View Full Version : Game cliches that have got to go
Fatesealer
11-13-2004, 02:23 PM
What game cliches appear far too often that you wish would just go away?
-RPG's and the whole random battlerama/ridiculous puzzle laden/big ass boss at the end of them dungeons. A glowing example of 'oh God, eff it' would be Shadow Hearts: Covenant. Is it just me or do your characters never really seem to 'overpower' opponents? I mean, if I'm level 30 and I come back to a dungeon with enemies which were hard for you at a level 5, don't tell me that same enemy can still drop a nonspell/noncombo hit on you for 45 HP!!!
Noodle Pirate!
11-13-2004, 02:26 PM
Scantilly clad huge breasted women that can kick everyone's butts.
Fatesealer
11-13-2004, 02:29 PM
How can I totally forget this one: racial/gender stereotypes... all Black guys must be 'urban', Asian people are masters of the martial arts, women are helpless lots that must be saved on a daily basis (or reduced to Mai 'bounce' status - thank God for games like Rumble Roses that give women a positive light . :? ::sarcasm:: :? )
WhipSmartBanky
11-13-2004, 02:33 PM
RPGs where the adventure begins with the main character in bed asleep, knocked out, or some state of altered consciousness.
Tromack
11-13-2004, 02:39 PM
-infinitely respawning enemies- I always like to kill every enemy I come across, so this is often something that brings about my doom. I will sit their and kill wave after wave of infinite baddies, until I finally die. Or at the very least if they are going to throw an infinite number of guys at me, they should at least have an in-game character say, "Looks like there are far too many to fight. Just run" or something so that I don't waste my time.
Also games that throw you in an environment with absolutely no clue what to do. I don't want the game to point out the way for me, but there are far too many games where you are stuck in a level and you need to do some arbitary thing that was obvious to the designers, because they designed it, but is obtuse to you.
Fatesealer
11-13-2004, 02:56 PM
-The ability to get lots and lots of monetary items and having nothing to spend it on. Prime example: any Zelda game. You can max out at 999 rupies, but nothing in that game ever goes for that rate, or you max out for the rest of the game.
game_over18
11-13-2004, 05:33 PM
Die Evil Exploding Crates of doom
bileanddecay
11-13-2004, 05:35 PM
I agree that female game characters chests are a little out of control.
Instead, their asses should be bigger.
LeviathynX
11-13-2004, 05:43 PM
Noodle Pirate!
PostPosted: November 13, 2004, 2:26 pm Post subject:
Scantilly clad huge breasted women that can kick everyone's butts.
Blasphemer!
My Name Is BoB
11-13-2004, 06:27 PM
Smashing crates to find items, keys, etc...
Scrubking
11-13-2004, 06:31 PM
What game cliches appear far too often that you wish would just go away?
-RPG's and the whole random battlerama/ridiculous puzzle laden/big ass boss at the end of them dungeons. A glowing example of 'oh God, eff it' would be Shadow Hearts: Covenant. Is it just me or do your characters never really seem to 'overpower' opponents? I mean, if I'm level 30 and I come back to a dungeon with enemies which were hard for you at a level 5, don't tell me that same enemy can still drop a nonspell/noncombo hit on you for 45 HP!!!
That's not a glitch. It is a game design.
Jrunt20x
11-13-2004, 06:32 PM
Scantilly clad huge breasted women that can kick everyone's butts.
What, you gay? I don't got anything against that lifestyle but why would any man say that if he wasn't?
Richter
11-13-2004, 06:44 PM
barrels
crates
saving the word
evil dude is really your brother
rockhero
11-13-2004, 06:48 PM
That's not a glitch. It is a game design.
cliche, not glitch.
camoor
11-13-2004, 06:59 PM
The submarine level.
The ice level.
The precision jump level.
Mario game designer credo: "Kids love precision jumping! I am not releasing this game until there is more precision jumping!!"
ransom456
11-13-2004, 07:06 PM
Anything with a slider. You know, like in golf games, or freethrows in basketball games. It's 2004 and this is the best game mechanic developers can come up with to represent these activities?
Wet Ninja
11-13-2004, 08:33 PM
I'm glad one cliché that has died out is the obligatory mine cart level.
I suppose this would be considered a cliché: in action-RPGs or even RPGs, dividing everyone evenly into classes with separate abilities. You have the fighter, the magic user, and the thief. Why not mix it up a bit and have someone who can wield magic and fight fairly proficiently? It be unbalanced a bit, but I'm sure there are ways to even it out. Why not have more classes? I liked the job system of FF V and FF Tactics, and although it's a little too in-depth for an action RPG like BG:DA, why not have a little bit more flexibility in class choice? It was nice to see Diablo II and BG:DA2 take a step forward and offer some unconventional choices (Barbarian, Necromancer, Monk in BG:DA2); I just wish more games would offer new choices like these instead of Fighter, Thief, Wizard.
Fatesealer
11-13-2004, 10:16 PM
Another RPG cliche: how every town you go to has a 'problem' which prevents you from going into another town.
'I know your final quest is at the Silver Tower, but you can't get there just yet. Our town needs WATER, DAMNIT, and you band of questers will help us... hmm... now I now this may seem totally random and unthought of before, but gee... there IS an Aqua Crystal in the valley of shadows... and if you bring it to us, we will have water again...'
These remind me of those old 70's super hero cartoons where, no matter WHAT the device was that was created by the villian, the hero always knew what it did AND what its name was. 'An atomizer defense mechanism? Zounds!!'
Fatesealer
11-13-2004, 10:20 PM
The submarine level.
The ice level.
The precision jump level.
Mario game designer credo: "Kids love precision jumping! I am not releasing this game until there is more precision jumping!!"
For some reason, all platformers are like this. 'Hey, we need levels, people... any ideas? Hmm... an ice level eh? Ok, but only if we do a fire/volcano level... brilliant!'
CaseyRyback
11-13-2004, 11:50 PM
The submarine level.
The ice level.
The precision jump level.
Mario game designer credo: "Kids love precision jumping! I am not releasing this game until there is more precision jumping!!"
the levels w/o the water pack were the best in the game and most focused on precision jumping.
Trakan
11-13-2004, 11:55 PM
Another RPG cliche: how every town you go to has a 'problem' which prevents you from going into another town.
'I know your final quest is at the Silver Tower, but you can't get there just yet. Our town needs WATER, DAMNIT, and you band of questers will help us... hmm... now I now this may seem totally random and unthought of before, but gee... there IS an Aqua Crystal in the valley of shadows... and if you bring it to us, we will have water again...'
These remind me of those old 70's super hero cartoons where, no matter WHAT the device was that was created by the villian, the hero always knew what it did AND what its name was. 'An atomizer defense mechanism? Zounds!!'
Would you rather go to towns that have nothing to do with the story? Towns that don't even need to be there, that are just filler? I wouldn't.
dcfox
11-13-2004, 11:57 PM
Swimming levels are a pain in the ass. Ones that come to mind are the ones in DMC and MGS2.
Fatesealer
11-14-2004, 12:05 AM
Would you rather go to towns that have nothing to do with the story? Towns that don't even need to be there, that are just filler? I wouldn't.
Filler towns wouldn't hurt now and again...
Ikohn4ever
11-14-2004, 12:16 AM
inability to swim, apparently 90% of characters have no idea how to swim and just drown, its less of a cliche and more of a pet peeve, but oh well
Fatesealer
11-14-2004, 02:30 AM
Three words: adventure game collectathons...
camoor
11-14-2004, 07:50 PM
The submarine level.
The ice level.
The precision jump level.
Mario game designer credo: "Kids love precision jumping! I am not releasing this game until there is more precision jumping!!"
For some reason, all platformers are like this. 'Hey, we need levels, people... any ideas? Hmm... an ice level eh? Ok, but only if we do a fire/volcano level... brilliant!'
Too true, there are many cliched platformer levels but I hate these for a reason:
Submarine: Sluggish controls =\= fun
Ice: Quit sliding around dammit! Delaying my input isn't fun, it's freaking annoying!
Precision jumping: Great, a bunch of cheap one-mistake deaths that depend on split-second timing with no payoff in terms of eyecandy. Count me out.
sisco1986
11-14-2004, 08:01 PM
you have a 12 gauge shotgun, but you have to run around like a pansy to find a damn key to open a door. Shot the damn door, stomp the crap out of it , but nooooo with out the "special" key you can't go in (Resident Evil).
Evil villians that explain there plans, even though you have a gun and can easily shoot them in the face half way into there speech "Haha, my evil plan is in a effect theres nothing you can do....::BLAM BLAM...THUMP....ROLL CREDITS::
FriskyTanuki
11-15-2004, 12:46 PM
How about the classic "The world's in danger, and only this kid/teenage boy can save the world."
camoor
11-15-2004, 12:54 PM
ANYTHING in MGS2
evilpenguin9000
11-15-2004, 03:21 PM
Using amnesia to drive the plot. "I don't remember who I am, but I have these abilities."
GuilewasNK
11-15-2004, 03:37 PM
Cliche> Hero rescuing a princess. It would be interesting to see the princess rescue the prince for a change.
Fatesealer
11-15-2004, 05:26 PM
Cliche> Hero rescuing a princess. It would be interesting to see the princess rescue the prince for a change.
Enough rescuing things, be they people or places... I would love to truly play an RPG that is from the bad guy's perspective, where you must take over, pillage, whatever.
And EXP points/upgrades has to change somehow. You get these lead characters that have been questing for years or so we're lead to believe, training for centuries to perfect their craft........... but yet, we always start with them as Level 1. At least in FF7, Cloud started off at a level 7.
Javery
11-15-2004, 05:31 PM
Animals with human characteristics... getting sick of them...
tolhurst
11-15-2004, 05:49 PM
So tired of all those video croquet games.....
dpatel
11-18-2004, 06:52 PM
Scantilly clad huge breasted women that can kick everyone's butts.
What, you gay? I don't got anything against that lifestyle but why would any man say that if he wasn't?
I'm not gay and I agree with the no Scantilly clad women. Sure they are nice to look at, but for most games it just seems out of place. Alot of developers think they can just throw in a hot girl in their game to increase sales.
KingDox
11-19-2004, 01:19 AM
I hate the whole, the company/group/team you are part of for the first 1/2 of the game turn out to be evil and the "bad guys" are really the good guys.
OMG YOU"VE BEEN USED !!!
I hate that in games.
jngx80
11-19-2004, 02:12 AM
I'm also tired of the scantily clad women. I can't stand looking at the women characters in Champions of Norrath or Baldur's Gate. Their chests are blown way out of proportion, armor that barely covers anything. I was somewhat embarassed when my younger cousin and I started playing BG and the conversation with the bar maiden pops up.
opportunity777
11-19-2004, 02:15 AM
FPS games and finding the key. Blow the friggin' door open already!
zionoverfire
11-19-2004, 02:28 AM
I hate the whole, the company/group/team you used are part of for the first 1/2 of the game turn out to be evil and the "bad guys" are really the good guys.
OMG YOU"VE BEEN USED !!!
I hate that in games.
On that note, I hate games that are so story dependant that after you've played it through once it becomes a pain to play again, like Metal Gear Soild 2 and all the story, I tried beating the game again but all that stuff ruined it for me.
Milkyman
11-19-2004, 02:37 AM
I couldn't get through Golden Sun on the GBA because of all the RPG cliches, it was the first time i felt like i had already played a game a milllion times. Never touched it again.
Drocket
11-19-2004, 02:55 AM
Prophecy, the return of Ultimate Evil and the Chosen One. 98% of all RPGs have the exact same story: some super ultimate evil was killed/sealed away a thousand years ago, but the prophecy says that he will return some day, and some random kid (sometimes the reincarnation of the person who took care of the bad guy in the first place, but not necessarily) will be the Chosen One and defeat the Evil One for all time (or at least until the sequel.)
evilpenguin9000
11-19-2004, 02:57 AM
Cliche> Hero rescuing a princess. It would be interesting to see the princess rescue the prince for a change.
Enough rescuing things, be they people or places... I would love to truly play an RPG that is from the bad guy's perspective, where you must take over, pillage, whatever.
And EXP points/upgrades has to change somehow. You get these lead characters that have been questing for years or so we're lead to believe, training for centuries to perfect their craft........... but yet, we always start with them as Level 1. At least in FF7, Cloud started off at a level 7.
Yeah I'd love to play an RPG where i get to be a villan trying to rule the world. That's be the coolest.
ElfAngel7
11-19-2004, 03:02 AM
i'm tired of happy endings. I'd like a game that ended on a down note (warented though, i can't stand an ending that does follow w/ a series ::coughevacough::
GuilewasNK
11-19-2004, 10:41 AM
Cliche> Hero rescuing a princess. It would be interesting to see the princess rescue the prince for a change.
Enough rescuing things, be they people or places... I would love to truly play an RPG that is from the bad guy's perspective, where you must take over, pillage, whatever.
And EXP points/upgrades has to change somehow. You get these lead characters that have been questing for years or so we're lead to believe, training for centuries to perfect their craft........... but yet, we always start with them as Level 1. At least in FF7, Cloud started off at a level 7.
Yeah I'd love to play an RPG where i get to be a villan trying to rule the world. That's be the coolest.
It's been done before somewhat..
You guys REALLY need to try Tecmo's Deception series on the PS One. (That is where Millenia in my sig comes from.) There is a Deception game called Kagero II coming out in Japan in 2005 (http://www.gamespot.com/ps2/action/kagero2darkillusion/preview_6108886.html) that should make it's way here eventually.
Kagero: Deception II (IGN Review) (http://psx.ign.com/articles/153/153716p1.html)
Kagero: Deception II (Gamespot Review) (http://www.gamespot.com/ps/strategy/kagerodeception2/review.html)
From GameSpot...
For those of you not familiar with Tecmo's Deception, it was one of the most innovative games of the year when it was released back in 1996. Basically a real-time strategy RPG of sorts, Deception eschewed the usual sword and sorcery cliche, for a more unique approach to what people called a role-playing game. You were brought back from the dead after making a deal with the devil to wreak havoc on those responsible for your fate. Instead of leading the charge against an army of foes, like they do in most RPGs, you were trying to lure your enemies in your castle into your wide array of traps. Kagero: Deception 2 builds on that premise.
dcfox
11-19-2004, 10:48 AM
Cliche> Hero rescuing a princess. It would be interesting to see the princess rescue the prince for a change.
Enough rescuing things, be they people or places... I would love to truly play an RPG that is from the bad guy's perspective, where you must take over, pillage, whatever.
And EXP points/upgrades has to change somehow. You get these lead characters that have been questing for years or so we're lead to believe, training for centuries to perfect their craft........... but yet, we always start with them as Level 1. At least in FF7, Cloud started off at a level 7.
Yeah I'd love to play an RPG where i get to be a villan trying to rule the world. That's be the coolest.
It's been done before somewhat..
You guys REALLY need to try Tecmo's Deception series on the PS One. (That is where Millenia in my sig comes from.) There is a Deception game called Kagero II coming out in Japan in 2005 (http://www.gamespot.com/ps2/action/kagero2darkillusion/preview_6108886.html) that should make it's way here eventually.
Kagero: Deception II (IGN Review) (http://psx.ign.com/articles/153/153716p1.html)
Kagero: Deception II (Gamespot Review) (http://www.gamespot.com/ps/strategy/kagerodeception2/review.html)
From GameSpot...
For those of you not familiar with Tecmo's Deception, it was one of the most innovative games of the year when it was released back in 1996. Basically a real-time strategy RPG of sorts, Deception eschewed the usual sword and sorcery cliche, for a more unique approach to what people called a role-playing game. You were brought back from the dead after making a deal with the devil to wreak havoc on those responsible for your fate. Instead of leading the charge against an army of foes, like they do in most RPGs, you were trying to lure your enemies in your castle into your wide array of traps. Kagero: Deception 2 builds on that premise.
From what I hear the Dungeon Keeper series has a similar premise.
ZForce
11-19-2004, 10:52 AM
The Deception series freakin rules. I played the hell out of part 2 and 3, and I hope the new sequel makes it out here.
Fatesealer
11-19-2004, 10:54 AM
I hate the whole, the company/group/team you used are part of for the first 1/2 of the game turn out to be evil and the "bad guys" are really the good guys.
OMG YOU"VE BEEN USED !!!
I hate that in games.
On that note, I hate games that are so story dependant that after you've played it through once it becomes a pain to play again, like Metal Gear Soild 2 and all the story, I tried beating the game again but all that stuff ruined it for me.
I bought MGS: Substance for Xbox when it was $5 at CC. I played through and beat it on PS2 already. Ask me how many times I've played it on Xbox... go on, I dare you... :shock:
dcfox
11-19-2004, 10:57 AM
I hate the whole, the company/group/team you used are part of for the first 1/2 of the game turn out to be evil and the "bad guys" are really the good guys.
OMG YOU"VE BEEN USED !!!
I hate that in games.
On that note, I hate games that are so story dependant that after you've played it through once it becomes a pain to play again, like Metal Gear Soild 2 and all the story, I tried beating the game again but all that stuff ruined it for me.
I bought MGS: Substance for Xbox when it was $5 at CC. I played through and beat it on PS2 already. Ask me how many times I've played it on Xbox... go on, I dare you... :shock:
How many times did you play it on the xbox?
GuilewasNK
11-19-2004, 11:07 AM
The Deception series freakin rules. I played the hell out of part 2 and 3, and I hope the new sequel makes it out here.
You damn right it rules. I still need to play the third one though.
rebenns
11-19-2004, 11:12 AM
Stealth levels in games that are not built around stealth. The only games to get it right are based around stealth, like the Splinter Cell and Metal Gear games. Even great games like Wind Waker and GTA SA have had their fun temporarily ruined by half-ass stealth missions. After the success of MGS I wasn't surprised to find it in other games, but it's been six years, and bad stealth is still showing it's half-assed face.
RELmajor03
11-19-2004, 11:20 AM
"Gasp! You mean the shadowy government figure/four-star general/samurai shogun who was giving me my orders this whole time IS ACTUALLY BEHIND THIS WHOLE THING? WHAH?!"
Fatesealer
11-19-2004, 11:39 AM
How many times did you play it on the xbox?
All of zero... played some VR missions and that's it. Just because of this thread, I tried to play it this morning and was like eff it...
Fatesealer
11-19-2004, 11:43 AM
Stealth levels in games that are not built around stealth. The only games to get it right are based around stealth, like the Splinter Cell and Metal Gear games. Even great games like Wind Waker and GTA SA have had their fun temporarily ruined by half-ass stealth missions. After the success of MGS I wasn't surprised to find it in other games, but it's been six years, and bad stealth is still showing it's half-assed face.
Hey, if you give ME an AK-47 or a rocket lancher, chances are, I'm not thinking about a good ol 'sneak and snap'... but I know what you mean... MGS 2 was basically my bloodbath... I played it strictly to see how far I could get with killing, rather than being evasive.
Offtopic, for the longest I thought the sidle in WW was mispelled for the longest until another game used it...
jlarlee
11-19-2004, 11:46 AM
I hate the tutorial type levels that familarize you with the controls. I especially hate when you cant skip them. It works better if they introduce stuff as you need to use it kind of how GTA SA does it
BigLebowski
11-19-2004, 11:49 AM
How about the classic "The world's in danger, and only this kid/teenage boy can save the world."
Yep, Japanese RPGs with Metrosexual, angst-filled teenagers who, be it due to a star-shaped scar on their left buttock or just good breeding, are the 'Chosen Ones'. It is time to make a Japanese RPG in which Mary, the driver's license photo woman down at the DMV, is the Chosen One.
diggityjones
11-19-2004, 11:55 AM
Lame endings and lame boss battles. You sit through hours of Fable only to beat Mr. Jack with no problem and get that lame ending. How about winning something from the designers. Something that adds to replay like the bandana in Metal Gear Solid.
Lame boss battles with repetitive formula. Jump here dodge here. Hit after he does this.
Booooo
punqsux
11-19-2004, 12:07 PM
Scantilly clad huge breasted women that can kick everyone's butts.
What, you gay? I don't got anything against that lifestyle but why would any man say that if he wasn't?
im straight and im saying its old and overdone. developers cant make a good product so they put tits in their games to sell them.
i mean, do you whack off to video games or something?! dlf, are you back?
ive said it before and ill say it again, the hottest chick ever in a video game was bebedora.
GuilewasNK
11-19-2004, 12:11 PM
Who is bebedora?
punqsux
11-19-2004, 12:14 PM
Who is bebedora?
http://www.tegnebordet.dk/tegninger/4912/1075937612.jpg
RELmajor03
11-19-2004, 03:23 PM
i mean, do you whack off to video games or something?!
I'm fairly certain that's about as low as one could possibly go...
camoor
11-20-2004, 12:49 AM
i mean, do you whack off to video games or something?!
I'm fairly certain that's about as low as one could possibly go...
oooh laura croft is climbing a ladder....
i mean whats up guys :oops:
camoor
11-22-2004, 10:37 PM
The VJ2 demo that erases your mem card
:lol:
Ziv_Zulander
11-23-2004, 07:17 PM
Any "impossible" battles in RPGs,
Any machine will start working the second you put the spare part in.
The fact that in shooters you're always "the last one in the army" or the "only one who can stop" the evil space/pirate Empire.