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View Full Version : New PSN Games - Everyday Shooter, Go! Sports Ski, and PixelJunk Racers.


FriskyTanuki
07-11-2007, 08:59 PM
The Sony Press site has listings for some more of the PSN games that weren't mentioned or shown at the press conference. There's:

Everyday Shooter (http://www.us.playstation.com/PS3/Games/Everyday_Shooter) - Indie game that Sony picked up for the PSN
Go! Sports Ski (http://www.us.playstation.com/PS3/Games/Go_sports_Ski) - Skiing game, possibly using the sixaxis control?
PixelJunk Racers (http://ps3.joystiq.com/2007/04/02/q-games-pixeljunk-as-seen-in-famitsu/) - Simple overhead racing game.

Apossum
07-11-2007, 09:08 PM
There's a trailer for Everyday Shooter up on the PSN.

shaunLEGEND
07-12-2007, 01:37 AM
I've been wanting Everyday Shooter since I first saw it previewed on the 1up Show. I love Super Stardust HD but I'll bet you guys this game will take the crown and be more addicting.

dallow
07-12-2007, 01:46 AM
There's also a trailer for the Ski game on PSN.

No one will ever buy it.

Everyday Shooter though has a VERY COOL retro look to it!
Good trailer.

FriskyTanuki
07-12-2007, 01:52 AM
Here (http://www.gamer20.com/gamehub/pixeljunk-racers-ps3/screenshots/)are some screen of PixelJunk Racers, for those that want to see what it looks like.

dallow
07-12-2007, 01:53 AM
That looks pretty neat actually.
Wonder how it plays.

FriskyTanuki
07-12-2007, 02:00 AM
That looks pretty neat actually.
Wonder how it plays.
Haven't a clue. It's like nobody, not even Sony, remembered that this game is alive. I'd imagine that it's as simple as its look.

NamPaehc
07-12-2007, 02:02 AM
I've seen PixelJunk Racers before but haven't heard about it for a while.

Apossum
07-12-2007, 02:11 AM
i guess the real title is "Every day is a Shooter"?

anyway, i'm liking these PSN games. they remind me of evolved Bit-gen games.

shaunLEGEND
07-12-2007, 04:02 AM
LOL, just watched the trailer for Go Ski! and my god, that game looks horrible. They really should have just made another snowboarding game. Skiing (ski-ing sp?) just doesn't look fun in a videogame. Oh boy, let's slalom through the flags.

Well can't really complain I guess about more games coming and I'm sure somebody out there wants this.

Also I'm surprised there's no love here for Echochrome. I can't wait for that game.

doubledown
07-12-2007, 08:29 AM
Just curious, after watching the trailers on PSN, are these games going to be downloaded?

PAIN and Bowling? Both look like interesting titles, especially Bowling.

imascrub
07-12-2007, 10:54 AM
i like the atmosphere of everyday shooter...though I can't tell what are pickups and what are enemy shots or stuff to crash in lol

Draekon
07-12-2007, 11:32 AM
Everyday Shooter & PixelJunk Racers look interesting. May get both but really hope to see a demo for both.

NamPaehc
07-12-2007, 12:49 PM
The video for Everyday Shooter made me think that they might be releasing a new level everyday. They are simple enough. Doubt that is how it'll work but it came off that way to me a bit.

The Mana Knight
07-12-2007, 01:04 PM
There's also a trailer for the Ski game on PSN.

No one will ever buy it.I'll buy it. Looks fun.
Just curious, after watching the trailers on PSN, are these games going to be downloaded?

PAIN and Bowling? Both look like interesting titles, especially Bowling.
The Bowling game takes advantage of motion controls, where you use the control like you're really bowling. I can't wait.

doubledown
07-12-2007, 01:11 PM
I'll buy it. Looks fun.

The Bowling game takes advantage of motion controls, where you use the control like you're really bowling. I can't wait.

Will the bowling game be a PSN game also or a retail title?

I know HOME was supposed to have some interactive games like this, correct? Did that even make an appearance at E3?

dallow
07-12-2007, 01:11 PM
Bowling is PSN. So is Pain.

doubledown
07-12-2007, 01:13 PM
Bowling is PSN. So is Pain.

Thanks! Seems interesting, I may purchase a PSN game....Fl0w did NOT knock my socks off, at least I got it when it was on sale.

FriskyTanuki
07-12-2007, 01:52 PM
It seems that SOCOM, like Warhawk, will be getting a retail release, most likely to include a headset in much the same way that the original on PS2 did.

Apossum
07-12-2007, 02:29 PM
LOL, just watched the trailer for Go Ski! and my god, that game looks horrible. They really should have just made another snowboarding game. Skiing (ski-ing sp?) just doesn't look fun in a videogame. Oh boy, let's slalom through the flags.

Well can't really complain I guess about more games coming and I'm sure somebody out there wants this.

Also I'm surprised there's no love here for Echochrome. I can't wait for that game.


hey man, Ski Free for windows ruled :)

Echo Chrome is at the top of my "dying to play" list.

NamPaehc
07-12-2007, 02:42 PM
It seems that SOCOM, like Warhawk, will be getting a retail release, most likely to include a headset in much the same way that the original on PS2 did.

Warhawk is already set. (http://kotaku.com/gaming/playstation-3/warhawk-retail-details-nailed-274505.php)

$59.99 retail + Jabra BT125 headset (http://reviews.cnet.com/bluetooth-headsets/jabra-bt125/4505-12523_7-32117555.html?tag=viddet), ships August 28th.

Not sure about SOCOM.

FriskyTanuki
07-12-2007, 02:47 PM
Warhawk is already set. (http://kotaku.com/gaming/playstation-3/warhawk-retail-details-nailed-274505.php)

$59.99 retail + Jabra BT125 headset (http://reviews.cnet.com/bluetooth-headsets/jabra-bt125/4505-12523_7-32117555.html?tag=viddet), ships August 28th.

Not sure about SOCOM.
I know about Warhawk. The press releases that were sent out after the press conference yesterday mention this:

Also demonstrated was a pair of games available through download from PLAYSTATION®Store and on Blu-ray Disc™ (BD) : SOCOM™ US Navy SEALs: Confrontation, the next title in line of one of the most popular franchises in PlayStation history; and Warhawk™, a ground-breaking online multi-player air and land combat game.

NamPaehc
07-12-2007, 03:00 PM
I know you already know, because you said you knew before you said you knew... :) My link is missing a few things though, add "Right," to the front of it.

NamPaehc
07-12-2007, 06:04 PM
Echochrome screens. (http://www.kotaku.com/photogallery/echochromee3/)

dallow
07-12-2007, 06:13 PM
Oh wait, so Echo Chrome is a PSN game?

FriskyTanuki
07-12-2007, 06:17 PM
Oh wait, so Echo Chrome is a PSN game?
PSN and PSP. I don't believe any differences have been revealed yet.

mwynn
07-16-2007, 04:05 PM
http://www.gametrailers.com/player/usermovies/84342.html

Pixel Junk racer gameplay

doubledown
07-16-2007, 04:10 PM
I just want my bowling.....sooner the better :)

DarkNessBear
07-16-2007, 04:17 PM
PSN and PSP. I don't believe any differences have been revealed yet.

That'd be neat if you buy it on your PS3 you can play it on your PSP as well.

Sorta like the PSone titles.

Hope hope that happens!

NamPaehc
07-16-2007, 04:57 PM
The PSP one I'm pretty sure I read will be on UMD.

FriskyTanuki
07-16-2007, 05:26 PM
I just want my bowling.....sooner the better :)
It's supposed to be done already, just going through bug testing and then the approval process. Should be out in August at the latest.

Apossum
07-16-2007, 05:29 PM
Echo Chrome and Everyday Shooter are some of my most wanted games right now :) bring on the fresh games.

FriskyTanuki
07-17-2007, 11:39 PM
Top Home (http://media.ps3.ign.com/media/950/950758/imgs_1.html) - Hot Wheels-style racer.

Rocketmen: Axis of Evil (http://ps3.ign.com/articles/804/804684p1.html):

Capcom's Rocketmen: Axis of Evil (http://ps3.ign.com/objects/900/900216.html) is a top-view shooter with dual-analog control (much as is all the rage these days with downloadable games) that brings players the intensity and constant weapon-switching of Smash TV and Total Carnage, but here with a storyline and a robust customization engine to enhance the gameplay and keep the replay value high. Your environment constantly changes as you move through scrolling stages, and although the game is mainly on rails, it does loop around stages and allows a little bit of backtracking to give you a good feel for being in your environment. Up to four gamers can play at a time in both online and offline action -- even though Rocketmen is being made available only via download, many will want to play with others in the room, so the game gives you that option.

NamPaehc
07-18-2007, 03:38 AM
Everyday Shooter Gameplay video. (http://www.gametrailers.com/player/22396.html)

This game looks good and sounds (actual in-game effects/music) great!

NamPaehc
07-18-2007, 05:21 AM
I watched this video. (http://www.gametrailers.com/player/21948.html)

Confirms Echochrome is going to be on UMD too AND mentions "user created content". Hmmm...

Serpentor
07-18-2007, 11:48 AM
I've been wanting Everyday Shooter since I first saw it previewed on the 1up Show. I love Super Stardust HD but I'll bet you guys this game will take the crown and be more addicting.

Stardust is a bit hard for me... i ranked 13000-ish... who the hell is Darkwaternight, the dude or gal is #1...

anyhow, i DL'd the trailer for Everyday Shooter, it's simple and interesting, i like the tank level, it looks fun! Getting that for sure...

Apossum
07-18-2007, 12:14 PM
oooh, nice ambient guitar...everyday shooter doesn't look all that special to play, but I'll buy it for the soundtrack alone :)

NamPaehc
07-20-2007, 10:49 AM
Quick Everday Shooter preview. (http://www.1up.com/do/previewPage?cId=3161243)

What's the game about: The winner of this year's Independent Games Festival comes to the PS3 as a downloadable game. A Geometry Wars-style shooter that combines blasting and simple music generation (like the criminally underappreciated Rez from Tetsuya Mizuguchi), Everyday Shooter has quickly become one of the most talked about games at this year's E3.

What's new for E3: Sony had a playable version of Everyday Shooter at the show. We've been fans of the game ever since we featured it on the 1UP show at GDC, and it was a pleasant surprise to see it now on the PS3. Featuring vector-based graphics and twin-stick controls (as in games like Geometry Wars and Super Stardust HD), Everyday Shooter is a labor of love from brilliant designer/programmer/composer Jonathan Mak, who tells us he was able to get the game code (originally shown at GDC on a PC) up and running on the PS3 in only three days. Now it runs at a brilliant 60 frames per second in 1080p.

What we like: It's quick to pick up and play, but involves a lot of strategy once you get deeper into it. For example, at times, you'll want to wait to blast things in order to cause chain reactions -- basically, there's a lot more to it than appears on the surface. Also cool: the simple fact that Sony picked up the game for PSN. It's a great testament to the platform holder's ability to seek out unique talent and experiences.

What we dislike: After playing the crap out of Super Stardust HD, Everyday Shooter seems incredibly slow by comparison. Then again, playing this is probably a hell of a lot less stressful.

Designer interview video. (http://www.gametrailers.com/player/22563.html)

dallow
07-20-2007, 10:58 AM
A total one man project huh?
That sounds nice.

I do really like the music, I'll probably pick it up, the visual are very pleasing.

NamPaehc
07-20-2007, 11:10 AM
Offical Site for Everyday Shooter. (http://everydayshooter.com/)

>>>Link to some music by the dev. (http://www.queasygames.com/fiveonefivefour/index.html)

Everyday Shooter French Interview [traslated by babel fish] (http://www.jeuxvideopc.com/articles/1075-interview-jonathan-mak-game-designer-everyday-shooter/)

JeuxVideoPC: In your presentation of Everyday Shooter, you say that Warning Forever and Every Extend strongly inspired you. What did you learn from these two plays?

Jonathan Mak: Every Extend is one of the plays which influenced me the most, of all those which I ever played. I like the way in which the player can generate a cascade of chain reactions, and that with only one and simple action - it is a very satisfactory feeling! As, one of the goals as I had been posed by creating the ES design was to enrich the experiment by play by creating various types of gameplay where the principle of the chain reactions would be employed. Thus, in Everyday Shooter, each eight level contains a type different of chain reaction which the player must discover to succeed in passing the level.

Besides for me , Warning Forever exposes a single type of gameplay exploiting this principle. Firstly, what a system of chain reactions? The player, through a very simple action, is able to create a series of reactions. In Every Extend, to explode to explode a block leads the close blocks to expose also, and so on. In Warning Forever, when one of the parts of a boss is destroyed, all the parts connected to this part are also destroyed, and the parts connected to these last are it also. I felt that there was in this principle something of very resembling a chain reaction, except that did not see myself. Also, the second level of Everyday Shooter imitates this system of chain reaction, but returns it this more explicit time, in a visual form.

Every Extend also showed me that a play runs is not synonymous with surface play. Even if a part of Every Extend lasts only some munutes, my pleasure persists of many hours during.

JeuxVideoPC: Everyday Shooter has its own aesthetic line. The sound environment and graphics are answered and are conceived to be dissociated many video plays. How did you come from there to take these choices as regards game design ?

Jonathan Mak: When I started to work on Everyday Shooter, and even still now, of new shot-them-up abstract were born unceasingly. Today, it seems y to have only clones of plays in Kenta-Cho, the pionner in the kind "retro-techno" shooter. And even if I like much this style, I feel that this graphic key has a hidden potential which extends well beyond the simple geometrical reasons. What there is exciting, they is that the geometrical forms are mathematical, it is thus easy to modulate them to obtain nonrigid reasons. This process makes it possible to insufflate life in rigid rectangles or triangles, and introduced heat and an organic side into the visual ones. In addition - in my opinion of course - the excitation reaches one to mitigate additional when these modulations are attached to the gameplay.

How did you manage to create bonds between the plastic aspect of the play and the music, between the visual effects and the sound effects? Did you encounter specific problems? Which idea do you submit yourselves relationship between these two aspects?

At the beginning, one of the ideas was to synchronize the rate/rhythm of the sound effects with the music, but I gave up it because that moved away from my project of origin: to create something of constraining, while making use of the simplest technology. With the place, I decided to leave the sounds produirent myself immediately after the play reacts (for example, when something explodes). On paper, one could have expected a simple unmatched continuation of riffs and notes, but with my great surprise, the result was very satisfactory!

Since the reactions in the gameplay do not take place instantaneously, at the moment when the player presses on a button (the ball must first of all travel of the misadventure of the player to the enemy), it is difficult for the sounds rythmiquement to react. In truth, that proves really limited, but I do not believe in the "negative" aspect of the limitations. In fact, a great number of interesting sound effects result from this limitation.

By giving up rigidity and by completely embracing the chance and the random one, it became very easy to obtain a graphic and musical answer related to the reactions of the gameplay.

JeuxVideoPC: In the preview, the 3 levels presented are inspired respectively byEvery Extend, Warning Forever and Porco Rosso. Will the five other levels have them also their source of respective inspiration?

Jonathan Mak: The majority of the levels have a source of distinct inspiration, but some not, like the last. Among the other inspirations, one will find Earthworms surfacing during rainfall, certain RTS, Parsec47 and Raspberry de Jonathan Blow.

JeuxVideoPC: These last days, there was a certain controversy concerning RPG SuperColombine. Which is your own opinion on this event?

Jonathan Mak: It is rather depressing because the action of Slamdance suggests that the video plays are nothing other than toys for children unable to tackle adult subjects of discussion. By contrast, the festival presented films enough disturbing and discussed. Why this double standard? It is a pity that the culture and the mediae of mass still believe that the video plays are toys for the children. With final however, me and the remainder of the players of the world continue to embrace and celebrate this medium without taking into account what mediae external with the question can think.
Everyday Shooter preivew (from same french site). (http://www.jeuxvideopc.com/articles/1066-preview-everyday-shooter/)

When a game designer carries out a play, it has in front of him several possibilities. To place itself in the continuity of a kind (Warcraft 3). To innovate in a radical way (Defcon). Mixer (Spore). Or to return to the sources (Serious Sam). Everyday Shooter plays as for him the chart of the explicit homage, while belonging to the very élitiste category of the shot-them-up experimental. Each level presented in the provisional version posted high and strong its filiation with a) Every Extend, the musical celèbre shooter of Q Entertainment b) Warning Forever, the reference of the experimental shmup c) Porco Rosso, undoubtedly best Myazaki (I already intend some to squeak of the teeth). With not only a graphic design charged in nostalgia, but a very personal musical atmosphere.

Each level thus diffuses a atmopshère which is clean for him, in complete rupture with the preceding one. The great originality of the software is due to the effects of the hits. Those deteriorate made visual (the eliminated enemies burst in broad outline of purified colors or in a scintillating flood of pixels), but more especially the sound environment. For Jonathan Mak, it was a question of creating a space where the random one and the improvisation can have a visibility. This is why the sounds created at the time of the hits are not synchronized with the tempo of the music "It was a conscious effort, because I like really the idea of a" music of the chance ". For me, these relaxations suggest something like a human quality, in opposition with the jerks cold and quasi-mechanical of the synchronized rates/rhythms "the remark is also true for the environment visual, at the same time coherent and evolutionary, dense and in perpetual bursting.

Explanations. If in level 1 one evolves/moves in the medium of cubic forms to the colors red and yellow, with in musical bottom the planing sound of the low guitar, level 3 is characterized by its tone pastels, all in degradés of blue azure and turquoise. The music which accompanies it is enough planing, with a range of always identical notes, but of the important melody variations, as one progresses in the level and which one eliminates the enemy vessels. As for level 2, Root of the Heart, it has an esthetics definitely more organic, with "vessels" with the paces of bacteria which suddenly put themselves to grow, last a certain time. The piece of accompaniment asserts an ascending progressive rock'n'roll clearly, with jerked effects of low. Shooter of the enemies influences the evolution of the piece largely, of the impromptu riffs coming to join phrased melody initial to produce a more dynamic harmonic tone.

The principle is also worth for the gameplay, which varies largely according to levels'. If it is a question each time of directing a vessel of the size of a large pixel, the keys to apprehend to gain in effectiveness differ as for them. Example: in Robot (level 1), it is the principle of the chain reactions. Eliminate an enemy near another, and this one will explode thus, way theory of the dominos. With the player to decipher the rules of each level, if he wants to manage to finish them healthy and except. Without being extremely difficult, Everyday Shooter is indeed a rather vigorous title. If the nine levels envisaged have an increasing difficulty, one can expect besides a true challenge in the last whole.

"the plays can be more than one means for the fun (tools for fun)". The war-horse of Jonathan Mak is rather clear. And completely justifiable. After all, if the cinema is not only intended to be a tool of entertainment (it can have an informative function, diffuse a political message, propose another esthetics, open with a philosophical reflexion, etc), if novel is not dedicated with to be only there to distract (even if one can then prefer the novels having this function), why video play couldn't be "more" that an experiment fun? In this direction, Everyday Shooter must be also included/understood like a combat of tous.les.jours against a certain representation of the video play, or like a methodical company of destruction, by the way of a esthétisant gameplay (i.e. creative of esthetics), of a design become banal of the video play, to which it is however not reduced. A declaration of war, nothing less, one invitation with the debate, which continues besides on the forum of Queasy Games.

Only one type of shooting. A red or white square for vessel. Enemies? Dynamic targets rather, occasion of a visual and sound improvisation. Collected as only can be to it an experimental, sublime shooter in its capacity to make fun with refined, Everyday Shooter calls some with the history of the video play and the pop culture and creates most improbable of osmoses: that where space and its work in concert. Sublime.

NamPaehc
07-22-2007, 04:06 PM
This aren't all on the PSN, but I think some of them could work. Just a list of "indie" games from IGN. (http://pc.ign.com/articles/807/807046p1.html)

Vanigan
07-22-2007, 04:27 PM
Yeah, right now is a great time for indie developers. In order to differentiate their online stores, all 3 game companies are looking to snatch up any indie games they can get as an exclusive.

In a way, this is the second battle for exclusives in the console war.

NamPaehc
07-26-2007, 05:14 AM
You can get a "taste" of Echochrome here. (http://www.nhk.or.jp/digista/blog/works/20070517_fujiki/index.html)Small design demo of the games tech.

BREVITY
07-26-2007, 02:06 PM
I think not being able to demo the game first ala XBLA is stupid and one of the things I hate more about the PSN setup. I so want to try out EDS and super star dust but I dont know if those types of games are right for me. /gasp I have never played Geometry Wars. So these games might not be my cup of tea. DEMOS!!! Try before you buy!!

NamPaehc
07-31-2007, 01:20 AM
Interview with Everyday Shooter creator. (http://www.ps3fanboy.com/2007/07/30/ps3-fanboy-interviews-everyday-shooters-jon-mak/)

It seems that Sony, or at least the Santa Monica studio, understands that games are not mere products of commodity, but works of expression and personality.

Dang I can't wait for this game.

NamPaehc
08-03-2007, 04:46 AM
Cool "Orange Level" video from Everyday Shooter. (http://gamevideos.com/video/id/13662)

dallow
08-03-2007, 05:15 AM
Beautiful game. I love it. I'll pick this up. The music alone is satisfying.

MastaGamer
08-03-2007, 02:51 PM
damn, that does look pretty sweet

nyprimus4
08-03-2007, 03:09 PM
Makes me want to buy surround sound. Maybe I'll just use my sweet ass computer speakers seeing as I'm going to use my PS3 as a computer anyways.

ighosty
08-19-2007, 12:14 AM
Everyday Shooter :drool::drool::drool:

can't wait for this, day 1 buy for me

nyprimus4
08-19-2007, 11:25 AM
I e-mailed the creator of Everyday Shooter a few weeks ago and he e-mailed me back recently. I asked him about Co-op.

Hey Mike, thanks for your mail, and sorry for the late reply. Been
considering co-op mode, but I'm totally wiped/tired/busy from just
finishing the game as is :-/

working hard!

-j

ighosty
08-19-2007, 11:29 AM
I e-mailed the creator of Everyday Shooter a few weeks ago and he e-mailed me back recently. I asked him about Co-op.

very sweet, I was also wondering about co-op. Its great to see one man make such a great and orginal game, I hope he gets much $ from this.

nyprimus4
08-19-2007, 11:37 AM
There is no co-op

ighosty
08-19-2007, 11:52 AM
Ya i know, I was just saying it was cool that he actually emailed u back

nyprimus4
08-19-2007, 12:38 PM
Oh..

NamPaehc
08-21-2007, 02:00 PM
PSN interveiw is up. (http://www.ps3fanboy.com/2007/08/21/ps3-fanboy-interviews-psn-producer-rusty-buchert/)

Ever wonder who's responsible for choosing the games on the PLAYSTATION Store? Rusty Buchert, senior producer at SCEA's Santa Monica Studio, is the man to talk to about original games on the PSN. He has a unique vision for the Store, where he wants to bring indie games, such as Everyday Shooter, to the masses. Check out our exclusive interview with the man behind the scenes.

Can you explain to our readers what your position is at SCEA?
Hi all, my name is Rusty Buchert and I am a Sr. Producer at the Santa Monica Studios. My focus is purely on PSN titles for the PS3.

The PLAYSTATION Store has differentiated its offering from that of its competitors. We've seen a lot of unique experiences, such as fl0w, that simply aren't on the other platforms. How is Sony's focus on downloadable games different than the other guys?

My focus has been to find unique, fun experiences. We started searching for games like this from the outset and we were searching through the Indie Scene right out the gate. In general the Scene thinks outside the traditional development box. All to often people get indoctrinated into one general way of thinking about games in genre, design, and execution. You are not going to get anything new thinking like that. We were betting on the fact that people wanted something new and not a rehash of a rehash of a rehash.

Is there more or less risk involved in working with smaller games?
There is a lot less risk compared to the Blu Ray titles. There is a lot of upside to the risk being so much less. We get to experiment on a major portion of the games. We get to test out new game mechanics and design/experience ideas.

How does Sony decide to pursue a game for the PSN? Do you go to the developers, or do they come to you?

It is a mix. We have teams that come to us and we also are always on the watch for new teams with unique ideas. Before there was an official thatgamecompany, the team came to us with several ideas and wanted to work on PSN. In turn, we saw Everyday Shooter at GDC and we knew we had to pick it up.

What does Sony offer developers that choose to work for the PSN?
There is a lot we can bring to the table. The immediate thing is dev kits. For small or new teams this alone can be a real challenge to get. We can bring various technologies and tech experience to the table. We bring long term veterans to help teams along. Depending on the situation we can bring a large variety of resources to help as well. There is also the advantage of having SCEA's marketing and PR supporting titles.

At E3, you talked about trying to go for the biggest independent PC games, and bringing them to the PS3, creating a "Sundance Channel" of indie games on PS3. How is that effort going?

It is going, slowly but surely. Part of the trick is that we are being particular about what we pick up. There are a lot of games to sort through. When we find a gem we start pursuing it. Some work out, some don't. I recently heard back from one developer that wanted to finish college and then he would like to try. The game made me think he was already programming professionally. There are some other experimental projects projects that will also fit in this vein too. These are very much art and an extremely different take on interactivity.

What direction would you like to see the PSN move in?
I think we are already going in a good direction within SCEA proper. A mix of indie with traditional titles with a unique approach and some experimental projects are the way to go.

Finally, can you name some of your most anticipated upcoming PSN games?
Well, there is Everyday Shooter as well as the next game from thatgamecompany. Pixel Junk Racers as well as Go Sports Ski are both a blast. There are more, but I can't talk about them yet.

=====
Thanks Rusty for an eye-opening interview. We can't wait to see some of these ... unannounced art games.

Upcoming PSN Titles (http://www.cheapassgamer.com/forums/showthread.php?t=134555)

dallow
09-05-2007, 01:28 PM
You know, this PixelJunk Racers game is looking to be a lot more than I thought it'd be.

And they have a good rep of good games in their history.

http://i3.tinypic.com/4zc64o8.jpg
http://i17.tinypic.com/5yit21h.jpg
http://i2.tinypic.com/5xiggzt.jpg

Draekon
09-05-2007, 01:40 PM
If that last picture didn't have such bright colors, I'd swear it would be something Tim Burton would show. Then again, if it had a brighter background I might mistake it for a Dr. Suess world.

Anyways, PixelJunk Racers seems to be more than a single game? The top and middle picture seem fun but I can't make out what the hell the last picture is about.

NamPaehc
09-05-2007, 01:54 PM
It should be written "PixelJunk: Racer" or something like that.

PixelJunk is their company or brand, something like that (said that 2X so far!).

Other examples could be "PixelJunk Bowling" or "Pixeljunk Fishing", just to help me explain it better or something like that (3x).

So those above might actually be different titles.

Draekon
09-05-2007, 02:02 PM
Thought of that but brushed it off since I hadn't really looked up developers on any of these really. Wonder if we'll see the second game then.

Thomas96
09-05-2007, 03:38 PM
damn I can't wait for these games to come out.

doubledown
09-05-2007, 03:52 PM
Just curious, is the Bowling Game that is supposedly in HOME different from the PSN they will offer? (I never tried HOME, no Beta for me).

NamPaehc
09-05-2007, 03:58 PM
Just curious, is the Bowling Game that is supposedly in HOME different from the PSN they will offer? (I never tried HOME, no Beta for me).

Yes. Home I think uses just your avatar, but the PSN game actually has computer cahracters with different styles and pesonallites you can play against.

FriskyTanuki
09-05-2007, 04:19 PM
Yes. Home I think uses just your avatar, but the PSN game actually has computer cahracters with different styles and pesonallites you can play against.
I don't think there's motion control in the Home bowling game either.

FriskyTanuki
09-06-2007, 12:28 AM
It should be written "PixelJunk: Racer" or something like that.

PixelJunk is their company or brand, something like that (said that 2X so far!).

Other examples could be "PixelJunk Bowling" or "Pixeljunk Fishing", just to help me explain it better or something like that (3x).

So those above might actually be different titles.
Yeah, it's a new series of games, like the Go! puzzle, sudoku, and skiing games that are on the PSN.

http://blog.us.playstation.com/2007/09/05/pixeljunk%e2%84%a2-bringing-2d-back-in-hd/

The guy that runs the developer that's working on the Pixeljunk series talks about the game and their plans for the series (a new games about every two months or so).

Official site: http://pixeljunk.jp/

doubledown
09-10-2007, 11:15 AM
I finally watched the PixelJunk Racers trailer. Seems like it is a souped up Championship Sprint clone....we'll see how it turns out, as it looks decent.

NamPaehc
09-13-2007, 03:36 AM
IGN review of PixelJunk Racers 5.2 (http://ps3.ign.com/articles/819/819773p1.html)

Closing Comments
PixelJunk Racers will cost $6.99, so if you really dig the idea of a slot car videogame, than we're sure you won't miss your money too much. Also, the fact that you can play with up to seven people offline is pretty impressive, since this is one of the first PS3 games to really take advantage of seven different controllers simultaneously. Unfortunately, an intrinsically bland concept keeps this game from becoming a truly enjoyable hit, but that doesn't necessarily mean it's terrible. We had a few good times with PixelJunk Racers (especially the confusion of trying to figure out seven different people playing seven different colors), but you may be better off passing on this one. Or you could play with real slot cars instead. Your choice.

Apossum
09-13-2007, 11:51 AM
another PS3 game I was looking forward to bites the dust. :roll:

dallow
09-13-2007, 11:59 AM
It's just a downloadable game....

Apossum
09-13-2007, 12:05 PM
It's just a downloadable game....


it all adds up. and it has been adding up pretty quickly with the PS3 lately, imo. not saying anyone has to agree...

dallow
09-13-2007, 12:06 PM
I guess I just wasn't excited for this game at all.

Draekon
09-13-2007, 12:13 PM
Well, that's one review so far. I may just wait to buy it after a price drop ($3 or less) if reviews continue to be low.

metaly
09-13-2007, 11:40 PM
Based on the modes available in the demo, the gameplay seems pretty chaotic and shallow. If anyone's purchased this already and wants to vouch for some of the full-game modes, I'd be interested in hearing it.

I'd also love to hear whether this is playable at all on a tiny SD set. On my 40" screen I sometimes had trouble judging whether or not I needed to scoot over a lane.

Thomas96
09-14-2007, 12:06 AM
I already bought pixel junk racers... except they called Championship Sprint... which I think is a better game. Pixel junk is like a mini game that needs to be with a giant collection of other mini games.

doubledown
10-04-2007, 09:18 AM
Ski should be launching today....curious how it turns out.

mr ryles
10-09-2007, 02:11 PM
Everyday shooter coming this week, can't wait!