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View Full Version : The conduit: Will be at ComicCon 2009 @ NYC.


blackbird3216
04-17-2008, 10:27 PM
All you need to know is that it's a fps published by sega.
Proof:
http://i269.photobucket.com/albums/jj48/Darkspine_S/ConduitPublisher.jpg

This was the same way sonic unleashed was found out about.
Today IGN gave out a preview about "the condult", which is the first FPS built ground up for the wii ever since Red steel. The developers want to push the wii both gameplay wise and graphics wise. Does anyone think this will actually be any good?

http://wii.ign.com/articles/867/867498p1.html

http://wii.ign.com/articles/874/874796p1.html

http://wii.ign.com/dor/objects/14248157/the-conduit/videos/raptorignne.html

Interview:
http://wii.ign.com/articles/887/887708p1.html
It's supposed to be released in the 1Q of 09. Publisher is unknown.
Graphics are improved alot from the last build.

Chacrana
04-17-2008, 10:31 PM
Graphical style isn't particularly interesting, and the developer is a no-name... so... no, I don't think this'll be good.

Strell
04-17-2008, 10:35 PM
Graphical style isn't particularly interesting, and the developer is a no-name... so... no, I don't think this'll be good.

While I actually agree, the same was said about Retro/Metroid Prime.

I'm sure you'll come back and say Metroid Prime sucks though.

OP: It's "conduit," with an i. "Condult" isn't a word as far as I know.

JoeB1233
04-17-2008, 10:35 PM
This actually looks really cool. I'm not too big of an FPS enthusiast, but I would buy this just to send the message that I approve of the following statement. I will reward your effort with my dollars!

We think it's a real shame that publishers and developers aren't taking advantage of the technical possibilities of the Wii platform. Most Wii games don't even look as good as the later day PS2 titles and that's a real slap in the face to consumers.

blackbird3216
04-17-2008, 10:38 PM
oops. Fixed.

CouRageouS
04-17-2008, 10:43 PM
Looks interesting. I'm just stunned that the screens are all 4:3. Come on!

Dr Mario Kart
04-17-2008, 10:44 PM
Its a huge risk. Red Steel had the powerhouse marketing of Ubisoft behind it and struck during the launch window. Secondarily, the Wii base hasnt shown a fondness for shooters, generally.

The Crotch
04-17-2008, 11:30 PM
Better be good. I hate aiming with dual analogue sticks. Could use a real, quality FPS on the Wii.

Chacrana
04-17-2008, 11:31 PM
While I actually agree, the same was said about Retro/Metroid Prime.

I'm sure you'll come back and say Metroid Prime sucks though.

OP: It's "conduit," with an i. "Condult" isn't a word as far as I know.

Naw, Metroid Prime 1 is one of my favorite games ever, Metroid Prime 2 was really good (though not as good), and 3 was amazing. Retro had Nintendo guiding them with that shit though, so I think that's partially responsible.

The dev in question here is just... a complete non-factor, the game doesn't seem to have much ambition, and the shots don't look promising... there's just no reason to think this would be good.

Monsta Mack
04-18-2008, 12:02 AM
I'm always up for a FPS on the Wii as long as it has some form of multi player.

Red Steel I bit the bullet on because it was a launch title and launches are always bare bones where one has to decide which two games they want to buy with the system (well on average I buy two games, some people buy more at launch) and I picked up Red Steel and Zelda.

These days however (with the exception of maybe Metroid Prime series) a FPS *must* have some multi player to keep me entertained.

Sofa King Kool
04-18-2008, 12:09 AM
The tech demo was great IMO. Also, that robot/alien thing in the screen shot looked really cool.

Really hope this doesn't suck. The Wii could definitely use some awesome FPS games.

AmigoOne
04-18-2008, 01:33 AM
Negative attitudes and low sales for this will just have more games be shit ports for the wii... These guys are publicly saying what all of us on the forums have been saying, that the 3rd party developers are scared and lazy and all that jazz. If they flop, not only will it be embarrassing as hell for them, we can also expect nothing third will be coming to the wii that isn't a port or some shallow thing.

RelentlessRolento
04-18-2008, 02:31 AM
looks like it's 50/50, but at least it's original and probably better than most Wii games.

bmulligan
04-18-2008, 02:39 AM
FPS's on the Wii just don't cut it. Yeah, MP3 was a decent game, but mostly because it's predecessors were decent games. The waggle and aiming didn't really add much to the game. In fact, it took away from the game because of having to constantly point the damn controller at the screen the whole time. After about an hour, it's just too much of a pain in the ass to have to keep your arm in the air with the mote aimed at the screen constantly. Every FPS is just to goddamned tiring because of this.

tankexmortis
04-18-2008, 03:07 AM
FPS's on the Wii just don't cut it. Yeah, MP3 was a decent game, but mostly because it's predecessors were decent games. The waggle and aiming didn't really add much to the game. In fact, it took away from the game because of having to constantly point the damn controller at the screen the whole time. After about an hour, it's just too much of a pain in the ass to have to keep your arm in the air with the mote aimed at the screen constantly. Every FPS is just to goddamned tiring because of this.
Did you actually play MP3? If you had, you might have figured out that there's no reason to keep your arm suspended in midair (except perhaps stupidity).

Kaijufan
04-18-2008, 03:10 AM
The screenshots of the game look like it's still pretty early in development and the art style isn't the greatest I've ever seen, but the tech demo looks amazing. Hopefully Wii developers start using this engine.

Hopefully the game will pick up a publisher and it turns out to be good. The Wii needs more FPSs.

bmulligan
04-18-2008, 10:55 AM
Did you actually play MP3? If you had, you might have figured out that there's no reason to keep your arm suspended in midair (except perhaps stupidity).

Yes, I played it and while you ddon't have to have your hand in mid-air, it's still tedious to have it constantly pointed at the screen. I have the same problem wiith splinter cell. It's just a pain in the ass to me.

CombatCraig
04-18-2008, 11:07 AM
I dunno I think it looks pretty good to me. I LOVED MP3 so I would be willing to try another FPS on the Wii. Some wiggle/waggle is OK as long as it works and it doesn't take away from other parts of the game.

IMO the graphics looks pretty great for a Wii game. They aren't the best ever but no one bought the Wii for its graphics power.

I'd like to see/hear more about it in the future.

theflicker
04-18-2008, 11:07 AM
Yes, I played it and while you ddon't have to have your hand in mid-air, it's still tedious to have it constantly pointed at the screen. I have the same problem wiith splinter cell. It's just a pain in the ass to me.

It sounds like your setup is just not suited for this style of gameplay. I'm thinking that your tv is either mounted or just generally elevated. I have mine about level with my couch and I can aim fine with my hands resting on my lap.

Snake2715
04-18-2008, 11:22 AM
I am interested and I hope they can get some decent reviews.

Its almost as if this game is announced to demo their engine...

botticus
04-18-2008, 11:55 AM
FPS's on the Wii just don't cut it. Yeah, MP3 was a decent game, but mostly because it's predecessors were decent games. The waggle and aiming didn't really add much to the game. In fact, it took away from the game because of having to constantly point the damn controller at the screen the whole time. After about an hour, it's just too much of a pain in the ass to have to keep your arm in the air with the mote aimed at the screen constantly. Every FPS is just to goddamned tiring because of this.We'll have to disagree, since I found the controls to be infinitely more precise and intuitive on the Wii. I played Gears (or Halo, can't remember) with my brother-in-law shortly after playing MP3, and I felt like I didn't know what the hell I was doing (partly because I hold the nunchuk in my right hand, but dual analog controls have you aiming with your right thumb).

The engine looks generally impressive. The screens don't make it look like the next coming of Christ, but relative to everything else not developed by Nintendo, I don't see how someone could complain.

prisonerac
04-18-2008, 12:03 PM
Well I am interested. I am a sucker for sci-fi fps especially with wii controls on par or better than MP3. Judging from the screens looks like wii has its Halo 1 killer (Joke) :)

trq
04-19-2008, 01:27 AM
Well, I'd say the graphics have potential. I'll have to see it in motion, of course, but the screens look clean and there's some nice bump-mapping in there.

And the devs *do* have a lot of experience: just on licensed titles, as far as I can tell. For example, they did the Hunter: the Reckoning games, and (cough, cough) 50 Cent: Bulletproof. This is their first IP of their own, so this *could* be a break-out title for them. I'm gonna go with Rolento and give it 50/50.

The Crotch
04-19-2008, 01:45 AM
They did the Hunter games?

Hmm. Those were... mediocre. I'm expecting the same here.

PhoenixT
04-19-2008, 02:33 AM
OK why is it everyone throws MP3 in with FPS games when they want to on this board and call it a FPA when it suits them. MP3 is NOT a FPS game at ALL. Its a great game don't get me wrong but shooting enemies was very secondary in the game it was more about exploration than anything else. I'd love to see a great shooter on the Wii(even though its not why I got the system) but I"m not holding my breath on this one till I see more.

Vinny
04-19-2008, 02:35 AM
It looks kinda cool.. but I just don't see any shooting game playing well on the Wii. It's a bitch to always have the Wiimote pointed at the screen too. I liked how RE4 was handled.

rgd2blck
04-19-2008, 03:48 AM
These days however (with the exception of maybe Metroid Prime series) a FPS *must* have some multi player to keep me entertained.


I have a similar stance. The requirements for me to buy an FPS are, in order of importance:

1) Great controls
2) Great multiplayer -or- great storyline
3) Don't look like crap

MP3 fit 1 2 and 3 nicely and I was happy with the purchase as an FPS for the Wii.

With that said, these screenshots remind me of HL2, and I think that's a good thing:


http://wiimedia.ign.com/wii/image/article/867/867484/the-conduit-20080417032703348.jpg


http://wiimedia.ign.com/wii/image/article/867/867498/the-conduit-20080417033651743.jpg


If the controls are sharp (yay for IR aiming, boo for waggle) and the story and/or multiplayer deliver, then I'm buying it.

RelentlessRolento
04-19-2008, 03:59 AM
I actually find single player aspects of shooters keep me more occupied than the multiplayer. I've spent dozens of hours in Timeplitters' (all of them) mini side missions and games.

tankexmortis
04-19-2008, 06:19 AM
I actually find single player aspects of shooters keep me more occupied than the multiplayer. I've spent dozens of hours in Timeplitters' (all of them) mini side missions and games.
Yup. Much as I love blasting the hell out of my buddies, I absolutely prefer single-player FPSs. Maybe I just played too much Goldeneye back in the day, but aside from Timesplitters I've gotten pretty damn bored with the multiplayer side of the genre; especially when compared to works of art like the Half-Life series.

botticus
04-19-2008, 11:44 AM
I don't think it's been mentioned, but for those interested, the engine they're building does have online functionality built in, with lobbies and the like.

Lan_Zer0
04-19-2008, 01:40 PM
It's sad that out of all genres, an FPS feels like a breathe of fresh air. But thats how it is on Wii. With only two games that feature good FPS controls, one being an adventure game and the other feeling dated, it's nice to see a true solid effort in this type of game on Wii. I'm glad they went the route of customizable controls over MP3's forced (although decent) setups.

Wii really had a chance to redefine the FPS genre, though this game, regardless of quality, is probably too little to late. Also, aside from your trigger finger, if you get tired during a Wiii FPS, you're doing it wrong.

EDIT: Character models need work. At least make the hand look better if the player will be staring at it the entire game.

Swingman
04-19-2008, 02:09 PM
if pointing the controller at the screen is difficult then maybe your arm muscles need a little more work.

I'm glad a 3rd party developer is finally trying to make a game for the Wii instead of doing a cheap port. Whether or not this game ends up being good, at least they tried unlike the rest of the lazy developers. Plus, even if this game fails, the engine might be sold to other developers who will bring more games to the Wii hopefully.

The Crotch
04-19-2008, 05:33 PM
OK why is it everyone throws MP3 in with FPS games when they want to on this board and call it a FPA when it suits them. MP3 is NOT a FPS game at ALL.Simple. Even though MP3 was adventure and not a shooter, its controls set the standard for future FPS' on the Wii.

PhoenixT
04-20-2008, 11:05 AM
alright Crotch I"ll go with that part of it. Just feels like when someone dogs it as a shooter everyone jumps on them and says its not then they call it one later its kinda flaky which is why I made the comment.

The Crotch
04-20-2008, 03:22 PM
I know what you're saying, and I definitely agree that it's an FPA. It's just an FPA that handles like exactly like an FPS for the most part.

AmigoOne
04-20-2008, 07:36 PM
I guess it was only me that found COD4 boring after the freaking cheap import wii MoH2. The controls really get it for me.

RelentlessRolento
04-20-2008, 07:42 PM
I know what you're saying, and I definitely agree that it's an FPA. It's just an FPA that handles like exactly like an FPS for the most part.

every time you said FPA in there I don't know why but I read it as "FAP".... >_>

The Crotch
04-20-2008, 07:48 PM
every time you said FPA in there I don't know why but I read it as "FAP".... >_>That's my natural reaction to Metroid Prime 3, too.

bmulligan
04-21-2008, 12:36 AM
if pointing the controller at the screen is difficult then maybe your arm muscles need a little more work.

I'm glad a 3rd party developer is finally trying to make a game for the Wii instead of doing a cheap port. Whether or not this game ends up being good, at least they tried unlike the rest of the lazy developers. Plus, even if this game fails, the engine might be sold to other developers who will bring more games to the Wii hopefully.

And maybe you should take your pecker out of your Wii slot.

It would be different if the Wiimote could actually calculate the position of the remote instead of referencing it to the IR lights for motion. Every time you stop to use the D-pad in MP and your mote veers off the screen, you have to spend that 1/2 second to "re-aim", so to speak, and get your bearings on where the mote is pointed, making sure it's directly at the screen and not off it. It's not tiring in a physical sense, it's more like the tedium of having to do busywork fucking with the control for half the time instead of being able to enjoy the game.

I just found it frustrating, and I don't have the time to waste being frustrated while playing games. I do enough work in real life and I don't need the aggravation in my leisure time.

That being said, I'm still a sucker for FPS's and have bought almost every one offered for Wii. I'll undoubtedly pick this game up at some point to see if it's any good.

The Crotch
04-21-2008, 01:39 AM
Every time you stop to use the D-pad in MP and your mote veers off the screen, you have to spend that 1/2 second to "re-aim", so to speak, and get your bearings on where the mote is pointed, making sure it's directly at the screen and not off it.Does anyone know what he's talking about? I loaned my copy of MP3 out to my brother, so I can't check right now. But since I had missiles mapped to down on the D-pad, I think I would have noticed something like that...

Strell
04-21-2008, 02:12 AM
It would be different if the Wiimote could actually calculate the position of the remote instead of referencing it to the IR lights for motion. Every time you stop to use the D-pad in MP and your mote veers off the screen, you have to spend that 1/2 second to "re-aim", so to speak, and get your bearings on where the mote is pointed, making sure it's directly at the screen and not off it. It's not tiring in a physical sense, it's more like the tedium of having to do busywork fucking with the control for half the time instead of being able to enjoy the game.

I just found it frustrating, and I don't have the time to waste being frustrated while playing games. I do enough work in real life and I don't need the aggravation in my leisure time.


You need to go play CoD4 and try to not move your character when holding your breath during sniper missions.

It took me a while to get used to that.

tankexmortis
04-21-2008, 02:42 AM
Does anyone know what he's talking about? I loaned my copy of MP3 out to my brother, so I can't check right now. But since I had missiles mapped to down on the D-pad, I think I would have noticed something like that...
Again, he's doing it wrong or his TV is in a weird position or something. I have no problems with that at all. I found the MP3 scheme far, far easier than struggling with two analog sticks. In fact, I'd say it's right up there with a Trackpoint keyboard for my favorite FPS control scheme.

Kaijufan
04-21-2008, 03:21 AM
With that said, these screenshots remind me of HL2, and I think that's a good thing:


I agree this game does look very Half Life-ish, and that is a very good thing.

imacgod
04-21-2008, 03:36 PM
Watching the video, it reminds me of the Unreal 3 Engine demo. Graphically-less impressive, but still good for the Wii. It could use some more textures and bump-mapping on the armor and helmet. Hopefully they'll have some cool physics. The Unreal 3 Engine demo did show off some Half Life 2-like physics, which I found cool at the time.

I find it ironic I'm saying this after what the president of Epic said about the Wii today...

rjung
04-21-2008, 04:01 PM
Count me among those who'd be happy to buy this if it gets done and is halfway decent. I'm still looking for a quality FPS for the Wii (preferably with a not-so-realistic theme, not interested in blasting Germans in Yet Another WWII Shooter), and I'm fairly supportive of High Voltage Software -- I still remember them from their days as a Jaguar developer, after all (their Jaguar port of NBA Jam: Tournament Edition was easily the best home console version of the game at the time :))

--R.J.

Rozz
04-21-2008, 04:20 PM
looks like it's 50/50, but at least it's original and probably better than most Wii games.

It may be an original IP but "futuristic FPS" were played out a long, long time ago.

Snake2715
04-21-2008, 04:35 PM
It may be an original IP but "futuristic FPS" were played out a long, long time ago.


Like what the 90's, doesn't stop the companies from putting them, out Blakestone for the win!

I would say the FPS has been played out for some time now...

The Crotch
04-21-2008, 07:51 PM
Now, now. The fantasy-FPS subgenre has hardly been scratched! I demand a "Wheel of Time" sequel!

Swingman
04-21-2008, 09:04 PM
And maybe you should take your pecker out of your Wii slot.

It would be different if the Wiimote could actually calculate the position of the remote instead of referencing it to the IR lights for motion. Every time you stop to use the D-pad in MP and your mote veers off the screen, you have to spend that 1/2 second to "re-aim", so to speak, and get your bearings on where the mote is pointed, making sure it's directly at the screen and not off it. It's not tiring in a physical sense, it's more like the tedium of having to do busywork fucking with the control for half the time instead of being able to enjoy the game.

I just found it frustrating, and I don't have the time to waste being frustrated while playing games. I do enough work in real life and I don't need the aggravation in my leisure time.

That being said, I'm still a sucker for FPS's and have bought almost every one offered for Wii. I'll undoubtedly pick this game up at some point to see if it's any good.

Maybe you should learn how to be civil with other posters.

"After about an hour, it's just too much of a pain in the *** to have to keep your arm in the air with the mote aimed at the screen constantly. Every FPS is just to god***ed tiring because of this."

The above quote from you doesn't say anything about your frustrations with re-aiming. It's not my fault your original post was too vague. Your original post made it sound like your arm got tired from pointing the wiimote.

Yes what you describe can be frustrating but that doesn't mean the motion controls don't add much to the game. Maybe it's too much for you to handle but obviously other people cope just fine.

botticus
04-22-2008, 09:33 AM
Now, now. The fantasy-FPS subgenre has hardly been scratched! I demand a "Wheel of Time" sequel!If only.

Snake2715
04-22-2008, 09:40 AM
Now, now. The fantasy-FPS subgenre has hardly been scratched! I demand a "Wheel of Time" sequel!


Really? I have that game actually and have yet to play it... maybe I should drop it in.

astromanluca
04-22-2008, 07:46 PM
Looks like a lot of bug-shooting. I'm glad that there might be a decent-quality non-kiddy game coming to the Wii for once, but I'm more interested in the fact that it'll bring a possibly-halfway-decent 3D engine to it. The screenshots aren't super impressive but remember that things look a lot better when they're in motion. The game will look okay when you're actually playing it.

I'm just pissed at the endless cycle of "port a crap game, sell a disappointing number of copies because it's a bad port of a bad game, use the low sales to justify further bad ports or total abandonment of the platform instead of spending any money."

rjung
04-22-2008, 09:14 PM
Check out High Voltage's first WiiWare game, Gyrostarr. (http://wii.ign.com/articles/868/868645p1.html) :D

--R.J.

Kaijufan
04-22-2008, 10:25 PM
Check out High Voltage's first WiiWare game, Gyrostarr. (http://wii.ign.com/articles/868/868645p1.html) :D

--R.J.
It looks like the Yaris game for the XBLA, except with spaceships. Hopefully it will be a much better game.

bmulligan
04-23-2008, 12:50 AM
It looks like the Yaris game for the XBLA, except with spaceships. Hopefully it will be a much better game.

Holy jebus, it's multi-player Tempest for 2008. I might actually buy this.

bmulligan
04-23-2008, 01:05 AM
Maybe you should learn how to be civil with other posters.

"After about an hour, it's just too much of a pain in the *** to have to keep your arm in the air with the mote aimed at the screen constantly. Every FPS is just to god***ed tiring because of this."

The above quote from you doesn't say anything about your frustrations with re-aiming. It's not my fault your original post was too vague. Your original post made it sound like your arm got tired from pointing the wiimote.

Yes what you describe can be frustrating but that doesn't mean the motion controls don't add much to the game. Maybe it's too much for you to handle but obviously other people cope just fine.

Look, I was just upping the ante after you said my arms need work. Don't dish it out if you can't take it. It was just a half-jesting, flippant remark with a little spite for good measure. Clearly I would never mean to imply you have an overeager protectionist view of the Wii that no doubt rivals even Strell's.

Being able to "cope" with frustrating controls (you just admitted such) is not my idea of "good" motion controls. I'll just assume that pulling and turning switches wasn't really a tacked on addition and was a valuable and integral addition to the gameplay as well. Admittedly, I haven't played it in a while and I just traded it away, so, unfortunately, I can't pop it in to give a better description. All I'm left with is a bad memory of frustration which really irks me because I loved I loved the first MP a lot and really wanted to like this game.

In any case, I'd like to see a tilt left-right look instead of a pointing look control scheme. I think that would work much better. Maybe this game, Conduit, can break with the MP established mold ? I hope so.

Strell
04-23-2008, 01:16 AM
Holy crap.

I was just saying you either learn the skills for MP3 or you don't, just like I did with CoD4. Which was quite difficult considering I've done absolutely no dual joystick aiming training in the past 6 years like all the other Xbox and PS2 guys. It took me a while to get to a point where I could routinely kill people on CoD4 online, and I've gotten much better at the game, and routinely finish in the top 3 in each round.

You completely missed the point I was making, and now you respond with nothing but a childish insult. That's just inane.

Lan_Zer0
04-23-2008, 01:26 AM
I think both MP3 and MoH:H2 did very well with the control. I'm not sure what you mean by tilt control though. However, similar to how people like and dislike dual analog control, I can't expect everyone to be comfortable with pointer control.

EDIT:

Random thought. In terms of general internet forum opinion, Red Steel is underrated. Though the gamerankings score of just over 65% is about right.

bmulligan
04-23-2008, 09:30 AM
Holy crap.

I was just saying you either learn the skills for MP3 or you don't, just like I did with CoD4. Which was quite difficult considering I've done absolutely no dual joystick aiming training in the past 6 years like all the other Xbox and PS2 guys. It took me a while to get to a point where I could routinely kill people on CoD4 online, and I've gotten much better at the game, and routinely finish in the top 3 in each round.

You completely missed the point I was making, and now you respond with nothing but a childish insult. That's just inane.


C'mon, Strell, it's not a secret you're a little overprotective of everything Wii. Lighten up a little. I understand your point and any off-color comment wasn't directed at you, but included you for comparison's sake. Surely you're able to stomach a little ribbing.

And as far as a tilt control, I mean tilting the Wiimote left and right, monkeyball style, to look left and right. I'm not saying it would be better, but I'd like some developer to try it.

Snake2715
04-23-2008, 12:32 PM
Bmulligen is saying make the wii remote a large joystick in a sense, kind of what they did for Metal Slug as an optional control scheme... at least I think thats what he is saying.

tankexmortis
04-23-2008, 12:40 PM
Maybe bmulligan just didn't discover the advanced control mode? I never used the basic mode, but it was supposed to be pretty bad, right?

blackbird3216
05-17-2008, 12:47 AM
Updated with trailer. Now how do i embed?

j.elles
05-17-2008, 01:45 AM
If someone can't even take the time to mess with the control scheme to make it work there opinion isn't very valid in my opinion, if that's the case. He could also just have the sensor bar placed at a funny point, or be trying to play standing up with his whole arm instead of just moving his wrist.
I think everyone across press and the public in general aknowledges that Metroid Prime 3's control scheme works very well; with a lot of people saying it's beter then a gamepad and critics saying it's just as good.

Anyway on to the Conduit.

The game looks very impressive. The tools, weapons, graphics, men in black/ sci fi secret agent story, the overall design and art. And it's important to note that this game is still very early in development. Anyone whos seen early screens for a lot of PC and 360 FPS games knows that, except for CGI shots, those generally look pretty awfull compared to what the final build looks like. This is definetly going to be a day one buy for me.

Kaijufan
05-17-2008, 03:05 AM
It seems like the game is going to have a lot of creative guns, which is a nice change from the standard FPS weapon set.

AmigoOne
05-17-2008, 04:46 AM
The trailer looks really nice, got me hooked into it on the climax. But a lot of the other shots seemed very empty for the amount of space you get to move around in. The one shot of the puzzle has me really intrigued in how puzzles are going to be like in the game.

eliter1
05-17-2008, 04:53 AM
It has potential but I wont get my hopes up, we all know developers have not taken the necessary steps to make a Wii game enjoyable so why would this unknown developer be any different?

j.elles
05-17-2008, 10:24 AM
Call of duty 2: big red one (Cube) - 8.0
Hunter: The Reckoning (xbox version…) - 8.7
Hunter: The Reckoning Wayward (ps2) - 8.2
Hunter: The Reckoning Redeemer (xbox) - 8.2
Baldur’s gate: Dark alliance (ps2) - 9.4
Ground Control: Dark Conspiracy (pc) - 9

This company has a good record. There trying to do something original and not work for someone else or do a lisensed thing. I think people should be optomistic about this. They are a good developer.

Also remember this game probably just got a publisher within the last week so it's very early. The graphics for such an earlly stage already look pretty good. I'm presonally really looking forward to seeing how this shapes up.

Strell
05-17-2008, 03:47 PM
Trailer looks ok, if slightly generic. The graphics are good but there's a lot of sparseness in the background, which - honestly - I'm only noticing because I've played a lot of CoD4.

The "deathmatch" thing at the end could mean they want to have a legitimate online/multiplayer system. I find it interesting that the main character responds with "About damn time," which is what the marine said during the Starcraft II trailer as a snarky comment about how it's taken forever for a sequel to come for that series.

This could definitely be something to watch for - we just need some hard facts on it and will hope it continues well. If it drops with a decent online experience and maybe some coop and some unique shooter elements, Nintendo should hopefully understand that the game could be a strong card in their deck, so to speak.

projecteightysix
05-17-2008, 03:55 PM
If game developers would develop the old school Goldeneye controls (hold down a button to aim around the screen, stick to move all directions) I would be happy. But I cant stand having to aim at a side of the screen to look/turn in that direction. I haven't played any wii FPS titles since launch(COD3, red steel) so they might've done that already.

But anywho.

Strell
05-17-2008, 03:58 PM
If game developers would develop the old school Goldeneye controls (hold down a button to aim around the screen, stick to move all directions) I would be happy. But I cant stand having to aim at a side of the screen to look/turn in that direction. I haven't played any wii FPS titles since launch(COD3, red steel) so they might've done that already.

But anywho.

Huh?

The whole "hold a button to aim" mechanic is archaic, and was only used because the N64 didn't have a second analog stick. Otherwise, with the PS2/Xbox/360/Gamecube controllers, they all had dual analogs, which is a hell of a lot more useful. It would be like finding Resident Evil tank controls in a 3D platformer today - it just doesn't work anymore now that people are used to more advanced input schemes.

Also, the turning mechanisms in Metroid Prime 3 and Medal of Honor 2 work exceptionally well. Just as well (and I personally think better than) as dual analogs.

RelentlessRolento
05-17-2008, 07:36 PM
looks really generic, but I think the gameplay will hold up.

HuppSav
05-18-2008, 10:34 PM
That is as impressive a wii trailer that I have ever seen.
Dual analog sticks suck, Perfect Dark and Goldeneye had the best console controls for any first person shooter.

I am pretty sure Perfect Dark has better graphics than half the wii games out.

Hopefully they go all out on this one.

CombatCraig
06-11-2008, 11:30 AM
OP if you want to update the title - High Voltage announced a scheduled Q1 2009 release date (http://www.worthplaying.com/article.php?sid=52878)

It just makes me so happy to see a developer demanding the Wii be taken more seriously. Even if Nintendo craps on 3rd parties, and even if the game won't be world changing...still makes me happy

botticus
06-11-2008, 11:42 AM
Huh, apparently I missed the trailer while I was somewhat disconnected during my move, and then the internet forgot about it by the time I got back. Environments looks generic, but nicely generic. Which is more than can be said for most. Some of the weapons look creative though.

Purple Flames
06-11-2008, 12:47 PM
I'm trying to give more FPSs a chance after so many years of hating the genre, so maybe if it gets positive reviews I'll pick it up for 20 bucks later down the road.

AmigoOne
07-10-2008, 01:40 AM
Update for the Conduit
New video and interview

Vid
http://wii.ign.com/dor/objects/14248157/the-conduit/videos/raptorignne.html

Interview
http://wii.ign.com/articles/887/887708p1.html

Aiming for 16 mutliplayer online with standard deathmatch and capture the flag.
Complete customization of controls from the aiming to the mapping the buttons.

They're touting a lot about quality, if they can set the new solid standard for wii titles, Im totally getting this.

Strell
07-10-2008, 01:53 AM
Video looks ok. I'm still not wow-ed by it, but that might be after playing some of the high def shooters on the 360.

Certainly looks like 1000000000000000000000000000x the effort most third party games are getting from other publishers, so I highly respect HVS for that, and most likely will get the game when it comes out to support them.

Sofa King Kool
07-10-2008, 02:55 AM
Eh, I dunno about this. Nothing about this seems particularly special. I'll definitely be waiting for reviews before picking this up, and even then, I'll only get it if I have some spare cash lying around...

AmigoOne
07-10-2008, 03:04 AM
Lol, did you read the interview? They aren't aiming for special or unique, they're aiming for a solid game.

Sofa King Kool
07-10-2008, 03:10 AM
Lol, did you read the interview? They aren't aiming for special or unique, they're aiming for a solid game.


All I mean is that, so far, nothing has convinced me that I should buy this game instead of another FPS. They have yet to advertise why this game is a better choice than all the other FPS's I could be spending my money on. There's nothing particularly eye catching or interesting about it. In fact, I thought the art design seemed rather generic.

Maybe it'll be good. I don't know, but so far I don't feel it warrants a purchase.

antlp89
07-10-2008, 03:15 AM
Thanks for the new vid, game looks sweet for a wii game. Reminds me of half-life 2 for the xbox. Hoping the controls will rival that of a mouse/keyboard control scheme, thus making the aiming feel better than any other console shooter out to date.

Strell
07-10-2008, 03:17 AM
All I mean is that, so far, nothing has convinced me that I should buy this game instead of another FPS. They have yet to advertise why this game is a better choice than all the other FPS's I could be spending my money on. There's nothing particularly eye catching or interesting about it. In fact, I though the art design seemed rather generic.

Maybe it'll be good. I don't know, but so far I don't feel it warrants a purchase.

That's all valid, save for the fact that there's really no other FPS games on the Wii to compete with it.

Of course, there are other FPS games on other systems, and some of them might be really great, so yeah, that's probably what you are getting at.

I'm not trying to be a jerk, I swear. :[

rjung
07-10-2008, 10:07 PM
If the game plays as well as it looks so far, I'm in on Day 1. I just want a fast, uncomplicated FPS to splatter alien/demon guts all over the place, and this fits the bill perfectly -- especially with Wii remote precision-pointer blasting, YEAH!

--R.J.

blackbird3216
07-10-2008, 11:32 PM
graphics have improved alot compared to the last build.

Mad D
07-10-2008, 11:40 PM
graphics have improved alot compared to the last build.
old alien bug character model
http://wiimedia.ign.com/wii/image/article/867/867484/the-conduit-20080417032705723.jpg
new alien bug character model
http://wiimedia.ign.com/wii/image/article/887/887708/the-conduit-20080709061826928_640w.jpg

blackbird3216
07-12-2008, 09:09 PM
It will be demoed at E3.

In other news, i tried making a blog post about this. How well did i do?
http://www.cheapassgamer.com/forums/blog.php?b=1197

AmigoOne
07-12-2008, 10:12 PM
Geez, I didn't know the wii had shovelware that was THAT horrible (refering to your link)

j.elles
07-16-2008, 11:33 AM
http://gonintendo.com/?p=49579
Interersting comments and information from Kevin from Gonintendo concerning his first hand play time and talks with the developer.
For those who only want the highlights I put a few quotes below that I thought were important.
"The Conduit looks so good that it’ll make you sick over third party support thus far."

"The sight on your sniper scope reflects the game world around you, in real-time. Walk up to a car, and you’ll see the car. Face your back to a building, and check it out in the scope reflection. You can even point the gun at the ground, and in the scope reflection, you’ll see the cloud patterns moving…once again, in real-time."

A gun that can shoot around corners apparently.

16 player online is currently up and running and their making modes, and trying to get everything working really well and without friend codes like Medal of Honor and EA have it.

and the last thing.

"One publisher they approached outright told them that they didn’t understand why High Voltage was making the game. They thought the project was great, but had no idea who they were trying to sell to. After saying that, the publishers said that they wanted to turn the game into a $20 project, and crap it out for a holiday release. Yes, the publisher really said “crap it out”. Seriously, how disheartening is that?"

Any guess's who this publisher is...

Strell
07-16-2008, 03:03 PM
Any guess's who this publisher is...

I have theories, but did they actually say who it is?

rjung
07-16-2008, 09:32 PM
I really, really want this game. Even the incomplete version they're showing at E3 has me salivating already...

--R.J.

j.elles
07-17-2008, 12:49 AM
The Conduit to support 16-Player online multiplayer using WiiSpeak

The headline pretty much says it all. Now just hope their talks with Nintendo to let them do what EA does and no friends codes turns out well on top of this.
http://gonintendo.com/?p=49618

AmigoOne
07-17-2008, 04:29 AM
This is getting good. Wiispeak. I wonder if they will try to implement the 1:1 motion sensor accessory thing?

Reading the articles really shot my hopes up

blackbird3216
07-17-2008, 10:14 PM
According to Ign, it's AAA material. Why would they implement Motionplus if it's primarily based on IR.

http://wii.ign.com/articles/891/891710p1.html

blackbird3216
09-04-2008, 11:45 PM
hmm, publisher to be announced next month. Hope it's not Ubicrap.

Strell
09-05-2008, 12:30 AM
hmm, publisher to be announced next month. Hope it's not Ubicrap.

An Ubishit rep approached these guys at E3 and verbatim said "we could crap this thing out by December if you people make it more casual."

I don't think HVS is stupid enough to want to chill wid' the U-to-the-fuckyou.

Dr Mario Kart
09-05-2008, 02:35 AM
I played this at PAX. I got a media cd from them and I'll have a write up at some point. It was very nice though, especially for what they described as a "pre-alpha" build.

I gave them some good suggestions too :3

Strell
09-05-2008, 02:36 AM
I gave them some good suggestions too :3

Oh god.

"No online, no local LAN, no controller options, playable on black and white teeveez only..."

The Crotch
09-05-2008, 02:42 AM
And make it import-only!

Strell
09-05-2008, 02:43 AM
Make it region Q, so NO ONE can play it!

magiic
09-05-2008, 02:45 AM
I played it at PAX too. They guy said they were definately interested in implementing WiiMotion+
Game seemed pretty decent from what I played.

blackbird3216
09-13-2008, 10:52 PM
I played it at PAX too. They guy said they were definately interested in implementing WiiMotion+
Game seemed pretty decent from what I played.
did they say it had Split screen? How do the graphics look?

StealthNinjaScyther
09-13-2008, 11:31 PM
did they say it had Split screen? How do the graphics look?

When I was there they said that they couldn't get split screen running, but that they were working on LAN. The graphics are pretty good. There's a lot of effects that you don't usually see on the Wii. The only weak point was that many textures were pretty blurry.

The Crotch
09-13-2008, 11:51 PM
When I was there they said that they couldn't get split screen running, but that they were working on LAN. The graphics are pretty good. There's a lot of effects that you don't usually see on the Wii. The only weak point was that many textures were pretty blurry.
Um. Couldn't get splitscreen running in time for PAX, or they just plain can't work it in?

StealthNinjaScyther
09-14-2008, 02:17 AM
Um. Couldn't get splitscreen running in time for PAX, or they just plain can't work it in?

At all. They basically said that they couldn't get split screen running in a playable fashion with their graphics engine. Here, this interview basically reiterates everything I heard them say at PAX:

http://www.nintendoeverything.com/?p=3568

The Crotch
09-14-2008, 03:24 AM
That... fuck. Fuck.

Friend of Sonic
09-20-2008, 10:13 AM
That... fuck. Fuck.
It's a downer, sure, but I wanna see what the Wii is capable of. Let's show the world what this last gen console can do!

Dr Mario Kart
09-23-2008, 06:19 AM
No DLC planned for The ConduitFuck yea. Also, I did a writeup on my PAX experience on my blog.

Man, I thought I was so clever saving all my grenades for the boss since I had seen a few people play the demo beforehand. Then the guy tells me when I get there and waste most of my health trying to nail him with grenades, that they dont work on him. Gee, thanks :|

j.elles
10-02-2008, 11:16 PM
Update
16 player multiplayer, focusing on traditional MP modes. 15 enemy types in the game. All-seeing eye can open device and pick locks. Voiceover will be recorded this month. Detail mapping for non-blurry textures. Player can walk right up to textures and they will maintain quality. Talking about the game engine to take advantage of Wii abilities. Z-lock health/range being shown off again. Interactive water, light maps, and more. Normal mapping, blooms, blurs, and a lot more


New Trailer
http://www.gametrailers.com/player/40747.html

I really like the new trailer for this game. Looks very good.

The Crotch
10-02-2008, 11:22 PM
Saw that video earlier today. Lookin' nice, though something about that water just seems... off.

j.elles
10-02-2008, 11:29 PM
Saw that video earlier today. Lookin' nice, though something about that water just seems... off.

Yeah. It's supposed to be murky water in a building? That's why the color is like that I think.

j.elles
10-02-2008, 11:34 PM
I don't think this was reported so here is this on the game publisher tip:

The publishing is secure from what I can tell. They seem to be waiting on a publisher who will immediately green light a sequal. This should be easy they say because they self funded the development of the whole game.

This is from in interview with IGN a while back on their podcast.

j.elles
10-03-2008, 04:58 AM
http://media.wii.ign.com/media/142/14248157/vids_1.html

Seem to be a lot of new videos at IGN

Friend of Sonic
10-03-2008, 06:41 AM
This game is looking VERY nice. I'm glad there's a developer looking at squeezing what they can out of the Wii.
But I'm with The Crotch here. I'm no developer, but they could have done something better with the water. Everything else looks fantastic for a Wii game.

Strell
10-03-2008, 07:00 AM
It's the splashes. They don't mesh. Uncanny Valley.

ArthurDigbySellers
10-03-2008, 10:39 AM
The game is looking really good - except for the AI. The enemies just kind of stand there and take a full clip or they dodge into a doorway and back out again in a few seconds. I wonder if all of the horsepower is going into the engine and there just isn't much left for AI?

The Crotch
10-03-2008, 10:51 AM
It's the splashes. They don't mesh. Uncanny Valley.Bingo.

Snake2715
10-03-2008, 11:10 AM
Saw that video earlier today. Lookin' nice, though something about that water just seems... off.


Looking good, I agree on the water, although its always hard to get water looking good.

I think its movement is too fast, and that to much energy is trnaslated to the water in waves. I think the water would absorb a lot more energy than this water does, and thus not have as much motion.

The Crotch
10-03-2008, 11:43 AM
Snake, too, is correct in his assessment of the water. Regardless, it's a minor thing.

j.elles
10-03-2008, 01:33 PM
The game is looking really good - except for the AI. The enemies just kind of stand there and take a full clip or they dodge into a doorway and back out again in a few seconds. I wonder if all of the horsepower is going into the engine and there just isn't much left for AI?

One of those videos at IGN has an enemy sidestepping a rocket.

They might be working on it pre-alpha but I can tell you this game does have modular difficulty. Almost every game build when it's showed to the public and especially the press are stuck on easy.

The Crotch
10-03-2008, 03:43 PM
But does changing the difficulty level change AI, or just make them tougher and more accurate?

ArthurDigbySellers
10-03-2008, 05:02 PM
One of those videos at IGN has an enemy sidestepping a rocket.

They might be working on it pre-alpha but I can tell you this game does have modular difficulty. Almost every game build when it's showed to the public and especially the press are stuck on easy.

That is true, they don't want to make the demo a frustrating experience.

blackbird3216
10-03-2008, 07:27 PM
ooo, though the textures are pretty ugly.

blackbird3216
10-03-2008, 10:06 PM
More information here(too lazy to repost)
http://www.cheapassgamer.com/forums/blog.php?b=3545

The Crotch
10-03-2008, 11:00 PM
Video of the first level is pretty cool, but the voice acting gets really annoying at times and the guy who was playing it seemed to have no idea how to play an FPS. RELOAD, ASSHOLE!

Mad D
10-03-2008, 11:22 PM
http://multiplayerblog.mtv.com/2008/10/03/the-conduit-motionplus/

They are adding motion+

rjung
10-06-2008, 05:28 PM
Generally speaking, making an AI super-smart is easy -- it's making them dumb enough for players to beat them that's the trick.

--R.J.

SNAKE EYES EX
10-08-2008, 08:55 PM
Generally speaking, making an AI super-smart is easy -- it's making them dumb enough for players to beat them that's the trick.

--R.J.

Generally speaking - it's easy to say any part of game development is easy in a forum. Actually writing code in a C based scripting language isn't always as easy.

blackbird3216
10-08-2008, 11:39 PM
what's c++? Im not done with High school yet.

j.elles
10-08-2008, 11:57 PM
Is that sarcasm? Anyway it's a programing language. Think Visual Basic, java, HTML, etc...

rjung
10-15-2008, 07:09 PM
Generally speaking - it's easy to say any part of game development is easy in a forum. Actually writing code in a C based scripting language isn't always as easy.
A "C based scripting language"...?

...

...

...

...admit it, you don't know what you're talking about, do you?

C is a compiled language; "scripting" is for stuff like JavaScript or shell scripting, and "interpreted" is in-between breeds like PHP, Python, and Perl.

Yes, I do know what I'm talking about -- I've been doing this stuff for over 30 years now. But then, I don't need some UBRL337 forum handle to give myself a sense of self-worth. ;)

--R.J.

Strell
10-15-2008, 09:22 PM
But then, I don't need some UBRL337 forum handle to give myself a sense of self-worth. ;)

--R.J.

I do.

:(

AmigoOne
10-16-2008, 02:10 AM
It's ok, Strell.

It's ok

hero101
10-16-2008, 10:24 PM
This better be better than half life 2. Some of these dorky 3d games give me motion sickness. Metroid Prime 2 knocked me out after 1 1/2 hours. I think tomb raider for the ps1 had the same effect.

blackbird3216
10-16-2008, 10:26 PM
i have a similar problem, which im sure the crotch knows very well about.

The Crotch
10-16-2008, 11:21 PM
Other CAG medical problems:

Io: Double the regular sperm count
Strell: Superfluous third nipple
Wombat: Boil on inner-left thigh
Lilboo: Pretendicitis
Liquid: Objectivist
Gwen: Afraid to love

Strell
10-16-2008, 11:24 PM
Superfluous?

I dispense a variety of curatives from that epidermic chestular adornment. Crookjaw, Hazel's Lament (also known as Turnipcyrosis), The Jab, Kinzington's Disease, AND Yellow Yellow (a more deadly form of Yellow Orange).

Entire countries have subsisted on that teat. You watch your damn mouth.

The Crotch
10-16-2008, 11:55 PM
Also, JimmieMac has a pop-tart where his heart should be.

It's grape flavoured.

SNAKE EYES EX
10-27-2008, 02:36 PM
A "C based scripting language"...?

...

...

...

...admit it, you don't know what you're talking about, do you?

C is a compiled language; "scripting" is for stuff like JavaScript or shell scripting, and "interpreted" is in-between breeds like PHP, Python, and Perl.

Yes, I do know what I'm talking about -- I've been doing this stuff for over 30 years now. But then, I don't need some UBRL337 forum handle to give myself a sense of self-worth. ;)

--R.J.

http://en.wikipedia.org/wiki/Lua_(programming_language) (http://en.wikipedia.org/wiki/Lua_%28programming_language%29)

Most scripting languages used for event handling in games are C based.

If you knew what you were talking about you wouldn't be denigrating the talents of developers, because you clearly aren't one.

So yeah, anyway, The Conduit is looking great. :D

rjung
10-27-2008, 09:59 PM
Most scripting languages used for event handling in games are C based.
No, son. That's C syntax, not C based. BIG difference. PHP, to pick but one example, is an interpreted language with C syntax, but anyone who tries to call it "C based" will draw puzzled looks from people who know what the fig they're talking about. Many of today's newer languages like to copy the C syntax, since it reduces the learning curve for developers, but calling them C-based languages is as misleading as saying Boogerman is a sequel to Super Mario Bros.

--R.J.

SNAKE EYES EX
10-28-2008, 03:13 AM
No, son. That's C syntax, not C based. BIG difference. PHP, to pick but one example, is an interpreted language with C syntax, but anyone who tries to call it "C based" will draw puzzled looks from people who know what the fig they're talking about. Many of today's newer languages like to copy the C syntax, since it reduces the learning curve for developers, but calling them C-based languages is as misleading as saying Boogerman is a sequel to Super Mario Bros.

--R.J.

Firstly, the “son” comment isn’t cute, funny or applicable.

Secondly, you can argue semantics all day. I write code in a proprietary scripting language with C “BASED” syntax. In future engine revisions we’ll be switching to LUA, also with C “BASED” syntax. I never received any puzzled looks when submitting my resume, and I never had a puzzle look when I read job listings asking for designers with experience using C-based scripting languages.

But hey, if you’re an awesome super-elite programmer with 30 years experience please PM me so I can refer you. Perhaps you can make the AI in our games super dumb for us. ;)

Strell
10-28-2008, 03:17 AM
Oh now that's uncalled for.

All AI in games is super dumb. :p

SNAKE EYES EX
10-28-2008, 03:27 AM
Oh now that's uncalled for.

All AI in games is super dumb. :p

I guess devs aren't lazy then... ;)

But seriously, RJ is right. It's kind of a "bad habit" that developers refer to most scripting languages as C-based, but it comes up a lot. LUA, Python, Kismet or some proprietary mess - like what we currently use, there is C-style syntax but it's not the same thing. And if you come from the network/database world, scripting to you is a completely different thing.

Sorry to derail this thread. I just don't like seeing a group of developers that are clearly working hard to push the Wii called lazy, or whatever else, because their AI is too hard/dumb/slow/etc.

Scripted 'Agent AI' isn't even AI anyway...but that's a whole other mess of semantics.

bmulligan
10-28-2008, 10:50 AM
Scripted 'Agent AI' isn't even AI anyway...but that's a whole other mess of semantics.

They should stop using this term. As you said, it's a complete misnomer.

ninja dog
10-28-2008, 12:02 PM
This better be better than half life 2. .


:lol::lol::lol::lol::lol::lol::lol::lol::lol::lol:

not laughing at you, but COME ON. It's kinda cool that they're pulling off effects from the year 2000 in this game and hopefully the wii remote is dead on, but there is no way in hell they are going to top HL2.

botticus
10-28-2008, 04:07 PM
If not already mentioned, it will be published by Sega: ftp://segapr.segaamerica.com/SEGA_GAMES/The%20Conduit

rjung
10-28-2008, 05:25 PM
But hey, if you’re an awesome super-elite programmer with 30 years experience please PM me so I can refer you. Perhaps you can make the AI in our games super dumb for us. ;)
I'll remember that if I ever need to go job-hunting. Of course, working in the SoCal aerospace scene with an active Secret security clearance is pretty much a guarantee for lifetime employment these days, but I appreciate the thought. :)

--R.J.

blackbird3216
10-28-2008, 05:35 PM
If not already mentioned, it will be published by Sega: ftp://segapr.segaamerica.com/SEGA_GAMES/The%20Conduit
the link is removed, but looks like someone took a screenshot:
http://i269.photobucket.com/albums/jj48/Darkspine_S/ConduitPublisher.jpg

AmigoOne
10-28-2008, 10:17 PM
Hopefully whoever publishes it will give the devs time to do everything they want to do with it first and let them finish it up.

Friend of Sonic
10-28-2008, 11:00 PM
I'm a bit surprised Sega is the publisher. But good for them, they need good names to attach their name to so that people get tricked into thinking Sega has gone back to being a good developer.

PhaperPlane
10-29-2008, 02:20 PM
Good to see this game gets a publisher, cannot wait to play this game:D

The Crotch
10-29-2008, 04:54 PM
Rumour confirmed during my Biology class (http://www.gamasutra.com/php-bin/news_index.php?story=20869).

blackbird3216
10-29-2008, 10:27 PM
Rumour confirmed during my Biology class (http://www.gamasutra.com/php-bin/news_index.php?story=20869).
CROTCH! How old are you? It's strange to see you taking bio. Im in the 9th grade.

The Crotch
10-29-2008, 11:51 PM
18. First year of university.

...

Wait. Did he... was that a slightly more subtle version of A/S/L?

Strell
10-29-2008, 11:57 PM
I heard they didn't want to use FCs for the online stuff. Then it was speculated that they'd have to use them. Which made people think Nintendo was the publisher.

Sega would earn a truckload of respect from me if they subtly marketed (assuming they could even get this to work to begin with) the lack of FCs by hinting Sega does what Nintendon't.

blackbird3216
10-30-2008, 12:01 AM
18. First year of university.

...

Wait. Did he... was that a slightly more subtle version of A/S/L?
are you serious? Why does everything have to be sexually related? I can't walk one step in my school without people making non sexual things into sexual things.

On topic. I just realized that all they do is teach you the same crap over and over again. Basically in 9-10th grade, you just learn the same stuff you learned in middle school.

The Crotch
10-30-2008, 12:08 AM
are you serious? Why does everything have to be sexually related? I can't walk one step in my school without people making non sexual things into sexual things. My name is The Crotch. My avatar is a Charles Darwin/Andre the Giant joke. Above it is a warning about the apocalypse. To quote Sheila the Tank: "Do I look like I'm joking?"

On topic. I just realized that all they do is teach you the same crap over and over again. Basically in 9-10th grade, you just learn the same stuff you learned in middle school.
Not sure that this is the topic, but man... get used to it. And when you get to university, you will be happy when the professor starts talking about something you know, 'cause that means a brief moment of respite in the notes.

rjung
10-30-2008, 05:46 PM
Sega would earn a truckload of respect from me if they subtly marketed (assuming they could even get this to work to begin with) the lack of FCs by hinting Sega does what Nintendon't.
My understanding is that a Wii developer has to use Friend Codes if they want to use Nintendo's online infrastructure (network and servers). If a developer/publisher wants to use their own setup (as EA does), they can do whatever they want.

Of course, note that Friend Codes are only needed if you want to share stuff between specific users, and aren't needed if you want to keep things anonymous (like Mario Kart Wii does).

On topic. I just realized that all they do is teach you the same crap over and over again. Basically in 9-10th grade, you just learn the same stuff you learned in middle school.
IME, it's more like "The stuff you learned before was a simplified version of the truth; this time, we're going to go into more detail."

--R.J.

j.elles
10-30-2008, 10:02 PM
Official word from a recent interview was that they are still talking to Nintnedo.

Doesn't look good though. Still as long as it does in fact have voice chat that alone is good enough for me at this stage.

snipegod
10-30-2008, 10:11 PM
My name is The Crotch. My avatar is a Charles Darwin/Andre the Giant joke. Above it is a warning about the apocalypse. To quote Sheila the Tank: "Do I look like I'm joking?"

You've been running on for a long time.

Rambler.

The Crotch
10-31-2008, 12:41 AM
I believe that I am more of a long-tongue liar, actually.

Strell, of course, being a midnight rider and thrustbucket a back-biter.

blackbird3216
12-16-2008, 06:36 PM
Confirmed to be at comiccon 2009. Too lazy to post a link.

Cao Cao
02-07-2009, 02:32 PM
Some footage from Comic-con

http://www.gametrailers.com/player/45196.html
http://www.gametrailers.com/player/45246.html

The Crotch
02-07-2009, 04:33 PM
That second video looked... really good, actually. Hot damn.

Scrubking
02-07-2009, 05:30 PM
It looks amazing!

Strell
02-08-2009, 06:49 AM
According to this post, (http://gonintendo.com/?p=71973) apparently there is no LAN multiplayer. It seems that High Voltage was working on it and/or got it implemented, but Nintendo told them to take it out.

You know, even if it was a feature I'd never use, I seriously cannot think of a reason that had to be done. There are some decent theories out there, but even so - what the hell. What. The. Hell.

I like the idea of shooting a missle and then guiding it with a wrist flick. That's kinda neat. Being able to better aim grenades is nice and all, but I just sort of always eventually could learn that on my own in whatever game I was playing.

Hope it ends up being a quality title with honestly engaging gameplay, instead of a situation where we are all desperate enough that we get blinded by the conclusion. But we'll see.

Lone_Prodigy
02-09-2009, 11:47 PM
Was anyone else reminded of Halo? The alien weapons, bugs everywhere.

No LAN multiplayer? What about local?

The Crotch
02-10-2009, 01:02 AM
Halo didn't even get bugs 'til its second game with the Drones, and lots of FPS' have alien weapons. Like, all of them. Even Medal of Honour - Nazis were aliens.

But no local multiplayer. A shame, and it's the one thing I'm really disappointed about in the package shown thus far.

Purple Flames
02-10-2009, 01:23 AM
It's games like this that make me glad I don't hate FPSs anymore.

The Crotch
02-10-2009, 01:24 AM
It's games like this that make me glad that I don't get motion sickness.

Yeah.

Take that, Riyonuk.

Kaijufan
02-10-2009, 02:34 AM
According to this post, (http://gonintendo.com/?p=71973) apparently there is no LAN multiplayer. It seems that High Voltage was working on it and/or got it implemented, but Nintendo told them to take it out.

You know, even if it was a feature I'd never use, I seriously cannot think of a reason that had to be done. There are some decent theories out there, but even so - what the hell. What. The. Hell.

Since some Wii games like Battalion Wars 2 actually had LAN play in early verisons I believe the only possibility is that Nintendo doesn't want anyone to create something like Warp Pipe for the Wii.

Cao Cao
03-08-2009, 04:02 AM
There was a new trailer aired on GTTV:
http://www.gametrailers.com/player/46432.html

An interview at DICE is in Ch. 3 of Ep. 204:
http://www.gametrailers.com/gametrailerstv_player.php?ep=50&ch=3&sd=0

Scrubking
03-08-2009, 12:37 PM
An interview at DICE is in Ch. 3 of Ep. 204:
http://www.gametrailers.com/gametrailerstv_player.php?ep=50&ch=3&sd=0

Thanks, but I refuse to watch an interview where the first two questions are "why are you making this game for a kiddie console" and "has your Wii been collecting dust".

I get enough of that fanboy garbage on the net.

vherub
05-11-2009, 12:00 AM
I stumbled on this site for solid conduit news
http://theconduit.info/

Scrubking
05-11-2009, 08:20 PM
I stumbled on this site for solid conduit news
http://theconduit.info/

Thanks.

lilboo
05-12-2009, 01:38 AM
If it plays like Metroid Prime 3, OR BETTER, than I will get this game.

databuild
05-26-2009, 04:01 AM
Nintendo Power gives Conduit a 8 out of 10.

Review highlights the positive online multiplayer experience and controls, but points out the shortcomings in the single player story and computer AI.

Source: http://www.nintendoeverything.com/?p=16684

Cao Cao
05-26-2009, 05:11 AM
The scan (http://i293.photobucket.com/albums/mm43/PDTempest/scan0001.jpg) of the review page might be a more interesting read:
http://the-conduit.webs.com/apps/blog/show/1037189-first-review-

Kaoz
05-26-2009, 12:40 PM
Review highlights the positive online multiplayer experience and controls, but points out the shortcomings in the single player story and computer AI.



I'm not going to take NP for their word on this, but I wouldn't be surprised if the single player was lackluster. Which is a shame because I don't care much for multiplayer, so I may end up passing on this game until it hits budget price.

Hoping the single player campaign is better than it sounds, can't wait for more reviews of the game.