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View Full Version : Air Conflicts: Aces of World War II Reviewed


DesertEagleXIX
04-11-2009, 08:44 PM
In the realm of air warfare games, there are two distinct epochs. Modern jet simulations dazzle with bleeding edge technology, allowing players to lock their guided missiles onto nearly unseen enemies. These titles allow the average civilian to experience the thrill of controlling multi-million dollar military equipment, taking to the skies with breakneck speed. On the other hand, World War II era dogfighters offer a gritty, tactile experience; combat is conducted in tight spaces, where a player’s skill, not technological superiority decides who reigns victorious.

While titles like the H.A.W.X., and the Ace Combat series charm and impress, it’s the titles set in the earlier era that truly captivate. Destroying an air or ground based target isn’t a ‘fire and forget’ affair, but challenges the players with a myriad of variables from elevation to velocity. Recent PSP release Air Conflicts: Aces of World War II offers players a chance to man the cockpit during this pivotal period in world history.

Although the pedestrian box artwork would seem to indicate a bare-bones programming effort without much depth, Air Conflicts holds an astounding 240 missions, through 13 distinct campaigns. Each of the campaigns follows a branching, chronological storyline. Play as the allied powers, and lose too many missions, and the Nazis will have superiority. Each assignment is open for a limited amount of time, and some operations will only open after a previous mission is completed successfully. I played through the title twice and the mission structure was unique for each game.

Continued: http://tech-gaming.com/2009/04/11/air-conflicts-aces-of-world-war-ii-reviewed.aspx