DesertEagleXIX
10-18-2007, 09:15 PM
http://www.flickr.com/photos/15358031@N06/?saved=1
The Good: No crowds except for Super Smash Brothers Brawl and MGS 4. Indiecade!
The Bad: Industry 'more the same same offerings', lack of Microsoft and Sony made the show fell lackluster.
The Ugly: A lack of booth babes. One booth 'dude' Ech!
Ok, here's my brief overview:
Nintendo had a large presence at the show, with a display similar to past E3's. Many DS games, and four Wii shooters (RE: Umbrella Chronicles, Medal of Honor 2, Ghost Squad, Link's crossbow training). No rep would comment on the estimated single player length for any game, but Medal of Honor featured 32 person friend-code busting multiplayer. The downside was trying to control a sniper scope with a wiimote, this was mind-numbingly hard. SSBM was done, and it being released it Febuary for quarterly results or because the Big "N" doesn't think people will buy this and Mario Galaxy. Chickens!
Konomi had Contra DS, Castlevania X for PSP and MGS4. MGS4 had a very complicated control system, although it did look interesting. I didn't grab any dicks, however.
THQ had Frontlines: Fuel of War. A FPS where people are fighting for oil. Get it? It had a good engine, but was not COD4. Reps were releasing the game in Feb-March 2008 after COD4's heat cools. Smart move.
Also on display was ATV vs. MX: 'Retread', developed by Rainbow. Classic example of more of the same; it looked like the xbox version in high-def.
Destroy All Humans has a non-Pandemic created sequel coming out Q1 2008 for the Wii, 360 and PS3. Only the Wii version was on display and the game looked exactly like the first game. Crypto still sounds like Jack Nicholson, too.
Guitar Hero and Rock band were both in full force. Long hairs were having their collective asses handed to them in Rock Band, as many bands were 'failing' mid-song. Perhaps the rumors of difficulty are true. I played the drums like Ringo Starr after three whores, five lines, two needles, and 10 bottles, and was quickly escorted from the stage.
Guitar Hero 3 has a special promotion with Target. (Nothing says rebellious ass-kicking rock like uh, target). Some kind of PS2 bundle will be available. Sue me now, guys.
So what was the highlight of the show? Indiecade! never heard of them? You will. they are behind Everyday Shooter, Braid, and a number of other outstanding games. Braid is a beautiful, hand-drawn Mario Bros, starring a 'suit' like slighly resembles Jack Black. Think an existential platformer with a gorgeous graphics and a plot-line like the Office (the BBC, version) available on Xbox Live arcade.
I will interview Jonathon Mak, creator of Everyday Shooter, after playing the PC version. A brilliant use of sound and game design makes this a must-have game.
Night Journey was a joint project with EA and USC. It looked promising; a game about exploring that was very dreamlike. Hours after the show, this games visuals still haunt me.
The Good: No crowds except for Super Smash Brothers Brawl and MGS 4. Indiecade!
The Bad: Industry 'more the same same offerings', lack of Microsoft and Sony made the show fell lackluster.
The Ugly: A lack of booth babes. One booth 'dude' Ech!
Ok, here's my brief overview:
Nintendo had a large presence at the show, with a display similar to past E3's. Many DS games, and four Wii shooters (RE: Umbrella Chronicles, Medal of Honor 2, Ghost Squad, Link's crossbow training). No rep would comment on the estimated single player length for any game, but Medal of Honor featured 32 person friend-code busting multiplayer. The downside was trying to control a sniper scope with a wiimote, this was mind-numbingly hard. SSBM was done, and it being released it Febuary for quarterly results or because the Big "N" doesn't think people will buy this and Mario Galaxy. Chickens!
Konomi had Contra DS, Castlevania X for PSP and MGS4. MGS4 had a very complicated control system, although it did look interesting. I didn't grab any dicks, however.
THQ had Frontlines: Fuel of War. A FPS where people are fighting for oil. Get it? It had a good engine, but was not COD4. Reps were releasing the game in Feb-March 2008 after COD4's heat cools. Smart move.
Also on display was ATV vs. MX: 'Retread', developed by Rainbow. Classic example of more of the same; it looked like the xbox version in high-def.
Destroy All Humans has a non-Pandemic created sequel coming out Q1 2008 for the Wii, 360 and PS3. Only the Wii version was on display and the game looked exactly like the first game. Crypto still sounds like Jack Nicholson, too.
Guitar Hero and Rock band were both in full force. Long hairs were having their collective asses handed to them in Rock Band, as many bands were 'failing' mid-song. Perhaps the rumors of difficulty are true. I played the drums like Ringo Starr after three whores, five lines, two needles, and 10 bottles, and was quickly escorted from the stage.
Guitar Hero 3 has a special promotion with Target. (Nothing says rebellious ass-kicking rock like uh, target). Some kind of PS2 bundle will be available. Sue me now, guys.
So what was the highlight of the show? Indiecade! never heard of them? You will. they are behind Everyday Shooter, Braid, and a number of other outstanding games. Braid is a beautiful, hand-drawn Mario Bros, starring a 'suit' like slighly resembles Jack Black. Think an existential platformer with a gorgeous graphics and a plot-line like the Office (the BBC, version) available on Xbox Live arcade.
I will interview Jonathon Mak, creator of Everyday Shooter, after playing the PC version. A brilliant use of sound and game design makes this a must-have game.
Night Journey was a joint project with EA and USC. It looked promising; a game about exploring that was very dreamlike. Hours after the show, this games visuals still haunt me.