DesertEagleXIX
03-11-2009, 01:26 AM
When veteran Enix producer Yoshinori Yamagishi stated that Star Ocean: The Last Hope, would be the last game in the series we were saddened. We had followed the series for nearly a decade, through its U.S. debut, subsequent conclusion five years later, and recently, in the form of two PSP remakes of the original games. Star Ocean remains one of our favorite role playing series, with its intricate composition of character relationships, and consistently engaging battle system.
Since Till the End of Time finalized Star Ocean’s winding narrative, The Last Hope acts as a preface to the series. Set after World War III devastates our fragile planet, young hero Edge Maverick embarks on a journey set aboard the newly constructed starship, Calnus. With the development of light speed travel by the Universal Science and Technology Administration (USTA), Maverick sets out on a expedition to restore hope to the devastated Terra Firma.
Arguably one of the most important elements of any RPG is its battle system. If combat is too simplistic or repetitive, leveling up becomes an irksome chore instead of a welcome reprieve from conversation. Fortunately, the Star Ocean series has always excelled, offering a real time diversion that is appreciably more compelling that its peers. The Last Hope continues that trend, offering manual control of your character, with the ability to easily switch to any party member. Conflict is sufficiently strategic, offering players the ability to strike with regular, special, cooperative attacks. Additionally, the player will learn to utilize the blindside tactic, which allows the player to dodge an incoming enemy assault, and then counterattack their unguarded backside.
Hidden within the Star Ocean series was the delightfully absorbing item creation system. In The Last Hope, players can create armor, accessories, weapons, and...
continued- http://tech-gaming.com/2009/03/10/diving-into-star-ocean-the-last-hope.aspx
Since Till the End of Time finalized Star Ocean’s winding narrative, The Last Hope acts as a preface to the series. Set after World War III devastates our fragile planet, young hero Edge Maverick embarks on a journey set aboard the newly constructed starship, Calnus. With the development of light speed travel by the Universal Science and Technology Administration (USTA), Maverick sets out on a expedition to restore hope to the devastated Terra Firma.
Arguably one of the most important elements of any RPG is its battle system. If combat is too simplistic or repetitive, leveling up becomes an irksome chore instead of a welcome reprieve from conversation. Fortunately, the Star Ocean series has always excelled, offering a real time diversion that is appreciably more compelling that its peers. The Last Hope continues that trend, offering manual control of your character, with the ability to easily switch to any party member. Conflict is sufficiently strategic, offering players the ability to strike with regular, special, cooperative attacks. Additionally, the player will learn to utilize the blindside tactic, which allows the player to dodge an incoming enemy assault, and then counterattack their unguarded backside.
Hidden within the Star Ocean series was the delightfully absorbing item creation system. In The Last Hope, players can create armor, accessories, weapons, and...
continued- http://tech-gaming.com/2009/03/10/diving-into-star-ocean-the-last-hope.aspx