View Full Version : The Double Jump...WTF?
ZForce915
08-28-2004, 11:25 AM
I just got my Metroid Prime 2 demo in the mail and played through the available levels. There was one part that instructed you to do a "double jump", this is a pretty typical move in adventure games and platformers. But for some reason it just hit me...the physics of this move are baffling. Jump into mid-air and then jump again while in the air?
I know it's just a game and logic doesn't always have to apply, but I thought I'd share.
Cornfedwb
08-28-2004, 11:28 AM
Yea... and jumping quickly out of lava really saves your life.
thegamer4787
08-28-2004, 11:30 AM
It's funny how it just hit you now, but yes it does defy everything to double jump.
moe11888
08-28-2004, 11:36 AM
I can double jump.
eldad9
08-28-2004, 11:45 AM
I bet Jesus could double Jump...
Trakan
08-28-2004, 11:46 AM
Odd that it just hit you, but yes, I agree that it's impossible. But, we have to remember, it's a video game.
evilpenguin9000
08-28-2004, 12:29 PM
I just watched the double jump event at the Olympics. Much better than synchronized swimming.
Mr. Anderson
08-28-2004, 03:04 PM
I just watched the double jump event at the Olympics. Much better than synchronized swimming.
:lol: :lol: :lol:
SneakyPenguin
08-28-2004, 03:18 PM
Geeking out here, but I think Metroid Prime explains it by having special boots, that have small jets to boost you higher than your normal jump. but still, most other games don't say how they can do it.
willardhaven
08-28-2004, 03:20 PM
Penguin is right actually, there are special boots w/ thrusters in Metroid.
coolcps
08-28-2004, 03:21 PM
Im playing shinobi right now, and I dont think hirokuma or whatever has any excuse for his double jumping, but yea in metroid you have special thruster boots.
Javil
08-28-2004, 03:37 PM
The best double jump in videogame history is definitely from Arthur in Super Ghouls 'n' Ghosts. Even weighed down with all that armor, he could still pull it off everytime. :wink:
Ledhed
08-28-2004, 03:40 PM
I was just playing MvC 2, and Psylocke can triple jump.
pfunkpearl
08-28-2004, 03:51 PM
Since when has any game mechanic made any sense? Mushrooms make u larger, the fact you have more than one life, flying, unlimited ammo, etc...if you want to get down to brass tacks, nothing in gaming makes any logical sense...which is why we enjoy them, release us from the bounderies of ordinary life!
redgopher
08-28-2004, 03:53 PM
The best double jump in videogame history is definitely from Arthur in Super Ghouls 'n' Ghosts. Even weighed down with all that armor, he could still pull it off everytime. :wink:
That game owns. I've got the GBA version.
moe11888
08-28-2004, 04:28 PM
The best double jump in videogame history is definitely from Arthur in Super Ghouls 'n' Ghosts. Even weighed down with all that armor, he could still pull it off everytime. :wink:
That game owns. I've got the GBA version.
They have a GBA version?
Kaijufan
08-28-2004, 10:35 PM
I never really thought about why videogame characters can double jump. Now Im going to be thinking about it on and off all week. :(
Lancey Howard
08-28-2004, 10:42 PM
I just watched the double jump event at the Olympics. Much better than synchronized swimming.
LOL
oddfella
08-28-2004, 10:45 PM
In SSBM all the characters can triple jump. Now isn't that insane?
Javil
08-28-2004, 11:37 PM
In SSBM all the characters can triple jump. Now isn't that insane?
The Ice Climbers' triple jump always made the most sense to me. Popo jumps, and Nana swings up higher on a rope by the sheer momentum. Seems perfectly logical to me. :lol:
1SwtDeception
08-29-2004, 01:09 AM
[quote=oddfella]In SSBM all the characters can triple jump. Now isn't that insane?
well dont forget kirby and jigglypuff.. but then again their not human and theyre just puff balls weighing like nothing
Graystone
08-29-2004, 01:15 AM
If there was logic in video games they would not be fun.
redgopher
08-29-2004, 01:22 AM
The best double jump in videogame history is definitely from Arthur in Super Ghouls 'n' Ghosts. Even weighed down with all that armor, he could still pull it off everytime. :wink:
That game owns. I've got the GBA version.
They have a GBA version?
http://www.gamerankings.com/htmlpages2/561151.asp?q=super%20ghouls
It's great.
Steggy
08-29-2004, 01:28 AM
I just got my Metroid Prime 2 demo in the mail and played through the available levels. There was one part that instructed you to do a "double jump", this is a pretty typical move in adventure games and platformers. But for some reason it just hit me...the physics of this move are baffling. Jump into mid-air and then jump again while in the air?
I know it's just a game and logic doesn't always have to apply, but I thought I'd share.
WHoa whoa... back the helll up, levels? You mean theres more than just one? I played that one thing made it thru and it went to the main menu. Thats it right?
Spacepest
08-29-2004, 05:20 AM
I never really thought about why videogame characters can double jump. Now Im going to be thinking about it on and off all week. :(
Me neither. Now I secretly want to develop a technique that will allow me to quadruple jump. I'm sure it is going to involve some gravity defying physics and drug use to make it all possible.
epobirs
08-29-2004, 05:57 AM
THe physics need not be the physics under which we live so long as they're internally consistent.
I've always wanted to see a game somehow duplicate the cartoon world system by which physical laws only apply when consciously acknowledged. For instance, when running off a cliff gravity only draws the character to its doom after they've become aware of where they are. If they get to the other side without noting the lack of ground immediately below their feet they can get away with it.
Doubling jumping takes advantage of the age old explanation for turbulence during airline flights: air pockets. Some bits of air denser than others, so dense a skillful jump can push off of them at the height of their arc. The trick is detecting them at that critical moment.
This, is what makes video game characters special. The ability to sense those invisible platforms that nobody else sees. It's kind of like the way RPG (and D&D) characters can gain levels but most NPCs are doomed to never improve no matter how many weak monsters they beat. Instead of magically gaining upgraded attributes after knocking off a few ill-tempered weaklings and moving on the nastier stuff they forever are limited to that entry level task.
bluenatas09
08-29-2004, 01:02 PM
I just got my Metroid Prime 2 demo in the mail and played through the available levels. There was one part that instructed you to do a "double jump", this is a pretty typical move in adventure games and platformers. But for some reason it just hit me...the physics of this move are baffling. Jump into mid-air and then jump again while in the air?
I know it's just a game and logic doesn't always have to apply, but I thought I'd share.
That's pretty funny because me and my manager put the demo in the Gamecube at work the other day and when we saw the instructions for the "double jump" we started ranting about the same thing....
Strell
08-29-2004, 01:12 PM
Wtf. That's the space jump - that's been a staple in the series since Super Metroid at the latest, and I'm tempted to say possibly since the original Metroid (been a while so I'm not sure).
This is why kids shouldn't be playing games. :P
Btw I'm just kidding, it just surprises me when people are saying "OMG NEVAR SEEN THIS BEFOER" when it's been around for ever.
Javil
08-29-2004, 03:27 PM
Doubling jumping takes advantage of the age old explanation for turbulence during airline flights: air pockets. Some bits of air denser than others, so dense a skillful jump can push off of them at the height of their arc. The trick is detecting them at that critical moment.
Good explanation. I wasn't sure if you were totally BSing or not, so I researched it.
"The most common cause of turbulence at low-altitude is convective mixing where the sun heats the air near the ground and it rises. When it rises, it rises in 'bubbles' and not as one big mass. These 'bubbles' can cause pockets of turbulence or disrupted air flow."
It makes perfect sense that the wind hitting the rising air would form invisible platforms. Of course! Mystery solved. 8)
bluenatas09
08-29-2004, 07:35 PM
Wtf. That's the space jump - that's been a staple in the series since Super Metroid at the latest, and I'm tempted to say possibly since the original Metroid (been a while so I'm not sure).
This is why kids shouldn't be playing games. :P
Btw I'm just kidding, it just surprises me when people are saying "OMG NEVAR SEEN THIS BEFOER" when it's been around for ever.
ha..yea, I knew it's been in there forever and all...It just sort of brought about the discussion about "double jumping" in general