rabbitt
03-21-2008, 02:44 PM
That's what I was talking about. A month and a half is not too bad, compared to other stories I've heard, like three months and more.
RB: That's true. We actually dodged a bullet. The only reason why we weren't even more bumped is because we spent all kinds of money on the launch party, which was last week, because it was supposed to be coming out the week before. Also they're doing a postmortem [at GDC]... they are doing one of a game that isn't even out yet. [The game debuted on the Wednesday of GDC.]
NW: It's only by one day.
RB: The guy at Microsoft was like, "Because of those things, I was able to prevent you from being further bumped." It was like, "FYI, you could've been even more screwed!"
NW: This is where you really feel being small. You see this giant wave coming toward you and you can't do anything about it. You've got to move.
There's some pretty good insight in the article about the Xbox Live Arcade and the problems it has.
http://www.gamasutra.com/view/feature/3583/n_beyond_the_postmortem.php
RB: That's true. We actually dodged a bullet. The only reason why we weren't even more bumped is because we spent all kinds of money on the launch party, which was last week, because it was supposed to be coming out the week before. Also they're doing a postmortem [at GDC]... they are doing one of a game that isn't even out yet. [The game debuted on the Wednesday of GDC.]
NW: It's only by one day.
RB: The guy at Microsoft was like, "Because of those things, I was able to prevent you from being further bumped." It was like, "FYI, you could've been even more screwed!"
NW: This is where you really feel being small. You see this giant wave coming toward you and you can't do anything about it. You've got to move.
There's some pretty good insight in the article about the Xbox Live Arcade and the problems it has.
http://www.gamasutra.com/view/feature/3583/n_beyond_the_postmortem.php