View Full Version : Splatterhouse Returns!!!!!!!!!
ddp72984
04-24-2008, 07:57 PM
http://www.1up.com/do/newsStory?cId=3167518
http://splatterhouse.classicgaming.gamespy.com/new.html
at long last (or 15 years)!!!
The game that created the ideology of Survival Horror returns and here's to high hopes of this one living up to the original!!!
D4rkewolfe
04-24-2008, 08:13 PM
I remember reading about this on kotaku or gonemicrosoft. Never played the game, though I remember seeing the video of the VC release. Nothing too impressive, but well I guess it will definitely be seeing some big changes now and not have all those restrictions and censorship it had originally.
Poor2More
04-24-2008, 08:31 PM
Fuck YEAH!!!! Part deux
Poor2More
04-24-2008, 08:34 PM
Me and my friend back when this first came out on Sega Genisis played this for 18 hours straight untill 11 am the next day, the first all nighter I pulled back in my childhood
Win, Me and my Friend played this game for 18 hours straight until 11 am the next day, the first all nighter I pulled
Me and my friend back when this first came out on Sega Genisis played this for 18 hours straight untill 11 am the next day, the first all nighter I pulled back in my childhood
Quoted for insanity.
LinkinPrime
04-24-2008, 08:55 PM
Here's a render.
http://www.1up.com/media?id=3534346&type=lg
Hope they fix the face...seems sloppy.
retail sucks
04-24-2008, 09:15 PM
Great news. I love SplatterHouse. It was the "gore" game of it's time. I still own and play Splatterhouse 2 & 3 on Genisis and the original on MAME.
screwkick
04-24-2008, 09:59 PM
Great news. I love SplatterHouse. It was the "gore" game of it's time. I still own and play Splatterhouse 2 & 3 on Genisis and the original on MAME.
I believe it came out at home on the Turbo Grafx 16 first. Well thats where I first played it anyways.
retail sucks
04-25-2008, 12:25 AM
I believe it came out at home on the Turbo Grafx 16 first. Well thats where I first played it anyways.
Iit was a Japan only arcade game first then ported to the TG-16, FM Towns,(sounds like a radio station) & PC which the Turbo Grafx 16 was where I played it first too.
http://splatterhouse.classicgaming.gamespy.com/games.html
Ports
Splatterhouse was released in various home version ports on the TurboGrafx-16, FM Towns and PC.
Though the Japanese PC-Engine (Japanese name of the TurboGrafx-16) version of the game remains largely unedited, the Western TurboGrafx-16 version features a number of changes, as well as standard changes for an arcade port at the time, caused by the less-powerful hardware of the console (loss of graphical detail, removal of some sounds). They include the following:
The introduction cut scene is shortened and Jennifer's scream is removed.
The Terror Mask is changed from a white hockey mask to a red mask with black accents. This is to keep Rick from looking too much like Jason Voorhees. The mask became more skull-like in later games.
The first weapon in Stage 1 is changed from a meat cleaver to a 2x4.
A general toning down of violence and gore. For instance, less blood comes from enemies when they are smashed against walls. The gruesome sound effects were also toned down.
All references to the Stage 4 boss area being a church are removed, including the altar.
"Evil Cross", the boss of Stage 4 is totally replaced with a new enemy, "Evil Sleep", and his heads are renamed "The Nightmares" (only three of the original six in the arcade game are present) and the weapon for the boss is changed from an axe to a gold meat cleaver, the only cleaver in the game.
The death of the womb boss of Stage 6 is changed from a graphic spilling of embryonic fluids into a generic fiery explosion.
The final boss uses different attacks.
The final boss grave is changed from a wooden cross to a tombstone.
The end cut scene is changed from the original arcade ending, in which the mask breaks from Rick's face, followed by a shot of him walking away from the burning mansion and an additional cut scene showing the mask reform and laugh. The ending in the TurboGrafx-16 version only shows the Mask explode, followed by a picture of West Mansion burning while the credits roll, and finally a large red and orange "End" is displayed.
The TG-16 version was also released on the Wii's Virtual Console in Europe on March 16, 2007 and in North America three days later on March 19, 2007. The version of the game ported to the Wii Virtual Console is the Western TurboGrafx-16 port; therefore it is the "censored" version as opposed to the "uncensored" original arcade game.
The FM Towns version, ported by Ving Co. and released only in Japan in 1992, is a pixel-perfect rendition of the original arcade, with no substantial changes apart from a new menu interface in the title screen.
There was also an LCD handheld version released, but it is not a port of either games. It is considered to be an original Splatterhouse game in and of itself, though many elements in it are similar to the original game. Also of interest is the fact that the LCD game's title is "Splatter House", instead of the conventional "Splatterhouse".
foxdvd
04-25-2008, 12:32 AM
could be good...
LinkinPrime
02-11-2009, 10:14 PM
Gameplay trailer:
http://www.gametrailers.com/player/45204.html
Visually it seems cool, but not sure about this one.
mike.m
02-12-2009, 01:45 AM
They just changed developers on this at the last minute. I have a feeling its garbage since it was supposedly so close to completion.
Irukandji
02-12-2009, 01:56 AM
Gore + Mastodon = I'll definitely give it a whirl. Worst case scenario I wasted 2 bucks on a rental.
Sharp Katana
02-12-2009, 01:06 PM
played it on TG16 as well. After seeing the trailer eh I'm not interested. I thought it was going to be more like the original thing
ctrek3
02-14-2009, 01:26 PM
i hope it's good, after everything i've read about it. like how your life bar is actually his body, and how he loses more chunks each time he takes damage. i just thought that was kinda cool, as i do not remember ever seeing that type of system other then the ghosts & goblin series.
I'm glad that this includes the original SplatterHouse.
Dr. Pizza
02-14-2009, 01:52 PM
Sorry buddy, but the FIRST Surivial Horror Game was created by Capcom, and it was for the NES!, yes the NINTENDO, the original, called "Sweet Home", it was banned in the USA for being too scary.
http://en.wikipedia.org/wiki/Sweet_Home_(video_game)
http://www.youtube.com/watch?v=IlcqNPbqhbg
:)
fait74
02-14-2009, 02:10 PM
Sorry buddy, but the FIRST Surivial Horror Game was created by Capcom, and it was for the NES!, yes the NINTENDO, the original, called "Sweet Home", it was banned in the USA for being too scary.
Not to be douche but if you read in the wiki is says in the first paragraph
"there were several earlier games that could be considered survival horror released as far back as Haunted House (as well as now-hard-to-find adaptations of the films Halloween and The Texas Chainsaw Massacre) on Atari 2600, years before Sweet Home was released. Nevertheless, Sweet Home remains an important early game within the genre."
And you link don't work need to add the ) at the end
Irukandji
02-14-2009, 09:14 PM
Not to be douche but if you read in the wiki is says in the first paragraph
"there were several earlier games that could be considered survival horror released as far back as Haunted House (as well as now-hard-to-find adaptations of the films Halloween and The Texas Chainsaw Massacre) on Atari 2600, years before Sweet Home was released. Nevertheless, Sweet Home remains an important early game within the genre."
And you link don't work need to add the ) at the end
owned.
My first survival horror game was friday the 13th for nes. I still think it's under-appreciated. PS: the music in sweet home and f13 are both super creepy. PSS: this thread is about splatterhouse my bad.
mike.m
02-14-2009, 09:34 PM
owned.
My first survival horror game was friday the 13th for nes. I still think it's under-appreciated.
You've got to be joking. That's one of the all time worst games.