DarkNessBear
02-24-2008, 06:07 PM
There will be a day when games bridge the gap between movies, and can offer a similar experience in the way of story telling as movies have been able to achieve. And I am hesitantly awaiting that day, the day where you could have an emotional experience without being shot in the face by general gaming cliche's.
This fantasy is not something that I believe should take the place of most games today, but provides another genre that could actually appeal to a wider range of people that prefer to have engaging story lines without the loss in game play. This has been discussed many times before, but I don't believe it has been explored to its fullest and we are still not seeing developers go full force on the great unknown of a compelling story presentation in a game.
If this would be an adopted genre, I would say there is a few gaming cliches that would have to be eliminated in a way that they aren't hindering the motives of the characters or writers. UI, death, non consistent story lines have all plagued games in this day in age and I feel there should be a consistent middle ground between the two.
For one, I believe a total loss in interface would be essential, once the industry gets over the crutch of having to use a brightly colored UI to explain what is going on in the characters head, will we not have a deeply immersing gaming experience. To me, it's almost like the child that uses crayons to explain to mom what he has drawn on his construction paper.
Eliminating death in games. One contributing factor to people losing interest in a particular game (growing tired of the gameplay) I believe has to do with the death mechanic that has achieved a little nook in every game as a standard. Maybe there is a way around this? If you had to re watch a section of a movie, even just a few times, the viewer would generally get tired. Maybe a new way of a penalty for actions not taken be put in its place. IE, if the character dies, maybe have the user play the role as another character or provide an alternative way of playing through the rest of the game.
Story should not be a section of game where you put down the controller and day dream, but it should be a constant woven set piece throughout the game. Games tend to have a trend of following a pattern of: Game play, Story, more game play, some story, long drawn out game play, story. I have yet to see a game do this well.
Consider if a story did not wait for the player. What if you gave the player a choice to let the story go without them? What if the story wasn't a constant entity that revolves around the character but its own separate force that will travel as fast as it needs to and if the character is not there, well then you will need to catch up or find another way to get involved. Ill put Cloverfield as an example, not the best story but it allows for a decent example. A monster attacks the city. The main character wants to find his girlfriend and wants to get out alive. If you put a player into that situation what if he/she was given the choice to do what they wanted? He could wait in his apartment awaiting the end. Or he could venture off to achieve the story he wants.
These are just some of the things I feel would benefit the imaginary Movie Genre of games that I hope to see one day.
It's also been a curiosity of mine to imagine what if games were only 1-2 hours a piece but where offered in more substantial amounts. Say like a bundle of 6 short games. All offering different stories. Or if a game is needed to be 10+ hours it would play out like a TV Series. Where you have an hour of straight play time and that hour ends, shows you what is coming up in the next hour and you have a choice to set it down or continue on, and if you come back at another time you are offered to watch a "Previously on..." segment.
Also, I am not dismissing games as having "Bad stories", although it may sound like that. I feel that a lot of games have amazing stories, but I just haven't felt satisfied by the way they are told. And I feel I never will...
I am not asking to eliminate games as we know it, but to expand and evolve into a sub genre that may appeal to those that feel as if story is lacking in games. And as of now, if story is your main priority you are stuck with some clumsy point and click adventure that is riddled with cut scenes. I just hope that day exists where games are not laughed at for their story execution but are actually a reliable medium for engrossing content.
Sorry if this sounds like a high school essay. Just trying to lay it out in a simple format and want to know what others think about this sort of idea, and maybe you feel content on the way stories ARE being told, I would love to know why.
This fantasy is not something that I believe should take the place of most games today, but provides another genre that could actually appeal to a wider range of people that prefer to have engaging story lines without the loss in game play. This has been discussed many times before, but I don't believe it has been explored to its fullest and we are still not seeing developers go full force on the great unknown of a compelling story presentation in a game.
If this would be an adopted genre, I would say there is a few gaming cliches that would have to be eliminated in a way that they aren't hindering the motives of the characters or writers. UI, death, non consistent story lines have all plagued games in this day in age and I feel there should be a consistent middle ground between the two.
For one, I believe a total loss in interface would be essential, once the industry gets over the crutch of having to use a brightly colored UI to explain what is going on in the characters head, will we not have a deeply immersing gaming experience. To me, it's almost like the child that uses crayons to explain to mom what he has drawn on his construction paper.
Eliminating death in games. One contributing factor to people losing interest in a particular game (growing tired of the gameplay) I believe has to do with the death mechanic that has achieved a little nook in every game as a standard. Maybe there is a way around this? If you had to re watch a section of a movie, even just a few times, the viewer would generally get tired. Maybe a new way of a penalty for actions not taken be put in its place. IE, if the character dies, maybe have the user play the role as another character or provide an alternative way of playing through the rest of the game.
Story should not be a section of game where you put down the controller and day dream, but it should be a constant woven set piece throughout the game. Games tend to have a trend of following a pattern of: Game play, Story, more game play, some story, long drawn out game play, story. I have yet to see a game do this well.
Consider if a story did not wait for the player. What if you gave the player a choice to let the story go without them? What if the story wasn't a constant entity that revolves around the character but its own separate force that will travel as fast as it needs to and if the character is not there, well then you will need to catch up or find another way to get involved. Ill put Cloverfield as an example, not the best story but it allows for a decent example. A monster attacks the city. The main character wants to find his girlfriend and wants to get out alive. If you put a player into that situation what if he/she was given the choice to do what they wanted? He could wait in his apartment awaiting the end. Or he could venture off to achieve the story he wants.
These are just some of the things I feel would benefit the imaginary Movie Genre of games that I hope to see one day.
It's also been a curiosity of mine to imagine what if games were only 1-2 hours a piece but where offered in more substantial amounts. Say like a bundle of 6 short games. All offering different stories. Or if a game is needed to be 10+ hours it would play out like a TV Series. Where you have an hour of straight play time and that hour ends, shows you what is coming up in the next hour and you have a choice to set it down or continue on, and if you come back at another time you are offered to watch a "Previously on..." segment.
Also, I am not dismissing games as having "Bad stories", although it may sound like that. I feel that a lot of games have amazing stories, but I just haven't felt satisfied by the way they are told. And I feel I never will...
I am not asking to eliminate games as we know it, but to expand and evolve into a sub genre that may appeal to those that feel as if story is lacking in games. And as of now, if story is your main priority you are stuck with some clumsy point and click adventure that is riddled with cut scenes. I just hope that day exists where games are not laughed at for their story execution but are actually a reliable medium for engrossing content.
Sorry if this sounds like a high school essay. Just trying to lay it out in a simple format and want to know what others think about this sort of idea, and maybe you feel content on the way stories ARE being told, I would love to know why.