View Full Version : Most Influential Video Games
leveskikesko
08-08-2008, 04:56 PM
Gaming history is pretty rich stuff, so share your thoughts on what you believe to be the most influential video games of our time.
Super Mario Bros. - Before Super Mario Bros. there were mainly simple arcade games, and maybe a few sidescrollers that ultimately weren't that compelling. I believe Super Mario Bros. set a new standard for gaming that has carried on to our time.
Super Mario 64 - Every game after it tried to emulate its advanced camera, its overall style. True 3D gaming started with this game.
Tetris - This game revealed the potential of one of the most addictive genres.
Prince of Persia - Showed the world that games were capable of realistic animation, and its action platforming I believe has influenced future games like the Tomb Raider series.
Myst - It showed us that video games were capable of being extremely immersive, with its hauntingly realistic prerendered graphics and first person view.
Ok, I'll leave the rest up to you guys.
GuardianE
08-08-2008, 05:00 PM
Wolfenstein 3D- This is the game that crafted first person shooting, a genre that has since become one of the most commanding in the market.
MarkMan
08-08-2008, 05:02 PM
Super Mario 64 definitely.
Metal Gear Solid
Resident Evil
Doom
Street Fighter II
tehweezner
08-08-2008, 05:07 PM
Wolf 3D - first FPS
Dune II - first RTS
H.Cornerstone
08-08-2008, 05:33 PM
I think Starcraft has to be on there as well.
With it's influence in the on-line market and creating 3 distinct races for the first time, both set standards for the RTS market.
lordxixor101
08-08-2008, 05:35 PM
Well, SM64 I think is the most influential, but here are some others
1) Goldeneye N64: Showed that people will play a FPS on consoles
2) Halo: Revolutionized the control for a FPS. It seems obvious now, but no one was doing it widespread before.
3) Halo 2: Showed how to keep an online community together for years on a console (in a non MMORPG format
4) Grand Theft Auto 3: Showed you can make a sandbox game fun (I know, GTA was doing this in its other games, but this was the game that exploded on the scene, and actually changed how other games played.)
I'm sure there are others, but I'll stop here
camoor
08-08-2008, 05:37 PM
GTA:III
Set the bar for non-linear go-anywhere do-anything sandbox gameplay.
I think Starcraft has to be on there as well.
With it's influence in the on-line market and creating 3 distinct races for the first time, both set standards for the RTS market.
Starcraft is more popular, but Warcraft II is important as well.
RPG
Japan - Dragon Quest
USA- Final Fantasy VII
mrcheapo11
08-08-2008, 05:44 PM
StarFox 64- First game to use RumblePak
GuardianE
08-08-2008, 05:54 PM
The Legend of Zelda (NES)- first game to use a save game battery pack and first console game to actually allow "saves" instead of a password
pochaccoheaven
08-08-2008, 08:18 PM
zelda ocarina of time
mario 64
super metroid
metroid prime
wario land 2
golden eye, turok
star wars rogue squadron
indiana jones infernal machine
viewtiful joe [gc]
resident evil
eswat
08-08-2008, 09:33 PM
Deus Ex.
LAPUTAN MACHINE!
mike.m
08-08-2008, 09:50 PM
Ok, I'll bite, why are these influential?
zelda ocarina of time
metroid prime
wario land 2
golden eye, turok
star wars rogue squadron
indiana jones infernal machine
viewtiful joe [gc]
Some good, some great, but none of these are influential in much of anything.
camoor
08-08-2008, 10:10 PM
Starcraft is more popular, but Warcraft II is important as well.
I remember playing one of the early warcraft games and thinking "wtf - both sides are essentially mirrors of each other" - was that Warcraft 2?
Colossal Cave Adventure - interactive gaming FTW
Pacman has to be on the list. The pacman's "turn the tables" mechanics were so influential that there's even an economic strategy called the "pacman defense"
leveskikesko
08-08-2008, 10:17 PM
StarFox 64- First game to use RumblePak
This depresses me because Starfox 64 Wii doesn't even have rumble.
pochaccoheaven
08-08-2008, 10:58 PM
Ok, I'll bite, why are these influential?
zelda ocarina of time
metroid prime
wario land 2
golden eye, turok
star wars rogue squadron
indiana jones infernal machine
viewtiful joe [gc]
Some good, some great, but none of these are influential in much of anything.
ocarina of time offered zelda in 3d and how things would work [hookshot for instance as well as z-trigger,....].
metroid prime was an fps action/adventure game that had exploration and didn't really focus on heavy shooting as much. it worked and was successful. it was metroid game in 3d fps.
everyone should know golden eye for n64. play turok on n64 and see why it's influencial. the animation, the gore and violence and everything about fps worked on a console.
star wars rogue squadron is influential as it's to show r&d of a system that pays off. factor 5 tinkered with the performance of the n64 and look at the type of games that they managed to release for the n64.
indiana jones infernal machine is an example of how a console is sometimes able to be better then a pc.
viewtiful joe is to prove that 2d isn't dead yet. at that time people thought 2d was near dead, then capcom releases viewtiful joe for gamecube and the gaming community was inspired. this game had a lot of creativity. look at the ds version as well, very well designed as it uses the ds's hardware in good use.
what about mario galaxy??
PhantomaZero
08-09-2008, 01:27 AM
Shenmue for QTE stuff.
Halo for getting rid of health packs and standardizing shooter controls
GuardianE
08-09-2008, 02:16 AM
ocarina of time offered zelda in 3d and how things would work [hookshot for instance as well as z-trigger,....].
metroid prime was an fps action/adventure game that had exploration and didn't really focus on heavy shooting as much. it worked and was successful. it was metroid game in 3d fps.
everyone should know golden eye for n64. play turok on n64 and see why it's influencial. the animation, the gore and violence and everything about fps worked on a console.
star wars rogue squadron is influential as it's to show r&d of a system that pays off. factor 5 tinkered with the performance of the n64 and look at the type of games that they managed to release for the n64.
indiana jones infernal machine is an example of how a console is sometimes able to be better then a pc.
viewtiful joe is to prove that 2d isn't dead yet. at that time people thought 2d was near dead, then capcom releases viewtiful joe for gamecube and the gaming community was inspired. this game had a lot of creativity. look at the ds version as well, very well designed as it uses the ds's hardware in good use.
what about mario galaxy??
Hm, I don't think I agree with any of those except for maybe Goldeneye. They may be excellent games or milestone games, but I definitely wouldn't call them influential. To be influential, they'd have to introduce something that no other game had done and something that had been copied throughout gaming for the next years after its release.
H.Cornerstone
08-09-2008, 04:13 AM
Starcraft is more popular, but Warcraft II is important as well.
RPG
Japan - Dragon Quest
USA- Final Fantasy VII
Problem with Warcraft II is that it had the same two race set up as Red Alert and C&C, and maybe even dune II (can't say, never played it)
However, Starcraft came along, had three distinct balanced races, free on-line play through battle.net that have changed RTS (and other genres) forever.
I would also like to add
wolfenstien 3d (first FPS)
Quake First FPS to use mouse look and have extensive on-line play, and most importantly, Mods as it had the original Team Fortress.
And support those who said GTA III and Goldeneye. Goldeneye proved that licensed games could be good and popular, and that FPS on a console would work.
Metal Gear Solid
Tetris
Solitaire, the original casual game?
Super Mario Bros.
God of War to an extent, I don't know if it necessarily did anything new per say, but it's still a game that almost all 3d action/adventure games are compared to these days.
Heavenly Sword, just for it's voice acting and cut scenes. The motion capturing and voice acting is something that I see copied in almost all games now.
Devil May Cry. When it came out it completely changed action games.
Final Fantasy VII. As much as it's considered overrated by most people, you can't deny how it brought RPG's to 3d and popularity in the western markets.
Resident Evil. Never played them, but understand their importance.
Gran Turismo.
JMEPO
08-09-2008, 04:20 AM
Super Mario Sunshine.
kube00
08-09-2008, 04:38 AM
pochaccoheaven
Can you only list Nintendo games?
Still talking about the Infernal Machine? Have you played any of the older Indiana Jones games....i.e. the Last Crusade now that was an influential game! Anyways, Turok you think it was influential (b/c of gore?, I'm sure it was also influential b/c of the fog due to weak hardware...
Rogue Squadron was not influential, it was an aging port of a pc game.
Resident Evil very influential, I also agree with Goldeneye, Wolfenstein and Quake, DMC, and GTA III.
I would also say Tetris, Doom, Everquest (big mmo), Half life, Sonic, and Super Mario Brothers.
Calamityuponthee
08-09-2008, 07:10 AM
Super Mario Bros
Super Mario 64
Tetris
Doom
Goldeneye
GTA3
Counter-Strike
Half-Life
Diablo 2
Everquest
Resident Evil
Metal Gear Solid
Legend of Zelda (nes)
That about does it..
ananag112
08-09-2008, 09:33 AM
Max Payne (bullet time)
Resident Evil 4 (Over the back view for third person shooters)
Donkey Kong (An actual story in games and gameplay which didn't involve shooting things)
Grand Theft Auto 3 (sandbox gameplay)
F-Zero (futuristic racing games)
Geometry Wars Evolved (gave us a ton of shooting games on XBLA)
Gran Turismo (realistic racing games)
D&D (the birth of the RPG genre)
pochaccoheaven
08-09-2008, 12:24 PM
pochaccoheaven
Can you only list Nintendo games?
Still talking about the Infernal Machine? Have you played any of the older Indiana Jones games....i.e. the Last Crusade now that was an influential game! Anyways, Turok you think it was influential (b/c of gore?, I'm sure it was also influential b/c of the fog due to weak hardware...
Rogue Squadron was not influential, it was an aging port of a pc game.
Resident Evil very influential, I also agree with Goldeneye, Wolfenstein and Quake, DMC, and GTA III.
I would also say Tetris, Doom, Everquest (big mmo), Half life, Sonic, and Super Mario Brothers.
i was late for the ps1 era and when i finally game on it, i wasn't to awed by it and just forgot about it. so i can't really comment on ps1 games.
ff7 - the only thing they did was made a traditional 2d game into a 3d game with movies. i don't really see that as something spectacular. there were games that used movies in the 16bit days [lunar and vay]. the only thing left was for 3d. square got into 3d first because they spent a lot of time trying to make it 3d. other companies would have done the same thing but no one took the time to invest in making it 3d.
metal gear solid?? i don't know how it was influential as i don't play many of those spy like games. maybe hitman was better as it has more influence, but i wouldn't know as i don't play much of these stealth games.
gran turismo - i can't compare but they probably made it main stream for consoles to have pc like simulation for consoles as well as the license cars. you'll need someone who has played simulation game for pc and compare it with gran turismo to see if there are others that are equal to it. btw, is it a driving simulation or a racing simulation??
r&d is needed for ps3 and there aren't many companies [or maybe there aren' any companies] that are doing it. so i sucks for them. that's why you have 360 first before ps3.
Magentis
08-09-2008, 01:35 PM
Don't forget your history: Space Invaders, Pong, Pitfall, Pac-Man.
kube00
08-09-2008, 05:07 PM
What about the original Donkey Kong?
Magentis
08-09-2008, 07:24 PM
What about the original Donkey Kong?
Absolutely. I was just giving a few examples :)
refusedchaos
08-09-2008, 07:27 PM
Doom
RE
distgfx
08-09-2008, 07:32 PM
Ninja Gaiden - Xbox (set a new bar for action games at the time and raised standards)
Predator21281
08-09-2008, 08:37 PM
viewtiful joe is to prove that 2d isn't dead yet.
what about mario galaxy??
What about it? Super Mario Galaxy didn't revolutionize anything, it was just really good. Also, wouldn't Viewtiful Joe prove 2D gaming was dead because, if I remember correctly, it didn't sell too hotly.
Add Guitar Hero because it allowed a brand new spectra of games for the casual player.
Ninja Gaiden for the NES I think was the first game to use cutscenes to tell the story.
Mario Party influenced all of those damned party mini-games.
Starfox for the SNES was really the first game to be in 3D.
leveskikesko
08-10-2008, 12:49 AM
What about it? Super Mario Galaxy didn't revolutionize anything, it was just really good. Also, wouldn't Viewtiful Joe prove 2D gaming was dead because, if I remember correctly, it didn't sell too hotly.
Add Guitar Hero because it allowed a brand new spectra of games for the casual player.
Ninja Gaiden for the NES I think was the first game to use cutscenes to tell the story.
Mario Party influenced all of those damned party mini-games.
Starfox for the SNES was really the first game to be in 3D.
Starfox wasn't the first 3D video game, although it was one of the first console games to use 3D graphics. I believe Battlezone, an arcade game by Atari, was the first 3D game and it used 3D vector graphics, and that was back in 1980 believe it or not.
http://www.youtube.com/watch?v=ghIPGXs3LAo
The Linguist
08-10-2008, 01:05 AM
Also, wouldn't Viewtiful Joe prove 2D gaming was dead because, if I remember correctly, it didn't sell too hotly.
Yeah and more to the point, VJ didn't exactly kick off a 2D renaissance, unless I missed it. So, it's hard to call it influential despite its many virtues.
The Crotch
08-10-2008, 03:37 AM
Hmm. A lot of the things I want to mention are games that sort-of created fads in gaming. Like Max Payne, as ananag mentioned, which had a decent number of now-forgotten imitators. That's not exactly revolutionary, but it pushed the direction of a number of games for some time - I'd call that influential.
The Legend of Zelda: Helloooooo save system!
Mario Bros: You want to make a platformer on an 8- or 16-bit console? You base its gameplay on this.
Assorted Sonics (mostly Sonic 2): Sadly, you're probably going to base its "attitude" on these. Yes, I'm placing the blame for Bubsy, Gex, Aero the Acrobat, and really pretty much every early platformer aside from Mario and Rocket Knight Adventures on Sonic.
Mortal Kombat: First big game to use violence as its main selling point. Hey, nobody said this list had to be of games that were influential in a good way.
Tomb Raider: First big game to use sex as its main selling point?
Descent: Wolfenstein 3D and Doom were both mentioned already, but we shouldn't forget about this first-person pioneer. Or Ultima Underworld, for that matter, especially if you look at it as a precursor to the likes of The Elder Scrolls and Deus Ex.
Alone in the Dark: Survival horror pre-Resident Evil (also, pre-sucking).
Final Fantasy VII: Single biggest factor in the popularizing of RPGs in North America. Also broke all sorts of RPG rules by killing off a usable character (and not in the pussy FFIV way), pissing off premature level grinders to no end.
Goldeneye: First big console FPS. And yet...
Halo: ... exploded the genre.
Metal Gear Solid: Gave birth - or was at least midwife to - the stealth genre.
Mario 64: Hey, developers. Stop. Stop that, whatever it is you're doing. This is how you do 3D. See what they did over there? Yeah. Do that. And when the next Zelda comes along, you do that, too. Trust me.
GTA III: Not the first 3D sandbox game, but nobody remembers the other ones for a reason.
Everquest: The GTA III of MMORPGs. Sure there was Ultima Online, but c'mon...
Metroid Prime 3: It wa- "Hey, wait a minute! That's not influential!" Well, sort of, sort of not. It's certainly not gonna change everything like Mario 64, but it has completely changed how FPS' are done on the Wii, despite not being one itself. That there aren't more of them is a god damn shame, 'cause MP3 and Medal of Honor sure as hell showed how well they can work.
blueshinra
08-10-2008, 09:11 AM
The Black Onyx (http://www.edge-online.com/magazine/the-making-of-japans-first-rpg?page=0,0), Japan's first RPG (made by an American!), needs to be on this list.
mike.m
08-10-2008, 12:51 PM
Hm, I don't think I agree with any of those except for maybe Goldeneye. They may be excellent games or milestone games, but I definitely wouldn't call them influential. To be influential, they'd have to introduce something that no other game had done and something that had been copied throughout gaming for the next years after its release.
Yep, Turok was a piece of shit. I can't fathom how anyone would think one of the many early garbage games on N64 was influential. Like I said, all those games are good, maybe great, but not influential.
Hell, Bionic Commando introduced a form of the hookshot first didn't it? :)
dmaul1114
08-10-2008, 12:58 PM
Think everything has been covered, so I'll just pick a handful of ones that were influential to me getting into games, changing tastes etc.
Super Mario Bros. This was the one that made me a gamer. We had an Atari 2700 before but I was young and didn't play it that much.
Super Mario World, A Link to the Past, Super Metroid. Of all the great SNES games, those were the ones that solidified me as a gamer and created a love of having a (semi) open vitual world to explore. Final Fantasy 3 (VI) also played a role here.
Super Mario 64--further expanded on this exploration by successfully moving to 3D. Also add in Zelda: OOT, FFVII.
KOTOR (and Mass Effect this gen)-after playing these there was no going back to JRPGs for me.
Gears of War- started my love of shooters. Playing it was the beginning of the end of my interest in the Wii.
Bioshock--solidified my love of FPS games a genre I didn't care much for until this generation. CoD4 and the Orange Box hammered it home.
happy
08-10-2008, 01:10 PM
A few I haven't seen yet
Final Fantasy Tactics. I know not the first SRPG, but without it Disgaea would have never seen light of day in the US, much less becomming a greatest hit, and Disgaea 3 is highly anticipated.
Little Big Planet - my prediction for the future. If it's successful it could change the console universe.
Wii sports/fit - :puke: No denying their ability to ruin the future of gaming.
lilboo
08-10-2008, 01:12 PM
Like many others, I agree so much with Super Mario 64.
I also want to put aside any fanboyism for now, and say "The Wii". The general concept of what it was before it came out, was to play games differently..and sadly this hasn't happened. The only games that I really felt into the game (using the wii controls) are both Trauma Centers. It seems like a lot of Wii games are like "!!! SHAKE Wii REMOTE!!"..and thats really YAWN. In TC, however, you are really into it.
This can also be said with the DS.
So I'm going to add Trauma Center to the list because it shows how unique games can be when they aren't shovelware.
kewlrabbit
08-10-2008, 01:14 PM
Adventure for the 2600 was the first game to have an easter egg hidden in it.
E.T. and Pacman for the 2600 were big factors in the fall of atari, which, good or bad, was very influential. Of course, E.T. didn't teach anyone not to buy licensed games, because they all still sell like hotcakes. :roll:
Poor2More
08-10-2008, 01:24 PM
i was late for the ps1 era and when i finally game on it, i wasn't to awed by it and just forgot about it. so i can't really comment on ps1 games.
ff7 - the only thing they did was made a traditional 2d game into a 3d game with movies. i don't really see that as something spectacular. there were games that used movies in the 16bit days [lunar and vay]. the only thing left was for 3d. square got into 3d first because they spent a lot of time trying to make it 3d. other companies would have done the same thing but no one took the time to invest in making it 3d.
Watch your tongue!!! :lol:
FF7 added FMV's into games, 3D, crafted the genre story wise, Graphics were top notch at its time, the technology used to create one of the best RPG's of our time was breath taking
leveskikesko
08-12-2008, 10:38 PM
Did anyone mention Parappa the Rapper. Pretty sure that started the craze for rhythm games, did it not?
Thomas96
08-15-2008, 02:34 AM
Did anyone mention Parappa the Rapper. Pretty sure that started the craze for rhythm games, did it not?
I agree with you on that.
GuardianE
08-15-2008, 10:19 AM
Some good, some great, but none of these are influential in much of anything.
this is also what i want to say
I have no idea what you just said.
If you're implying that none games in general are influential, keep in mind that we're not talking about societal standards, but rather industry standards. What helped to mold the industry into what it is today?
But then again, I seem to remember you simply being a troll, so this might just be a wasted comment.
Dr Mario Kart
08-15-2008, 10:53 AM
Halo pioneered the regenerating shield which made shooters much more widely accessible. Now its almost a standard in the genre.
Its also a convention I hate
dmaul1114
08-15-2008, 10:59 AM
I love regenerating shields/health. Removes the frustration of having to wander around, back track for health packs that just happen to be laying around etc.
But I'll freely admit that I fucking hate hard games.
willardhaven
08-15-2008, 12:32 PM
Well FF VII was influential on the U.S. market. It was what led to all of those JRPGs coming stateside. If it weren't for that, the PS1/N64/Saturn generation to the present would be very different.
The original Zelda kind of pioneered sandbox-style games no?
Super Mario was influential, I think it brought the market out of a crash and redefined console gaming.
ricknub
08-15-2008, 02:36 PM
Off the top of my head, the first game I can think of is Half-Life (or maybe Half-Life 2, more so). I don't recall it doing too many "firsts," since plenty of FPS games came out before it, but it did everything so well. The immersion it achieved by keeping you in first-person during the cut-scenes and the scripted events helped set the bar for future FPSes that tried to create a story with any true depth.
Also, Scientist Hunt was pretty fun.
Rodimus
08-15-2008, 02:42 PM
3D Platforming - Mario 64
Action - Devil May Cry
Music/Rhythm - Guitar Hero
FPS - Goldeneye
RPG - FF VII
Puzzle - Tetris
2D Fighter - Street Fighter II
3D Fighter - Virtua Fighter 2
Agrippan
08-15-2008, 02:44 PM
Ico and Shadow of the Colossus - I've seen a number of interviews where developers have cited these as influences; they both create a compelling world that is deceptively simple.
Resident Evil 4 - led to a surge of third-person shooters, most significantly (though I don't especially care for it) Gears of War.
I'll also reiterate that the first Half-Life was extremely influential. Outside of the game itself, Valve built in great mod support, CS being the best example of this.
Teh Nitwit
08-15-2008, 03:16 PM
Wolf 3D - first FPS
Dune II - first RTS
I agree that Dune 2 was influencial, but your comment about it being the first RTS is incorrect. That honor belongs to Genesis' Herzog Zwei. Also, I would say C&C was more influencial than Dune 2.
Other than that, what comes to mind is (all for PC):
Eye of the Beholder
Loom
Ultima 6
Diablo
Civilization/Master of Magic
Master of Orion
Pool of Radiance
Wing Commander
jousley
08-15-2008, 03:35 PM
zelda ocarina of time
mario 64
super metroid
metroid prime
wario land 2
golden eye, turok
star wars rogue squadron
indiana jones infernal machine
viewtiful joe [gc]
resident evil
Can you say "Nintendo Fan Boy"?
camoor
08-15-2008, 04:18 PM
Ico and Shadow of the Colossus - I've seen a number of interviews where developers have cited these as influences; they both create a compelling world that is deceptively simple.
I'd be interested in knowing which games were influenced by Ico/SOTC. I'd be interested in playing those games!
leveskikesko
08-16-2008, 06:23 PM
I think Pitfall might have been pretty influential, as far as platformers go. It's not the first one technically, but in a lot of ways I think it showed what future platformers could be.
Donkey Kong as well, for being pretty much the first ever platformer.
ananag112
08-16-2008, 06:53 PM
Were Nintendogs or Brain Age mentioned yet?
mike.m
08-17-2008, 03:33 AM
The original Zelda kind of pioneered sandbox-style games no?
No way. A sandbox game is about nonlinear gameplay. I don't really consider the original Zelda to fit that description. You still had to pretty much hit each dungeon in order.
dmaul1114
08-17-2008, 12:22 PM
No way. A sandbox game is about nonlinear gameplay. I don't really consider the original Zelda to fit that description. You still had to pretty much hit each dungeon in order.
True, but it was one of the first game where you could explore the overworld with that much freedom. Most games at the time were single screen arcade games are 2D side scrollers.
So games like Zelda can be seen as the predecessors of sand box games--that's not saying that you had total freedom, just that they started the trend of giving the player more freedom in exploring the world rather than being 100% linear.
Chacrana
08-17-2008, 12:50 PM
Did anyone mention Parappa the Rapper. Pretty sure that started the craze for rhythm games, did it not?
Not really... I mean, some people thought it was kinda cool, but I don't think there was a music game craze until Dance Dance Revolution came out... Parappa sorta fizzled... look how many games there are that try to mimic Parappa today.
MarkMan
08-17-2008, 12:51 PM
You know what was hot, Bust a fuckin' Groove.
mike.m
08-17-2008, 12:55 PM
Not really... I mean, some people thought it was kinda cool, but I don't think there was a music game craze until Dance Dance Revolution came out... Parappa sorta fizzled... look how many games there are that try to mimic Parappa today.
I'm not sure if you are being sarcastic or not. So for the sake of you not being sarcastic, every rhythm game mimics Parappa since its considered to be the first rhythm game.
dmaul1114
08-17-2008, 12:59 PM
Parappa had some influence for that reason, but I agree with Chac that for a game to be influential it has to be a big hit.
Parappa may have been the first rhythm game, but I'd agree that it was DDR that showed that it could be a huge hit and inspired developers to try to make their own hit rhythm games like Guitar Hero etc.
mike.m
08-17-2008, 01:14 PM
Parappa had some influence for that reason, but I agree with Chac that for a game to be influential it has to be a big hit.
Parappa may have been the first rhythm game, but I'd agree that it was DDR that showed that it could be a huge hit and inspired developers to try to make their own hit rhythm games like Guitar Hero etc.
I don't necessarily agree with that. Not every influential game has to be a big hit. If Shen Mue influenced GTA, Shen Mue was pretty much considered a giant flop that took Sega out of the console business. If ICO is an influence, that game was not a big hit, it was critically acclaimed.
Chacrana
08-17-2008, 01:16 PM
I don't necessarily agree with that. Not every influential game has to be a big hit. If Shen Mue influenced GTA, Shen Mue was pretty much considered a giant flop that took Sega out of the console business. If ICO is an influence, that game was not a big hit, it was critically acclaimed.
Well, either way, I think the introduction of the Bemani franchise was far more influential than Parappa.
dmaul1114
08-17-2008, 01:20 PM
I don't necessarily agree with that. Not every influential game has to be a big hit. If Shen Mue influenced GTA, Shen Mue was pretty much considered a giant flop that took Sega out of the console business. If ICO is an influence, that game was not a big hit, it was critically acclaimed.
I guess that's true. But I kind of doubt the developers of GTA would list Shenmue as an influence, just like I don't think the developers of Guitar Hero would list Parappa vs.. the more successful rhythm games like DDR that came after it.
And did ICO have much influence? What did it influence other than Shadow of the Colossus which was by the same team?
The point here is this thread is "most influential" games not just games that had some influence. We're talking about games that clearly had HUGE impacts on the industry, and I'd argue that those will most be games that did something new AND where big hits. Rather than little niche games that had some impact on developers of future games.
The Mana Knight
08-17-2008, 03:32 PM
Final Fantasy VII. That game was too great IMO and really changed my view on things. Although the RPG that made me like them much more compared to before.
PaRappa The Rapper was huge too, since it got me into music game and really paved the way for future music games.
leveskikesko
08-17-2008, 08:17 PM
Not really... I mean, some people thought it was kinda cool, but I don't think there was a music game craze until Dance Dance Revolution came out... Parappa sorta fizzled... look how many games there are that try to mimic Parappa today.
Not really.
Parappa wasn't some niche title, it definitely made an impact. Sure, I agree with you that it's not nearly as popular as DDR, but you'd have to be blind to not see that it pretty much was the first game to successfully put out the idea of a music game. Many games to come out like Samba de Amigo, Gitaroo Man, and Space Channel 5 just to name a few had obvious influence from Parappa.
The Crotch
08-17-2008, 09:24 PM
Parappa not influential? What 1990s did you guys come from?I guess that's true. But I kind of doubt the developers of GTA would list Parappa as an influence vs. the more successful rhythm games like DDR that came after it. Either something here is going way over my head, or something went way over yours.
dmaul1114
08-18-2008, 01:28 AM
Parappa not influential? What 1990s did you guys come from?Either something here is going way over my head, or something went way over yours.
Brain fart/sloppy post as I was heading out the door. Meant to say I don't think the GTA developers would list Shenmue as an influence just like I'd don't think people involved with guitar hero would list parappa as a big influence. Edited the first post to fix that.
And for the first part of your post, I'd agree Parappa was influential, but I wouldn't put it on a list as most influential. It was just one of many early rhythm games (level listed more) that started the ball rolling.
To me "most influential" is a single game that single handidly changes gaming, takes a genre to hit status etc. Not just one piece in a chain of games. In this case those early rhythm games lead to DDR which had more influence and eventually to Guitar Hero which was the most influential as it took rhythm games to mainstream, blockbuster hit status.
People should give games like Parappa it's due as being ahead of it's time, but I don't think it deserves a spot on a most influential games of all time list.
wangman31888
08-18-2008, 06:04 PM
earthworm jim?
The Crotch
08-18-2008, 07:30 PM
How so?
leveskikesko
08-18-2008, 08:49 PM
earthworm jim?
Wow, brilliant post there!
VAD3R or Fro
08-18-2008, 11:16 PM
God of war 2
Predator21281
08-19-2008, 02:20 AM
Wouldn't you say God of War before God of War 2? Either way, neither were influential at all.
Pong I would say is the most influential game of all time. No pong means no games at all.
camoor
08-19-2008, 05:59 PM
Pong I would say is the most influential game of all time. No pong means no games at all.
http://www.bnl.gov/bnlweb/history/higinbotham.asp
micro44
08-21-2008, 12:34 PM
I am going to take a different approach to this question and look at a game that had a tremendously negative influence. I would say that E.T. for Atari 2600 is one of the most influential games in history because it very nearly killed the entire industry. It is generally blamed as one of the biggest reasons for the early 80's video game industry crash.
Many games come and go that influence a certain gameplay mechanic which then spawns dozens of imitators, but very few games can say that the entire industry they are based in was changed because of them.
The Orz
08-25-2008, 08:15 PM
Many games come and go that influence a certain gameplay mechanic which then spawns dozens of imitators, but very few games can say that the entire industry they are based in was changed because of them.
I'm torn on this because I agree with you but, at the same time, I don't. ET was influential in a very negative way but it's more of a coincidence that publishers continue to push big budget titles out the door to ride on the coattails of popular shows, artists, or movies. I don't think there's a single developer out there that thinks, "Hey! Let's try to make another ET! We have the money and there's that empty pond behind the building..."
It couldn't even be considered the first of the major gaming debacles. I think it gets sited mainly for the amazing landfill story. I also wouldn't say that it was the nail in the coffin for the industry in the 80s. It might have contributed, but there were so many other factors involved that I can't agree that it was influential inasmuch that it helped change an industry.
I agree for the very same reason, which makes my head hurt. I'm going to go lie down somewhere. Oh, those evil pits...