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View Full Version : Two For the Price of One: OutRun and Virtual On (360) Reviewed


DesertEagleXIX
05-04-2009, 12:35 AM
One year ago, Sega was just another third party-developer that released a steady stream of tawdry licensed games and half-hearted arcade recreations. After playing through Iron Man, The Golden Compass, the Alien Syndrome remake and the Xbox Arcade release of Golden Axe, I was about to lose hope with the once celebrated developer/publisher. Amazingly, the last few months have seen a number of brilliant releases- from the artful depravity of MadWorld and House of the Dead: Overkill, to the thoughtful tactics employed in Valkyria Chronicles. Not since the ephemeral glory days of the Dreamcast, have I been so excited by the company.

Recently, Sega released two titles for the Xbox Live Arcade- OutRun Online Arcade and Virtual On: Oratorio Tangram. Past remakes of our beloved Sega games have often left us bewildered, from the lackluster Golden Axe: Beast Rider to the superfluous enhancements in Sega Classics Collection. Fortunately, the restoration and enhancement of OutRun and Virtual On have been given the required amount of loving care that should please veterans of the originals titles, as well as earn some new fans.

Outrun Online Arcade for the Xbox 360. Developer: Sega/Sumo, Publisher: Sega

During the late 1980’s the original OutRun was an arcade staple. For a few years, it seemed that nearly every token-trafficking establishment had at least one of the coin-operated cabinets. Yu Suzuki’s racer incorporated a number of signature elements- players could choose the game’s driving route and soundtrack, while the steering wheel would vibrate violently when the player came into contact with the track’s fringes. Most notable was the game’s reliance on drifting; players would slide wildly though the game’s frequent curves.

Mastering this turning mechanic contributed to OutRun’s longevity. While vehicles teetered on the edge of control for novice players, soon gamers would careen around the track, narrowly missing traffic. Racing cost-prohibitive automobiles along coastal vista at breakneck speeds tapped into a primal desire, which would later be substantiated by the Burnout series, and a Gizmondo executive.

Continued: http://tech-gaming.com/2009/05/03/outrun-online-arcade-and-virtual-on-oratorio-tangram-reviewed.aspx

bsesb2003
05-04-2009, 12:42 AM
I have to agree that the price for VOOT is a litttle high, but we need to support Sega so they can continue to release such games - hoping Sega Rally and Daytona will make an appearance.

Hydro2Oxide
05-04-2009, 01:17 AM
I have to agree that the price for VOOT is a litttle high, but we need to support Sega so they can continue to release such games - hoping Sega Rally and Daytona will make an appearance.

Most importantly the Phantasy Star series :bomb:

m0rningbreakfast
05-04-2009, 01:38 AM
I tried the demo, and from a person who use to system link DC's and use VO:OT sticks, the snazzier XBL version just isn't the same.... -_-

But it's nice Sega is recognizing what should work on other systems and reviving old hits.

Which brings me to another point - Phantasy Star Online.

If Capcom can make Monster Hunter Tri for the Wii work (hopefully) or the ones for the PSP a hit, Sega is sitting on a potential gold mine to resurrect PSO onto PSN or XBL.

Sure the PC-only P2P edition of PSO: Blue Burst (episodes 1,2 and all-new #4) wasn't an exact hit (barely lasted 2 years), but it was going against the likes of WoW and Guild Wars. But ported to PSN/XBL, hell the Wii, it's almost in a class by itself.

As slowly fading hardcore PSO-fan, stop trying to NOT make money Sega and re-port PSO!!!!

DesertEagleXIX
05-04-2009, 11:43 AM
I regret having never played PSO. It's a game that continues to be part of gaming conversations. I know the servers for for game have been shut down, so is there any way to remedy my oversight?

joeyd07
05-04-2009, 02:59 PM
I regret having never played PSO. It's a game that continues to be part of gaming conversations. I know the servers for for game have been shut down, so is there any way to remedy my oversight?

Same...never tried PSO and fully regret it.

I hope they bring back Daytona and Crazy Taxi for XBLA most of all. Daytona with online and CT with leaderboards would fully convince me to never leave the house again.

bsesb2003
05-04-2009, 09:04 PM
Actually, I think to some extent, they wasted their time on these games, and should have released Daytona first -- imagine that online with 10-15 people!

Hydro2Oxide
05-06-2009, 03:32 PM
I regret having never played PSO. It's a game that continues to be part of gaming conversations. I know the servers for for game have been shut down, so is there any way to remedy my oversight?

Same...never tried PSO and fully regret it.

I hope they bring back Daytona and Crazy Taxi for XBLA most of all. Daytona with online and CT with leaderboards would fully convince me to never leave the house again.

Check the PC forums and look at my post on the Schthack servers. You will NOT regret it!