PDA

View Full Version : The annoying trend of XBLA games being $10


Maklershed
07-21-2008, 04:15 PM
Am I going crazy or does it seem as if though all XBLA games are being priced at $10 now? Even shitty crossword and soduku games are $10. This is ridiculous. I'd buy a hell of a lot more games at $5. But oh well, I guess a lot of people must be buying at $10 to keep Microsoft pricing this way.

/rant

fart_bubble
07-21-2008, 04:49 PM
I always saw it as classic games being $5 and new games being $10 no matter what it is outside of the occasional game that costs more

SynGamer
07-21-2008, 05:08 PM
Some of the crap they are trying to pass off as $10 is ridiculous, and laughable at the same time. Instead of dropping the price, they are now just getting rid of the games, which makes me sad for the devs.

Viva Las Vegas
07-21-2008, 05:50 PM
I was just wondering how many people would spend more on games overall at $5 than $10. For example would you be spending more on XBLA at $5 than you would at $10? I honestly would. There is a lot of games I'd drop $5 on easily, but I end up spending less cause when I do buy a game it is one I really want.

sendme
07-21-2008, 06:13 PM
what games have they gotten rid of?

Ex~
07-21-2008, 06:33 PM
I was just wondering how many people would spend more on games overall at $5 than $10. For example would you be spending more on XBLA at $5 than you would at $10? I honestly would. There is a lot of games I'd drop $5 on easily, but I end up spending less cause when I do buy a game it is one I really want.

Absolutely. So far I've spent $10 total on XBLA. There are nine games that I would buy immediately if they were lowered to $5. That's $45 right there I would spend on XBLA, 450% the amount I've spent up to now.

Strider Turbulence
07-21-2008, 06:41 PM
Tell me about it. I would have even bought **** like Rocky and Bullwinkle on impulse. Last year a 1600 points card usually meant I was set for 2 weeks (and I often bought games released in the week). For the past few months the tittles featured haven't caught my attention much and at $10, I'm not too willing to buy them.

Stuff like Puzzle Fighter, Commando 3, Metal SLug 3, Street Fighter II, UMK3, Lumines, and most other games that are essentially ports don't bother me, because they really feel like complete arcade games.


And yes, I'm aware Commando 3 isn't a port.

Hostile
07-21-2008, 06:41 PM
I've always thought of new XBLA games as having a set price. I just bought LoZ:LttP and Wario Land 4 for $10 so when people say $10 isn't much for a DLC game, it really is.

anomynous
07-21-2008, 07:04 PM
if it's a good game, then it's worth the $10

But a lot of the games aren't worth it

Bretters
07-21-2008, 09:29 PM
Microsoft gets such a big cut of the profit (70% I believe? if MS is the publisher, I don't know about third party publishers) I think they feel kind of forced to charge $10 (+I personally have a feeling MS strong arms them ("strongly suggests") into making it 800 pts.).

I think a nice compromise would be to add a $7 price point... so many good games just don't have enough play time to warrant $10, but $5 may not even cover the cost of making the game.

Even better, $5 game with a donate button on the indie publishers website ;).

underliness
07-21-2008, 09:37 PM
I thought of this the other day when Elefunk(sp?) came out on PSN. It is 4.99 or 5.99 and after having tried the demo it feels like a game with enough polish that it would have been 800 points on XBLA. Like Bretters said they need another pricepoint between 400 and 800 points.

Jesus_S_Preston
07-21-2008, 09:40 PM
I've always thought of new XBLA games as having a set price. I just bought LoZ:LttP and Wario Land 4 for $10 so when people say $10 isn't much for a DLC game, it really is.

Weird, I just bought those same games on GBA for 8 bucks a month ago.

SynGamer
07-21-2008, 09:46 PM
Two things...

1. MS needs to give us the ability to gift points to friends. I will guarantee you that sales would double, if not triple, after this were to be implemented.

2. MS/developers need to use their heads and realize that people aren't going to pay 800 points for a shitty game...and they (MS/devs) know it's shitty. I could possibly handle 600 points, but i would much rather see a 'Greatest Hits' or something similar for XBLA games. Any sales are better than no sales, hence why i don't get why MS removed games.

fart_bubble
07-22-2008, 01:02 AM
I wouldn't mind if they would actually let you buy exactly 800 points rather than trying to piece meal 800 points with a few different purchases and you still end up with more points than you want at the moment

Jesus_S_Preston
07-22-2008, 01:09 AM
\
\ but i would much rather see a 'Greatest Hits' or something similar for XBLA games.\

We have that.

SynGamer
07-22-2008, 01:39 AM
We have that.
Um...last i checked, MS removed a shit-load of XBLA games rather than dropping their price(s)...

Jesus_S_Preston
07-22-2008, 01:40 AM
Um...last i checked, MS removed a shit-load of XBLA games rather than dropping their price(s)...

There's a section of half/reduced price games called "Arcade Hits."

It exists.

fart_bubble
07-22-2008, 01:43 AM
Um...last i checked, MS removed a shit-load of XBLA games rather than dropping their price(s)...

haven't noticed any games disappearing yet

AdvOfJet
07-22-2008, 03:35 AM
Um...last i checked, MS removed a shit-load of XBLA games rather than dropping their price(s)...

I know they talked about removing games from Xbox Live Arcade in the future based on sales, but I didn't think that any of them had been taken off yet. :-s

greyzieoriental
07-22-2008, 03:39 AM
Seems that they took off the free game Hexic HD

i want my Hexic back damn it

SynGamer
07-22-2008, 03:44 AM
I know they talked about removing games from Xbox Live Arcade in the future based on sales, but I didn't think that any of them had been taken off yet. :-s
My apologies. I'm just going off of what MS has said.

Lokki
07-22-2008, 09:11 AM
Seems that they took off the free game Hexic HD

i want my Hexic back damn it

Yup, I noticed that the other day when I was moving my stuff from my 20GB to my 120GB that I picked up from Gamestop. It won't let Hexic move, so I went to download it and it wasn't there. Sad, I enjoyed playing it every now and then.

AdvOfJet
07-22-2008, 09:37 AM
Yup, I noticed that the other day when I was moving my stuff from my 20GB to my 120GB that I picked up from Gamestop. It won't let Hexic move, so I went to download it and it wasn't there. Sad, I enjoyed playing it every now and then.

Has Hexic HD ever been available for download? In the past, since it came with the console, there was a special support code that you had to get from Xbox Customer Service to get it back if for some reason you ever deleted the game. I know this was a big complaint in the past for a few people that I didn't think they ever resolved.

Lokki
07-22-2008, 11:27 AM
Has Hexic HD ever been available for download? In the past, since it came with the console, there was a special support code that you had to get from Xbox Customer Service to get it back if for some reason you ever deleted the game. I know this was a big complaint in the past for a few people that I didn't think they ever resolved.

I dunno. I just sent in a support ticket though. We'll see what happens. If they let me transfer it somehow, yay, if not, oh well. I'm not going to lose sleep over it. It was fun to play every now and then, but not a huge part of my library. :)

Ex~
07-22-2008, 12:16 PM
Hexic HD has never been available for download on XBLA. It comes loaded on the hard drive with console purchases.

I don't understand why MS would just remove games from XBLA. Why not just make them free for a week, then remove them, then move on to the next Root Beer Tapper game to get rid of? They look like heroes for giving free games, and get to remove their crap from the marketplace.

And don't give me the "they would have to pay for the bandwidth" bullshit. Demos of XBLA games take EXACTLY as much bandwidth as the full game does. They would be losing absolutely nothing.

ryanbph
07-22-2008, 01:42 PM
I would imagine a lot of it had to do with a clutter look of the marketplace. And lets be honest, to qualify to be removed the game has to suck gameplay wise and sales wise. If it was so good then buy it when it launches. Yes I understand it is a dumb ass idea to remove game from a virtual storefront but give me a fucking break. No one was buying it to begin with.

BustaUppa
07-22-2008, 03:11 PM
I wouldn't mind if they would actually let you buy exactly 800 points rather than trying to piece meal 800 points with a few different purchases and you still end up with more points than you want at the momentYeah that's annoying. What I do love about the current "points" setup, however, is that there are ways to cheat the system. XBL cards go on sale, free points are given out liberally as part of a contest, smarterchild, etc. If they just charged you directly, there wouldn't be all these loopholes to get cheap marketplace content. It's not like Target is gonna have a sale on money.

I realize that this still doesn't necessitate the large increments that you have to buy points in, but as long as this keeps us a few steps removed from being charged real money, I am willing to put up with it.

fart_bubble
07-22-2008, 03:17 PM
Yeah that's annoying. What I do love about the current "points" setup, however, is that there are ways to cheat the system. XBL cards go on sale, free points are given out liberally as part of a contest, smarterchild, etc. If they just charged you directly, there wouldn't be all these loopholes to get cheap marketplace content. It's not like Target is gonna have a sale on money.

I realize that this still doesn't necessitate the large increments that you have to buy points in, but as long as this keeps us a few steps removed from being charged real money, I am willing to put up with it.

yep I agree. The only thing is I tend to go through points like water and then when something pops up, its a spur of the moment thing but having to buy more points than I need does put a damper on me actually buying something. I just think if they would have you be able to buy 800 points exactly, more people would pull the trigger on a more consistent basis. I know 200 extra points is nothing but on a physiological level, I think it would do wonders

Corvin
07-22-2008, 05:02 PM
As a cheap ass gamer I shake my head when arguments are made for them to go the straight money route. That would kill all deals dead in their tracks and marketplace purchases would drop like a stone for myself, as I'm sure it would many others.

ZForce915
07-24-2008, 10:21 PM
Another good example...1942 for 400 points is a buy. For 800 points I'll probably end up thinking about it for a week and then forgetting to download it.

Would you rather have my $5 or nothing?

KingBroly
07-24-2008, 10:38 PM
Actually, if you download the demo, then buy it, almost no extra bandwidth is used. The XNA prices make me think that game prices are determined by a game's size more than anything else (Those are determined by size), which is total bs IMO.

XBLA needs more sales, like PSN (they have a sale once every 3-4 months). I think XBLA's had 1 total sale, and 3 games being free, which lasted a little less than 100 hours total.

crunchb3rry
07-24-2008, 11:02 PM
what games have they gotten rid of?

Garbage, like Yaris.

JDUB X
07-24-2008, 11:46 PM
The XNA prices make me think that game prices are determined by a game's size more than anything else

Doube D Dodge Ball is only like 17 MB and is 800 points :(

thorbahn3
07-25-2008, 02:16 AM
From a business angle I really don't get it. You're sellling a game that doesn't need packaged, copied, etc. If two people buy your game instead of one, the results the same. That $5.00 price point I think is even considered a no brainer if the game's even kinda fun. That's why UNO and TMNT were huge sellers!

Viva Las Vegas
07-25-2008, 02:35 AM
Yeah, after seeing the PSN sale I would love to see some XBLA sale/s. If they do I hope it isn't 800 points games for 600. There is a good amount of 800 point games i'd buy in a second for 400.

crunchb3rry
07-25-2008, 02:53 AM
From a business angle I really don't get it. You're sellling a game that doesn't need packaged, copied, etc.

But there's still bandwidth, server space wherever it's hosted from. But I'm on your side, our XBLA subs are supposed to be covering that shit.

Chase
07-25-2008, 05:07 AM
Once again, removing XBLA games instead of improving sorting and structure is just lazy. I can't help but think avatars stole developer time away from more important issues (see: fixing the organization of XBLA games).

popemogoth
07-25-2008, 07:24 AM
I've always followed this solution after paying $10 for Texas Hold'em and then hearing from a friend that It was previously free. BOYCOTT THE SOB! I haven't let Microsoft LEGALLY steal from me since.

gareman
07-25-2008, 11:35 AM
I've always followed this solution after paying $10 for Texas Hold'em and then hearing from a friend that It was previously free. BOYCOTT THE SOB! I haven't let Microsoft LEGALLY steal from me since.


I don't know why people treat Arcade differently than regular games? If I bought Call Of Duty 3 two years ago at 40 dollars, and then my friend gets it free with CoD4 I don't deserve any compensation. Just like anything you buy it will get cheaper and sometimes even be free.

But I agree 10 bucks is way to much for a lot the games being released, and not being able to buy in 100 point increments is really annoying.

lilboo
07-25-2008, 11:54 AM
I don't have too much of a problem with that. $5 for ports, $10 for new games seems to be the general idea of it.
Even some of the $5 games aren't even worth it, but the pricing isn't bad IMO.

At LEAST we have an option of downloading a demo.

thrustbucket
07-25-2008, 01:07 PM
The main reason you are seeing almost every XBLA game at $10 now is Microsoft is now taking 60-70% of the sales since about January. It use to be that they took around 20%. Developers really have no choice if they want a chance to recoup dev costs.

To make matters worse, they are making exceptions to that change for some of the larger publishers with the big back catalogs of classics.

dkleinfeld
07-25-2008, 01:16 PM
And another yes yes yes yes!

It's just madness that MS would rather drop games from their system---that is, shrink the Xbox game library---rather than lower the price, like every other retail business in the world does.

As Apple learned with iTunes, there's a specific price point where people are willing to impulse-buy, it's lower than you want it to be, but if you hit it, you'll make a mint on volume. Similarly: At $10, I'm really going to think about value; at $5, I'll pick up the Bullwinkle minigames, whatthehell.

thrustbucket
07-25-2008, 01:21 PM
I also have to mention something else (Was going to edit my previous post, but I'm lazy).

Another reason so few games are $5 - Analysis has shown Microsoft, which they show developers, that $5 games don't historically sell at higher volume than $10, it's about the same. So as much as many of you say you'd buy more games at $5, the numbers don't show the same for everyone else buying XBLA games.

It also doesn't help your case that the Penny Arcade game was among the best selling game ever on XBLA at $20.

Maklershed
07-25-2008, 01:23 PM
As Apple learned with iTunes, there's a specific price point where people are willing to impulse-buy, it's lower than you want it to be, but if you hit it, you'll make a mint on volume. Similarly: At $10, I'm really going to think about value; at $5, I'll pick up the Bullwinkle minigames, whatthehell.


You've hit the nail on the head.

Cyb3-rr
07-25-2008, 02:20 PM
Once again, removing XBLA games instead of improving sorting and structure is just lazy. I can't help but think avatars stole developer time away from more important issues (see: fixing the organization of XBLA games).

Rare designed the avatars, and they aren't working on the actual Live interface. So there wasn't really any dev time stolen. Also, most of the issues (including organization) should be fixed with the fall update.

Viva Las Vegas
07-25-2008, 02:53 PM
I also have to mention something else (Was going to edit my previous post, but I'm lazy).

Another reason so few games are $5 - Analysis has shown Microsoft, which they show developers, that $5 games don't historically sell at higher volume than $10, it's about the same. So as much as many of you say you'd buy more games at $5, the numbers don't show the same for everyone else buying XBLA games.

It also doesn't help your case that the Penny Arcade game was among the best selling game ever on XBLA at $20.

There is some great $10 games that skew those stats I'm sure (Worms, Bomberman, etc.).

foxdvd
07-25-2008, 05:09 PM
It also doesn't help your case that the Penny Arcade game was among the best selling game ever on XBLA at $20.


Not true...and I am so happy that this is the case. While the first week or two for Penny had strong sales, it fell HARD after that. As of last week it has sold only 49 thousand copies, and last week was like number 40 on the sales list with only 600 games sold for the week. It will not even be a top 50 game when it is all said and done.

Dollars brought in are strong for Penny. In fact it will eventually, down the road, top 1 million dollars in sales, because it only needs to sale half as many units as a normal game to get the same dollars, but because Microsoft gets a percentage of the dollars brought in, it looks like the 20 bucks was a mistake. A game with the press, and strong reviews, that Penny had, to only sale 50,000 units shows people are not ready to pay that much for a 5 hour RPG game.

My guess is they drop it in price to 10 bucks after they think enough time has passed to not piss off people who paid full price.

A great selling XBLA game would be Undertow. It has almost sold 1 million games, is still selling over 3000 games a week, and has made almost 10 million dollars.

foxdvd
07-25-2008, 05:12 PM
I also feel that if Penny had come out at 10 bucks, it would be well over 200,000 games sold, and over 2 million in dollars....maybe even more....at this time.

thrustbucket
07-25-2008, 05:20 PM
Not true...and I am so happy that this is the case. While the first week or two for Penny had strong sales, it fell HARD after that. As of last week it has sold only 49 thousand copies, and last week was like number 40 on the sales list with only 600 games sold for the week. It will not even be a top 50 game when it is all said and done.

I meant biggest opening, I wasn't clear about that.


A great selling XBLA game would be Undertow. It has almost sold 1 million games, is still selling over 3000 games a week, and has made almost 10 million dollars.

Interesting. Can you cite the source for your information about that? (unfortunately I can't for mine)

Undertow having been given away for free would muck up the numbers for it's sales quite a bit, as we really don't know how much the devs got for that free period.

KingBroly
07-25-2008, 05:28 PM
If Microsoft really is taking 60-70% of the consumer costs now, I'm shocked we're seeing as many bad Arcade titles as we are now. And those double weeks too. Why aren't devs putting their stuff on other platforms as well as XBLA to get their costs back?

SynGamer
07-25-2008, 05:31 PM
I also have to mention something else (Was going to edit my previous post, but I'm lazy).

Another reason so few games are $5 - Analysis has shown Microsoft, which they show developers, that $5 games don't historically sell at higher volume than $10, it's about the same. So as much as many of you say you'd buy more games at $5, the numbers don't show the same for everyone else buying XBLA games.

It also doesn't help your case that the Penny Arcade game was among the best selling game ever on XBLA at $20.
The difference, however, is that we're talking about a $10 XBLA game that has been out for a few months. Just about everyone who has wanted it will have bought it after say...6-9 months. Now, once they drop the price on a $10 XBLA game, people will still remember that it was once $10 and at $5 now, is a great deal. That's the mentality. What you're referring to is games coming out immediately at $5.

thrustbucket
07-25-2008, 05:31 PM
If Microsoft really is taking 60-70% of the consumer costs now, I'm shocked we're seeing as many bad Arcade titles as we are now. And those double weeks too. Why aren't devs putting their stuff on other platforms as well as XBLA to get their costs back?

Oh trust me, they are trying to. And there is some evidence of backpedaling on a case by case basis by Microsoft on these new numbers.

As for the bad titles, my guess is that developers are running out of money faster than they thought they would during development, and can't expect to make much unless they push stuff out faster.

thrustbucket
07-25-2008, 05:33 PM
The difference, however, is that we're talking about a $10 XBLA game that has been out for a few months. Just about everyone who has wanted it will have bought it after say...6-9 months. Now, once they drop the price on a $10 XBLA game, people will still remember that it was once $10 and at $5 now, is a great deal. That's the mentality. What you're referring to is games coming out immediately at $5.

Some people here are not saying that, they are saying more games should simply come out at $5 and I'm explaining why they don't.

I fully agree with you that more titles should drop in price more often.

SynGamer
07-25-2008, 05:48 PM
Some people here are not saying that, they are saying more games should simply come out at $5 and I'm explaining why they don't.

I fully agree with you that more titles should drop in price more often.
I was simply replying to what your post had stated.

"Another reason so few games are $5 - Analysis has shown Microsoft, which they show developers, that $5 games don't historically sell at higher volume than $10, it's about the same. So as much as many of you say you'd buy more games at $5, the numbers don't show the same for everyone else buying XBLA games."

Quoted from your post above (or below depending on how you have the forums setup). I explained why they should come out at $10 and then drop to $5, as most business do with every other product on the market(s). I have to agree with people who want games to come out at $5 rather than $10...some XBLA games just aren't worth $10...i'd venture to say many of them aren't considering we can't trade these games or sell them.

thrustbucket
07-25-2008, 06:29 PM
Quoted from your post above (or below depending on how you have the forums setup). I explained why they should come out at $10 and then drop to $5, as most business do with every other product on the market(s). I have to agree with people who want games to come out at $5 rather than $10...some XBLA games just aren't worth $10...i'd venture to say many of them aren't considering we can't trade these games or sell them.

I totally agree they should drop to $5 after debuting at $10 more often.

However, if it's pretty much guaranteed that all games drop to $5 after a while, how many people will just wait for that? Very few of us are hotly anticipating XBLA games enough to pay $10 at launch versus waiting 6 months or so and pay $5.

Chase
07-25-2008, 06:36 PM
Rare designed the avatars, and they aren't working on the actual Live interface. So there wasn't really any dev time stolen. Also, most of the issues (including organization) should be fixed with the fall update.


Good to know. Here's hoping the Fall update fulfills wants.

I totally agree they should drop to $5 after debuting at $10 more often.

However, if it's pretty much guaranteed that all games drop to $5 after a while, how many people will just wait for that? Very few of us are hotly anticipating XBLA games enough to pay $10 at launch versus waiting 6 months or so and pay $5.


Also, if price drops were near guaranteed after a few months into an XBLA game's life, it would haphazardly extend its online multiplayer play, as more people would be online playing the title.

SynGamer
07-25-2008, 06:40 PM
I totally agree they should drop to $5 after debuting at $10 more often.

However, if it's pretty much guaranteed that all games drop to $5 after a while, how many people will just wait for that? Very few of us are hotly anticipating XBLA games enough to pay $10 at launch versus waiting 6 months or so and pay $5.
I suggested 6-9 months, but would likely guess 9+ months to be the length of time before an XBLA game is considered for a price drop. But as for how many people would wait...if the developers make the game(s) good like they should be, then people will buy them at $10. Just like regular people who will buy a game for $60 when it comes out while others wait for a price drop. No difference really, those who want the game(s) will buy at launch, the rest will wait.

Better yet, look at it like this...assume both games are well received, but nothing great.

Game A costs $10, will not price drop
Game B costs $10, will have a price drop

Game A is bought by 100,000 people during its first year and is then dropped from XBLA for not selling enough.

Game B is bought by 100,00 people during its first year. The game receives a price drop down to $5 and over the next 6 months the game sells 50,000.

These numbers are made up, but the situation shows that people will still buy the game(s) when they are launched, just like they do now.

SynGamer
07-25-2008, 06:42 PM
Also, if price drops were near guaranteed after a few months into an XBLA game's life, it would haphazardly extend its online multiplayer play, as more people would be online playing the title.
Great point, thought i'd like to point out the price drops won't come for at least 6 months, if not longer...i look at the 9 month period for the PS2's 'Greatest Hits' titles as a realistic gauge for price drops. But still, i would say that just as the games multiplayer is starting to decrease, a price drop would easily resurrect it.

Bioshocked360
07-25-2008, 06:53 PM
Sony's sale made me impulse buy 3 games, 2 of which I would never have bought at $10. I wish microsoft did stuff like this.

foxdvd
07-25-2008, 06:57 PM
Here is the site for XBLA sales numbers.

http://news.vgchartz.com/news.php?id=1552

My guess is unless they drop the price of Penny, and it jumps big time, it will end up about 40th all time for dollars brought in, and 70-80th all time for downloads. Now if they drop it to 10 bucks, I would guess that would change.

djbooba
07-25-2008, 07:04 PM
There are a lot of games that people would buy at $5 even with poor reviews. I can justify buying a game for $5 instead of $10.

Also if after a set amount of time, a game were to drop in price, devs would start seeing sales again. The profit may not be there but devs would see money later in a digital releases life.

Example of this, If Shrek is $10 now and has sold 30,000 units, Devs would have $90,000 according to everyone's stats. Now if you dropped the price to $5 and 20,000 units are sold, the devs would see $30,000 that they might not have ever seen before.

thrustbucket
07-25-2008, 07:12 PM
Just as a side note, be prepared to pay at least $15 for Castle Crashers. I have no inside information on this but given how well that game has tracked, they'd be dumb not to (even if I hope it's $10).

Spybreak8
07-25-2008, 09:58 PM
I just played that dodge ball arcade game and thought it was decent but thought it was 400. Brought up the guide and it said 800 and I laughed, wtf no way. Yea it's kinda the walmart method, have lower prices and sell more. That's what they need to do and dev would still make a profit.

Kaijufan
07-25-2008, 11:48 PM
I agree with everyone that the prices on Xbox Live Arcade games are way too high, right now I have 6100 points but I just don't want to buy anything at the current prices. There are many games that I would of bought if released for 400 points.

If the rumored 70% Microsoft XBLA cut is true I just feel bad for developers. I just don't understand why developers continue to make games for the service when Microsoft takes such a big cut. Maybe 30% would be accectable (and I believe that's in line with Nintendo's Wiiware cut, and I believe that's about the cut Apple gets from iTunes sales).

Two things...

1. MS needs to give us the ability to gift points to friends. I will guarantee you that sales would double, if not triple, after this were to be implemented.

The fact that you can't gift games to friends is a joke. I can gift Virtual Console and Wiiware games to my friends but Microsoft can't pull it off on Xbox Live? :bs:

Metalic
07-26-2008, 12:14 AM
The fact that you can't gift games to friends is a joke. I can gift Virtual Console and Wiiware games to my friends but Microsoft can't pull it off on Xbox Live? :bs:

Yea i would love to gift games to people. Especially as a joke, Gift them some crappy game. :lol:

Puzznic
07-26-2008, 01:05 AM
I don't really buy much of anything because of the high prices. If I am going to spend 800 points it has to be something top shelf like Rez, Bomberman, or Puzzle Fighter.

I am not too happy about the price of the Halo 3 map packs either.

Bretters
07-26-2008, 01:12 AM
There used to be a way to gift Microsoft points... I noticed it no longer worked a couple weeks ago when I wanted to get an arcade game for someone. Was going to e-mail Major and ask what happened but got sidetracked by something shiny.

http://majornelson.com/archive/2007/12/23/give-the-gift-of-points.aspx
https://points.microsoft.com/InstantBuy/?source=18C18ED9-10F1-45C5-B4DB-9C99E8A25474

depascal22
07-26-2008, 01:49 PM
I think it's ridiculous to charge 1200 points for the classic games that sell for $4 at Gamestop. I love Crimson Skies but there's no way a virtual copy is worth $15.

I'm in the same boat with everyone else. I'd buy a couple things for 400 points that I won't buy for 800. I've never spent a point on the service because I don't see the value in anything that's being provided. I'd get Rez or Ikaruga but I already have the disc copies of those games so it's silly to pay to play games I already have just for achievements.

deadgopher
07-27-2008, 12:35 AM
Everyone is complaining about "high" XBLA prices when they forget that these games cost the same amount on PSN, and sometimes DOUBLE on PC.

I'd get Rez or Ikaruga but I already have the disc copies of those games so it's silly to pay to play games I already have just for achievements.

The XBLA versions of those games are in 720p with 5.1 surround sound, plus online co-op for Ikaruga. Yeah, that's just plain silly.

KingBroly
07-27-2008, 12:42 AM
Just as a side note, be prepared to pay at least $15 for Castle Crashers. I have no inside information on this but given how well that game has tracked, they'd be dumb not to (even if I hope it's $10).

If that is the case, then they have lost my business.

EDIT: Why buy a game a 2nd time, even if it's better? Especially if you can still play it. Even if it has extra features, it's not worth it.

Strider Turbulence
07-27-2008, 03:32 AM
If that is the case, then they have lost my business.

EDIT: Why buy a game a 2nd time, even if it's better? Especially if you can still play it. Even if it has extra features, it's not worth it.


You've already answered your own question. Why wouldn't I want a better version of a game I loved? (some exclusions apply)

Rig
07-27-2008, 04:04 AM
Everyone is complaining about "high" XBLA prices when they forget that these games cost the same amount on PSN, and sometimes DOUBLE on PC.


Everyone is complaining about the XBLA because nobody plays games on the PS3 or PC.

;)

I'd certainly impulse buy more games at $5. My library of XBLA games is mainly freebies (from promotions, etc.) or 400 point games.

KingBroly
07-27-2008, 06:58 AM
You've already answered your own question. Why wouldn't I want a better version of a game I loved? (some exclusions apply)

Because I don't wanna spend $10 for a game I already have a working version of. 720p, so what? Most retro games on XBLA have the filter that make them look terrible (Eagle vision ftl). 5.1, well, I don't have 5.1, and most people don't so that's out the window as well. Achievements aren't worth it, especially if I already have everything unlocked in that older version. Buying a game a 2nd time is one thing, but when you have a working version on site, buying it again is stupid.

Oh, and when it's $10 and the game has less features (Soul Calibur), screw that.

SynGamer
07-27-2008, 07:07 AM
Because I don't wanna spend $10 for a game I already have a working version of. 720p, so what? Most retro games on XBLA have the filter that make them look terrible (Eagle vision ftl). 5.1, well, I don't have 5.1, and most people don't so that's out the window as well. Achievements aren't worth it, especially if I already have everything unlocked in that older version. Buying a game a 2nd time is one thing, but when you have a working version on site, buying it again is stupid.

Oh, and when it's $10 and the game has less features (Soul Calibur), screw that.
QFT

eminemobied12
07-27-2008, 07:24 AM
Everyone is complaining about the XBLA because nobody plays games on the PS3 or PC.

:lol:

if i created a topic about reg 360/ps3 games being overpriced and that they should be $40 would i get the same response? wasn't superman on 360 (considered one of the worst games) $60 at some point? most shitty games start $60, y not complain that they should be $30 at release? I personally have no problem with the pricing seeing as $10 for a digital dl is reasonable... $5 of course is better but wouldn't the drinks from starbucks taste better @ $1? and i agree shitty games like that dodgeball game @ $10 is terrible but here's what i do... wait for it... I don't buy it :hot:

anywho i think a better idea to the whole delisting strategy is to lower the prices (i.e. clearance like) to maybe 200 points... i'd sure consider a bunch more of em at that price, matter of fact in general after a while games will sell less so they should always after a while cut the prices slightly like retail games (like a year later) and the only time they drop prices (more like the 1 or 2 times) was for lumines and/or that tetris-esqe game thats getting a sequel from 1200 to 800... they should reduce 800's to 400 and 400's to 200 after sales have dropped significantly

also Castle Crasher BETTER NOT BE 1200 POINTS... i'm looking forward to that game and they know it is a big game... but i'll buy it regardless :cold:

and my can't sleep rant is over :booty:

Hypnot1zed
07-27-2008, 07:50 AM
Yeah most of the stuff on live is too expensive, hopefully they will lower some prices. Also there are a lot of games on xbla that you can play for free on the internet.

popemogoth
07-27-2008, 11:36 AM
Everyone is complaining about the XBLA because nobody plays games on the PS3 or PC.

;)

I'd certainly impulse buy more games at $5. My library of XBLA games is mainly freebies (from promotions, etc.) or 400 point games.

Rig is right about this one. I just got a PS3 and tried playing metal gear 4 but just wasn't into it anymore. Over the time span that I have spend on the xbox I have grown acquainted to the system and have gone from a Sony fan to a Microsoft fan.The Xbox achievement system motivates me to give an xbox game another go after completing it the first time just for the thrill of unlocking achievements. This is something that I like about XBLA games over the arcade games on the PSN.

popemogoth
07-27-2008, 11:41 AM
Yeah most of the stuff on live is too expensive, hopefully they will lower some prices. Also there are a lot of games on xbla that you can play for free on the internet.

Yep,
I ended up paying $10 for that Golf game. Then later on I downloaded the same golf game from gamehouse for free to play on pc. I try to get the same games for pc before I even purchase it on live. Though I won't be getting any achievements on the pc but that's ok at least its free.

Strider Turbulence
07-27-2008, 07:04 PM
Because I don't wanna spend $10 for a game I already have a working version of. 720p, so what? Most retro games on XBLA have the filter that make them look terrible (Eagle vision ftl). 5.1, well, I don't have 5.1, and most people don't so that's out the window as well. Achievements aren't worth it, especially if I already have everything unlocked in that older version. Buying a game a 2nd time is one thing, but when you have a working version on site, buying it again is stupid.

Oh, and when it's $10 and the game has less features (Soul Calibur), screw that.


You mentioned the graphic and sound enhancements which are one thing, but there are are other factors.

Stuff like Contra, Streets of Rage 2, Fatal Fury Special, UMK3, and Street Fighter II' have online play, which was only available before via pc emulation (and on SNES/Genesis via X-band, but those were altered ports).

Super Puzzle Fighter II and the upcoming Street Fighter HD remix have re-worked game modes, making them almost entirely different games in their own right.

DarkNessBear
07-27-2008, 11:44 PM
Sony's sale made me impulse buy 3 games, 2 of which I would never have bought at $10. I wish microsoft did stuff like this.

Yea, I bought Pixel Junk Monsters last night for five bucks without thinkin about it. And it's nice to actually SEE the price and you are able to purchase the item you want without having to buy an extra 100-400 points...

popemogoth
07-28-2008, 10:49 AM
I found another solution to over priced XBLA games. GET THEM FOR FREE! I just ordered a 4000 Point card from Trainn, so what if the game is 800 points I got 4000 of free points to spend. So that a bit of an ease right.

depascal22
07-28-2008, 01:28 PM
That just encourages MS to keep the prices where they are. Not everyone gets points for free or wants to go through the effort of signing up for five million deals just get free MS points. I personally get enough spam in my mailbox.

thrustbucket
07-28-2008, 03:05 PM
Last time I did the gaming lagoon thing I signed up for 3 deals that required credit cards and didn't get credit for 2 of them.

No thanks.

Strider Turbulence
07-29-2008, 03:17 AM
Yeah, those sites to get free points are too much of a hassle to depend on. I just do a few surveys every so often and will eventually get enough to cash in on a points card, headset or whatever.

crzyboy88
07-29-2008, 11:44 PM
I lack the patience to get the points through those sites, way too much hassle and spam. The closest thing I have to free points are gifts from friends and when they chip in for Rock Band songs (speaking of which, I gotta collect on the latest bunch).

About the 800 point games though, it's getting annoying. I don't have many points on my account, and getting more is too much of a hassle because I don't want to spend $20 on points. I haven't paid full price for a game in ages, why should I have to now?

Puzznic
07-30-2008, 01:47 AM
I hate the 800 point price point but I will say that pretty much every game coming out in August seems to be worth 800 points or more.

BoSoxFan900
07-30-2008, 02:25 AM
As long as the game is worth the $10, I really see no problem with it. I mean, there is a demo available for every single Arcade game, so it's not like anyone has to rush in without trying it first. I don't have a problem with paying 1/6 of the price of a new console game for a game that I'll play the hell out of (Pac-Man C.E., Geo. Wars, etc.)

Tyrannical
07-30-2008, 02:59 AM
Bah, 400 points is 200 too many for a lot of the games out there.

DrFoo
07-30-2008, 03:43 AM
Yeah this is why I don't buy any virtual console or xbla games. If they only charged $5 for the majority of their top titles (with maybe a few $10 titles) I would go spend $100 right now. I have maybe 3 or 4 games from each of them I purchased using cards I got for free, but there is no way I will ever spend my money at the current prices.

KingBroly
07-30-2008, 03:51 AM
They really need to judge costs on a game by game basis. Making classics $5, new stuff $10 and Premium New Stuff $15-$20 is ridiculuous. It should be based on Quality, period. Yaris was free. And you know what? I felt cheated that it was free. They should've paid me to buy that horrid game. Now it's stuck on my Gamercard forever.

I don't know about Braid. Geometry Wars 1 was overrated IMO. Bionic Commando...probably going to get that on PS3. Castle Crashers is a definite buy if it's 800 points (or less).

If only they'd brought 2 of those games out earlier we wouldn't have had this thread.

thrustbucket
07-30-2008, 01:28 PM
They really need to judge costs on a game by game basis. Making classics $5, new stuff $10 and Premium New Stuff $15-$20 is ridiculuous. It should be based on Quality, period.



Then who exactly decides how much games should be based on their "quality"?

And I assume how much was spent making the game should have no factor.

Bioshocked360
07-30-2008, 01:37 PM
You know what another annoying trend is? XBLA games being $20.

Castlecrashers is going to be $20. You can blame Penny Arcade for starting this trend. :-(

lordopus99
07-30-2008, 01:41 PM
I think the price point should be further down. 400 points are reasonable. I only paid more than 400 for a xbla game once (castlevania).

depascal22
07-30-2008, 01:44 PM
Then who exactly decides how much games should be based on their "quality"?

And I assume how much was spent making the game should have no factor.


You can tie it to sales. Games that continue to sell well can be assumed to be pretty good games. Games that haven't seen a sale in weeks should have their price dropped. Treat it like any other business does with inventory. Top sellers are given primo space at the front (could have ads in the dashboard) while laggers are discounted and then clearanced out. Games could go down in increments until sales pick up. It's ridiculous to keep a game at the original MSRP if it's not selling.

Hell, I learned in high school economics that prices drops as demand does. Why can't the people that run XBLA figure that out? Like other people in this thread have said, I'd rather sell 20 copies of a game at 400 points instead of 5 copies of games at 800.

lordxixor101
07-30-2008, 01:50 PM
I think a lot of it comes down to perception, and I think Geometry Wars is much to blame here.

Geometry Wars was basically a brand new game released on the system for $5. Most XBLA early users, this was a very early game, and this was the face of XBLA. A game that couldn't have existed as a game on the shelf, but for $5, it was well worth it.

Most people view XBLA as an impulse buy, and would buy more.

What I believe skews the numbers are the bigger arcade games. Games like Worms, Alien Hominid, Puzzle Quest, were all worth $10 (or $15). So, these games sell. But, many others would be impulse buys at $5, at $10, you can go to Gamestop and buy a lot of full fledged games used. I think there is something with the $10 mark that makes a consumer step back and think. To use another example, you'll buy a snickers bar for $1, without much thought. But, say they made a bigger snickers bar for $5. Sure, you might pay for McDonalds/Taco Bell/Pizza, and pay $5. But, it doesn't mean you'll pay that for a candy bar, even if it's beefier, and it's "worth it".

Same thing here. Gamers want $5 games, and I think they would buy more. I'd love to sit in a Microsoft meeting and try to devise a strategy to test this.

One other thought though, I don't think the $7 price tag would work. It's ingrained in the heads of gamers here that they want $5 games. I think the $7 might be seen as closer to $10 than to $5.

xycury
07-30-2008, 02:17 PM
You can tie it to sales. Games that continue to sell well can be assumed to be pretty good games. Games that haven't seen a sale in weeks should have their price dropped. Treat it like any other business does with inventory. Top sellers are given primo space at the front (could have ads in the dashboard) while laggers are discounted and then clearanced out. Games could go down in increments until sales pick up. It's ridiculous to keep a game at the original MSRP if it's not selling. Hell, I learned in high school economics that prices drops as demand does. Why can't the people that run XBLA figure that out?


unfortunately the laws of supply and demand and economics can't be applied to digital distributions since they "never go away" or in "short supply".

If the company need the money to recover from developement, then I could see a price cut, if not selling the best, but besides that, there isn't any other reason that a price cut should have to happen.

Look at Steam, they don't lower prices, they have sales, and the price comes back up eventually. Even digital downloads for Blizzard games are pretty much frozen too.

depascal22
07-30-2008, 02:45 PM
unfortunately the laws of supply and demand and economics can't be applied to digital distributions since they "never go away" or in "short supply".

If the company need the money to recover from developement, then I could see a price cut, if not selling the best, but besides that, there isn't any other reason that a price cut should have to happen.

Look at Steam, they don't lower prices, they have sales, and the price comes back up eventually. Even digital downloads for Blizzard games are pretty much frozen too.

You're missing the point. Supply is linked to demand that's true. But if you don't have any supply issues, demand and price can and should fluctuate independently of supply. Put it this way, if XBLA or Steam lowered prices, would demand go up even slightly? Yes. Did supply go down? No. More people that were on the fence jumped because of lowered risk/price not because of perceived scarcity. So just because you can't use the standard supply and demand law for digital media doesn't mean that every other rule for economics should be scrapped also.

I still can't believe that no one at MS would be willing to bring up that some games might make more money at lower prices.

thrustbucket
07-30-2008, 02:50 PM
Many of you keep forgetting that it's ultimately up to the developers what they want to charge. Microsoft makes recommendations, but they don't set the prices. Their only rule is that you can't charge less than 400 points.

But like I said before, with developers now only getting roughly half the profit than they were before December, almost nobody can afford to price low and hope it sells like crazy. It's just too big of a risk.

depascal22
07-30-2008, 02:57 PM
But how is it that big of a risk? The money has already been spent to develop and play test it. Why wouldn't you want to maximize your return? If lowering the price makes more money in the long run, why wouldn't you want that?

thrustbucket
07-30-2008, 03:03 PM
Why wouldn't you want to maximize your return? If lowering the price makes more money in the long run, why wouldn't you want that?

Because it doesn't. At least, there is not enough evidence to show that you make more selling cheaper.

We would all like to believe that $5 games sell 2x more than $10 games. But the numbers from sales for XBLA don't support that.

lordxixor101
07-30-2008, 04:01 PM
But how is it that big of a risk? The money has already been spent to develop and play test it. Why wouldn't you want to maximize your return? If lowering the price makes more money in the long run, why wouldn't you want that?

Well, the real argument is, in theory, you have infinite supply here (everyone with XBLA could download the game for the price, if they wanted to). The idea is much like a monopoly.

Just because Windows runs on 90% of business computers, and they have a virtual monopoly, doesn't mean they just set whatever price they want. Demand isn't inelastic (economics term).

Basically, they try to set the price, to maximize demand. I think part of the problem here is skewed data. You had really the best games on XBLA coming out at $10 before, while the junk ones hit at $5. So, sales seemed similar (with the $10 games bringing in twide as much money). With that data, and the fact that I'm sure the accountants are happier with a set price.

There is one other thought to think of. Outside of Space Giraffe (a game I really enjoyed), has there been a high profile game in the last year (and that was a year ago) at the $5 mark? A few junk games were, but any good ones? Sometimes, if an item is priced too cheaply, it is seen as low quality (oh, I was going to buy that game, but it's $5, probably means it sucks).

Chase
07-31-2008, 06:56 AM
So, does anyone have any commentary on the rumored price of Castle Crashers? I bought and disliked Penny Arcade Adventures. So, I'm a bit hesitant at purchasing another hyped, expensive XBLA title.

benjamouth
07-31-2008, 09:40 AM
After playing Geometry Wars 2 last night I do think that a year ago that game would have been 400 points, but now it seems like 800 is the minimum.

I'd have bought it at 400, but for 800 I'm not sure.

depascal22
07-31-2008, 11:01 AM
I understand that games can't come out at $5. It makes sense to start every game at $10. I just don't understand why games that aren't selling can't be reduced in price. People didn't think God of War or Gran Turismo 3 sucked because they were $20. Everyone knew they had been out for a while and the price naturally goes down on old software. I realize they aren't digitally distributed but it's not unreasonable to think it's better to get some sales at a lower price point than no sales at a higher price point.

I don't have any data to support my position but neither does anyone else. You can say that the numbers don't look like they'll support me but has MS tried to lower the price on some lower selling games or even tried to lower price on some of the original games? I think they could maximize profit by doing it.

SynGamer
07-31-2008, 11:18 AM
It's common sense. People who want the game(s) now will buy them at $10 and when when the price drops, people who were iffy on buy the game(s) will buy the game at $5. People have tried to argue that gamers will just wait X (likely 6-9+ months) and buy the XBLA games at a lower price but that is far from the truth. I mean think about it, if the game is good, has good reviews, and lives up to any hype created, it will sell on day 1. But for those of us that see the price as a bit too high...well, we'll wait. We were never going to buy the game at the $10 price point anyway so i don't see reduced prices having any sort of negative impact AT ALL.

thrustbucket
07-31-2008, 12:33 PM
I understand that games can't come out at $5. It makes sense to start every game at $10. I just don't understand why games that aren't selling can't be reduced in price. People didn't think God of War or Gran Turismo 3 sucked because they were $20. Everyone knew they had been out for a while and the price naturally goes down on old software. I realize they aren't digitally distributed but it's not unreasonable to think it's better to get some sales at a lower price point than no sales at a higher price point.

I don't have any data to support my position but neither does anyone else. You can say that the numbers don't look like they'll support me but has MS tried to lower the price on some lower selling games or even tried to lower price on some of the original games? I think they could maximize profit by doing it.

Most developers would love for that to happen.

PenguinoMF
07-31-2008, 03:27 PM
I think price drops would be excellent for XBLA games. Or at least give us sales on items. Put them on sale for a week or so. I would buy more games if they were cheaper. The last game I bought was Poker Smash and I stopped playing that after a week or two.