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View Full Version : Legend of Zelda:Twilight Princess - Wii or GameCube?


neocisco
05-12-2009, 11:26 PM
I'm looking for opinions on the matter. I'd like to hear some informed pros and cons for each version to help me determine which one to play. Thanks.

Mad D
05-12-2009, 11:56 PM
No 16x19 on Gamecube and aiming with IR. You do have to flick your wrist for attack but you can do so with slight movements.

Other than that, no difference. I'd get what you can find cheaper.

Mr. Beef
05-13-2009, 01:43 AM
Maps are reversed in the Wii version, and the spin attack has a 3-4 second cooldown. Widescreen support, though.

It's harder to perform the special attacks with the remote than it is with the GC controller, since most of them share the same kind of waggle from the remote.

DarkNessBear
05-13-2009, 01:56 AM
Yea, it's all about wide screen. The controls are fine on both. Get the Wii version!

Sk
05-13-2009, 02:02 AM
I say the game cube. The levels are much better designed. Some items and dangers are harder to see or find because the wii version's levels were inverted. You'd really only notice the annoyance if you played the GC version though. If you went into it without any sort of bias you most likely wouldn't care nor notice. Personally I've played them both and I like the GC version much more. It's the way the game was intended to be played...(even thought it came out a few weeks later).

advanced
05-13-2009, 02:06 AM
My buddy played and beat it on GC first, then played it on my Wii when he came out here. He said he liked the Wii's controls better, but could imagine them getting old after a while.

I'd go for whatever is cheaper if waggle means nothing to you.

neocisco
05-13-2009, 02:37 AM
About how long is the game?

Zing
05-13-2009, 02:40 AM
I assumed the "widescreen" on the Wii was the fake widescreen where they simply crop off the top and bottom. I can't imagine they are actually rendering more graphics in the widescreen mode. Anyone know if this is the case?

Mad D
05-13-2009, 02:45 AM
About how long is the game?
On average people have gone 40 hours. Unless you are one of those people who play through Zelda's with a strategy guide. Took me 45 but I like to find as many Heart containers as I can (they are not all easy as blowing up a wall, some were in elaborate caves that involve puzzles).

gaxur
05-13-2009, 10:52 PM
Er, 40 hours? I think my save file is around 30 hours, and that's with a lot of screwing around on it. If you're not terribly worried about collecting everything and doing all of the sidequests, it shouldn't be longer than 20 hours or so.

That said, I got the Wii version. It's a beautiful game, and you're doing yourself an injustice to not play it in 16:9. The controls never bugged me, and the IR aiming is quite nice. The biggest difference is that, because the Wii remote is assumed to be held in the right hand, they mapped that to being Link's sword arm. As Zelda fans know, Link is traditionally left handed, which means all stages and enemies are designed to suit that. The Wii version thusly flipped the game, although it's not really noticable if you don't already know about it.

Plus, though I'm not sure if it works with new copies of TP, but you can't twilight hack with the GC version.

ProfWho
05-14-2009, 11:50 AM
I would say the Wii Version. 16:9 with 480p looks great.

'Cube Daddy
05-15-2009, 05:40 PM
I feel terrible saying it, since I cite Wind Waker as one of my Top 3 Fave Games EVAR, but I just don't like TP. I've only played it on GameCube, and maybe the Wii version is better, but I just find it so bland. I don't care about the characters the way I did with WW. The colour usage and blurred visuals sort of interfere with my enjoyment as well. Anyone else feel this way, or is it just me? Be honest; I won't be offended.

ArthurDigbySellers
05-15-2009, 06:16 PM
I feel terrible saying it, since I cite Wind Waker as one of my Top 3 Fave Games EVAR, but I just don't like TP. I've only played it on GameCube, and maybe the Wii version is better, but I just find it so bland. I don't care about the characters the way I did with WW. The colour usage and blurred visuals sort of interfere with my enjoyment as well. Anyone else feel this way, or is it just me? Be honest; I won't be offended.

How far into it did you play? The first few hours of TP were pretty boring for me, but once you get past the first dungeon, I thought it was great. I loved Wind Waker as well.

databuild
05-18-2009, 04:26 AM
Arguably one of my favorite games. I beat the GC version awhile back because I didn't have a Wii. However, I picked up a used copy of TP for the Wii not to long ago so I could try the game with the motion controls.

In response to 'Cube Daddy:
TP like most Zelda games has an introductory dungeon or area that is designed to make the game accessible to gamers who have never played a game in the series. The game takes off from there!

KingBroly
05-18-2009, 10:55 AM
GC 4:3 of TP looks better than Wii 4:3 of TP
Wii controls are much better than GC controls (with the exception of camera control)
Wii soundtrack over the GC soundtrack (they really muffled the sound on the Cube version)

Wolfkin
05-19-2009, 01:03 PM
The colour usage and blurred visuals sort of interfere with my enjoyment as well. Anyone else feel this way, or is it just me? Be honest; I won't be offended.
you know I've always worried about that. TP is in my backlog and I have a cube copy. I'll get a Wii copy later but from the few screens and vides I've seen the visuals didn't pop at me like WindWaker (which i also need to get asit's the only console zelda I'm missing) appeared to.

'Cube Daddy
05-19-2009, 02:34 PM
In response to 'Cube Daddy:
TP like most Zelda games has an introductory dungeon or area that is designed to make the game accessible to gamers who have never played a game in the series. The game takes off from there!

I'm currently within the Goron Mines. I peeked at a walkthrough and it looks like a romp through Lake Hylia is coming my way next. Maybe I'll find that to be a bit more engaging.

007
05-19-2009, 04:26 PM
To get in on the whole 'not really feeling TP' (ha) thing:

I've always felt the same way. I was really excited, picked it up day one for the Cube (didn't have a Wii yet)... it just never grabbed me. It's not bad by any stretch of the imagination, it just did nothing for me. It's pretty, but that's about it.

I think, and I may be crucified for this, that the more 'adult' Zelda is the wrong direction for the series to take. Though much of it had to do with graphics, Zelda has always been a bit cartoony. Look at the style of LttP, or even the N64 ones... they were a bit goofy looking. WW just took the next logical step. For me, Zelda has always been a sort of 'child-like wonder' kind of series, and making it look like a LOTR knock-off just didn't do anything for me.

I'm curious to see what happens from here. As it stands, TP is still the only 'adult' Zelda we've gotten. The WW lineage was maintained through Minish Cap and now *two* DS incarnations, so the question remains... what is the future of console Zelda? More like WW or TP? *crosses fingers for an announcement soon*

Oh, and to answer the thread... GC all the way. Look, IR pointing and 16:9 are great, but Link is left-handed, dammit.

gaxur
05-19-2009, 04:40 PM
I'll get a Wii copy later but from the few screens and vides I've seen the visuals didn't pop at me like WindWaker (which i also need to get asit's the only console zelda I'm missing) appeared to.

I hate to seem like a prick, but of course Brown'n'bloom doesn't pop like cartoon cel shading.

TP on Wii looks fine. It's like RE4; it's not a big difference other than 16:9, and it works just fine. Some games get the art style so good (most FFs, many classic SNES games come to mind) that even when they're technically outdated, they still look great.

neocisco
05-19-2009, 04:43 PM
I'm left-handed. Is that going to cause a learning curve for the Wii version?

kube00
05-19-2009, 05:06 PM
I'd get the Wii version for other uses...

Wolfkin
05-19-2009, 11:23 PM
I hate to seem like a prick, but of course Brown'n'bloom doesn't pop like cartoon cel shading.

TP on Wii looks fine. It's like RE4; it's not a big difference other than 16:9, and it works just fine. Some games get the art style so good (most FFs, many classic SNES games come to mind) that even when they're technically outdated, they still look great.don't get me wrong. while I prefer the classic visuals there are other aspects of the game that appeal to me. I'm dying to see how this mature shakeup works out. Plus he turns into a wolf which is awesome. I'm a little hesitant about the brownout but the fact that I'm playing Link and the fact that he turns into a wolf should be more than able to sustain me. Heck I've been playing Fallout:ps3: for like 20 hours and that's a 3 color game if ever there was.

gaxur
05-20-2009, 05:19 AM
Neocisco, I doubt it. Most of the gestures are very simple; shaking to strike, thrusting forward to... do something thrust forwardy I can't remember. Which is one of the main reasons I don't see the point reason for flipping link; it's not like it would've made the game very much harder once you learn the controls, to use the Nunchuk as a sword instead of the wiimote.

bluesyncopate
05-21-2009, 12:02 AM
I bought the GC version brand new & cheap. I don't have a widescreen TV, so 16x9 doesn't matter to me. I prefer Link to be left-handed, and I prefer the non-inverted map, which more closely resembles the layout of Zeldas past.

Didn't care for the waggle and motion control (and I usually am OK with it). I prefer my Zeldas stirred, not shaken.

Let me also say how much I love Wind Waker. Definitely my favorite console Zelda, above even OOT. (And that's including the long, drawn-out ocean searches.) It's funny - remember all the bitching about the cartoony style when WW first came out? Most people now realize what a landmark aesthetic it was.

willardhaven
05-21-2009, 12:17 AM
Wind Waker took me back to Zelda Link to the Past on SNES, for that I award it. Twilight Princess was an ok Zelda, Ocarina was just eh.

neocisco
05-22-2009, 09:03 PM
Well, it sounds like I'l probably go with the Wii version. It sounds like the controls will have a learning curve but shouldn't be too hard to overcome. Both are in 480p but Wii has 16:9 (although I've never had a problem with several GC games that didn't tout 16:9 but worked just fine on my TV with no distortion). The Wii also seems to be a little cleaner, graphically speaking. The only real advantage the GC seems to have is the controller, but only if someone has a strong preference for a classic controller setup. So if adapting to the Wii controller is fairly simple then the Wii seems to be the way to go. Thanks for all of the input.

G33
05-23-2009, 01:24 PM
I assumed the "widescreen" on the Wii was the fake widescreen where they simply crop off the top and bottom. I can't imagine they are actually rendering more graphics in the widescreen mode. Anyone know if this is the case?

Regarding this, the Wii version is true widescreen. There was a web page that showed this by comparing the GCN and WII versions, but I can't find it.

Koggit
05-23-2009, 01:30 PM
Controls are much better without waggle and pointing, but widescreen makes a rather large (positive) difference... i have the wii version and actually would like to trade it for the GCN version to avoid waggle. it's not a matter of 'adapting', waggle is less responsive and just all around bad, i'd definitely say some people never adapt. Twilight Princess is the first Zelda i didn't complete because I hated the controls that much.