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View Full Version : Mega Man 9 September 25! $9.99, No Trophies, No WideScreen/HD, PURE OLD SCHOOL 8Bit


Kandal
09-19-2008, 05:47 PM
Mega Man 9, Coming Soon to PLAYSTATION Network (http://blog.us.playstation.com/2008/09/18/mega-man-9-coming-soon-to-playstation-network/)

+ Posted by John Diamonon // Capcom (http://blog.us.playstation.com/?author=11041)
UPDATE: Mega Man 9 coming to PSN on September 25!! (http://www.capcomdigital.com/blog/2008/09/19/mega_man_9_release_dates)
New exclusive boss artwork.
New website : http://megaman.capcom.com (http://megaman.capcom.com/)
http://farm4.static.flickr.com/3158/2868921980_ffca704994_t.jpg (http://www.flickr.com/photos/playstationblog/2868921980/) http://farm4.static.flickr.com/3257/2868090131_4e43e5f02e_t.jpg (http://www.flickr.com/photos/playstationblog/2868090131/) http://farm4.static.flickr.com/3229/2868921870_d6fc646566_t.jpg (http://www.flickr.com/photos/playstationblog/2868921870/) http://farm4.static.flickr.com/3016/2868090081_06579d51da_t.jpg (http://www.flickr.com/photos/playstationblog/2868090081/)
New game package (http://capcom-unity.com/johndmoney/blog/2008/09/16/mega_man_9_retail_package).
Mega Man 9 coming soon to the PSN for $9.99.
http://farm4.static.flickr.com/3296/2868090193_461e2832c6_t.jpg (http://www.flickr.com/photos/playstationblog/2868090193/) http://farm4.static.flickr.com/3044/2868090177_c7ae7378a7_t.jpg (http://www.flickr.com/photos/playstationblog/2868090177/) http://farm3.static.flickr.com/2011/2868090149_c354bf12df_t.jpg (http://www.flickr.com/photos/playstationblog/2868090149/) http://farm4.static.flickr.com/3057/2868090127_f0cf1661b4_t.jpg (http://www.flickr.com/photos/playstationblog/2868090127/)
‘Nuff said.




Squamden | September 18th, 2008 at 4:33 pm (http://blog.us.playstation.com/2008/09/18/mega-man-9-coming-soon-to-playstation-network/comment-page-1/#comment-108429)
Awesome, I’m really excited for this one. I dig the retro look, but I have to wonder, will it run in widescreen on my HD TV, or will it run in a 4:3 window?

http://blog.us.playstation.com/wp-content/themes/psblog/images/avatars/avatar_11041.jpg John Diamonon replied on September 19, 2008 at 2:19 am

4:3 oldschoolness baby.



adolson | September 18th, 2008 at 4:48 pm (http://blog.us.playstation.com/2008/09/18/mega-man-9-coming-soon-to-playstation-network/comment-page-1/#comment-108444)
Cool. Will it have a 4GB install?


http://blog.us.playstation.com/wp-content/themes/psblog/images/avatars/avatar_11041.jpg John Diamonon replied on September 19, 2008 at 2:24 am

more like 4kb..lol..


bader | September 18th, 2008 at 4:55 pm (http://blog.us.playstation.com/2008/09/18/mega-man-9-coming-soon-to-playstation-network/comment-page-1/#comment-108450)
OMG.
please tell with trophies ?

http://blog.us.playstation.com/wp-content/themes/psblog/images/avatars/avatar_11041.jpg John Diamonon replied on September 19, 2008 at 2:27 am

I would like to, but unfortunately, no.

Paco
09-19-2008, 05:53 PM
Is the game gonna be less then one mb?

Kandal
09-19-2008, 05:58 PM
Is the game gonna be less then one mb?


John Diamonon replied on September 19, 2008 at 2:24 am

more like 4kb..lol..

dallow
09-19-2008, 06:31 PM
Screw the Wii.

This is the definitive version.
Buying that first day.

The Mana Knight
09-19-2008, 07:11 PM
I'm definitely buying this game myself.

Kandal
09-19-2008, 07:51 PM
GROUP 6 CAG GAME SHARING GROUP MUST VOTE YES TO THIS GAME!! Please!!

mykevermin
09-19-2008, 08:04 PM
This is the definitive version.

Why?

also, :lol: at adolson's question.

dallow
09-20-2008, 12:11 AM
Why?

also, :lol: at adolson's question.
Purely for the controller.

This is of course, if you forget the Wii exists.

JMEPO
09-20-2008, 12:12 AM
No HD= No buy

The Mana Knight
09-20-2008, 01:09 AM
No HD= No buyWell, Capcom did want it to stay old school .;) I would have preferred they didn't, but oh well.

Methadon
09-20-2008, 02:58 AM
I'm kinda pissed that


No 16:9 HD res
No Trophies (but 360 has Achievements)
Graphically less than MM7 & 8

Dunno if I'll get it or not.

mykevermin
09-20-2008, 03:00 AM
Did you see the 360 Achievements?

Laughably fuckin' impossible.

SRW1000
09-20-2008, 03:19 AM
Ugh.

4x3 SD 8 bit. Ugly.

I guess nostalgia ain't what it used to be.

Mr Durand Pierre
09-20-2008, 05:30 AM
I wasn't that into the 8-bit retro thing myself until I watched the opening movie on gametrailers. The way they break sentences up between different screens never ceases to make me laugh. It really put me in the right state of mind for something this nostalgic.

ctrek3
09-20-2008, 11:49 AM
wouldn't the Wii have the best controller for this game, just turn the remote sideways like the old nes controllers? not sure which system to get it for now, wii or ps3?

freakyzeeky
09-20-2008, 12:13 PM
Did you see the 360 Achievements?

Laughably fuckin' impossible.

Wow, yeah... what's up with that? Makes one wonder why there's no trophies. :-?

JEKKI
09-20-2008, 06:13 PM
Purely for the controller.

This is of course, if you forget the Wii exists.


http://farm3.static.flickr.com/2122/2514709680_8e5655d1b2.jpg

Did you see the 360 Achievements?

Laughably fuckin' impossible.


pfffft! noob!! go back to playing your next gen HD shyt consoles which come packaged with a hand for you to hold!!!

oooooohhh~~!!!!

mykevermin
09-20-2008, 06:22 PM
pfffft! noob!! go back to playing your next gen HD shyt consoles which come packaged with a hand for you to hold!!!

oooooohhh~~!!!!

http://www.chevychasecentral.com/vacation/whatitisholmes.wav

johnnypark
09-20-2008, 08:05 PM
Ugh.

4x3 SD 8 bit. Ugly.

I guess nostalgia ain't what it used to be.

I beg to differ. I couldn't be more excited about this game, and I absolutely love the graphics/presentation.

Those of you who are looking forward to this might enjoy reading my Mega Man Retrospective (http://www.cheapassgamer.com/forums/blog.php?b=3056) from a little while ago. I've been playing through the original 6 NES games in anticipation of MM9.

Kandal
09-20-2008, 09:37 PM
Mana Knight | September 18th, 2008 at 5:14 pm (http://blog.us.playstation.com/2008/09/18/mega-man-9-coming-soon-to-playstation-network/comment-page-1/#comment-108462)
I’m a big Mega Man fan and I’m ecstatic this is coming to PSN. Day one purchase for me. Thank you very much Capcom. I hope to see more Mega Man downloads in the future.
http://blog.us.playstation.com/wp-content/themes/psblog/images/avatars/avatar_11041.jpg John Diamonon replied on September 19, 2008 at 2:33 am

i figure there will be more Mega Man goodness coming soon.

pete5883
09-21-2008, 12:33 AM
"I figure there will be" does not equal "there will be."

jman619
09-21-2008, 05:12 PM
Mana Knight | September 18th, 2008 at 5:14 pm (http://blog.us.playstation.com/2008/09/18/mega-man-9-coming-soon-to-playstation-network/comment-page-1/#comment-108462)
I’m a big Mega Man fan and I’m ecstatic this is coming to PSN. Day one purchase for me. Thank you very much Capcom. I hope to see more Mega Man downloads in the future.
http://blog.us.playstation.com/wp-content/themes/psblog/images/avatars/avatar_11041.jpg John Diamonon replied on September 19, 2008 at 2:33 am

i figure there will be more Mega Man goodness coming soon.

I saw that. The Mana Knight is like everywhere. I am planning on getting this game as well.

Kandal
09-21-2008, 05:23 PM
MAna knight is also in my dream!!!

Ahadi
09-21-2008, 07:27 PM
I'm on the fence about getting this. $10 doesn't seem like a bad deal, but I've really only played/beaten two other Mega Man games(MM1/MMX). I enjoyed it a lot, but they were the PSP ports. You guys think I'll dig this one?

johnnypark
09-22-2008, 11:32 AM
I'm on the fence about getting this. $10 doesn't seem like a bad deal, but I've really only played/beaten two other Mega Man games(MM1/MMX). I enjoyed it a lot, but they were the PSP ports. You guys think I'll dig this one?

Both those ports are good, but don't compare to the original games. I recommend you play Mega Man 2 1st (it's on the Wii VC if that's an option for you, or any number of other ways to play NES games that are available, though their legality is disputed).

KingBroly
09-22-2008, 02:20 PM
I want to give PS3 owners a heads up as MM9 on Wii Ware, it's Operations Manual has 800 points worth of DLC mentioned that's coming in October. Bullshit if you ask me.

Squall835
09-22-2008, 02:46 PM
I'm kinda pissed that


No 16:9 HD res
No Trophies (but 360 has Achievements)
Graphically less than MM7 & 8

Dunno if I'll get it or not.

Finally, someone who isn't going geek crazy over this. I thought I was the only that thought Capcom was doing everyone a disservice by making this a "retro" 8-bit game.

PhrostByte
09-22-2008, 03:07 PM
Finally, someone who isn't going geek crazy over this. I thought I was the only that thought Capcom was doing everyone a disservice by making this a "retro" 8-bit game.

I'm actually a fan of the 8-bit retro style. Actually I, Sonic 4 is probably my dream game... but I wish they did make an optional widescreen mode.

Squall835
09-22-2008, 06:24 PM
I'm actually a fan of the 8-bit retro style. Actually I, Sonic 4 is probably my dream game... but I wish they did make an optional widescreen mode.

I'm not against an old school look, I just think they picked the wrong school. If this game went back to the 16-bit era, I'd be interested. As it is, I won't buy it.

mykevermin
09-22-2008, 07:05 PM
I want to give PS3 owners a heads up as MM9 on Wii Ware, it's Operations Manual has 800 points worth of DLC mentioned that's coming in October. Bullshit if you ask me.

I'll pick up the game on whatever system people seem to complain about the d-pad's response on the least, but I won't touch the DLC on this one.

dallow
09-22-2008, 07:10 PM
It's nuts that the DLC is that expensive, when the MM Powered Up stuff was all free.

jman619
09-22-2008, 07:28 PM
I'm kind of annoyed. I was suppost to get this for free, and today because of a really good gameshare, and well he changed his mind, and I can't. I guess I'll still get it... I want it still. :bomb:

Halo05
09-22-2008, 07:30 PM
:whee::whee:Game is fucking awesome, game is fucking awesome, game is fucking awesome!:whee::whee::whee:

VC version controls are spot on. Everytime I died it was my own fault for not being in 1988 anymore.

Mr Durand Pierre
09-22-2008, 07:40 PM
Is this game still coming out the 25th? The 360 channnel says it's been pushed back 'til 10/1, but perhaps that's just the 360 version so as not to compete with Duke Nukem. I'd prefer to play it on the PS3 anyway for the D-pad, so can anyone confirm the date. I'm rather excited for this one.

mykevermin
09-22-2008, 07:47 PM
PSN on Thursday, 360 next Tuesday.

josh_animebum
09-22-2008, 10:09 PM
Way to go, Capcom!

Endless Attack - 300 Wii Points - Sale Date: 10/6
- "Test your skills on a stage without end. Try to break the record for getting the farthest. Results will be displayed in the Rankings. Not compatible with Challenges."
Hero Mode - 100 Wii Points - Sale Date: 10/20
- "Play the game with a more difficult level of enemy distribution. Not compatible with Rankings or Challenges."
Superhero Mode - 100 Wii Points - Sale Date: 10/20
- "Play the game with a super difficult level of enemy distribution. Not compatible with Rankings or Challenges."
Proto Man Mode - 200 Wii Points - Sale Date: 10/6
- "Play the game as Proto Man. You can use the shield while jumping. Some of Proto Man's abilities may differ from Mega Man's. There is no story for Proto Man. Not compatible with Rankings or Challenges."
Special Stage - 100 Wii Points - Sale Date: 10/20
- "Gives you another Time Attack Stage to try, including a new Boss at the end! Results with be displayed in the Rankings. Not compatible with Challenges."

This is the kind of nickel and diming that gives DLC a bad name. Capcom just released Bionic Commando: Rearmed for $10 including a bunch of difficulty levels, coop play, multiplayer, and a bunch of challenge rooms, with HD graphics. All without needing extra DLC, and did I mention it was $10?

For Mega Man 9 I appreciate the old school approach to both the gameplay and graphics, but charging extra money for different levels of difficulty! Complete fucking crap! I'm not going to not get the game, but I guarantee I'm not going to be giving them my fucking money for DLC. This game cost nowhere near as much money as BC:R did to produce and will likely sell a ton more copies based on the name alone. So charging for all this little crap is flat out gouging in my opinion. :bomb:

Edit: I might wait a few months on this one and see if they do a DLC bundle for $12-15, but only because I would have still considered $15 a fair price for a COMPLETE game, instead of $10 for an incomplete game plus $8 for a bunch of stuff that should already have been there. It isn't like there is a shortage of good games to get on Thursday on PSN *cough* Wipeout *cough*

Methadon
09-23-2008, 12:00 AM
I might buy this if enough of my friends want to go in on it to make it free for me :P
I'd definitely buy DLC that gave a widescreen/HD-res mode.

PhrostByte
09-23-2008, 12:20 AM
I'm not against an old school look, I just think they picked the wrong school. If this game went back to the 16-bit era, I'd be interested. As it is, I won't buy it.

Absolutely. X1 and X3 were 2 of my favorite Megaman games of all time... MM2 and MM4 also rank very high up there.

bornrunnin31
09-23-2008, 12:42 AM
Yea, that DLC really fucking pisses me off! That's an extra $8 worth that easily could've been included, whether it's "retro" or not.

:bomb:

Kandal
09-23-2008, 10:13 AM
I have to agree, that is some bull shit.

happy
09-23-2008, 10:32 AM
this is stupid, they should cash in by printing a thousand or so working NES carts of the game and selling them for $50 each, not difficulty levels.

It's like they're trying to piss off all the fans they've been courting so hard (look at the playstation blog posts) :wall:

ProfWho
09-23-2008, 12:58 PM
Way to go, Capcom!

Endless Attack - 300 Wii Points - Sale Date: 10/6
- "Test your skills on a stage without end. Try to break the record for getting the farthest. Results will be displayed in the Rankings. Not compatible with Challenges."
Hero Mode - 100 Wii Points - Sale Date: 10/20
- "Play the game with a more difficult level of enemy distribution. Not compatible with Rankings or Challenges."
Superhero Mode - 100 Wii Points - Sale Date: 10/20
- "Play the game with a super difficult level of enemy distribution. Not compatible with Rankings or Challenges."
Proto Man Mode - 200 Wii Points - Sale Date: 10/6
- "Play the game as Proto Man. You can use the shield while jumping. Some of Proto Man's abilities may differ from Mega Man's. There is no story for Proto Man. Not compatible with Rankings or Challenges."
Special Stage - 100 Wii Points - Sale Date: 10/20
- "Gives you another Time Attack Stage to try, including a new Boss at the end! Results with be displayed in the Rankings. Not compatible with Challenges."

This is the kind of nickel and diming that gives DLC a bad name. Capcom just released Bionic Commando: Rearmed for $10 including a bunch of difficulty levels, coop play, multiplayer, and a bunch of challenge rooms, with HD graphics. All without needing extra DLC, and did I mention it was $10?

For Mega Man 9 I appreciate the old school approach to both the gameplay and graphics, but charging extra money for different levels of difficulty! Complete fucking crap! I'm not going to not get the game, but I guarantee I'm not going to be giving them my fucking money for DLC. This game cost nowhere near as much money as BC:R did to produce and will likely sell a ton more copies based on the name alone. So charging for all this little crap is flat out gouging in my opinion. :bomb:

Edit: I might wait a few months on this one and see if they do a DLC bundle for $12-15, but only because I would have still considered $15 a fair price for a COMPLETE game, instead of $10 for an incomplete game plus $8 for a bunch of stuff that should already have been there. It isn't like there is a shortage of good games to get on Thursday on PSN *cough* Wipeout *cough*

Jeez bro, you always have to find the turd in the toilet.

JEKKI
09-23-2008, 02:09 PM
lol I love DLC, it pisses people off as if they dont have the option for it.

and chances are, most of u guys suck at MM9 already,

what can you possibly do with DLC, suck more???

Kandal
09-23-2008, 04:24 PM
I'll suck more if you hand over a Popsicle.

pete5883
09-23-2008, 09:11 PM
Yea, that DLC really fucking pisses me off! That's an extra $8 worth that easily could've been included, whether it's "retro" or not.

:bomb:
Or they could've included it and charged $20 for the whole thing. You realize that's the alternative, right?

QiG
09-23-2008, 09:24 PM
Wow, I've been getting over my disgust and dismay of DLC and Digital Distrubution with most of the August PSN releases and some RB tracks and then Capcom decides to epitomize everything I feared/hate to see happen with it. I'll grab the game, but none of that stuff even interests me if released on PSN

-GoodFella-
09-25-2008, 05:36 PM
It's out now. 63MB download.

KingBroly
09-25-2008, 05:47 PM
My opinion, comparing the Wii Ware (480i) version and the PSN (1080p) demo version. I think the Wii Ware version looks better.

johnnypark
09-25-2008, 05:52 PM
Downloading now. Incredibly excited.

js1
09-25-2008, 06:19 PM
I'll try the demo..

Kandal
09-25-2008, 06:35 PM
got mine and SWeet game indeed!

JMEPO
09-25-2008, 06:39 PM
got mine and SWeet game indeed!

Kandal SOOO wants to gameshare me a copy :p

ddp72984
09-25-2008, 07:36 PM
glad its up, but real pissed at no free themes or avatars. what the fuck capcom? You did it for BC:R and SPF2HD

johnnypark
09-25-2008, 09:09 PM
My initial impressions are that Capcom is in league with all 3 console manufacturers to sell more controllers/hardware. Since most/all controllers are wireless now, the risk of breaking them when heaving them across the room has increased exponentially, and this game is incredibly hard! Normally in Mega Man games, there's 1 or 2 stages everyone cringes at when you mention them, but so far almost every stage has given me SOME trouble.

Like a lot of other people have said, though, it rarely feels unfairly hard. Just requires a lot of precision and timing. Except! for the mini-bosses. The dragon? The falling boulder room? It's almost impossible not to take damage against them, let alone survive.

Not really a complaint, though. I'm enjoying every minute, but just a fair warning that if you aren't a retro-masochist, you might not have much fun.

Kandal
09-25-2008, 11:02 PM
Kandal SOOO wants to gameshare me a copy :p


got it during my CAG Group 6 gameshare sorry bro would love to share it but, it's all booked

Thomas96
09-25-2008, 11:27 PM
I was going to buy this game.. however, I played the demo and I made a pact (with myself)...

"IF you CAN't Pass the one Damn stage in the demo, DON'T buy the game" Well fellas, I'm sorry to say I won't be joining you guys in the playing of Mega Man 9.

jer7583
09-26-2008, 12:02 AM
Don't be a baby.. I'm on wily's stage in the Wiiware version. That's tough.. a gauntlet of 4 levels with numerous bosses in between and no saving...

And yes, the Wiiware version on SD does look much better than playing the PS3 one in HD. That might be fixed if you hooked your PS3 up to the SDTV, but it still interrupts too much with that fancy menu shit. Wiiware gives the best old school feeling, IMO.

Lan_Zer0
09-26-2008, 12:22 AM
Ugh. Why blur filter?!?!?!?! The difference between the rankings/manual screen and the rest of the game is astounding. Classic my ass. This is a poor design decision.

EDIT: Love the game itself, but I don't like how "retro" they took it. People liked MegaMan 2 for its tight game play and level design, not for its boring backgrounds, sprite flicker, and low resolution. So close this time Capcom.

JMEPO
09-26-2008, 12:31 AM
got it during my CAG Group 6 gameshare sorry bro would love to share it but, it's all booked

No big deal, I haven't even played the demo yet so I don't even know if I like it.

YoshiFan1
09-26-2008, 12:45 AM
Way to go, Capcom!

Endless Attack - 300 Wii Points - Sale Date: 10/6
- "Test your skills on a stage without end. Try to break the record for getting the farthest. Results will be displayed in the Rankings. Not compatible with Challenges."
Hero Mode - 100 Wii Points - Sale Date: 10/20
- "Play the game with a more difficult level of enemy distribution. Not compatible with Rankings or Challenges."
Superhero Mode - 100 Wii Points - Sale Date: 10/20
- "Play the game with a super difficult level of enemy distribution. Not compatible with Rankings or Challenges."
Proto Man Mode - 200 Wii Points - Sale Date: 10/6
- "Play the game as Proto Man. You can use the shield while jumping. Some of Proto Man's abilities may differ from Mega Man's. There is no story for Proto Man. Not compatible with Rankings or Challenges."
Special Stage - 100 Wii Points - Sale Date: 10/20
- "Gives you another Time Attack Stage to try, including a new Boss at the end! Results with be displayed in the Rankings. Not compatible with Challenges."

This is the kind of nickel and diming that gives DLC a bad name. Capcom just released Bionic Commando: Rearmed for $10 including a bunch of difficulty levels, coop play, multiplayer, and a bunch of challenge rooms, with HD graphics. All without needing extra DLC, and did I mention it was $10?

For Mega Man 9 I appreciate the old school approach to both the gameplay and graphics, but charging extra money for different levels of difficulty! Complete fucking crap! I'm not going to not get the game, but I guarantee I'm not going to be giving them my fucking money for DLC. This game cost nowhere near as much money as BC:R did to produce and will likely sell a ton more copies based on the name alone. So charging for all this little crap is flat out gouging in my opinion. :bomb:

Edit: I might wait a few months on this one and see if they do a DLC bundle for $12-15, but only because I would have still considered $15 a fair price for a COMPLETE game, instead of $10 for an incomplete game plus $8 for a bunch of stuff that should already have been there. It isn't like there is a shortage of good games to get on Thursday on PSN *cough* Wipeout *cough*


Even worse when you consider Megaman Anniversary Collection was easy to get for under $20 and that included I think around 8 - 12 games. I picked up the Gamecube version for KMart 2 years ago for $2.00 and it's crazy to think some of the DLC costs more than that.

blueweltall
09-26-2008, 05:07 AM
Why isn't there a widescreen mode? Mega Man 1 and 2 on the VC have widescreen.

pete5883
09-26-2008, 09:53 AM
Don't they just get stretched like everything else?

81dollars
09-26-2008, 10:03 AM
there will be trophies for this...

dallow
09-26-2008, 11:33 AM
Why isn't there a widescreen mode? Mega Man 1 and 2 on the VC have widescreen.
They're not widescreen.
They're just stretched.

blueweltall
09-26-2008, 02:09 PM
They're not widescreen.
They're just stretched.

Damn it why isn't there a stretched mode than?

dallow
09-26-2008, 02:47 PM
Damn it why isn't there a stretched mode than?Because it's ugly stretched and isn't the way the game is made.

If you want to stretch it yourself, your TV probably has a "zoom" or "wide" button.

johnnypark
09-26-2008, 07:49 PM
Finally beat Plug Man's stage. Holy crap it's annoying.

Whenever I hear those air blocks (what I've always called them, anyway, since they appear out of thin air) I get shudders.

Mr Durand Pierre
09-26-2008, 11:10 PM
I beat the game last night. I liked it, but not as much as I expected to. It's exactly what it aims to be; a new classic mega man game, but it also reminded me of some things I never liked about Mega Man, but had forgotten about over the years. Notably Wily's Castle and the lack of save points.

You have to go through 4 stages (i.e. one third of the game) with no save point. There are checkpoints, but if you decide it's time for a break and turn the game off, you'll have to do it all again. Even worse is that you can stock up on items, but if you use them, then die, you'll continue without the items and you can't go back to the store without having to redo the whole castle again. I ended up cheating (more on that later), which I hate doing, but the alternative was this; I'd get to Wily Stage 4, practice it a few times, go all out and not hold back on using my supply of items, die anyway (because you will still die even with a ton of e-tanks if you don't know what to do) and then I'd continue on stage 4 with no items and be totally screwed. I'd have to go through the entire castle just to get one good shot at the final stage with items. I realize the old games were like this, but nostalgia aside, there is no good reason to keep it this way. Don't get me wrong, I like a good challenge. But this lack of saving/checkpointing does not make the game any more fun.

So I ended up looking up the final stage on youtube. I saw a guy beat it without taking a hit. It was amazing, but not as amazing as I expected as it turns out each boss has one weapon that they're extremely vulnerable to. Finding out what that is consists of trial and error, and I probably would have discovered most of these strategies on my own had the game let me continue right before each boss, or refilled my ammo supply after each death, but as is there's way too much downtime between when you get the chance to experiment on these bosses. I guess that just echoes my previous point about the rubbish checkpointing.

I'm probably sounding overtly harsh as I otherwise liked the game. I mean I beat 11 out of 12 stages on my own with no help whatsoever (other than 1up's review suggesting which two bosses to start with), and had a pretty good time with that. It's just the insanely hard-until-you-have-the-right-strategy finale that left a bad taste in my mouth.

Playing this game was a bit like meeting up with an old friend who you haven't seen in years only to realize that there still at the same job, with the same person, and really haven't changed at all and you realize you don't have as much in common as you used to. It's still fun, but not as fun as you remember it being.

Edit: I stand corrected about the bosses being cheap. It seemed like you didn't stand a chance against them without the right weapon, or they wouldn't stand a chance against you if you had it. But there's a guy on youtube beating every robot boss using only the mega buster and taking no damage. Check out his thrilling duel with Plug Man; http://www.youtube.com/watch?v=xh8jF5lpkcY

DarkNessBear
09-26-2008, 11:30 PM
Screw this game, played the demo. It was so damn hard. I can only play this game with an emulator on my PC (lets me save) hehe.

jman619
09-27-2008, 05:08 PM
I gave in, and bought this game last night. It is hard just like the regular ones use to be, and it reminds me of good times year ago. I think it is worth the 10 bucks I spent on it although I will never be able to beat it.:-#

imascrub
09-27-2008, 09:22 PM
http://www.youtube.com/watch?v=xh8jF5lpkcY

yea i wish i was that good at the game. I can't even beat the demo stage lol.

Kandal
09-27-2008, 09:36 PM
Damn!!! Damnn!!! Wow!!

blitz6speed
09-27-2008, 09:38 PM
This game is punishingly difficult. I don't know if ill ever even beat it. The only megaman i remember beating was Megaman 2 on NES. If it had trophies i would actually have more motivation to beat it lol. Also, i started with concrete man which i guess is a mistake, ill re-start with one of the easier bosses.

Chuplayer
09-28-2008, 12:22 AM
This game is punishingly difficult. I don't know if ill ever even beat it. The only megaman i remember beating was Megaman 2 on NES. If it had trophies i would actually have more motivation to beat it lol. Also, i started with concrete man which i guess is a mistake, ill re-start with one of the easier bosses.

Oh man, the game is difficult. It's like a nail through your dick. I'm sure I'll beat the game eventually, though.

I can beat Mega Man 2 without Game Genie, but it took me more than five years before I could do it.

Inf^Shini
09-28-2008, 12:41 AM
This game is punishingly difficult. I don't know if ill ever even beat it. The only megaman i remember beating was Megaman 2 on NES. If it had trophies i would actually have more motivation to beat it lol. Also, i started with concrete man which i guess is a mistake, ill re-start with one of the easier bosses.

Concrete Man was the first boss I took out since the demo warmed me up to it :D

Chuplayer
09-28-2008, 01:03 AM
Concrete Man was the first boss I took out since the demo warmed me up to it :D

Oh yeah, same here. And the boss pattern isn't too difficult.

Kandal
09-28-2008, 01:17 AM
I can barely Jump without getting hurt or falling to my death =(

This game is too complicated for my brain.

Inf^Shini
09-28-2008, 02:47 AM
lol, 8-bit is too complicated ?!?

Plug Man's level (and him) gave me the most trouble. Flame Man comes in second, he can cover almost the whole screen :/

MSUHitman
09-28-2008, 04:57 AM
Oh man, the game is difficult. It's like a nail through your dick. I'm sure I'll beat the game eventually, though.

I can beat Mega Man 2 without Game Genie, but it took me more than five years before I could do it.

See I always thought MM 2 was SO MUCH easier than 1. I could still beat 2 easily today. MM 1 I could never beat without the pause glitch in the old NES version.

imascrub
09-28-2008, 09:35 AM
there's a guy on youtube who passed all of the wily stages without takin a hit. That's some sort of crazy right there...

Chuplayer
09-28-2008, 10:42 AM
See I always thought MM 2 was SO MUCH easier than 1. I could still beat 2 easily today. MM 1 I could never beat without the pause glitch in the old NES version.

Isn't MM1 notorious for being one of the hardest games ever? I only ever played the easier version on the Anniversary Collection, so I don't know first hand. The only originals I own are the NES 2 and 6 and the PSX version of 8.

BTW, 2 on the AC in the easier/normal difficulty is not the same as the NES's normal difficulty. Certain things are easier. The only way to get the original difficulty in normal is to have the cart.

QiG
09-28-2008, 12:00 PM
This game might be a scoach too hard. I remember the originals being challenging, but I put in 2 hours without getting past a boss now. The enemy placement can be relentless at certain points, and if not for that I usually end up falling in spikes or getting hit mid-jump and moving backwards into a pit. This will probably get pushed aside very quickly if I can't advance or my controller ends up through my TV screen.

Chuplayer
09-28-2008, 12:13 PM
This game might be a scoach too hard. I remember the originals being challenging, but I put in 2 hours without getting past a boss now. The enemy placement can be relentless at certain points, and if not for that I usually end up falling in spikes or getting hit mid-jump and moving backwards into a pit. This will probably get pushed aside very quickly if I can't advance or my controller ends up through my TV screen.

I've made it through four or five stages, I only beat the bosses by gunslinging (no special weapons), and did it in less than two hours. Just keep at it.

iggywiggum
09-28-2008, 02:31 PM
I've made it through four or five stages, I only beat the bosses by gunslinging (no special weapons), and did it in less than two hours. Just keep at it.

I've only beat 2 in about the same amount of time, but I'm starting to feel more confident about the other levels. Makes me frustrated, but in a good way. I haven't played a game that challenged me this much in a long while. Dying is part of the process, you just need to figure out the pattern of when to jump and shoot. Those stupid elephants got me so many times, now I can breeze right by them.

Makes me want to dust off my old nes carts (never had 5, loaned somebody 1 and never got it back), but I'd like to beat 9 first.

Chuplayer
09-28-2008, 03:55 PM
Those stupid elephants got me so many times, now I can breeze right by them.

Oh yeah, I forgot that I got good at that part when I played the demo. But I don't think I played it more than half an hour.

johnnypark
09-29-2008, 10:53 AM
This game might be a scoach too hard. I remember the originals being challenging, but I put in 2 hours without getting past a boss now. The enemy placement can be relentless at certain points, and if not for that I usually end up falling in spikes or getting hit mid-jump and moving backwards into a pit. This will probably get pushed aside very quickly if I can't advance or my controller ends up through my TV screen.

Yeah, I kind of feel like they've perfected the art of difficult platforming that isn't impossible but is hard enough it makes you want to stop playing at times. This game has more in common with Contra, where you have to memorize things and do it perfectly or else risk not having enough lives (or in MM9's case, weapon energy too) to finish what comes later.

Has anyone had issues with the PS3 controller not being quite as responsive as it should be? Maybe it's just because I played the majority of NES Mega Man games recently, but I feel like jumps right on the edge of a platform or ledge are much harder to pull off. In Tornado Man's stage where you jump against the wind/rain, I try to jump as close to the dge as I can. This is reminiscent of Toad Man in MM4, but I found in MM9 that 1/2 the time I literally walked right off the edge and my jump never registered. This happened 3 times in a row in one playthrough, so I have trouble attributing it to poor timing on my part, especially since I'm no stranger to Mega Man. Has this happened to anyone else?

Inf^Shini
09-29-2008, 12:18 PM
Part of it is memorization, but a lot is quick reflexes and timing, like certain areas with spikes require a quick bunny hop or the ability to quickly shoot the other way and redirect yourself.

The only part where I had to memorize something was the second to last boss, the blob thingy, otherwise I would jump at the wrong time.

On my second run through at around 22 minutes before going into Wily's Pad.

Has anyone had a problem with the "Farewell to Arms" Challenge? It's the one where you have to clear 4 stages without special weapons. I cleared 5 stages in a row (saving in between but never quitting) with just the mega buster and no tanks or w/e but it never said I cleared the challenge. Do I clear the game and then get credited for it?

Edit: Nevermind, I have to clear the game for it to register.

Inf^Shini
09-30-2008, 05:41 PM
Isn't MM1 notorious for being one of the hardest games ever? I only ever played the easier version on the Anniversary Collection, so I don't know first hand. The only originals I own are the NES 2 and 6 and the PSX version of 8.

BTW, 2 on the AC in the easier/normal difficulty is not the same as the NES's normal difficulty. Certain things are easier. The only way to get the original difficulty in normal is to have the cart.
IMO, MM3 is probably one of the hardest I've ever played. It's long and the bosses tend to do some major damage and are pretty hard to dodge

DestroVega
09-30-2008, 06:44 PM
MM1 is different on the Anniversary disc?

Inf^Shini
10-02-2008, 04:34 PM
Anyone working on the challenges? I'm around 72%, just have a bunch of tedious and more difficult ones left, like Mr.Perfect and Totally Addicted! Getting the Quick Draw Challenge on Galaxy Man is an elusive one for me, just gotta get lucky enough for him to stay on the ground long enough to thrash him.

Magma Man is really hard to beat without getting hit -_-

Chuplayer
10-02-2008, 06:30 PM
MM1 is different on the Anniversary disc?

Games 1-6 and maybe 7 have an easy mode. I'd imagine the normal or hard mode in MM1 is the same as the cart's difficulty, but I don't know.

I do know that the normal difficulty on the MM2 cart is different from the easy difficulty on the AC.

MSUHitman
10-03-2008, 08:42 PM
I don't know what the Wii trophies are, but the 360 achievements are like really ridiculous too. Have to play these side-by-side to see if I want the 360 or PS3 version.

http://www.xbox360achievements.org/game/mega-man-9/achievements/

JEKKI
10-03-2008, 08:50 PM
I don't know what the Wii trophies are, but the 360 achievements are like really ridiculous too. Have to play these side-by-side to see if I want the 360 or PS3 version.

http://www.xbox360achievements.org/game/mega-man-9/achievements/those are achievements??

those are all really the easier of the game's 50 challenges

PS3 doesnt have trophies btw... the game in itself has 50 challenges and I guess the achievements coincide with a few of them

Inf^Shini
10-04-2008, 01:18 AM
I'mma do it! I'm goin' for the no damage run! Got four levels down, and magma man is giving me a freakin' headache. I make it all the way to him without getting touched and then he keeps nailing me with his jumping around. When I think he's going long, he goes short, when he goes short, he goes long :bomb:

I actually think I'll stand a better chance in Wily's Castle then with these eight pricks.

All that's left after this is just continually passing the game and the Last Man Stading challenge, which will probably be as ridiculously annoying as the no damage run -_-

WebScud
10-04-2008, 03:15 AM
Like every other Mega Man game I've played, I'm getting my ass kicked. I'll settle for beating one boss. ^_^

JEKKI
10-04-2008, 05:42 AM
hey Shimi are u able to beat Galaxy Man in 10 seconds?? I cant figure it out >_<

anyway I jus beat it on Wii... 28% challenges.

1:37 total, :37 on the 8 stages... an entire hour figuring out Wily castle

-EDIT-

check it out:

http://www.youtube.com/view_play_list?p=458CDCEB74D08ABE

#2 speed runner on Wii, his time run is on youtube

johnnypark
10-04-2008, 08:51 PM
Just beat it. Wiley's castle is challenging, but I actually thought some of the 1st 8 levels were harder overall. Maybe it's because Wiley's stages have a few really challenging parts but the levels are shorter, opposed to a few of the normal ones which are just plain hard the whole way through.

Anyone else trying not to use the store too much to buy powerups? Only bought some energy tanks which weren't as needed as I thought, but they did come in handy. I also got the item which lets your weapon capsules automatically refill weapons even when they aren't equipped, but honestly, I feel like that should be standard from the beginning.

Overall, I thought it was a pretty great game. I just wish it conformed and/or looked less weird on a widescreen monitor, I feel like I'm playing an emulator. Still, great game!

QiG
10-05-2008, 08:02 PM
I take back what I said earlier. It's still damn hard but not impossible. I drilled away until I beat my first stage and I've been rolling since. I don't know if I had a game genie for the first few mega mans (I only remember playing 1-3 but I'm pretty sure I made it through 2 when I was a kid at least a few times with passwords and persistance.

DrNo888
10-05-2008, 08:23 PM
I tried the demo and deleted it like after 10 games. Couldn't go more than 100ft in game lol. So fricking hard!
Maybe I'll actually try to learn timing and patterns later.

QiG
10-05-2008, 09:43 PM
I tried the demo and deleted it like after 10 games. Couldn't go more than 100ft in game lol. So fricking hard!
Maybe I'll actually try to learn timing and patterns later.

Hang in there, it's all about memorizing what works. Those fuckin elephants almost ruined the game for me in the concrete level. But I came back and kept trying. I think they over-spiked in every level but the challenge is do-able.

Some tips: Stockpile extra lives in the shop before you start a level and hopefully when you get it down, you can reload where you were and make it through in a life or two and carry over with all those extra lives.

Use the bottomless pit of enemies to your advantage.. if you're about to enter the boss room, keep walking backwards and back to a recurring enemy until they drop a power-up you need before moving on.

johnnypark
10-06-2008, 01:58 PM
Good advice, Qig. Farming enemies is essential in this game, to make sure you're fully charged before facing a boss or something. I don't think the current generation of game players is used to A) needing to or B) enemies spawning back so quickly.

EDIT:

All this talk of difficult, but not impossible, reminds me of this:

http://www.youtube.com/watch?v=RpP_BKPa5Oc

:rofl:

Inf^Shini
10-06-2008, 04:23 PM
All I need to do is get through Wily's Castle untouched and I'll get the Mr.Perfect Challenge, but Stage 2 always knicks me in some way, and the spikes in the underwater section do me in half the time, and if not that, I'll get hit by Magma or Tornado man in the last section randomly, especially Magma man, damn I hate him.

JEKKI
10-06-2008, 04:40 PM
Magma Man's hella easy dood... the tornado erases his bullets from the screen.

Actually he's the boss I ended up getting the defeat without taking damage challenge

http://i4.photobucket.com/albums/y101/shaowebb/Protovator.jpg

lol where a yellow scarf.

wear is the scarf???

pete5883
10-06-2008, 09:20 PM
I think it's the 6 pixels behind his head.

blueweltall
10-07-2008, 04:46 AM
That look like his shield.

Inf^Shini
10-07-2008, 11:55 AM
Magma Man's hella easy dood... the tornado erases his bullets from the screen.

Actually he's the boss I ended up getting the defeat without taking damage challenge

Yea, but his jumps are random and most of the time after unloading the T.Blow he'll have 3-4 pixels of life left and he'll either sit trying to get his fire going or he'll jump once more. His randomness makes it difficult to consistently kill him without taking damage, but Tornado man gives me the most problems.

Also, does anyone know if this offers remote play?

And this is the yellow scarf:
http://images1.wikia.nocookie.net/megaman/images/thumb/0/01/Protoman7.jpg/200px-Protoman7.jpg

josh_animebum
10-08-2008, 12:30 PM
The game does not support remote play (at least according to a posting on the Playstation Blog by a Capcom employee). It is sort of lame, but considering how unplayable the Bionic Commando: Rearmed remote play was the lack of support is probably a blessing.

I finally broke down and bought the game yesterday. I was hoping to hold out for a bundle with Protoman and the Endless level, but I failed to resist the Blue Bomber's siren call.

I'm not the hardcore Mega Man enthusiast that one of my friends is, but I did beat MM 1-8 and MMX 1-8 so I figured I'd be able to handle the difficulty.

I was able to beat 2 bosses in less than an hour of playtime (Concrete Man on my second set of lives when fighting him, and Galaxy Man who went down on my first attempt at fighting him since I was lucky enough to choose the boss who had a weakness to Concrete Man's weapon. I have avoided looking up the boss weaknesses so far.

So far I'm enjoying it and even though I ragged on remote play, I sort of wish it did support it since then I'd be able to try playing it over the weekend when I'm out of town.:cry:

johnnypark
10-08-2008, 05:54 PM
Yea, but his jumps are random and most of the time after unloading the T.Blow he'll have 3-4 pixels of life left and he'll either sit trying to get his fire going or he'll jump once more. His randomness makes it difficult to consistently kill him without taking damage, but Tornado man gives me the most problems.

Also, does anyone know if this offers remote play?

And this is the yellow scarf:
http://images1.wikia.nocookie.net/megaman/images/thumb/0/01/Protoman7.jpg/200px-Protoman7.jpg

You might be able to use the Hornet Shot on him for those last few bits of life. Since they follow enemies, it wouldn't matter where he is, and you wouldn't have to line up your shot so much. Just spam that bitch with bees!

Inf^Shini
10-08-2008, 06:12 PM
You might be able to use the Hornet Shot on him for those last few bits of life. Since they follow enemies, it wouldn't matter where he is, and you wouldn't have to line up your shot so much. Just spam that bitch with bees!
The bees are too slow for him IMO. If anything I'll use the B.H.B. to avoid his flame shots but avoiding contact with him is the main problem because of his random jumping, he really has no set pattern, but I've gotten more used to it and can beat him with ease now, it's just Tornado Man that can knick me once in a while ;O

I've been able to get to Wily untouched but his second form nails me at least once with the flame shot when he hovers over you then tried to drop on you then shoots the flame. I've resorted to the R.Coil b/c I can't consistently dodge that one, but when he corners you with the other flame shot, that one I can easily avoid. You basically time it right before he shoots it out and jump up, that way he fires it higher and away from you, and if you didn't know, his 2nd form is weak against the Concrete shot and his third form is weak against the Plug Ball.

I'm coming so close to completing Mr.Perfect >_< (96% done)

JEKKI
10-08-2008, 07:13 PM
have you tried using Black Hole Bomb for the flames or for the 2nd form in general???

it works hella good.

Inf^Shini
10-09-2008, 12:13 AM
have you tried using Black Hole Bomb for the flames or for the 2nd form in general???

it works hella good.
Yea, I've done that before, but I want to save it for the third form just in case he appears right above me, it's happened a bunch of times and is just annoying >.>

I'm glad they have a time trial mode though, get to practice and post up record times while I'm at it ;O

I never realized how useful the Concrete shot is til' recently.

I'm milking this game for all it's worth! Just like BC rearmed! Haha

JEKKI
10-09-2008, 01:52 AM
do you have an M Tank??? it wont count against you if you use it...

johnnypark
10-09-2008, 09:16 AM
Beat me to it, Jekki. That seems like the perfect solution to not worry about weapons energy, and kill bosses a lot faster since you could just spam the special weapons with less reservation. Are you positive it doesn't count against the challenge?

Inf^Shini
10-09-2008, 01:21 PM
Ok you guys, I should just lay out my plan so you know what I'm doing because you're saying stuff I'm already doing :-P

Btw, a M tank doesn't count against you, it's all a matter of if you take damage or not.

Here goes my long-winded explanation:

I buy M tank and Eddie (for weapon energy purposes) before going in, get through the stage saving my T.Blow by using concrete shots getting through the first stage, and using four B.H.B. shots on the dragon (Pausing and shooting another one ensure quick work of the dragon). Use Magma Bazooka initially in boss fight to push back three of the spike balls then use Mega Buster for the rest of the fight.

Stage 2 - Use both weapon energy capsules to refill M. Bazooka and B.H.B. Primarily use Rush jet all the way to miniboss. Use charged up M.Bazooka on Clock Flower miniboss (A charged up shot will destroy the projectiles it flings at you) There are two options for avoiding the flower line, either run around or wait for it at the top and just jump over it, depends on where the flower likes to pop up.)
Use the B.H.B. on the water mines, in the following section I like to use the Rush Jet because the first jump with a spiked floor is my achilles heel and this is to make sure I make the jump. The following jump before the ladder I use a concrete shot as a stepping stone just in case I jump a bit early. J. Satellite is used til' the two giant enemies at the end, I use charged up M.Bazooka then uncharged shot or Plug Shots, depends on the amount of Weapon Energy I have left. For the first part of the boss I start with H. Chaser since the pod is out of reach and it also takes out the missles, once it lowers into jumping range, I use the L.Trident. Second section, make sure to have a FULL bar of T.Blow otherwise this part is a lot more tricky; Just unload and it'll be done in no time. Third part, just use L.Trident again, and B.H.B. if the lasers might hit the Blue Bomber.

Stage 3 - IMO, the easiest of the Wily Stages. Liberal use of weapons here until the M tank later in the stage. Before getting the M tank, I use the one previously bought, and use weapons sparingly. In the last section I memorized where the cannons are and inch forward so they barely show on the screen. This makes getting through them much more efficient, as the cannon will be aiming upwards which will allow you to hit them with the M.Buster, others just require quick fire. On the proto-man wannabes, I use the Plug Shot for the one above and the L. Trident for the last one since it'll hit him even when he has his shield up. This boss is extremely easy once you know the pattern. Use the B.H.B. and pause, then shoot again; If you're quick enough you can get three hits in one pass, just requiring two passes to do him in.

Final Stage - Gotta make each Concrete Shot count with the lasers to save as much as possible for the upcoming boss(2nd form of Wily). I take care of the bosses in a clock-wise fashion, I won't go into detail since there are FAQ's on the bosses already. I do everything but use the C. Shot on Galaxy man. I already talked about the second form earlier, so I'll just mention the last form. It's simple but not so much. When he's up in the corner and his bar is filling up, you can time it with either a Charged M.Bazooka or H.Chaser to get a hit in on him before he dissapears. This can useful because if you were just to use the Plug Shot, he will end up with 1 pixel of life left before the last shot so this would end the fight quicker. Sometimes he'll tend to appear right above you, and when he is about to shoot, use B.H.B. and he'll just sit there and quickly switch to the Plug Shot to get a hit or two in. Once you're out of B.H.B, use the M tank and you'll also have a full bar of T.Blow as well. If the fight drags on, you still have Eddie in hopes that he can provide some weapon energy capsules.

That right there is basically my thought process going through all the stages, it's just a matter of getting it right, and frustration creeps up when I'm so close and I get hit that I gotta blurb about it somewhere :/

PhrostByte
10-09-2008, 01:53 PM
I beat the secret boss, Honus Wagner Card Man today, it was spectacular.

Inf^Shini
10-09-2008, 03:28 PM
Checked out some vids of the endless stage, it looks really neat and unforgiving!

They even threw in some nostalgia!

Mr Durand Pierre
10-10-2008, 11:52 AM
Not sure if anyone's posted this yet, but if they haven't, everyone simply MUST watch this video RIGHT NOW!!!

http://www.youtube.com/watch?v=Co6OHe4KaEc&eurl=http://www.dvdinmypants.com/forum/viewtopic.php?p=317023

Kandal
10-22-2008, 04:17 PM
Not sure if anyone's posted this yet, but if they haven't, everyone simply MUST watch this video RIGHT NOW!!!

http://www.youtube.com/watch?v=Co6OHe4KaEc&eurl=http://www.dvdinmypants.com/forum/viewtopic.php?p=317023



LMAO VERY CREATIVE :applause::applause::applause:


EDIT: MEGA MEGA MEGA MEGA MEGA MAN! VOTING FOR BARACK OBAMA!!!

Edit 2: http://www.cheapassgamer.com/forums/...&postcount=118 (http://www.cheapassgamer.com/forums/showpost.php?p=5016522&postcount=118)
I AM MEGAMAN I GOT A MOTHER FUCKING GUN FOR A HAND! MEGA MEGA MEGA MAN! I'm also known as the blu bomber also voting for BARACK OBAMA!

liquidcross
10-23-2008, 11:48 AM
Checked out some vids of the endless stage, it looks really neat and unforgiving!

They even threw in some nostalgia!
I love Endless Stage, even though I suck at it. And I'm not pleased that the "download" is just a key to unlock it, but whatever. :bomb:

josh_animebum
10-23-2008, 01:27 PM
I love Endless Stage, even though I suck at it. And I'm not pleased that the "download" is just a key to unlock it, but whatever. :bomb:

Am I correct in assuming that so far all of the downloadable extras are basically just unlock keys?

Inf^Shini
10-23-2008, 01:43 PM
My assumption is that the game contains the music tracks already (because the soundtrack has already been released with the Special and Endless mode stage themes), but not the actual mode, so what you download is probably the game data, and seeing as how this is retro, the game data would be expected to be a small size.

liquidcross
10-24-2008, 10:35 AM
Got the rest of the modes last night. Holy shit, Superhero Mode is beyond ridiculous. Makes the regular game look like a piece of cake!

And the downloads are definitely keys. The stuff's already in the game, as evidenced by the "??????" markers on the menus, and some of the downloads unlock huge levels, that would easily pass the 100KB mark if they were actually contained within the download. I know the old NES games were small, but we live in the days of larger filesizes.