View Full Version : Sega rereleasing Dreamcast games?
fullmetalfan720
08-08-2007, 04:22 PM
I was on gamestop.com when I happened to see this:
http://i194.photobucket.com/albums/z8/fullmetalfan720/dreamcasts.jpg
http://i194.photobucket.com/albums/z8/fullmetalfan720/dreamcastr.jpg
http://i194.photobucket.com/albums/z8/fullmetalfan720/dreamcaste.jpg
It says that you can preorder NFL2K1, NFL2K and quake 3 arena.
I'm not sure if this is a gamestop mistake or if sega is rereleasing DC games.
almasy82
08-08-2007, 04:27 PM
Gamestop mistake....
hiccupleftovers
08-08-2007, 04:29 PM
would be cool, but sadly isn't going to happen :sad:
fullmetalfan720
08-08-2007, 04:41 PM
I just tried to pre-order NFL2K (New) and it took me to Metroid Prime 3.
I guess it is a gamestop mistake.
EDIT: Quake 3 preorder takes you to Sonic Riders: Zero Gravity.
masterofdarkness
08-08-2007, 04:55 PM
Dreamcast kicks ass, I wish it never left :'(
Puffa469
08-08-2007, 07:41 PM
Dreamcast kicks ass, I wish it never left :'(
Even better, I wish Sega had managed its finances better and was still in the console game. Ive seen Sony, Microsoft, and Nintendos take on what a next gen console is. I'd love to see what Sega would come up with.
Duke Vandal
08-08-2007, 10:22 PM
As much as I enjoyed playing NFL 2K back in 1999 or whenever it came out, I wouldn't quite be willing to re-purchase it for 50 bones.
masterofdarkness
08-09-2007, 12:52 AM
Even better, I wish Sega had managed its finances better and was still in the console game. Ive seen Sony, Microsoft, and Nintendos take on what a next gen console is. I'd love to see what Sega would come up with. Yea I noticed that Sega was always 1 step ahead, but something fucked up and that screwed their profit.
BTW for my Reading final I made a huge letter to Sega(about making a new console) and got like a 90 in that class xD
Sega also makes the weirdest console looks and stuff, but they still totally kick ass anyway. If Sega would return with creating video game consoles too,I'd totally buy it....
I say we make a huge ass Sega Console Idea Section, make prototypes, plans, layout all kinds of shit and send them to Sega and see what they do. Sign petitions, flood them with e-mails. The only reason that Sega would come back is if their fellow Sega Gamers return to them with pride and would buy their console...
Don't forget Sega's handheld... that'd be total kick ass...
Well time to start drawing :P
Vinny
08-09-2007, 02:36 AM
Even better, I wish Sega had managed its finances better and was still in the console game. Ive seen Sony, Microsoft, and Nintendos take on what a next gen console is. I'd love to see what Sega would come up with.
Good god... I don't think I could stand having to buy 4 consoles in one generation. Granted, that's what basically happened with the DC but by the time the GC and XB came out, my DC was put away since I had nothing to play on it (thanks for giving up Sega).
Tsukento
08-09-2007, 04:16 PM
Technically, Sega had to give up. It was either go 3rd party or declare bankruptcy. If anything, Dreamcast's failure lies within the laps of those who pirated games, Sony and some of its lies about the PS2 and the hype surrounding it and developers who absolutely refused to develop games for the Dreamcast (Fuck you, EA).
Dreamcast was the system Sega got right, but the damage done from previous blunders was drilled into the public's heads. Why support a system from a company who released two shitty add-ons to a dying system? Why support a system from a company that slammed the PlayStation for being supposedly inferior when the games it had on its then current system were either piss poor, difficult to develop on the system or non-existant outside of Japan with only a few sprinkles of decent games? That's what was on everyone's mind when the Dreamcast came around.
smellhasreturned
08-09-2007, 04:19 PM
Yea dreamcast owned face
Rodimus
08-09-2007, 04:35 PM
Damn, I was really wanting to buy the NFL 2K for $50.
javeryh
08-09-2007, 04:41 PM
Weren't dreamcast games rumored to become part of the 360 marketplace? I'd rebuy a few of them with achievements thrown in for $10 a pop...
Tsukento
08-09-2007, 06:43 PM
Weren't dreamcast games rumored to become part of the 360 marketplace? I'd rebuy a few of them with achievements thrown in for $10 a pop...
That would definately be sweet, but I don't see it happening. So far, GameTap seems to be the only one bringing in Dreamcast games.
rickonker
08-09-2007, 07:03 PM
The Dreamcast was great but as somebody said, Sega had to pay for its earlier mistakes.
Sarang01
08-09-2007, 07:26 PM
Technically, Sega had to give up. It was either go 3rd party or declare bankruptcy. If anything, Dreamcast's failure lies within the laps of those who pirated games, Sony and some of its lies about the PS2 and the hype surrounding it and developers who absolutely refused to develop games for the Dreamcast (Fuck you, EA).
Dreamcast was the system Sega got right, but the damage done from previous blunders was drilled into the public's heads. Why support a system from a company who released two shitty add-ons to a dying system? Why support a system from a company that slammed the PlayStation for being supposedly inferior when the games it had on its then current system were either piss poor, difficult to develop on the system or non-existant outside of Japan with only a few sprinkles of decent games? That's what was on everyone's mind when the Dreamcast came around.
Sega's two big problems that eventually killed them were mainly two things. One was selling the console at a loss. News flash, they didn't have other big areas that could eat up the loss like MS and Sony. Second, the US marketing arm at least never could market worth shit. A group of monkeys could do better. They were truly incompetant. Sure some of the ad's may have been fun but did they really sell the gameplay of a game or did you even see the game? Not usually.
Tsukento
08-09-2007, 08:07 PM
This is quite true. Though when you compare it to their Saturn commercials, their Dreamcast ads seemed to be more like their older Genesis commercials. Though it is true that their choice of ads rather sucked, especially considering there was actually very little non-printed ads.
You gotta admit, though, some of the ads they did bring out for the Dreamcast that did focus on the games were great; like the Shenmue ones.
http://youtube.com/watch?v=YIXmhGMGfHM (http://youtube.com/watch?v=9CnmFXG7tdE)
http://youtube.com/watch?v=9CnmFXG7tdE
Getting into the whole bit about how they didn't have anything to back themselves up like Sony and Microsoft do, one of the problems there was the FIERCE hatred Sega of Japan had for Sega of America. They were the same company, yet not. SoJ wouldn't show SoA anything regarding the Mega CD when it was in development, SoA tried beating the dead horse (Genesis) with two sticks (Sega CD and 32X) while SoJ wanted to focus on the Saturn. Sega Technical Institute tried bringing out Sonic X-Treme, whereas the Japanese side mocked them (with Yuji Naka even giving them a smug "Good luck" as well as threatening to quit Sega if STI used the NiGHTS engine fo Sonic X-Treme). SoA's Bernie Stolar stupidly refused to bring 2D games and RPGs to the Saturn cause he felt 3D was what people wanted and that American audiences didn't want to play RPG titles (he missed out how popular the Final Fantasy series was and the small group of fans who loved Sega's own Phantasy Star series).
You could even see the vast differences between the two with their commercials. US Saturn commercials openly bashed the PlayStation, while Japanese Saturn commercials first started off as basic ads until they introduced Segata Sanshiro to beat the shit out of anyone who wasn't playing the Sega Saturn.
All in all, Dreamcast WAS heading in the right direction, but all the mistakes of Sega's past was coming full force to bite them in the ass. Sony's then upcoming PlayStation 2 really didn't help at all. Especially when they did lie at times like trying to tell everyone that it could render graphics better than Toy Story when even the PS3 can't do that. Pile that on top of Sega trying to sell Dreamcasts and only screwing themselves by making so many consoles that ended up just sitting around in their warehouses and what not.
danito
08-09-2007, 10:55 PM
Dreamcast is the greatest system of all time!
Tsukento
08-09-2007, 11:04 PM
As much as I love the Dreamcast (and I do mean loooooooooove), I wouldn't say it's the best all around. Dreamcast was awesome, no doubt. But it wasn't exactly spewing hundreds of awesome games in various genres like the Super NES or the PlayStation or even the NES.
For example, the Sega Genesis has MORE RPGs than the Dreamcast does. The one thing that attracted people to the PlayStation and PlayStation 2 was that they had Square pumping out Final Fantasies like there was no tomorrow. The only good RPGs Dreamcast had to defend itself with were Skies of Arcadia and Grandia II. It had a couple of others, but they were mediocre at best.
PenguinMaster
08-09-2007, 11:04 PM
Most of Dreamcast best games have already been ported to other systems (Marvel vs Capcom 2, Power Stone, Crazy Taxi, Grandia II) or have better sequels (Soul Calibur, NFL2K, Jet Grind Radio), so why exactly is Dreamcast so great?
Tsukento
08-09-2007, 11:12 PM
MvC2, Power Stone, Power Stone 2, Crazy Taxi and Grandia II were far superior on the Dreamcast than their ports as they were designed with the Dreamcast's hardware in mind. Arcade games were a snap to port over due to the NAOMI.
Anything Dreamcast had that the PlayStation 2 received turned into ass due to the PS2's slightly inferior hardware. Grandia II was PLAGUED with glitches galore. MvC2 is very jaggy looking on the PS2. And the Power Stone games take forever to load each fight on the PSP, whether you have the UMD in or are loading it through a memory stick.
Soul Calibur amazingly still manages to look good through the test of time and is still an enjoyable game, even if it has two sequels out and another on the way. That's like saying "Super Mario Bros. has a better sequel on the N64 (Super Mario 64), what makes the NES so great?"
NFL2K...doesn't count. Mainly cause all sports games are pretty much the same, plus Sega doesn't really own the rights to the 2K series anymore.
Jet Set Radio Future was seen as being an easier version of JSR. Less interactive with tagging, especially since the DC version lets you upload your own images to be tagged in the game.
terribledeli
08-09-2007, 11:28 PM
so why exactly Dreamcast so great?
Are you asking for personal reasons?
Me, I liked the VMU's. No real reason. Just thought they were kinda neat.
PenguinMaster
08-09-2007, 11:29 PM
Soul Calibur amazingly still manages to look good through the test of time and is still an enjoyable game, even if it has two sequels out and another on the way. That's like saying "Super Mario Bros. has a better sequel on the N64 (Super Mario 64), what makes the NES so great?"
Super Mario 64 is a very different game. It'd be more like comparing Super Mario Bros. to Super Mario Bros. 3 and Super Mario World. Also since the Mario games are in a superior remake on SNES (Super Mario All-Stars) the original NES games are obsolete.
By the way, I don't think the NES is particularly good due to Super Mario All-Stars replacing all the NES Mario games and every other great NES game having a superior sequel.
Halo05
08-11-2007, 03:06 AM
The DC has some of the best shmups I've ever played.
1. Ikaruga
2. Under Defeat
3. Mars Matrix
etc...
TimPV3
08-26-2007, 05:54 AM
If I had to guess I'd say Gamestop is taking these out of their inventory permanently, and is replacing their SKU's.
TahoeMax
08-26-2007, 06:04 AM
Aww, the 2K series must have gotten suckier by 2K1 if it's $10 cheaper :(
Strider Turbulence
08-27-2007, 04:57 AM
The DC has some of the best shmups I've ever played.
1. Ikaruga
2. Under Defeat
3. Mars Matrix
etc...
God, I loved Mars Matrix. I really have to replace my copy some bitch stole from years ago.
And if it hasn't already been mentioned, GS/EB re-used their Dreamcast skus for Wii games, so that's probably why those games were on the site earlier.
Tsukento
08-28-2007, 06:55 AM
Aww, the 2K series must have gotten suckier by 2K1 if it's $10 cheaper :(
More like there were way more copies traded back in.
FriskyTanuki
08-28-2007, 04:53 PM
I just tried to pre-order NFL2K (New) and it took me to Metroid Prime 3.
I guess it is a gamestop mistake.
EDIT: Quake 3 preorder takes you to Sonic Riders: Zero Gravity.
Because it's another part of the whole GameStop reuses old URLs for new games. Notice how NFL 2K's supposed release and price are the same as Metroid Prime 3's release date and price? It's just the ultra laziness of GameStop spreading even further.
wizardofcoz4126
09-18-2007, 12:31 AM
Anything Dreamcast had that the PlayStation 2 received turned into ass due to the PS2's slightly inferior hardware. Grandia II was PLAGUED with glitches galore. MvC2 is very jaggy looking on the PS2. And the Power Stone games take forever to load each fight on the PSP, whether you have the UMD in or are loading it through a memory stick.
First of all, let me say that I am not a Sony fanboy. I would like to know how is the Dreamcast hardware superior to the PS2's hardware besides in the memory department?
Second, I believe it would be nice for Gamestop to sell DC games again. However, I doubt it will ever happen. I am still collecting DC games and it would nice to find a B&M alternative to Ebay and online stores.
Tsukento
09-18-2007, 12:40 AM
PS2 couldn't seem to do anything designed for the Dreamcast or arcades properly. Dreamcast was basically a miniture arcade for your home. Not to mention, just about every port brought over to the PS2 turned into crap. :\
Probably why we saw Skies of Arcadia ported onto GameCube instead of the PS2, despite the fact that one was in the works supposedly and was canned (along with a PC version).
Strider Turbulence
09-18-2007, 04:34 AM
PS2 couldn't seem to do anything designed for the Dreamcast or arcades properly. Dreamcast was basically a miniture arcade for your home. Not to mention, just about every port brought over to the PS2 turned into crap. :\
Probably why we saw Skies of Arcadia ported onto GameCube instead of the PS2, despite the fact that one was in the works supposedly and was canned (along with a PC version).
I believe most of that stuff is just the quality (or lack of) of the ports. The PS2 Street Fighter III: Third Strike was a superior port and much closer to the arcade than the Dreamcast version.
NamelessMC
09-18-2007, 05:30 AM
Dreamcast was technically better than the PS2, in almost every way:
4 controller ports versus 2
Internet connectivity stock (56/128k but still, it had it)
8mb video memory versus 4mb on PS2
The Dreamcast, even today is the most capable system of replicating the NAOMI board based arcade games. This is why most Fighting Guru's and Pro's consider the Dreamcast port of MVC2 to be perfect or near-perfect.
What's sad is the Dreamcast at one point made PS1 games look better than the PS2 did. Anyone remember Bleam!cast? It used to up convert and softrender PS1 textures and bitmaps better than the PS2 did. I remember playing FFIX on my PS2 and then trying it on my Dreamcast and I was like, "Wow, The DC version looks better."
The system has even better QC than the Xbox. My launch DC is still ticking after 8 years.
What killed the DC wasn't the DC itself: It was lack of faith from US consumers because Sega destroyed its reputation with all the experiments it did on the Genesis. The Sega CD was the start. Had like 19 games for it, and then the 32x came out. Sega said, "Hey use this, it's 32-bit!" and people were like, "Uh... Okay. You guys made that Genesis thing with Sonic the hedgehog so sure." People reluctantly started buying it, then 6 months later, what the hell? You're releasing Saturn? So which one is your REAL 32-bit system? Saturn or 32x? Saturn is? Well what the hell am I supposed to do with my 32x? It cost me 150 bucks! It didn't help that the 32x was a royal pain to use. You had to put it on top of the Genesis like a Game Genie, it had a separate power cable and a video output to connect to the Genesis. By the time Genesis was out of its lifetime, there were more add-ons for it than Voltron. And on top of that, Sega kept beating the dead horse. You thought the PS3 price was bad? Sega's Wonderdrive was a full system that had 32x/Genesis/CD compatibility, it was $649. And this was back in 1995-1996. so imagine paying $50 more than a PS3 back then. People were fed up with it.
Then Saturn, having a rough time, only lasts 2 years before Sega says, "Hey look we're gonna be the first with 128-bit systems!" People were like, "You know what? Screw you. We're gonna wait to see what Sony does. The Playstation kicked ass and your 32x Saturn things sucked."
And Dreamcast is still alive and ticking in Japan. It only stopped having major releases maybe a year ago. Sega even started reselling the system in Japan last year through the Sega Online store. they were refurbished units and sold out after a while, but they still threw them out there.
I expect Sega to return to the console field, but I don't have hopes that they'll release to the US market. They have to find a way to gain consumer interest and people have no interest in competing between 4 consoles.
Rodimus
09-18-2007, 10:26 AM
It was really easy to make bootlegs for the DC. I'm sure that helped in it's demise.
Chuplayer
09-18-2007, 10:57 AM
Even better, I wish Sega had managed its finances better and was still in the console game. Ive seen Sony, Microsoft, and Nintendos take on what a next gen console is. I'd love to see what Sega would come up with.
Or maybe they should've not cancelled the Dreamcast the week after they beat the PS2 for the first time.
Tsukento
09-18-2007, 01:36 PM
Consoles weren't selling. Sega was FLOODED with inventory that would not sell. Games were going great. Hardware wasn't. Sega's decision to stop Dreamcast and go third party was a decision made to prevent themselves from declaring bankruptcy, since they were on the verge of it.
Sega's problem was indeed itself. Sega of America and Sega of Japan were ALWAYS fighting. Sega of America was also always trying to do something completely outrageous that SoJ hated. Sega of Japan initially made the Mega CD, if I recall correctly. They wouldn't even show it to many developers at first. Same shit happened with the 32X. Sega of America felt like doing their own thing, while Sega of Japan did the Saturn. SoJ wanted a true 32-bit system. SoA wanted to drag the Genesis further. Why?
Genesis sold better than Japanese Mega Drive did. Genesis was a success outside of Japan. However, the opposite happened with the Saturn. Saturn sold better in Japan than America. Why?
Because Bernie Stolar was a fucking moron. Surprising EVERYONE, including game developers, that the Saturn was readily available before the original planned date and forcing developers to have to rush their games since they intended them to come out on the original date planned. He wouldn't allow ANY RPGs to come out in the US because he felt no one wanted to play those (which ended up boosting PlayStation sales). He didn't want much 2D. Saturn was originally built to be a 2D system with 3D capabilities. That didn't last too long. And who could forget all the wonderful ads that were more marketing bullshit that attacked Sony constantly? Japan had at least Segata Sanshiro to kick the asses of anyone who wasn't playing a Sega Saturn. Then the brutal "Saturn is not our future" statement came in. Japanese developers were PISSED that they were making games for a console that was going to be discontinued. In fact, Dreamcast started because Bernie made demands for a new console since he didn't want there to be a huge gap for Sega not having a console.
In fact, Bernie's consistant actions ended up getting him fired. Peter Moore, another dumbass, took his place.
Should also be noted that there were also flubs like the Nomad and CDX. Nomad was a portable Genesis that ate your batteries like a Game Gear. And the CDX was a Genesis/Sega CD hybrid...that costed $100 more than buying the two seperately. Combine all those with promises of a $200 rebate for signing up to SegaNet but never fulfilling said promises, promises of a DVD add-on that never made it past the prototype stage, promises of an MP3 playing VMU that also never made it past prototype, no support from EA and being completely overshadowed by the PlayStation 2 and you have yourself the top reasons why Sega initially left the hardware business, aside from consumers not trusting them and piracy.
NamelessMC
09-18-2007, 03:11 PM
Sega's problem was indeed itself. Sega of America and Sega of Japan were ALWAYS fighting. Sega of America was also always trying to do something completely outrageous that SoJ hated. Sega of Japan initially made the Mega CD, if I recall correctly. They wouldn't even show it to many developers at first. Same shit happened with the 32X. Sega of America felt like doing their own thing, while Sega of Japan did the Saturn. SoJ wanted a true 32-bit system. SoA wanted to drag the Genesis further. Why?
Yep, and I don't know if you remembered, or maybe you know it but forgot to mention it, I know you know your stuff from just your one post but:
A lot of people don't know that SOJ and SOA had a MAJOR disagreement about the development of the Dreamcast. Sega of America blamed Sega of Japan's hardware development department on the failure of the Saturn, claiming that they made a system that was too hard to develop for and it was their fault it didn't sell well in America. I believe even Bernie Stolar went as far as calling the Saturn a still-birth at E3 lol. Rather ironic considering Saturn was a success in Japan.
What ended up happening was Sega of America convinced Sega of Japan to go with an American graphics chip producer, 3dfx to produce the GPU for Sega Dreamcast. This was during the time 3dfx had a LOT of marketing fluff with all their, "Let's use it for games!" ad campaigns.
3dfx ended up having loose lips and released an IPO (Internal *something* offering) which is basically telling people what the specs of the Dreamcast were going to be without permission from Sega. Sega of Japan was PISSED because releasing hardware specs gives your competitors a huge edge on development against you, so they ended up going with Sega of Japan's GPU designer. 3dfx ended up suing Sega of America for breach of contract.
EA games also gave up on Sega because of the 32x/Saturn scenario. It's not necessarily that the Dreamcast wasn't a good system to develop on. They were just frustrated about the difficult development of the Saturn and once they finally became good with the development kit, Bernie Stolar calls the Saturn a stillbirth and gives up on all the loyal Sega customers that bought it. EA games didn't want any part of Sega after that. Neither did a lot of developers. Squaresoft, Konami, Namco. Capcom was one of the only really mainstream companies that stuck with them and that's because of their success with Sega in Japan.
Tsukento
09-19-2007, 05:58 AM
Ha, yeah. I did forget to mention that. The two ended up even having two seperate teams trying to codename the Dreamcast different during development. One went with Guppy and Katana, the other being Shark and Dural.
What was funny was that EA said they wouldn't publish games for the Dreamcast unless a certain amount of units. Sure enough, it did in two weeks. EA pulled a Jack Thompson and pretended like they didn't mean what they said.
Also Capcom loved Dreamcast because they could also easily bring all of their arcade games over nearly perfect if it already wasn't. T'was easy money for them.
And actually, Namco did sorta support the Dreamcast. :P They released four titles, one being the huge hit Soul Calibur. Konami did give support as well. Mainly with rhythm based games.
Grave_Addiction
09-19-2007, 08:24 AM
Are you running Windows 98?
Tsukento
09-19-2007, 10:03 AM
Pretty sure XP has a classic Windows setup that can be chosen.
tangytangerine
09-19-2007, 12:16 PM
Pretty sure XP has a classic Windows setup that
can be chosen.
Yep, there's a theme called Windows Classic that has the same setup as Windows 98.
Ronin317
09-21-2007, 01:58 PM
Tsukento and Nameless have summed it up the best...
But I just need to add, even though it's been said, that Soul Calibur still holds up today, just over 8 years later. The graphics are still top-notch, which is quite an achievement. The gameplay and balance of the game has still not been matched by another fighting game, sequels included. That's something that can be said for many games that are 8 years old, throughout the history of gaming.
Vega$
09-22-2007, 03:37 AM
Damn, I was really wanting to buy the NFL 2K for $50.
Then hours later you would of found out that NFL2K is 1.49 at some ebgames stores. :lol:
Around my way, most ebgames and import stores sells alot of dreamcast games. I plan to pick up D2 for 9.99 soon.
Tsukento
09-22-2007, 04:18 AM
Tsukento and Nameless have summed it up the best...
But I just need to add, even though it's been said, that Soul Calibur still holds up today, just over 8 years later. The graphics are still top-notch, which is quite an achievement. The gameplay and balance of the game has still not been matched by another fighting game, sequels included. That's something that can be said for many games that are 8 years old, throughout the history of gaming.
Oh there's no question about it. Some Dreamcast games still hold up today compared to other games out there. I found it amusing that when Soul Calibur II came out, the PS2's version couldn't even compare to the first game on Dreamcast (not counting the Xbox and GameCube versions, which were already superior to the PS2 version).
Then hours later you would of found out that NFL2K is 1.49 at some ebgames stores. :lol:
Around my way, most ebgames and import stores sells alot of dreamcast games. I plan to pick up D2 for 9.99 soon.
You're a bastard and your icon scares the shit out of me. :(