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View Full Version : One Shrewd Dood- Prinny: Can I Really Be the Hero? Reviewed


DesertEagleXIX
02-26-2009, 01:42 AM
n the early 90’s my recreational time far exceeded any vocational demands; like many young people, I had a wealth of free time on my hands. For a long duration this leisure ‘surplus’ was spent on a single Sega Genesis game- Ghouls and Ghosts. For the uninitiated, the game was mind-numbingly difficult. Without a save system, the title required to gamer to play through the game twice before witnessing its true ending. If the Marquis de Sade was a game developer, Ghouls and Ghosts would have been his magnum opus.

So why would a player submit themselves to this colossal level of punishment? Simply put, the game was a graphical marvel, featuring beautiful drawn zombies, magicians, and majestic bosses. The title skillfully blended nuisance with nuance- deaths seldom felt cheap, and could be avoided through a rigorous practice regimen.

Recent PSP release, Prinny: Can I Really Be the Hero? seems to heavily influenced by Ghouls and Ghosts- from the game’s cuddly-cute horror themed adversaries, tremendous difficulty, and whimsical tone. Although the title features characters from the Disgaea universe, knowledge of the strategy role-playing game is not required for enjoyment in Prinny. Fans of the series will likely be charmed by this radical spin-off, as long as they have the reflexes required for success.

As the game opens, series regular Etna has discovered her ‘ultimate dessert’ has gone missing. She enlists the help of Prinnies- reincarnated souls who led a worthless life while on earth, they resemble penguins. Inexplicably, they punctuate every sentence with ‘dood’, sounding like surfers of the netherworld. Much like the Disgaea series, Can I Be the Hero’s narrative is wonderfully nonsensical. While the plot is not a requirement for enjoyment, following the game’s storyline adds greatly to the complete experience.

Continued, dood: http://tech-gaming.com/2009/02/25/one-shrewd-dood-prinny-can-i-really-be-the-hero-reviewed.aspx

javeryh
06-12-2009, 01:17 PM
Holy crap the developers must be on some serious drugs. I just started playing it and my only gripe is that you can't control the character after he jumps. Other than that it is pretty fun so far (I love all the "dood" comments). It's not that hard though but I did just start.

Koggit
06-20-2009, 10:51 PM
why do you only post half of your review?

Scorch
06-20-2009, 11:03 PM
why do you only post half of your review?

so we'd visit the site and we would likely browse around the site.

Koggit
06-21-2009, 08:22 PM
so we'd visit the site and we would likely browse around the site.
but that's pretty annoying.. seems like stealthy spam.

SuperPhillip
06-21-2009, 11:31 PM
If it's like me, maybe people will like my reviews and want to read them on a regular basis. If not, at least I got to share my work. :)

Koggit
06-21-2009, 11:38 PM
but it seems like you'd copy-paste the whole review, and if you (understandably) want to publicize your site, put a link at the end..

you didn't have to click multiple links to read this one post. wasn't that convenient?

whatev.. it's not a big deal i don't actually care.

Liquid 2
06-22-2009, 02:51 AM
Quit being an asshole, Koggit.

Hydro2Oxide
06-22-2009, 06:08 AM
The dude writes a good review, you give him a hit. It's totally fair and not at all annoying IMO.

blandstalker
06-22-2009, 01:30 PM
Quit being an asshole, Koggit.

I don't think he is.

Probably the best idea would have been to put a link at the end of the entire review, saying "If you liked this review, please check out some of my other reviews." I mean, I clicked on this topic because I wanted to read a review, not because I wanted to surf some other site.

I stopped reading and I didn't click on the link. That's the downside to this kind of approach -- sometimes people who would read your review won't follow through with the rest.