View Full Version : WiiFit: will it see monster sales?
vherub
12-14-2007, 11:59 AM
Wii Fit is closing in on 500k sales in Japan in roughly two weeks and leads a survey in famitsu of which games dealers think will be the most popular.
It looks like a hit and at a premium price of roughly $80.
My initial reaction was mixed (as it was with wiisports). But when this product lands in january, I do not doubt it will get tremendous free exposure from news outlets and magazines, let alone new year's promises of self-improvement and those tertiary markets such as retirement communities, rehab centers and the like.
I would not be surprised if this goes past the 5 million mark, and if the wii continues to sell 3-5 years out, this could go well beyond that.
And what will be even crazier is that this title has gotten next to zero exposure in the US so far since its summer announcement.
dmaul1114
12-14-2007, 12:04 PM
I have no interest in it whatsoever, but think it will do well.
It's not going to sell as well as something like Halo 3 selling 3.3 million the first week.
But it will probably break 1 million in the US eventually, as the soccer moms will see it and buy it up to play on their famililes Wii, leaving soccer dad's everywhere wishing their wive's would play with their wiis instead.
Chris in Cali
12-14-2007, 12:04 PM
I think it's going to bomb in the US.
Zen Davis
12-14-2007, 12:06 PM
Because Chris in Cali only needs steriods.
Dr Mario Kart
12-14-2007, 12:07 PM
I think a lot of depends on the marketing, but it has the chance to be big.
One thing, I personally think its going to be delayed because of the continued hardware shortage and the Japanese demand.
The neighborhood of late January into February is also retardedly packed as far as game releases, across nearly all consoles.
I say save it for the moment the shortage is up for reals.
mega_n00bzer
12-14-2007, 12:08 PM
my excitement/anticipation for this game goes up and down. One day I want it, the next I dont give a crap. Does anybody know how much euro it will be? or is there even any europeans on these boards?
blueshinra
12-14-2007, 12:10 PM
In terms of sales and press coverage, I think it has the potential to be the next Brain Age.
Chris in Cali
12-14-2007, 12:16 PM
I think a lot people will see it the way I see it, as one of those cheesy early 90's step pads that used to be sold as a fitness revolution. A workout that was so easy that, "you wouldn't even know you're exercising!" Meanwhile you paid $50 for a piece of plastic when you have stairs in your house, and you end up not losing any weight. Nintendo might as well come out with the WiiThighmaster, and hire Susan Summers.
I don't think this will succed as a succesful piece of fitness equipment, or as fun video game. If the price tag is more than $60, I really see people having little to no interest in it. I personally think Nintendo is already stretching itself thin with junk peripherals like WiiFit, and the Wii Zapper. Not to mention there's already to much control confusion going on with each game needing different set-ups. I can't believe people buy into everything Nintendo throws at them. The system is a year old and look at all the controllers that are used for it, Wii remote, nunchuk, classic controller, Gamecube controller, Zapper, and now WiiFit pad.
I think instead of developing more control methods, Nintendo needs to pump out some games that work with the original Wii remote and nunchuck set-up first.
MorPhiend
12-14-2007, 12:25 PM
I know I'm buying it on day 1, unless I anticipate some $'s off coupon in the following week or so. But I will be getting it rather quickly. I showed my sister the video for it this past summer when it was announced. She hates videogames and degrades me for still playing them these days (she means well, so it's okay). But she thought the video was really cool. To top it off, she's going to be having a baby about the time this releases here. I bet will make her even more open to fun "exercise" activities.
If Wii Fit can win over my little sis, no way it's going to go unnoticed by America. And from Cheapy's other thread, it sounds like Wii availability is going to increase dramatically by about the time Wii Fit is supposed to launch. So I think Wii Fit will be the next thing that will be sold out and hard to fin everywhere.
ArthurDigbySellers
12-14-2007, 12:48 PM
I think a lot people will see it the way I see it, as one of those cheesy early 90's step pads that used to be sold as a fitness revolution. A workout that was so easy that, "you wouldn't even know you're exercising!" Meanwhile you paid $50 for a piece of plastic when you have stairs in your house, and you end up not losing any weight. Nintendo might as well come out with the WiiThighmaster, and hire Susan Summers.
I don't think this will succed as a succesful piece of fitness equipment, or as fun video game. If the price tag is more than $60, I really see people having little to no interest in it. I personally think Nintendo is already stretching itself thin with junk peripherals like WiiFit, and the Wii Zapper. Not to mention there's already to much control confusion going on with each game needing different set-ups. I can't believe people buy into everything Nintendo throws at them. The system is a year old and look at all the controllers that are used for it, Wii remote, nunchuk, classic controller, Gamecube controller, Zapper, and now WiiFit pad.
I think instead of developing more control methods, Nintendo needs to pump out some games that work with the original Wii remote and nunchuck set-up first.
WiiFit is going for $75 in Japan and US retailers have it currently listed at $70. While I agree that Wii Fit will most likely not be much of an exercise tool or very much fun as a game in the long run, I think it will sell like gangbusters simply because it is an "exercise" game being sold in a country where all we hear about is how unhealthy we are.
Not to mention that some of the top selling games of this year are "junk peripheral" games like Guitar Hero 3 and Rock Band.
As far as the controller confusion, I agree and disagree. The Wii comes packed with a Wii remote and nunchuk. That makes those controllers the standard. Nintendo should have never sold the Wii remote and nunchuk separately. They should have been sold as a bundle from the beginning for $50. The fact that a lot of Wii games don't use the nunchuk is irrelevant. Having to buy two standard controllers separately is dumb and only introduces potential problems in the future.
Maybe there is some confusion around the classic controller because Nintendo has not done a very good job of explaining what it is for, but I don't think there is any confusion around the zapper and balance board. You can only buy them with their respective game bundles so I don't see how that is any more confusing than Time Crisis 4 with GunCon3 for PS3.
Nohbdy
12-14-2007, 12:53 PM
I think a lot people will see it the way I see it, as one of those cheesy early 90's step pads that used to be sold as a fitness revolution. A workout that was so easy that, "you wouldn't even know you're exercising!" Meanwhile you paid $50 for a piece of plastic when you have stairs in your house, and you end up not losing any weight. Nintendo might as well come out with the WiiThighmaster, and hire Susan Summers.
I don't think this will succed as a succesful piece of fitness equipment, or as fun video game. If the price tag is more than $60, I really see people having little to no interest in it. I personally think Nintendo is already stretching itself thin with junk peripherals like WiiFit, and the Wii Zapper. Not to mention there's already to much control confusion going on with each game needing different set-ups. I can't believe people buy into everything Nintendo throws at them. The system is a year old and look at all the controllers that are used for it, Wii remote, nunchuk, classic controller, Gamecube controller, Zapper, and now WiiFit pad.
I think instead of developing more control methods, Nintendo needs to pump out some games that work with the original Wii remote and nunchuck set-up first.
Someone hasn't heard of DDR.
Dr Mario Kart
12-14-2007, 12:53 PM
If you want to talk about consumer confusion, multiple hardware SKUs says hi.
mykevermin
12-14-2007, 12:53 PM
I think a lot people will see it the way I see it, as one of those cheesy early 90's step pads that used to be sold as a fitness revolution. A workout that was so easy that, "you wouldn't even know you're exercising!" Meanwhile you paid $50 for a piece of plastic when you have stairs in your house, and you end up not losing any weight. Nintendo might as well come out with the WiiThighmaster, and hire Susan Summers.
Well, that's precisely what it is, right? How many calories can you burn stepping on a pad that's 1.5" from the ground you stand on?
If you think you're going to lose any more weight from this program than you would by changing your diet and nothing else, you're a fool.
Of course, this country is founded on being foolish. Funny thing about mentioning the thighmaster - we laugh now, but it made a lot of people a lot of money at the expense of suckers who thought that it would be the difference maker for them.
What the hell bullshit diet fad has ever *failed* in the US? That's the question I have for you.
pittpizza
12-14-2007, 12:55 PM
I don't think it will do very well but it should be interesting to see. To me, it just does not seem like something that your average American would be into.
Dr Mario Kart
12-14-2007, 01:02 PM
Even the basic Wii Sports has the reputation within certain communities for being a very active game. Of course anything is active compared to traditional gaming, but that community will eat this up hard.
Look at the pictures of the lines of people who are buying it in Japan. I dont think they intend to get fit with the thing.
MorPhiend
12-14-2007, 01:08 PM
Well, that's precisely what it is, right? How many calories can you burn stepping on a pad that's 1.5" from the ground you stand on?
If you think you're going to lose any more weight from this program than you would by changing your diet and nothing else, you're a fool.
Of course, this country is founded on being foolish. Funny thing about mentioning the thighmaster - we laugh now, but it made a lot of people a lot of money at the expense of suckers who thought that it would be the difference maker for them.
What the hell bullshit diet fad has ever *failed* in the US? That's the question I have for you.For most Americans, changing their diet alone would be more than enough to melt away the pounds though. Heck, I don't eat too unhealthily, but I imagine I would lose about 20 pounds if I just ate on a regular schedule so my metabolism would actually function. I'm so busy that I forget to eat half the time and sometimes go longer than a day before I realize I haven't eaten.
But if this thing helps people to actually do their yoga for 30 mins a day or whatever, the health benefits don't have to be "super diet"-like.
Dr Mario Kart
12-14-2007, 01:09 PM
The people who had it in the Neogaf impressions thread seem to think its pretty fun as a game.
pittpizza
12-14-2007, 02:15 PM
The success really depends on whether or not is actually fun to play. Pretty common sensical I suppose.
lilboo
12-14-2007, 02:19 PM
I think a lot people will see it the way I see it, as one of those cheesy early 90's step pads that used to be sold as a fitness revolution. A workout that was so easy that, "you wouldn't even know you're exercising!" Meanwhile you paid $50 for a piece of plastic when you have stairs in your house, and you end up not losing any weight. Nintendo might as well come out with the WiiThighmaster, and hire Susan Summers.
.
I do agree with this.
But I think that's WHY it'll sell so well! Whenever there's a "FUN" and "EASY" way to "lose weight"...people go crazy over it. So I do think it will sell very well..but, I doubt anyone will really lose MUCH weight. I can see someone whom is really heavy lose a few pounds because it's the first time they have moved in 3 years..but I can't see this being something to keep anyone in shape.
It might be fun and it might even be like a nice LIGHT exercise tool..But I'm more interested in games that come out EVENTUALLY for the balance board, not so much Wii Fit.
Sadly, it's worked on me. I do want it. Not a huge want, but I feel that I would enjoy it. And I hate myself for it!
Strell
12-14-2007, 02:52 PM
Depends almost entirely on how it is marketed.
The second it shows up on Oprah? Yeah, it'll have monster sales.
Chris in Cali and all the other nerds gaming enthusiasts on the 'net like to portend that it's some sort of death knell for the gaming industry, and that's just laughable. It's like you're all so intent on finding excuses to hate it and just assume that it's going to be terrible, compounded by massive, massive insecurity. Oh no, the unwashed masses are going to play video games!
Right. Because that's never happened before. Remember when it never happened before? I think it was right around the time Madden got cancelled. And then, shortly thereafter, Halo got cancelled. Thank goodness - that was a close call. Can you imagine frat boys getting involved in our hallowed, most-holy-upon-high hobby? Filthy geats and barbarians indeed.
Point being is that we have to stop looking at some of the things being done with the Wii in pure terms of how ourselves might see it.
I wonder if all the wine connoisseurs threw a fit the moment a bottle appeared that was corked the year before, instead of having time to still-taste-like-shit 30 years later. (I am not a wine fan. Myke will add this as a bullet point below my name on his hitlist I suspect.)
Oh, and I agree Nintendo should make more games that utilize the Wiimote and nunchuk. I mean, I've been using pineapples to play my games with lately. When will they make games that actually use the controller! Gawd!
The bigger question shouldn't be whether or not it sells well, it should be whether or not is has extended life or not. Of course, this question depends on the sales, and thus on the first question.
Assuming it bombs, then as a peripheral, it's dead.
Assuming it sells? That'll be interesting. Tony Hawk says he is interested, and Namco is putting it into that skiing game. There's lots of potential for some honest games with it, but it's always hard to market toward a have vs have not split audience.
I'm hoping it sells well and ends up with a killer app that shows extended gameplay taken seriously, because there's excellent growth for it. If it somehow became de facto standard, that pretty much covers all the bases for any kind of control setups that are common in gaming today.
eswat
12-14-2007, 02:59 PM
If they market this as being the ultimate replacement for proper cardio (lawd), then yeah. I think those of us that are interested in Wii Fit as a peripheral are a minority.
lilboo
12-14-2007, 03:02 PM
OH MAN!
If Oprah gets her hooves on it, then E V E R Y O N E will be stampeding to their local electronics department and barking and carrying on until they have the game that Oprah told them to play!
I want this to sell well, only for the board! There can be much fun had with the board!!
dmaul1114
12-14-2007, 03:08 PM
I think those of us that are interested in Wii Fit as a peripheral are a minority.
Definitely. Gaming is my down time, I want to kick back on the couch and veg out. Not stand up and wobble around on a balance board.
I get enough excercise with hitting the gym 4-5 days a week, playing intramural sports etc.
javeryh
12-14-2007, 03:14 PM
The Wii is an unstoppable force. Everyone I know wants one or has one and before this year I didn't know anyone with an interest in video games. My two best friends have each bought a Wii as their first consoles since NES. It's crazy and it stands to reason that WiiFit will sell well whether it sucks or not. I just don't get it...
bmulligan
12-14-2007, 07:05 PM
1080 Avalanche Wii with the Wii Fit board ? Hell fucking YES !!!!!!! Sign me up.
blandstalker
12-14-2007, 07:38 PM
What the hell bullshit diet fad has ever *failed* in the US? That's the question I have for you.
This sums it up for me. It will be a fad. People will go gaga over it for awhile, because they can spend money and feel good about themselves, like they're doing something health conscious.
But long term? Severely doubt it. Nintendo's track record with peripherals is awful, too. Can anyone say 'bongos'?
*IF* they release more games and other programs that use it, then maybe. But just because Brain Age is popular and sells a lot does not mean that people use it every day or become smarter.
I hope Wii Fit comes with Sudoku.
drfunk85
12-14-2007, 07:43 PM
If Wii Fit is fun, then yes, it will succeed initially, yes. If there is at least one other great title utilizing it, it will have an extended life.
Just look at Guitar Hero and DDR. The Wii Fit Board has the potential to be used like those periphreals, and if it is, it doesn't matter how gimicky or expensive it is, it will sell.
Strell
12-14-2007, 07:51 PM
It will be a fad.
But long term? Severely doubt it. Nintendo's track record with peripherals is awful, too. Can anyone say 'bongos'?
*IF* they release more games and other programs that use it, then maybe. But just because Brain Age is popular and sells a lot does not mean that people use it every day or become smarter.
It's way, way too early to tell if it will be a fad. I seem to remember everyone saying that about Pokemon, the DS, the Wii.... There's probably a few more that could be pointed out, but I can't think of them at the moment.
I will concede that Nintendo is quite possibly the worst offender of peripherals. E-reader, Wireless GBA adapter, Bongos, Broadband Adapter, Gameboy Camera/Printer, the "digital click" of the GC controller, GBA-GC connectivity, N64 Transfer Pak, N64 Ram Pak, SNES Mousepad, SuperScope, etc etc.
Really bad.
However, one of the big differences between those and Wii Fit is that other developers are expressing interest. And while there are instances of the above where other developers did incorporate those technologies (GBA-GC connectivity especially), I don't recall a lot of talk in the past. Already we're seeing a few other people saying that the Wii Board might be a good idea. If any of them step forward and create a proof-of-concept game that utilizes it well, then we might see something neat.
I'd say the chance of that happening is around 40% - a little less than half. Primarily because that represents risk in both development cost and at aiming at a smaller userbase. Will the WiiBoard be the first one to change the status quo? Highly doubtful, but I wouldn't count it out this early.
Your Brain Age analogy doesn't work at all, by the way, since that as a game has already proven itself a solid seller, and doesn't require extraneous hardware.
blandstalker
12-14-2007, 08:13 PM
Your Brain Age analogy doesn't work at all, by the way, since that as a game has already proven itself a solid seller, and doesn't require extraneous hardware.
It works in the sense that Brain Age is a self-improvement title that requires no additional doodads or special effort or work, and the vast majority of people use it for a little while and then move on.
That means the bar is automatically higher for Wii Fit. Few people are going to leave the WiiFit board in front of their TV all the time.
Will people really use WiiFit every day? Every week? Will the software with it be so fun and compelling that it will change people's default behavior?
Doubt it.
If anyone can, it's Nintendo. They could support it with additional titles, contests over the Internet, and regular new content to keep it fresh and novel. The Wii is the perfect platform.
Still doubt it, though.
mykevermin
12-14-2007, 08:16 PM
What the hell bullshit diet fad has ever *failed* in the US? That's the question I have for you.
To answer my own question:
http://en.wikipedia.org/wiki/Ayds
But that's just poor luck, really. Unless an epidemic disease happens that is referred to as "WiiFit," I think Nintendo has little to worry about.
Travelsized
12-14-2007, 08:16 PM
But long term? Severely doubt it. Nintendo's track record with peripherals is awful, too. Can anyone say 'bongos'?
There were 3 whole games that supported the bongos, and they were awesome. Even (or, dare I say, especially) the one that didn't have anything to do with playing drums. ;)
If we get a non-fitness (i.e., snowboarding) game that uses/supports the fit board, we'll be lucky. Then we'll be happy and grateful. Then we'lll be greedy and ask for more. Then we'll turn on them, and Reggie will kill us all.
I was going to say that the one good sign we have is the number of games that support a Zapper configuration, but those are pretty much just button mappings.
Strell
12-14-2007, 08:19 PM
Will people really use WiiFit every day? Every week? Will the software with it be so fun and compelling that it will change people's default behavior?
Doubt it.
Wait a minute.
You're using that as a reason to determine whether or not it succeeds?
That's not fair. I can't think about any game in the world that this should be validly applied to, with maybe the exception of World of Warcraft. Even big titles like Halo 3 don't really get subjected to this.
It hardly matters whether or not it "changes default behavior." That's like saying you have to wear the same shirt you just bought every day in order for it to make a lasting impression.
There were 3 whole games that supported the bongos, and they were awesome. Even (or, dare I say, especially) the one that didn't have anything to do with playing drums. ;)
There's more than 3. At least 4, since Donkey Konga 3 was released in Japan. Technically you could argue the Japanese versions are different enough from the American versions to constitute more games - i.e., DK1na vs DK1j are different, but that's splitting very tiny hairs.
I want to say there was another game. I know Odama at least initially planned on being designed for it, as well as DK Jungle Blast or whatever that was called (which ultimately came to the Wii without bongo support).
And yea - DK Jungle Beat is horribly underrated. Horribly. As a 2D platformer, it was executed exceedingly well, and really deserves more recognition.
The Crotch
12-14-2007, 08:39 PM
I just want it to sell well enough that the developers aren't afraid to use the balance board for other, non-Wii Fit games.
Foo228
12-14-2007, 10:06 PM
It'll sell, just because of the Nintendo Wii name
But nobody knows if it'll actually get the support it would need to warrant a purchase from people like us (with games made that are worth playing making the board worth the cost)
Also, agreed with blandstalker entirely: People will go gaga over it for awhile, because they can spend money and feel good about themselves, like they're doing something health conscious.
But long term? Severely doubt it. Nintendo's track record with peripherals is awful, too. Can anyone say 'bongos'?
bigdaddy
12-14-2007, 10:13 PM
Meanwhile you paid $50 for a piece of plastic.
I think it's gonig to be $70.
Strell
12-14-2007, 10:16 PM
Meanwhile you paid $50 for a piece of plastic
I must be losing my touch if I missed something this retarded.
How is that any different from a, oh, wireless 360 controller?
Right. None.
Sleepkyng
12-14-2007, 10:24 PM
What the hell bullshit diet fad has ever *failed* in the US? That's the question I have for you.
The Olestra (http://www.annecollins.com/dietary-fat/olestra-fat-effects.htm)chips... *shudder*
Anytime you got a game that can appeal to the casual gamers, it is going to be huge. They can get people who hasnt brought a game since getting the wii
bmulligan
12-15-2007, 08:06 PM
Whether it fails or not, at least I know what to get my mom for Christmas next year.
Yes, my MOM has a Wii.
blandstalker
12-16-2007, 03:51 PM
Wait a minute.
You're using that as a reason to determine whether or not it succeeds?
I don't want to go all Bill Clinton on you, but it depends on what you mean by success.
Wii Fit will probably sell boatloads even if (worst case) it is un-fun and a complete fad and no other titles ever use the board. Given both the Wii's market and Nintendo's track record at creating and marketing things, it will make them money and thereby be a success. Most likely, on Day 1.
The bongos were a success by some measures. Three quality games, lots of bongos and bundles sold, and lots of happy customers. Of course, Nintendo couldn't get rid of them later and did not support them with new software. So, both a success and a failure, depending on your point of view.
Personally, I don't look at them as a failure, so much as a waste of potential and, if not a broken promise, then a failure to follow through with the implicit promise they were selling customers. Jungle Beat was a message: see? we will support the bongos with new, innovative software. We're not going to just let them wither. Buy it. You'll see.
I have no true regrets with the bongos, though I do wish they had been used for more titles. That, and the steaming pile that is Bongo Barrel Blast had at least the decency to allow users to use the fucking bongos. Still wouldn't buy it, but come on: who would it have hurt? The people who actually bought the game couldn't possibly suffer any more.
Success for Wii Fit (to me) would be that people continue to use Wii Fit (or successors or upgraded versions) and/or the peripheral, long-term, over multiple titles and over the internet. Success would not be that people use it for a month, then use the board as a doorstop or put it in a closet somewhere because there are no games for it.
Success (to Nintendo or others) might be as simple as large sales figures. That's valid. Fads are valid ways of making lots of money.
That's not fair. I can't think about any game in the world that this should be validly applied to, with maybe the exception of World of Warcraft. Even big titles like Halo 3 don't really get subjected to this.
It hardly matters whether or not it "changes default behavior." That's like saying you have to wear the same shirt you just bought every day in order for it to make a lasting impression.
But if you buy a shirt, wear it a few times, and never wear it again, was it a good purchase? Most people would probably say no.
Wii Fit is not like any other game in the world, certainly not like any other Nintendo game. The closest analogue would be Yourself Fitness, which didn't come with a peripheral or the marketing muscle of Nintendo.
Nintendo is selling a few things with Wii Fit that make it different and actually more difficult than previous Nintendo offerings. Wii Sports promised sports on the Wii and delivered. Wii Play promised an extra remote with some games you could, in theory, play. It delivered, mostly on the strength of the remote, but didn't leave people feeling like they wasted their money.
Wii Fit is promising fitness, which is a whole different banana. Nintendo is selling Wii Fit and the board as a cheap, easy, and fun path to fitness. While this will undoubtedly sell buckets, it also comes with a built-in backlash.
If people aren't going to use Wii Fit as a fitness tool, then by at least one measure it has failed. Unlike every other game in the world, Wii Fit is not going to be something that people take out every now and then for old time's sake and replay for diversion. It's also not going to be a game that people are going to play for the sake of completing it. You either use it as part of a fitness regimen, or you don't. There's not much in the way of halfway usage.
Nobody feels guilty that they don't play Donkey Konga for an extended period of time, but a lonely and unused Wii Fit will be an entirely different thing. It will be a reminder of the money paid and subsequently wasted on the latest fitness product that didn't work.
(It doesn't really matter if it didn't work becase people didn't put in the effort. Nintendo is selling the perception that fitness will be fun, cheap, and easy. People will be buying the hope that all they have to do is buy Wii Fit and play it, and they'll be fit. Will Wii Fit be able to make something that is fun, low-impact, and effective? Will they be able to deliver an experience that people want to continue using? I have no doubt that they can. But there are many things they can do that they don't.)
On top of that, Nintendo is selling the board as part of the larger Wii experience. This is also a selling point for customers who aren't terribly interested in the Wii Fit software. So another measure of success is whether the board gets used for anything else.
I think that Wii Fit as a package can fail at one or the other of these and still be a success. If Wii Fit turns out to be a throwaway workout program, that will be fine so long as people have other uses for the board. Conversely, if the board doesn't get many/any other games for it, it will still be fine so long as people love and continue to use Wii Fit or one of its iterations. The most success would be if both support each other, but it can still be a success overall if either one takes off.
The worst of all possible worlds is that Wii Fit the software is lacking and the board doesn't get any support. Given history, this is also the most likely outcome. Nintendo plays conservatively and people throw money at them regardless, so it will probably be just Wii Fit and the board for awhile. Wii Fit will most likely emphasize fun over fitness, meaning that people will use it for until the novelty wears off and the lack of meaningful results becomes apparent.
If Nintendo plays it too conservatively, people will have moved on to something else -- the next fad or the next game for the Wii -- and the market share of Wii Fit and the board will be too small to justify putting much in the way of new resources to either one of them. All that "interest" that developers will have will evaporate, and people will have to content themselves with the handful of uses for the board.
Of course, Nintendo could do it right. They could release other games that support the board and pressure encourage other developers. They could go all the way with Wii Fit, making it a fun and effective way to exercise. They could create a Fitness Channel and have contests and leaderboards, make it possible to guilt your friends and family into exercising more, and create a truly dynamic package that expands the whole Wii experience. I never meant to say that Wii Fit is doomed. If anyone can make it work, Nintendo can.
In the end, success for Nintendo is basically guaranteed. It's for the rest of us that I'm skeptical.
mykevermin
12-16-2007, 04:15 PM
My personal take on the title is this (IOW, I'm talking about what I want personally, so it has no bearing or larger meaning on what I think consumer patterns will look like):
I have too many fucking accessories this generation.
1) PS3 Les Paul Guitar (and its wireless 'dongle')
2) PS3 Rock Band Guitar (and the wireless 'dongle')
3) PS3 RB Drums
4) PS3 RB Mic
5) PS3 Sixaxis controller and charge cable
6) PS3 Bluetooth headset and charge cable
7) 360 Wireless controller (2) and charge cable
8) 360 Camera
9) 360 Wired Headset (2)
10) Wiimote (2)
11) Wii Nunchuck
12) Wii Classic Controller
13) Keyboard and Mouse for various and sundry use on the 360/PS3
That's all I can think of off the top of my head. I find myself interested in the PS3 Eye, the Wii plastic holder Blaster (mostly due to Link's Crossbow Training), some iteration of DDR, and others I'm sure. I've got too much shit, man. At this point, the WiiFit pad may turn out to be used well, but I'm not interested in the title as a game or workout tool, and I'm not interested in the pad until I see others use it. I have enough crap and accessories that you could reasonably say "what's one more thing?" - but I guess that's the point, and the reason I've not yet bought a DDR, Eye of Judgment, or Wii Blaster.
VanillaGorilla
12-16-2007, 04:20 PM
If you like your games to be not games at all, then sure, it will be a success.
Vinny
12-16-2007, 04:23 PM
Considering how poorly Mario Galaxy sold (yes, I know it sold over a million copies but considering this is a Mario game and so many Wiis are out there), I'm expecting this to be a huge seller.
WiiGame
12-16-2007, 06:11 PM
i'm probably not going to buy it
...but i'm sure it's going to be a huge hit... when its to get"fit" ...women, especially, will jump on it no matter how much it costs
jbuck138
12-17-2007, 01:13 AM
I am excited for this title after watching the videos posted on gonintendo showing various activities on Wiifit. I'm not expecting to lose a lot of weight or tone up, but the activities look fun and could be a great way to get some exercise into my lazy day.
I agree with others that the board will need some other games to make it worth it.
SaraAB
12-17-2007, 12:10 PM
This is gonna sell like mad in the USA, especially in my area in the wintertime when there is nothing to do. Parents are totally desperate to find something to make their children excercise without the parents actually having to do any work. This fits the bill perfectly. And its fun. Its a fun way for kids to excercise and lose weight. Plus its a video game, children love video games. OMG NOW MY KIDS CAN PLAY VIDEO GAMES WHILE EXCERCISING!!! I can just hear the cries of parents rejoicing everywhere...
Americans will try anything to lose weight, especially if its marketed as easy and fun. If Nintendo markets their console and Wii Fit as an easy and fun way to lose weight, whether or not a person will ACTUALLY lose weight with this is a totally different story. As long as the marketing gives the perception that it will help people lose weight is all it needs.