View Full Version : World of Goo - Released 10/13 - IGN's Wii Game of the Year
wampa8jedi
10-11-2008, 09:49 AM
Now that World of Goo has been released, reviews continue to roll in:
IGN - 9.5
http://wii.ign.com/articles/918/918954p1.html
WiiWare World - 10
http://www.wiiware-world.com/reviews/2008/10/world_of_goo
1Up - A
http://www.1up.com/do/reviewPage?cId=3170710&p=44
Eurogamer - 9
http://www.eurogamer.net/article.php?article_id=249671
PC Gamer - 9
http://www.gamesradar.com/pc/world-of-goo/review/world-of-goo/a-2008101310023362046/g-2008030393353803035
Tech Gaming - A
http://tech-gaming.com/2008/10/14/happily-stuck-in-a-world-of-goo.aspx
Released Monday, October 13th, for 1500 points. and a total download size of 321 blocks.
Edit - Here's an old demo of some of the underlying ideas that went into making the actual game:
http://www.experimentalgameplay.com/game.php?g=17
Edit 2 - A PC demo of the first chapter is available as well:
http://files.filefront.com/WorldOfGooDemo+v10exe/;12063580;/fileinfo.html
blueshinra
10-11-2008, 12:49 PM
World of Goo's finally coming out?! Good to hear. Need some more Wii Points, now...
dothog
10-11-2008, 10:27 PM
I like these kinds of games (physics puzzle) when I play them on the web. My problem is that normally there's some small limitation (be it on the interface or in the physics itself) that becomes more and more distracting as the game progresses through levels. I'm really interested in this game, though 1500 pts feels steep until more info comes out.
buttle
10-12-2008, 01:15 AM
i'm definitely buying this. i haven't quite finished orbient, mega man 9 is still no where near complete. so my wii ware games are beginning to stack up. but i love these types of puzzle games. i'm really looking forward to it.
bornrunnin31
10-12-2008, 02:58 AM
I saw someone demonstrate this game at an academic conference on games this weekend, and I was sold on it. The attention to detail is outstanding considering it was made by two people. It also has a cool art style that reminds me of Tim Burton, and there are plenty of various worlds and goo-balls to keep the game fresh. I highly recommend checking it out.
Strell
10-12-2008, 03:20 AM
Just in case anyone needs points, cards should be on sale for $14 starting tomorrow at TRU (http://www.cheapassgamer.com/forums/showthread.php?t=199421).
I'll probably pick one up.
Strell
10-12-2008, 03:59 AM
Scratch the above - accessories are actually 40% off, bringing the total to 12 a pop.
Even better.
RelentlessRolento
10-12-2008, 06:04 AM
yeah, superb point deal... need to get this game and cards. 2up
Wow, I guess I'll get this. It has been a while since I've gotten anything from the Wii shop. But I just have to get this given that my son's name is Goo (not to mention the excellent review). Well, it's not his name so much as his nickname - he is nearly 11 months old and called himself that several months back and the name has stuck ;).
Baron O Hell
10-12-2008, 01:55 PM
I already produce a world of goo when I play with my wii.
Sorry, it was just lying there. Anyway the youtube videos look good to me. I might pick it up.
Lone_Prodigy
10-12-2008, 03:49 PM
That is an incredible score. :applause:
Kaijufan
10-12-2008, 11:09 PM
I got 3 point cards at my local TRU today, I will definitely be downloading this tomorrow.
wampa8jedi
10-14-2008, 12:02 PM
I played through the first chapter this morning--really impressive game. Probably by favorite downloadable game on the Wii, and easily on par with the best I've seen on the 360.
bornrunnin31
10-14-2008, 02:34 PM
Played through almost all of the first world yesterday until "Ode to the Bridge Builder" they were right, it really is harder than it looks.
masterh
10-14-2008, 07:11 PM
Ode to the Bridge Builder was kinda hard for me to figure out. That's the only one I've really been stuck on.
This is the best game of the year, easily. It's up there with Katamari for unique, fun, addictive gameplay. Emphasizing unique. I'm not playing it only because my wife took over. I'm smirkingly waiting for her to get to Bridge Builder.
botticus
10-14-2008, 09:40 PM
I am somewhat stuck on the windmill level... only took one shot at it till my tower got obliterated. I'll try it again tomorrow.
So, is the overall consensus that this is as good as that IGN review makes it out to be?
bornrunnin31
10-14-2008, 10:38 PM
So, is the overall consensus that this is as good as that IGN review makes it out to be?
Yes! There is a lot of variety in the types of goo and stages, plus they've got "OCD"s which are challenges for each stage where you can only use x amount of goo balls or complete it in x amount of time.
buttle
10-14-2008, 11:30 PM
i'm through 2 chapters. and i really like the story. and many of the signs are very funny, though i've been avoiding reading them unless i get stuck.
there was one that made a really funny comment on the game's lack of high def. i can't remember how it went though.
Kaijufan
10-14-2008, 11:46 PM
So, is the overall consensus that this is as good as that IGN review makes it out to be?
I'm only about half way through the first level and so far it's one of the best downloadable games I've ever played on any platform. I have no doubt that I'll get $15 worth of enjoyment out of it.
fatez
10-14-2008, 11:52 PM
i will give this a try tonight. how many blocks is this game?
Kaijufan
10-14-2008, 11:56 PM
i will give this a try tonight. how many blocks is this game?
I think it's a little over 300.
I'm getting it right now - it is 321 blocks. For the first time I've had to empty the fridge :bomb:.
It's not too big a deal, yet - I got rid of the Mario Kart channel, my Blast Works save (128 blocks), a My Sims save from a rental a long time ago (97 blocks or so) and a few other things. Now I'll have about 200 left over (could put Mario Kart channel or Blast Works back on I suppose).
It pisses me off that things like Endless Ocean and Elebits (both near 100 blocks) can't be copied. Stupid...
Anyway, I'm keeping an eye on space for Animal Crossing - that thing will probably take 500 blocks or something :roll:.
Edit - Damn Nintendo and their damn DL service - "downloads" for 20-30 minutes and then errors out with some inane error code. :bomb:
Edit #2 - Yay, finally got the stupid thing. I played through several levels - very enjoyable game ;).
dastly75
10-15-2008, 01:50 AM
Tag
Strell
10-15-2008, 04:37 AM
Finally got around to giving this a shot.
Wow. Just....utterly amazing as far as atmosphere/story/music is concerned. Someone mentioned Tim Burton earlier and that is dead on. From the hurried orchestral music to the slow somber tunes, to the cryptic says of the Sign Painter, this thing just screams out twisted playfulness.
Gameplay is pretty basic, but I know it'll ramp up soon with obstacles and things.
I'm just astounded by how well this thing pulls you in so immediately.
fatez
10-15-2008, 06:13 AM
i just tried this game out! its really addicting. :)
pete5883
10-15-2008, 09:35 AM
Is there a lot of this?
http://img.photobucket.com/albums/v220/pete5883/goo.jpg
BlueLobstah
10-15-2008, 10:35 AM
Finally picked this up last night. To do so however, I had to delete the Mario Kart Channel and Lost Winds.
This is WELL worth the $15 (or $9 if you got hooked up with the TRU deal). The whole atmosphere is great, the music is fantastic, and the game just really draws you in. It's quite amazing that so few people were able to bring us one of the highest quality games on WiiWare.
If you don't have space on your Wii and don't want to delete anything, you can always pick this up on Steam (http://store.steampowered.com/app/22000/) for $19.99. Developers who put out games of this caliber NEED to be supported!
Edit: If you aren't convinced, here's a demo of chapter 1 (http://2dboy.com/forum/index.php?topic=378.0).
dothog
10-15-2008, 01:38 PM
Edit: If you aren't convinced, here's a demo of chapter 1 (http://2dboy.com/forum/index.php?topic=378.0).
Thanks for the link.
So, I was dicking around in the Shop channel and accidently bought this.
Thankfully, it was from the large cache of cheap points I got from TRU and, according to you guys, one of the best WiiWare games there is... so, I guess there are worse things to screw up on.
So, yay, accident or not, go supporting good developers! :lol:
fatez
10-16-2008, 04:19 PM
finished chapter 1 last night... the last stage there had me puzzled for awhile since i didnt know those eyeball looking things were balloons. :x
ArthurDigbySellers
10-16-2008, 04:35 PM
finished chapter 1 last night... the last stage there had me puzzled for awhile since i didnt know those eyeball looking things were balloons. :x
Same deal for me. I was thinking that maybe I needed to launch the black goo structure out of the top of the "volcano" or whatever it was. Turns out it was much easier than I expected.
That's funny - I was similarly trying to out-think it but then my 5 year-old, who was watching me play, said "use those eye balloon things" :lol:
buttle
10-17-2008, 04:16 AM
oh man, i finished chapter 4 tonight. this game is so funny. i haven't laughed so much while playing a game in a long time.
Mr Durand Pierre
10-17-2008, 05:02 AM
Having beaten the game the other day I'd say it's quite amazing. It's probably not quite as awesome as Braid or Portal, but very close. And much like those games, the final levels are truly unique and surprising.
bmulligan
10-17-2008, 09:21 AM
Having beaten the game the other day I'd say it's quite amazing. It's probably not quite as awesome as Braid or Portal, but very close. And much like those games, the final levels are truly unique and surprising.
So is it as awesome enough to be worth $15 ? That's a hefty sum of money for my cheap ass, especially for a WiiWare game.
wampa8jedi
10-17-2008, 12:32 PM
So is it as awesome enough to be worth $15 ? That's a hefty sum of money for my cheap ass, especially for a WiiWare game.
I'm being dead serious when I say that it is my favorite Wii game thus far this year (including disc based games) and also my favorite downloadable game this year across all platforms, even edging out quality titles like Braid and Geometry Wars 2. It should be an instant buy for anyone who likes puzzles, physics games, or games-as-art games (Ico, Shadow of the Colossus, Okami, Braid, etc).
masterh
10-17-2008, 08:35 PM
It's more than worth it.
dyeknom
10-17-2008, 10:16 PM
So...... How big is YOUR tower? And how many gooballs did you use? :)
DesertEagleXIX
10-17-2008, 10:28 PM
OP, you left out the best review yet:
http://tech-gaming.com/2008/10/14/happily-stuck-in-a-world-of-goo.aspx
wampa8jedi
10-17-2008, 11:13 PM
OP, you left out the best review yet:
http://tech-gaming.com/2008/10/14/happily-stuck-in-a-world-of-goo.aspx
Thanks, added it to the OP :)
Razzuel
10-18-2008, 01:29 AM
I bought World of Goo for the PC and I just beat it a couple of minutes ago.
The game was awesome, but the game would of been perfect if there weren't a handful of levels that made me smash my head into the wall.
For all the other levels I either figured out the solution intuitively or stumbled upon the solution. There are those handful though that I just could NOT pass, no matter whatever the fuck I tried.
The puzzles don't have to be easy—they can still be challenging—but the solution should be intuitive.
The times when I was smashing my head into the wall were the times when I hated this fucking game.
I wanted to be smiling and solving the puzzles without frustration for the whole game.
Strell
10-18-2008, 01:51 AM
Put some more time into this. I'm amazed by how little changes drastically change the gameplay.
There are some suggestions I'd have for a sequel. Namely, that you have a "cancel" button that causes whatever Goo you've selected to be "released" so you can get another. I.e., when they are all moving around on your goo-structure, and you want a specific one because it has a specific trait you need, I want to be able to point near it AND - should the selector pick the one just next to it - that I should be able to hit a button and it de-selects it and lets the next one in line be selected. (Note that I am not talking about actually pressing A to get one.) This is most noticeable when you want to get a balloon.
For example, there's been a few times where I've got to wait for a balloon to become isolated when it's moving around on the existing goo-structure, and if I don't get to it quickly enough, I end up ruining my game because too many Goos get killed on spikes or something. So having the option to "move it along" or whatever you want to call it would be nice.
I would have suggested the B button for doing this but after getting the whistle I know that's not a valid option. Maybe the - or + button?
Likewise, I'd appreciate the ability to move the camera around with the d-pad. Sometimes my IR pointer seems to get lost, or the game doesn't scroll quickly enough for me. Zooming in/out might also help this issue.
Just tiny suggestions, though. This game is flat out incredible and I sincerely hope it becomes a bigger hit via word-of-mouth.
eugaet
10-18-2008, 02:22 AM
So...... How big is YOUR tower? And how many gooballs did you use? :)19.0 meters, just messing around...I haven't gotten serious yet and brought out the old engineering textbooks. Can't recall how many goos I used...I only have about 170 right now and I don't think I was very close to using all of them.
There should have been some sort of snapshot feature built in so we could send pics to those in our address book, similar to what they did with Pokemon Snap.
Razzuel
10-18-2008, 02:36 AM
I suggest that there be an unlimited amount of rewind. That way I won't be as angry when I fuck up. Just make an undo button, please!
I get especially angry when I run out of time bugs and the fucking mother fucker is still falling off a cliff, falling into fire, or falling into spikes even though I used all the damn bugs, and then I have to start the level over for the eighth time!
Lone_Prodigy
10-18-2008, 02:51 AM
I bought World of Goo for the PC and I just beat it a couple of minutes ago.
The game was awesome, but the game would of been perfect if there weren't a handful of levels that made me smash my head into the wall.
For all the other levels I either figured out the solution intuitively or stumbled upon the solution. There are those handful though that I just could NOT pass, no matter whatever the fuck I tried.
The puzzles don't have to be easy—they can still be challenging—but the solution should be intuitive.
The times when I was smashing my head into the wall were the times when I hated this fucking game.
I wanted to be smiling and solving the puzzles without frustration for the whole game.
Difficulty is always subjective. Some people will get it in seconds, while for others you have to explain it multiple times. I'd rather have challenging and frustrating levels than mindless linear drivel.
Razzuel
10-18-2008, 03:33 AM
Difficulty is always subjective. Some people will get it in seconds, while for others you have to explain it multiple times. I'd rather have challenging and frustrating levels than mindless linear drivel.
Ah, but see it doesn't have to be either insanely difficult or so easy it is boring; it does not have be that polar.
There are plenty of levels that were challenging in the act of physically completing the level and/or challenging in deriving the answer.
Having a level that is frustrating for the sake of being frustrating or a level that is boring because of "mindless linear drivel" is bad design. It is that simple.
There are a lot of ways I could explain how a level can be challenging and rewarding for the player, but I am too tired right now. I mean I tried to explain this delicate balance to some people in the Rock Band thread, only for them to basically say, yeah I like bullshittingly difficult songs that create a storm of frustration or, I am a god, nothing can phase me.
pete5883
10-18-2008, 09:09 AM
So what does the real game have that isn't in Chapter 1? I played half the demo, and it just felt like the kind of flash game you play for 10 minutes at a time, and isn't that exciting, instead of the incredible "games as art" masterpiece you're all calling it.
Strell
10-18-2008, 10:23 AM
Yeah. You're not gonna like it.
pete5883
10-18-2008, 12:51 PM
I like it, I just don't love it. But like I said, I'm in chapter 1, and want to know if they add more.
Razzuel
10-18-2008, 02:26 PM
I like it, I just don't love it. But like I said, I'm in chapter 1, and want to know if they add more.
I think it gets better. A lot better. They add a bunch more goo ball species and there is distinct change in the whole game's gameplay and appearance in a certain chapter. It was really surprising.
The Steam version was 20 bucks and I felt like I got my moneys worth. I beat the game in one sitting which took six hours. The reason I just plowed through it is because they keep the game interesting.
I probably would of had a better time if I wired my brain to skip the moment I got frustrated. There were only three levels in the game that I skipped, but I had nine skip points left at the end of the game. There were a few levels that were frustrating, but I kept trying them because I am too stubborn to give up sometimes.
Love it. Best mistake I've ever made. :)
MarioColbert
10-18-2008, 11:01 PM
So what does the real game have that isn't in Chapter 1? I played half the demo, and it just felt like the kind of flash game you play for 10 minutes at a time, and isn't that exciting, instead of the incredible "games as art" masterpiece you're all calling it.
The practical reality of this, is that we're on a forum on "the internets," where nothing is really taken seriously, and everyone thinks that they're free to mouth off their stupid opinion without really taking anything in consideration - after all, the internet is just like real life, and people will have to be polite right?
Now, it's not your (uninformed) opinion that I really have a problem with. It's the fact that you create entries like the one that's quoted, which are comparable to being bukkaked with stupid. For example, why would you play a Flash game for 10 minutes at a time if you don't find it that exciting? Why can't art be something that isn't exciting? Why can't a game that is art be enjoyed for 10 minutes at a time? Why do you need to be told what the real game has if you already have your mind made up about the nature of the title? If you don't even want to experience the demo in full - maybe this isn't a game for you? Why do you have to voice your dumbass opinion about whether or not this game is art if you don't feel like experiencing a demo in full? The questions are mostly rhetorical, but your entry tells me that you have no concept of:
art
fun
games
flash games
demos
Here, tell you what: you can hate everything and anything, regardless of your intellectual background or familiarity with the subject matter you are hating. You can dismiss everything, everyone, for no reason. In return, please stop claiming that your opinion is in some way informed, because calling you "uninformed" is the insult to all the good ignorant folks that call the likes of me an "games are art $$$get" without the need to justify shit. And please, for fuck's sake, keep staying away from games like World of Goo, Braid, and Portal - the likes of you will ruin whatever fucking magic we get to have right now.
Next time you wanna type in shit on an internet forum, read it out loud to yourself before you click "Submit."
Strell
10-18-2008, 11:10 PM
The practical reality of this, is that we're on a forum on "the internets," where nothing is really taken seriously, and everyone thinks that they're free to mouth off their stupid opinion without really taking anything in consideration - after all, the internet is just like real life, and people will have to be polite right?
Now, it's not your (uninformed) opinion that I really have a problem with. It's the fact that you create entries like the one that's quoted, which are comparable to being bukkaked with stupid. For example, why would you play a Flash game for 10 minutes at a time if you don't find it that exciting? Why can't art be something that isn't exciting? Why can't a game that is art be enjoyed for 10 minutes at a time? Why do you need to be told what the real game has if you already have your mind made up about the nature of the title? If you don't even want to experience the demo in full - maybe this isn't a game for you? Why do you have to voice your dumbass opinion about whether or not this game is art if you don't feel like experiencing a demo in full? The questions are mostly rhetorical, but your entry tells me that you have no concept of:
art
fun
games
flash games
demos
Here, tell you what: you can hate everything and anything, regardless of your intellectual background or familiarity with the subject matter you are hating. You can dismiss everything, everyone, for no reason. In return, please stop claiming that your opinion is in some way informed, because calling you "uninformed" is the insult to all the good ignorant folks that call the likes of me an "games are art $$$get" without the need to justify shit. And please, for fuck's sake, keep staying away from games like World of Goo, Braid, and Portal - the likes of you will ruin whatever fucking magic we get to have right now.
Next time you wanna type in shit on an internet forum, read it out loud to yourself before you click "Submit."
I think I found new material to masturbate to.
MarioColbert
10-18-2008, 11:13 PM
Difficulty is always subjective. Some people will get it in seconds, while for others you have to explain it multiple times. I'd rather have challenging and frustrating levels than mindless linear drivel.
I'm really sincerely torn between what you said and what Razzuel said, actually. I'll put it this way: I found World of Goo to be less frustrating than Braid overall, but it had several things in it that did not make as much sense as puzzle solutions in Braid tended to have.
As I find World of Goo to be the Wii's BRAID in all of the praise both deserve, I really hope that what is being referred to as "artsy" games (really, just well-thought 2D puzzle games) will become a genre sooner than later. Being that both cost $15, I consider both to be the two best fucking things that 360 and Wii have made possible.
I would add a disclaimer why the above doesn't mean that I prefer WOG to Brawl, but it has just ocurred to me than any human being stupid enough to think that and doubly stupid enough to actually post such an accusation would be, simply, most amusing.
pete5883
10-18-2008, 11:42 PM
So what does the real game have that isn't in Chapter 1? I played half the demo, and it just felt like the kind of flash game you play for 10 minutes at a time, and isn't that exciting, instead of the incredible "games as art" masterpiece you're all calling it.
I thought I was posting my first impressions of the game, and asking for further information.
For example, why would you play a Flash game for 10 minutes at a time if you don't find it that exciting?
Some games are better in short bursts. Also, I like a lot of games that aren't that exciting. Picross is probably the least exciting game I've ever played, but I still became completely addicted to it, and poured dozens of hours into it.
Why can't art be something that isn't exciting? Why can't a game that is art be enjoyed for 10 minutes at a time?
It absolutely can be.
Why do you need to be told what the real game has if you already have your mind made up about the nature of the title?
If I had already made my mind up about the title, why would I be asking if the rest of the game was different? If I had made up my mind about the title, wouldn't I be saying what I think the game "is" instead of what it "felt like"? Yes, I used the phrase "isn't that exciting." I intended to convey that it felt like it wasn't that exciting, from the 20 or so minutes I admitted to playing. I was very specifically not passing final judgement because I knew how little I'd played, and wanted to know what else to expect.
If you don't even want to experience the demo in full - maybe this isn't a game for you? Why do you have to voice your dumbass opinion about whether or not this game is art if you don't feel like experiencing a demo in full?
I stopped playing the demo because my fucking dinner was ready. It seems you've filled in the blanks of my post with hate.
Here, tell you what: you can hate everything and anything, regardless of your intellectual background or familiarity with the subject matter you are hating. You can dismiss everything, everyone, for no reason. In return, please stop claiming that your opinion is in some way informed, because calling you "uninformed" is the insult to all the good ignorant folks that call the likes of me an "games are art $$$get" without the need to justify shit.
I pointed out that I'd played half a chapter - how do you possibly interpret this as "I am informed"?
Full disclosure: I do hate this (http://www.cheapassgamer.com/forums/showpost.php?p=4985166&postcount=27). But I'm already over it.
Offtopic MC: What's your take on Rez?
MarioColbert
10-19-2008, 03:49 AM
I thought I was posting my first impressions of the game, and asking for further information.
Sure, but you chose to say "this isn't art like the way you guys say it is."
In some way, I'm most certainly being dickish and unfair - at the expense of your post (not yourself). Playing half the demo shows you the tools of interaction with the game and nothing more. The last level of World 1 shows the promise of what's to come. The last level of World 2 contains something that I can not describe.
If I skipped over anything you wrote - that's in order to keep this post a reasonable length and can be assumed to have a reply of "agreed completely and have nothing meaningful to add."
It absolutely can be.
This brings me to the main thing that I love so much about World of Goo. The shortest I can put this will be: gaming provides an entertaining experience which is covered across the board by generally a handful of interactions all dealing with the same thing - the theme of conflict, generally against other characters, in most cases bipedal. Other games that choose to take a different route of dealing with non-kill types of conflict often result in predictable, boring experiences (Tetris). Jonathan Blow's recent (and not so recent) talks regarding meaning presented in gameplay goes largely ignored, even by his own amazing Braid. Despite my rhetorical question, I firmly believe that World of Goo is something spectacular and exciting - because of the combined and intertwined aspects of gameplay (simple manipulation / construction / projectiles) and meaning (won't list any here due to such being the worst kind of spoilers).
If I had already made my mind up about the title, why would I be asking if the rest of the game was different? If I had made up my mind about the title, wouldn't I be saying what I think the game "is" instead of what it "felt like"? Yes, I used the phrase "isn't that exciting." I intended to convey that it felt like it wasn't that exciting, from the 20 or so minutes I admitted to playing. I was very specifically not passing final judgement because I knew how little I'd played, and wanted to know what else to expect.
I honestly don't care if others see the game as interesting, fascinating, or exciting. I used to argue that it was important to me that the games that I like don't flop, as I tend to enjoy follow-ups (Grim Fandango). That was largely a self-imposed illusion that I've suffered from due to childhood, ignorance, and stupidity. I enjoy "the game" (whatever it may be) for whatever reasons.
But you chose to mention the "art" part of the game. Consider the following statements:
"Hi, guys, is Beethoven's 5th Symphony a cool thing to listen to? I started listening to it, but it just went "ta-ta-da-DUH" over and over again..."
"Hey, is Citizen Kane worth watching? I started it, but it was kind of boring, not really an exciting film at all..."
[For the record - I'm not a fan of either of the works above for very different reasons.]
If you think the game might be art, you might have to gamble that there is more to it than something that can be experienced via becoming familiar with criticism and critique. If you choose to approach films, books, music, or games with the entertainment model in mind - that is a personal choice that nobody has a right to attempt to "correct." But to ask others what art feels like is silly.
Suppose for a second that I were to tell you that in World 2, your mission is to cure a man's maddness by going into his head, and helping him resolve a War Game of WATERLOO against a fictional Napoleon which torments the man's psyche.
What did you gain from this statement? What would you have gained if I were to tell you a real spoiler?
Full disclosure: I do hate this (http://www.cheapassgamer.com/forums/showpost.php?p=4985166&postcount=27). But I'm already over it.
I have no way of complimenting you for being cool in this discussion, regardless of my assholeness above, for it would appear "patronizing." To not mention that at all, I'm afraid, would be dishonest, and out of the two, I'd rather be seen as patronizing - because what's more "asshole" to the asshole?
Offtopic MC: What's your take on Rez?
I played it for a bit, found the music to be cheezy and annoying, found it to be not for me, and have not played it since.
MarioColbert
10-19-2008, 03:52 AM
I probably would of had a better time if I wired my brain to skip the moment I got frustrated. There were only three levels in the game that I skipped, but I had nine skip points left at the end of the game. There were a few levels that were frustrating, but I kept trying them because I am too stubborn to give up sometimes.
Which levels?
Razzuel
10-19-2008, 04:39 AM
Which levels?
Chapter 2: Welcoming Unit.
– The reason I skipped this level is because I could not find a solution. The sign painter gives you clues, but the clues on this level really didn't help me.
Chapter 3: You Have to Explode the Head.
– I tried this level a lot. At first I tried building a single tower to the left side or right side of the head. I did that for almost ten tries. Then I got the bright idea to form two slender towers on both sides and connect them in the middle above the head. I did this a bunch of times, but I could only barely reach the mine each time—well that's if the tower didn't collapse.
Epilogue: Horizontal Transportation Innovation Committee
– I tried this level a lot as well. Initially—which also means a lot of tries—I built a mass to the left of the starting platform to balance out the long bridge I was building. Eventually I had the bright idea of building straight up because the previous level did something to this nature. Then once I was high enough I would tumble the tower over. I landed on the other side once, but my bridge ended up collapsing. I kept trying to build a tower up and knocking it over to form a bridge, but I couldn't do it.
Chapter 3: You Have to Explode the Head.
– I tried this level a lot. At first I tried building a single tower to the left side or right side of the head. I did that for almost ten tries. Then I got the bright idea to form two slender towers on both sides and connect them in the middle above the head. I did this a bunch of times, but I could only barely reach the mine each time—well that's if the tower didn't collapse.
I had to skip this one as well - anyone have any tips?
pete5883
10-19-2008, 08:54 AM
Playing half the demo shows you the tools of interaction with the game and nothing more. The last level of World 1 shows the promise of what's to come. The last level of World 2 contains something that I can not describe.
See, this is exactly what I wanted to hear.
because of the combined and intertwined aspects of gameplay (simple manipulation / construction / projectiles) and meaning (won't list any here due to such being the worst kind of spoilers).
This too. Strell mentioning the writing of the game made me realize that the signs that I glossed over in the demo probably have more to them later in the game. From the small bit I've played, it would've been a safe assumption that all the signs say "hey, there's some blobs down there - make sure you grab them and get to the pipe." If this is not the case, then there is something to look forward to in the rest of the game.
But you chose to mention the "art" part of the game. Consider the following statements:
"Hi, guys, is Beethoven's 5th Symphony a cool thing to listen to? I started listening to it, but it just went "ta-ta-da-DUH" over and over again..."
"Hey, is Citizen Kane worth watching? I started it, but it was kind of boring, not really an exciting film at all..."
:lol: Ok, now I can see why my post looked so offensive.
Suppose for a second that I were to tell you that in World 2, your mission is to cure a man's maddness by going into his head, and helping him resolve a War Game of WATERLOO against a fictional Napoleon which torments the man's psyche.
What did you gain from this statement? What would you have gained if I were to tell you a real spoiler?
My interest would be piqued, and I would realize that there is more to the game than "build straight towards the pipe."
MarioColbert
10-19-2008, 05:35 PM
Chapter 2: Welcoming Unit.
– The reason I skipped this level is because I could not find a solution. The sign painter gives you clues, but the clues on this level really didn't help me.
Simply use the green guys to make triangles on the upward conveyor belt. The top-most lid is opened with balloons located on the cloud to the left of the "upwards" conveyor belt... Apart from that, the "freedom scraper" tends to scrape certain guys, but it shouldn't take you any time at all simply placing a little green guy-triangle on the bottom of the belt, getting it populated with black goo, and getting at least half of the black goo populous to the pentagon structure (which you float up with balloons) to the pipe.
Chapter 3: You Have to Explode the Head.
– I tried this level a lot. At first I tried building a single tower to the left side or right side of the head. I did that for almost ten tries. Then I got the bright idea to form two slender towers on both sides and connect them in the middle above the head. I did this a bunch of times, but I could only barely reach the mine each time—well that's if the tower didn't collapse.
This level took me a while, also... Do -not- attempt to build two towers that you would connect. Do it this way:
develop a decent base on either side of the robot
build upwards, but add a structure on the opposing side - do not make it taller than the robot, however, the opposite side is used for balancing purposes, as regardless of the side you start off on - your structure will lean over the robot.
once you've built it high enough, work your way left or right - towards the bomb. i suggest using thinnest tower possible - squares with a diagonal formed out of two triangles.
as it will contunie to tip over, -let it fall- as long as it touches the damn bomb.
immediately grab the green guy and break off the bomb.
connect the bomb to the matches, and set it on fire.
once the bomb is set on fire, connect to head
pray you have enough goo left over to build up to the pipe.
Epilogue: Horizontal Transportation Innovation Committee
– I tried this level a lot as well. Initially—which also means a lot of tries—I built a mass to the left of the starting platform to balance out the long bridge I was building. Eventually I had the bright idea of building straight up because the previous level did something to this nature. Then once I was high enough I would tumble the tower over. I landed on the other side once, but my bridge ended up collapsing. I kept trying to build a tower up and knocking it over to form a bridge, but I couldn't do it.
NO idea how to do this. I -do- think you're right about your strategy, though... :)
MarioColbert
10-19-2008, 05:38 PM
See, this is exactly what I wanted to hear.
........
This too. Strell mentioning the writing of the game made me realize that the signs that I glossed over in the demo probably have more to them later in the game. From the small bit I've played, it would've been a safe assumption that all the signs say "hey, there's some blobs down there - make sure you grab them and get to the pipe." If this is not the case, then there is something to look forward to in the rest of the game.
The signs in many ways make the game for me, actually. The signs in the last level of World 2 are case in point.
:lol: Ok, now I can see why my post looked so offensive.
:D
My interest would be piqued, and I would realize that there is more to the game than "build straight towards the pipe."
The fake spoiler is from Psychonauts, which I can not recommend enough.
Off-topic: what do YOU think about Rez, pete?
BlueLobstah
10-19-2008, 06:14 PM
I had to skip this one as well - anyone have any tips?
This was only one of two levels that I had to skip. I spent over 30 minutes trying to pass this level before I gave up. I believe the other one was the horizontal bridge in the epilogue.
I tried to build two towers on each side to have a support go across to build it, but even then the weight was too much and still collapsed before I had a chance to reach the bomb.
MarioColbert
10-19-2008, 06:22 PM
YES!
I just beat the "Horizontal Transportation Innovation Committee" level in the Epilogue. I now have completed every single level of the game by myself, naturally without any walkthroughs/faqs/videos, etc.
Man, I love this game hardcore. Going to go beat the last thing of the game and observe the ending.
To those who had to skip this level: Build upward. Start by establishing a 3x3 square base, and extrude the middle square upward, while building supports for it on either side. When the tower starts leaning, attach the only balloon given to you to the top, and keep erecting side-structures. The game is internally wired for this tower to have an easy time collapsing, so make sure there won't be a break in it. The last "hint" is to KEEP ON BUILDING AS MUCH AS POSSIBLE WHILE THE TOWER IS FALLING. I managed to add three full squares during the tower's fall, which gave me a safe spot on the other side.
pete5883
10-19-2008, 06:45 PM
The fake spoiler is from Psychonauts, which I can not recommend enough.
That's one of those games I swear I'll play when I run out of other games to play, but we all know that day will never come.
Off-topic: what do YOU think about Rez, pete?
<3 Rez.
Finished the demo, I liked the balloons, and the "metagame" whose name I forget is very cool. Will probably pick up the full game, eventually.
BlueLobstah
10-19-2008, 09:37 PM
Still haven't had much luck with "You Have to Explode the Head", but finally passed "Horizontal Transportation Innovation Committee". See spoiler for my solution:
http://www.youtube.com/watch?v=SWohXsAdpOk&fmt=18
Well, dammit, I forgot about the Epilogue levels (as I'm not there yet). But one of my kids blew all the skips on World 4 on a bunch of easy levels - don't think I have any left for the Epilogue. This is the same kid that wasted one of our Brawl hammers on something stupid. He does it just to annoy me too. :bomb:
I'm stuck on another level in World 4 though, that I don't think anyone has mentioned yet. I'll have to remember what the hell it was called...
Brad Bishop
10-20-2008, 07:48 AM
I was about to skip this game because I thought, "Another downloadable game that I'll play a few times and then will forget about" (there are a lot like those).
This one I bought on a whim Saturday and played a pretty good bit all weekend. What a great game. It's something original that's also fun.
I highly recommend this one.
alison
10-21-2008, 12:01 PM
I downloaded this on Friday evening, and although I've only played the first couple of levels, I really enjoy it. Mind you, I loved physics back in high school and college, so this game definitely puts a smile on my face. Also, having some structural engineering knowledge helps (esp. truss design), but isn't at all necessary to enjoy the game - they definitely don't cover designing with goo in the coursework ;)
Well worth the 1500 pts.
SpazX
10-21-2008, 01:21 PM
Dled it last night (first game I've gotten since lost winds) and played through chapter 1 and it was well worth it. Awesome game.
Kaijufan
10-21-2008, 11:29 PM
I finally got to the final level of the first world the other day. I'm horrible at this game but I still love it.
jello00
10-22-2008, 01:22 AM
I bought this on Friday and finished it last night without skipping a level. I thought it was really fun -- granted I went to undergrad and grad school for Mechanical Engineering, so it makes sense that I like it. Also, the story line was pretty funny and the music and sound effects were really great.
First game I got on WiiWare and I definitely recommend it to anyone. I'm kinda sad its over, although I can always go back and play the same levels again.
I bought this on Friday and finished it last night without skipping a level. I thought it was really fun -- granted I went to undergrad and grad school for Mechanical Engineering, so it makes sense that I like it. Also, the story line was pretty funny and the music and sound effects were really great.
First game I got on WiiWare and I definitely recommend it to anyone. I'm kinda sad its over, although I can always go back and play the same levels again.
Well, have you gotten all the OCD's yet, Mr I-was-a-mechanical-engineering-grad-student? :lol: That ought to keep you busy for a while.
I finally got through the exploding head level - just built a sturdy tower on one side and was just more careful than usual - that's all it took.
I still have 2 of the Epilogue levels to beat though - that one with the single balloon seems pretty tough (I think that's the one other people mentioned before). Otherwise I've managed to get several OCD's spaced around the various levels, but it was getting hard with my kids wrestling on and around me - makes it hard to place goo with precision ;). So now they are playing de Blob and here I am on CAG.
Z_meista
10-22-2008, 02:45 AM
saw the demo video and it looks awesome.
it has gotten great reviews so far.
i will definitely get this. now, to get wii points....
PrarieD0G
10-22-2008, 02:50 AM
There is a free demo up on Steam now (seems less sketchy than the other one posted, heh).
http://store.steampowered.com/app/22010/
jello00
10-22-2008, 01:09 PM
Well, have you gotten all the OCD's yet, Mr I-was-a-mechanical-engineering-grad-student? :lol: That ought to keep you busy for a while.
I have definitely not gotten all of the OCDs yet... I don't know if I'm even going to try. I think the game was fun because every level was so different and posed a new challenge. I'll probably enjoy going back and playing some of the levels but I don't know if I'm OCD enough to try that hard.
Thanks for the suggestion Mr. Blame the Kids for Everything. 8-)
j/k. btw, that balloon level was one of my favorites. It took me a while and in the end I think I just got lucky, but its a really cleverly designed level.
Good luck!
vherub
10-28-2008, 07:50 PM
1st play through, only 1 ocd, no levels skipped
pure awesomeness and the music is great!
got my tower up to 18.8
MorPhiend
10-30-2008, 05:50 PM
I've spent a few hours a day on this since it came out (well, most days). I am only on World 4, but I also have a lot of OCDs and the rest are almost OCD awards. I haven't run into anything hard, just hard to get the OCDs. The first couple of stages I got OCD on before I knew that was a feature. I'm just naturally a perfectionist.
Wolfkin
11-05-2008, 08:30 PM
does anyone else suck at this game? I'm glad you can skip levels because as fun as it is some of the lesser puzzles like Tower of Goo in Ch1 and Goo Corp I just plain suck at. For the life of me I cant get the towers stable
botticus
11-05-2008, 09:57 PM
I tend to suck, so I'm just slowly moving through it. Hadn't actually played it since the week it came out until today. Beat a handful of levels in Chapter 2 till I ran into one that kept cheaping out on me.
pete5883
11-13-2008, 09:14 AM
Interview with the devs (http://www.nintendowiifanboy.com/2008/11/12/wii-fanboy-interviews-2d-boy-world-of-goo/).
Wolfkin
11-14-2008, 01:03 PM
Shame they're getting pirated all over the place
http://www.rockpapershotgun.com/2008/11/12/world-of-good-news-euro-release-imminent/ron carmel says:
@john: a minor correction, there will be no wii retail release, just wiiware. the pc version will have both a digital and retail release.
@cliffski: exactly right. last we checked the piracy rate was about 90%.
http://2dboy.com/forum/index.php?topic=625.0
http://2dboy.com/2008/11/13/90/
that's really a shame. People keep talking about how much of a deal Orange Box is but Goo at $15 (http://www.nintendo.com/games/detail/k55jkIxQ696XDKH6mO2rX-atLHoV3fVh) has a great bang/buck ratio.
Strell
11-14-2008, 01:53 PM
Shame they're getting pirated all over the place
Oh but remember - over half this site doesn't think piracy isn't a big issue, and can back it up with such brilliant justifications as "it's a victimless crime," or "I wasn't going to buy it anyway," or "they'll never catch me," or "it's their fault for making me want it," or "it's their fault for not putting in better DRM," or "it's Nintendo's fault for letting me hack my system," or any of the other bullshit excuses that helps you not think of yourself as a total waste of space.
Chase
11-15-2008, 11:28 PM
I played World of Goo on my friend's Wii. It is a surprisingly fun physics-based puzzle game. I hope 2d Boy makes another game---and embeds DRM.
homeland
11-15-2008, 11:39 PM
playing it now..really fun but, I suck at it.. but will truck along!!
mrlumpy
12-29-2008, 11:21 AM
I picked this up with a points card my wife bought me for the holidays (yay, wifey!) - it lives up to the hype. So much fun.
I think this will be my first Wii Store purchase. I have 10000 Wii points sitting around that I bought during a TRU sale ($12 for 2000).
Wolfkin
01-01-2009, 01:15 AM
you know i haven't touched this beyond the first chapter and maybe 3 levels and i consider it will worth the funds I spent. I should really get back to it when head back to Canada and I'll be bored.
Sir_Fragalot
01-01-2009, 01:22 AM
Well I tried the demo on steam, my question is does it get that much more amazing after chapter 1. It's not like I didn't enjoy the demo, but there was something about it that to me didn't seem worth the $15. I didn't get the wow this is amazing effect I got off portal with this game, but I might consider it if it really does get more amazing.
Doomed
01-01-2009, 01:30 AM
Well I tried the demo on steam, my question is does it get that much more amazing after chapter 1. It's not like I didn't enjoy the demo, but there was something about it that to me didn't seem worth the $15. I didn't get the wow this is amazing effect I got off portal with this game, but I might consider it if it really does get more amazing.
The story picks up after chapter one, as do the challenge from the puzzles. New types of goo are introduced, and the sign painter get wackier and wackier. Damn, I need to finish chapter 3/4.
Koggit
01-01-2009, 01:31 AM
I've been playing it a level at a time for a while -- great game. I think I'd get really bored if I tried to play a lot at once... it belongs on DS.
Re: DRM, totally disagree. DRM isn't going to make a difference to pirates, it's just a hassle for legit buyers. Hell, pirating a game with DRM is *easier* than buying a legit copy because the pirate can copy-paste the generated CD-key while the purchaser has to copy it manually. I can't tell you how many times I've cursed my monitor after miskeying a character in a 26-key CD-key. Those things are the devil. DRM is the devil. 2D Boy made the right choice on not included it, and I hope that continue that in future games.
mrnomis27
01-03-2009, 11:23 AM
Great game...very addictive.
Doomed
01-03-2009, 03:22 PM
I skipped my way to chapter 4. Damn this is amazing. I really like the elements introduced so far. Although some of them are a big fuck you and really luck based.
Doomed
01-04-2009, 01:12 AM
I beat World of Goo. I love World of Goo. Buy World of Goo.
Can you claim you "beat it" while at the same time admitting you skipped a bunch of levels? ;)
sniping_dreamer
01-04-2009, 12:26 PM
I played the Experimental Game even before the actual game came to light. I guess I should be proud.
Yeah, I go this in WiiWare; it's quite fun. You can actually play with 3 other people and co-operate to finish the stages. Or screw them up by removing an important support structure :D
Doomed
01-04-2009, 02:32 PM
Can you claim you "beat it" while at the same time admitting you skipped a bunch of levels? ;)
Well, I didn't complete it. I reached the ending. Now I have to go back to EarthBound or Strell will kill me with a Mr. Saturn. I'm sure he'd find a way.
MarioColbert
01-07-2009, 11:34 AM
I don't know if I said anything about this one yet.
It's easy: World of Goo is the fucking bomb. Bought it twice, on the Wii and on a PC, and I have no problem paying 2D Boy my moneys.
Piracy is a topic I prefer not to get too much into. There are things I find to be morally acceptable to pirate, and there are things I do not. World of Goo is most certainly in the latter category.
I love this game, and I find it genius and incredible. We're very lucky to have it on the Wii, for this is the closest our console will come to offering something against 360's exclusive Braid.
DRM: whoever pointed out that it does not prevent piracy and -does- make life of legitimate customers shitty is 100% correct. The important bit is that it BOTH sucks for people who pay and does not prevent others from pirating - thus it should be done away with.
EDIT:
Apparently, I -DID- say quite a fucking lot about this game on page 3... Sorry, my memory is not what it used to be due to uh, what is it called? Marijuana? No. Fucking school.
Wolfkin
01-07-2009, 06:34 PM
Can you claim you "beat it" while at the same time admitting you skipped a bunch of levels? ;)Goo is so good you don't even need to play the entire game. Plus a few years down the road when you're waxing nostalgic about all the games you used to play when you get to Goo it'll be like finding new Mario World levels.
mrlumpy
01-07-2009, 06:57 PM
Goo is so good you don't even need to play the entire game. Plus a few years down the road when you're waxing nostalgic about all the games you used to play when you get to Goo it'll be like finding new Mario World levels.
Exactly. I am in the middle of the fourth level right now. I'll finish it eventually. After that, I'll probably go back and do some of the levels again. Even if I get sidetracked by some other Wii game, and I don't finish World of Goo for a year, I will still be happy with my purchase - it's a really freakin' good game. Sound design? Great. Physics engine? Spot on. Art design? Perfect. Music? Probably some of the best video game music I have heard in years.
This game deserves Game of the Year honors. Really.
wampa8jedi
01-13-2009, 03:55 PM
I'm up to about 60% OCD now... a lot of pretty tough little challenges.
Ok, so I haven't played this in a while but my son's friend was over and he got the game on our recommendation and wanted some help with levels. The boys turned it on and it freezes every time at the stupid "put on your wrist strap" screen. I had to power it down via the console power button. It happened 4 times in a row. Other things work fine. WTF? I guess maybe I should delete it and redownload? I've never seen anything like this on a console game before.
I have had random freezes before in various games (almost always on that stupid screen I wish they'd get rid of - seems to cause problems). But never anything this consistent.
So, anyway, the boys gave up and went to play Little Big Planet instead. Nintendo is failing its core customers :cry:.
Edit - Played Wii sports, played Lost Winds (another DLC game just to check that) and everything else works. World of Goo still freezes. So I decided to delete it and redownload. Well, now the Wii is stuck "erasing" the World of Goo channel and has been doing so for 20 minutes now. It isn't frozen as I still have pointer functionality and the "no house" icon (house with a slash through it) pops up when I press the house button. But, of course, I don't want to turn it off when it is erasing. It should have been done logn ago though. I think the World of Goo file may be corrupt in some way and not even able to be deleted. It is just hosed :bomb:.
Edit #2 - I finally had to turn it off. OK, so when I turn the Wii back on World of Goo is no longer there. Great. However, now when I go to the save data utility I see NOTHING for either Wii Channels or Save data. And I get no option to select the SD card. I can quit back to the Wii menu, but it freezes every time during the black screen on the way back to the menu. I can still play anything that is on there and just tested Animal Crossing and it works fine. When I go to the store channel and try to redownload World of Goo is says there is not enough room (but doesn't tell me how much room I have).
I know I had 124 blocks before trying to delete Goo, which is 370 or so. So it appears it sort of deleted it, but did not free up any space - and beyond that I can no longer manage my saves or channels in any way. Wonderful. Great piece of hardware you got there Nintendo. Anyway, this has now gone beyond World of Goo so I'll continue this in one of the general Wii threads... I am beyond pissed though :bomb:.
Wolfkin
01-22-2009, 12:33 AM
ugh. horrible. sounds like a software problem. the sort that could be fixed if they bothered to do firmware updates.
hero101
01-22-2009, 12:53 AM
Did IO get a currupted item from animal crossing?
Did IO get a currupted item from animal crossing?
Before testing it today I actually hadn't played Animal Crossing in nearly two weeks. What kind of items are corrupted? And besides, AC works fine. It would be odd, I think, for it to corrupt World of Goo - though I guess if it messed with the memory in general just about anything could happen.
I sent in a long missive to Nintendo pretty much demanding they fix it for free ;). We'll see how that goes. I figured it was worth a shot, anyway. I laid it on pretty think with the stupid inability to back up certain game saves (like SSBB and AC) and the utter lack of a decent external storage device. Plus the fact that it was their award-winning DLC game World of Goo that appears to have hosed things up.
Doomed
01-22-2009, 08:04 AM
Before testing it today I actually hadn't played Animal Crossing in nearly two weeks. What kind of items are corrupted? And besides, AC works fine. It would be odd, I think, for it to corrupt World of Goo - though I guess if it messed with the memory in general just about anything could happen.
I sent in a long missive to Nintendo pretty much demanding they fix it for free ;). We'll see how that goes. I figured it was worth a shot, anyway. I laid it on pretty think with the stupid inability to back up certain game saves (like SSBB and AC) and the utter lack of a decent external storage device. Plus the fact that it was their award-winning DLC game World of Goo that appears to have hosed things up.
You're right.
I know many people (including me) hate having to install homebrew to do something so trivial, but with homebrew you can back up saves like AC and SSBB.
crunchewy
01-22-2009, 10:44 AM
Ouch. Sorry to hear that Io. Nintendo seems to be pretty good with their customer service from what I've seen recently, so best of luck with it. My impression is that all of the current gen systems are subpar when compared to all past generations of systems in terms of reliability and such. Perhaps the PS3 is the most reliable (but maybe only because so few have them that there are few of them to break - my personal experience with Sony products has not exactly been stellar, so I'm skeptical), then Wii, then, way, way back, the 360.
Wolfkin
01-25-2009, 04:11 PM
I would say in general my experience with Sony products is that they work well. in terms of hardware they're always well built. Of course it sucks using Sony memory cards or only listening to music in ATRAC format. Heck I still think the minidisk players were freaking awesome conceptually. It's just useless unless you live in a Sony World with all sony products.
Spades22
01-25-2009, 04:24 PM
I saw this for the PC the other day, but for anyone whos played it on the PC and console, is it a lot better if you have the wiimote for it?
Doomed
01-25-2009, 06:11 PM
I saw this for the PC the other day, but for anyone whos played it on the PC and console, is it a lot better if you have the wiimote for it?
I beat it on Wii and just now played the first few levels on PC. I know some of the later levels are maddening when you twitch and fuck up where you were going to put the goo. I think I'd rather have the PC version.
I played through the whole game on my Wii thinking it was 16:9, because the goo seemed circular. The PC game is 4:3. I'm pretty sure I was wrong, but does anyone know?
ArthurDigbySellers
01-26-2009, 11:08 AM
I went back to playing WoG after my neighbor told me he just got it. I'm in the middle of Chapter 4 now and I can't believe how much easier this chapter is than Chapters 2 or 3, at least so far.
Wolfkin
01-29-2009, 06:01 PM
man. .. i should really get back to this game and finish chapter 2. Fallout had me hooked bro but I can't seem to find 2 hours of silence to get back into it.