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View Full Version : GDC08: CryEngine2 (Eat Your Heart Out Cliffy B)


InuFaye
02-22-2008, 08:51 AM
While Everyone is gushing over Gears 2, and these new features in Unreal. Crytek has released a remake of the famous Bravia commercial remade with CryEngine 2.

This is Real Time.

Part 2: (Bravia Commercial Remade)
http://www.gametrailers.com/player/30965.html

Part 3: CryEngine 2 Applied to Real World Technologies.
http://www.gametrailers.com/player/30969.html

Crytek>Epic.

The Mana Knight
02-22-2008, 11:07 AM
The engine looks sweet. I hope more devs use it instead of the UE3 engine (it just doesn't work for multi-platform anymore IMO).

eswat
02-22-2008, 12:13 PM
Tim Sweeney is crying.

dallow
02-22-2008, 12:14 PM
Hellllllooooooooo PC Gaming!

blackflag
02-22-2008, 12:28 PM
ok but I'd still rather play Gears 2.

guyver2077
02-22-2008, 12:31 PM
ok but I'd still rather play Gears 2.

qft x10

InuFaye
02-22-2008, 12:36 PM
This is about the tech, not about the games.

Tech Wise

CryEngine2>Unreal 3

CaseyRyback
02-22-2008, 12:39 PM
This is about the tech, not about the games.

Tech Wise

CryEngine2>Unreal 3

The problem is that this engine has yet to be shown to be viable on consoles without having to be seriously compromised. The Unreal Engine clearly is superior when it comes to working on all platforms.

Also I doubt Cliffy B is crying about someone having a better engine. He is too busy making games and counting paper.

InuFaye
02-22-2008, 12:43 PM
CryEngine 2 is being worked on for the consoles.

It is supposed to be shown at GDC today.

SL4IN
02-22-2008, 12:49 PM
The problem is that this engine has yet to be shown to be viable on consoles without having to be seriously compromised. The Unreal Engine clearly is superior when it comes to working on all platforms.

Also I doubt Cliffy B is crying about someone having a better engine. He is too busy making games and counting paper.

The CryEngine has only been used on 1 game on the 360, and that was Far Cry. How can you say that "it has yet to show it's viable without having to be seriously compromised?" It's only been used once, I think it's hard to base judgement on something that has barely been used.

And with that, CryEngine2 is completely new, and has only been used in 1 game that's been released, which was Crysis. I believe the CryEngine will translate just fine, as how the Source Engine did with the orange box, which IMO Source Engine > than the Unreal Engine.

CaseyRyback
02-22-2008, 01:38 PM
The CryEngine has only been used on 1 game on the 360, and that was Far Cry. How can you say that "it has yet to show it's viable without having to be seriously compromised?" It's only been used once, I think it's hard to base judgement on something that has barely been used.

And with that, CryEngine2 is completely new, and has only been used in 1 game that's been released, which was Crysis. I believe the CryEngine will translate just fine, as how the Source Engine did with the orange box, which IMO Source Engine > than the Unreal Engine.

The source engine was old. Of course it is going to translate well.

And the CryEngine is most definately going to have to be compromised to run well on consoles, and this is not going to mean just a FPS limit. There is too much open space and the levels are too big to work well on a console. Go play Far Cry again and tell me how viable that shit is on a console. It just won't work. There isn't enough horsepower in a console to run these games.

InuFaye
02-22-2008, 01:45 PM
Crytek has opened up new studios that are working on console games, and they are going use the CryEngine2.

Although the Unreal Engine 3 was primarily developed for the PC, and then later was ported to the consoles.

It works much better on the 360 then the PS3 because of the fact that the 360 is a low-end PC, and the architecture is much different on the PS3 then that of a normal PC.

Its going to be interesting what happens with the whole lawsuit against EPIC, Crytek trying to sell CryEngine2, and ID with its new RAGE engine that they say can create a build for PC,360,and PS3 all with the push of a button.

SL4IN,
Farcry on the xbox did used the CryEngine, but the problem was the game was done by Ubisoft Montreal and did not feel anything like the game made by Crytek.

SL4IN
02-22-2008, 01:50 PM
The source engine was old. Of course it is going to translate well.

And the CryEngine is most definately going to have to be compromised to run well on consoles, and this is not going to mean just a FPS limit. There is too much open space and the levels are too big to work well on a console. Go play Far Cry again and tell me how viable that shit is on a console. It just won't work. There isn't enough horsepower in a console to run these games.


Then I'm not seeing how the Unreal Engine translates so well because there's obviously not enough horsepower to run it properly. That was blatantly displayed by gears and the vast majority of the game where the hardware had to catch up to the software. I.E. places where texture maps on both characters and surroundings had to constantly load to keep the game moving at a decent pace. The frames in gears on 360 also didn't stay consistent. No every engine translates perfectly, but to say that an engine that is new to the market isn't going to translate well is a bit niave.

Inu, I never played FarCry on xbox/360, I just played the PC version. All I know is that CryEngine 1 was used on both games. Obviously it wouldn't have translated well to the original xbox, hell, the source engine didn't translate very well either since the hardware just couldn't support to a respectable extent.

InuFaye
02-22-2008, 01:56 PM
I don't think the CryEngine2 will translate to consoles very well until the next generation, but Crytek is an incredibly talented team of developers. If anyone can get that shit running and looking well on a console, its them.

I mean they were the only devs to ever get normal mapping working on a ps2.