02 PM
Hype to me is going out and saying-"It is the next best thing because you can do thisandthisandthisandthisANDTHIS!!!!" "It'll blow every game ever invented out the door!" OR "Those guys... their game sucks but ours, it'll have 100+ more levels... and tons more blood spit by radioactive aliens!"
They didn't do that. If we went back in time and put the comments they made recently at the end of the video (was something like "That was a video showing what we are aiming for. We are close but not quite there") then didn't say anything more until now... I think we'd be in the same spot we are now don't you?
I'm not exactly sure what you're getting at, but hype is not limited to words. A large part of the hype for the iPhone was based on the video and pictures alone. So yes, they did manufacture hype themselves with that trailer. No, it was not all fans creating it. I'm not really sure why you think hype simply comes from comments and not images, too.
hype - an ingenious or questionable claim, method, etc., used in advertising, promotion, or publicity to intensify the effect.
So yeah, they were trying to drive up publicity for the PS3 at E3 and showed a fake trailer to create hype. They wouldn't even admit it was fake for a long time. That's hype. Even saying it was a target render wouldn't absolve them, as we all recall the Madden footage shown for the XBOX 360, also used to generate hype even though the final game was not quite as astonishing.
mwynn
07-10-2007, 04:06 PM
http://www.nysco.com/custom/images/counter-units/hype-large.jpg
CrimsonPaw
07-10-2007, 04:44 PM
The weather thing sounds cool.
Actually, this is something that could really re-invent this license. Think about what "time control" did for the Prince of Persia series. If you could control weather, you could blast rain into an area then blast freazing cold right after to make it hard for the enemies to stay afoot. Or you could blast rain and then unleash lightning to electrify everything wet. It's very well possible that this isn't the gameplay intent, but if it was that would SO kick ass and probably be a system seller IMO.
RelentlessRolento
07-10-2007, 05:00 PM
so what's the offical start time Eastern time for all things nintendo, sony, and microsoft?
imascrub
07-10-2007, 05:07 PM
start time + 3 hours?
7/10: 11:30pm microsoft,
7/11: 11am nintendo, 2:30pm sony
R1V3R5
07-10-2007, 05:14 PM
This is true.
It's just that Killzone E3 render really messed with people.
They must deliver something good this time.
That and Killzone was mediocre. Not to mention that the troops are a complete rip-off of Jin-Roh.
RelentlessRolento
07-10-2007, 05:15 PM
so this is how it goes for tonight eastern time I guess...
11:30 pm Microsoft
then
12:30 am Killzone
dallow
07-10-2007, 05:40 PM
Way past your bedtime!
At least the KZ2 trailer will be on the PSN store when you wake up.
RelentlessRolento
07-10-2007, 05:59 PM
I like it being late seeing as on average I stay up till 3am during the summer >_<
also, I highly highly doubt it, but if sony wanted to really pull out the big guns they need to put a trailer of killzone AND a demo of it on the PS Store... now that would blow most people away IMHO.
Thomas96
07-10-2007, 07:50 PM
I like it being late seeing as on average I stay up till 3am during the summer >_<
also, I highly highly doubt it, but if sony wanted to really pull out the big guns they need to put a trailer of killzone AND a demo of it on the PS Store... now that would blow most people away IMHO.
They might give a demo during E3... the game should be almost ready..
gokou36
07-10-2007, 08:27 PM
I'm reading that that pic is photoshopped.
kennistond
07-10-2007, 08:31 PM
I just read on digg that the photo is from the game but if you lighten up the pic, you see that the enemy is just a poster on a wall.
Draekon
07-10-2007, 08:40 PM
I just read on digg that the photo is from the game but if you lighten up the pic, you see that the enemy is just a poster on a wall.
It looks more like a mirror than a portrait/poster.
postaboy
07-10-2007, 08:46 PM
I read somewhere that sony put 20 million budget on this game?????? Isn't that a lot? it has to be good
depascal22
07-10-2007, 08:51 PM
I read somewhere that sony put 20 million budget on this game?????? Isn't that a lot? it has to be good
The budget has nothing to do with the quality of the game.
javeryh
07-10-2007, 08:51 PM
Well I think the last 2 Matrix movies were budgeted at $150M each and we all know how that turned out... ;)
Thomas96
07-10-2007, 08:54 PM
Well I think the last 2 Matrix movies were budgeted at $150M each and we all know how that turned out... ;)
now name a game with a 10-20 million budget that turned out bad..
-Never4ever-
07-10-2007, 08:58 PM
Still not killing my need for Halo 3 :razz:
Graphics look tight, but please let them fix the gameplay. Even with awesome grpahics, Killzone 1 played more like a "meh" rental than anything I would actually want.
RelentlessRolento
07-10-2007, 09:14 PM
still the franchise universe always holds more appeal to me than Halo. then again, I really don't want to bring Halo debate in here... please nobody start that.
panasonic
07-10-2007, 09:31 PM
video better wow
DarkNessBear
07-10-2007, 09:33 PM
Am I really the only one that thinks the picture looks cool?
Yea there are low res textures, but either thats:
A.) Because its super early and they havent implemented the new textures.
B.) Because everything else is SUPER insane (physics and lighting and animations).
Just got to see it in motion. I think its going to look GREAT. But I know im going to have to be crucified for liking it cause everyone will say, "OMG THESE GRAPHICS ARE SO HORRIBLE".
FriskyTanuki
07-10-2007, 09:56 PM
Well, the other difference is that the previous 2 Halo games were very well received and the previous 2 Killzone games weren't. I haven't seen any evidence that this trend will change.
:-s An 80% (http://www.gamerankings.com/htmlpages2/931635.asp) sure seems like a very well-received score for Liberation.
Thomas96
07-10-2007, 10:52 PM
that pic is just a poster on the wall, but did anyone look at the actual wall... the bricks looked nice.
RelentlessRolento
07-10-2007, 10:53 PM
the pic already proves they've been working on this game very hard. if it looked too much like the original Killzone, then it would have been dead meat.
Vanigan
07-10-2007, 11:28 PM
Um, I really liked Halo, and I suspect I'll like Killzone 2. One problem I see was that this is a piss poor shot to have leaked.
There's potential, and the Helghan looks nice, but because the lighting is washed out and the world geometry behind him is pretty simple, it makes me think this shot wasn't prepared ahead of time.
The lack of system memory is showing its ugly head with those textures if those are final. But considering it's supposed to be a dark room with blasted lighting, I suspect this room just got the basic texture treatment for now.
edit: This was confirmed real, however it looks like it's actually a small screenshot that was upscaled in photoshop or similar, which is why it's grainy.
dallow
07-11-2007, 12:14 AM
It's not a poster on the wall!
That image was fake and posted on GAF.
I was there to see it created.
DarkNessBear
07-11-2007, 01:59 AM
So, wheres it at?
Isnt it now?
We gonna see shit?
NamPaehc
07-11-2007, 02:03 AM
So, wheres it at?
Isnt it now?
We gonna see shit?
-West Coast.
-Yes. Showing it to closed pressed at 9:30 - 12 AM Pacific
-Right away, no. The event is "eyes only", no cameras. Look for blog updates for written details, then hopefully the company will give them press images to share too.
RelentlessRolento
07-11-2007, 02:04 AM
so any news? the thing is going on now...
RelentlessRolento
07-11-2007, 02:12 AM
i want to know now!
http://img405.imageshack.us/img405/8700/chrome201jv1.jpg
supposedly this is from the game too but I have my doubts.
vinhjdao
07-11-2007, 02:31 AM
i want to know now!
http://img405.imageshack.us/img405/8700/chrome201jv1.jpg
supposedly this is from the game too but I have my doubts.
I hope not. That screenshot looks like it came out of 2004.
Vanigan
07-11-2007, 02:36 AM
Texture resolution is a problem in these leaked shots. Makes me think that the PS3 memory limits are going to be a problem.
Zoglog
07-11-2007, 03:05 AM
It's happening at the Sushi Roku Resturant down in Santa Monica. Me wonders if cheapy got invited. I hear it's VERY limited.
rodeojones903
07-11-2007, 03:07 AM
It's happening at the Sushi Roku Resturant down in Santa Monica. Me wonders if cheapy got invited. I hear it's VERY limited.
He was not unless something changed. He said on the latest CAGcast that he was not invited.
Zoglog
07-11-2007, 03:39 AM
He was not unless something changed. He said on the latest CAGcast that he was not invited.
not too surprising, seems only the big media people who are pretty well known get to go all the way up to the more popular blogs like kotaku and Joystiq.
I wonder if they put a embargo on releasing anything from that party
NamPaehc
07-11-2007, 03:42 AM
not too surprising, seems only the big media people who are pretty well known get to go all the way up to the more popular blogs like kotaku and Joystiq.
I wonder if they put a embargo on releasing anything from that party
If info I had is correct it is over in about 15 minutes. If there is no embargo I guess we'll see post some time after that... Though I am seeing mention of it being in place until AFTER Sony's main conferance show but we'll see.
Zoglog
07-11-2007, 03:48 AM
I'm almost tempted to drive by like paparazzi and take pics ;)
Sounds like a sweet party though, lots of free sushi and alcohol and a first peek at Killzone 2.
Vanigan
07-11-2007, 03:56 AM
Sony wants to steal some of MS's, specifically Halo 3's thunder. So we'll likely see some news about Killzone beforehand.
That, or they just want to make sure these news sites have stories prepared for the exact moment they show Killzone 2 at the main press conference.
Some early impressions say that it isn't a straight up shooter, and that you have teammates of some sort. It'll be on Helghast, and there was a blurb about Helghans manipulating the weather against the invasion.
RelentlessRolento
07-11-2007, 04:20 AM
well, here to pass the time:
http://blog.us.playstation.com/2007/07/10/inside-the-developers-studio-hermen-hulst/
dallow
07-11-2007, 04:21 AM
The above screenshot is a fake.
IGN confirms embargo here:
http://blogs.ign.com/Makaze-IGN/
1up confirms embargo here:
http://www.1up.com/do/blogEntry?bId=...UserId=4561231 (http://www.1up.com/do/blogEntry?bId=8251520&publicUserId=4561231)
The embargo for KZ2 impressions ends at 1am PST (4EST).
RelentlessRolento
07-11-2007, 04:27 AM
The above screenshot is a fake.
IGN confirms embargo here:
http://blogs.ign.com/Makaze-IGN/
1up confirms embargo here:
http://www.1up.com/do/blogEntry?bId=...UserId=4561231 (http://www.1up.com/do/blogEntry?bId=8251520&publicUserId=4561231)
The embargo for KZ2 impressions ends at 1am PST (4EST).
good to know... i'll be up till 4am and catch up on this... then 4 or 5 hours later I'll be up again watching the conferences.
seanr1221
07-11-2007, 04:35 AM
Yea Im playing Shadowrun now, so I might as well stay up.
dallow
07-11-2007, 04:43 AM
Look at the lovely comments Harrison made after the Killzone event:
http://www.gamesindustry.biz/content_page.php?aid=26600
High bar set at E3 2005 "was not accidental", and Sony aims to clear it
Phil Harrison has told GamesIndustry.biz that Sony intended to set expectations incredibly high with its controversial E3 2005 trailer for Killzone 2 - and plans to exceed them with the finished product.
"It's a very important game because the anticipation was set so high, which we were conscious of - it was not accidental," Harrison told gi.biz following a presentation of the game in Santa Monica.
"It was important to demonstrate clearly that we have a real-time playable game that exceeds the expectations that we set for it."
Harrison said that Killzone 2 conveyed "the technical capability of the platform and the creative capability of the platform", and paid tribute to developer Guerrilla Games' "incredible skill and talent".
Killzone 2 would, he said, "deliver their original vision" when it launched exclusively on PlayStation 3. "For many reasons, it's an important product for us," he concluded.
The game, whose first in-game screenshot generated enormous interest when it was unveiled today, casts the player into a non-stop war against the semi-human Helghast, with Guerrilla telling journalists that the demo shown on Tuesday evening drew upon virtually all of the PS3's many important capabilities - including Blu-ray discs, which it said were necessary for the game to offer visual detail in depth.
Vanigan
07-11-2007, 04:45 AM
Ugh, that guy needs to keep quiet until after the community takes a look.
seanr1221
07-11-2007, 04:49 AM
Oo-ho-ho Mr. Phil, now I need to stay up to see if you are feeding us pure BS ;)
Zoglog
07-11-2007, 04:49 AM
The above screenshot is a fake.
IGN confirms embargo here:
http://blogs.ign.com/Makaze-IGN/
1up confirms embargo here:
http://www.1up.com/do/blogEntry?bId=...UserId=4561231 (http://www.1up.com/do/blogEntry?bId=8251520&publicUserId=4561231)
The embargo for KZ2 impressions ends at 1am PST (4EST).
wow not much of an embargo, I guess 10 mins from now.
RelentlessRolento
07-11-2007, 04:51 AM
wow... I hope he's right and I can understand that it's a huge possability.
seanr1221
07-11-2007, 04:51 AM
Hey Rolento, I think you denied my PS3 friend request..what gives?
dallow
07-11-2007, 04:52 AM
5 mins....
Why do I feel we're only going to get impressions and not screens or video?
Ugamer_X
07-11-2007, 04:53 AM
5 mins....
Why do I feel we're only going to get impressions and not screens or video?
I think the event was eyes-only, so yeah, impressions.
For now.
RelentlessRolento
07-11-2007, 04:53 AM
Hey Rolento, I think you denied my PS3 friend request..what gives?
I accepted. I see you on my friends list.
seanr1221
07-11-2007, 04:55 AM
I accepted. I see you on my friends list.
Weird, I guess my eyes were playing tricks on me :lol: I only looked real quick, that must be why.
And I don't mind it's impression only...because one thing matter to me, does it look as good as the concept video.
NamPaehc
07-11-2007, 04:58 AM
Look at the lovely comments Harrison made after the Killzone event:
http://www.gamesindustry.biz/content_page.php?aid=26600
Does it say when he made that quote? I looks just like the stuff he said a while ago.
Vanigan
07-11-2007, 04:59 AM
IGN impressions
http://ps3.ign.com/articles/803/803129p1.html
dallow
07-11-2007, 05:00 AM
http://uk.ps3.ign.com/articles/803/803129p1.html
we couldn't help but think, "Holy hell, all of that was in-game?"
Ugamer_X
07-11-2007, 05:02 AM
Indeed, it's quickly apparent that Guerilla has come much closer to the original trailer than most anyone thought possible. It's not 100% identical to be sure, but there are times (quite often) when it's really, really damn close.
Surprising.
RelentlessRolento
07-11-2007, 05:06 AM
sounds great. nice to know we are getting a trailer tomorrow as well :)
seanr1221
07-11-2007, 05:07 AM
Colorme surprised.
I'll have to check out the video tomorrow.
dallow
07-11-2007, 05:07 AM
::sigh of major relief::
It is good.
It is good.
Let's hold hands PS3 brothers.
They did good.
RelentlessRolento
07-11-2007, 05:09 AM
::sigh of major relief::
It is good.
It is good.
Let's hold hands PS3 brothers.
They did good.
wow I feel like I'm in a weird cult now, and it's comforting :)
one thing that made me happy was the cover system and the dash system.
In KZ1 I loved the dash (L3) as it saved your ass alot, as well as the heavy emphasis on using cover when reloading.
NamPaehc
07-11-2007, 05:10 AM
Want to see the game for yourself? Head to the PlayStation Network at 3pm PST on Wednesday and you'll find a brand-spanking-new trailer waiting there for you.
WooT!
RelentlessRolento
07-11-2007, 05:12 AM
http://www.joystiq.com/2007/07/11/killzone-2-at-e3-revisited/
updated joystiq stuff.
dallow
07-11-2007, 05:13 AM
http://media.insidegamer.nl/screenshots/public/3631/105730.jpg
http://media.insidegamer.nl/screenshots/public/3631/105729.jpg
http://media.insidegamer.nl/screenshots/public/3631/105731.jpg
I think this next one is Artwork... actually, maybe not
http://media.insidegamer.nl/screenshots/public/3631/105733.jpg
RelentlessRolento
07-11-2007, 05:14 AM
http://media.insidegamer.nl/screenshots/public/3631/105730.jpg
wow smeggin nice!
there's more screens from that NL site, but it seems to be bogged down.
Ugamer_X
07-11-2007, 05:16 AM
Another shot-
edit- removed bc dallow has it covered.
Zoglog
07-11-2007, 05:17 AM
hmmmmmm
man you can tell that IGN article was rushed out lol, some of the paragraphs contradict each other and you see repeating phrases.
Want to see the game for yourself? Head to the PlayStation Network at 3pm PST on Wednesday and you'll find a brand-spanking-new trailer waiting there for you.
woot
blueweltall
07-11-2007, 05:20 AM
Holy shit!
RelentlessRolento
07-11-2007, 05:20 AM
finally the ISA guys don't look like pillows... at least they look decent now.
seanr1221
07-11-2007, 05:21 AM
Wow those pics are impressive...
dallow
07-11-2007, 05:22 AM
http://media.insidegamer.nl/screenshots/public/3631/105730.jpg
http://media.insidegamer.nl/screenshots/public/3631/105729.jpg
http://media.insidegamer.nl/screenshots/public/3631/105731.jpg
http://media.insidegamer.nl/screenshots/public/3631/105733.jpg
QF Goodness.
NamPaehc
07-11-2007, 05:23 AM
Now we just have to wait and see how good the gameplay is because the nay-sayers, that is all they have left... Until they move on to attacking the multiplayer aspects.
>>PS, you guys should post links and not embed all the images to help out.
RelentlessRolento
07-11-2007, 05:24 AM
just concept art, but still nice... seems this officially proves it's called Killzone 2
http://media.insidegamer.nl/screenshots/public/3631/105732.jpg
man it's gonna be fun to use helghast rifles again, those machine guns/shotguns kicked ass.
RelentlessRolento
07-11-2007, 05:28 AM
wow you're fast Nam :lol:
Vanigan
07-11-2007, 05:30 AM
I'd really like to see them have an asymmetrical online team game, Helghast vs. ISA, maybe classes.
If they can nail the multiplayer beyond just simple deathmatch, TDM, and CTF variants they can secure playtime on PS3s for a long time.
Wanna see more weapons in general, but for them not to get too weird with them. The best thing about Killzone 2 were the plausible feel of the weapons.
Not sure how good the shotgun was on the Helghan assault rifle though. It'd be nice to see some other shotgun round types for it.
Zoglog
07-11-2007, 05:32 AM
original killzone sucked, I never played it.
Killzone liberation on the PSP kicked ass... I hope for more kickassness ;)
RelentlessRolento
07-11-2007, 05:34 AM
gave you credit Dallow:
http://boards.gamefaqs.com/gfaqs/genmessage.php?board=928377&topic=36688168
dallow
07-11-2007, 05:36 AM
Ha, thanks. I just posted as quick as I could.
For comparison, here's a shot of the E3 05 CG trailer:
http://i14.tinypic.com/6b07vgo.jpg
Ugamer_X
07-11-2007, 05:44 AM
http://kotaku.com/gaming/e307/killzone-2-impressions-277070.php
dallow
07-11-2007, 05:47 AM
Oh, they also made a big deal out of the fact that their trailer did feature in-game, real-time cut scenes. In fact, they ran through the beginning of it a second time, pausing in the middle to move the camera around and zoom in and out, just to prove there was nothing up their sleeves.
Hehe.
Wish they'd give you that option in the game for fun. (ala MGS special editions)
gokou36
07-11-2007, 05:47 AM
1up talking shit about KZ2 and how Gears tops it. Glad I don't visit their stinkin site.
Btw checkout
http://www.joystiq.com/2007/07/11/killzone-2-at-e3-revisited/
dallow
07-11-2007, 05:53 AM
Oh, shit, the trailer is up. HD coming soon.
http://www.gamevideos.com/video/id/12998
Direct link:
http://download.gamevideos.com/12998/gv.com.Killzone2E32007Trailer_640x360.flv
EDIT:
Gametrailers link
http://www.gametrailers.com/player/21490.html
gokou36
07-11-2007, 05:55 AM
gamevideos is taking forever but i'm sure it might be the same trailer as the one I linked from joystiq.
dallow
07-11-2007, 06:00 AM
Oh cool, didn't know the article you linked to had a video.
TimPV3
07-11-2007, 06:27 AM
Microsoft: BUT LOOK! Our controllers are pink and blue!
Zoglog
07-11-2007, 06:34 AM
well, i'll say this much..
They certainly did make it look great :). Now I just hope it plays great. The PS controller always makes me skeptical of FPS' though
I can't wait for the HD version of this trailer... it's a bit hard to tell how things look when videos are this low res.
HD trailer UP now at gamespot
http://www.gamespot.com/video/928377/6174116/videoplayerpop?rgroup=e32007_story&tag=video_side%3btitle%3b0
286MB AND goin quite slow... unfortunetly
The Mana Knight
07-11-2007, 07:08 AM
The game looks so OMG. I'll be honest that is actually exceeded my expectations. IMO, it blows Gears of War away (Gears just has extra armor on the characters).
The video was so awesome, it made me forget EVERYTHING MS discussed during their press conference.
Noodle Pirate!
07-11-2007, 07:33 AM
Looks incredible! I can't wait, and truly hope they can add a class based multiplayer mode. That would make it perfect.
Does anyone know about the story? If any of the K1 main players return like Hakha?
If any game would make me spend 500 bones on a system, this would be it.
postaboy
07-11-2007, 07:49 AM
the trailer looks awesome...best part that blow me away
http://i62.photobucket.com/albums/h102/l-SmOke-l/PS3/53gh06a.gif
http://i62.photobucket.com/albums/h102/l-SmOke-l/PS3/4knruc3.gif
Draekon
07-11-2007, 08:25 AM
Looks great and exceeded my expectations. I can't wait for this trailer to hit PSN so I can download it in HD and watch it via my television set.
Hope to hear a more solid release date on this sometime soon and multiplayer details.
gokou36
07-11-2007, 08:29 AM
Yep that shit looks fucking badass, with all the blood gushing out. And I thought Haze and COD4 were awesome looking, this just tops them.
ananag112
07-11-2007, 10:34 AM
Looks very nice. I may or may not buy a PS3 this year, but I will surely buy one next year. This game looks like it will be very fun to play.
help1
07-11-2007, 10:58 AM
Looks really good, but so did Killzone 1.
anomynous
07-11-2007, 11:05 AM
Looks nice
psunami
07-11-2007, 11:10 AM
I'm really impressed by the trailer. Now I just need to hear a release date.
Maynard
07-11-2007, 11:27 AM
Time for Sony to shutup the fucking Naysayers. I really hope they shine this year, and not because of fanboyism, but because of competition.
If we keep competition in our game industry the creative minds that make these games will always have a bar to exceed or at the least reach.
I am glad that Killzone 2 looks almost identical to the trailer, and I am happy that everyone is so freaking stoked for it. Even though I just got a PS3 I have always believed that Sony had it in them and this is their time to show why you can't count them out yet.
Maybe its the apples and cinnimon oatmeal talking, but damn it feels good to be a gangster.
OK just watched the trailer and honestly guys, lets be HONEST, that makes Halo 3 look like a pile of goop. Halo 3 still looks decent but if that can represent the final product in our hands and the whole game is that polished, fuck we have a new halo; nay a new Half Life.
DJSteel
07-11-2007, 11:30 AM
i was amazed by the trailer...
happy
07-11-2007, 11:31 AM
This trailer must be the slowest download ever, I've been going for an hour and have 4 left... anyone know if it's on bittorrent somewhere?
Someone should make torrents for all the press conferences too (maybe they will exist, I just haven't looked yet)
seanr1221
07-11-2007, 11:33 AM
I'm saving the trailer to watch in HD on my TV ;)
dallow
07-11-2007, 11:35 AM
Maybe its the apples and cinnimon oatmeal talking, but damn it feels good to be a gangster.Hehe.
This trailer must be the slowest download ever, I've been going for an hour and have 4 left... anyone know if it's on bittorrent somewhere?
Yeah, let me get you a link.
dallow
07-11-2007, 11:45 AM
http://www.megaupload.com/?d=RNTEUCCI
H.264 version.
http://www.mybtfile.com/torrent/39048526/
HD torrent
DJSteel
07-11-2007, 12:01 PM
personally I think it looks better than halo 3
depascal22
07-11-2007, 12:14 PM
Anything?
whoknows
07-11-2007, 12:15 PM
Awesome, just awesome.
I can't wait for it to come out!
I hope it keeps the characters from the first game. They had a pretty good story going.
dallow
07-11-2007, 12:19 PM
Anything?Uhhhh.... check the Killzone Event thread...
prisonerac
07-11-2007, 12:19 PM
personally I think it looks better than halo 3
Visually I concur on that. I just hope the gameplay holds up to the visuals.
depascal22
07-11-2007, 12:20 PM
My bad. I thought this was the Killzone event thread.
dallow
07-11-2007, 12:21 PM
Halo 3 looks very clean, very nice textures, very glossy.
KZ2 has a very dirty, gritty look, and realistic in it's own way.
Both are pretty, but honestly, the gloss (and blandness) is what has always turned me off Halo.
Down and dirty firefights for me please.
Mr. Anderson
07-11-2007, 12:28 PM
Woo man, I haven't watched the trailer (as I'm at school), but those little GIF's postaboy posted look FUCKING AWESOME.
soyverde
07-11-2007, 12:37 PM
That trailer is truly impressive. I can't wait to watch this full-screen on my TV tonight. :drool:
happy
07-11-2007, 12:46 PM
Wow, that is one incredible trailer
nonggame
07-11-2007, 12:49 PM
WOW, This game looks tooo good. ^__^ Finally the game that will shut Gear of War fanboys up.
dallow
07-11-2007, 12:53 PM
Hey folks.
I'm a little busy at the moment, but I have to say something!
First of all. WHAT DID I SAY? Did I lie? It IS one of our most important games, in the history of SONY Computer Entertainment. And I hope you like it!
And I am not finished yet:
- Don't forget one thing: This game is PRE-pre-alpha! So, not PRE-Alpha, PRE-PRE! So, please don't start some "Hey, can you see that texture poppin' up! PLEASE, stop it, ok? http://www.neogaf.com/forum/images/smilies/biggrin.gif
There will be much more details, effects and so on. Give us some time.
- Second: Half of the animations are still NOT in the game http://www.neogaf.com/forum/images/smilies/biggrin.gif so, it will look MUCH MUCH better in the final game. Yes, we said it: The animations are matching the target render. Maybe it looks even better in the final game.
- third: Is there already a video out? I get no info here, because the conference is killing us (with joy). http://www.neogaf.com/forum/images/smilies/biggrin.gif If so, enjoy it! If not, playstation storewill have it. You have to see it in HD to believe it.
So, wait for the conference for more info.
You saw NOTHING yet!
bye
.
Maynard
07-11-2007, 12:53 PM
That pretty muched trumped the entire MS conference IMHO.
The Mana Knight
07-11-2007, 12:57 PM
That pretty muched trumped the entire MS conference IMHO.QFT x 999999999999. I'm still amazed at that video and still can't believe what I saw.
seanr1221
07-11-2007, 12:57 PM
That's PRE-PRE Alpha??? Hmmm...interesting..
DarkNessBear
07-11-2007, 01:00 PM
O...M...G...
That looked insane...
Fucking smacked all the naysayers in the mouth!
The starting part where they were flying down... was like... WOW...
imascrub
07-11-2007, 01:05 PM
i'm not much of a fps fan (sold Resistance after a number of chapters in), but even that got me a bit wet
nonggame
07-11-2007, 01:06 PM
"I'm so cold, I can't feel my nuts" ^__^
Thomas96
07-11-2007, 01:07 PM
WOW, This game looks tooo good. ^__^ Finally the game that will shut Gear of War fanboys up.
nope... 1up says that KZ2 does not look better than Gears of War?
then I said to mysef... fuck it, fuck it, fuck it, can we say for a moment that Gears of war looks closer to the graphics on the rendered KZ2 trailer, than this new KZ2 in game graphics does? Gears of War is just a bunch of small sand boxed in environments come in one way and exit the other, KZ2, has a larger environment and more detail. oh yeah, the Halo 3 fanboys say that this game isn't as fast Halo 2.5... I mean 3.
So with that said, as a avid PS3 fan, Fuck Gears of War, Fuck Halo, Killzone 2 is going to be nice when it comes out, and I can't wait to play it.
DarkNessBear
07-11-2007, 01:09 PM
Gears is such a different art style. Seriously I am going to say that gears doesnt look ALL that good. it just has a different style of art.
And just loads up everything with bump mapping. Seriously the look of Kilzone 2 and the movement is so much better.
whoknows
07-11-2007, 01:10 PM
Gears is such a different art style. Seriously I am going to say that gears doesnt look ALL that good. it just has a different style of art.
And just loads up everything with bump mapping. Seriously the look of Kilzone 2 and the movement is so much better.
Gears is very very very shiny.
Anyways, after that trailer I'm going to go pre-order Killzone 2 just on principle. For a game like that, I'll gladly pay full price at launch.
nonggame
07-11-2007, 01:11 PM
LOL maybe the 1up people sucking on each other c....k when Sony shows KillZone2 Demo. ^__^
CoffeeEdge
07-11-2007, 01:27 PM
Wow, that looks brown as fuck.
And it doesn't really look more impressive than Gears, to me.
road3283
07-11-2007, 01:42 PM
Looks pretty damn cool to me. Trailer was pretty intense, hope the gameplay will be too.
snakelda
07-11-2007, 02:29 PM
gametrailers has it in HD too
http://www.gametrailers.com/game/1668.html
but I think there HD things suck.BTW....this game looks amazing!
zewone
07-11-2007, 02:36 PM
Graphics are nice, but most people buy FPSs for the multiplayer aspect.
Since this game is on PSN it already failed at that.
Unless Sony put's in ass in gear by the time this is released.
And, hopefully it plays well too.
DJSteel
07-11-2007, 02:40 PM
zewone - how did it already fail.. PSN isn't horrible...
whoknows
07-11-2007, 02:42 PM
Graphics are nice, but most people buy FPSs for the multiplayer aspect.
Since this game is on PSN it already failed at that.
Unless Sony put's in ass in gear by the time this is released.
And, hopefully it plays well too.
HOME should be up by the time Killzone is out so that should help. If they make online work the way Rainbow 6 does on the PS3 (reviews have compared it to Live) then it will be fine.
NamPaehc
07-11-2007, 02:51 PM
Oh wow. I guess it doesn't go in the order I thought it would for the nay-sayers: Graphics, Gameplay, then Multiplayer. I guess if you eliminate one, choosing any of the above in any order to try knocking on without any info works for them too. Fairly predictable though hahaha.
dallow
07-11-2007, 02:52 PM
Wow, that looks brown as fuck.
And it doesn't really look more impressive than Gears, to me.Surprise surprise! :D
lanzarlaluna
07-11-2007, 02:56 PM
Wow, that looks brown as fuck.
And it doesn't really look more impressive than Gears, to me. Keep telling youself that. As for me, I was skeptical all along, but holy fucking shit, that trailer is fucking amazing.
aerozero
07-11-2007, 02:57 PM
I
zewone
07-11-2007, 02:57 PM
Oh wow. I guess it doesn't go in the order I thought it would for the nay-sayers: Graphics, Gameplay, then Multiplayer. I guess if you eliminate one, choosing any of the above in any order to try knocking on without any info works for them too. Fairly predictable though hahaha.
hahahaha, way to fellate a game "without any info works for them".
aerozero
07-11-2007, 02:59 PM
That trailer looks awesome so far.
DarkNessBear
07-11-2007, 03:07 PM
Watch the Gears of War on PC footage... then watch the Killzone footage.
How is Gears better?!?!
http://i8.tinypic.com/62416dl.gif
http://i10.tinypic.com/6c49k4y.gif
apokalipze2
07-11-2007, 03:17 PM
Looks nice but not spectacular
Mr. Anderson
07-11-2007, 03:18 PM
Looks nice but not spectacular
You're on dope. That shit looks absolutely stunning. If Guerilla can deliver, I'll plunk down the 500 clams faster than you can say RIIIIIDDDDGGEEE RAAAAAACCCEEERRRR.
dallow
07-11-2007, 03:20 PM
Let's stop the comparisons.
Every should agree that the game looks bad ass.
RelentlessRolento
07-11-2007, 03:23 PM
Let's stop the comparisons.
Every should agree that the game looks bad ass.
I'm fucking tired of comparisons... if you do that, why don't we compare this to super mario 64...
NamPaehc
07-11-2007, 03:26 PM
I'm fucking tired of comparisons... if you do that, why don't we compare this to super mario 64...
Because Mario kicks Killzone's turtle shell.
Vanigan
07-11-2007, 03:32 PM
I can see Mario jumping up and down on all those Helghast helmets.
Pootie Thang
07-11-2007, 03:37 PM
Wow this is amazing. I didn't think it would look this good!
imascrub
07-11-2007, 03:49 PM
You're on dope. That shit looks absolutely stunning. If Guerilla can deliver, I'll plunk down the 500 clams faster than you can say RIIIIIDDDDGGEEE RAAAAAACCCEEERRRR.
RIIIIIDDDDGGEEE RAAAAAACCCEEERRRR
I am surprised and impressed by Killzone! Didn't think they would be able to meet target renders.
Vanigan
07-11-2007, 04:15 PM
Technically they didn't, but it's really damn close in some areas, and where it isn't it still looks really good.
road3283
07-11-2007, 05:56 PM
I hope it keeps the characters from the first game. They had a pretty good story going.
You play as a new character, Sev. The first guy you see in the trailer. But the guy next to him looks like Rico from the first game.
Basic plot summary here:
http://www.gamespot.com/ps3/action/killzone2/news.html?sid=6174094&mode=all
Cyb3-rr
07-11-2007, 06:01 PM
OK just watched the trailer and honestly guys, lets be HONEST, that makes Halo 3 look like a pile of goop. Halo 3 still looks decent but if that can represent the final product in our hands and the whole game is that polished, fuck we have a new halo; nay a new Half Life.
Halo, maybe. Half-life, no.
I agree that portions of the trailer are quite stunning, but definately not all of it. Particularly the textures. Once I get my PS3 I'll almost definately be renting. If I like it enough I'll buy it. All boils down to the gameplay as has been stated thousands of times in the past.
RelentlessRolento
07-11-2007, 06:25 PM
You play as a new character, Sev. The first guy you see in the trailer. But the guy next to him looks like Rico from the first game.
Basic plot summary here:
http://www.gamespot.com/ps3/action/killzone2/news.html?sid=6174094&mode=all
it didn't sound like rico, but he looked alot alike.
thank god for a new character... templar wasn't as good as he could've been.
whoknows
07-11-2007, 06:38 PM
it didn't sound like rico, but he looked alot alike.
thank god for a new character... templar wasn't as good as he could've been.
Luger was cool though. Sneaking up behind Helgast and knifing their throats. Good fun.
RelentlessRolento
07-11-2007, 06:46 PM
here's hoping for helghast avatars in home >_<
Noodle Pirate!
07-11-2007, 06:59 PM
I'll be a sad panda if they dont somehow continue the story from the first. Surely they will tie it in somehow and not just drop it like it never happened. I want to know what happened to the 4 heroes since the last one. Especially Hakha since he seems like he could fit in well to this storyline as s spy or something.
I also just realized I have this emense joy aside from the good news about the trailer, that the series will now get the recognition it deserved the first time around and hopefully will prove to be a franchise that continues for consoles to come.
It's not gears - it doesnt play the same way. It's not halo - halo plays like a fast speed arcade shooter.
This is really in it's own class. Not exactly tactical, but not arcadey like halo.
It shouldnt be compared to them either. The visual style is totally different from each.
I personally think its the best looking fps in existence right now, for the style and detail they took. I will gladly pay 560 plus tax to play it and I know I wont regret it one bit. Even if I have to eat ramen for a month. :P
phutu
07-11-2007, 07:43 PM
i think the trailer should shut the wii360 fanboys up, you know you only wish and fussing turning while sleeping hoping u could play this sheet soon 'nough
DID KILLZONE TRAILER (with gameplay footage)DELIVER?
Sho'nuff KAKAKA
Thomas96
07-11-2007, 11:36 PM
Graphics are nice, but most people buy FPSs for the multiplayer aspect.
Since this game is on PSN it already failed at that.
Unless Sony put's in ass in gear by the time this is released.
And, hopefully it plays well too.
by the time this game comes out, Home will be released and that trumps anything on xbox live. PSN for a free service is nice... you go online you play, you go online you play, you go online you play...
zewone
07-11-2007, 11:39 PM
by the time this game comes out, Home will be released and that trumps anything on xbox live. PSN for a free service is nice... you go online you play, you go online you play, you go online you play...
I saw more of Home today than I care for.
If you think Xbox Live is dressing up as a Nascar driver and talking to a fat shit named Jack, than I hope you're happy.
Monsta Mack
07-11-2007, 11:52 PM
That looks fucking amazing.
If you can't agree with that your a jaded fanboy.
I love Microsoft and Nintendo with a passion, but this is just pure ownage. You are fucking blind to say otherwise.
seanr1221
07-11-2007, 11:56 PM
Downloaded the trailer from the PSN...wow is all I could say. The only thing that seemed a little off were the facial animations.
Kendro
07-12-2007, 12:01 AM
Too lazy to search through 7 pages so I hope this isn't old. It is a comparison between the E3 07 trailer and the CGI trailer from 2 years ago. They did an admirable job in my opinion. Pretty darn close.
http://generationdreamteam.free.fr/afrika/killzone2/KillZone2compa.jpg
Zoglog
07-12-2007, 12:11 AM
Killzone 2 Comparison Video
http://www.gametrailers.com/player/21609.html
seanr1221
07-12-2007, 12:15 AM
Wow I have to give them props, they came pretty damn close. Now this game will really need to step up the gameplay with all the hype it's getting.
Noodle Pirate!
07-12-2007, 12:18 AM
I think the faces look more realistic in the new trailer, but the shoulders seem a bit disjointed in certain positions. Other then that, I think the new trailer is a step up.
I think its cool that they went the extra mile to make the reflex scope actually display real time as opposed to a fixed picture or nothing at all.
Thomas96
07-12-2007, 01:07 AM
I saw more of Home today than I care for.
If you think Xbox Live is dressing up as a Nascar driver and talking to a fat shit named Jack, than I hope you're happy.
well no.. but you dress up as Master chief, in red, yellow, blue green, and fat shits named jack, people named zewone, and zoomman, and blah blah run around and shoot each other. Online is just to play games with each other. Home at least you can interact with other gamers, outside of games, and text messages. hey, and its free...
NamPaehc
07-12-2007, 01:10 AM
How do you guys like the "darker" visual to the game? The old trailer was very bright and clean, this one is rather "dirty".
lanzarlaluna
07-12-2007, 01:18 AM
How do you guys like the "darker" visual to the game? The old trailer was very bright and clean, this one is rather "dirty". The darker and grungier the better. It seems to fit more with the setting they've presented. I want to be running around in really dark environments looking to blast some bitches at the first sight of the Helghast orange glow.
Also, I can't get over the blood splatter. So fucking rad.
Ikohn4ever
07-12-2007, 01:29 AM
got a question, I saw the Killzone 2 trailer and it looks real good, but having never played the first i looked it up and it got a 73% at gamerankings.com which is pretty pedestrian. I know it looks good but what really do you know about it besides it being a sequel to an average game. Not trying to be a dick just curious.
RelentlessRolento
07-12-2007, 01:36 AM
got a question, I saw the Killzone 2 trailer and it looks real good, but having never played the first i looked it up and it got a 73% at gamerankings.com which is pretty pedestrian. I know it looks good but what really do you know about it besides it being a sequel to an average game. Not trying to be a dick just curious.
the franchise/universe it was set in was solid. everything about it was great, it was just all thrown into a very limited game design.
Noodle Pirate!
07-12-2007, 03:04 AM
got a question, I saw the Killzone 2 trailer and it looks real good, but having never played the first i looked it up and it got a 73% at gamerankings.com which is pretty pedestrian. I know it looks good but what really do you know about it besides it being a sequel to an average game. Not trying to be a dick just curious.
I think people were just butthurt that you couldn't jump like every other fps out and it wasn't called halo or halo2.
The feel of the weapons was more realistic then most. The story was very engaging. The world it was set in was cool. The graphics are damn fine for a ps2 game.
Go rent the game. It's not "average" by any means. Its a very solid shooter and one of the best fps for ps2 I think.
Vanigan
07-12-2007, 04:53 AM
The main problem to Killzone 1 was not the game, but the system. They were bought by Sony and such it released on the PS2 instead of the PC. Unfortunately, the PS2 by that time was ancient and couldn't handle the kind of game killzone wanted to be. So you see a lot of problems related to lack of processing power. Things such as poor/inconsistent AI, bad framerates, etc...
But despite that, it had a decent story, good characters and acting, good gunplay, great artistic design, and a general feeling that the devs really tried and wanted to make an amazing game, but just couldn't get it on the system.
Since with the PS3 hardware is no longer the limiting factor, they can go to town, which it looks like they have.
Also key to note was that the Guerilla devs have said this is Pre-pre-alpha. Which means nothing shown is actually finished. They didn't even have the texture steaming code in game, which means the final version should add a lot more texture detail.
An example of texture streaming is in Halo 2 and Gears of War, when you first load a level, all the textures appear fuzzy as the basic versions are streamed in, then the high resolution ones get streamed in as you move about and see new areas.
Pre pre alpha even means the modeling and rigging isn't finished, so there's plenty of time to fix up the facial animation.
I'm very interested in the cover aspect and how they plan to make it work without going to third person. It's actually doable with the motion sensors, imagine being able to peek out of cover from a different spot each time by tilting the controller in a different way. Makes cover more useful in MP since people can't line up the crosshairs on where they know your head will pop out.
Also, I think they had no choice but to go with a new character, but I really want to see the old characters return, and hopefully some character time with them. Call me a softy, but I want to see how Luger and Yahn turn out.
dallow
07-12-2007, 11:36 AM
Here's a very nice CG 05 vs realtime 07 pic comparison.
56K beware.
http://generationdreamteam.free.fr/afrika/killzone2/KillZone2compa.jpg
seanr1221
07-12-2007, 11:42 AM
I showed that picture to my brother (I guess he didn't look at the date on the top) and asked which one was the render :lol:
dallow
07-12-2007, 04:11 PM
Post to make a new post on the next page.
dallow
07-12-2007, 04:12 PM
WORLD EXCLUSIVE: First Killzone 2 Hands-On
Thursday, July 12, 2007 6:23 AM
By N'Gai Croal
After two years of intense skepticism (see our next post for a more thorough airing of the backstory), Tuesday night's first showings of Sony Computer Entertainment and Guerrilla Games' Killzone 2 to journalists have generally produced extremely positive reactions. But having cleared that first high hurdle, the next question everyone wants to know is: how does it play? We were fortunate enough to be the first to play Killzone outside of the folks at SCE and Guerrilla, so allow us to give you our hands-on impressions of Killzone 2's gameplay elements; our close-up look at the game's visuals, along with some exclusive first details on the title's design choices and story elements, will follow shortly.
Once our intruder landing vehicle hit the ground, it was time to go to work on what we were informed was the third level of Killzone 2. We immediately took refuge behind a berm, hit L1 to drop into a crouch, shouldered our standard-issue ISA assault rifle and started shooting at our Helghast opponents. Pushing in R3 on the right analog stick gave us the iron sight view through the assault rifle's scope--which, when we informed our Sony and Guerrilla hosts was the aspect of the demo which had most impressed us, gave them a bit of pause, followed by minor hilarity, until we explained ourselves further. It's not that there aren't several other impressive aspects of the game. It's just that the focus blur on the outside of the rifle scope, the scope's green tint and curved glass feel, and the green laser dot that indicates where your bursts of ammo should land--all combine for a wonderfully immersive view of the game that sucked us in both as spectators and active participants.
As we cautiously picked our way through the ground combat's opening moments, game director Mathijs de Jonge gave us the first official explanation of the game's cover system, which many of our observant peers picked up on during the Tuesday evening previews. You can always simply crouch behind obstacles, as you would in any other shooter, but Guerrilla has added something extra. When you hit L2 near cover, the game puts you into cover mode. Once you're in cover, you can use the left analog stick to pop up, lean left or lean right to take precise aim at your Helghan enemies. Alternatively, you can blindfire by simply pulling the trigger (R2) on your weapon. You're completely safe behind non-erodable cover as long as the enemy is on the same plane as you; if they've got the high ground, they can hit you if they have the right angle. We didn't ask Guerrilla directly whether the use of cover would be all-but-mandatory, as with Gears of War, or optional; regardless, it adds a tactical element to the game that fits seamlessly with the Killzone mythos. Overall, the cover mechanic works extremely well, without ever having to switch the gamer into a third-person view as does Ubisoft's Rainbow Six Vegas, and we won't be surprised when we see a number of Guerrilla's peers paying homage to borrowing stealing this idea after they get their hands on it.
We also appreciated Guerrilla's decision to go with a minimal amount of screen clutter. Right now, all you'll see onscreen is the aiming reticule and an ammo counter. Don't expect to see the ammo counter in the final product, however. Guerrilla wants to eliminate the HUD entirely by putting the ammo readout on the weapons themselves, as certain other games do with some of their weapons. (One thing we missed from the first Killzone was the visual countdown system that let you see how long your grenade had been "cooked" before you threw it--right now, hitting R1 just throws the grenades with a not-particularly-interesting animation--so we're crossing our fingers hoping that they'll bring the Killzone 1 grenades back.) The health system is similar to games like King Kong and Gears of War: you can take a few shots without any problem, but once you start taking a significant amount of damage, the screen shifts to a striking black and white filter, warning you to take cover. It's simple, it's distinctive, and it works.
The other moment worth highlighting from our hands-on time was our confrontation with the level's mini-boss, an armored Helghan heavy gunner who shares a passing resemblance--and an equally high intimidation factor--with the Big Daddy enemies in Irrational Games' BioShock. Like the mini-bosses of old, there's a trick to killing him, which is to shoot the energy pack on his back until it explodes. You can try to flank him while your AI-controlled squadmate Rico engages him from the front, or you can shoot his visor, which causes him to turn around, briefly exposing his energy pack to the rat-tat-tat of your assault rifle. We couldn't kill him to save our lives, but it was a pulse-quickening enough firefight that we gave it a good ten or so consecutive attempts before finally asking de Jonge to take care of him so that we could continue on with the demo. Unfortunately, we weren't able to get much further than that before our hands-on time came to an end.
If we have a single reservation right now, it's about the level of recoil that Guerrilla has implemented on the weapons. We know that Guerrilla has months to go before they have to bear down and properly tune the game; still, we found ourselves babying the aiming reticule in order to compensate for the amount of drift from each burst of fire. We know from the time that we've spent with the folks from Guerrilla in the past that they're interested in a sense of heightened realism when it comes to their weapons--that's why there aren't any laser guns or energy blades--and we're certainly willing to attribute this to our poor aim or easily panicked demeanor when confronted by waves of armed Helghast. But we suspect that Halo-weaned masses will want to be able to hold down their triggers just a wee bit longer before the reticule starts rising. Nevertheless, we were thoroughly impressed with our single-player hands-on time with Killzone, particularly the first-person cover mechanic, which we provides an excellent tactical option for more deliberate gamers like ourselves, who prefer to hang back rather than rush ahead. If the company continues to design enemy encounters around the optional use of cover, it bodes well for Killzone 2's future depth and replayability.
See our follow-up post about the game's visuals, design and story here.
Filed Under: Scoop, Coming Interactions
WORLD EXCLUSIVE: Expanded Details on Killzone 2
Thursday, July 12, 2007 6:28 AM
By N'Gai Croal
Has any young franchise ever labored under so many freighted expectations? Long before Guerrilla Games' completed Killzone in 2004, back when word was slowly was starting to leak about a mysterious first-person shooter from Sony Computer Entertainment Europe named Kin, that same grapevine carried word that Sony was calling this shooter its "Halo killer." Sony credibly denied this, saying that the frenzy was being whipped up instead by gossipy game journalists, yet the damn-near-impossible-to-live-up-to label stuck, as much from the desires of shooter-bereft PlayStation 2 owners as from the derision of Halo fanatics. And while the end result had several compelling attributes--its riveting opening movie; its muted, blown out color palette; its painterly art direction; and its deliberate evocation of major wars and conflicts of the twentieth century within a futuristic setting--the first Killzone was ultimately much too ambitious for the PS2 to handle, resulting in one of the best mediocre games we've ever had fun playing.
Next, when Killzone 2's mind-blowing E3 2005 trailer turned out to be a computer-generated movie, the hearts of all but the stoutest of Sony fanboys hardened, with many predicting that Guerrilla would never be able to live up to its own hype. In the wake of that perceived betrayal, neither 2006's well-received PSP installment (Killzone: Liberation) nor an intriguingly promising but not-quite-there-yet technical demonstration of Killzone 2 multiplayer's physics system did much to sway journalists' opinion. But through it all, SCE and Guerrilla kept pushing for what they firmly believed they were capable of achieving. And when the "Killzone 2: Mission Accomplished" slide came up at the end of the 20-minute demo, followed by loud, sustained applause from the skeptical crowd of journalists, the gesture transformed itself from a "F--- you" to a statement of fact: for the moment, Guerrilla's promise had been realized.
When we arrived at SCE's Santa Monica studios for our world exclusive first hands-on session (see here for our report), we were escorted into a conference room to sit down with Guerrilla managing director Hermen Hulst, producer Steven ter Heide, and game director Mathijs de Jonge. We began with another playthrough of the level with de Jonge at the controls and ter Heide manning a keyboard plugged into the PS3 development kit, periodically slowing down or pausing the action so that we could discuss a particular detail.
First, Hulst wanted to show us not only that everything from the level's introductory cinematic to the actual ground combat was in-engine, but also to note the amount of detail in the level. So we paused the game with the intruder landing vehicle still airborne so that de Jonge could move the camera through the clouds and all the way down to the city square below--seamlessly. There were no tricks, the entire level was there, already loaded into memory so that we could eventually enjoy a seamless transition from the cinematic to live gameplay. As we zoomed back out to the clouds to resume the demo, we asked de Jonge about the three tower-like ships hovering above the cloud cover at the beginning of both the trailer and the demo. He informed us that those were the Vektan cruisers, from which the ISA is launching its invasion of Helghan. He added that the game itself will begin in media res, with the invasion of Helghan already in progress. The majority of the Helghan citizenry will have already fled their homes--a convenient explanation for the generally empty cityscapes many shooters generally feature, de Jonge acknowledged--but the game's opening will provide further details on that particular story element.
As he pointed out the game's Mohawk-sporting main character--stressing that there are more polygons in a single character model in Killzone 2 than in an entire level from Killzone 1--it finally clicked that we would no longer be playing as Jan Templar, the hero of both Killzone and Killzone: Liberation. The new lead's name is Sev, a veteran of the Legion, which are the ISA's equivalent of Special Forces. Only Rico returns from the first two games for a major role. Hakha is nowhere to be found, but Lugar will make a small appearance, while Evelyn from Liberation will serve as you point of contact on the cruiser. Gamers will periodically return to one of the cruisers between missions, which will serve as a hub of sorts.
When de Jonge hit the ground and began playing the game, Hulst said that they added the brief checkpoint-style pause at that point specifically for the demo so that journalists could see for themselves that the game is real. The final game will have a seamless transition from cinematics to combat. As de Jong continued to lay waste to the Helghast, Hulst and ter Heide explained the game's extensive post-processing system, which allows for a more subtle film grain effect than the one in the first game, along with blur and depth of field. What was most striking was when they turned the post-processing effects off: the level looked almost completely different, as if it were taking place in the mid-afternoon. It's clear that while Guerilla's painterly art style is still very much in effect, it's not just the PS3 that makes the planet of Helghan look different from that of Vecta; the designers have art directed them differently as well.
When ter Heide turned the post-processing effects back on, we finally understood the uneasy feeling that the level evoked within us; their careful real-time calibration of the game's light, shadow and color--"we replace the sunnier colors with darker, grittier colors," says ter Heide--combined with the art direction and level design to create the oppressive gloom that they wanted. "The planet is meant to be hostile," said de Jonge. "The desaturated colors suit it." We hope that SCE and Guerrilla eventually release some video footage showing the difference that their post-processing effects make, because you have to see it to believe it. And from what sources in the know tell us, it's a similar special sauce that has Activision and Infinity Ward's Call of Duty 4: Modern Warfare looking similarly hot.
The cover system that we praised in our hands-on post was coded by the same programmer who handled the cover mechanics in the PSP game Killzone: Liberation, showing that the franchise's detour to handhelds provided some additional benefits. They switched to a third-person perspective (that's just a developer trick; the final game will be first-person only) so that we could see all of the cover animations, by way of explaining that the cover system was designed by first animating Sev from a third-person view, then tweaking the look of it from a first-person perspective. "We expected it to be complicated," said Hulst, "but our programmer took care of it pretty quickly."
One of the things that made us believe in Guerrilla's potential, even when it hadn't yet been fully realized, was the company's attention to detail. Looking up above, we see cables that look like power lines or telephone lines, swaying in the wind. (There's practically not a jagged line to be found on the power lines, or any other lines, for that matter; we're told it's because Killzone 2 is using the Cell's SPUs and the RSX graphics chip to achieve 4x full-screen anti-aliasing.) There's a glow decal that happens when bullets make contact; right now it's applied to all weapons, but they're planning to dial it back and only have it apply to certain weapons. Even the tracer fire seems specific to Killzone 2, as if it has a slight upward arc the further it gets from the muzzle. When you kill a Helghast, a red pool of blood not only forms to indicate that he's dead, but it also turns yellowish over time. The dramatic light and shadow in the previous screenshot of the Helghast vaulting over a rail, which has been the subject of much chatter online, comes from the game's multiple dynamic lights. There's even a complete Helghan alphabet, seen on signage throughout the level, which was created by the game's concept designers. And while we don't think it will replace Klingon anytime soon, it's still evidence of how much specificity the people at Guerrilla want to bring to the Killzone universe now that the console they're working on finally matches their ambition.
From the time that we've spent with the folks at Guerrilla following Tuesday night's media preview and yesterday's exclusive hands-on session, the impression that we've gotten is that they're proud of their achievement, while recognizing that they still have many miles to go. But what Guerrilla managing director Hulst, ter Heide and de Jonge seemed happiest about is the excitement that the extraordinarily positive reaction has created among the rest of the team back home. We're happy that they're happy, but we'll be even happier when they finish the game--so that we can judge the finished product for ourselves.
http://blog.newsweek.com/blogs/levelup/archive/2007/07/12/world-exclusive-expanded-details-on-killzone-2.aspx
RelentlessRolento
07-12-2007, 04:20 PM
wow nice. cover system sounds great as it's sticking to the original games methods of cover, but expanding on it.
dallow
07-12-2007, 04:25 PM
Choice quotes:
One of the things that made us believe in Guerrilla's potential, even when it hadn't yet been fully realized, was the company's attention to detail. Looking up above, we see cables that look like power lines or telephone lines, swaying in the wind. (There's practically not a jagged line to be found on the power lines, or any other lines, for that matter; we're told it's because Killzone 2 is using the Cell's SPUs and the RSX graphics chip to achieve 4x full-screen anti-aliasing.)
So we paused the game with the intruder landing vehicle still airborne so that de Jonge could move the camera through the clouds and all the way down to the city square below--seamlessly. There were no tricks, the entire level was there, already loaded into memory so that we could eventually enjoy a seamless transition from the cinematic to live gameplay
dallow
07-12-2007, 04:28 PM
Here's the missing footage, with cover gameplay!
http://www.youtube.com/watch?v=7APPge9mDUM (http://www.youtube.com/watch?v=7APPge9mDUM)
RelentlessRolento
07-12-2007, 04:33 PM
wow cover mechanic looks very good.
dallow
07-12-2007, 05:52 PM
And here's the video where they fight the mini-boss:
http://media.ps3.ign.com/media/748/748475/vids_1.html
And here's a pic to laugh at, because I kinda saw this too, hehe:
http://i15.tinypic.com/54bdqx0.jpg
whoknows
07-12-2007, 06:06 PM
Wow, this game sounds like it's going to be amazing!
Probably not going to be out until sometime in 2008 I guess.
Noodle Pirate!
07-12-2007, 06:43 PM
I hope they keep the recoil the way it is. It's one of the few games that actually bother to try and make the rifles realistic feeling.
It sucks about not continuing the story from the first one though. I hope they have a good explanation as to why certain people come back and others dont. Sucks that they left out Hakha too :(
Vanigan
07-12-2007, 10:17 PM
Well, I think one of the reasons why they didn't continue with the exact same characters was that it's been so long since Killzone 1, not to mention not many people remember much of the game besides fans. It'd be confusing to dump all that plot and character info on people who aren't familiar with them.
Also, storywise there'd be no reason for the characters to stay together besides maybe Templar and Rico. Luger goes off and does secret ops, Hahka goes to work at intel or infiltrates Helgha again, Templar probably leads a larger or just a new specops unit. Rico got promoted so now he's got command responsibilities.
Oh and yes, that is Rico as your captain. I hope he picks up a Helghan minigun somewhere, he just doesn't seem right without a minigun in his hands.
And here's the video where they fight the mini-boss:
http://media.ps3.ign.com/media/748/748475/vids_1.html
I really liked how that mini-boss with the big weapon looked like he was hunting the player. Maybe we should call him a "Hunter." Yes, a Hunter with a big gun who you have to defeat by shooting his exposed, vulnerable back. Novel. Wait a second ...
I kid ... sorta.
Still, I'm impressed. I'm not willing to jump on the "best game ever!" bandwagon, but it looks like it may beat out the mediocre Resistance as the premeire FPS on the PS3. I've always been a whore for slick looking animation, and that was one of the redeeming points of the first game, so here's hoping they top them (but shorten the damn reload times) in part two.
DarkNessBear
07-13-2007, 09:38 PM
http://i5.photobucket.com/albums/y183/FeralisCallidus/Killzone2-1small.gif
Sweet. Mess these guys up, up close.
And I love love this gun model, looks realistic...
http://i109.photobucket.com/albums/n80/picollo09/killzonegun.gif