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View Full Version : Wii Shop Thread: NyxQuest, Rock 'n Roll Climber, Super Star Wars [08/10/09]


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Strell
03-23-2009, 05:39 AM
http://img.photobucket.com/albums/v297/Einzell/wii.png

Please use this thread to discuss current & future Virtual Console games. Instead of making a specific thread about each game, just ask here. There are plenty of people here whom will help you out--just have some patience! All news & rumors in regards to the Virtual Console & WiiWare titles will be found here.

For updates to the DSi shop, please check the official thread here! (http://www.cheapassgamer.com/forums/showthread.php?t=220668)

Last Updated: 08/13/09@1:46 PM

http://img.photobucket.com/albums/v297/Einzell/news.png

03/23/09: I have officially taken over this thread. Things that still need to be done:

Current Version: 1.0 Alpha, will be formatting more tonight
Short FAQ
Move images over to my own photobucket account so Lilboo no longer has to worry about them
Create section for most wanted games, keeping track of CAG/Nintendo Power Editors/Nintendo Power Readers requests
Potentially a section for sales, even though this data is sketchy at best
Upcoming known releases (primarily Wiiware)
Block sizes for DLC
Small section for foreign releases (UK, Japan)
Add Commodore 64 Section/Icon, release details, etc
Section details games available on other systems (i.e., an XBLA release of a game with multiplayer, or a compilation disc)
Games that won't make it for ____ reason (legal, forgotton, licensing rights, etc)
First party Nintendo games still not out
Include links to Nintendo Media Site, IGN Wii-kly release list, reviews or games, Nintendo Power results, etc
Charts! Controller compatibility, release quantities, etc
Ordered lists of games by release date, cost, size, etc.
Games with changes (Waverace 64, Pokemon Snap, Startropics...)
Create DSiware thread in DS Section with same format
Block size ranges for each console - this is only based on my own downloads; willing to take cross-sections from people if they want to help on this



http://img.photobucket.com/albums/v297/Einzell/nes.png
All titles are 500 points, unless otherwise noted
Current Total: 81 Games
Block Size Range: 17-28

Adventure Island - 09/03/07
Adventures of Lolo - 08/06/07
Adventures of Lolo 2 - 01/21/08
Balloon Fight - 07/16/07
Baseball - 01/01/07
Bases Loaded - 04/07/08
http://img.photobucket.com/albums/v297/Einzell/japanflag.pngBio Miracle Bokutte Upa - 06/09/08 600 Points
Blades of Steel - 12/24/07
Bubble Bobble - 12/31/07
Castlevania - 04/30/07
Castlevania II Simon's Quest - 10/29/07
Castlevania III Dracula's Curse - 01/12/09
City Connection - 05/26/08
Clu Clu Land - 09/01/08
http://img.photobucket.com/albums/v297/Einzell/japanflag.pngDig Dug - 06/09/08 600 Points
Donkey Kong - 11/19/06
Donkey Kong 3 - 07/14/08
Donkey Kong Jr. - 12/04/06
Donkey Kong Jr. Math - 09/03/07
Double Dragon - 04/28/08
Double Dribble - 11/26/07
Elevator Action - 03/05/07
Excitebike - 03/19/07
Galaga - 04/09/07
Ghost 'n Goblins - 12/10/07
Gradius - 01/08/07
Ice Climber - 02/12/07
Ice Hockey - 12/18/06
Kid Icarus - 02/12/07
King's Knight - 03/24/08
Kirby's Adventure - 02/12/07
Life Force - 02/16/09
Lode Runner - 06/11/07
Lunar Pool - 10/22/07
Mach Rider - 07/09/07
Mario Bros. - 11/19/06
Mega Man - 08/18/08
Mega Man 2 - 09/15/08
Mega Man 3 - 11/10/08
Metroid - 08/13/07
Milon's Secret Castle - 06/04/07
Mighty Bomb Jack - 05/07/07
NES Open Tournament Golf - 06/18/07
NES Play Action Football - 09/10/07
Ninja Gaiden - 05/14/07
Ninja Gaiden II - 10/15/07
Ninja Gaiden III - 02/18/08
http://img.photobucket.com/albums/v297/Einzell/japanflag.pngNinja JaJaMaru-kun - 10/22/07 600 Points
Operation Wolf - 02/04/08
Pac-Man - 05/14/07
Pinball - 11/19/06
Punch Out!! Featuring Mr. Dream - 04/16/07
Renegade - 05/05/08
River City Ransom - 04/21/08
Skykid - 05/19/08
Soccer - 11/19/06
Solomon's Key - 11/19/06
Spelunker - 03/17/08
Star Soldier - 07/30/07
Star Tropics - 01/07/08
Super C - 08/27/07
Super Dodgeball - 09/29/08
Super Mario Bros. - 12/25/06
Super Mario Bros. 2 - 07/02/07
http://img.photobucket.com/albums/v297/Einzell/japanflag.pngSuper Mario Bros: The Lost Levels - 10/01/07 600 Points
Super Mario Bros. 3 - 11/05/07
Tecmo Bowl - 03/12/07
Teenage Mutant Ninja Turtles - 04/02/07 600 Points
Tennis - 12/18/06
The Legend of Kage - 04/19/07
The Legend of Zelda - 11/19/06
Urban Champion - 01/01/07
Volleyball - 11/12/07
Wario's Woods - 11/19/06
Wrecking Crew - 11/19/07
Xevious - 01/08/07
Yoshi - 07/09/07
Yoshi's Cookie - 04/07/08
Zanac - 12/03/07
Zelda II: The Adventure of Link - 06/04/07
Zoda's Revenge: StarTropics II - 12/29/08


http://img.photobucket.com/albums/v297/Einzell/snes.png
All titles are 800 points, unless otherwise noted
Current Total: 43 Games
Block Size Range: 25-64 (Ghengis Khan II - ??)

ActRaiser - 05/28/07
Axelay - 11/12/07
Breath of Fire II - 08/27/07
Contra III: The Alien Wars - 01/29/07
Cybernator - 12/17/07
Donkey Kong Country - 02/19/07
Donkey Kong Country 2: Diddy's Kong Quest - 05/21/07
Donkey Kong Country 3: Dixie Kong's Double Trouble - 12/24/07
http://img.photobucket.com/albums/v297/Einzell/japanflag.pngDoReMi Fantasy: Milon’s DokiDoki Adventure - 03/10/08 900 Points
F-Zero - 11/19/06
Final Fight - 05/07/07
Genghis Khan II: Clan of the Gray Wolf - 06/08/09
Gradius III - 04/23/07
Harvest Moon - 02/11/08
Kirby's Avalanche - 09/24/07
Kirby's Dream Course - 07/23/07
Kirby's Dreamland 3 - 01/05/09
The Legend of the Mystical Ninja - 04/30/07
The Legend of Zelda: A Link to the Past - 01/29/07
Metal Marines - 10/15/07
Nobunaga's Ambition - 04/27/09
Ogre Battle: The March of the Black Queen - 03/02/09
Pac-Attack - 01/14/08
R-Type III: The Third Lightning - 01/15/07
Romance of the Three Kingdoms IV: Wall of Fire - 03/26/07
Secret of Mana - 10/13/08
Sim City - 11/19/06
Space Invaders - 11/17/08
Street Fighter II Turbo: Hyper Fighting - 06/25/07
Street Fighter II: The World Warrior - 12/25/06
Super Castlevania IV - 12/25/06
Super Ghouls 'n Ghosts - 03/05/07
Super R-Type - 03/17/08
Super Mario RPG: Legend of the Seven Stars - 09/01/08
Super Mario World - 02/05/07
Super Metroid - 08/20/07
Super Punch-Out!! - 03/31/09
Super Star Wars - 08/10/09
Super Street Fighter II: The New Challengers - 01/21/08
Super Turrican - 03/03/08
Super Turrican 2 - 09/29/08
Uncharted Waters: New Horizons - 04/06/09
Vegas Stakes - 11/26/07


http://img.photobucket.com/albums/v297/Einzell/n64-1.png
All titles are 1000 points, unless otherwise noted
Current Total: 16 Games
Block Size Range: 90 - 287 (Mario 64 -> Sin and Punishment)

1080° Snowboarding - 01/28/08
Cruis'n USA - 03/31/08
F-Zero X - 06/25/07
Kirby 64: The Crystal Shards - 02/25/08
Mario Golf - 10/06/08
Mario Kart 64 - 01/29/07
Paper Mario - 07/16/07
Pokémon Puzzle League - 05/05/08
Pokémon Snap - 12/10/07
http://img.photobucket.com/albums/v297/Einzell/japanflag.pngSin & Punishment - 10/01/07 1200 Points
Star Fox 64 - 04/02/07
Super Mario 64 - 11/19/07
The Legend of Zelda: Majora's Mask - 05/18/09
The Legend of Zelda: Ocarina of Time - 02/26/07
Wave Race 64 - 08/06/07
Yoshi's Story - 09/17/07


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All titles are 500 points, unless otherwise noted
Current Total: 12 Games
Block Size Range: 22 - ??? (Fantasy Zone II - ???)

Alex Kidd in Miracle World - 06/23/08
Alex Kidd: The Lost Stars - 03/09/09
Enduro Racer - 12/15/08
Fantasy Zone - 04/14/08
Fantasy Zone II: The Tears of Opa-Opa - 06/29/09
http://img.photobucket.com/albums/v297/Einzell/japanflag.pngSecret Command - 07/13/09 10/01/07 600 Points
Sonic Chaos - 02/02/09
Sonic The Hedgehog - 08/04/08
Sonic The Hedgehog 2 - 12/08/08
Space Harrier - 11/03/08
Wonder Boy- 03/31/08
Wonder Boy in Monster Land - 01/26/09


http://img.photobucket.com/albums/v297/Einzell/genesis.png
All titles are 800 points, unless otherwise noted
Current Total: 67 Games
Block Size Range: 28 - 38

Alex Kidd in the Enchanted Castle - 04/09/07
http://img.photobucket.com/albums/v297/Einzell/japanflag.pngAlien Soldier - 11/05/07 900 Points
Alien Storm - 12/17/07
Altered Beast - 11/19/06
Beyond Oasis - 03/19/07
Bio-Hazard Battle - 02/26/07
Bonanza Bros. - 01/29/07
Boogerman: A Pick and Flick Adventure - 11/24/08
Clay Fighter - 05/25/09
Columns - 12/04/06
Columns III: Revenge of Columns - 02/04/08
Comix Zone - 1/29/07
Dr. Robotnik's Mean Bean Machine - 12/11/06
Dynamite Headdy - 07/30/07
Earthworm Jim - 10/27/08
Ecco the Dolphin - 11/27/06
Ecco: The Tides of Time - 07/02/07
Ecco Jr - 11/26/07
Eternal Champions - 12/03/07
Forgotten Worlds - 11/17/08
Gain Ground - 02/05/07
Galaxy Force II - 05/11/09
Ghouls 'n Ghosts - 08/27/07
Gley Lancer - 07/21/08 900 Points
Golden Axe - 11/28/06
Golden Axe II - 06/11/07
Golden Axe III - 10/22/07
Gunstar Heroes - 12/11/06
Kid Chameleon - 05/28/07
Landstalker: The Treasure of King Nole - 09/03/07
Light Crusader - 12/31/07
Mega Turrican - 04/14/08
MUSHA - 01/19/09
Phantasy Star II - 02/18/08
Phantasy Star III Generations of Doom - 04/21/08
Phantasy Star IV - 12/22/08
Pitfall: The Mayan Adventure - 04/13/09
Powerball - 03/24/08
http://img.photobucket.com/albums/v297/Einzell/japanflag.pngPulseman - 07/13/09 900 Points
http://img.photobucket.com/albums/v297/Einzell/japanflag.pngPuyo Puyo 2: Tsuu - 03/10/08900 Points
Ristar - 12/04/06
Rolling Thunder 2 - 12/24/07
Shining Force - 07/23/07
Shining Force II - 10/06/08
Shining in the Darkness - 08/13/07
Shinobi III: Return of the Ninja Master - 08/20/07
Sonic 3D Blast - 11/19/07
Sonic Spinball - 03/12/07
Sonic the Hedgehog - 11/19/06
Sonic the Hedgehog 2 - 06/11/07
Sonic the Hedgehog 3 - 09/10/07
Space Harrier II - 12/18/06
Splatter House 2 - 08/04/08
Street Fighter II: Special Championship Edition - 10/13/08
Streets of Rage - 02/19/07
Streets of Rage 2 - 05/21/07
Streets of Rage 3 - 09/24/07
Super Fantasy Zone - 07/21/08 900 Points
Super Thunder Blade - 09/17/07
Sword of Vermilion - 03/05/07
Toe Jam and Earl - 12/25/06
ToeJam & Earl in Panic on Funkotron - 06/04/07
Vectorman - 09/29/08
Virtua Fighter 2 - 04/16/07
Wold of the Battlefield: MERCS - 02/09/09
Wonder Boy in Monster World - 04/23/07
Wonder Boy III: Monster Lair - 04/20/09 900 Points

http://img.photobucket.com/albums/v297/Einzell/x16.png
All titles are 600 points, unless otherwise noted
Current Total: 60 Games
Block Size Range: 20 - 118 [Larger sizes denote TGCD games]

Air "Zonk" - 07/09/07
Alien Crush - 12/11/06
Battle Lode Runner - 04/23/07
Blazing Lazers - 05/21/07
Bloody Wolf - 06/18/07
Bomberman '93 - 11/21/06
Bomberman '94 - 03/23/09 700 Points
Bonk's Adventure - 12/21/06
Bonk's Revenge - 04/16/07
Bonk 3: Bonk's Big Adventure - 09/03/07
BRAVOMAN - 04/09/07
Break In - 08/11/08 700 Points
Chase H.Q. - 07/28/08
Chew Man Fu - 02/26/07
China Warrior - 06/25/07
http://img.photobucket.com/albums/v297/Einzell/japanflag.pnghttp://img.photobucket.com/albums/v297/Einzell/tgcd.pngCho Aniki - 09/08/08 900 Points
Cratermaze - 08/13/07
Dead Moon - 06/04/07
Detana Twinbee - 03/23/09 700 Points
Devil's Crush - 07/23/07
http://img.photobucket.com/albums/v297/Einzell/japanflag.pngDigital Champ Battle Boxing - 10/20/08
Double Dungeons - 03/12/07
Dragon's Curse - 04/02/07
Dragon Spirit - 07/02/07
Drop Off - 07/30/07
Dungeon Explorer - 12/21/06
http://img.photobucket.com/albums/v297/Einzell/tgcd.pngThe Dynastic Hero - 12/03/07 800 Points
http://img.photobucket.com/albums/v297/Einzell/japanflag.pngFinal Soldier - 09/08/08 700 Points
Galaga '90 - 08/06/07
http://img.photobucket.com/albums/v297/Einzell/tgcd.pngGate of Thunder - 10/15/07 800 Points
http://img.photobucket.com/albums/v297/Einzell/japanflag.pnghttp://img.photobucket.com/albums/v297/Einzell/tgcd.pngGradius II Gofer No Yabou - 10/20/08 900 Points
J.J. and JEFF - 05/28/07
Legend of Hero Tonma - 09/24/07
http://img.photobucket.com/albums/v297/Einzell/tgcd.pngLords of Thunder - 02/11/08800 Points
Military Madness - 12/18/06
Moto Roader - 01/15/07
http://img.photobucket.com/albums/v297/Einzell/tgcd.pngMonster Lair - 12/17/07 800 Points
Neutopia - 08/20/07
Neutopia II - 09/10/07
New Adventure Island - 02/19/07
Ninja Spirit - 05/14/07
Ordyne - 05/07/07
Power Golf - 11/05/07
Psychosis - 02/25/08
R-Type - 12/25/06 800 Points
http://img.photobucket.com/albums/v297/Einzell/tgcd.pngRiot Zone - 01/14/08 800 Points
Samuari-Ghost - 10/29/07
Silent Debuggers - 07/16/07
http://img.photobucket.com/albums/v297/Einzell/tgcd.pngSimEarth - 06/22/09 800 Points
Shockman - 04/30/07
Soldier Blade - 01/08/07
Splatterhouse - 03/19/07
http://img.photobucket.com/albums/v297/Einzell/tgcd.pngStar Parodier - 08/11/08 900 Points
http://img.photobucket.com/albums/v297/Einzell/tgcd.pngSuper Air Zonk - 11/19/07 800 Points
Super Star Soldier - 11/27/06
Victory Run - 12/04/06
Vigilante - 02/05/07
World Class Baseball - 09/17/07
World Sports Competition - 06/18/07
http://img.photobucket.com/albums/v297/Einzell/tgcd.pngYs Book I & II - 08/25/08 800 Points

http://img.photobucket.com/albums/v297/Einzell/neogeo.png
All titles are 900 points, unless otherwise noted
Current Total: 19 Games
Block Size Range: ??? - ???

Art of Fighting - 10/08/07
Art of Fighting 2 - 07/28/08
Baseball Stars 2 - 12/10/07
Blue's Journey - 11/12/07
Burning Fight - 06/23/08
Fatal Fury - 10/08/07
Fatal Fury 2 - 06/30/08
King of Fighters '94 - 01/07/08
King of the Monsters - 07/07/08
Magician Lord - 10/29/07
Metal Slug - 05/26/08
Metal Slug 2 - 12/01/08
Neo Turf Masters - 08/18/08
Ninja Combat - 06/02/08
Ninja Commando - 07/14/08
Samurai Shodown - 06/16/08
Samuari Shodown 2 - 08/25/08
Top Hunter - 12/31/07
World Heroes - 10/08/07

http://img.photobucket.com/albums/v297/Einzell/c64.png
All titles are 500 points, unless otherwise noted
Current Total: 7 Games
Block Size Range: 37 - ??? (Boulder Dash - ???)

Boulder Dash - 02/23/09
California Games - 07/06/09
International Karate - 02/23/09
The Last Ninja - 02/23/09
Pitstop II - 02/23/09
Summer Games II - 03/16/09
Tower Toppler - 02/23/09

Virtual Console Arcade
All titles are 500 points, unless otherwise noted
Current Total: 6 Games
Block Size Range: 22 - 35 (Tecmo Bowl - Space Harrier)

Gaplus - 05/25/09 600 Points
Mappy - 05/25/09
Tecmo Bowl Arcade - 08/03/09 600 Points
The Tower of Druaga - 05/25/09
Space Harrier - 06/15/09 800 Points
Starforce - 05/25/09

http://img.photobucket.com/albums/v297/Einzell/wiiware.png
[color=white]Current total: 112 Games
-Prices vary-

5 Spots Party - 07/20/09 - 208 Blocks - ?500Points
Adventure Island: The Beginning - 05/25/09 - 273 Blocks - 800 Points
Alien Crush Returns - 11/03/08 - 289 Blocks - 800 Points
Ant Nation - 07/13/09 - 209 Blocks - 700 Points
Art Style: Cubello - 10/13/08 - 47 Blocks - 600 Points
Art Style: ORBIENT - 09/29/08 - 126 Blocks - 600 Points
Art Style: Rotohex - 10/27/08 - 107 Blocks - 600 Points
Battle Poker - 07/20/09 - 107 Blocks - 800 Points
Big Kahuna Party - 12/15/08 - 122 Blocks - 700 Points
Bit.Trip Beat - 03/16/09 - 312 Blocks - 600 Points
Bit.Trip Core - 07/06/09 - 274 Blocks - 600 Points
Bit Boy!! - 07/13/09 - 90 Blocks - 600 Points
Block Breaker Deluxe - 06/16/08 - 285 Blocks - 1000 Points
Boingz - 11/17/08 - 168 Blocks - 1000 Points
Bomberman Blast - 09/29/08 - 271 Blocks - 1000 Points
Bonsai Barber - 03/31/09 - 128 Blocks - 1000 Points
Brain Challenge - 11/10/08 - 290 Blocks - 1000 Points
Brusier & Scratch - 12/08/08 - 318 Blocks - 1000 Points
Bubble Bobble Plus! - 05/25/09 - 269 Blocks - 800 Points
Bust-a-Move Plus! - 07/06/09 - 263 Blocks - 600 Points
Cocoto Fishing Master - 06/16/08 - 307 Blocks - 1000 Points
Cocoto Platform Jumper - 04/27/09 - 302 Blocks - 700 Points
Critter Round-Up - 05/19/08 - 235 Blocks - 1000 Points
Crystal Defenders R1 - 04/20/09 - 257 Blocks - 800 Points
Crystal Defenders R2 - 04/20/09 - 258 Blocks - 800 Points
Cue Sports - Pool Revolution - 12/29/08 - 179 Blocks - 500 Points
Defend Your Castle - 05/12/08 - 121 Blocks - 500 Points
Dr. Mario Online RX - 05/26/08 - 93 Blocks - 1000 Points
Drill Sergeant Mindstrong - 06/22/09 - 117 Blocks - 800 Points
Eduardo the Samurai Toaster - 06/15/09 - 306 Blocks - 800 Points
Equilibrio - 04/06/09 - 122 Blocks - 500 Points
Evasive Space - 02/16/09 - 283 Blocks - 1000 Points
Family and Friends Party - 03/02/09 - 181 Blocks - 1000 Points
Family Glide Hockey - 01/19/09 - 231 Blocks - 500 Points
Family Pirate Party - 05/11/09 - 182 Blocks - 500 Points
Family Mini Golf - 06/22/09 - 274 Blocks - 500 Points
Family Table Tennis - 05/26/08 - 274 Blocks - 500 Points
Final Fantasy Crystal Chronicles: My Life as a Dark Lord - 07/20/09 - 316 Blocks - 1000 Points
Final Fantasy Crystal Chronicles: My Life as a King - 05/12/08 - 287 Blocks - 1500 Points
----Dungeon Pack 300 Points
----Triple Race Pack 800 Points
----Lilty Hut 300 Points
----Selkie Den 300 Points
----Yuke Shack 300 Points
----New Royal Outfit 100 Points
----New Chancellor Outfit 100 Points
----Luxorious House 100 Points
----Sacred Shrine 200 Points
Final Fantasy IV: The After Years - 06/01/09 - 117 Blocks (w/DLC = 55, 172 total) - 800 Points
----Additional Expansion Packs ??? Points
Fish 'Em All! - 06/08/09 - 129 Blocks - 800 Points
Fun! Fun! Minigolf - 12/22/08 - 302 Blocks - 900 Points
Gradius ReBirth - 03/09/09 - 174 Blocks - 1000 Points
Groovin'Blocks - 09/08/08 - 316 Blocks - 800 Points
Gyrostarr - 06/23/08 - 290 Blocks - 700 Points
HB Arcade Cards 07/27/09 - 127 Blocks - 500 Points
Helix 08/25/08 - 308 Blocks - 1000 Points
Hercules Chariot Racing 07/06/08 - 305 Blocks - 800 Points
High Voltage Hot Rod Show 01/19/09 - 318 Blocks - 1000 Points
Hockey Allstar Shootout - 12/08/08 - 117 Blocks - 500 Points
Home Sweet Home - 11/03/08 - 124 Blocks - 1000 Points
Incoming! - 07/13/09 - 62 Blocks - 500 Points
The Incredible Maze - 10/20/08 - 126 Blocks - 500 Points
Jungle Speed - 01/12/09 - 281 Blocks - 1000 Points
Let's CATCH - 06/15/09 - 115 Blocks - 1000 Points
Lit - 02/09/09 - 232 Blocks - 800 Points
Lonpos - 02/02/09 - 125 Blocks - 800 Points
----Nine available puzzle packs (25 puzzles, extra themes) 500 Points each (4500 for all nine)
LostWinds - 05/12/08 - 258 Blocks - 1000 Points
Maboshi's Arcade - 12/29/08 - 109 Blocks - 800 Points
Magnetica Twist - 06/30/08 - 84 Blocks - 1000 Points
MadStone - 10/06/08 - 89 Blocks - 800 Points
Major League Eating: The Game - 07/14/08 - 257 Blocks - 1000 Points
Mega Man 9 - 09/22/08 - 66 Blocks - 1000 Points
----Proto Man Mode 200 Points
----Endless Attack Mode 300 Points
----Special Stage 100 Points
----Hero Mode 100 Points
----Superhero Mode 100 Points
Midnight Bowling - 10/06/08 - 300 Blocks - 800 Points
Midnight Pool - 08/18/08 - 312 Blocks - 800 Points
My Aquarium - 09/01/08 - 227 Blocks - 500 Points
My Pokémon Ranch - 06/09/08 - 123 Blocks - 1000 Points
Niki - Rock 'n' Ball 01/26/09 - 129 Blocks - 500 Points
NEVES Plus 06/29/09 - 62 Blocks - 600 Points
NyxQuest: Kindred Spirits 08/10/09 - 299 Blocks - 1000 Points
Penguins & Friends - Hey! That's My Fish! 05/04/09 - 186 Blocks - 800 Points
Onslaught 01/26/09 - 308 Blocks - 1000 Points
Overturn 08/03/09 - 213 Blocks - 800 Points
Party Fun Pirates - 04/13/09 - 128 Blocks - 500 Points
Pirates: The Key of Dreams - 07/21/08 - 125 Blocks - 1000 Points
Pit Crew Panic! - 12/01/08 - 290 Blocks - 800 Points
Planet Pachinko - /01/12/09 - 188 Blocks - 500 Points
PLÄTTCHEN twist 'n' paint - 09/22/08 - 287 Blocks - 1000 Points
Pong Toss: Frat Party Games - 07/28/08 - 121 Blocks - 800 Points
Pop'Em Drop'Em SAMEGAME - 03/23/09 - 45 Blocks - 500 Points
Potpourrii - 09/15/08 - 128 Blocks - 800 Points
Pop - 05/12/08 - 110 Blocks - 700 Points
Protöthea 06/02/08 - 261 Blocks - 1000 Points
Rainbow Islands: Towering Adventure! 06/15/09 - 259 Blocks - 800 Points
Reel Fishing Challenge 06/29/09 - 264 Blocks - 500 Points
Rock N’ Roll Climber 08/10/09 - 125 Blocks - 800 Points
Sandy Beach - 01/05/09 - 296 Blocks - 500 Points
Sexy Poker - 08/03/09 - 297 Blocks - 500 Points
Silver Star Chess - 05/18/09 - 225 Blocks - 500 Points
Silver Star Reversi - 06/29/09 - 245 Blocks - 500 Points
Snowboard Riot - 02/02/09 - 271 Blocks - 1000 Points
Space Invaders Get Even - 12/01/08 - 307 Blocks (681 total w/DLC) - 500 Points
----Three stage packs (2 missions, different ships) 500 Points each (1500 for all three)
SPOGS Racing 07/07/08 - 264 Blocks - 1000 Points
Star Solider R - 05/19/08 - 145 Blocks - 800 Points
Strong Bad Episode 1: Homestar Ruiner - 08/04/08 - 319 Blocks - 1000 Points
Strong Bad Episode 2: Strong Badia the Free - 09/15/08 - 321 Blocks - 1000 Points
Strong Bad Episode 3: Baddest of the Bands - 10/27/08 - 321 Blocks - 1000 Points
Strong Bad Episode 4: Dangeresque 3 - 11/17/08 - 321 Blocks - 1000 Points
Strong Bad Episode 5: 8-Bit is Enough - 12/15/08 - 316 Blocks - 1000 Points
Sudoku Challenge! - 11/24/08 - 103 Blocks - 500 Points
Swords & Soldiers - 06/08/09 - 140 Blocks - 1000 Points
Tales of Monkey Island: Chapter 1 - 07/27/09 - 320 Blocks - 1000 Points
Target Toss Pro: Bags (aka "Cornhole" in certain circles) - 11/17/08 - 303 Blocks - 700 Points
Tetris Party - 10/20/08 - 244 Blocks - 1200 Points
Texas Hold'em Tournament - 06/01/09 - 114 Blocks - 500 Points
The Three Mustkateers: One for All! - 07/27/09 - 310 Blocks - 900 Points
Tiki Towers - 12/22/08 - 284 Blocks - 500 Points
Toki Tori - 06/01/08 - 289 Blocks - 1000 Points
TV Show King - 05/12/08 - 290 Blocks - 1000Points
VIP Casino: Blackjack - 05/12/08 - 207 Blocks - 700 Points
Water Warfare - 06/29/09 - 245 Blocks - 800 Points
Wild West Guns - 08/04/08 - 300 Blocks - 1000 Points
World of Goo - 10/13/08 - 320 Blocks - 1500 Points
Yummy Yummy Cooking Jam - 11/10/08 - 122 Blocks - 1000 Points

http://img.photobucket.com/albums/v297/Einzell/channels.png
-All channels are free unless otherwise noted-

Check Mii Out Channel - 11/11/07 - 91 Blocks
Everybody Votes Channel - 02/13/07- 54 Blocks
Internet Channel - 04/11/07 - 232 Blocks 500 Points (Originally was free until 06/30/07)
Nintendo Channel - 05/07/08- 121 Blocks
Photo Channel 1.1 - 12/10/07- 4 Blocks
Wii Speak Channel [Voice Chat] - 12/05/08 - 51 Blocks
Note: Technically this channel costs thirty dollars, as it requires purchase
of the Wii Speak accessory, which contains a code for use in the Wii Shop.
With no third party options, however, the channel is essentially free.
It's a glass half full or empty thing. Or, rather, a glass with candy versus
a glass with chocolate milk.


Helpful Links:
Nintendo of America's Media Site (http://press.nintendo.com/loginSplash.jsp) (This is where the Wiikley Update Press Releases originate)
Wiiware World (http://www.wiiware-world.com/)
Wikipedia: Virtual Console (http://en.wikipedia.org/wiki/Virtual_Console)
Wikipedia: North American VC Releases (http://en.wikipedia.org/wiki/List_of_Virtual_Console_games_(North_America))
Wikipedia: Wiiware Releases (http://en.wikipedia.org/wiki/List_of_WiiWare_games_(North_America))
CAG Wii Shop Thread 2008 (Lilboo) (http://www.cheapassgamer.com/forums/showthread.php?t=166305)
CAG Wii Shop Thread 2009 (Lilboo) (http://www.cheapassgamer.com/forums/showthread.php?t=209536)

Strell
03-23-2009, 05:39 AM
Current Press Release:


NINTENDO DOWNLOAD: BIG NAMES AND BRILLIANT GAMES MAKE FOR A MUST-SEE DOWNLOADABLE LINEUP

August 10, 2009 (http://press.nintendo.com/articles.jsp?id=19447)

There's one word to describe the latest downloadable game offerings from Nintendo: phenomenal. For starters, Wii™ owners can dive into a space adventure for the ages as the Super NES™ classic Super Star Wars™ makes its Virtual Console™ debut. WiiWare™ devotees have two extraordinary new titles to choose from, including the high-flying NyxQuest: Kindred Spirits and the super-charged Rock N' Roll Climber™. And don't miss this week's Nintendo DSiWare™ Brain Age™ title, which will help keep your mind buzzing wherever you go.

WiiWare

NyxQuest: Kindred Spirits
Publisher: Over The Top Games
Players: 1-2
ESRB Rating: E (Everyone) - Mild Fantasy Violence
Price: 1,000 Wii Points™
Description: Experience the awesome story of Nyx, an enigmatic winged girl who must descend from heaven in search of her missing friend, Icarus. Fly over the ruins of ancient Greece and avoid falling into blazing sands or perishing in the claws of cruel harpies and hydras. You will need the help of Zeus and other benevolent gods from Olympus to summon their powers. They will let you cast rays, modify the scenery and control winds as you wish. By making your own wrist movements and pointing to the game screen, you will be able to achieve these and many other feats. Fly, aim and shoot using your Wii Remote™ controller. Play with a friend and maximize your abilities: While one controls Nyx, the other will control the powers from the gods.

Rock N' Roll Climber
Publisher: Nintendo
Players: 1
ESRB Rating: E (Everyone)
Price: 800 Wii Points
Description: Prepare to "rock out" like never before in Rock N' Roll Climber. Climb rocks using the innovative control scheme, which has you controlling your character's movement using the Wii Remote and Nunchuk™ controllers. If you want an even more immersive experience, optional support for the Wii Balance Board™ is also available. Make your way up an array of courses, ranging from the Pop level's indoor rock wall to the Heavy Metal level's waterfalls (watch out for those moss-covered rocks - they're slick). In addition to the sense of accomplishment you'll feel upon reaching the top, you might just be rewarded with your own guitar.

Virtual Console

Super Star Wars
Original platform: Super NES
Publisher: LucasArts
Players: 1
ESRB Rating: E (Everyone) - Fantasy Violence
Price: 800 Wii Points
Description: Risk your life as a Jedi Knight. Join Luke, Han and Chewbacca in their fierce war against the Evil Empire. Battle treacherous aliens. Pilot two vehicles in high-speed, first-person 3-D sequences. Rip through the desert in Luke's landspeeder. Clash with aliens in the Mos Eisley Cantina. Blast menacing boss monsters and Imperial stormtroopers. Attack TIE fighters in the trenches of the Death Star. Fight your way through the wastelands of Tatooine to the hostile streets of Mos Eisley and beyond. Grab your blaster, strap on your lightsaber and take on the fight for galactic freedom.

Nintendo DSiWare

Brain Age Express: Arts & Letters
Publisher: Nintendo
Players: 1
ESRB Rating: E (Everyone) - Mild Language
Price: 800 Nintendo DSi Points™
Description: This edition of the popular Brain Age series offers players a mix of new and familiar exercises, all with an artistic focus. Test your spelling in Word Attack, enjoy literary classics in Reading Aloud and tune your musical skills in Piano Player. A new Themes mode challenges you in drawing, photography and voice acting and lets you share your creativity with friends and family. And if you need a break, the always-enjoyable Virus Buster makes its return. Prepare for another round of training your brain in minutes a day.





Original message follows:

Edit: Here is the message I posted in the other thread. All you really need to read from it is: Thanks Lilboo, hope Wii Shop gets better, and if you want to contribute toward a gift for Lilboo, please contact me.

Ok everyone. Say goodbye to this thread - the new one is located right over here. (http://www.cheapassgamer.com/forums/showthread.php?t=218720) I am asking a mod to close this thread but leave it open, as well as to sticky the other one I have linked to.

I would like to thank Lilboo for all the work he has done over the past year, and perhaps longer. He took the initiative to update a thread that has seen its share of good and bad releases (more bad than good), the introduction of Wiiware, new channels, and the continued whining over the lamentable tragedy that is Earthbound. Yes, I was going to work Earthbound into this post somehow.

I think this is the sort of thing one gets burned out on as time goes on, almost no matter what the results are. Even with a perfect string of releases that made everyone happy each week, you'd likely develop ire and agony as time wore you down week after week after week.

After a few weeks where nothing has really been updated, and given some of the requests, it looked like there was still reason to update this. Originally, someone (I think soonersfan60?) suggested that perhaps a joint account be created, where a few people could create the new Wii Shop thread and had login credentials shared. In that way, they could pick up the slack for each other and make it a team effort. I had asked about doing this with some mods, but they all agreed that the problems that could arise from this were legitimate. After discussing this with them, I agreed.

This means that we will not (at least not yet) allow multiple people to edit the OP. I'll handle it for now, and perhaps in a year will pass it off to someone else, assuming we last that long and the Wii Shop actually has things on it worth tracking and talking about.

So, again, I would like to thank Lilboo for all his efforts in getting this all set up for me. All I really had to do was copy and paste a bunch of information and make sure the formatting was all correct (which I hope I have). I did update with releases since 1/05/09, which is when he stopped updating. I have also updated all of the block sizes for Wiiware releases to date, and have added a number of other small features, including a Block Size Range for VC titles (which I will need help on), a section of helpful links, a small Commodore 64 section, and added DLC for some titles I knew had them.

There is still much work to be done, and while I like the graphics currently used, I am planning on making my own, assuming they turn out well. I don't know who made the current ones, but thank you for doing so as well - I'm not sure where that thread was or is, but I know it was long ago and Lilboo had several entries. So, to whoever that was, thank you. I am planning on making a section devoted to listing who has dedicated time and effort to these threads, and will add that information when I can.

So again, let us all take a moment to thank Lilboo for all the tireless work he has done despite the myriad complaints and whining we're so prone to each and every Monday. I hope the Wii Shop sooner-rather-than-later begins to have worthwhile releases, but history tells me otherwise. Regardless, it has been nice to see such commitment from one user for the sake of so many of us.

I would really like to get him a small present as a show of appreciation. While a Wiiware/VC game makes sense, I imagine he doesn't have space and probably isn't too excited by what is currently out. I was thinking perhaps XBLA or PSN points (ironic as that might seem given the reason FOR the gift) - these might better suit him. So if there is anyone out there who might want to donate toward that, please let me know. We are CAGs so this might not exactly fly, but if so, please PM me and we will try to work something out. Additionally, Lilboo, please PM me at your convenience so we can discuss that as well.

Anyway, and once again, thank you Lilboo. I hope I can continue the tradition as best I can.

Strell
03-23-2009, 05:40 AM
Also reserving this spot.

Edit: By the way, if anyone sees any big errors or anything, PLEASE let me know. You can just post it - I don't want my PM inbox getting full. But just point out the mistakes and so on and I'll get to them as I can.

EXStrike
03-23-2009, 06:13 AM
Cool.

Although, I don't think you should bother with a sales section. You can't get complete data on that anywhere.

lilboo
03-23-2009, 08:49 AM
:wave:

Yeah, it just def got to me after a while. I do apologize for getting burned out about it, but it's Nintendo's fault. [-( ;) :lol:
Just week after week of just "eh" releases, almost 3 years into the life of the Wii and still no mention of a storage solution, and with WiiWare not being all that great, it's just.. ::sigh::

Well that, plus I was doing this a lot when I was unemployed or had better work hours. :lol:

Oh and the person who made those icons.. I couldn't even tell you! It was one of those people who rarely posted! I had contacted him about C64 banner (when it was announced) and he never got back to me since.

lilboo
03-23-2009, 09:02 AM
ONE WIIWARE GAME AND TWO VIRTUAL CONSOLE GAMES ADDED TO WII SHOP CHANNEL

March 23, 2009

Are you immune to this season's rampant basketball fever? If so, the Wii™ Shop Channel invites you and your friends to set up an action-packed tournament of your own with a fresh crop of downloadable games. This week brings an instantly irresistible puzzle game to the ever-expanding WiiWare™ library, plus a pair of classic TurboGrafx16 import titles for the Virtual Console™ – one a vintage vertical-scrolling shooter, the other featuring the beloved Bomberman. Draw up your brackets, grab those Wii Remote™ controllers and shoot for the top spot.

Nintendo adds new and classic games to the Wii Shop Channel at 9 a.m. Pacific time every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:

WiiWare

Pop'Em Drop'Em SAMEGAME (Hudson Entertainment, 1-4 players, Rated E for Everyone, 500 Wii Points): SAMEGAME is a simple yet engrossing puzzle game where you must clear matching blocks in sets of two or more. Score high by clearing out more blocks at once. If you manage to clear the entire grid, you can keep on playing with a whole new layout. Getting rid of all those blocks is the key to racking up points. Adjust the difficulty level in a one-player game by trying different grid sizes and multiple colors. Up to four players can face off in any one of three multiplayer modes. “Fame Game,” the most straightforward choice, is similar to the one-player version. “Shame Game” turns the tables by forcing players to go for the lowest score. “Blame Game” is a free-for-all as everyone vies for blocks on one big grid. Choose from different block styles, background graphics and music to customize your playing experience.

Virtual Console

Bomberman®'94 (TurboGrafx16, 1-5 players, Rated E for Everyone—Comic Mischief, 700 Wii Points): Bomberman has arrived to restore peace on the planet, which has been split into five parts by an evil hand. In addition to the nine members of the Bomber Family, the character Rooi shows up to lend a hand. Jump on the eggs that appear from destroyed soft blocks and you can ride one of five types of Rooi. Each Rooi has different special abilities—use them well and you'll ride to victory.

DETANA TWIN BEE (TurboGrafx16, 1-2 players, Rated E for Everyone—Mild Cartoon Violence, 700 Wii Points): It's the popular vertical-scrolling shooter renowned for its cute and comical world. Here come Twinbee and Winbee on a mission to save the planet from evil alien invaders. Standing in their way are six stages full of goofy enemies. Play as Twinbee in single-player mode, or team up with Winbee in two-player cooperative mode. With powerful attacks like Big Shot, or Twin Attack and Burst Attack in two-player mode, there's plenty of sting in their arsenal. Use your Shot to transform Bells into items with various effects. Stock up on these bad boys to expand your attack range and really have a blast.

Aw, heart Bomberman! is it just as good/better than '93?!

EXStrike
03-23-2009, 09:02 AM
ONE WIIWARE GAME AND TWO VIRTUAL CONSOLE GAMES ADDED TO WII SHOP CHANNEL

March 23, 2009
Are you immune to this season's rampant basketball fever? If so, the Wii™ Shop Channel invites you and your friends to set up an action-packed tournament of your own with a fresh crop of downloadable games. This week brings an instantly irresistible puzzle game to the ever-expanding WiiWare™ library, plus a pair of classic TurboGrafx16 import titles for the Virtual Console™ – one a vintage vertical-scrolling shooter, the other featuring the beloved Bomberman. Draw up your brackets, grab those Wii Remote™ controllers and shoot for the top spot.

Nintendo adds new and classic games to the Wii Shop Channel at 9 a.m. Pacific time every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:

WiiWare

Pop'Em Drop'Em SAMEGAME (Hudson Entertainment, 1-4 players, Rated E for Everyone, 500 Wii Points): SAMEGAME is a simple yet engrossing puzzle game where you must clear matching blocks in sets of two or more. Score high by clearing out more blocks at once. If you manage to clear the entire grid, you can keep on playing with a whole new layout. Getting rid of all those blocks is the key to racking up points. Adjust the difficulty level in a one-player game by trying different grid sizes and multiple colors. Up to four players can face off in any one of three multiplayer modes. “Fame Game,” the most straightforward choice, is similar to the one-player version. “Shame Game” turns the tables by forcing players to go for the lowest score. “Blame Game” is a free-for-all as everyone vies for blocks on one big grid. Choose from different block styles, background graphics and music to customize your playing experience.

Virtual Console

Bomberman®'94 (TurboGrafx16, 1-5 players, Rated E for Everyone—Comic Mischief, 700 Wii Points): Bomberman has arrived to restore peace on the planet, which has been split into five parts by an evil hand. In addition to the nine members of the Bomber Family, the character Rooi shows up to lend a hand. Jump on the eggs that appear from destroyed soft blocks and you can ride one of five types of Rooi. Each Rooi has different special abilities—use them well and you'll ride to victory.

DETANA TWIN BEE (TurboGrafx16, 1-2 players, Rated E for Everyone—Mild Cartoon Violence, 700 Wii Points): It's the popular vertical-scrolling shooter renowned for its cute and comical world. Here come Twinbee and Winbee on a mission to save the planet from evil alien invaders. Standing in their way are six stages full of goofy enemies. Play as Twinbee in single-player mode, or team up with Winbee in two-player cooperative mode. With powerful attacks like Big Shot, or Twin Attack and Burst Attack in two-player mode, there's plenty of sting in their arsenal. Use your Shot to transform Bells into items with various effects. Stock up on these bad boys to expand your attack range and really have a blast.

Remember that Wii features parental controls that let adults manage the content their children can access. For more information about this and other Wii features, visit Wii.com (http://www.wii.com/).

Twinbee!

EDIT: GODDAMMIT LILBOO

foltzie
03-23-2009, 09:03 AM
Thanks Liboo Thanks Strell.

botticus
03-23-2009, 09:34 AM
Cool.

Although, I don't think you should bother with a sales section. You can't get complete data on that anywhere.
I don't know if it needs to go here, but it could be fun to do a relative comparison using the Nintendo channel, looking at unique users. If someone were to get it organized, a weekly or monthly analysis might be possible. Only problem is the obnoxious amount of work to get the data.

Thanks to lilboo and Strell for all the work here.

pimpinc333
03-23-2009, 09:48 AM
Tagged!

lordwow
03-23-2009, 10:53 AM
Tagged... though I don't know why.

wii skiier
03-23-2009, 11:44 AM
I was pretty happy with Bomberman '93, but I think I might have to get Bomberman '94 as well. I never could get enough of Mega Bomberman.

Thanks for taking over, Strell!

yukine
03-23-2009, 12:58 PM
Bomberman '93 is all you need anyway.

Little disappointed that there isn't an evergoo gif in the OP, this thread needs to be more Strell-ized.

dothog
03-23-2009, 01:22 PM
<This spot reserved for EB whining>

Strell
03-23-2009, 01:57 PM
Got the new ones in, updated title.

Title should just be: Something you played on your TI-83 during class, another shmup, and Bomberman AGAIN.

SL4IN
03-23-2009, 01:58 PM
I think I'm going to grab Twinbee. Gotta save 800 points for Gley Lancer in June though.

RelentlessRolento
03-23-2009, 02:30 PM
knew thredh

yeah-yeah
03-23-2009, 05:39 PM
Strell, thanks for taking the helm. Liboo, thanks for all of your work.

Can we put some/all of the Wii VC Channel data up on the Wiki, so we can (somewhat) get the 'multiple editor' ability for some of the information? I'm not really familiar with CAG's wiki, so I'm not sure what the state of it is.

BlueLobstah
03-23-2009, 05:55 PM
Looking at your to-do list just reminds me how much wiki integration is needed here.

integralsmatic
03-23-2009, 06:01 PM
gotta love me some twinbee!

Cao Cao
03-23-2009, 07:33 PM
There's a summary of 2D Boy's (World of Goo) GDC speech:
http://www.gamasutra.com/php-bin/news_index.php?story=22866

Pretty interesting stuff. They say the Wiiware release of World of Goo made up most of their revenues (55-60%; No wonder Nintendo is localizing it in Japan), followed by sales at 2D Boy's own web site (25%), then by Steam sales (12-18%), and the least amount of revenues came from the boxed retail release (2-3%; the only thing Brighter Minds got revenues from as 2D Boy self-published all of the other releases).

Wolfkin
03-23-2009, 07:49 PM
well heck yeah activity feed. the only reason I noticed this new thread was i saw strell's handiwork pop up there. fascinating.

since I'm here now I have a VC question. I was visiting with my nephews as I find myself doing pretty much every week lately and I noticed them finally doing something online other than Facebook (what an eight year old needs with social networking is beyond me) they were playing a bomberman clone something about fireman or what not. long story short I'm thinking of making my next Wii purchase a bomberman so they can learn a little something about where these web clones come from. Which bomberman would you suggest? Unfortunately in terms of controllers I only have 2 cube 1 Wii Remote (Nunchuk/Classic Controller). I'd like to pick something in the more traditional bomberman style. I'm not particularly interested in a bomberman adventure game (http://www.mahalo.com/Bomberman_Generation).

io
03-23-2009, 08:03 PM
There's a summary of 2D Boy's (World of Goo) GDC speech:
http://www.gamasutra.com/php-bin/news_index.php?story=22866

Pretty interesting stuff. They say the Wiiware release of World of Goo made up most of their revenues (55-60%; No wonder Nintendo is localizing it in Japan), followed by sales at 2D Boy's own web site (25%), then by Steam sales (12-18%), and the least amount of revenues came from the boxed retail release (2-3%; the only thing Brighter Minds got revenues from as 2D Boy self-published all of the other releases).

World of Goo broke my Wii - the bastards :bomb:.

Well, it kept freezing whenever I started it so I deleted it - the delete hung for an hour so I powered off. Now I have a semi-corrupt Wii. I can still play stuff and save but I can't access the memory management or even re-download World of Goo (it is gone but didn't free the room so I can redownload and since I can't manage the game saves or channels at all I can't clear more space).

As a result my Wii shop purchases have come to a complete halt and I barely play the thing any more because I'm worried my uncopyable game saves (Animal Crossing, SSBB) will get hosed. It has been this way for a few months - I need to drum up the nerve and will to call Nintendo and insist they fix this for free (and without just simply wiping the memory). But I always have something better/more important to do ;).

Wolfkin
03-23-2009, 08:11 PM
ugh.. uncopyable game saves. that's that's unacceptable. Even for the 'family friendly' status the Wii has it's inane that you can't back up your saves for instances exactly like this

BlueLobstah
03-23-2009, 09:25 PM
World of Goo broke my Wii - the bastards :bomb:.

Well, it kept freezing whenever I started it so I deleted it - the delete hung for an hour so I powered off. Now I have a semi-corrupt Wii. I can still play stuff and save but I can't access the memory management or even re-download World of Goo (it is gone but didn't free the room so I can redownload and since I can't manage the game saves or channels at all I can't clear more space).

As a result my Wii shop purchases have come to a complete halt and I barely play the thing any more because I'm worried my uncopyable game saves (Animal Crossing, SSBB) will get hosed. It has been this way for a few months - I need to drum up the nerve and will to call Nintendo and insist they fix this for free (and without just simply wiping the memory). But I always have something better/more important to do ;).


Nintendo can move save files if there's a hardware issue, although I'm not sure what that would cost you given that your Wii is probably already out of warranty.

Sadly enough, the locked saves is a fairly big issue, and one that really makes no sense. However there is a solution if you're willing to look for it. The Homebrew Channel has a set of applications that will allow you to copy saves to a SD card and back. I did successfully move my roommate's Rockband 2 save from my Wii to his this past weekend, although I'm not sure what the ramifications of the online mode are as we haven't really played online.

yukine
03-23-2009, 11:54 PM
Yeah, it's sad that people have to resort to homebrew to copy saves, we should be able to do that legitimately.

blandstalker
03-24-2009, 02:45 AM
Hey Strell,

http://i105.photobucket.com/albums/m204/blandstalker/c64.png

I did not do the old graphics, but this will give the C-64 the love it deserves until the next set of pretty pictures.

Thanks for taking over the thread, and thanks lilboo for starting it. If only Nintendo put as much effort as you guys.

wii skiier
03-24-2009, 11:47 AM
well heck yeah activity feed. the only reason I noticed this new thread was i saw strell's handiwork pop up there. fascinating.

since I'm here now I have a VC question. I was visiting with my nephews as I find myself doing pretty much every week lately and I noticed them finally doing something online other than Facebook (what an eight year old needs with social networking is beyond me) they were playing a bomberman clone something about fireman or what not. long story short I'm thinking of making my next Wii purchase a bomberman so they can learn a little something about where these web clones come from. Which bomberman would you suggest? Unfortunately in terms of controllers I only have 2 cube 1 Wii Remote (Nunchuk/Classic Controller). I'd like to pick something in the more traditional bomberman style. I'm not particularly interested in a bomberman adventure game (http://www.mahalo.com/Bomberman_Generation).
Bomberman '93 or '94 are probably your best bet. They are both a good value since they are TG-16 games and include a classic single-player mode as well as a multiplayer battle mode. '94 uses the kangaroo thingies a lot, so you might prefer '93.

The Crotch
03-24-2009, 12:35 PM
Thanks for the work on the last thread, Boo, and on this one, Strell. Now I'll try paying attention to this thread again.

Wolfkin
03-24-2009, 03:05 PM
dude Crotch.. i haven't 'seen' you in ages. :sigh: I really need to get a computer

EXStrike
03-25-2009, 01:43 PM
Four new games available on the Wii Shop Channel

Platform: Virtual Console Arcade

Games:
Mappy (500 Points)
The Tower of Druaga (500 Points)
Starforce (500 Points)
Gaplus (600 Points)

BlueLobstah
03-25-2009, 01:47 PM
Four new games available on the Wii Shop Channel

Platform: Virtual Console Arcade

Games:
Mappy (500 Points)
The Tower of Druaga (500 Points)
Starforce (500 Points)
Gaplus (600 Points)


...wait, what? Surprise update?

wii skiier
03-25-2009, 01:53 PM
...wait, what? Surprise update?
And surprise storage solution? Hooray!

Wolfkin
03-25-2009, 01:56 PM
oh no we've been thread hacked by a 12 year old. ahhh.

Plinko
03-25-2009, 02:17 PM
If you haven't done it already, go to system update in your Wii settings and do the update.

I've been playing games off of my SD for the last half hour. This is what we've been waiting for! It's great.

flybrione
03-25-2009, 02:30 PM
Yes! Finally!

Cao Cao
03-25-2009, 02:49 PM
1up has some screenshots up of the new Final Fantasys for Wiiware:
My Life as a DarkLord: Final Fantasy Crystal Chronicles (http://www.1up.com/do/media?cId=3170572) (Looks more like a side-scrolling RTS than a city-builder to me)
Final Fantasy IV: The After Years (http://www.1up.com/do/media?cId=3170569)
Final Fantasy (http://www.1up.com/do/media?cId=3170570)

EXStrike
03-25-2009, 02:52 PM
Oh for the VC Arcade, Japan has the four we got plus Space Invaders and Space Harrier.

Strell
03-25-2009, 02:53 PM
Screens from the Iwata GC Keynote announcement of "My Life as a Dark Lord," the sequel to "My Life as a King" from Square:

http://www.nintendoeverything.com/?p=12928

http://img.photobucket.com/albums/v297/Einzell/darklord-1.jpg
http://img.photobucket.com/albums/v297/Einzell/darklord-2.jpg
http://img.photobucket.com/albums/v297/Einzell/darklord-3.jpg
http://img.photobucket.com/albums/v297/Einzell/darklord-4.jpg
http://img.photobucket.com/albums/v297/Einzell/darklord-5.jpg
http://img.photobucket.com/albums/v297/Einzell/darklord-6.jpg

Here's a link about the updated SD card/menus:
http://www.nintendoraw.com/?p=6654

KingBroly
03-25-2009, 02:56 PM
Final Fantasy's also coming to the Virtual Console. I and IV in the US/EU, I-V in Japan. No mention of VI.

Strell
03-25-2009, 02:56 PM
Someone noticed this:

Hmmm…

“Some features of WiiConnect24 will not work with games or Wii Channels when they are launched from the SD Card Menu. These features will only work when the item is moved or copied into the Wii system memory.”

http://www.nintendo.com/consumer/systems/wii/en_na/channelsSD.jsp

Doubt that'll be an issue though. Most of the space I need is for VC games anyway.

ChibiJosh
03-25-2009, 02:58 PM
Final Fantasy's also coming to the Virtual Console. I and IV in the US/EU, I-V in Japan. No mention of VI.

They're probably waiting until they remake 6 for the DS.

gunm
03-25-2009, 03:47 PM
fucking FINALLY. That 2GB card sitting idle in my Wii will actually fucking do something now!1!

Almost makes me want to run home from work and start using it, but of course, I'm at work and it's just the Wii. :p

Edit: of course now that Nintendo gives me the ability to buy more VC/Wiiware stuff, they hike up the price on Wii points and continue to release shit I could care less about. Fuckers!

botticus
03-25-2009, 03:59 PM
You don't have to buy Nintendo Points from Amazon.

http://www.ebgames.com/Catalog/ProductDetails.aspx?product_id=74146

Strell
03-25-2009, 04:00 PM
I don't know why everyone thought Amazon was a credible source for points pricing.

RelentlessRolento
03-25-2009, 04:02 PM
anything up yet that I want? like gameboy games?

ArthurDigbySellers
03-25-2009, 04:12 PM
I don't know why everyone thought Amazon was a credible source for points pricing.

I guess because Amazon doesn't usually give the $5 bump to Nintendo products that GameStop typically does.

Rhythm Heaven - GameStop (http://www.gamestop.com/browse/search.aspx?N=0&Ntk=TitleKeyword&Ntx=mode+matchallpartial&Ntt=rhythm%20heaven) - $35

Rhythm Heaven - Amazon (http://www.amazon.com/Rhythm-Heaven-Nintendo-DS/dp/B001P1ZE68/ref=sr_1_1?ie=UTF8&s=videogames&qid=1238008105&sr=1-1) - $30


Wii Zapper - GameStop (http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=67154) - $25

Wii Zapper -Amazon (http://www.amazon.com/Wii-Zapper-Links-Crossbow-Training-Nintendo/dp/B000W5Y49G/ref=pd_bbs_sr_1?ie=UTF8&s=videogames&qid=1238008065&sr=8-1) - $20

GameStop is notorious for adding $5 to the price of DS games and accessories for no apparent reason. In this case it is just the opposite of how Nintendo products are typically priced at these stores.

gunm
03-25-2009, 04:16 PM
You don't have to buy Nintendo Points from Amazon.

http://www.ebgames.com/Catalog/ProductDetails.aspx?product_id=74146

I don't know why everyone thought Amazon was a credible source for points pricing.


I've seen it priced over $20 at many places, including CC (well that doesn't count any more, but still), TRU, and Wal-Mart in my area and other areas. I dunno, honestly, I haven't had a good reason to go look for more points, but I can try hunting around again. Plus, I could just buy it straight off the Shop Channel. Touche to me. :p

MorPhiend
03-25-2009, 04:27 PM
I was hoping this would be announced today. Now I can finally have more use for my 4GB SD card! Yay!





Except I can't. This update breaks certain "abilities".

foltzie
03-25-2009, 05:14 PM
I was hoping this would be announced today. Now I can finally have more use for my 4GB SD card! Yay!

Except I can't. This update breaks certain "abilities".

Its all good, "abilities" will be reconciled with the new firmware in due time.

lilboo
03-25-2009, 05:51 PM
Fuckin finally.
Updating now.
So I guess I'll keep channels on the system. (Like Web Browser, Check Mii Out, lol)
It's taking awhile to update. Question. Can you now download directly to an SD card?

gunm
03-25-2009, 05:54 PM
Fuckin finally.
Updating now.
So I guess I'll keep channels on the system. (Like Web Browser, Check Mii Out, lol)
It's taking awhile to update. Question. Can you now download directly to an SD card?



Yes. In the Shop Channel you should have an option to select Wii Internal or SD card now.

I'm anxious to try this out.

lilboo
03-25-2009, 05:59 PM
This is pretty bad ass. I am a bit annoyed, though. It just.. it's just.. this.. this should have always have been. It's such a simple, SIMPLE thing..and yet, we waited/cried/complained for 2.5 years.

I'm not complaining now. I am actually happy about this! VERY much actually.

Friend of Sonic
03-25-2009, 05:59 PM
I CAN'T BELIEVE YOU CAN RUN GAMES OFF A SD CARD. I AM ABOUT TO SHIT PANTS PARTY.

dothog
03-25-2009, 06:15 PM
This situation reminds me of copy/paste on the iPhone, only the Wii folks haven't been defending Nintendo through the whole affair. The rejoicing is that much cooler given the criticism from the Wii's VC fan base, unlike the Apple iPhone fanbois, who've gone from a few years of saying, "You don't need copy/paste! Gawd, it's a feature!" to saying after iPhone 3.0, "I CAN CUTS N PASTE HOW YOU LIKE ME NOW! THX APPLE YOU ROCK!"

I'd just like to thank and congratulate those of you who took time to assemble internet petitions threatening physical harm to Iwata and his family if he did not allow games to be run off the SD card. Top flight work!

EXStrike
03-26-2009, 01:11 AM
http://www.bngi-channel.jp/virtual_consolearcade/

Some of the stuff Namco Bandai's looking to bring.

hero101
03-26-2009, 01:37 AM
I think nintendo gave us this solution since lilboo gave up ownership of this thread. :lol: It must be a sign.

gunm
03-26-2009, 01:48 AM
Hm, so if you do the update and already have an SD card in the slot, it automatically saves whatever you have onto it? Looks that way to me. I have a 2GB in there now, but I'm going to upgrade to a 16GB for a longer-term solution. I wonder if I can just image the old card to the new card?

SL4IN
03-26-2009, 01:53 AM
In this joyus occasion, I present this amazing video.

http://www.youtube.com/watch?v=QUEO9Mfmn4M&eurl=http%3A%2F%2Fgamemusic4all.blogspot.com%2F200 9%2F02%2Fadventures-of-duane-and-brando-mega-man.html&feature=player_embedded

Strell
03-26-2009, 01:54 AM
I don't know where you got that idea, gunm. I've got plenty of VC games on my system that remained there after the update. I'm really doubting that you could slip one in there and get everything sent over.

I've actually thought a bit about this today - ultimately I'd like to get a bigger card now that it is essentially endless, minimum 16GB if not twice that. I figure it's best to prepare for the future. Problem is that I'm trying to figure out how I'll get my existing SD card inventory onto the new one. I imagine I can do it with a computer, but we need someone to research this. Besides, I need a faster card anyway.

Spent some time downloading stuff off the 'shop and saving it to my SD card, and then cleared up some internal memory so now I can run basically anything from the card.

This also brings up new things to consider: Does Nintendo increase the size of Wiiware games now? Will more games utilize things like custom soundtracks by pulling files from the card? Does this open up more possibility for things like movie streaming services and the like? How quickly will hackers break this wide open and piracy increases?

So many questions.

wii skiier
03-26-2009, 02:19 AM
Problem is that I'm trying to figure out how I'll get my existing SD card inventory onto the new one. I imagine I can do it with a computer, but we need someone to research this. Besides, I need a faster card anyway.

Wait, what? I can't tell if you are joking or not. If not, can't you just...use a computer like you say? I've got 2 1GB cards I use interchangeably right now since I had an extra lying around and figuredd it couldn't hurt to have a backup. Whenever I think of it I just copy files from one to my hard drive and then over to the other card.

Strell
03-26-2009, 02:22 AM
I know that I can, but I never venture guesses on things I've never tried.

I.e. I don't know if I just copy and paste that it'll work, since sometimes there's formatting concerns to worry about, or other nonsense I've never dealt with before.

If it's just as simple and dragging folders, then that's all I need to know. This is me explaining that I've never done X before and won't know how to do it until it's a bridge worth crossing. And since it now IS a bridge worth crossing, I'll deal with it once I get a larger capacity card.

But if it's just that simple, cool. That's all I need to know.

MorPhiend
03-26-2009, 02:40 AM
I know that I can, but I never venture guesses on things I've never tried.

I.e. I don't know if I just copy and paste that it'll work, since sometimes there's formatting concerns to worry about, or other nonsense I've never dealt with before.

If it's just as simple and dragging folders, then that's all I need to know. This is me explaining that I've never done X before and won't know how to do it until it's a bridge worth crossing. And since it now IS a bridge worth crossing, I'll deal with it once I get a larger capacity card.

But if it's just that simple, cool. That's all I need to know.

Unless Nintendo changed how it works, it should work since it currently works with 3.4U and prior firmware. I keep a backup of my SD card on the computer. You just need the proper formatting and folder structure. I would buy the new card, have the Wii format it, then just delete the folders it made and drag and drop your old folders onto the newly formatted card.

fatez
03-26-2009, 04:57 AM
does this update stop homebrew from working? should i be worried that i wont be able to play my tatsunoko vs capcom japanese import... i just bought it in jan for about 80 bucks too. :(

gunm
03-26-2009, 05:46 AM
I don't know where you got that idea, gunm. I've got plenty of VC games on my system that remained there after the update. I'm really doubting that you could slip one in there and get everything sent over.

Yeah, what I am saying is, the update apparently copied everything from my system onto the card already...so now I have copies both on my Internal storage and my SD card.

Unless I'm not looking at it right.

I click on the SD card icon on the main Wii Channels screen and I see all my VC games. When I click on a game, it asks me if I want to play off the SD card. Wish there was a little better info that was included with the update and how to use the new features. :p

Anyway, I can't currently copy my third party VC stuff from Internal to SD card, so I'm confused.

yukine
03-26-2009, 06:35 AM
Very nice, I just have to wait until it is cracked so I don't lose access to my homebrewz.

tsmvengy
03-26-2009, 09:46 AM
It looks like if you already have Homebrew Channel installed the update doesn't ruin anything:

http://hackmii.com/2009/03/system-menu-40-rundown/

crunchewy
03-26-2009, 10:17 AM
The update didn't copy my channels and games onto my SD card automatically, so I doubt yours did gunm. Any chance you (or someone else in the house) had copied them there before? I did have a few of our channels/games on the card, but that's because I had put them there a while back as a backup.

lilboo
03-26-2009, 10:49 AM
I've actually thought a bit about this today - ultimately I'd like to get a bigger card now that it is essentially endless, minimum 16GB if not twice that. I figure it's best to prepare for the future. Problem is that I'm trying to figure out how I'll get my existing SD card inventory onto the new one. I imagine I can do it with a computer, but we need someone to research this. Besides, I need a faster card anyway.

Spent some time downloading stuff off the 'shop and saving it to my SD card, and then cleared up some internal memory so now I can run basically anything from the card.

This also brings up new things to consider: Does Nintendo increase the size of Wiiware games now? Will more games utilize things like custom soundtracks by pulling files from the card? Does this open up more possibility for things like movie streaming services and the like? How quickly will hackers break this wide open and piracy increases?

So many questions.

Question: What would you need a faster card for? I have a regular ol' 2GB SD card..and it takes just a moment for the games to load on the menu, and another moment for the actual game to play.

Also, curious again, what do you mean by preparing for the future? I have 55+ games on my 2GB SD card with 880 pics and I have ~6800 blocks left. For me, I think it's safe to say that I'll have lots of space left.

Unless, you are onto something and they DO release much larger games. Does this open up the possibility of things like.. Sega Saturn..Dreamcast games on the VC? I mean, I'd imagine Dreamcast games would be rather large, but now would it be an issue?

The update didn't copy my channels and games onto my SD card automatically, so I doubt yours did gunm. Any chance you (or someone else in the house) had copied them there before? I did have a few of our channels/games on the card, but that's because I had put them there a while back as a backup.

It never automatically moved my stuff. Hmm. :-k

crunchewy
03-26-2009, 11:00 AM
Did anyone notice that Arcade games are live in the store??? Prices are 500 and 600 points currently. Titles are: Gaplus (600), Mappy (500), Star Force (500), The Tower of Druaga (500).

EDIT: also there is a Wii Speak Channel update available in the store that adds SDHC support to it. You have to view your previous downloads to see the listing for it and download the update.

Also Namco has announced upcoming arcade releases (at least in Japan). I read this on vc-reviews.com (http://www.vc-reviews.com/news/2009/03/namco_announces_upcoming_arcade_games) (some already released as note above):

Assault
Burning Force
Cosmo Gang the Puzzle (Remade into Pac-Attack outside Japan)
Cosmo Gang the Video
Cyber Sled
Dragon Buster
Dragon Saber
Dragon Spirit
Finest Hour
Galaga '88 (Ported to the TG16 as Galaga '90)
Genpei Toumaden (This is the predecessor of Samurai Ghost)
Hopping Mappy
Knuckleheads
Mappy
Marvel Land
Numan Athletics
Pac-Mania
Phelios
Rolling Thunder
Sky Kid
Splatterhouse
Starblade
The Tower of Druaga
Wonder Momo
Xevious
Youkai Douchuuki

MorPhiend
03-26-2009, 11:10 AM
People wanting to keep full control of their console shouldn't update, no matter what appears to be working afterwards. You don't know what doors you close in the future due to your ignorance now. Nintendo are a sneaky crew. As I predicted, there are already tools by waninkoko to circumvent possible future problems that have been released this morning. I won't provide a link because that will end my ambiguosity (it's called Google, people). But I personally am still going to wait a few more hours to let these tools be publicly tested and see what the people think before I make a move.

Did anyone notice that Arcade games are live in the store??? Prices are 500 and 600 points currently. Titles are: Gaplus (600), Mappy (500), Star Force (500), The Tower of Druaga (500).ummm... That was announced yesterday. But good eye on catching the Wii Speak update. First I have heard of it.



And why do quick edit boxes say "Vote Now" instead of "Post". This has irked me for some time, but I am just now saying something...

lilboo
03-26-2009, 11:11 AM
Sorry to bring up negativity to this thread when it's been nothing but positive, BUT, 500-600 points for these arcade games are.. eh.

Now if they were like arcade games such as..The Simpsons, X-Men, TMNT...etc. Then that's different 8-)

MorPhiend
03-26-2009, 11:20 AM
Sorry to bring up negativity to this thread when it's been nothing but positive, BUT, 500-600 points for these arcade games are.. eh.

Now if they were like arcade games such as..The Simpsons, X-Men, TMNT...etc. Then that's different 8-)

They are old games, but if the NES ports of such and similar games are going for 500, they have to at least match that for arcade perfectness. I'm sure more technologically advanced arcade games will be coming.

And as someone mentioned and as I predicted when VC was originally announced, I'm sure Saturn emulation is possible with Wii. Maybe this will open it up.

BlueLobstah
03-26-2009, 11:26 AM
Question: What would you need a faster card for? I have a regular ol' 2GB SD card..and it takes just a moment for the games to load on the menu, and another moment for the actual game to play.


It seems like the speeds of all cards have been improved with the firmware update as well. I have an older 1GB SD card which caused WiiWare titles to take several minutes to load. Now with the new firmware, it only takes about 3-8 seconds. I might upgrade in the future if I see it becoming an issue, but for now 1GB is more than enough for me.

Unless, you are onto something and they DO release much larger games. Does this open up the possibility of things like.. Sega Saturn..Dreamcast games on the VC? I mean, I'd imagine Dreamcast games would be rather large, but now would it be an issue?


The only real limitation is obviously the memory actually on the Wii, unless they get creative with how games are split up. They could raise the imposed limit of WiiWare titles, but I imagine the limitation could only be raised to something like 200~mb. I actually hope the limitation is raised slightly, if only to allow some higher quality games on the system. It's amazing what can be done with the limit now, but I believe that some developers would benefit from a little more breathing room.

crunchewy
03-26-2009, 11:55 AM
Myself, I'd rather play Mappy then any of those games you listed lilboo. However, I too question the value. If they'd priced it at, say, 250 points, I'd be all over it.

wii skiier
03-26-2009, 11:59 AM
It seems like the speeds of all cards have been improved with the firmware update as well. I have an older 1GB SD card which caused WiiWare titles to take several minutes to load. Now with the new firmware, it only takes about 3-8 seconds. I might upgrade in the future if I see it becoming an issue, but for now 1GB is more than enough for me.

I have so much stuff on my 1GB card and still tons of room to spare. I can't see needing more than a 2GB card for the life of the Wii unless they do start providing CD-based games because of the internal memory problem you mention here:

The only real limitation is obviously the memory actually on the Wii, unless they get creative with how games are split up. They could raise the imposed limit of WiiWare titles, but I imagine the limitation could only be raised to something like 200~mb. I actually hope the limitation is raised slightly, if only to allow some higher quality games on the system. It's amazing what can be done with the limit now, but I believe that some developers would benefit from a little more breathing room.
200 MB is now feasible. I don't see how the hell they would get a 650MB Saturn game on the internal memory ever.

dothog
03-26-2009, 12:52 PM
The words "Saturn" and "Dreamcast" are being tossed about carelessly here. Please to not do so for the sake of those of us with fragile constitutions, unless there's something of substance to back all of this implied rumormongering.

SL4IN
03-26-2009, 12:57 PM
I think perfect Saturn emulation is still a long way away. Even SEGA has said that Saturn titles are incredibly difficult to emulate properly.

MorPhiend
03-26-2009, 02:28 PM
I have so much stuff on my 1GB card and still tons of room to spare. I can't see needing more than a 2GB card for the life of the Wii unless they do start providing CD-based games because of the internal memory problem you mention here:

umm... Well, that's you. I have had 3 out of 4 GB on my SD card filled for a month or two. And I would be out of room if I had been able to load games from SD previous to now. As soon as I have a way to use this update safely, I will be using up a bunch of my stored up 2000 Wii Point cards. I have no doubt I will need to move to SDHC soon for more capacity.

It's kind of like 12 years ago when HDDs started being available that were not only 10's of GBs, but starting to reach 100GB. People didn't think there was any purpose. Now a laptop is a crappy deal if it comes with less than 200 or 250 GB. Same with 3-4 years ago when TB technology was coming into view for consumers. People thought the notion was ridiculous. But people have found ways to usefully utilize all of that space. The same will happen with a 32GB SDHC and the Wii. That is why I have always hoped for USB HDD support instead of SDHC. Allow a multiple 100GB HDD to stream data to the Wii and the possibilities become endless.

But that's where the current problem lies anyhow. This is not a streaming solution. This is an automated copy/paste hack job. I don't know if they think it'll be more apt to stop HB or not, but if they do they are wrong. Regardless, this shows some progress and I wouldn't be surprised if pressure from devs (for more space to work with than NAND) pushes Nintendo to eventually do this right and allow booting straight from the SD.

botticus
03-26-2009, 02:43 PM
If you have 240 (12 spots x 20 pages in the SD channel) 40mb WiiWare games, that would take up less than 10GB. If they increase the cap on downloads, you could theoretically need a 16 or 32GB card, but not until.

Reality's Fringe
03-26-2009, 03:24 PM
SUPER PUNCHOUT MONDAY


Get ye points ready.

http://www.destructoid.com/monday-brings-super-punch-out-to-the-virtual-console-126380.phtml

gunm
03-26-2009, 03:52 PM
The update didn't copy my channels and games onto my SD card automatically, so I doubt yours did gunm. Any chance you (or someone else in the house) had copied them there before? I did have a few of our channels/games on the card, but that's because I had put them there a while back as a backup.

Maybe, I really don't remember. You can tell I use my Wii a lot, lol.


If I didn't already have Super Punch Out on my Fight Night disc, I would get it next week.

Strell
03-26-2009, 04:30 PM
Also, curious again, what do you mean by preparing for the future? ...

Unless, you are onto something and they DO release much larger games. Does this open up the possibility of things like.. Sega Saturn..Dreamcast games on the VC? I mean, I'd imagine Dreamcast games would be rather large, but now would it be an issue?


Dreamcast emulation is almost certainly out of the question. The emulator has to be many times more powerful than the original hardware in question. The 360/PS3 could handle that - there's no way the Wii could. (Side note: Rez/Virtual On going to XBLA is sort of the same thing.)

Saturn emulation is theoretically possible, but still highly theoretically. SL4IN pointed out how Sega said it's a tough issue.

The idea though is that Nintendo could push their machines as these sort of "jack of all trades" when it came to emulation. If the supposed DSi VC came to fruition and Sega got on board, Nintendo could try to get the other portables of the past on it (Lynx, NeoGeo Pocket, Wonderswan) and market it as the ultimate handheld. There was speculation they'd do that with the Wii also - if someone had Saturn discs, it could run them directly.

It's something to think about - I don't actually see it happening anytime soon.

As for "the future" comment, I meant more generically. More photos from Animal Crossing, MP3s, potentially a lot of VC games, etc. I just like to be prepared is all.

Wolfkin
03-26-2009, 04:33 PM
Final Fantasy's also coming to the Virtual Console. I and IV in the US/EU, I-V in Japan. No mention of VI.Why wouldn't they bring all I-VI on over. They've been localized for the GBA. I just assume we'd be gettting I,II,III,IV,V, and VI.

I've actually thought a bit about this today - ultimately I'd like to get a bigger card now that it is essentially endless, minimum 16GB if not twice that. I figure it's best to prepare for the future. Problem is that I'm trying to figure out how I'll get my existing SD card inventory onto the new one. I imagine I can do it with a computer, but we need someone to research this. Besides, I need a faster card anyway.

Spent some time downloading stuff off the 'shop and saving it to my SD card, and then cleared up some internal memory so now I can run basically anything from the card.

Question: What would you need a faster card for? I have a regular ol' 2GB SD card..and it takes just a moment for the games to load on the menu, and another moment for the actual game to play.
if you sit down to turn on your Wii and it's not sitting at the Gradius start screen then it's not fast enough.

StinkyCheese
03-26-2009, 04:54 PM
I havent bought any VC/Wiiware games for months :(

The storage thing is getting me excited though

botticus
03-26-2009, 05:25 PM
Why wouldn't they bring all I-VI on over. They've been localized for the GBA. I just assume we'd be gettting I,II,III,IV,V, and VI.

I'm not really familiar with the process, but I would imagine that using a new translation with the NES ROMs wouldn't be trivial - string size, actually editing the text into the ROM, etc.

fatez
03-26-2009, 06:31 PM
i just finally bought tetris party today cause i been out of space and stopped shopping in a long time. it is great being able to play them off the sd card.

MisterModest
03-26-2009, 10:49 PM
This week, Europe got 1 WiiWare game, Texas Hold'em Tournament - 500 Points.

Cao Cao
03-27-2009, 04:28 AM
Japan got a surprise Wiiware game today, Kimi to boku to riitai (You, Me, and Shape) from Kenji Eno's (D series, Enemy Zero) fyto studio. As the seven short videos at the official website (http://www.nintendo.co.jp/wii/wiiware/wkbj/index.html) show, this is a very strange game.
http://wii.ign.com/articles/966/966581p1.html

KingBroly
03-27-2009, 04:57 AM
Why wouldn't they bring all I-VI on over. They've been localized for the GBA. I just assume we'd be gettting I,II,III,IV,V, and VI.


You seem to forget that import titles released so far haven't gotten translated on the Virtual Console. Do you honestly think Nintendo or Square would do that? The answer is no.

And clearly the reason VI was not announced for either Virtual Console is because of an inevitable remake for the Wii, to be announced at E3.

blitz6speed
03-27-2009, 07:11 AM
Neat, just updated and HBC still works so i can still play TvC. I only have a 2 gig card but it should be plenty for now. I dont bother with any VC stuff, just Wiiware.

Cao Cao
03-27-2009, 08:19 AM
Saw this on GN (http://gonintendo.com/?p=76994), and thought that it might be interesting enough to post here:
http://www.youtube.com/watch?v=eXEwDsssA94

If you're watching with CAG's embedded player, then as the old saying goes, "Well, isn't that cute; BUT IT'S WRONG!!!" You need to click the link above the embedded video and choose the HD option at the video's page to see what this is all about.

Moar (http://www.youtube.com/profile?user=renebarahona) (The My Life as a King video looks good)

Strell
03-27-2009, 02:44 PM
Japan's VC releases for April show Majora's Mask (http://www.officialnintendomagazine.co.uk/article.php?id=7641)

I guess they've finally worked in emulation for the expansion pak. I forget what other titles utilized it outside of Donkey Kong 64 and Perfect Dark, and you know the latter won't show up.

Now they just need to get the SuperFX chip emulated properly, and then by golly, Nintendo's cadre of paid programmers will almost be equal to that of basement nerds the world over.

So it's been a good week in VC/Wiiware related news:
SD stprage/run games from the card
Super Punchout!! Monday release
Arcade game platform announced/released
Confirmation of Majora's Mask/expansion pak emulation
New titles announced such as "My Life as a Dark Lord" from Square

foltzie
03-27-2009, 03:41 PM
I guess they've finally worked in emulation for the expansion pak. I forget what other titles utilized it outside of Donkey Kong 64 and Perfect Dark, and you know the latter won't show up.

List of Expansion Pak games: (http://en.wikipedia.org/wiki/Controller_pak#Expansion_Pak) The only ones requiring the pak were Donkey Kong 64, Perfect Dark, Starcraft 64, and The Legend of Zelda: Majora's Mask.

Cao Cao
03-27-2009, 03:54 PM
There are quite a few interesting titles on there for Japan next month (Didn't they get Rondo of Blood last April):
Famicom
Takeshi's Challenge - I guess it isn't surprising that they saved this one for April Fool's Day, since it's Beat Takeshi's big joke on gamers.
Castlevania III: Dracula's Curse

Super Famicom
Der Wienerschnitzel Langrisser (AKA Langrisser II remake) - A classic SRPG series; The second game recently had a finished fan translation for the Genesis
Kirby's Dream Land 3

Nintendo 64
The Legend of Zelda: Majora's Mask

Master System
Phantasy Star - When this releases in the other regions, the main series will be complete on VC. It's still not up to the standard of the complete collection that was released in Japan for the PS2, and not as good a value as the Sonic's UGC for the PS3/360, but it'll still nice to have every main game on the VC.

PC Engine
Ninja Gaiden - It's reportedly not as good as the NES version we already have, but there's an English language option that is accessed through a code, so it has a chance of coming here as a TG-16 import title.

Virtual Console Arcade
Genpei Toma Den
Space Invaders

BlueLobstah
03-27-2009, 03:58 PM
I've noticed there is a lot of interest in a VC edition of Majora's Mask, were there issues with the Collector's edition version? I've never played the game to completion, so I never encountered any issues.

Strell
03-27-2009, 04:01 PM
I've noticed there is a lot of interest in a VC edition of Majora's Mask, were there issues with the Collector's edition version? I've never played the game to completion, so I never encountered any issues.

Emulation was terrible from what I know.

I tried playing Ocarina from the GC compilation, and it was just aggravating. Every time you opened up the inventory menu, there was a few seconds of lag. This alone was a total chore, so added emulation issues would have made it much more annoying.

The Crotch
03-27-2009, 04:02 PM
Yeah, the CE version had some slowdown/music issues/freezing. Or so I recall.

I mostly just recall being pissed at running out of time after almost finishing the water dungeon or something and not coming back to the game for a month.

vherub
03-27-2009, 04:22 PM
super punchout on the vc is cool, but I was hoping it be a free unlockable in the upcoming game instead

dothog
03-27-2009, 04:43 PM
super punchout on the vc is cool, but I was hoping it be a free unlockable in the upcoming game instead

haha! delightful!

BlueLobstah
03-27-2009, 05:09 PM
Emulation was terrible from what I know.

I tried playing Ocarina from the GC compilation, and it was just aggravating. Every time you opened up the inventory menu, there was a few seconds of lag. This alone was a total chore, so added emulation issues would have made it much more annoying.


I've played Ocarina of Time from start to finish, but didn't notice any major issues. But of course, I never played the N64 version extensively, so I didn't have anything to compare it to.

Yeah, the CE version had some slowdown/music issues/freezing. Or so I recall.

I mostly just recall being pissed at running out of time after almost finishing the water dungeon or something and not coming back to the game for a month.


I could just never finish Majora's Mask because of the time limit. I don't deny that some of the ideas were very fresh to the series, I just hated having all my progress reset every 3 days and having to do some of it all over again. I think I pretty much made it to the water temple in both of my play throughs and eventually gave up, so maybe I never encountered the emulation issues that people seem to have.

Good to see that it's coming though, since I know a lot of people are looking forward to it.

yeah-yeah
03-27-2009, 05:21 PM
I could just never finish Majora's Mask because of the time limit. I don't deny that some of the ideas were very fresh to the series, I just hated having all my progress reset every 3 days and having to do some of it all over again. I think I pretty much made it to the water temple in both of my play throughs and eventually gave up, so maybe I never encountered the emulation issues that people seem to have.


From what I remember, there were two songs that could be played that allowed the reversal and the advancement of time by like 12 hours, so you could move the clock back 12 hours if you needed to.

I played it all the way through on the N64 and it was something I almost did grudgingly. There were all sorts of weird animation hiccups that annoyed me and adding the time element and the mask collection felt ever-so-tedious. I liked every other version of Zelda that I've played more than MM - even Adventure of Link, though I (mercifully) never played the CD-I games. There was one fairy in I think the water temple that I was never able to find, though, which is the only thing I didn't find in MM, and it kind of haunts me, so I have a feeling that I'll be playing it again at some point. I have a strong feeling, though, that the entire time that I'm playing it I'll be saying, "WHY ISN'T THIS TWILIGHT PRINCESS?!".

I did like some of the masks, though, as it lent a Mega-Man feel.

Cao Cao
03-27-2009, 05:22 PM
super punchout on the vc is cool, but I was hoping it be a free unlockable in the upcoming game instead
From my post in the NPC topic:
For your answer, I refer you to a part of Jeremy Parish's Animal Crossing: Wild World 1up review (http://www.1up.com/do/reviewPage?cId=3146050&p=39):
http://www.1up.com/media/02/5/3/7/sm/533.gif

dothog
03-27-2009, 05:32 PM
I really liked Majora's Mask, it's not in my top three Zeldas but I certainly enjoyed it more than I did TP. The thing about MM, though, is that the cart was supposedly glitchy and the CE version was just a freakin trainwreck of freezes. So if they want to re-release this via the VC, good on them, they just need to keep in mind that some of us aren't gonna fall for this a third time around.

yukine
03-27-2009, 07:58 PM
Hehe, "Revolution" what a silly name. ;)

blitz6speed
03-27-2009, 11:37 PM
Just got a 16 gig SDHC card at frys for 33 bucks, should last the entire life of the wii as far as wiiware/dlc goodies.

KingBroly
03-27-2009, 11:47 PM
I played through OOT and MM on the CE and never once had it lock up or slow down on me. Maybe I was lucky. Maybe I got a good disc. But I haven't tried it on Wii once, though.

The good thing about MM is that you can actually replay dungeon bosses if need be (The only one that should be replayed is Goht because you can get the Gilded Sword through the Goron Race that way). As well as another mask...or two.

wii skiier
03-28-2009, 12:01 AM
Master System
Phantasy Star - When this releases in the other regions, the main series will be complete on VC. It's still not up to the standard of the complete collection that was released in Japan for the PS2, and not as good a value as the Sonic's UGC for the PS3/360, but it'll still nice to have every main game on the VC.

I'm ignoring boring Zelda talk to remind everyone that the original Phantasy Star is still one of the best games ever made. Take that, elves!

PS I have no idea if Link is an elf but I think he has pointy ears and that makes him as good as an elf in my book. Which is to say he is no good in my book. You should read my book sometime. It does not hold elves in a high regard.

The Crotch
03-28-2009, 12:06 AM
Nope, no pointy ears in Phantasy Star (http://www.collectiondx.com/gallery2/gallery/d/13835-6/SG-001-Phantasy-Star-II_Nei.jpg)!

StarKnightX
03-28-2009, 12:41 AM
Master System
Phantasy Star - When this releases in the other regions, the main series will be complete on VC. It's still not up to the standard of the complete collection that was released in Japan for the PS2, and not as good a value as the Sonic's UGC for the PS3/360, but it'll still nice to have every main game on the VC.


Question since I'm too lazy to look. All 4 Phantasy Star games are on Sonic's UGC? Cause I know the PS2/PSP collection only had 2 , 3 and 4.

Emulation was terrible from what I know.

I tried playing Ocarina from the GC compilation, and it was just aggravating. Every time you opened up the inventory menu, there was a few seconds of lag. This alone was a total chore, so added emulation issues would have made it much more annoying.

Since I love to be nitpicky , was it the Master Question compilation or the Collectors Edition one? Although I doubt the emulation would really be any different between the two I have both and just kinda struck me as curious.

From what I remember, there were two songs that could be played that allowed the reversal and the advancement of time by like 12 hours, so you could move the clock back 12 hours if you needed to.

I played it all the way through on the N64 and it was something I almost did grudgingly. There were all sorts of weird animation hiccups that annoyed me and adding the time element and the mask collection felt ever-so-tedious. I liked every other version of Zelda that I've played more than MM - even Adventure of Link, though I (mercifully) never played the CD-I games. There was one fairy in I think the water temple that I was never able to find, though, which is the only thing I didn't find in MM, and it kind of haunts me, so I have a feeling that I'll be playing it again at some point. I have a strong feeling, though, that the entire time that I'm playing it I'll be saying, "WHY ISN'T THIS TWILIGHT PRINCESS?!".

I did like some of the masks, though, as it lent a Mega-Man feel.

There was no song that reversed time other than the one that reset your 3 day time limit. There was a song that doubled the speed of time , a song that slowed the speed of time by half , and a song that jumped you forward about half a day. The first was good when you needed to wait for a specific time , the second was pretty much necessary the entire game , the last was only really used alongside the first.

I liked Majoras Mask , although some of the errand running and fetch quests did admitidly get repetitive. A lot of the quests in the game were pretty fun and goofy though.

wii skiier
03-28-2009, 12:45 AM
Nope, no pointy ears in Phantasy Star (http://www.collectiondx.com/gallery2/gallery/d/13835-6/SG-001-Phantasy-Star-II_Nei.jpg)!
You hate me. Poor me. I rub my nub in sorrow.

An excerpt from your link:
"/SG-001-Phantasy-Star-II_Nei"

There may in fact be pointy ears in the original Phantasy Star. But I don't remember them, so they don't exist.

The Crotch
03-28-2009, 01:08 AM
Yeah, I know that that was PS2, but PS1 images are harder to drag up.

Strell
03-28-2009, 01:09 AM
Canadians have a well known long ear bias.

Cao Cao
03-28-2009, 03:00 AM
Question since I'm too lazy to look. All 4 Phantasy Star games are on Sonic's UGC? Cause I know the PS2/PSP collection only had 2 , 3 and 4.

Yep, Sonic's UGC had all four Phantasy Star games, with the original Phantasy Star serving as one of the unlockable Master System games. However, the PS2 collection I was referring to was not the Sega Genesis Collection released in the West, it was a collection that was only released in Japan for the PS2, "Sega Ages Vol. 32: Phantasy Star Complete Collection"

This Sega Ages title lives up to its name, as it includes all four of the main Phantasy Star games, along with all of the PSII text adventures and the two Game Gear Phantasy Star games. The four main games are surprisingly import-friendly, as they include both Japanese and English language options. But wait, there's more! Along with the standard "special features" fare (Art galleries and whatnot), the developer included a bunch of bonus options for changing things like the display (Progressive Scan, adding scan-lines, etc.), the difficulty (All four main games have "Easy" and "Very Easy" difficulty options that adds a multiplier for experience and meseta; double for easy, triple for very easy), and speed. [HG101 Article (http://hg101.classicgaming.gamespy.com/segaages/segaages9.htm)]

Apparently, M2 (http://www.mtwo.co.jp/), the developer for the Sega Ages "collection" titles (Space Harrier II Collection, Monster World Collection, Gunstar Heroes Treasure Box, Phantasy Star Complete Collection, Fantasy Zone Complete Collection, etc.) has been the one working on the emulation for Sega's Virtual Console releases (Master System, MegaDrive, Arcade).

StarKnightX
03-28-2009, 03:19 AM
Yep, Sonic's UGC had all four Phantasy Star games, with the original Phantasy Star serving as one of the unlockable Master System games. However, the PS2 collection I was referring to was not the Sega Genesis Collection released in the West, it was a collection that was only released in Japan for the PS2, "Sega Ages Vol. 32: Phantasy Star Complete Collection"

I knew that you were referring to the sega ages collection , I was just asking about the Genesis one.:) It would be nice to have all the Phantasy Star Games all in one place , since currently I have the Sega Genesis one that has 2 , 3 , and 4 , as well as the GBA collection that has 1 , 2 and 3.

Interesting info on the sega ages phantasy star collection though , I didn't know some of that other stuff about the set.

blitz6speed
03-28-2009, 04:56 AM
Interesting that my 16 gig SDHC card works perfectly on the wii dashboard with all my wiiware titles on it with TONS of space left, but it doesnt work at all under HBC. So gonna need my 2 gig stick laying around for when i want to boot up TvC, otherwise im super happy with the 16 gig, i have like 100,000+ blocks left.

BlueLobstah
03-29-2009, 01:07 AM
I posed this question in another thread elsewhere, but can't seem to recall where.

Ever since the update, there's been several games that I have been unable to play from the SD card.

The first issue, the channel shows up displaying the game as expected, but attempting to run causes a "Failed to Launch." message. If I try to copy or move these back to the internal memory, "The data may not have been copied/moved." is displayed. Deleting and re-downloading these games do not fix the problem. The odd thing is, only a few games seem to actually work. I haven't tested every game, but so far Kirby's Dreamland 3, Secret of Mana, Starfox 64 and World of Goo are currently not working for me. Megaman 9 and Super Metroid do work however.

The second issue, is I have two channels which show up as ?'s on the SD card, Space Invaders Get Even and Cubello. Deleting and re-downloading doesn't fix the problem either.

I plan on calling Nintendo up this next week, but I wanted to see if anyone else is experiencing the same problems.

Cao Cao
03-29-2009, 08:40 AM
It sounds like the root of the problem could be the SD card, in which case the solution may simply be to format it with a program like the SD Association's official SD Formatter (http://www.sdcard.org/consumers/formatter/). Be sure to back up any data on the card before formatting so you can copy-paste everything back afterwards.

gaxur
03-29-2009, 09:01 AM
I think the ? channels might be a known issue, but on the 'failure to launch' things, those sound like you lack the space on your Wii.

Apparently, the SD card menu's 'launching' is actually transferring the data to the Wii's internal storage, so if that has too much space taken up, it can't move them. Maybe try moving some more channels from your Wii menu to your SD card menu, or otherwise clearing up space on it?

BlueLobstah
03-29-2009, 04:07 PM
It sounds like the root of the problem could be the SD card, in which case the solution may simply be to format it with a program like the SD Association's official SD Formatter (http://www.sdcard.org/consumers/formatter/). Be sure to back up any data on the card before formatting so you can copy-paste everything back afterwards.


I did this about a month ago, so I'm not sure if that's what is causing the problem or not. I may try to do it again to see if it fixes the problem.

I think the ? channels might be a known issue, but on the 'failure to launch' things, those sound like you lack the space on your Wii.


What's the issue with the ? channels?

Don't worry, I'm not ignorant enough to not check for the space on my Wii, I have plenty of room internally. Aside from that, it wouldn't make any logical sense for a larger game like Megaman 9 to work compared to Kirby's Dreamland 3.

Strell
03-29-2009, 08:19 PM
So having had the functionality for a few days now, I've been turning this question over in my head.

When the solution was originally announced last year (I want to stay at the September press conference Nintendo held), there was a lot of discussion over how vague it was worded. Originally it sounded like all that would be unlocked would be a "save to SD card" option from Wii Shop, but that if you wanted to run the game, you'd have to copy it to the system, run it, and then offload it if you needed the space. Essentially an extra step in cleaning the fridge.

The solution as it stands now seems less cumbersome than that - it does appear that the game is being run from the RAM. But then some issues came up - you have to have the space available to begin with on your system internally, and certain games don't support all their features if you run them "from the card."

This makes me wonder if the update really is just as it was originally hinted, and that instead of actually running the game off random memory, it's still just copying it back and forth in one step without prompting us to do anything in the meantime.

If that's the case, then the solution kind of works, but it's definitely not a hard drive substitute.

Likewise, in light of the fact that the solution doesn't retroactively work with games like Rock Band, this further seems to support the idea that this is really more smoke and mirrors than anything.

In the end, though, does that matter? If it's pantomiming the whole thing but works essentially just as quickly as a true storage solution, what's the difference? And if that IS the case, then I imagine that piracy isn't that much more enabled than it has been already.

I guess I really need more input from the HB community, since they'd be the ones who could tell me definitively what is going on.

Lastly, SDHC should have been enabled from the get go of the entire system. The fact that they apparently only needed a small firmware update to fix that is infuriating.

lilboo
03-29-2009, 09:27 PM
I'll admit I haven't played any games from the SD card. I kinda just picked some to see if it worked, but that was that.

However, I put ALL my games on the SD card and only kept a few channels (Check Mii Out, Everybody Poops, etc) on the system. Maybe by doing this, will clear up enough space on the Wii and no one will have any problems?

:shrug:

KingBroly
03-29-2009, 10:23 PM
So what "features" are you talking about? I'm guessing you mean something like Pokemon Snap where you can't save photos the Message Board. If it doesn't include the ability to use save states, then that's pretty bad.

I'll probably be putting almost all my stuff on my card, not including channels (I'll be putting the Internet Channel back on my system). Although from what I understand it (and it's a very sloppy way of doing things) is that it basically quick copies your game to the System Memory and when you turn your system off, it deletes it. So it's running off the 256mb you have available.

Strell
03-29-2009, 10:36 PM
Right here, direct from Nintendo: (http://www.cheapassgamer.com/forums/showpost.php?p=5673215&postcount=41)

“Some features of WiiConnect24 will not work with games or Wii Channels when they are launched from the SD Card Menu. These features will only work when the item is moved or copied into the Wii system memory.”

Save states should still be usable no matter what.

KingBroly
03-29-2009, 10:38 PM
So, I'm guessing mainly Wii Ware features like sending messages (ala Strong Bad).

crunchewy
03-30-2009, 01:52 AM
I switched to a 2 GB SD (not SDHC) card that is rated as "52x" speed. I switched to that card and it is noticeably faster then my previous lowly 256 MB card. It got me to thinking... Pit Crew Panic seems to load in only a few seconds, which is interesting since it took *much* longer then then to copy it to the SD card. If, when run, it is being copied to internal memory I would have expected that it would take nearly as long to load as it did to copy it to the card, and there is no even remote comparison. I didn't time it, but probably close a minute to copy it to the card, yet only 3 or 4 seconds to "run" it from the card. Given that, how could it be the case that they are simply copying to internal memory and then running? Maybe it is a hack solution, but if so it's a particularly clever hack solution.

EXStrike
03-30-2009, 09:04 AM
WII-KLY UPDATE: "THE FAREWELL EDITION"

March 30, 2009
In this farewell edition of the Wii-kly Update (more on that below*), we're pleased to announce a pair of excellent games based around completely opposite vocations. Newly available on the Virtual Console™ is Super Punch Out!! ™, the classic boxing title that pits players against tough pugilist rivals such as Bald Bull. Speaking of baldness, the unique new WiiWare™ game Bonsai Barber™ invites players to take off the gloves and work their clippers instead, giving new hairstyles to a colorful cast of fruits and vegetables. Both are yours for the downloading via the Wii™ Shop Channel.

Nintendo adds new and classic games to the Wii Shop Channel at 9 a.m. Pacific time every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:

WiiWare

Bonsai Barber (Nintendo, 1-4 players, Rated E for Everyone-Comic Mischief, 1,000 Wii Points): The village residents are hungry for the latest in foliage fashion, and it's up to you, the new barber, to fix them up. Use the tools of your trade: scissors, clippers, spray can, and more in this humorous, first-of-its-kind "first-person-groomer" game. Bonsai Barber features a colorful cast of 12 intriguing customers, including a temperamental shallot starlet (don't call her an onion), an oddball strawberry boffin, a cactus cowboy, a daredevil carrot, and a suave banana with top-secret clearance. Each day, five customers arrive to test your stylistic skill. If the customer requests a specific style, you'll plow that furrow, or you can rely on your expertise to pick from more than 30 popular fashions. Or, why not turn over a new leaf? Be creative and see how they react. They're a demanding bunch, so if you miss an appointment, you'll hear about it-on your Wii Message Board. If you do a good job, you may receive a gift or even a postcard from an exotic destination as your happy customers travel to distant lands and show off their exquisite coifs.

Virtual Console

Super Punch-Out!! (Super NES™, 1 player, Rated E for Everyone, 800 Wii Points): Featuring the tight game play and humor the series is known for, this sequel to the NES™ classic sees Little Mac return to the ring with the World Video Boxing Association belt once again at stake. Slug your way through the grueling, sweat-pounding matches of the Minor, Major and World Circuits as you face off against some of Little Mac's greatest rivals, such as Bear Hugger, Bald Bull and Super Macho Man. With a cast of new challengers waiting, do you have what it takes to identify their unique patterns and exploit their weaknesses? Go to your corner and come out fighting, but remember what Doc Louis would say: "It's not about brawling-it's about finesse!"

Remember that Wii features parental controls that let adults manage the content their children can access. For more information about this and other Wii features, visit Wii.com (http://wii.com/).

* - About that "farewell edition" stuff: Starting next week, the name of this newsletter will be changed from Wii-kly Update to Nintendo Download. Why? With the April 5 launch of the new Nintendo DSi™ portable game system comes the opening of the Nintendo DSi Shop. Like the Wii Shop Channel, the Nintendo DSi Shop will offer a growing library of downloadable games, with new titles added every week. Accordingly, we'll be using this space to tell you not only about new games for Wii but also for Nintendo DSi. Watch for the first edition of Nintendo Download on April 6.

.

crunchewy
03-30-2009, 10:27 AM
I'm wondering if the noted WiiConnect24 features in Bonsai Barber are an example of what won't work if installed on SD. Also wondering if new games could be designed such that these features do still work even if installed on SD and/or if older games could be updated to support it.

But what I *really* want to know is why can't I copy VC game saves to SD? What in the world could the reason be for locking those? There is no friend code issue is there? The stupidity of the fact that I can't copy even those saves to SD has me considering the idea of installing the homebrew channel if there is in fact software that will let me unlock locked saves. That alone would be worth it. That, of course, only when a new exploit is found, as I already have the latest firmware and thus can't install the HBC.

The main reason I wanted to copy/move a VC save to SD, though, was to allow for multiple save state files. It wouldn't be convenient, but it would work. It sucks only having one save state file. My kids want to play and I want to play and we have to share the same save state file (or submit to writing down password saves). In the case of Ristar, I also like the controls one way and my kids like the other. You can't change the controls mid-game in Ristar (as far as I can tell), so that means nobody is ever going to finish this game unless one of us (that would be me) decides to never play it again. If VC settings and save states/saves were associated with Mii's, this wouldn't be an issue. You could "log in" with your Mii and then have completely separate settings and saves from others. Oh well.

Kfoster1979
03-30-2009, 10:34 AM
Super Punch out!!!!! Going to Download it now...

Josef
03-30-2009, 11:21 AM
Super Punch Out...awesome!

Ryukahn
03-30-2009, 11:23 AM
Sweet, Super Punch Out. A definite purchase right there.

vherub
03-30-2009, 11:44 AM
I still have fight night 2, too bad I can't rip super punchout to the wii

ArthurDigbySellers
03-30-2009, 12:17 PM
So what "features" are you talking about? I'm guessing you mean something like Pokemon Snap where you can't save photos the Message Board. If it doesn't include the ability to use save states, then that's pretty bad.

I'll probably be putting almost all my stuff on my card, not including channels (I'll be putting the Internet Channel back on my system). Although from what I understand it (and it's a very sloppy way of doing things) is that it basically quick copies your game to the System Memory and when you turn your system off, it deletes it. So it's running off the 256mb you have available.

It works exactly like you are saying, but it keeps the SD data in system memory until you launch a different game from your SD card. So if you played World of Goo from SD, it would copy the entire 300-something blocks to system memory and then auto-launch it.

If you turn off your Wii after playing WoG, the data still stays in system memory, taking up 300-something blocks of space. If you play WoG again after booting up your Wii, it will load it from the WoG data that is in system memory which will mean it will load instantly.

If you quit WoG and then launch Mega Man 9 from SD, it will auto-delete the WoG data and copy the Mega Man 9 data and auto-launch it.

You can actually see the SD card data that is saved to system memory by going into the Wii settings and looking at the channel data.

As long as you have enough system memory to cover the largest game on your SD card, you should have no problems running anything from SD. Since a vast majority of our storage issues are from VC and WiiWare, it would be pretty rare to not have enough internal memory to run a game from SD.

flybrione
03-30-2009, 12:20 PM
I still have fight night 2, too bad I can't rip super punchout to the wii

Wow I almost forgot about that. I have that still for cube so you just save me $8 because I was going to be all over Super Punch Out.

dothog
03-30-2009, 01:00 PM
Since I love to be nitpicky, was it the Master Question compilation or the Collectors Edition one? Although I doubt the emulation would really be any different between the two I have both and just kinda struck me as curious.

I played both editions. I experienced big freezes and some glitches in MM on the CE. I hadn't heard of any problems for OoT and/or MQ on either disc outside of general emulation stuff (music, maybe force feedback, don't know what else). None of the OoT stuff was a game wrecker. MM's "quirks" were a much different story.

I'm still pissed because it wrecked three individual attempts at playing through the game to completion on two different discs and two different GCs. It would freeze up, then when I would go back to play the saved data I would continue to get freezes on that save. Eventually I got the point.

Gothic Walrus
03-30-2009, 02:04 PM
I used to LOVE the original Punch-Out, but I've never played the SNES sequel. Is it worth the 800 points?

I know - it's probably a stupid question - but it never hurts to make sure. :lol:

Cao Cao
03-30-2009, 02:27 PM
Bald Bull: "My Bonsai Barber didn't know when to quit, do you!?"

Strell
03-30-2009, 02:45 PM
Next week sees the start of the DSi store as well, so I've got to get that running in preparation for April 6th.

Super Punch-Out!! is greatness indeed, so I recommend it.

Strell
03-30-2009, 03:18 PM
Nintendo would never do this sort of thing, but this would be perfect as a sort a Wiiware game:

http://www.youtube.com/watch?v=NnZz5A9Z6A8&eurl=http%3A%2F%2Fgonintendo.com%2F&feature=player_embedded

If you played around with the two player capability of Mario Galaxy, you'll get a sense of what is going on. This is "Drag 'n Drop Mario," which lets you pick enemies up with a cursor and fling them around. Creates some hilarious results and would be GREAT to play with a friend as they fooled around with the IR sensor as you played.

Nintendo could churn out little projects like this in a matter of weeks with various games. Basically a marriage of old skool with the new functionalities the Wiimote provides. Would be lots of fun.

yukine
03-30-2009, 04:51 PM
I'll have to download that, looks pretty fun.

For some reason I find it hilarious when he flicks the goombas off screen like they are nothing. :lol:

Wolfkin
03-30-2009, 07:40 PM
This makes me wonder if the update really is just as it was originally hinted, and that instead of actually running the game off random memory, it's still just copying it back and forth in one step without prompting us to do anything in the meantime.for all the hints about a solution. as far as I remember this is exactly what Nintendo said it would be. It doesn't play 'from the card' directly. it just auto copies to the Wii and plays from there. sloppy yes but at least it's better than before.

The main reason I wanted to copy/move a VC save to SD, though, was to allow for multiple save state files. It wouldn't be convenient, but it would work. It sucks only having one save state file. My kids want to play and I want to play and we have to share the same save state file (or submit to writing down password saves).dude i feel for you. I love my nephews and all but I can't let them on my one slot VC games because they kinda suck. For the moment I'm glad the only games they like are Halo and Brawl.

thedizz
03-30-2009, 07:52 PM
Wow I almost forgot about that. I have that still for cube so you just save me $8 because I was going to be all over Super Punch Out.

I'm still going to pick this up. For a great pick-up-and-play game like this, I think it's worth having it ready to boot up instantly. It's perfect for blasting through over and over.

natureboy46
03-31-2009, 09:27 AM
I used to LOVE the original Punch-Out, but I've never played the SNES sequel. Is it worth the 800 points?

I know - it's probably a stupid question - but it never hurts to make sure. :lol:

No question it's worth $8. Played the crap out of it yesterday and it holds up really well (just like the original). I feel comfortable saying that it is superior to the original in terms of gameplay but it doesn't quite have the same charm. I think that it's because the fights are only one round and because of that you miss out of the witticisms of the fighters.

natureboy46
03-31-2009, 09:28 AM
I'm still going to pick this up. For a great pick-up-and-play game like this, I think it's worth having it ready to boot up instantly. It's perfect for blasting through over and over.

Not to mention how much better it is to play with the classic controller.

integralsmatic
03-31-2009, 10:49 AM
Oh i how much do i miss pounding on poor Gabby Jay.

thedizz
03-31-2009, 08:47 PM
No question it's worth $8. Played the crap out of it yesterday and it holds up really well (just like the original). I feel comfortable saying that it is superior to the original in terms of gameplay but it doesn't quite have the same charm. I think that it's because the fights are only one round and because of that you miss out of the witticisms of the fighters.

I agree with all of this. Though anyone who hasn't played it yet should know that the one-round fights are in normal time (unlike the original which had something like 3x-speed time). So the fights have the same total maximum time as far as I know.

dmunkee
03-31-2009, 09:42 PM
Wow, I've been gone for so long. The Wii shop thread is under new management, I can run crap from the SD card, and Super Punch-Out!! is on VC!?

This thread has become a roller coaster of emotions for me just now.

yeah-yeah
04-01-2009, 12:52 AM
Wow, I've been gone for so long. The Wii shop thread is under new management, I can run crap from the SD card, and Super Punch-Out!! is on VC!?

We also have jet packs, flying cars, and house-cleaning robots, as promised by the Jetsons.

Actually, just the house-cleaning robots. But you've gotta figure that if they've managed to enable us to be able to run things straight from the SD card that those jet packs and flying cars can't be too far behind.

foltzie
04-01-2009, 01:11 AM
Wow, I've been gone for so long. The Wii shop thread is under new management, I can run crap from the SD card, and Super Punch-Out!! is on VC!?

This thread has become a roller coaster of emotions for me just now.

Earthbound still isnt out, and it isnt coming out so you know its good ole Nintendo.

Doomed
04-02-2009, 09:06 PM
Tomorrow UK gets Majora's Mask!

http://www.nintendo.co.uk/NOE/en_GB/news/2008/tomorrow_on_virtual_console_12149.html

The Legend of Zelda: Majora's Mask – Nintendo 64
The acclaimed sequel to The Legend of Zelda: Ocarina of Time arrives on Virtual Console! Link must wield the power of several magical masks to save the land from destruction – and he has only 72 hours to do it! Majora's Mask is an epic, gripping race against time that should belong in every fan's collection

MisterModest
04-02-2009, 10:46 PM
Yup, this week Europe only got 1 VC game, The Legend of Zelda: Majora's Mask - 1000 Points/N64.

StinkyCheese
04-03-2009, 09:52 AM
Yup, this week Europe only got 1 VC game, The Legend of Zelda: Majora's Mask - 1000 Points/N64.

...!

soonersfan60
04-03-2009, 11:56 AM
I wonder if they fixed the emulation issues so many have discussed. I have Majora's Mask on one of the Collector's Disks, but might consider the VC version if it is somehow superior. If I recall, apparently the actual N64 one had issues, too. Any insight?

pete5883
04-04-2009, 09:27 PM
So, I thought it was kind of dumb that bit.trip.beat wouldn't let you use the d-pad or analog stick for control, but after trying it I realize that neither would've worked. Pretty fun game.

Strell
04-04-2009, 09:34 PM
I wonder if they fixed the emulation issues so many have discussed. I have Majora's Mask on one of the Collector's Disks, but might consider the VC version if it is somehow superior. If I recall, apparently the actual N64 one had issues, too. Any insight?

I agree that we need our friends from across the pond to tell us if the emulation works better on this version or not.

Someone at Gonintendo did remark that sound issues were still apparent. I guess when you go into the main part of town with the giant clock or something? It gets off by a split second?

Here's a series of comments about it:
haleman: what the!?
the game STILL has sound issues while changing the current area…


Icevalk_Entertainment: on my system, there are NO sound issues or any issues whatsoever
runs perfect and looks amazing!

haleman: what i mean is the stuttering music while loading a new area of clock town…
this bugs me since the collector’s edition

Chanty: I don’t get why you’d be bugged by slight sound irregularity. It’s barely noticable :/

Moonmeat: Dude, ok, THAT slight stutter is not near as bad as the GC versions stutter that would even slow gameplay and music upon entering each new area (at least on my gc version anway) and then speeding up everything to catch back up.

It’s a small price to pay, well, minus the ten bucks, because it’s actually playable and you don’t have to keep hooking up the N64. For me, that’s a win.

Here's the video in question (http://computerandvideogames.com/article.php?id=212445). I watched it and didn't notice anything off. Maybe someone can point that out to me.

soonersfan60
04-04-2009, 11:33 PM
Thanks. Was it only sound issues? I seemed to recall hearing about other things as well.

Sir_Fragalot
04-05-2009, 04:15 PM
So I got Super Punch Out a few days ago, I must admit I am really enjoying it a lot. Super Punch Out seems like a port of an arcade game (with a bit easier on the difficulity) while the original is all about timing and mastering each opponent's weakness (which is a lot harder).

lilboo
04-05-2009, 11:42 PM
Once I get money (LOL taking forever to get paid when starting a new job), I'll download super punch-out..and if we get Majora's Mask tomorrow. I never did play that.

pop311
04-06-2009, 09:06 AM
WiiWare

EQUILIBRIO (DK-GAMES, 1-4 players, Rated E for Everyone, 500 Wii Points): In EQUILIBRIO, you must finish a series of levels by moving a ball toward an exit. To move the ball, hold the Wii Remote™ controller horizontally and turn it to tilt the playfield. You can also play using the Wii Balance Board™ (sold separately with Wii Fit). The ball is fragile, so don't let it fall too far, and be sure to avoid deadly obstacles such as spikes and acid pools. The difficulty of the game adjusts according to your skill. Will you be tough enough to complete all 64 levels?

Virtual Console

Uncharted Waters: New Horizons (Super NES™, 1 player, Rated E for Everyone – Mild Cartoon Violence, Simulated Gambling, 800 Wii Points): Uncharted Waters: New Horizons is a game set in the Age of Discovery, the golden era of European global exploration during the early 16th century. There are six different characters to choose from, all with different backgrounds and different motivations. Once you've chosen a character to play, you're free to sail the world's oceans as you wish, visiting a variety of exotic ports and making thrilling new discoveries.

No Majora... disappointing.

Penguin1084
04-06-2009, 09:22 AM
WiiWare

EQUILIBRIO (DK-GAMES, 1-4 players, Rated E for Everyone, 500 Wii Points): In EQUILIBRIO, you must finish a series of levels by moving a ball toward an exit. To move the ball, hold the Wii Remote™ controller horizontally and turn it to tilt the playfield. You can also play using the Wii Balance Board™ (sold separately with Wii Fit). The ball is fragile, so don't let it fall too far, and be sure to avoid deadly obstacles such as spikes and acid pools. The difficulty of the game adjusts according to your skill. Will you be tough enough to complete all 64 levels?

Virtual Console

Uncharted Waters: New Horizons (Super NES™, 1 player, Rated E for Everyone – Mild Cartoon Violence, Simulated Gambling, 800 Wii Points): Uncharted Waters: New Horizons is a game set in the Age of Discovery, the golden era of European global exploration during the early 16th century. There are six different characters to choose from, all with different backgrounds and different motivations. Once you've chosen a character to play, you're free to sail the world's oceans as you wish, visiting a variety of exotic ports and making thrilling new discoveries.

No Majora... disappointing.

my thoughts exactly. Nintendo just kicked me in the nuts, and stomped on my face.

Plus, there aren't any new DSiWare games or anything. Just a reiteration of what it launched with.

And in the title, they make it sound like "OMG 6 DSiWARE TITLES!!! WOOOWWW!"

Except... they're the same ones that we could get yesterday.

/rant.

ArthurDigbySellers
04-06-2009, 11:16 AM
So, I thought it was kind of dumb that bit.trip.beat wouldn't let you use the d-pad or analog stick for control, but after trying it I realize that neither would've worked. Pretty fun game.

Yeah, besides an actual paddle controller, I don't think another control scheme would work very well. I really like the game as well, but I am totally stuck on the final song. The difficulty really ramps up on that one.

I do wish they had a progress indicator to show you how far into the song you are. The last song seems to go on forever and I have no idea how close I am to finishing it.

This game seriously needs DLC.

tiredfornow
04-06-2009, 12:46 PM
Is there a DSiWare thread? I'm picking mine up today and I wanna know whats up.

foltzie
04-06-2009, 01:15 PM
Is there a DSiWare thread? I'm picking mine up today and I wanna know whats up.

Strell!

Gothic Walrus
04-06-2009, 02:12 PM
No Majora's Mask means Microsoft gets my money this week. Penny Arcade Adventures for ten bucks seems like a pretty sweet deal.

Strell!

Somebody's slacking. [-(

vherub
04-06-2009, 03:23 PM
uncharted waters is a pretty awesome rpg, overlooked when it came out, and probably will be overlooked now

Wolfkin
04-06-2009, 03:30 PM
Is there a DSiWare thread? I'm picking mine up today and I wanna know whats up.i don't think we need a new thread. we just need to add and rename this thread right?

foltzie
04-06-2009, 03:33 PM
i don't think we need a new thread. we just need to add and rename this thread right?

This isnt a bad idea... Is it possible for a mod to have a thread appear in two sub-forums?

Strell
04-06-2009, 03:35 PM
Strell!

Somebody's slacking. [-(

Urge to enact that one scene from Half Baked rising....

:]

Yeah yeah. I have a good excuse.

OR DO I?

...

I do. Trust me.

Picking up a DSi later today, so that'll be a good impetus.

tiredfornow
04-06-2009, 03:37 PM
i don't think we need a new thread. we just need to add and rename this thread right?Well.. they are different systems. :P

The Crotch
04-06-2009, 04:32 PM
Dear CAG,

Uncharted Waters 2 is Pretty Bitchin'. Uncharted Waters 2 for the SNES is Super Bitchin'. Do buy it.

Sincerely,
DTC

gunm
04-06-2009, 05:21 PM
You're confusing me Dr. Mario Crotch. I look forward to DSi ware reviews, although I'm not buying a DSi any time soon.

Halo05
04-06-2009, 05:53 PM
Hmmm... I almost bought Uncharted Waters when I was a little kid but my math was off that day and I didn't have the cash. Is it anything like Pirates Gold for the Genesis? That game was a blast.

Cao Cao
04-06-2009, 08:01 PM
Retronauts wrote a short piece about NH: Uncharted Waters
http://www.1up.com/do/blogEntry?bId=8985366&publicUserId=4547783

As I said in the last topic, it's essentially Pirates! + Koei's signature micro-management and TBS battle style. I hear that for new folks, the best character to start with is either Catalina or Otto, as their storylines are shorter than the rest of the characters.

yukine
04-06-2009, 08:17 PM
Man I love me some Pirates!, I should check this out.

Strell
04-08-2009, 09:02 AM
DSi shop thread has been created right ova 'mnha. (http://www.cheapassgamer.com/forums/showthread.php?t=220668)

I gots image making to do and other various updates to take care of. But I'm tired. I had to bring the pain last night in the Smash tourney.

The Crotch
04-08-2009, 01:09 PM
Retronauts wrote a short piece about NH: Uncharted Waters
http://www.1up.com/do/blogEntry?bId=8985366&publicUserId=4547783

As I said in the last topic, it's essentially Pirates! + Koei's signature micro-management and TBS battle style. I hear that for new folks, the best character to start with is either Catalina or Otto, as their storylines are shorter than the rest of the characters.
Nah, go with either the Portuguese kid or the Turkish(?) guy. They both get merchant discounts.

EDIT: One of those two may or may not be named Otto. But either way, they're both awesome. Catalina starts with the coolest ship, though.

Draccius
04-08-2009, 02:18 PM
Uncharted Waters! WOO!

Cao Cao
04-09-2009, 03:12 PM
Otto is the old British chap, Ali is the Turkish merchant.

In other news, it seems that at least one company has been happy about the SD storage solution: Telltale Games (http://gonintendo.com/?p=78533) of the Strong Bad's Cool Game for Attractive People series. They said that since the SD card menu has been in place, their sales of the series have doubled.

The Crotch
04-09-2009, 03:14 PM
Okay. Yeah. Go with Ali or the Portuguese guy.

Also, yay Strong Bad!

KingBroly
04-09-2009, 04:52 PM
I had 2000 Wii points. I now have 1000 Wii points. Those points will be spent of Majora's Mask. The 1000 points I just spent were for Strong Bad Episode 2.

I just finished the first part, which was pretty interesting. The old school game was a little weird. I also didn't realize I was doing a puzzle until I got up to that part. The humor is still pretty good, but I definitely think they had to made the graphics worse for Episode 2, notably on the Lappy 486 logo.

Gothic Walrus
04-09-2009, 04:57 PM
Otto is the old British chap, Ali is the Turkish merchant.

In other news, it seems that at least one company has been happy about the SD storage solution: Telltale Games (http://gonintendo.com/?p=78533) of the Strong Bad's Cool Game for Attractive People series. They said that since the SD card menu has been in place, their sales of the series have doubled.

To put that in some perspective, the first Strong Bad title was released in August of last year.

The SD update was announced on March 25th.

A game that had been available for seven months doubled its sales in two weeks. That's probably not exact, mind you, and the doubling of sales did include the other four titles, but even the last entry in the series was out for three months before the SD update was released.

I guess they really did need that SD update. :shock:

Cao Cao
04-09-2009, 06:25 PM
Europe is getting Bubble Bobble Plus! for Wiiware tomorrow:
http://www.gameguru.in/nintendo-wii/2009/09/bubble-bobble-plus-and-rainbow-islands-towering-adventure-for-wiiware-square-enix/

Wiifolder (http://wiifolder.com/?p=258) did a video tour of the game when it released in Japan in February. Sounds like an interesting title: 100 stages from the original game, 100 stages made for the Wii, and two DLC "Expert Levels" packs with 100 levels each.

EDIT: Speaking of WiiFolder, they recently did a tour of Kenji Eno's newly released Wiiware title, "You, Me, and Shape":
http://www.youtube.com/watch?v=g1qARvwn7PA

yukine
04-09-2009, 09:50 PM
Oddly enough, my girlfriend the other day mentioned she would like to play Bubble Bobble again (we used to play it on the Taito Legends for Xbox... which is not BC on the 360) so hopefully we get Bubble Bobble Plus! soon.

MisterModest
04-09-2009, 11:18 PM
This week, Europe got 3 WiiWare games, Bubble Bobble Plus! - 800 Points, Equilibrio - 500 Points, and Family & Friends Party - 1000 Points.

Doomed
04-10-2009, 10:23 PM
http://kotaku.com/5207494/reggie-wiiware-is-for-truly-innovative-games-not-mario

"That's not the point," Reggie fired back. "The point is, we want truly innovative content to be first launched on WiiWare. That's awfully tough to do with a Mario title."

Anybody who has played SPOGS Racing hates Reggie even more now. fuck SPOGS Racing.

How long would it take to develop LostWinds 2? It's been almost a year now, right? I was just remembering how awesome LostWinds was, although the ending was kinda bullshit. OH HAI LOL, we're not actually done with the plot. See you in LostWinds 2!

KingBroly
04-10-2009, 11:01 PM
I think Reggie missed the fact that they released a game called "Dr. Mario Online Rx" on Wii Ware. Clearly Wii Ware IS for Mario since he's appeared on the service and is a consistent seller.

yukine
04-11-2009, 12:16 AM
Translation: "We would rather release a Mario game on the Wii where we can charge $50.00 for... or the DS where we can charge $30.00+"

Halo05
04-11-2009, 12:19 AM
And we'd rather not make an awesome 2d Mario game ala Mega Man 9 and break all manner of WiiWare sales records... New Super Mario Brothers was okay but Mega Man 9 is legitimately as good as any other Megaman game I've played, I wouldn't put NSMB over Super Mario 3 or Super Mario World.

Doomed
04-11-2009, 01:05 AM
And we'd rather not make an awesome 2d Mario game ala Mega Man 9 and break all manner of WiiWare sales records... New Super Mario Brothers was okay but Mega Man 9 is legitimately as good as any other Megaman game I've played, I wouldn't put NSMB over Super Mario 3 or Super Mario World.
Yeah. Rant on hard games: I don't like games that are hard just for the sake of being hard (Mega Man, Ninja Gaiden) although I do see the appeal of beating x hard level in a genre you enjoy. I love Super Monkey Ball, and I have tried many times to beat an evilly hard level of SMB/SMB2. But the difference is SMB starts easy and gets difficult. I can beat one level of MM9 (and even that took lots of practice) and I think I got to the first boss of NGII after like a half hour... not my style.
I forever long for new games in the style of Super Mario World. Even the highest quality hacks I've seen are either hard for the sake of being hard and require an emulator and save states (see rant) or are not that great.

Strell
04-11-2009, 06:17 AM
Ok, let's back up a second here. You people need to wife up that knowledge, and lucky for you, I have the power vested in me. Specifically, in my pants. Aren't you lucky.

First off, Mario - in terms of a pure platforming series - is handled with a lot of care. There's been exactly three console versions in thirteen years, and really only one new 2D version on the DS (not counting Yoshi's Island, which is up for debate). Still, point being is that he's treated as something of a landmark thing.

Given that, I doubt there's any first party teams that either A) want to make a Wiiware version, or B) would be given the option unless they could really demonstrate something unique that would really call for it.

Further, I'm guessing the inherent limitations all over the place put the kibosh on the idea. Spacing issues would force it into an uncomfortable corner. It's pretty clear that a good portion of the Wii audience wouldn't even know about a Wiiware game (not taking their systems online), wouldn't care, or just simply would view it as inherently less valid as a true retail release. All of these things don't look favorable when it comes to turning a profit and creating a unique product. That's going to torpedo securing the funding from the get go (since you'd have to make that case to all the people inside NCL/NOA who make those decisions).

I doubt Nintendo would want to release a game in the same vein as Megaman 9. Why? Mmmm. For all the reasons above, as well as I could see them viewing it as a "cheap cash in" sort of thing, since the graphics would be in some retro format.

So in some bizarre hurts-my-nuts way, Reggie's got a point. (Note the nut-hurting there - I am not agreeing to all of, but I am spelling them out.)

It doesn't help that - as others pointed out - you could release it on the DS and charge more money for it, or even as a retail Wii release. Then you've got better market exposure, the devs can get proper treatment of the series, etc etc. You can get mad about it all you want, but that's the breaks.

Now, the other part of this discussion - "SPOGS isn't innovative" - is pretty much defeated in a similar, easy manner.

Whenever we talk about the games a service or console offers, what do we focus on? The good shit. You didn't buy an SNES to play Captain Novolin, or an NES to play Color-A-Dinosaur. You got those systems for their awesome titles - Chrono Trigger, FF6, Super Metroid, right alongside Mario Bros 1/2/3, Zelda, etc.

Same with Wiiware. Why focus on the bad shit that's there and obviously doesn't uphold the idea of an innovative/good piece of software? We're not interested in that. We want to check out games like Bit.Trip Beat, Lostwinds, World of Goo, and so on. Throwing out this OMFG [SHITTY GAME] IS GOING ON WIIWARE OVER A MARIO? tantrum doesn't make you look like you've caught someone in a lie - it looks like you're focusing on a turd to prove a point.

Dr. Mario doesn't count, by the way, since that's not a true Mario game. I don't know of true Halo games on XBLA, nor true Metal Gears on the PSN. Those companies guard those franchises in such a way so that they are big productions that can make big profits because they can be marketed in the public eye. Until digital distribution becomes more mainstream and EVERYONE is online, we're not going to see such things.

The only way we're going to get a Mario Wiiware title is if there's a marketable reason to do it. As it stands, Wiiware is far better a platform for things like Art Style, where Nintendo can put out a small proof-of-concept sort of game that's going to recoup its costs with a few thousand downloads. Cubello comes to mind. Mario Wiiware would sell, definitely, but it wouldn't sell a tenth (if not hundredth) as well as the exact same data on a DS cart, where you can get a better price AND a bigger userbase. Further, I imagine Nintendo doesn't want to flood Wiiware with all their stuff, since that's just going to send third parties away when they can't compete with those recognizable franchises.

I'm just the messenger, aight? I'd kill for, say, Braid's graphics married with a Mario platformer, with flowing painterly styles and so on. And I'd damn sure love an HD 2D Metroid, with killer graphics and such. But it's not going to happen anytime soon. You're going to feel a lot better if you look at this logically.

Wiiware has some great stuff en route. More MLAAK, Super Meat Boy, Cave Story, etc. It functions very, very well as a service where smaller teams can make a name for themselves by making something unique and new. It's a good place for unproven IPs, obscure titles you run across on the 'net, and everything in between, right on up to big name titles like Megaman 9 from companies like Capcom.

Again, I'm not saying you guys don't have some valid points. But in terms of volume, they don't fill the bucket Nintendo has set aside from this argument. That's the truth of the matter - Reggie's words? They can be discarded in light of the truth, which 99% of the time comes back to money. That's all there is to it.

yukine
04-11-2009, 06:55 AM
Strell... you are a genius. That sounds like exactly like him. :lol:

I agree with you, it makes sense from a business standpoint for Nintendo not to release a Mario game on Wiiware. But as consumers, we're going to kick, scream, whine and moan until we get what we want.

I don't care about the justifications they want to make as a company for not putting a game out. I don't care if the cook gets burned while making an omelet, I just want the omelet.

Man... I want a Denver omelet right now.

Ryukahn
04-13-2009, 12:49 AM
I wonder how soon the final fantasy games will show up on the VC. Hopefully not too long of a wait.

pop311
04-13-2009, 09:08 AM
WiiWare

Party Fun Pirate™ (TOMY Corporation, 1-4 players, Rated E for Everyone - Comic Mischief, 500 Wii Points): Based on the popular Pop-Up Pirate toy, players take turns thrusting swords into a barrel that holds your captain captive, trying to see who can insert the most swords into the barrel. Thrust a sword into the wrong hole and you'll send your captain flying, which means it's game over for you! Unique Wii features add to the excitement, making for a fun-filled party game. Try swapping out the captain and putting your custom Mii character in the barrel for some real laughs!

Virtual Console

Pitfall: The Mayan Adventure™ (Sega Genesis, 1 player, Rated T for Teen - Animated Violence, 800 Wii Points): Pitfall: The Mayan Adventure is a side-scrolling action game in which you play adventurer Pitfall Harry Jr. in search of his father, Pitfall Harry. Pitfall Harry has been taken captive by the dreaded warrior spirit Zakelua: Lord of Evil. Armed with only a trusty sling and his father's journal, young Harry Jr. must now venture into the unknown to rescue him … before it's too late! Bungee jump and boomerang your way to safety as you battle through treacherous Mayan jungles, waterfalls and deserted mines. With 13 levels of fast, gripping action, you will need to be attentive and quick - or prepare to die …

*sigh* Still no Majora means another disappointing week.

tsmvengy
04-13-2009, 09:26 AM
Nintendo: "Hey Europe, you like Majora's Mask, right? Here ya go!"
Europe: "Yay!"

Nintendo: "Uhh, NA, you like, err, pitfall, right? Yeah, pitfall."
N.A.: ...

nuttyturnip
04-13-2009, 10:09 AM
Players take turns thrusting swords into a barrel that holds your captain captive, trying to see who can insert the most swords into the barrel.

It's all fun and games until the Navy Seals show up and shoot you in the head.

Gothic Walrus
04-13-2009, 10:48 AM
*sigh* Still no Majora means another disappointing week.

Pitfall?

Seriously, Nintendo, what the fuck? I played it. IT'S NOT A GOOD GAME.

tiredfornow
04-13-2009, 10:49 AM
Pitfall? #-o

Strell
04-13-2009, 11:55 AM
Party Fun Pirate!

It has the words "party" and "fun" and "pirate" so you KNOW it has to be good!

Gothic Walrus
04-13-2009, 02:19 PM
Party Fun Pirate!

It has the words "party" and "fun" and "pirate" so you KNOW it has to be good!

Nintendo picked a bad week to release a pirate-themed game. :shock:

dothog
04-13-2009, 03:52 PM
I finally had a chance to play the Wario waggle platformer, and I guess based on that experience alone I'm not as excited about a 2D Mario platformer as I used to be. (Though I'd still jump on it Day 1.) The sprites in that Wario game were gorgeous but the gameplay? I'm probably the 7 billionth poster to note this, but so what, I'm behind everyone else.

Capcom pulled it off with MM9, but the context there isn't the same as the context of a new Mario 2D platformer. Wario waggle is in my mind an example of how Nintendo views gaming now and what they expect of gameplay. Those notes/rules probably guided whoever developed wario waggle for N. I don't see why Nintendo would make an exception to those rules simply because the game were developed in-house. Those new rules are now:

1. Gamer doesn't die.
2. Challenge is in repetition to discover hidden items. Never/rarely require gamer to use repeated deaths to acquire a skill--or "learn" a course--that will allow advancement to next level, level advancement should be available to all gamers at the outset through timed unlocks of levels or whatever other mechanic ensures gamer A and gamer B progress through levels at similar pace regardless of skill.
3. New levels require new gaming mechanic (that is, DKC cannons one level, vines the next, shroom that makes you big, cloud that makes lightning come out your ass, whatever). Reliance on jump/run and skill acquisition as a mechanic is to be avoided.

Just chiming in to say that I'll stick to bitching for Yoshi's Island to show up for the VC until I start giving a shit about seeing new Mario via 2D platform, be it a WiiWare or full-blown release. I realize I'm turning in to an honest-to-god curmudgeon when it comes to gaming, especially gaming on the Wii. Dammit.

Doomed
04-13-2009, 05:11 PM
I finally had a chance to play the Wario waggle platformer, and I guess based on that experience alone I'm not as excited about a 2D Mario platformer as I used to be. (Though I'd still jump on it Day 1.) The sprites in that Wario game were gorgeous but the gameplay? I'm probably the 7 billionth poster to note this, but so what, I'm behind everyone else.
I liked Wario Land: Shake It! but the waggle did make it suck more that it had to. Those cannons were impossible to pass until I put my Wii remote on a fucking table. I don't think all games should be as hard as Mega Man, (I ranted about this a few days ago) but I do see the appeal of a hard game or level in a genre you like.

Does Nintendo think the following is true:
No motion controls in a Wii game=player feels ripped off

I can't think of one Nintendo developed Wii game without some form of pointer or motion controls. If that is true, we will be cockblocked time and time again for a new 2D Mario game without some fucking gimmick. NSMB was close, but it was easier than Super Mario World and had a fucking gimmick (3D models on a 2D plane). Also note that SMW had some hard levels that were not required to progress through the game. I think that's a step in the right direction. Nintendo's patent from a while back where the game can show you how to do something can also help.

How did the DS get over tacked-on touch screen controls in like 1 year? I remember when I thought the Wii situation would get better. :cry:

The Crotch
04-13-2009, 05:25 PM
I can't think of one Nintendo developed Wii game without some form of pointer or motion controls.Does Fire Emblem count? That was Intelligent Systems...

Halo05
04-13-2009, 05:38 PM
Nintendo picked a bad week to release a pirate-themed game. :shock:

"Hey I heard you liked pirates so we made a game with pirates and then released that game with pirates."

...

"What? You shoot pirates in the head?! Fuck."

dmunkee
04-13-2009, 05:40 PM
Does Fire Emblem count? That was Intelligent Systems...

I'm probably wrong, but I remember hearing that Radiant Dawn was another one of those instances where it was going to be a Gamecube game that got held back and released for the Wii. Which makes me wonder, if that's the case, will the next Fire Emblem have motion controls?

I will say that I loved the one-handed, vertical Wii remote control scheme in Radiant Dawn. I'd like to be in a Wii commercial, slouching on the couch, playing FE with one hand and eating pretzels with the other. Take that Wii Fit!

soonersfan60
04-13-2009, 06:00 PM
I'd like to be in a Wii commercial, slouching on the couch, playing FE with one hand and eating pretzels with the other. Take that Wii Fit!

I guess you didn't see the Game Handler commercial for the original NES where the kid is eating popcorn while he is playing a game, and the announcer says it's "Approved by the One-handed popcorn eaters of America."

dothog
04-13-2009, 08:38 PM
I liked Wario Land: Shake It! but the waggle did make it suck more that it had to.
o snap, I made a big error referring to the game as "wario waggle." It was not meant pejoratively toward waggle, as hard as it is to believe. I just knew the game had something like "shake" or "bump" in the title and waggle came to mind. I don't think Wario Shakin It Adventure's problem was the waggle. Waggle has its place and I thought it worked okay. It's the way you play through the game, going over levels again and again.

That's what a platformer is now. It's not dictated by the old rules of learning the timing to move from treacherous platform to platform, it's bound to the new gaming tradition of simply requiring a gamer to stick around long enough for the game to pat you on the head and say, "Huzzah, you get to progress to the next level for participating! SELF-ESTEEM GET!" This is where I'm curmudgeony, I'm not an unreasonable asshole about game control, I'm an unreasonable, aging asshole about the evolving framework of what it means to Game.

My assumption is that Nintendo, were they to craft a new Mario 2D sexxy time (and as zeiganjesus notes, there's no fucking way that's happening), would feel compelled to force these evolving gaming conventions on the platformer. They did it to SMG, I don't see why any future mario title would be an exception. And if that happens, it's going to pull us in a lot of directions.

That's my point, and really, who gives a shit about my point because it's all conjecture. The point to this post is that I was not waggle bashing*, honest to god, it can and does work, and waggle did not take anything away from Wario's Shake n' Shit Goodtimes Funbag.



*If I want to waggle bash, I'll exert myself in the fucking LoZ:TP thread, if there is still one for that abortion of a game. Troll out!

yeah-yeah
04-13-2009, 09:14 PM
Party Fun Pirate™ (TOMY Corporation, 1-4 players, Rated E for Everyone - Comic Mischief, 500 Wii Points): Based on the popular Pop-Up Pirate toy, players take turns thrusting swords into a barrel that holds your captain captive, trying to see who can insert the most swords into the barrel. Thrust a sword into the wrong hole and you'll send your captain flying, which means it's game over for you! Unique Wii features add to the excitement, making for a fun-filled party game. Try swapping out the captain and putting your custom Mii character in the barrel for some real laughs!

Am I the only one who read this description and thought that I was reading the synopsis for, ahem, an entirely different form of entertainment?

Doomed
04-13-2009, 09:15 PM
I hate the Wario Land: Shake It! style of completing a game. It's a platformer, not a point and click adventure. No Strell, I didn't finish Monkey Island, go away.

Strell
04-14-2009, 12:49 AM
No Strell, I didn't finish Monkey Island, go away.

I didn't expect you to interrupt your unblemished record of being a disappointment any time soon.

Carry on.

Doomed
04-14-2009, 12:59 AM
I didn't expect you to interrupt your unblemished record of being a disappointment any time soon.

Carry on.
I am a disappointment. I finished Day of the Tentacle though! That counts for something, right?

...right?

/I'm going to my room and never coming out

//Maybe I can finish Monkey Island while I'm there

BlueLobstah
04-14-2009, 01:06 AM
I liked WarioLand: Shake It. Honestly.

But my main beef was with the decision to make it impossible to complete most levels without more than one play through. Maybe that kind of design would be easy to tolerate as a kid, but I no longer have that kind of patience. If I explore every nook and cranny I expect to be rewarded damn it, and not have the cookie jar within view but oh so far out of reach.

That aside - I'm all for new forms of exploration. People act like having "waggle" is a bad thing, when it's not in most cases. Provided it's utilized right and not overused, it's a great addition. Most of Nintendo's games developed solely for Wii have shown at least how it should be used, but unfortunately for us, not all 3rd party developers have followed suit.

Cambot
04-14-2009, 02:39 AM
Pitfall: The Mayan Adventure

Didn't this game come out on every format between the years 1994 and 2001? I think it shares the record with Revolution X.

As for Pitfall, I have 23 copies of that game on 17 different systems. Add VC to the shit pile.

theflicker
04-14-2009, 11:29 AM
NSMB was close, but it was easier than Super Mario World and had a fucking gimmick (3D models on a 2D plane).

That's a gimmick? If so, then gimmicks are as generic as patents these days.

As for Pitfall, I have 23 copies of that game on 17 different systems. Add VC to the shit pile.

So, you bought it?

dmunkee
04-14-2009, 11:48 AM
But my main beef was with the decision to make it impossible to complete most levels without more than one play through. Maybe that kind of design would be easy to tolerate as a kid, but I no longer have that kind of patience. If I explore every nook and cranny I expect to be rewarded damn it, and not have the cookie jar within view but oh so far out of reach.

I'm with you on this one. I really did enjoy the game, but with so many other games in my backlog, I just don't have the time or patience to play a game on it's time. My biggest problems (well, one of them anyway) this generation is the artificial "padding" put into games to stretch them out. The arguement could be made (especially in Warioland: Shake It!) that this is to make shorter games longer. Something that a lot of people can complain about as well. I personally see no problem with a short game. Some of my favorite games many console generations ago could be beat in just a few hours, but that didn't make them bad or not worth the cash.

gunm
04-14-2009, 08:25 PM
So Majora's Mask is coming to US VC soon?

foltzie
04-14-2009, 08:54 PM
So Majora's Mask is coming to US VC soon?

Nope

Doomed
04-14-2009, 09:30 PM
So Majora's Mask is coming to US VC soon?
It should, there's no reason for it not to. No announcement has been made, however.

Strell
04-14-2009, 09:33 PM
Majora's Mask isn't coming - it has all those licensing issues going on with the music. Nintendo is actually scared Nintendo will sue Nintendo using Nintendo's lawyers.

ddp72984
04-16-2009, 03:48 AM
Majora's Mask isn't coming - it has all those licensing issues going on with the music. Nintendo is actually scared Nintendo will sue Nintendo using Nintendo's lawyers.

are you serious or just making fun of earthbound? I can't tell anymore

ddp72984
04-16-2009, 03:50 AM
I liked Wario Land: Shake It! but the waggle did make it suck more that it had to. Those cannons were impossible to pass until I put my Wii remote on a fucking table. I don't think all games should be as hard as Mega Man, (I ranted about this a few days ago) but I do see the appeal of a hard game or level in a genre you like.:

Megaman was hard? I didn't think so.

yukine
04-16-2009, 07:27 AM
Yeah... I always think it is weird that people think MM9 is really hard, it is one of the easiest entries in the series in my opinion. I've heard Cheapy and Wombat say it is hard, as well as most of the crew from GiantBomb, so these are guys who do play a lot of games.

Halo05
04-16-2009, 10:06 AM
So Majora's Mask is coming to US VC soon?

Hell no, they still haven't released the Atari Jaguar version of Zoop.

crunchewy
04-16-2009, 10:33 AM
Hell no, they still haven't released the Atari Jaguar version of Zoop.

Hey - I'd be all for them releasing the Jaguar game Tempest 2000 first.

wii skiier
04-16-2009, 12:35 PM
Yeah... I always think it is weird that people think MM9 is really hard, it is one of the easiest entries in the series in my opinion. I've heard Cheapy and Wombat say it is hard, as well as most of the crew from GiantBomb, so these are guys who do play a lot of games.
It was hard. Not fun hard. Annoying hard. They're all frustratingly difficult, but that one did stand out for me. I understand not wanting to be lead by the hand through a game and never failing, but I don't get any enjoyment out of spending time training my hand muscles to memorize a two-minute timed jumping sequence.

The Crotch
04-16-2009, 03:07 PM
MM9: Hard, but nowhere near the level of the old MMs.

And the point of the big fuck-you jumping section was to make you feel god damn awesome once you complete it flawlessly.

ArthurDigbySellers
04-16-2009, 04:06 PM
MM9: Hard, but nowhere near the level of the old MMs.

And the point of the big fuck-you jumping section was to make you feel god damn awesome once you complete it flawlessly.

I agree that MM9 was not that hard. It is certainly not easy, but I was surprised at how well I did playing it. I did play the original Mega Man on the VC right before MM9 so maybe that helped.

I think Wombat gave up on MM9 based on the XBLA demo level (the elephant section of the Concrete Man level). That section takes all of 5 minutes to figure out but most people are patient enough for even that amount of effort anymore.

MisterModest
04-16-2009, 10:05 PM
This week, Europe got 2 VC games, Alex Kidd: The Lost Stars - SEGA Master System/500 Points, and Secret Commando (aka Rambo: First Blood Part II ) - SEGA Master System/500 Points.

theflicker
04-17-2009, 12:46 PM
I finally got Bit.Trip.Beat last night. Awesome game that proceeded to kick my ass. I need to work on that game for a while.

Also, first time experiencing the download directly to my SD card. Worked smoothly.

WrestleCrap'sRD
04-19-2009, 06:59 PM
Hey - I'd be all for them releasing the Jaguar game Tempest 2000 first.

That and Super Burnout, Defender 2000, AvsP, Doom, and Breakout 2000.

The Jag had a LOT of horrible games, but the good ones were actually very good.

RD

botticus
04-20-2009, 09:52 AM
I guess Nintendo forgot it was my birthday.

WiiWare

CRYSTAL DEFENDERS R1 (SQUARE ENIX, 1 player, Rated E for Everyone – Mild Fantasy Violence, 800 Wii Points™): In CRYSTAL DEFENDERS R1, you must deploy various units such as Soldiers and Black Mages to stop wave after wave of encroaching monsters from escaping the area with your party's crystals. There are many different types of units to choose from, some specializing in powerful short-range attacks, some wielding far-reaching magicks, and still others equipped with bows that enable them to bring down aerial foes. Deploy units in strategic locations to take full advantage of their traits. Each time an enemy breaches your defenses and reaches a map's exit, your party will lose crystals. When all your crystals are gone, the game is over. CRYSTAL DEFENDERS R1 comes complete with a plethora of exciting stages, each varying in layout and difficulty. Can you defend them all without losing a single crystal?

Virtual Console

Wonder Boy III: Monster Lair (Sega Genesis, 1-2 players, Rated E for Everyone – Mild Cartoon Violence, 900 Wii Points): The once-quiet town of Xenobia is under attack from fierce and gruesome monsters. As Leo, it's up to you to save Xenobia from danger as you navigate through a series of worlds in a race against time. Use your sword and jumping abilities to battle foes. Watch for power-ups that will increase your health and add to the amount of time you have to complete your missions. Go it alone or play co-op with a friend who can take the role of Priscilla. Do you have what it takes to save the world?

Nintendo adds new titles to the Nintendo DSi Shop and the Wii Shop Channel at 9 a.m. Pacific time on Mondays. Users with broadband Internet access can redeem Wii Points or Nintendo DSi Points to download the games. Wii Points can be purchased in the Wii Shop Channel. Nintendo DSi Points can be purchased in the Nintendo DSi Shop. A Nintendo Points Card™ can be purchased at retail locations. All points from one Nintendo Points Card must be redeemed in either the Nintendo DSi Shop or the Wii Shop Channel. They are not transferable and cannot be divided between the two systems.

tiredfornow
04-20-2009, 10:17 AM
900 points? :-?

dothog
04-20-2009, 11:19 AM
I guess Nintendo forgot it was my birthday.
Nope, they remembered.

Happy birthday!
:bouncy:

Cao Cao
04-20-2009, 02:16 PM
900 points? :-?

Probably due to the import surcharge, since it never came to the US originally. Bleh(ck) indeed. You'd be better off waiting for the Master System's "Wonder Boy III: Dragon's Trap;" it would be half the price and about a million times (conservative estimate) better than the Genesis game.

Josef
04-20-2009, 04:28 PM
While I applaud Nintendo for releasing import titles on the VC, how about they release some that people actually want?

Halo05
04-20-2009, 07:11 PM
No shit. Japan has had CV:Rondo of Blood forever. That is something I'd happily pay 900 points to play in beautiful 480p on my bigish TV.

lilboo
04-20-2009, 07:30 PM
Why is there like 9000000 Wonder boy games on the VC?!

yukine
04-20-2009, 07:46 PM
Damn, I was hoping we would get Bubble Bobble Plus this week...

dcfox
04-20-2009, 08:21 PM
Another week of no new DSi Ware?

lilboo
04-20-2009, 08:58 PM
Ya know, DCFOX, there IS a thread for the DS games..I think it's in the DS forum! [-(

(Dr Mario Express and some other Master of Illusion game came out)

dcfox
04-20-2009, 09:06 PM
Ya know, DCFOX, there IS a thread for the DS games..I think it's in the DS forum! [-(

(Dr Mario Express and some other Master of Illusion game came out)
So now I have to check out two threads? :roll:

Couldn't you guys just roll it all into one thread just to make it easier on me? Besides, that other thread is not even stickied.

Strell
04-20-2009, 09:10 PM
whining

I haven't asked a mod to sticky it yet. I'll do so tonight.

You can go complain elsewhere though. Why have a thread where I chronicle releases on a portable in here?

yukine
04-20-2009, 09:35 PM
Subscribing to a thread doesn't take much work... then just go to your user control panel.

The Crotch
04-20-2009, 09:41 PM
Strell, can you put Starcraft 2 updates in the OP from now on?

dcfox
04-20-2009, 09:48 PM
I was more joking than complaining. I didn't know there was a separate DS Ware thread. :lol:

Strell
04-20-2009, 09:49 PM
I will not endorse a poorly hidden pro-Protoss (Pro-Toss, yuk yuk yuk) agenda in my threads. You take those arbiters somewhere else. Like straight into a volcano. Or a sun or something.

I'll add a link to the DSiware thread in the OP at the beginning of the post, so you can get back and forth easily (thus implying I'll do the opposite in the other).

The Crotch
04-20-2009, 09:53 PM
You and I both know that the Arbiters were gathered together, melted down, and then remade into Motherships.

Strell
04-20-2009, 09:54 PM
Oh. So you are telling me they were indeed taken into a volcano and/or sun.

The Crotch
04-20-2009, 09:57 PM
It was a volcano on the sun.

And instead of lava, it shot out other suns.

Strell
04-20-2009, 10:00 PM
Suncanos don't exist. That's not even a word. Stop making up words. Such things are grammatically impossible.

Now everyone shut up - I have to call Merriam-Webster for an entirely unrelated matter.

Friend of Sonic
04-20-2009, 10:12 PM
And here I thought page 13 was going to be related discussion about Wii Shop downloads. You people are disgusting.