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View Full Version : What You Hate About Games (Venting Time)


leveskikesko
12-31-2008, 10:48 PM
I think as gamers we put up with a whole lotta crap, despite spending the big bucks.....we're like addicts for digital entertainment. So what annoys you the most?

Examples:

-drm
-prices
-gameplay flaws

Let this page lessen your gaming woes!

cheezisgoooood
12-31-2008, 10:57 PM
Games that have to have endless patches starting immediately after release. I would rather wait another 6 months for the game to ship completely functional than buy the game at release only to have a completely buggy and unplayable game and wait 6 months for them to release 20 patches to fix all of the myriad problems.

JEKKI
12-31-2008, 10:59 PM
the only thing I hate about games is gamers.

and the game industry.

Malik112099
12-31-2008, 11:01 PM
I hate games with querky save systems. When real fucking life hits and you gotta go, I want to be able to save right then and there. Mass Effect & Fallout 3 are good examples of this. I don't like sitting there needing to do something or my wife needing me and I am sitting there saying "hold on one sec...just give me a sec..."

bardockkun
12-31-2008, 11:02 PM
Stupid AI. Specifically when they don't know when to move or got to babysit their asses throughout the game.

Oh yes and fetch quests that lead to more fetch quests and escort missions with weak people.

cochesecochese
12-31-2008, 11:09 PM
Poor controls.

Thomas96
12-31-2008, 11:11 PM
Tediousness - I can't stand going here and there to get a key, and then having to bring that "key" back to open up one room that leads to the rest of the game, (or level). I like games that are more straight forward action

iemcj
12-31-2008, 11:25 PM
I hate when they try to rush games out year after year (mostly sports games) that are almost the exact same game every time. They add a few new gimicy features, update the rosters, then charge you another 60 bucks for it.

What they should do with sports games is release updates for the games as they come out, then only have another game come out every other year.

Game studios are simply too rushed to come out with new material. Lets use Madden as an example.

The new game comes out every year in late summer. That means, the designers of the game can't even get started on the next years game for at least a few weeks after that years launch. They need to be there for launch, covering press events, ect. They then get a few weeks to plan out new features, maybe 5 months to actually work on the new game, then the next 6 months is getting it ready to launch, getting coppies made, getting it all shipped.

Most good games take at least 2 or 3 years to make. Games like Mass Effect, Gears of War, Oblivion, they spent over 3 years coming up with these games. If they had spent a 3rd of the time, those games woulda sucked. We don't need another NBA live game every single year. Give us roster updates and we'll be happy. That gives you way more time to work out bugs and make the games actually worth buying when the come out.

^end rant. :)

Rei no Otaku
12-31-2008, 11:38 PM
Forced stealth sections!! I can't stand stealth in games that aren't in the stealth action genre. Phantom Hourglass I'm looking at you.

Escort missions. Enough said there. I can't really think of anyone who likes them. I don't know why developers keep using them.

whoknows
12-31-2008, 11:44 PM
Item collecting and when a game doesn't run smoothly (slow down, framerate drops, etc)



Also gamers who think their opinion on games is the right one.

SNAKE EYES EX
12-31-2008, 11:46 PM
The enthusiast press
Forum trolls
GAF
Pirates
Used games
GameStop
The last 3rd of BioShock

bardockkun
01-01-2009, 01:52 AM
Oh yes and vehicles that require both analogs to control.

dmaul1114
01-01-2009, 02:04 AM
the only thing I hate about games is gamers.

and the game industry.

Amen. "Hardcore" gamers can all choke on a dick an die. Those losers make me ashamed to have an interest in playing games.

Just set foot in any Gamestop for endless examples.

crowbb
01-01-2009, 04:27 AM
Poor controls are pretty much unforgivable to me.

Any first person vehicle game that doesn't allow me to have reverse Y-axis controls. Hell there is never a good reason to not let the player remap the controls if he so chooses.

Any of the cutscene-esque press "X" now to not die scenes.

Have to agree on the forced stealth and escort stuff. Is it ever fun?

The fact that dropping connection in a multiplayer game isn't always an instant loss. The average person's internet connection is good enough now that accidental disconnects should be fairly rare these days outside of a buggy game kicking everyone constantly. Which brings me to...

Buggy games. I don't mind the occasional bug. I've been a PC gamer forever. It's always happened and it will continue to happen. But game breaking bugs or bugs that make online play nearly impossible are unacceptable.

rlse9
01-01-2009, 04:28 AM
Games that insist on having a 30 minute intro of nothing but video that you have to sit and watch and not do anything. I play games to play them, not watch them. Also, video sequences in games that you can't skip. I'll almost always watch them the first time, but if I die or decide to play through a game a second time, I don't want to have to sit through it again.

ViolentLee
01-01-2009, 05:59 AM
I hate shovelware. I worry the endless pile of crap coming to casual-favorite consoles Wii and DS will prompt another industry meltdown a la the 2600 era. I sure hope not, but I got a baaaaad feeling...

Chambered
01-01-2009, 08:16 AM
-Unskippable cut scenes immediately followed by difficult action/boss sequences.
Perfect example: Mass Effect, on Noveria when you're going in to fight Benezia, there's a fairly lengthy dialogue + cut scene to go through. Granted, you can speed through the dialogue, but it's still a pain. That was probably the hardest boss fight in the game. They actually do the same thing in 2 or 3 parts of that fight, but luckily you can save between each portion.

-Exploiters/Glitchers. I can deal with a multiplayer game having flaws, and I can deal with people finding and messing around with those flaws. I've done it myself. But I cannot stand people that exploit those flaws during gameplay to their advantage.

-Excessive collection quests. I can handle collection quests, they're a standard staple of many games; even more so now that Trophies/Achievements are widespread. But some games just go (in my opinion) too far.
GTA's packages/tag sprays/pigeons. I hate them. The only time that excessiveness becomes passable to me is when there's an ingame system that either shows you which you've collected or which you have left to collect.

-Secret info that can't be found in the game, but can affect the gameplay.
FF12 had this, there were 4 chests that you had to completely avoid until a late stage in the game. Opening any of them would disable your ability to get one of the best weapons in the game. There was no indication within the game which chests these were...
Pokemon falls under this too. You're waiting at the bus stop playing on your handheld, and suddenly one of your pokemon is about to evolve! Do you let him evolve or is there a move you want that requires he reaches a specific level before evolving? Better hope you have your guide with you...

-Bad interface/menu designs. This isn't usually an issue to me, I can pretty much adapt to what the developer felt was the best way to tackle an interface, but I just had to mention Fallout 3's save interface. I hate it. Autosaves each start a new save file instead of writing over the previous autosave? I don't know, maybe there was an option somewhere that I missed to change that...
So one day I was going through deleting all the autosaves that had filled up my memory card, when I accidentally deleted my most recent save on the card. Whoops. There goes my 18 hours of gameplay.
Luckily it was my second play through (I was going for 100% that time around). I wasn't even really all that mad, it was my fault for not paying enough attention, but it was frustrating enough to make me shelve the game and move on to the next. [/rant]

Malik112099
01-01-2009, 10:33 AM
-Bad interface/menu designs. This isn't usually an issue to me, I can pretty much adapt to what the developer felt was the best way to tackle an interface, but I just had to mention Fallout 3's save interface. I hate it. Autosaves each start a new save file instead of writing over the previous autosave? I don't know, maybe there was an option somewhere that I missed to change that...
So one day I was going through deleting all the autosaves that had filled up my memory card, when I accidentally deleted my most recent save on the card. Whoops. There goes my 18 hours of gameplay.
Luckily it was my second play through (I was going for 100% that time around). I wasn't even really all that mad, it was my fault for not paying enough attention, but it was frustrating enough to make me shelve the game and move on to the next. [/rant]

So, your mistake makes you hate a good feature of a game?

I don't know how many times I've been pretty deep into the game and then I die out of no where. The first thing I think is "Holy shit when did I last save!??!?!!" Then the game puts me right where I walked into that room/building just a few minutes prior. "Thank God" spills from my mouth and then I don't die in the same place.

Dr Mario Kart
01-01-2009, 10:38 AM
- The first person perspective
- Open world gameplay instead of actual pacing
- Emphasis of online multiplayer over single player campaigns
- Shooters (FPS, TPS, RPG-Shooters, Action/Platformer Shooters) [exempt: shmups and rail shooters]
- Analog sticks
- Cameras in most 3D games

Maklershed
01-01-2009, 11:28 AM
*Bad save systems (ie infrequent save opportunities)
*Fetch quests
*Back tracking
*When important items/doors/levers are too hidden or complicated to get to
*Kiddie type games and most platformers (ie just about anything on the Wii)
*Games that aren't graphically/technologically congruent with the time they're made (ie just about anything on the Wii)
*3D games with no camera control

And something I haven't really encountered until Fallout 3 .. being able to access missions/areas of the game before you're supposed to. It's basically my only complaint about F3 but it's a big one cause it fucked me up and caused me to revert to old saves a few times. Thankfully F3 is an example of a game with a great save system. :)

lokizz
01-01-2009, 12:45 PM
piss poor movie based games that are slapped together just to make money ( which is the majority of them) the biggest offender was that first matrix game. complete shit.

remakes or sequels with only minor changes but still cost full price.

lack of real innovation in games in general. zelda twilight princess comes to mind. the game hasnt evolved much since oot that was a giant leap from previous zelda games but since then the formula has been the same and if you played one youve played them all. i did enjoy the one on the ds but like most zelda games past oot the boss battles are weak and the endings are kinda lame. i know it wont ever happen but if the people who made zelda teamed up with the people who made shadow of the colossus then those boss battles would be very amazing .


im still waiting for a game that reall allows you to explore and do things your way while being given a story. take for example a zombie game its pretty lame you have all this shit lying around you in an environment but cant use it. take re4 you kil the chainsaw chicks why cant you pick it up and use it? or why cant you rummage through places for items to use? or climb up on a car to shoot down at zombies? why dont headshots give you instant kills?


i havent been blown away by anything in this new generation. i had fun but nothing has given me a holy shit moment. im sure one will be coming but its annoying to wait. i felt that way when i started playing gta 4 it ws kind of holy shit but over time ( and especially after that lame ending) all i could think of is what the game was missing compared to san andreas or even vice city. they give you this huge world and you cant do much of anything with it. where in san andreas you get this huge world and there was always something more to do or find. damn i want to see san andreas given the gt4 treatment( graphics and online playwise).

Chambered
01-01-2009, 02:00 PM
So, your mistake makes you hate a good feature of a game? No, I love autosave. It's saved my ass more than once. But I hate how Fallout 3 creates a new save file for every autosave. I had to stop playing the game and go through to delete all the extra saves several times while I was playing, it was annoying and inconvenient. And something I haven't really encountered until Fallout 3 .. being able to access missions/areas of the game before you're supposed to. Do you have an example of what you mean?

Chambered
01-01-2009, 02:09 PM
im still waiting for a game that reall allows you to explore and do things your way while being given a story. take for example a zombie game its pretty lame you have all this shit lying around you in an environment but cant use it. You must have completely missed Dead Rising. Check it out.

dmaul1114
01-01-2009, 02:19 PM
-Fetch quests
-Save points to far apart (prefer being able to save anytime)
-Related to the last one--anytime you have to replay large chunks of a level when you die
-Combos
-Cheap AI (i.e. the infinite respawns until you hit some invisible point in the Call of Duty games)
-Hard bosses (especially final bosses who are much harder than anything else in the game)
-Long, multi stage boss battles-annoying as hell to have to play through a couple easy parts over and over when you die late in the battle.

lokizz
01-01-2009, 02:36 PM
You must have completely missed Dead Rising. Check it out.


well if they ever port that sumbitch to the ps3 id buy it. i refuse to get a 360 just to play it......its the only game i envy the 360 over. other than that i dont care.

Maklershed
01-01-2009, 04:14 PM
No, I love autosave. It's saved my ass more than once. But I hate how Fallout 3 creates a new save file for every autosave. I had to stop playing the game and go through to delete all the extra saves several times while I was playing, it was annoying and inconvenient. Do you have an example of what you mean?


I accidentally discovered the gas station that had the secret vault that my dad was trapped in and I did the entire Tranquility Lane mission before realizing that I leaped frogged a lot of the main mission by finding him.

Chambered
01-01-2009, 04:18 PM
I accidentally discovered the gas station that had the secret vault that my dad was trapped in and I did the entire Tranquility Lane mission before realizing that I leaped frogged a lot of the main mission by finding him.

Wow, I had no idea that that was a possibility. That's a pretty bad bug.

coolsteel
01-03-2009, 03:39 AM
Escort missions and forced stealth sections are about it. Protecting the dumbass is never really fun and stealth sections in some games comes off as ridiculous. I have enough weapons to kill every person in the room but hey you have to hide anyway.

VipFREAK
01-03-2009, 03:45 AM
- lag or "bugs" during online play...
- Control in terms of the lack of setup however you want.
- Jumping.
- Prices of games.

Viperx116
01-03-2009, 03:47 AM
Leveling
Slow movement to artificially increase game time
Repeating the same quests (I'm looking at you Folklore)
Timed events
Not being able to skip cut scenes
Loading

FroMann
01-03-2009, 03:48 AM
Paying 60 dollars for a game. What will the prices be next generation?

ratzombie
01-03-2009, 03:53 AM
Fanboys.

M-PG71C
01-03-2009, 03:58 AM
Fanboys, all those fucking fanboys. I use to thought they were a bunch of kids on a forum that would go at it in the so called "console wars"....

That is until I found out a bunch of adults and teenagers are also inclined to argue over minute topics like, "whcyh systm is moar poweful" or "meh systm haz betre gaems". I've seen it way too often at GameStop, on campus, in the mall, wherever.

Oh, and fuck the hardcore too. They didn't bother me until they started their bitchathon about casual gamers and, like an earlier poster, I hope they choke on a dick and die.

Otherwise, gaming is pretty damn good. As long as you own a console/portable or two, you can play just about anything you want in quality and quanity alike.

bardockkun
01-03-2009, 05:17 AM
People who leave online games because they're losing or about to lose.

Sarang01
01-03-2009, 07:37 AM
Paying 60 dollars for a game. What will the prices be next generation?

This is why I'm terrified the industry could crash here and by extension possibly Europe and Japan as well. This could happen unless the industry expands substantially, see to the level of movies or even having HALF that audience. It's a problem without a unified platform and an effort to make sure it's in EVERY electronics place, any place that sells a DVD player period. 3DO was the machine that, to my knowledge, had a standardized spec. set across the board with both Panasonic and Goldstar making them. If you managed to pull something like this off with a Panasonic, LG, Samsung, etc. it would be a huge step in the right direction. The issue is being able to do that with something as dynamic as gaming.

saunderscowie
01-03-2009, 09:12 AM
Thats theres hardly nothing new to buy and play then all of a sudden theres like a good solid month or two with so many good games to get.
Prices. I've always felt that games should be priced like this:

£29.99 - Brand new retail games (Xbox 360, PS3, Wii)
£19.99 - Budget retail console games, Handheld games, PC (360, PS3, Wii, DS, PSP, PC)
£14.99 - Budget PC and Handheld games

Or something similar to this I think would be fair, all dlc and arcade games can be priced however they are now.

I'm not completely sure for the US but I the same sort of thing $40 for retail, $30 budget etc etc

odintal
01-03-2009, 11:00 AM
-escort missions
there really is no excuse for these and they need to die. the escort portion of RE4 killed that game for me.
-wonky physics
i've been killed in fallout 3 by a car sailing in from outerspace in the middle of the wasteland. not the alien craft event, a car. the sackboys of LBP have incredibly inconsistant weight. one second it feels like you're controling a rose petal wafting on a breeze. suddenly, it changes and you're trying to steer an out of control semi on an icy highway that someone dumped bannana peels on.

lokizz
01-03-2009, 11:34 AM
People who leave online games because they're losing or about to lose.


i second that one very annoying shit.

GuardianE
01-03-2009, 02:07 PM
Trolls and fanboys is my number one.

Others include:
Stiff and lifeless movements
Broken gameplay
Thoughtless Collector's Editions

willardhaven
01-03-2009, 02:54 PM
1. Random encounters.

2. Unresponsive controls.

3. Games going out of print.

4. Interminable cut scenes.

5. Prices above 29.99.

6. Bad cameras, cameras that cannot be reversed or aren't mapped to the right stick.

Lost_In_Shadows
01-03-2009, 03:03 PM
Over hyped games. People talk so much about a game, and you play it then you think it is crap.

People leaving early online or during a match.

People that sing or talk about stupid stuff during the game.

People that cuss you out over a game or for no reason.
Hateful people in general.

Prices of games I think 59.99 is really steep. *although I've bought alot at that price.*

Some games being way to long, and lots of back tracking or doing the same thing over, and over.

crystalklear64
01-03-2009, 03:10 PM
Forced restrictions added for variation.

ie. Oh btw, your skill/power X doesn't work here due to some bullshit reason.

Forces you to adopt some play style that you fucking hate.


Also, every game being far too easy released in the past 10 years. Final bosses being a massive joke.

KingBroly
01-03-2009, 03:13 PM
- Unresponsive/Random Controls
- Framerate Drops, especially ones that hurt gameplay
- Unskippable Cutscenes (I'm looking at you, Tales of Vesperia)
- Standardized Game Pricing (A game like Blue Dragon should not be the same price as a Halo 3 on Day 1)
- Multiplayer in a game where it is not needed (This one is rising on my list, example: Banjo-Kazooie: Nuts & Bolts)

dubbfoolio
01-03-2009, 03:30 PM
goddamn bobbing cameras damn them to fucking hell.

Malik112099
01-03-2009, 03:38 PM
- Standardized Game Pricing (A game like Blue Dragon should not be the same price as a Halo 3 on Day 1)

So which one is worth more in your opinion? I think Halo 3 should have been $40-$50 at launch.

KingBroly
01-03-2009, 04:33 PM
So which one is worth more in your opinion? I think Halo 3 should have been $40-$50 at launch.

I would say Halo 3's worth more, but that's because I've gotten a lot more time out of it than Blue Dragon.

Lonestar9
01-03-2009, 09:42 PM
Bugs in games, and the lack of save anywhere in games. Especially in pc games, that should be a no brainer, yet often times it's not there.

Malik112099
01-04-2009, 01:56 AM
No, I love autosave. It's saved my ass more than once. But I hate how Fallout 3 creates a new save file for every autosave. I had to stop playing the game and go through to delete all the extra saves several times while I was playing, it was annoying and inconvenient.

while playing Fallout 3 if you press start->settings->gameplay you can adjust the autosave to on or off for 3 different types of saves

Persona7
01-04-2009, 02:37 AM
The only big thing that really REALLY bugs me is the lack of camera control.

Also, cutscenes that are not skippable. EVEN MORE SO WHEN ITS THE SECOND AND THIRD TIME I HAVE TO WATCH IT.

Macheezmo
01-04-2009, 03:55 AM
All I've been playing lately is Tales of Vesperia, so mine right now pretty much all relate to that:

- Unskippable Cutscenes : My speedrun playthrough is my 3rd time through the game, I feel like I get to play for 20 minutes, then hold buttons down to go through dialog for 20 mintues. Just let me skip them, and lower the achievement time to 8 hours or so. This was also a nightmare with the secret mission achievements. I'd have to fight some of the bosses 10 times and watch the stupid cutscene everytime before I got them...ugh...

- Lack of super bosses : If you're gonna let me get to level 200 with ridiculously overpowered equipment, give me a reason to do so. FFX was great in this regard with the monster arena.

- Stupid achievements : Fly 100,000 km...this basically means leaving the game on with the stick held forward for like 6-10 hours *after* you've already cleared the game...this is the kind of garbage that's gonna cause a RROD

GameBoyee
01-04-2009, 06:26 PM
-The fact that Nintendo wont lower the price on first-party games (Mario,zelda,pokemon)

-Pokemon Firered/Leafgreen Being 29.99 USED at Gamestop

-Wii/DS Shovelware

-Australian Game prices 70-99 Dollars for A NEW Game WTF??Over here 19.99-69.99

-PC Game Installiation

-Data desgin interactive's MEGA CRAP SHOVELWARE Line Up

-The fact that gamestop overprices certain games

-Gamestop is forced to desroy stuff

-Unskippable cutscenes

-The death of the strategy guide

-Budget Titles (I Hate The name)

-the fact that Casual gamers have destroyed The Game market and thats why alot of shovelware is coming out

Rodimus
01-04-2009, 08:37 PM
Is it me or is the industry lacking in beat em' ups? I don't think it takes alot of effort to make a good one, yet I get the feeling that the industry is ignoring the genre.

Ryuukishi
01-05-2009, 01:57 PM
Games that don't let you move the camera with the right analog stick, or don't let you reverse the X or Y axis for camera control.

dmaul1114
01-05-2009, 01:58 PM
Is it me or is the industry lacking in beat em' ups? I don't think it takes alot of effort to make a good one, yet I get the feeling that the industry is ignoring the genre.

I think they've been replaced by games like God of War, Ninja Gaiden, Devil May Cry etc.

There's Castle Crashers on XBLA arcade that's a pure beat em' up though.

Dr Mario Kart
01-05-2009, 02:00 PM
Thats correct. Beat em' ups were killed by 3D, replaced with action games.

FloodsAreUponUS
01-05-2009, 02:12 PM
threads like this.

Chase
01-05-2009, 07:21 PM
I have found escort missions to be most bothersome for as long as I have played games. While more modern games have featured escort missions, escorting Natalya in GoldenEye 64 still tops my list of most annoying things to ever appear in games. It's like Rareware programmed her to be annoying.

This may be a bit of a tangent, but I also dislike games journalists whom have no business being in the business. I'm looking at you, Dustin Burg of Xbox360Fanboy.

I also agree with Maklershed about games not using the best technology available during their creation. I have come to believe it is important for developers to at least keep things current if not push limits. Most people buy the/a new game console because they expect better and not more of the same.

The Crotch
01-05-2009, 07:33 PM
A lot of hate on unskippable cutscenes, but no mention of unpausable cutscenes? Those things aren't quite as annoying but still have a bad habit of showing themselves whenever someone trying to divert my attention.


Infinitely respawning enemies. Yeah, fuck that shit. If I'm playing an FPS or a WRPG or something, I like to be able to explore an area - or at least, move from one room to the next - without taking a bullet or an arrow in the back. So when I enter an area, I clear everything out before going about my business. But sometimes the developers just say "Fuck you, Crotch!" and keep throwing bullshit cannon fodder in to whittle me down while I look for a switch to open a door or some shit. And then I start trying to skip any longish-looking fight entirely 'cause I think that it's all just one big respawning waste of my time and pretty soon I'm running through a game instead of playing it. The few times in a modern game where infinitely respawning enemies are actually implemented well are also cases where the developers were probably talented enough not to use them at all.


Oh, and chainmail bikinis. Recently played/am slowly replaying Planescape: Torment, and Jesus Christ Black Isle I know you guys like prostitutes a lot but that doesn't mean that every charracter this side of Fall-from-Grace has to look like one.

Persona7
01-06-2009, 12:38 AM
Not really related to the actual game, but the packaging/manuals.

Am I the only one who gets pissed off about small manuals? The Burnout Paradise and Dead Space manuals are like 4 pages thick.

Also, I hate it when they use those crappy ass game cases where the manual falls out of place every time you open it.

lokizz
01-06-2009, 01:26 AM
Is it me or is the industry lacking in beat em' ups? I don't think it takes alot of effort to make a good one, yet I get the feeling that the industry is ignoring the genre.


thats where mame picks up the slack.

Malik112099
01-06-2009, 01:43 AM
Hey Crotch. You can pause just about any cutscene by pressing the Guide/Home buttons on the controllers.

io
01-06-2009, 10:22 AM
I would say Halo 3's worth more, but that's because I've gotten a lot more time out of it than Blue Dragon.

Yeah, that's relative, though. I bought Blue Dragon at launch for $60 and got 80+ hours out of it. I'd buy Halo 3 if it was like, $10. Granted, I'm pissed that Blue Dragon dropped so damn fast (to the point where I could buy multiple copies from Gamecrazy for $5 each, new, if I wanted last week with their $10 sale and B1G1 free).

So yeah, count me in as hating 360 owners who don't appreciate the good non-typical games the system has, resulting in them sellling like shit and losing value so quickly ;). (Blue Dragon, Beautiful Katamari, Culdcept Saga, etc...).

Oh, and people that complain about shovelware on the Wii (granted it's there, but I don't think it is killing the industry and there are plenty of good games for the Wii too).

But those are gamers I hate, not things in games :lol:.

OK, I'll go along with some of the things others have mentioned - huge multistage boss fights where you can't skip the easy early parts when you have to restart. Uh, I think I'd hate escort missions but I've never really played any games with them ;) (I guess Blue Dragon had one of sorts but it wasn't too bad). I don't mind fetch quests or collection achievements so much but someone else had a great point - at least provide some in-game guidance as to where things are. For example, in Lost Odyssey I was able to get every single achievement except the damn "find every item" one. So, sure, there's some stupid health potion in a corner somewhere I didn't get probably. At least once you finish the game, the loading screen for each area could tell you how many items you have left to get in that area. I don't mind looking around a bit, but at least allow me to focus my efforts and not have to search throughout the entire game world for just a few things. And in a similar vein, it would be nice to be able to play those types of games with huge amounts of collectables without needing a guide or Gamefaqs. Oh yeah, also games with missable achievements. Given that I rarely have the time or desire to play through a game more than once, that means that if I want maximum cheese, I have to read a FAQ ahead of time to see if there's anything I need do/avoid in order to not miss one stupid item or something along the way resulting in a lost achievment. This is somewhat of a pain and can result in spoilerage, so as a result I tend not to start the really long games I have - still have Vesperia and several other RPGs sitting here unplayed.

The Crotch
01-06-2009, 11:37 AM
Oh, and critical hits can go fuck themselves. At least, in their present "X% chance to totally fuck up all of your planning!" form.

Hey Crotch. You can pause just about any cutscene by pressing the Guide/Home buttons on the controllers.
The Wii's home button is often disabled during cutscenes and I guess I haven't played a 360 game recently enough for that to have come up.

Plus older games, of course. And I loves my older games.

bmachine
01-06-2009, 11:42 AM
I hate quicktime events. Push this button in the .0005 seconds that it appears on screen or suffer a horrible death. Eat a dick.

magus83
01-06-2009, 11:49 AM
- Mostly this generation of console games.

There's not only a lack of Jrpgs, but the action/adventure/platformer type also. It seems that almost every game company is trying to follow in on the Halo bandwagon and success, and hoping that their fps will be the next big thing. Do we really need like over two dozen fps games a year? Hell just give me a proper perfect dark sequel and I'll be set.

There was already a medium for this the PC, and now it has infected and taken over the consoles as well. If I wanted to play an fps game I'll just play it on a PC, especially nowadays where you can get a decent gaming pc for not that much money (compared to before).

- The first person view(Fpv). It just seems to me like some games are just trying to be popular when they use this for no reason. Mirror's Edge is a great example of this. Running around and doing a bunch of jumps, tricks, in FPV? Ugh.

- Underwater levels. Oh man I really hate this. They usually consist of slow movement, limited weapon choices, and having to find a spot to breathe, making them so damn annoying.