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Hydro2Oxide
01-28-2009, 11:17 PM
I'm going to stop updating the OP and just let later posts do that.

Please keep all unlock ideas to yourself or on the steampowered forums. They are usually large and there is a 0% chance Valve will see them here but they DO look at them on the official forums. Prepare to be flamed though, I will show no mercy.

shnizzle66
01-28-2009, 11:25 PM
I have it on 360 but I can't justify paying full price for it again for pc, as amazing as it is. Just waiting for that deal to come around...

Hydro2Oxide
01-28-2009, 11:29 PM
I have it on 360 but I can't justify paying full price for it again for pc, as amazing as it is. Just waiting for that deal to come around...

Let me start off saying I own both versions.

If you do really like the game, you would want to buy the DLC. That will cost 10 dollars, hopefully no more. Why not just get the PC version? They will likely do it in two parts, meaning at least 20 dollars.

Hostile
01-28-2009, 11:38 PM
They still haven't updated my top four classes yet.

shinryuu
01-29-2009, 02:36 AM
I also own both versions (360 and PC). I barely touched the 360 version after I finished Portal. I bought the PC version 2 weeks ago when it was $20 on Amazon. I play this game everyday now while the 360 collects dust.. =x

-Added flag to the gamerules entity so map authors can override the HUD type being used. Allows map authors to force CTF or CP HUD to be used if they mix CTF/CP entities in the map
-Added check in CTF HUD to make sure it doesn't point at disabled capture zones when the player is carrying the flag. Allows map authors to have more than one capture zone for each team in the map
I'm kinda curious if this is going to lead to their "new" game mode that they talked about in an interview.

Scout update is coming soon. w00tz.

I still need to unlock Natasha. That might take awhile. =p

Hydro2Oxide
01-29-2009, 08:39 AM
I still need to unlock Natasha. That might take awhile. =p

This may just be me being weird but I think Natasha's slowdown is WORSE then before...

Shrapnellistic
01-29-2009, 09:17 AM
I really adore TF2, even though my experience is with the inferior PS3 version... but I wish Valve didn't do these class updates (especially one at a time), just release new maps and gamemodes and fix exploits.

Is this the first TF2 thread in the PC section?

shinryuu
01-29-2009, 12:16 PM
This may just be me being weird but I think Natasha's slowdown is WORSE then before...

Is it? I haven't noticed any increase in Natasha heavies, so that might explain it. I actually thought it was a bit overpowering, so perhaps thats why they tweaked the slowdown? Well, at least they got the damage correct, right?

Hydro2Oxide
01-29-2009, 01:36 PM
I really adore TF2, even though my experience is with the inferior PS3 version... but I wish Valve didn't do these class updates (especially one at a time), just release new maps and gamemodes and fix exploits.

Is this the first TF2 thread in the PC section?

Like I said in the OP, I came to nerd out about the update but there was no thread!

Is it? I haven't noticed any increase in Natasha heavies, so that might explain it. I actually thought it was a bit overpowering, so perhaps thats why they tweaked the slowdown? Well, at least they got the damage correct, right?

If you read, it says "Strengthened" the slowdown effect. Seems hella weak to me.

DJAD
01-29-2009, 02:57 PM
TF2/VaLVE is what got me into PC gaming to begin with.

crystalklear64
01-29-2009, 04:42 PM
Coolz.

Scout update soon, now I just need Spy and Sniper. All these damn assault classes getting preference : /

Shrapnellistic
01-30-2009, 03:07 PM
My bad, I meant to say, "Surprised this is the first TF2 thread in the PC section." I guess I jumbled my thoughts before, hope to run this game on my new laptop! Still can't stress how apathetic I am towards the class updates, I'm going to have to join those ridiculous achievement servers I hear so much about... ughh... but the bomb on the rail cart looks akin to my liking and 32 players means I can actually play the maps that were too big for the 16 player cap on PS3.

Wait! Can you join a server that doesn't allow the class updates?! That'll be awesome.

shinryuu
01-30-2009, 05:02 PM
There are vanilla servers, that stress playing TF2 normally but I'm not sure if it disables class unlockables. You seem to be concerned about them as if they have a huge advantage, when in reality they're balanced pretty well.

Serik
01-30-2009, 05:26 PM
Unlocks usually have a trade-off. They're not better so much as different.

I say usually because the needle gun unlock for the medic is 1000x better than the original.

a_bleak_tomorrow
01-30-2009, 06:13 PM
bought this a few weeks ago on steam for 10 bucks I'm having a blast demo man and medic seems to be my favorite so far. Who is natasha? which characterts have they updated and are the achievements hard to get?

Hydro2Oxide
01-30-2009, 06:18 PM
bought this a few weeks ago on steam for 10 bucks I'm having a blast demo man and medic seems to be my favorite so far. Who is natasha? which characterts have they updated and are the achievements hard to get?

Natasha is the unlockable minigun for the Heavy Weapons Guy, as opposed to his main girl Sasha. The achievements are hella hard on medic, pretty simple on pyro, and just right for the heavy.

As far as Natasha I have new news *Frantically goes for OP edit button*

Shrapnellistic
01-31-2009, 02:47 PM
There are vanilla servers, that stress playing TF2 normally but I'm not sure if it disables class unlockables. You seem to be concerned about them as if they have a huge advantage, when in reality they're balanced pretty well.
Unlocks usually have a trade-off. They're not better so much as different.

I say usually because the needle gun unlock for the medic is 1000x better than the original.
I saw that MediGun's description and it does look way better. And the Heavy's mits and Natasha look better than the vanilla options (is the sandwich unlocked right away?).

Any '2 Day Pass' for TF2?

shinryuu
01-31-2009, 04:35 PM
I saw that MediGun's description and it does look way better. And the Heavy's mits and Natasha look better than the vanilla options (is the sandwich unlocked right away?).

Any '2 Day Pass' for TF2?

I don't think you understand the trade offs. Crits for invulnerablity (medigun). Slow-down or more damage (heavy's minigun). As for the melee unlocks, those rarely make a difference and are very situational. No one unlock overpowers its original, except maybe the needle gun unlock.

Shrapnellistic
01-31-2009, 04:59 PM
Got it, need to try a demo of this on the new laptop... 2 Day Pass anyone?

Hydro2Oxide
01-31-2009, 10:08 PM
Got it, need to try a demo of this on the new laptop... 2 Day Pass anyone?

When the Scout update comes out there'll be a free weekend. Regardless, unless you are a straight up Halo/Gears/CoD Mainstream only serious FPS player, you will like this game. I don't think I've met anybody who didn't love this game. It's definitely worth the 20$

Serik
02-01-2009, 12:58 AM
TF2 is probably my favorite online game, surpassing even TFC, UT2k4, and Desert Combat.

I think it's because TF2 makes me laugh. That's got to be it. Play it just for the freeze shots of your killer about to be pwned by an incoming crit rocket.

Sir_Fragalot
02-01-2009, 02:28 PM
Personally I think TF2 is probably one of my favorite shooters. I can play it how I feel like. For example I can go get a strategy with the team and make a very good team effort, or I can pick a scout and just run out and fuck stuff up.

Hydro2Oxide
02-02-2009, 11:27 PM
This update is fucking awesome. Hide viewmodel, Damage spread cvar, Kritz'd snipers, SOLDIER AMMO COUNT YES BEST UPDATE EVAR

SOSTrooper
02-02-2009, 11:36 PM
Stealthed spies are no longer able to pickup the intelligence. They must uncloak first

Excellent fix, even though I don't play CTF mode.

Hydro2Oxide
02-02-2009, 11:46 PM
Excellent fix, even though I don't play CTF mode.

True dat, Spies could make it so any cap returns were impossible.

Serik
02-03-2009, 12:59 AM
Fantastic update. Love how I can decrease the on-screen size of the weapons now.

Until now, I didn't know weapon damage had any sort of spread. Why would they do that in the first place?

Hydro2Oxide
02-03-2009, 01:35 AM
Fantastic update. Love how I can decrease the on-screen size of the weapons now.

Until now, I didn't know weapon damage had any sort of spread. Why would they do that in the first place?

Pretty much any game has that. One shot will do more or less damage than the other. It's just certain weapons like the Demomans pipe and sticky launcher or the Snipers sniper rifle had damage ranges that were all over the place, this simply tightened them.

crystalklear64
02-03-2009, 02:01 AM
Ouch, that's quite the blow to spies on CTF. Now you'll have to blow your way through the defense to get that touch. Not liking that at all.

Hydro2Oxide
02-03-2009, 10:47 AM
Ouch, that's quite the blow to spies on CTF. Now you'll have to blow your way through the defense to get that touch. Not liking that at all.

Decloak time is what, 0.5 seconds? Just sit on top of it and decloak, you'll get your tap.

shinryuu
02-03-2009, 12:20 PM
How is it a blow to spies? They just fixed it back to normal like it was before the other patch...

crystalklear64
02-03-2009, 12:22 PM
Decloak time is what, 0.5 seconds? Just sit on top of it and decloak, you'll get your tap.
If a demo takes more than the decloak time to trigger, he's baaaaad.

Hydro2Oxide
02-03-2009, 01:52 PM
If a demo takes more than the decloak time to trigger, he's baaaaad.

Well it's called TEAM Fortress for a reason. Get someone to kill/distract the Demoman!

Serik
02-03-2009, 08:23 PM
Uhhh, let's not forget that the spy got a huge buff a few updates ago. Ammo packs and dispensers recharge cloak.

In fact, I think cloak recharge makes playing the spy too easy. Lately I've been absolutely owning as a spy on Badwater, at least once I memorized the location of all the ammo packs. Now I have my attack and retreat vectors completely mapped out :D

shinryuu
02-04-2009, 01:24 PM
Nah, spy isn't too easy. I still see a bunch of scrub spies.

That last update = heaven for Heavies. They've tweaked that minigun too much now. That thing is hella accurate now. Not sure about the flare gun. Thought it was fine as it is. Now it's annoying if you're playing a lower-hp class. What I do like about this last update after playing a few games now, is that crits are less likely. Horrah.

Hydro2Oxide
02-04-2009, 03:02 PM
Nah, spy isn't too easy. I still see a bunch of scrub spies.

That last update = heaven for Heavies. They've tweaked that minigun too much now. That thing is hella accurate now. Not sure about the flare gun. Thought it was fine as it is. Now it's annoying if you're playing a lower-hp class. What I do like about this last update after playing a few games now, is that crits are less likely. Horrah.

I think you're over reacting, look at the comparisons (http://forums.steampowered.com/forums/showthread.php?t=796506&highlight=Minigun+spread). It's a 10% buff at most.

shinryuu
02-04-2009, 03:15 PM
I think that just verifies what I said. I didn't mean pin-point accurate, but.. more accurate. 10% doesn't seem much, but in-game you can definitely tell the difference.

Hydro2Oxide
02-04-2009, 03:55 PM
I think that just verifies what I said. I didn't mean pin-point accurate, but.. more accurate. 10% doesn't seem much, but in-game you can definitely tell the difference.

Oh I totally agree but it just reinforces the fact you do NOT take the heavy head on or alone.

Sporadic
02-04-2009, 09:21 PM
Take your lumps like a man, Private Twinkle Toes!
February 4, 2009 - Greg Cherlin


On Tuesday we shipped an update that added a bunch of features / bugfixes / balancing tweaks that came out of the community's feedback. In particular, it made some changes to the underlying TF damage system, and as part of that, it modified the way critical hits are determined. We thought it might be interesting to dig a little into the change, and hopefully give you some insight into our thinking.

First, a quick primer on how the critical hit system works. Each player's chance of successfully rolling for a critical hit depends on two factors:

- A base chance, which is fixed per weapon (2% for all non-melee weapons, 15% for melee)

- An additional bonus, which is based on the amount of damage you've done to enemies in the last 20 seconds. This bonus linearly scales with damage up to a maximum of 10%.

There are two paradigms used for when to roll, and what happens on success:

- Rapid-fire weapons roll for critical hits once per second, instead of every shot. If they roll a crit, the next 2 seconds worth of their fire are marked as critical hits.

- Non-rapid fire weapons roll for critical hits each time you fire, and if they roll a crit, only that shot is marked as a critical hit.

- The sniper rifle and spy knife only score critical hits on headshots and backstabs respectively. They never roll for critical hits.

We had a few things we wanted to change with the old system:

- Reduce the overall number of critical hits occurring in the game.

- Make critical hits more skill / performance based.

Here are the actual changes we made, taken from the release notes:

- Base critical hit chance is now 2% (was 5%)

- Bonus range based on damage done changed from 0%-15% to 0%-10

- Damage range required for bonus changed from 0-1600 to 0-800

Lets dig a little deeper into these. First, the base critical hit chance was reduced from 5% to 2%. This means that if you haven't done any damage to an enemy, your crit chance is now just under half what it was previously. Secondly, the size of the bonus range was reduced by a third, but the amount of damage needed to earn that bonus was halved. To understand the effect of that, it's useful to graph it:

http://img3.imageshack.us/img3/3195/critgraphyn1.jpg

As you can see, the new crit chance is slightly lower across the board, which we wanted. More importantly though, is that the rate at which the crit chance increases based on the amount of recent damage you've done. We like to think of that recent damage total as a rough measure of your performance.

In thinking about the change we wanted to make to critical hits, we decided that there was a point on the graph of particular interest to us, and that was the point at which your critical hit chance was as much a result of your performance as it was the base chance. If you look at at (A) on the old line, you'll see that point isn't reached until you've done 550 recent damage, a feat that occurs about as often as our backstab code works correctly. That point is reached at (B) on the new line, around the point where you've done 175 recent damage. This means that if you've just singlehandedly killed an enemy Demoman/Soldier/Pyro/Heavy, your next 20 seconds worth of crit chances are already more a result of that kill than the base chance. As a result, if you're a highly skilled player, you're going to fire significantly more critical hits than those around you. And remember, if you've just killed 2 or 3 enemies, now's the time to push!

http://www.teamfortress.com/post.php?id=2221

crystalklear64
02-04-2009, 09:55 PM
cool to see, though I like to play on either no-crit or always-crit servers in any event.

giving crits to people who are already dominating never seemed like a good idea to me.

Hydro2Oxide
02-05-2009, 02:24 AM
cool to see, though I like to play on either no-crit or always-crit servers in any event.

giving crits to people who are already dominating never seemed like a good idea to me.

It's the momentum effect.

Thanks for the tip Sporadic, updated the OP. Very cool blog post, I'm glad to see the realized the copious amounts of crits at 20% was too extreme.

crystalklear64
02-05-2009, 04:13 AM
I just thought it'd make more sense that the more a team is losing the higher crit chance to help even things out so the rounds don't end really fast when the teams are really unbalanced. Chances are that the crits won't be used to their full effect anyway in the hands of the inferior team, and if you're on the winning team, its fun to have some extra challenge.

2 minute rounds aren't really fun for anyone.

Hydro2Oxide
02-05-2009, 10:28 PM
I just thought it'd make more sense that the more a team is losing the higher crit chance to help even things out so the rounds don't end really fast when the teams are really unbalanced. Chances are that the crits won't be used to their full effect anyway in the hands of the inferior team, and if you're on the winning team, its fun to have some extra challenge.

2 minute rounds aren't really fun for anyone.

Someone doesn't listen to Dev commentary ;)

The game was built on a momentum factor to stop from constant stalemates. All the map geometry and spawn times favor the attacking team. The only thing that favors defense is their spawn is generally closer to the point of conflict (See Granary, Dustbowl etc.) except for Payload maps.

crystalklear64
02-07-2009, 10:30 PM
Well then I guess I'm glad their intentions aren't constantly being met.

Shrapnellistic
02-09-2009, 04:12 PM
Any website that archives user created maps for Team Fortress 2? Google failed me.

Hydro2Oxide
02-09-2009, 05:02 PM
Any website that archives user created maps for Team Fortress 2? Google failed me.

FPSBanana.com has scripts, maps, skins, sound effects, anything you need.

Shrapnellistic
02-09-2009, 05:17 PM
Convenient.

Kayden
02-09-2009, 05:52 PM
Where the hell is my engineer update? I've been waiting ages for it.

As for achievements, just join an achievement server. I unlocked all 9 weapons in about 2 hours. I was playing legit for about 5 hours and got one achievement, I joined the achievement server and had 10 in 2 minutes.

I hate the achievements, they're so impractical. Three medics uber at the same time? How likely is that to ever happen? Kill 50 scouts with the needle gun? If you're any good as a medic, you aren't using the needle gun. Kill 50 medics with the bone saw?

The achievements that make sense are heal 1,000,000 HP or put out 200 people on fire. That's stuff that happens through normal playing. How many times are you going to uber a scout? Even if you did, what are the chances he'd kill three people?

Achievements should enhance the game, not add arbitrary goals that will only distract you.

Hydro2Oxide
02-09-2009, 09:47 PM
Kill 50 scouts with the needle gun? If you're any good as a medic, you aren't using the needle gun.

Valve was pretty new to the idea of achievements, Medic was way too hard, Pyro was way too easy, Heavy was just right. They've hit a good point. I've got a lot of bones to pick with you though.

First, let's get to this quote. I'm sorry but that statement is so wrong I can't even begin to tell you, but I'll try. Any medic who sees a scout coming, that scout is dead due to the Blut. Now of course if you have the Blut you likely don't need this achievement but still. Any "Good medic" knows that if his patient isn't protecting him he needs to cover his own as. As a "Career" scout, battle ready medics are a big fear. I'm only 26% faster than him so he can backpedal + Blut me to death quicker than I can meat shot him. A full clip of close range needles does 400-600 damage, 15 needles and I'm down.

Secondly, why farm achievements? Valve puts a lot of work in to making them and straight up farming them is just disrespectful. I'll admit I farmed the medic ones for obvious reasons but Pyro and Heavy I did legitimately (I have zonked out stats though because I did do a few at first but then I thought 'This is lame')

Kayden
02-09-2009, 09:58 PM
The achievements don't matter to me;their only interest is I need them for the weapons. I don't have months to play on the chance I'll meet arbitrary criteria. Even if I did, I'd be long bored before I unlocked everything. This way, I get to unlock the weapons while I'm still interested in the game.

If the weapons were unlocked some other, rational way, I'd do it "legit", but as it stands, the weapons would do me no good if I was sick of the game before I even unlocked them.

Valve was pretty new to the idea of achievements, Medic was way too hard, Pyro was way too easy, Heavy was just right. They've hit a good point. I've got a lot of bones to pick with you though.

First, let's get to this quote. I'm sorry but that statement is so wrong I can't even begin to tell you, but I'll try. Any medic who sees a scout coming, that scout is dead due to the Blut. Now of course if you have the Blut you likely don't need this achievement but still. Any "Good medic" knows that if his patient isn't protecting him he needs to cover his own as. As a "Career" scout, battle ready medics are a big fear. I'm only 26% faster than him so he can backpedal + Blut me to death quicker than I can meat shot him. A full clip of close range needles does 400-600 damage, 15 needles and I'm down.

Secondly, why farm achievements? Valve puts a lot of work in to making them and straight up farming them is just disrespectful. I'll admit I farmed the medic ones for obvious reasons but Pyro and Heavy I did legitimately (I have zonked out stats though because I did do a few at first but then I thought 'This is lame')

crystalklear64
02-09-2009, 10:57 PM
I don't care enough about them either way to try for them, farming or "legit".

None of them have made me go omg i must have that.

Hydro2Oxide
02-09-2009, 11:09 PM
I guess I just love the game to a far greater extent than you guys (Not in a condescending way)

crystalklear64
02-09-2009, 11:23 PM
I guess I just love the game to a far greater extent than you guys (Not in a condescending way)
That's probably true now. I hardly play now that my internet is terrible, so I can really only play as engineer or medic and not very well at that. Its a shame because scout, spy, and sniper were my 3 favorites and now playing them is completely out of the question.

You've got to understand that when I did play, there were no unlockables and it was fine. Now the classes I cared about don't have those. I'm forced to play medic/engineer, but the unlocks do me no good.

But overall, I just added up all the hour totals, and I've only played 300 hours which is probably nothing compared to those who really love the game.

I can't blame the game for my internet, but other games, like RTS, can handle lag so much better as it only translates into slight input lag rather than teleporting around a map (which is useful as a medic sometimes, makes it hard for people to hit you while the lock of the medigun means you don't have to aim, just jump around like a ninny and hope the server doesn't have a ping limit)

Kayden
02-09-2009, 11:39 PM
O_O... I think I have like 14 hours for the engineer, 7 for the medic and MAYBE 2 hours total for everything else.

I can't snipe worth a damn. The scout is too fast for me. I make a horse shit spy. Demoman was better in TFC with the demo pack... Heavy is ok, but he doesn't make me moist. Solder is boring. The pyro is funny to listen to, but he doesn't really interest me to play.

crystalklear64
02-09-2009, 11:52 PM
Well, think about how many hours you've put into d2/gw and the comparison is similar. Compared to a game that you really love, its a small amount.

darthbudge
02-09-2009, 11:57 PM
I would have to say I just made one of my most awesome scout runs in history...

I was on 2fort, and I got down to the enemy intel room, only to discover that a friend heavy had picked up just a second ago, and then promptly died back out in the hallway, so I run out there and immediately come face to face with an enemy soldier, one shot and he is dead. I quickly grab the intel and make a break for the stairs, only to find a Natasha wielding Heavy and a demo standing in the stairs. I just charge forward and I can feel the heavy's bullets slowing me down, but somehow I make it out alive.

I get out onto the battlements and about 3 snipers are shooting at me, but I still make it across. Finally, as I am running through the hallway's of my own base, I suddenly hit something that stops me, it was a cloaked spy, I quickly shoot him in the face and finally make it back with the intel alive.

Maybe it wasn't that impressive to others... but I was amazed at myself. :lol:

Kayden
02-10-2009, 12:11 AM
I really didn't put that much time into Guild Wars. :lol: I played the hell out of the beta and beat the game like the first day or two it was out. I tried PvP, but PUGs are always retarded, especially against koreans. Then I quit playing until Factions. Got that and played for a few hours into the compain... got bored of the same old... I had Nightfall for months before I even opened it... I don't think I've even installed Eye of the North. :lol: I was just pissed at how they handled the expansions. You couldn't mix the characters from the different expansions. I felt robbed.

I was level 20 (20 times over) so there was no point to leveling. The gear sucks at every level, so no point in that. The only thing worth getting were skills... but you really only need a few elites you couldn't buy and even then, you really didn't need them if you didn't PVP or already had your build done. I think all the things that were meant to make it accessable just made it boring. Yea, any shmuck and jump in and play with you at any time; the biggest problem with that is that any shmuck can jump in and play at any time.

As for Diablo 2... :lol: Let's hope no game does that to me again. Playing a game with my GF for some reason immediately makes it un fun. She loved D2, so I'm hoping when we play D3 I'll force myself through one play through and then be too sick of dealing with her to ever touch it again and save years of my life.

Well, think about how many hours you've put into d2/gw and the comparison is similar. Compared to a game that you really love, its a small amount.

Serik
02-10-2009, 12:52 AM
TFC + TF2 have consumed most of my gaming time in the last 9 years.

TF2 is my most played game ever, surpassing Battlefield 1942/Desert Combat. The fun per minute ratio of TF2 is off scale. Plus Valve's still updating the damn game!

I'm half serious when I say I could play exclusively play TF2 for the next 5 years and be totally fine with it.

shinryuu
02-10-2009, 01:18 AM
Valve was pretty new to the idea of achievements, Medic was way too hard, Pyro was way too easy, Heavy was just right. They've hit a good point. I've got a lot of bones to pick with you though.
Medic achievements = hard? There are a few that are seriously impossible in a real game (but can be done in smaller servers or custom maps), but otherwise, a lot of them are very easy. Perhaps you don't enjoy playing Medic? I don't know, I found those achievements to be somewhat easy compared to the Heavy. Heavy is my least played class, but still... Pyro, yeah, you're right about those achievements.

darthbudge
02-10-2009, 10:19 AM
Yeah, well the problem with the Medic achievements, is that there are some of them that require cooperation from another team mate, which if you are playing on a pub server, you don't always get.

Sporadic
02-11-2009, 12:44 AM
Let's show off our stats.

http://img301.imageshack.us/img301/8067/tf1eb7.jpg
http://img301.imageshack.us/img301/2329/tf2wb2.jpg

I really suck at Sniper, Spy and Scout but I'm really finding my stride with the demoman. It's funny how easy and overpowered that class is. Once you figure out the arcs and where to lay stickies, it's easy to take out massive chunks of the other team.

With a good player, I'm almost unstoppable with the medic. I'm amazed at how many people uber heavies at the beginning of a match. It's almost always better to go with a demo since they can run in (as long as they ignore the people and there are no good pyros with air blast) and take out the buildings, leading the way for your team to steamroll them.

Another thing that is annoying me on public servers are people who build teleporters at the beginning but never put up an exit. I always stay behind, level all of the entrances up to 3 than change to my class and there is always only one exit up no matter how many people put down entrances. And don't even get me started on stupid engineers that refuse to hit anybody's stuff besides their own. "Yes ignore my level 3 sentry that's on fire so you can try to build a level 1 sentry with half the other team bearing down on you :bomb:"

crystalklear64
02-11-2009, 01:39 AM
http://img10.imageshack.us/img10/1549/personalbestsgs5.jpg

http://img11.imageshack.us/img11/8531/classstatsqr0.jpg

Engineer playtime is way more than it would be if I was the only person to play on my account. One of my roomates was addicted for awhile and would only play engy.

Hydro2Oxide
02-11-2009, 03:13 AM
Medic achievements = hard? There are a few that are seriously impossible in a real game (but can be done in smaller servers or custom maps), but otherwise, a lot of them are very easy. Perhaps you don't enjoy playing Medic? I don't know, I found those achievements to be somewhat easy compared to the Heavy. Heavy is my least played class, but still... Pyro, yeah, you're right about those achievements.

Hard wasn't the right word, I think gimmicky fits better.

As for stats, check my sig if you actually care. I only have 200 hours because I only really got in to TF2 Fall '08 even though I've owned it since day 1. It took a while to see how awesome of a game it really was. It says I've played 70 hours pretty much every week because I constantly have it up as windowed mode so that I can play a quick game in between forum and blog posts that I feel I must comment on.

SOSTrooper
02-11-2009, 03:14 AM
I think the only thing worth showing off from me is the amount of playtime I've put into each class:

http://img.photobucket.com/albums/v225/sostrooper/stuff/tf2-playtime.jpg

Engineer is my 3rd most played class, and the rest of the classes drop off significantly in playtime.

Anyway, I play it almost everyday still. Add me to Steam if you would like to play with me; steam id: SOSTrooper

Kayden
02-11-2009, 10:42 AM
It's easier to just post the link... http://steamcommunity.com/profiles/76561197971919424/stats/TF2

Hydro2Oxide
02-11-2009, 11:24 AM
It's easier to just post the link... http://steamcommunity.com/profiles/76561197971919424/stats/TF2

Wow, you got all medic milestones in 6 hours without farming? Props to you.

Kayden
02-11-2009, 11:33 AM
No, I legit play medic too. It probably took me 3 hours to get the milestones for the medic, heavy and pyro combined.

Wow, you got all medic milestones in 6 hours without farming? Props to you.

shinryuu
02-11-2009, 02:09 PM
Most health healed: 772,433 (as Medic)
No way did you get that legitimately.

http://steamcommunity.com/id/afterflow/stats/TF2
^my stats

I only started playing at the beginning of this month? The only reason I log in more hours as Medic or Engineer is because if I'm those classes, I usually stick to them until the end of a round or match. When I'm any other class, I'm reluctant to switch between classes. =p

Kayden
02-11-2009, 02:21 PM
What? It was a long map... :lol:

No way did you get that legitimately.

http://steamcommunity.com/id/afterflow/stats/TF2
^my stats

I only started playing at the beginning of this month? The only reason I log in more hours as Medic or Engineer is because if I'm those classes, I usually stick to them until the end of a round or match. When I'm any other class, I'm reluctant to switch between classes. =p

Sporadic
02-11-2009, 03:27 PM
Am I the only one who doesn't care about achievements at all and used an unlocker instead of wasting a ton of time in an achievement server?

Kayden
02-12-2009, 12:56 AM
Isn't that sorta something that would get you banned?
Am I the only one who doesn't care about achievements at all and used an unlocker instead of wasting a ton of time in an achievement server?

Sporadic
02-12-2009, 01:07 AM
Isn't that sorta something that would get you banned?

I used it months ago...so no?

DarkNessBear
02-12-2009, 03:42 AM
Yo anyone play the free 2d Side scrolling TF2? I want to play online, but can't get it to work. Seems like fun.

crystalklear64
02-12-2009, 04:10 AM
soldat?

Hostile
02-12-2009, 04:37 AM
http://steamcommunity.com/id/hostilefire/stats/TF2

"Master" of maybe one class (Soldier). Currently playing Demoman, Soldier, Sniper and Pyro (just added him to my repetoire). I have long since given up on playing Medic and Scout. I recently decided I would stop playing Engie. I only play Spy or Heavy when I really want to **** around.

Soldier anytime and anywhere. I can adapt to most situations with him.
Demoman is more situational for me but I guess I'm getting better with him. I'm still not great when it's mano-e-mano.
Sniper is also situational for me and I can be extremely hit-or-miss with him. Just yesterday I hit 4-5 headshots with each successive shot in very short intervals and I can also pop Scouts but I might also miss 5-10 shots or easy Heavy kills because I'm shaking.
Pyro is still new to me but it's been fun. Oddly enough I get the most Medic support when I play Pyro. I rarely play with any Medic riding me even though I usually score in the top three.
Engie... I rarely get stabbed by Spies but I hate waiting sometimes. I'm also a stat whore and Engie really messes with that.
Spy... it's still the class that gets my adrenaline pumping the most when I go on a good streak but I hate dying and Spies die a lot. I always wanted to master the Spy but I'm giving up on that.

darthbudge
02-12-2009, 10:06 AM
http://steamcommunity.com/id/darthbudge/stats/TF2

As you can see, I have played a lot less some then some of you. But I have been really getting back into TF2.

Pyro is really my class, almost any map, any server and I can be in the top 3 with Pyro.

The only class I really don't like is Soldier, I just don't get it. I have tried putting more time into it, but I just get bored so quickly.

BlueLobstah
02-12-2009, 12:23 PM
http://steamcommunity.com/id/scurker/stats/TF2

Pyro is really my class, but I've been working on demoman a lot more recently. I haven't played as much in the past couple of weeks as I'm waiting for the scout update to come out.

Hydro2Oxide
02-12-2009, 02:24 PM
Yo anyone play the free 2d Side scrolling TF2? I want to play online, but can't get it to work. Seems like fun.

Gang Garrison 2, excellent game.

http://steamcommunity.com/id/scurker/stats/TF2

Pyro is really my class, but I've been working on demoman a lot more recently. I haven't played as much in the past couple of weeks as I'm waiting for the scout update to come out.

You're going to get a lot of flak about your 2 favs.

I have a question to you all though. I'm currently looking for a clan to join so I can scrim with some cool people, anyone know the best way to find one? I don't want a super elite one in CEVO-P or something but I also don't want some pub clan like eGO or Lotus.

judyjudyjudy
02-12-2009, 02:34 PM
Just started playing this recently because my husband made me, and I'm enjoying it a lot more than I expected. I'm overall terrible at FPS, but I've been doing okay at medic. I definitely still need to learn the basics (like... turning around and going up ramps :P). Are there any classes you folks recommend for newbies? Engineer was also suggested to me.

Kayden
02-12-2009, 02:38 PM
If you can't manage a medic or engi, theres really no point. Start there and see what happens.

Sleepkyng
02-12-2009, 02:41 PM
http://steamcommunity.com/id/sleepkyng/stats/TF2

What servers do you guys play?

Kayden
02-12-2009, 02:55 PM
I generally join not full ones, mostly. Occasionally a server gets full before the gui updates, so I try to join a full server, but I don't make a habit of it.

shinryuu
02-12-2009, 03:06 PM
I play on a TF2 official map rotation server called something like [SS]. I saw a CAG in there once. There, or one of TheVille servers. I hate insta-respawn servers. Occasionally I'll play in a custom map server or an Orange server.

Sniper is also situational for me and I can be extremely hit-or-miss with him. Just yesterday I hit 4-5 headshots with each successive shot in very short intervals and I can also pop Scouts but I might also miss 5-10 shots or easy Heavy kills because I'm shaking.

Happens to me more often than not. I blame it on my computer. I can't snipe when there's too many things going on the screen cause my fps drops. haha.

Just started playing this recently because my husband made me, and I'm enjoying it a lot more than I expected. I'm overall terrible at FPS, but I've been doing okay at medic. I definitely still need to learn the basics (like... turning around and going up ramps :P). Are there any classes you folks recommend for newbies? Engineer was also suggested to me.

lol, trouble turning and going up ramps...

Any class is fine. They're all noob-friendly. Except you may want to stay away from the Soldier and Demoman. I think you may have a hard time learning how to rocket-jump with the Soldier, and a Soldier with his rocket-jump would limit him. If you play as the Demoman, you'll probably have a hard time knowing what to do if a Medic ubers you.

Just play around. As long as you know what you're supposed to do, you'll be alright.

Kayden
02-12-2009, 03:15 PM
What DO you do if a medic ubers you? Bottle + face? :lol:

Hydro2Oxide
02-12-2009, 03:18 PM
Just started playing this recently because my husband made me, and I'm enjoying it a lot more than I expected. I'm overall terrible at FPS, but I've been doing okay at medic. I definitely still need to learn the basics (like... turning around and going up ramps :P). Are there any classes you folks recommend for newbies? Engineer was also suggested to me.

If you're new to FPS and need to adjust to aiming with the mouse but want to learn, go Heavy. Protect your medic and be sure to be aware of your surroundings (Namely your back)

Slowly raise your sensitivity higher and higher. This will allow you to react more quickly to scouts and spies.

Engi is a great way to get to know sweet spots for defense and it's pretty laid back. Medic is a great way to learn dodging techniques and getting to know then best times for fight or flight.

Sleepkyng
02-12-2009, 03:21 PM
Heavy is the hardest class to start out as - it requires A LOT of situational awareness and tactical placement because of your lack of speed, the spin up and down time of Sasha/Natascha and your GIANT head for snipers.

Pyro is far and away the best noob class - m1+w ftw.

crystalklear64
02-12-2009, 04:04 PM
Just be an engineer and put teleporters in places that don't suck and build a sentry every now and then.

Hostile
02-12-2009, 04:06 PM
The last FPS I played this much was Counter-Strike so I'm too use to slow sensitivity. Mouse speed is at 2.6.

shinryuu
02-12-2009, 04:44 PM
What DO you do if a medic ubers you? Bottle + face? :lol:

lol Well, I mean if a medic expects her to take out a sentries, she would have trouble knowing that. =d

Sporadic
02-12-2009, 08:33 PM
Just started playing this recently because my husband made me, and I'm enjoying it a lot more than I expected. I'm overall terrible at FPS, but I've been doing okay at medic. I definitely still need to learn the basics (like... turning around and going up ramps :P). Are there any classes you folks recommend for newbies? Engineer was also suggested to me.

Pyro is one of the best classes for new people. They are fast and you just have to hold down the mouse button to shoot.

It should allow you to learn the basics and get a handle on the gameplay unlike other classes which require precision shooting or a dependence on other players. When I moved from TF2 with a controller on X360 to TF2 with a keyboard on the PC, pyro was my best friend.

Engineer kind of requires you to stay put which is boring :-#

darthbudge
02-12-2009, 08:39 PM
I play on the [SourceOP.com] servers during the day, and the Bar Room [BRH] server at night when people are on it.

Serik
02-12-2009, 09:31 PM
Heh, too many hopeless newbs start off as engy. Building 2 lvl 1 guns side-by-side, failing to upgrade tele entrances, wasting class spots.

But as a spy, there's nothing I enjoy more than sapping a row of 4 BLU tele entrances >:)

The easiest way to lose a game as BLU: have half your team as snipers and engies

shinryuu
02-12-2009, 10:46 PM
Heh, too many hopeless newbs start off as engy. Building 2 lvl 1 guns side-by-side, failing to upgrade tele entrances, wasting class spots.

But as a spy, there's nothing I enjoy more than sapping a row of 4 BLU tele entrances >:)

The easiest way to lose a game as BLU: have half your team as snipers and engies
No, easiest way to lose a game: NO MEDIC

crystalklear64
02-12-2009, 11:05 PM
Its only a waste if they could do something better as a different class!

SOSTrooper
02-12-2009, 11:47 PM
Heh, too many hopeless newbs start off as engy. Building 2 lvl 1 guns side-by-side, failing to upgrade tele entrances, wasting class spots.


I consider myself a veteran in TF2 and I find myself failing to build a tele exit 50% of the time. Which is why I really should just stick with soldier and demoman. :bouncy:

BlueLobstah
02-13-2009, 12:45 AM
You're going to get a lot of flak about your 2 favs.


I know a lot of people don't like Pyro, buy why would people dislike Medic?

SOSTrooper
02-13-2009, 01:12 AM
I have a question to you all though. I'm currently looking for a clan to join so I can scrim with some cool people, anyone know the best way to find one? I don't want a super elite one in CEVO-P or something but I also don't want some pub clan like eGO or Lotus.

I think a good way to get to know people who plays in the upper tier of clans is to join their IRC channel and play 'gather' games with them. Gather games are exactly like pick-ups or a scrim with random players. That way people in their respective clan-tags will notice you and may start chatting with you. Communication in those games is a must, so be a cool guy and you'll be in a clan buffet before you know it.

Hydro2Oxide
02-13-2009, 03:18 AM
I think a good way to get to know people who plays in the upper tier of clans is to join their IRC channel and play 'gather' games with them. Gather games are exactly like pick-ups or a scrim with random players. That way people in their respective clan-tags will notice you and may start chatting with you. Communication in those games is a must, so be a cool guy and you'll be in a clan buffet before you know it.

That's what I meant by PUGs, I play gathers. Thanks for the invite, we should play gathers sometime.

I actually did get 2 offers, they said they wanted to play a few games so that's kind of cool. ESEA here I come :bouncy:

Serik
02-13-2009, 12:29 PM
Funny story: during the second stage breakout on Gold Rush, a medic ubered me even though both of my nade launchers were out of ammo. So I ran into the tower to the right of spawn exit and started clubbing people with my whiskey bottle. Two guys were already pretty hurt so they went down fast. Then I got a crit hit and dropped an engy. A medic and heavy were crowded up there, too, so I thought I was done.

But then the medic ubers him and they just stand there, firing down on the cart starting point. I crouch behind the medic with my bottle ready. The uber wears off and I kill the medic and then start whacking away at the fatty. And I actually kill him!

Finally, an enemy demo comes running at me with his bottle in hand. We face off and I manage yet another bottle kill, bringing the total to six. I was laughing my ass off after that.

Lately I've been having a lot of fun dicking around: playing as a heavy who only uses fists; sneaking into the sniper window that faces RED's spawn on Badwater and shooting my spy pistol at players exiting spawn; playing as a spy who does nothing but loiter near BLU spawn and sap teles.

judyjudyjudy
02-13-2009, 02:18 PM
Funny story: during the second stage breakout on Gold Rush, a medic ubered me even though both of my nade launchers were out of ammo. That's pretty much what I did as a medic last night. I was following two people and one of them told me to uber them... but I ubered the wrong person without realizing it. The person I ubered still ran out, which is why I didn't switch targets as I didn't realize my mistake until after I died. He pretty much did the same thing as you, except I don't think he was as successful. :oops:

crystalklear64
02-13-2009, 02:55 PM
Played last night for the first time in a long time with some friends.

The new server browser is complete shit.

Any way to change it back?

Serik
02-13-2009, 03:46 PM
You mean the one that shows the huge map pictures? Just uncheck a button somewhere.

Sporadic
02-15-2009, 02:50 AM
The pyro and heavy updates both came out on the 19th...is it crazy to think the Scout update will drop on the 19th of this month?

SOSTrooper
02-15-2009, 08:41 AM
I heard that scout will have a new ability called 'evasion' where for a very short amount of time he'll be invincible but cannot attack. It may be a bar that you can activate, sort of like the spy's cloak. I don't know any other details, and I can't say for sure if this is real.

Sleepkyng
02-15-2009, 09:02 AM
master the battle medic
http://www.youtube.com/watch?v=zuJn3DG8Mew

shinryuu
02-15-2009, 12:41 PM
master the battle medic
I've seen so many failed attempts at that. Haha

Two days ago, my team got owned by an uber engineer on goldrush. Went all the way to spawn to build, team couldn't counter act. It was the saddest thing because it happened twice in a row.

Kayden
02-15-2009, 01:38 PM
O_o

crystalklear64
02-15-2009, 01:42 PM
had a bit of a comeback with this game. still as fun as ever. I've notice that my bad ping times come in spikes so when I'm inbetween my 800+ ping times, I can even switch to non-medic/engineer classes! Oh boy!

Love the "new" turbine and steel maps.

Hydro2Oxide
02-15-2009, 01:51 PM
Love the "new" turbine and steel maps.
Those two are server-clearers, more so Steel than Turbine. You ought to check out some custom maps though like cp_freigt, pl_halfacre, a few others but keep an open mind to customs.

The pyro and heavy updates both came out on the 19th...is it crazy to think the Scout update will drop on the 19th of this month?

This seems to be the popular theory.

I heard that scout will have a new ability called 'evasion' where for a very short amount of time he'll be invincible but cannot attack. It may be a bar that you can activate, sort of like the spy's cloak. I don't know any other details, and I can't say for sure if this is real.

This sounds like a hunk of bologna IMO, there's a difference between making something from a hard counter to a soft counter (Flaregun in Pyro's case) and eliminating a hard counter (Sentry in this case)

Not to mention this could be easily OP in CTF games and CPs with chokepoints (Dustbowl)

crystalklear64
02-15-2009, 01:58 PM
Well the server I've been playing on they seem to be popular or they just coincidentally are cycling those 2 just as I'm playing, but the thing that really clears out that server is the Arena map. Holy crap that is terrible. Having to wait the whole round to be over before coming back to life? Its like constant sudden death.

Serik
02-15-2009, 02:01 PM
Arena is a flop, no doubt about it.

Steel is a fun map once you learn it. The problem is finding 10 other teammates who know what they're doing. Even if you know the attack routes, the round goes to shit if no one else does.

Badwater is my favorite. I probably spend 80% of my TF2 time on that map.

shinryuu
02-15-2009, 02:03 PM
Hell, 2fort is a server-clearer in the server I regularly play on. Turbine is pretty fun though, but it can get a little frustrating when you're on the losing team. Haven't played steel.

cp_freight is OK. The times I've played on that map, it never goes back-and-forth on the middle point-- which is the big area where fun stuff can happen. If that map ever makes the official rotation map cycle or whatever, it certainly needs some tweaking.

I actually like Arena, but as you mentioned, the whole waiting thing is horrible. I like it because it's different and makes you play differently with almost all the classes.

Sleepkyng
02-15-2009, 02:15 PM
i hate 2fort.

i play spy mostly or scout.

good scout is where it's at.

Kayden
02-15-2009, 04:53 PM
How can arena be a flop? It's exactly like counterstrike.

Serik
02-15-2009, 05:45 PM
How can arena be a flop? It's exactly like counterstrike.

If people wanted CS, they'd play CS :D

According to the server browser, only 64 people are playing arena maps right now. The arena maps are also at the bottom (http://steampowered.com/status/tf2/tf2_stats.php) when it comes to time played as a percentage of total server hours.

crystalklear64
02-15-2009, 06:09 PM
my favorite is a tie between 2fort and mach4

I love the cap the intel maps.

ChernobylCow
02-15-2009, 06:53 PM
cp_dustbowl. Never play anything else. The game is a beauty on this map. CTF is too derivative. Arena, yawn. The CART maps are worth playing. The cart and capture point maps (defense/offense) are amazing because they force the teams to be TEAMS. You have to push the cart to win. You have to push forward to win.

If you're wondering which class is hands down the single most powerful look to the Demoman.

Can any other class recognize that their bullet is a CRIT in mid-flight and detonate it at will? I think not. Hands down.

Nohbdy
02-15-2009, 11:27 PM
I think not.

Visually? Yeah. It's not hard to see the bullet streak has a team color associated with it when it's flying through my head.

It's also not hard to hear the shock noise to ID crits.

Oh, and I am also able to recognize your sticky grenades are destroyable/moved by airblast by the other team. :3 (Backburners are for idiots.)

drbutchevil
02-15-2009, 11:51 PM
I heard that scout will have a new ability called 'evasion' where for a very short amount of time he'll be invincible but cannot attack. It may be a bar that you can activate, sort of like the spy's cloak. I don't know any other details, and I can't say for sure if this is real.

I would only accept this if it came in the form of a Shamwow towel which absorbs damage, that would be both awesome and useful.

shinryuu
02-16-2009, 02:25 AM
I like playing dustbowl as well, but one thing that annoys me is the same exact stuff happens when you play it. I think cp_gravelpit is my favorite map. So many different strategies you can do there. Epic battles happen on that map. Maybe because the fight can happen vertically on that map. Whatever it is, it's awesome. I played cp_steel today. Interesting map.

Not sure how arena mode is equal to CS... totally different.

darthbudge
02-16-2009, 09:21 AM
Arena is a flop, no doubt about it.


I used to not like Arena, but I think it all came down to the servers I was playing on.

I finally found a good server and now I love it. It is the only gametype that I really like being medic in.

DarkNessBear
02-16-2009, 09:59 PM
Just played TF2 again for the first time in a while. Man, this is the one FPS where I suck complete crap. Like I am usually last place. Every class I play just turns into crap in my hands.

Terrible.

shinryuu
02-17-2009, 03:04 AM
Apparently a few changes happen. Most notable change is they nerfed the Demoman and his stickies and the weapon loadout. Not sure how sticky damage works yet. And the weapon loadout requires you to go to the medicine cabinet to change weapons. Not that big of a deal, but going to the Steam forums there's lots of ruckus about the Demoman nerf.

crystalklear64
02-17-2009, 03:10 AM
Had an awesome round as sniper today, got a new high points total of 26 on.. gold rush I think. The ridiculous thing was that my ping was 400-600 the whole time, so I'd often click, hear the *ding* of the headshot, and then half a second later see them die. Normally I'd say it was pure luck, but it was something like 10 headshots, so it must have been a little more.

Nohbdy
02-17-2009, 03:27 AM
The closer you are to stickybombs, the less damage they'll do. That's the change.

crystalklear64
02-17-2009, 12:44 PM
I think its the closer you are to the demoman, the less damage they do.

hero101
02-17-2009, 01:13 PM
I keep getting stabbed in the back when I'm a heavy. They usually come after I start spinning my minigun. I started punching each one of my teammates out of paranoia. :lol:

Admiral Ackbar
02-17-2009, 01:21 PM
Rule number one of Valve updates, screw the Demoman.

Hydro2Oxide
02-17-2009, 03:31 PM
I wish I could give other people editing rights, sometimes I can't keep up.

*Adds to wishlist for CAG 3.0

Sporadic
02-17-2009, 05:41 PM
http://www.teamfortress.com/scoutupdate/

First weapon is the Sandman

This is going to have a massive effect on offensive pushes with ubers.

February 17, 2008 — Valve, creators of award-winning games and leading technologies, today announced a set of new releases for Team Fortress 2, the title named Editor's Favorite Game of All Time by PC Gamer (UK). The releases are headline by the Scout Update and will be made available Tuesday, February 24. Between now and then, folks can learn more about what's coming by checking www.tf2.com/scoutupdate each day.

crystalklear64
02-17-2009, 05:50 PM
bad ass.

KingBroly
02-17-2009, 07:27 PM
I've never played the PC version (I have it though), and I've got to say that that's pretty badass.

hero101
02-17-2009, 08:19 PM
Looks like Heavy is sandman bait.

Hydro2Oxide
02-17-2009, 08:32 PM
Looks like Heavy is a sandman bait.

Updating OP now, the official forums are ablaze.

judyjudyjudy
02-17-2009, 09:13 PM
Oh, boo.

This thing is going to at least require a headshot, right?

Hydro2Oxide
02-17-2009, 09:30 PM
I won't be taking it, but I'm too quick to judge. I'll wait for it to come out.

Worst case it'll be fun to mess around with on 32 IR 24/7 2Fort.

shinryuu
02-17-2009, 10:38 PM
The no double jump thing is huge.

Hydro2Oxide
02-17-2009, 10:52 PM
The no double jump thing is huge.

So what, if I said (And I've seen people say this before thus the caps) HE GETS ONE SHOT AND IT'S SO INNACURATE BUT IT KILLS EVERYONE AND CAN ONLY BE SHOT 1CE PER HOUR would that be fair because the cons are 'Huge'?

Serik
02-17-2009, 10:56 PM
I just wish Valve would lay off the weapons the screw around with movement speed/player control. Natasha + airblast + scout baseball

But if they mess up the implementation, they'll change it. See also: backburner having 50 additional hitpoints

shinryuu
02-17-2009, 11:31 PM
So what, if I said (And I've seen people say this before thus the caps) HE GETS ONE SHOT AND IT'S SO INNACURATE BUT IT KILLS EVERYONE AND CAN ONLY BE SHOT 1CE PER HOUR would that be fair because the cons are 'Huge'?

I'm just saying. I'm not hinting that its OP or not. I think I'd rather have the double jump.

To be honest, it's hard to judge without knowing the mechanics of the weapon.

Hydro2Oxide
02-18-2009, 06:13 PM
Updated, wish CP_Freight was in there.

SL4IN
02-18-2009, 08:36 PM
Had a few good rounds this morning playing medic, led the team at one point as well for points. It was a welcome comeback after not playing the game for a really long time.

And on the scout update, am I reading this right? The sandman even effects ubercharged players?

Hydro2Oxide
02-18-2009, 08:59 PM
Had a few good rounds this morning playing medic, led the team at one point as well for points. It was a welcome comeback after not playing the game for a really long time.

And on the scout update, am I reading this right? The sandman even effects ubercharged players?

Yes, but I'd reserve your judgments'till you've played it.

shinryuu
02-18-2009, 10:09 PM
Never played junction, or that other map. Should be interesting.

I've played a little more of arena mode. Some funny crap can happen at the end of rounds. Like a Engy going up against a Soldier, and the engy gets some lucky crits. Or the Engy against a medic and pyro, and he gets a crit wrench on the medic and pyro. Yeeaaaah.

I played against a good scout player today. I did not enjoy it.

DukeEdwardI
02-19-2009, 10:24 AM
i'm having mixed feelings about the sandman thus far (i haven't played either of those two maps, but more maps can't be a bad thing right?).

It sounds pretty balanced with the no double jump and all, but it does seem a LITTLE bit OP, stunning even ubered players. i'm just curious to see if when you're stunned, you can't move/shoot or if you just can't move but can still aim around but with some dizzy effects. I really hope it doesn't become a spammy weapon either.

But i'm reserving judgement until it comes out and i get some time to mess around with it. There are still a lot of unanswered questions. What kind of damage does the sandman do? Does the damage increase when hitting a stunned opponent? How long of an interval is there between hitting baseballs? Is there an ammo count for the balls? We'll find out in less than a week.

Kayden
02-19-2009, 10:32 AM
What I want to know is why did they take out the grenades because they were too complex but now they're adding in all these fucking unlockables?

darthbudge
02-19-2009, 03:44 PM
I finally unlocked Natasha. She kicks ass.

Is she more accurate than Sasha? Because it sure seems like it to me...

Kayden
02-19-2009, 05:10 PM
Kinda... once you hit them, they move slower, so it's easier to hit them again.

crystalklear64
02-19-2009, 05:32 PM
New backstab record today! Even had budge there with me :)

Hydro2Oxide
02-19-2009, 05:36 PM
What I want to know is why did they take out the grenades because they were too complex but now they're adding in all these fucking unlockables?

Grenades were taken out because of how spammy they were, much like flashbangs in CS

I finally unlocked Natasha. She kicks ass.

Is she more accurate than Sasha? Because it sure seems like it to me...

If by accurate you mean tighter spread; no, she's equal to Sasha except for slowing and power.

darthbudge
02-19-2009, 05:46 PM
New backstab record today! Even had budge there with me :)

Nice! I thought you sure seemed to be getting a lot of backstabs there.

Too bad I started lagging out.

SL4IN
02-19-2009, 05:59 PM
I'm probably going to be playing tonight if anyone wants to play.

BlueLobstah
02-19-2009, 06:01 PM
Energy boost drink and achievements icons out. (http://www.teamfortress.com/scoutupdate/energydrink.htm)

I'm not sure what I think of the new unlocks yet. I guess I'll have to wait and see how it really affects scout's playability.

Sleepkyng
02-19-2009, 06:06 PM
i'm having mixed feelings about the sandman thus far (i haven't played either of those two maps, but more maps can't be a bad thing right?).

It sounds pretty balanced with the no double jump and all, but it does seem a LITTLE bit OP, stunning even ubered players. i'm just curious to see if when you're stunned, you can't move/shoot or if you just can't move but can still aim around but with some dizzy effects. I really hope it doesn't become a spammy weapon either.

But i'm reserving judgement until it comes out and i get some time to mess around with it. There are still a lot of unanswered questions. What kind of damage does the sandman do? Does the damage increase when hitting a stunned opponent? How long of an interval is there between hitting baseballs? Is there an ammo count for the balls? We'll find out in less than a week.

losing the double jump is one of hardest things i can imagine - i live for double jump!

Hydro2Oxide
02-19-2009, 06:25 PM
New update, Energy Drink

This is bullshit, it must be the Spy update in disguise. They are virtually breaking the class.

crystalklear64
02-19-2009, 06:36 PM
Sounds like SoSTrooper was right then, with the whole couple seconds of invulnerability thing.

crystalklear64
02-19-2009, 06:44 PM
New update, Energy Drink

This is bullshit, it must be the Spy update in disguise. They are virtually breaking the class.
That'd actually be hilariously awesome. On the last day, turns out the scout was actually a blue spy and they change all the stuff around.

Sporadic
02-19-2009, 07:17 PM
Note: Bonk! contains several hundred times the daily recommended allowance of sugar. After the beneficial effects of the radiation wear off, drinkers have reported experiencing feelings of lethargy that can last several seconds. Reading this sentence absolves Bonk! of any liability for killing sprees inspired by or deaths resulting from the ingestion of Bonk! Enjoy Bonk! responsibly… Or by the case!

So, the only thing it is is a burst of super speed followed by a few seconds of being extra slow?

Serik
02-19-2009, 07:59 PM
Check out the background: it teases the new game mode. Looks like a two cart race of some sort.

Kayden
02-19-2009, 08:17 PM
Does not want.

Does want engi.

Sporadic
02-19-2009, 08:29 PM
Check out the background: it teases the new game mode. Looks like a two cart race of some sort.

Looks like duel-payload...which would be awesome.

crystalklear64
02-19-2009, 08:37 PM
So, the only thing it is is a burst of super speed followed by a few seconds of being extra slow?
Judging by the "Miss" things over his head, I'd guess that it prevents the scout from getting hit directly with projectiles. Explosions and fire probably still effect him.

I think the main use is to get past sentries, so I'd say its either dodge, or makes him too fast for sentries to track.

shinryuu
02-19-2009, 10:53 PM
Duel-payload? Wwwwttffff. Thats crazy talk.

SL4IN
02-20-2009, 12:51 AM
anyone up for some games?

DukeEdwardI
02-20-2009, 01:36 AM
New update, Energy Drink

This is bullshit, it must be the Spy update in disguise. They are virtually breaking the class.

it's a good thing you aren't obligated to use the unlockables then.

Hydro2Oxide
02-20-2009, 02:28 PM
it's a good thing you aren't obligated to use the unlockables then.

I'm dissapointed though, Heavy got a kick ass minigun and cool melee, Medic got all awesome things (2 pure upgrades), the Pyro got Flaregun and Axtinguisher and Airblast which kick ass, but so far my favorite class is getting jokeish gag weapons.

Sporadic
02-20-2009, 02:52 PM
I'm dissapointed though, Heavy got a kick ass minigun and cool melee, Medic got all awesome things (2 pure upgrades), the Pyro got Flaregun and Axtinguisher and Airblast which kick ass, but so far my favorite class is getting jokeish gag weapons.

I don't know what's jokeish/gag about the new baseball bat. It will help make the scout a realistic pick while on defense.

darthbudge
02-20-2009, 02:57 PM
I don't know what's jokeish/gag about the new baseball bat. It will help make the scout a realistic pick while on defense.

Plus, the energy drink will be great for when you need those quick dashes to get past a bunch of sentries.

crystalklear64
02-20-2009, 02:58 PM
You're hitting baseballs at a bunch of people with explosives, flamethrowers, and guns.

Kayden
02-20-2009, 03:27 PM
You're hitting baseballs at a bunch of people doing kamehamehas, eatting sammiches and shanking people with broken beer bottles.

You're hitting baseballs at a bunch of people with explosives, flamethrowers, and guns.

crystalklear64
02-20-2009, 03:33 PM
note that the unlockable item is the only thing out of place there

if i could do kamehamehas, you best believe I'd be using it. Broken beer bottle? time honored traditional weapon.

Sandwich? wtf, get these stupid ass updates out of here.

darthbudge
02-20-2009, 03:40 PM
I don't think anyone will be complaining about "gag weapons" when a scout stops an uber'd heavy from pushing and capping the final point.

crystalklear64
02-20-2009, 03:44 PM
I'd think that'd make them complain more.

BlueScrote
02-20-2009, 04:25 PM
Is there an active CAG TF2 community? I know there is the dedicated steam group, but is there a group of CAGs which play together regularly?

crystalklear64
02-20-2009, 04:54 PM
not really. you just join a game with someone you see playing.

shinryuu
02-20-2009, 07:10 PM
cp_egypt and cp_fastlane. Fastlane gets an update. I've never really played fastlane, but I went tg time. Egypt, well, the setting/textures look cool. Can't say much about that map either.

We should get a CAG game night together. The only problem is, we need a server to accommodate everyone. Also, everyone isn't in the same region so some people might have connection issues depending on where the server is located.

@Hydro - I'm not sure if they are "gag" items. I think we just have to see the primary unlockable. I can see what you're saying, but the Sandman is a gameplay changer and the energy drink can go either way. No one knew what to expect so for VALVe to settle with this seems like they've tested this crap over and over to make sure they got it right.

Sporadic
02-20-2009, 07:18 PM
A Dustbowl-style control point map, Egypt is visually striking, full of great combat spaces, and features some really interesting uses of vertical space. Classes with the ability to ascend rapidly (Soldiers, Demomen, and Scouts using the new scattergun unlockable ) have lots of options for traversing the arenas. In addition, the ruins provide Engineers with a large number of potential sentrygun locations.

noice

shinryuu
02-20-2009, 07:28 PM
Yeah, apparently they leaked some info on the new scattergun unlockable in the achievement description as well. Force-a-Nature, has something to do with knockback. Interesting.

Nohbdy
02-20-2009, 07:30 PM
It must mean the knockback for the new Scattergun must be powerful enough to act as another jump.

darthbudge
02-20-2009, 07:30 PM
Sweet. CP_Egypt looks sweet.

EDIT: I just looked over the achievements and they are really nice! I think they balance nicely between some hard ones, and some easy ones.

Nohbdy
02-20-2009, 07:38 PM
People are throwing out the term "Force-a-Nature" for the new Scattergun at the official Steam forums.

EDIT: PROBLY CUZ THE ACHIEVEMENT DESCRIPTORS ARE THERE NOW DURR HURR LURRRRRRRRRRR

Eight of them can be done alone. Get a sandwich for 1000 double-jumps.

judyjudyjudy
02-20-2009, 07:42 PM
EDIT: PROBLY CUZ THE ACHIEVEMENT DESCRIPTORS ARE THERE NOW DURR HURR LURRRRRRRRRRRThanks for pointing this out. I could have sworn I just checked it!

darthbudge
02-20-2009, 07:47 PM
FYI, they just released an Orange Box Engine update.

It fixed some stats and achievements not registering, and some incompatibilities with certain mods.

Hydro2Oxide
02-21-2009, 01:40 AM
Ehh, I was hoping for an official map, not another community. I'm glad they're fixing Fastlane though.

Thought I'd mention, I made a little post on the forums I thought some of you may want to check out, it's about the visibility of unlockable weapons.

http://forums.steampowered.com/forums/showthread.php?t=806709&page=3

DukeEdwardI
02-21-2009, 05:37 AM
new maps are always good, but i'm kinda with you hydro. a new map from valve would be awesome as most of the maps they make are pretty awesome.

BlueLobstah
02-21-2009, 11:17 AM
I was hoping we would see a valve map utilizing the lumberyard style. It's very disappointing that arena is the only mode utilizing that art style. I'd love to see a CTF or CP map in that flavor.

Nohbdy
02-21-2009, 11:55 AM
What's to stop them to report two different types of announcements in a single post? They did that with the Sandvich.

crystalklear64
02-21-2009, 01:10 PM
I was hoping we would see a valve map utilizing the lumberyard style. It's very disappointing that arena is the only mode utilizing that art style. I'd love to see a CTF or CP map in that flavor.
I'm pretty sure theres a payload map using that set of props and there's CP for sure. Custom of course.

shinryuu
02-21-2009, 05:07 PM
I'm pretty sure theres a payload map using that set of props and there's CP for sure. Custom of course.

pl_cashworks and cp_observatoryBoth use the alpine textures. Both are somewhat big but fun.

DarkNessBear
02-21-2009, 05:13 PM
TF2 is one of those games I WISH I could like. I just don't! The game always feels way to damn hectic! And Spy's are less about espionage and more about doing suicide runs... every single person shoots each other constantly, so there is no fooling anyone. And it doesn't matter anyways, there is so much chaos going on you're going to die.

Probably have to play a smaller game or something... but this game doesn't do it for me. I just completely suck with EVERY character! I always just run in, kill like 1 person and die, repeat.

Bah.

crystalklear64
02-21-2009, 06:40 PM
you almost have it right

Run in, kill like 1 person, run out. Skip the die part and you'll have it!

Also, you're doing spies wrong. Sometimes a suicide run is good if you just have to take out that one target (like a medic with a charged uber) but you gotta be patient and wait around for opportunities. If you're observant they present themselves fairly often.

crystalklear64
02-21-2009, 06:44 PM
Also, I got to play with Kayden yesterday. I was honored and privileged.

Unfortunately (or fortunately), for him me and Zinrae/Lord Melvin were using operation machete the whole time.

shinryuu
02-21-2009, 07:25 PM
TF2 is one of those games I WISH I could like. I just don't! The game always feels way to damn hectic! And Spy's are less about espionage and more about doing suicide runs... every single person shoots each other constantly, so there is no fooling anyone. And it doesn't matter anyways, there is so much chaos going on you're going to die.

Probably have to play a smaller game or something... but this game doesn't do it for me. I just completely suck with EVERY character! I always just run in, kill like 1 person and die, repeat.

Bah.
I'm not sure what servers you play in. Try and play in servers that don't have fast respawn or are 24+ player limit. You're playing the game wrong if you're dying after killing 1 person. It's a game based on momentum and to do that you need some teamwork.

I had the same view point as you, but that was when I played it on the 360. =p

DarkNessBear
02-21-2009, 07:46 PM
I'm not sure what servers you play in. Try and play in servers that don't have fast respawn or are 24+ player limit. You're playing the game wrong if you're dying after killing 1 person. It's a game based on momentum and to do that you need some teamwork.

I had the same view point as you, but that was when I played it on the 360. =p

Ya, the only games I can find are max player games (like 32 players?) and fast respawn. It's so friggen unfun. Cause there are usually like 12 or so Pyros and they just shoot anything that moves, so there is no planning, you just run out and get caught on fire.

I'll try and look for a smaller game... I tried but couldn't find anything.

Kayden
02-21-2009, 09:06 PM
Ooooooh. That's why that guy was going ape shit about you ubering snipers. :lol:



Also, I got to play with Kayden yesterday. I was honored and privileged.

Unfortunately (or fortunately), for him me and Zinrae/Lord Melvin were using operation machete the whole time.

Kaijufan
02-21-2009, 09:07 PM
I played on CP_Egypt for the first time a day or two before it was announced as part of the update and I really wasn't that impressed. Even after playing it for an hour I was still getting lost.

darthbudge
02-21-2009, 11:45 PM
I really can't wait for this new update.

I was just playing as a scout on 2fort, and the only thing standing in my way of capturing the intel a million times, was just one sentry in the intel room. Would have been awesome to use the energy drink to blast past it and grab the intel.

Nohbdy
02-22-2009, 12:11 AM
Who says that drink's going to let you cap the intel in the first place?

For all we know it's going to not let you do other stuff.

BlueLobstah
02-22-2009, 01:14 AM
Ooooooh. That's why that guy was going ape shit about you ubering snipers. :lol:


I got ubered as a spy today. I'm not exactly sure why, I think he was a new player but it sure pissed the rest of the team off.

I played on CP_Egypt for the first time a day or two before it was announced as part of the update and I really wasn't that impressed. Even after playing it for an hour I was still getting lost.


I played Junction yesterday and have played Egypt in the past and I'm not really impressed with either map. I know a lot of people get confused with Steel, but compared to Junction, Steel has a much more simple layout. Junction just doesn't make any logical sense when playing it and the directions given on the map are fairly poor.

Egypt is almost as confusing, as I recall several paths leading to dead ends in multiple instances, not to mention that the map is unusually large.

I'm not exactly sure why these maps were chosen as there are maps with better layouts than these two.

Kaijufan
02-22-2009, 02:31 AM
^My guess is that Egypt was chosen so that everyone would have the textures (which are pretty nice) and could make maps with them. The only thing bad about them are that they are more brown, TF2 has way too much brown.

I really like the green/white mountain textures from Lumberyard, but I don't see them used very often. Even the new Valve duel Payload map seems to be using the brown desert textures. :cry:

darthbudge
02-22-2009, 09:37 AM
I got ubered as a spy today. I'm not exactly sure why, I think he was a new player but it sure pissed the rest of the team off.


That reminds that the other day I was playing, and I was defense at Gold Rush.

It was the map with more checkpoints than the rest, the 3rd maybe?

Oh well, well I set up in the very front there in the buildings as sniper, and there was also a medic, heavy and a pyro waiting with me. Well the gates open, and all of a sudden the medic ubers me! :lol:

It was hilarious, and I am not very good sniper so it wasn't even like I could stand out in the open and pop off some headshots all that easily.

Nohbdy
02-22-2009, 12:34 PM
Next time you are ubered as a Heavy, eat.

If you are ubered as a Spy, crabwalk.

As a sniper, pelvic thrust.

darthbudge
02-22-2009, 10:02 PM
You know, the more I look at it, I think this might actually be a Spy update in disguise...

I actually like the unlockables, but some things do sound fishy, and it would be absolutely hilarious if it turned out to be a Spy update. Plus, all real TF2 players would find funny irony that the Spy updated was disguised as a Scout update.

LtWeight
02-23-2009, 12:54 AM
I just started playing again and I remembered why I loved it.

Don't care for Scout Update that much since I don't play scout much..

shinryuu
02-23-2009, 01:22 AM
Oh man, I just had a good run as Medic w/ Kritz on dustbowl, Stage 2. Set a personal record for most healing points and was tearing it up kritzing a Heavy 5+ times, and a Soldier once.

darthbudge
02-23-2009, 01:32 PM
Had some awesome rounds as a scout on CP_Well.

I captured all three points in one run. It was freakin' awesome. I actually ended up making or helping in the final capture all 4 times, in a row. :]

Nohbdy
02-23-2009, 04:30 PM
Why must Valve be assholes regarding their site update schedule? IS IT TOO HARD TO TAKE AFTER JAPAN TIME?

Kayden
02-23-2009, 04:39 PM
No shit... it's been Monday for 14 hours, where's the rest of the info?

I don't really care, but the sooner it comes out, the sooner they can get working on the engi update.

They haven't done a single support class update. First the medic and the heavy from defense, then the pyro on offense, now the scout. I want my muthafukin updates on my muthafukin engineer!

kenkaze
02-23-2009, 05:14 PM
No shit... it's been Monday for 14 hours, where's the rest of the info?

I don't really care, but the sooner it comes out, the sooner they can get working on the engi update.

They haven't done a single support class update. First the medic and the heavy from defense, then the pyro on offense, now the scout. I want my muthafukin updates on my muthafukin engineer!
... Did you just seriously say that the Medic is not a support class? It hasn't been that long since you got some sort of update (Upgradable dispensers and teleporters). What about Soldiers, Demos, Snipers, and Spies? The only updates that Soldiers and Demos get are nerfs so stop complaining.

shinryuu
02-23-2009, 05:36 PM
Medic isn't support. He's an offensive powerhouse, can't you tell? He's like a Ghostbuster in disguise.

I keep seeing H2O on the Steam forums. That's funny.

Kayden
02-23-2009, 05:45 PM
Offensive is Scout, Pyro and Soldier.
Defensive is Heavy, Demo and Medic.
Support is Engineer, Spy and Sniper.

...or did I fuck that up?

Anyways... I want the Engineer update pack... thing.

... Did you just seriously say that the Medic is not a support class? It hasn't been that long since you got some sort of update (Upgradable dispensers and teleporters). What about Soldiers, Demos, Snipers, and Spies? The only updates that Soldiers and Demos get are nerfs so stop complaining.

shinryuu
02-23-2009, 06:42 PM
You switched up Medic and Engy.

Kayden
02-23-2009, 06:49 PM
I suppose that makes sense... but I still want engi unlockables.

Instead of the pistol, there should be an oil gun that blinds people or makes them slip.

Even better would be the ability to make two turrets. The can't be upgraded to 3, and only have half the tracking range, but you can make two of them.

Dispenser that zaps the enemy team instead of heals yours...

DukeEdwardI
02-23-2009, 08:43 PM
hmm..i like those engi ideas kayden. of course on paper, everything sounds like a good idea.

valve time is in effect for today! it's almost 5pm pacific time and the scout page still isn't updated. ah well, it's valve. i've come to expect things late from them. i wonder what time the scout update will be released tomorrow...

Kayden
02-23-2009, 10:00 PM
Fucking slackers.

darthbudge
02-23-2009, 10:21 PM
Update is up now. Of course it is about the "Force-A-Nature". My thoughts on it in a second.

EDIT: So basically it is a slow loading gun that will blow enemies away with deadly force, or it can also push you up if you fire it while jumping. Pretty neat... this could be pretty handy on some maps.

Also, they are allowing people to vote for which order the items should be unlocked. I voted for the energy drink to be unlocked first.

Sporadic
02-23-2009, 10:29 PM
Voted Sandman because I'm really curious on how it works.

shinryuu
02-23-2009, 10:30 PM
I voted for the Force-a-Nature. Either way, the Sandman should be last.

Kayden
02-23-2009, 10:32 PM
So will this lead to triple jumping?

On top of that... isn't the current scout shooter already a one shotter if you're close enough?

Update is up now. Of course it is about the "Force-A-Nature". My thoughts on it in a second.

EDIT: So basically it is a slow loading gun that will blow enemies away with deadly force, or it can also push you up if you fire it while jumping. Pretty neat... this could be pretty handy on some maps.

Also, they are allowing people to vote for which order the items should be unlocked. I voted for the energy drink to be unlocked first.

Nohbdy
02-23-2009, 10:36 PM
Voted Force-a-Nature.

DukeEdwardI
02-24-2009, 02:58 PM
i voted energy drink, but it looks the force-a-nature is in the lead. i suppose, you unlock the primary weapon first on other classes, so it makes sense.

i've been playing a medic recently and i'm having a lot of fun with that. many different ways to play. hopefully i'll be able to do that battle medic thing posted earlier in the thread.

This:
master the battle medic
http://www.youtube.com/watch?v=zuJn3DG8Mew

Sleepkyng
02-24-2009, 03:42 PM
i voted energy drink, but it looks the force-a-nature is in the lead. i suppose, you unlock the primary weapon first on other classes, so it makes sense.

i've been playing a medic recently and i'm having a lot of fun with that. many different ways to play. hopefully i'll be able to do that battle medic thing posted earlier in the thread.

This:

to really do it well, you need another medic who you play with a lot and can anticipate your actions - a lot of fail happens when confusion sets in. Also don't let pyros separate you.

Sleepkyng
02-24-2009, 04:09 PM
Egypt is good fun, i've played it a bit because it was in rotation on a server i frequent. Voted for force-a-nature.

Scout is my second most played class next to spy.

And then of course, Pyro... if only i was as good as huey lewis or don newman...

http://www.youtube.com/watch?v=XM0Np_fVX-g&eurl=http://www.ubercharged.net/&feature=player_embedded

Soujiro_Seta
02-24-2009, 07:58 PM
Whens the update gonna go live? I've been waiting all day

darthbudge
02-24-2009, 11:19 PM
Update maybe live?

I just tried to start it up and it is downloading a big update.

Sporadic
02-24-2009, 11:21 PM
Update maybe live?

I just tried to start it up and it is downloading a big update.

Same, oh god.

Mine will be done in 3 minutes :bouncy:

darthbudge
02-24-2009, 11:21 PM
It's Live Bitches.

EDIT:

Update details:

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

New features



Added The Force-A-Nature, The Sandman, and Bonk!
Added 35 new Scout achievements
Added crit boosted on/off sound effects
Added new sounds for upgraded teleporters
Added new sound for a fully charged medic dying
Add bonus points section to scores

Scouts earn a bonus point for killing Medics who are actively healing a target


Added several new speech concepts, mostly hooked up to new Scout lines
Added new "Remember last weapon between lives" option to the Multiplayer Advanced dialog
Spies can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while disguised updates the disguise to show the Spy's currently held weapon
Added several new Arena mode announcer speech events.
Added "First Blood" to Arena mode
Removed 2x item respawn times in arena
Changed backstab handling to fix facestabs
Spies disguised as enemy team can now see player IDs for enemies


New maps


Added community maps: cp_egypt, arena_watchtower, and cp_junction
Updated cp_fastlane with Arttu's new version


Mapmaker requests


Added new input for forward speed modifier to FuncTrainTrain
Added TeleportToPathTrack input to func_tracktrain


Bugfixes


Fixed a bug where players would sometimes gib from non-gib damage kills
Fixed stat screen showing an entry for a class called "map."
Fixed item model panels not using team skins


- Fixed obscure bug where spectators were able to carry the flag

Sporadic
02-24-2009, 11:22 PM
February 24, 2009 - Team Fortress 2 Update Released

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

New features

* Added The Force-A-Nature, The Sandman, and Bonk!
* Added 35 new Scout achievements
* Added crit boosted on/off sound effects
* Added new sounds for upgraded teleporters
* Added new sound for a fully charged medic dying
* Add bonus points section to scores
o Scouts earn a bonus point for killing Medics who are actively healing a target
* Added several new speech concepts, mostly hooked up to new Scout lines
* Added new "Remember last weapon between lives" option to the Multiplayer Advanced dialog
* Spies can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while disguised updates the disguise to show the Spy's currently held weapon
* Added several new Arena mode announcer speech events.
* Added "First Blood" to Arena mode
* Removed 2x item respawn times in arena
* Changed backstab handling to fix facestabs
* Spies disguised as enemy team can now see player IDs for enemies


New maps

* Added community maps: cp_egypt, arena_watchtower, and cp_junction
* Updated cp_fastlane with Arttu's new version


Mapmaker requests

* Added new input for forward speed modifier to FuncTrainTrain
* Added TeleportToPathTrack input to func_tracktrain


Bugfixes

* Fixed a bug where players would sometimes gib from non-gib damage kills
* Fixed stat screen showing an entry for a class called "map."
* Fixed item model panels not using team skins


- Fixed obscure bug where spectators were able to carry the flag

ahhhhhhhhhhhhhh

darthbudge
02-24-2009, 11:25 PM
You are late Sporadic. ;)

This update is taking forever to download...

Sporadic
02-24-2009, 11:27 PM
You are late Sporadic. ;)

This update is taking forever to download...

I saw your ninja edit :-#

7 seconds left for me. I'm kind of disappointed we didn't get a new video or gameplay type.

judyjudyjudy
02-24-2009, 11:27 PM
* Added new sound for a fully charged medic dying:cry:

darthbudge
02-24-2009, 11:29 PM
Shit. Shit. Shit. Shit. Shit. Shit. Shit. Shit. Shit.

The update just timed out on me.

Serik
02-24-2009, 11:35 PM
What happened to the new pl map and game mode?

Anyway, awesome update. I'm more excited about spies changing weapons than the scout unlocks :p

crystalklear64
02-24-2009, 11:40 PM
nomnomnom.us

Nohbdy
02-24-2009, 11:47 PM
Thanks For Not Yet Implementing Multi-core Support Valve.

Sporadic
02-24-2009, 11:59 PM
I'm such a pro...update has been out for only 10 minutes and I've already unlocked all three weapons ;)

http://img3.imageshack.us/img3/4557/scoutf.jpg

carpwrist
02-25-2009, 12:13 AM
It's on sale again for $10..

shinryuu
02-25-2009, 12:17 AM
lawl, everyone is playing Scout.

darthbudge
02-25-2009, 12:28 AM
I played some Egypt and it wasn't that great in my opinion. Maybe it will grow on me...

Watchtower however is freakin' awesome.

BlueLobstah
02-25-2009, 12:41 AM
I think I'm going to wait until tomorrow. Seems like the teams are going to be made up of 12/12 scouts.

Sporadic
02-25-2009, 12:43 AM
After playing with the unlockable weapons, here's my impressions.

The Sandman - 1 baseball and it slowly recharges unless you go track down the ball. Nice for stopping ubers. Hit the medic and you can stop one permanently as the heavy doesn't realize that the medic is bonked and runs out of the range of his medgun. Mainly a defense only weapon.

Force-A-Nature - Really don't like this gun so far. I've never been a good scout but it seems really weak. Took 4 shots to kill a spy :/

Bonk! - It's exactly what it seems. Makes you invincible for a few second and you can't shoot. Mainly used for getting past sentries on bottlenecks on the map.

judyjudyjudy
02-25-2009, 01:20 AM
The Sandman - 1 baseball and it slowly recharges unless you go track down the ball. Nice for stopping ubers. Hit the medic and you can stop one permanently as the heavy doesn't realize that the medic is bonked and runs out of the range of his medgun. Mainly a defense only weapon.
What happens to people hit by the baseball? How's aiming it?

Sporadic
02-25-2009, 01:24 AM
What happens to people hit by the baseball? How's aiming it?

They get "bonked" (frozen) for a few seconds, the time depending on how far away you hit them. It's about enough time to rush over and whack them with the bat a couple times.

Aiming is fine. Seems to have a slight arc.

Heh, in your example you used a medic and a heavy. Who ubers heavies still? :lol:

The guy I bonked 8-)

shinryuu
02-25-2009, 01:25 AM
I think I'm going to wait until tomorrow. Seems like the teams are going to be made up of 12/12 scouts.

Yeah, I'm going to wait it out too.

Heh, in your example you used a medic and a heavy. Who ubers heavies still? :lol:

I actually liked Egypt. Obviously, it wasn't really an authentic experience with most people playing Scout, but still, it's pretty and has some nice gameplay.

Sporadic
02-25-2009, 01:29 AM
http://www.youtube.com/watch?v=IX__swbUwag

---------

also, why the HELL does everybody have the unlocks already???? something NEEDS to be done about achievement servers.

I used an achievement unlocker (along with a ton of other people)

DukeEdwardI
02-25-2009, 01:53 AM
yeah, im not going to play for a few days. it's freaking ridiculous. playing as a medic, it's impossible to keep up with scouts (because that's all there is to heal) and there are scattergun/force-a-nature shots going on all around you. it's REALLY hard to stay alive as a medic, cause you're number one priority.

also, why the HELL does everybody have the unlocks already???? something NEEDS to be done about achievement servers.

crystalklear64
02-25-2009, 02:02 AM
I personally love the update.
http://img253.imageshack.us/img253/4580/lolupdate.png

Except for the whole servers crashing whenever anyone goes Spy thing.

Hydro2Oxide
02-25-2009, 02:10 AM
I can't see me really using any of the weapons but they're goofy so it's kind of fun.

BTW, 7/35 Achievements so far so I haven't used the weapon

crystalklear64
02-25-2009, 02:11 AM
Scoot!

Nohbdy
02-25-2009, 03:46 AM
If you don't have the whole loadout by now, you are a loser.

"Nice hustle, tons of fun! Next time eat a salad." That's just brilliant.

DukeEdwardI
02-25-2009, 05:05 AM
If you don't have the whole loadout by now, you are a loser.

and why are they a loser? i would love to hear your reasoning on this.