DesertEagleXIX
02-26-2009, 01:42 AM
n the early 90’s my recreational time far exceeded any vocational demands; like many young people, I had a wealth of free time on my hands. For a long duration this leisure ‘surplus’ was spent on a single Sega Genesis game- Ghouls and Ghosts. For the uninitiated, the game was mind-numbingly difficult. Without a save system, the title required to gamer to play through the game twice before witnessing its true ending. If the Marquis de Sade was a game developer, Ghouls and Ghosts would have been his magnum opus.
So why would a player submit themselves to this colossal level of punishment? Simply put, the game was a graphical marvel, featuring beautiful drawn zombies, magicians, and majestic bosses. The title skillfully blended nuisance with nuance- deaths seldom felt cheap, and could be avoided through a rigorous practice regimen.
Recent PSP release, Prinny: Can I Really Be the Hero? seems to heavily influenced by Ghouls and Ghosts- from the game’s cuddly-cute horror themed adversaries, tremendous difficulty, and whimsical tone. Although the title features characters from the Disgaea universe, knowledge of the strategy role-playing game is not required for enjoyment in Prinny. Fans of the series will likely be charmed by this radical spin-off, as long as they have the reflexes required for success.
As the game opens, series regular Etna has discovered her ‘ultimate dessert’ has gone missing. She enlists the help of Prinnies- reincarnated souls who led a worthless life while on earth, they resemble penguins. Inexplicably, they punctuate every sentence with ‘dood’, sounding like surfers of the netherworld. Much like the Disgaea series, Can I Be the Hero’s narrative is wonderfully nonsensical. While the plot is not a requirement for enjoyment, following the game’s storyline adds greatly to the complete experience.
Continued, dood: http://tech-gaming.com/2009/02/25/one-shrewd-dood-prinny-can-i-really-be-the-hero-reviewed.aspx
So why would a player submit themselves to this colossal level of punishment? Simply put, the game was a graphical marvel, featuring beautiful drawn zombies, magicians, and majestic bosses. The title skillfully blended nuisance with nuance- deaths seldom felt cheap, and could be avoided through a rigorous practice regimen.
Recent PSP release, Prinny: Can I Really Be the Hero? seems to heavily influenced by Ghouls and Ghosts- from the game’s cuddly-cute horror themed adversaries, tremendous difficulty, and whimsical tone. Although the title features characters from the Disgaea universe, knowledge of the strategy role-playing game is not required for enjoyment in Prinny. Fans of the series will likely be charmed by this radical spin-off, as long as they have the reflexes required for success.
As the game opens, series regular Etna has discovered her ‘ultimate dessert’ has gone missing. She enlists the help of Prinnies- reincarnated souls who led a worthless life while on earth, they resemble penguins. Inexplicably, they punctuate every sentence with ‘dood’, sounding like surfers of the netherworld. Much like the Disgaea series, Can I Be the Hero’s narrative is wonderfully nonsensical. While the plot is not a requirement for enjoyment, following the game’s storyline adds greatly to the complete experience.
Continued, dood: http://tech-gaming.com/2009/02/25/one-shrewd-dood-prinny-can-i-really-be-the-hero-reviewed.aspx