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Scorch
01-05-2005, 05:49 AM
Just got the digital copy.. gonna type this out..

EGM: So you guys must be busy getting ready for February 9, right?

Community Manager Brian Jarrard: [Laughs] Honestly, I don't know where that date ever came from.

EGM: That was my next question. A lot of people are under the mistaken impression that the game lists the date "February 9" in the credits if you finish it on Legendary difficulty.. how did that rumor get started?

BJ: I honestly don't know what it is, where it came from, who started it. But everyone's latched on to it. [Some people are saying it's the date for] Halo 3, or it's a new downloadable campaign, or it the real ending of the game. A lot of people think that the game is not over and there's an entirely new mission that is going to be downloaded for single player, or there'll be an add-on disc that will be sold, or.. it's a cliffhanger [ending] yes, but that doesn't mean that we have the rest of the game done and can just hand it to you in February or whatever.

EGM: Bungie has already said there won't be new single-player levels added on later.

BJ: Yeah, we've confirmed that. It's not possible. It won't happen. Within the confines of how the downloadable concept works in the game engine, it's not possible for us to download an entire single-player mission.

EGM: You must get all kinds of stupid rumors..

BJ: I've heard a lot of crazy stuff. Like, in one of the featurettes on the [Collectors' edition] DVD, there's a segment of video that was taken very early on. And at that point in time, the elite models were all Arbiter models. Now people think that the Arbiter is an unlockable character -- like if you beat the game on Legendary in like two hours, you can play as the Arby in multiplayer [laughs].

EGM: Have all the complaints about how you can't browse through custom games died down since release?

BJ: I [think] people warmed up to it. It's very jarring at first. People don't like change. Same thing happened with our [early test version]. But after a month, even our most vocal opponents started saying "Ok, this kind of works, it's fun."

Multiplayer Lead Max Hoberman: [People] want to be able to play exactly what they want to play with random strangers. Those people have really valid complaints, no question about it. But we made a conscious decision to stick to our guns. Because doing it any other way would have not only pulled too many people out of matchmaking to make it effective, but it also would have taken our time and focus away from making this matchmaking system work.

etcetcetc... nothing else interesting in the interview.. They plug highimpacthalo.org, talk about how extra weapons and vehicles as Downloadable Content would be possible but "very unlikely".. they mention the sword bug and they say "If it ever turns so horrible that it's just completely ruining the online game, then there's a possibility we'll do something about it.

EGM: The glitch on colossus where you can launch a flag across the map by using the conveyor belt?

MH: Oh yeah, that one sucks. We're keeping a running list of things we'd like to fix on that, but nothing is as easy as it seems.

EGM: Other things on that list?

MH: Oh, God, it's a long list. I guess the biggest thing that at least I cry about is the ability to pass multiplayer objects through walls. [If, say, a CTF flag is close to a wall, you can grab it from the other side by getting close and holding X.] That one actually we knew about. We were looking back, and that was bug No. 492, which was discovered in March of 2003. Apparently, fixing it in a way that doesn't slow the game down significantly is actually a really difficult problem. But the programmers put it off and put it off, but then at the last minute we had to make some really difficult cuts, and that one was really painful. That one I really regret. We always expected it to get fixed; there just wasn't time.

EGM: Back to single player, are there secrets that still haven't been found?

FO: Certainly not in terms of skulls -- I think i've read every one but one, and that's bound to be out there somewhere. But there's some other cool stuff.

EGM: So, what's next for Bungie?

MH: [Part of what I'm doing now] is planning for what comes next. I'll be working on very similar stuff to what I did this time around. And there's a lot of planning we need to do for our next game....

EGM: Is that the next [i]Halo or the other project Bungie is working on? "Something different," as Bungie Studio Manager Pete Parsons called it?

MH: Sorry, I don't think I can say anything more specific or I'll get in trouble. [Smiles]

Huge "Death By Degrees" ad.. blah blah blah.. Resident Evil Outbreak File #2 ad, says Spring 2005..

Rumor mill:

Capcom goes retro - "Sure, the games on those Namco and Midway arcade collections look crappy by today's standards, but they are still a blast to play. It seems Capcom has also caught the old-school bug and is planning to release in the not-so-distant future its very own compilation disc with a ton (and I mean a ton) of arcade classics. Very nice.

Talks about how PS3 specs are still unknown and it's a ways off and that's why XBox 2 is getting attention..

!!REVIEWS!!

NFL Street 2 (all) - 8.0, 8.0, 9.5 (IMO, this game blows)

Virtua Quest (PS2/GC) - 5.5, 5.0, 4.0

Backyard Wrestling 2: There Goes The Neighborhood (PS2/XB) - 5.5, 5.0, 6.5

Mercenaries (PS2/XB) - 8.5, 8.5, 9.0 (hooray!)

The Getaway: Black Monday (PS2): 4.5, 7.0, 6.5

Ghost Recon 2 (PS2): 2.5, 3.0, 5.5 (OUCH)

Full Metal Alchemist and the Broken Angel (PS2) - 6.0, 5.5, 6.0

Suikoden IV (PS2) - 6.5, 6.0, 5.5

Mechassault 2: Lone Wolf (XB) - 8.0, 8.0, 8.0

Oddworld: Stranger's Wrath (XB) - 8.5, 8.5, 8.5

Star Wars Knights Of The Old Republic II: The Sith Lords (XB) - 8.5, 7.0, 9.0

Mario Party 6 (GC) - 6.0, 6.5, 8.0

Asphalt Urban GT (NDS) - 6.5, 5.5, 6.0

The Urbz: Sims In The City (NDS) - 8.5, 7.5, 9.5

Pathway To Glory (NGage) - 7.5, 7.5, 7.0

The Legend Of Zelda: The Minish Cap (GBA) - 9.0, 9.5, 8.5

They apologize for not having a RE4 review and say they will next month.

NEXT MONTH: March 05

Godfather: The Game "An Offer We Couldn't Refuse"

- Exclusive look at Godfather
- Exclusive XBox 2 coverage
- New PSP games

Previews:

God of War (PS2)
Castlevania 2 (PS2)
Gran Turismo 4 Mobile (PSP)
Phantom Dust (XB)
Donkey Konga Jungle Beat (GC)

Reviews:

Resident Evil 4 (GC)
Gran Turismo 4 (PS2)
Doom 3 (XB)
Shadow of Rome (PS2)
Xenosage II (PS2)
NBA Street Vol. 3 (PS2/XB/GC)


*rubs hands* ouch.. hope this hasn't already been posted!

cheapass Gundam
01-05-2005, 06:04 AM
Whoa, those are pretty low scores for Suikoden IV. Were any reasons given for the scores?

Kulock
01-05-2005, 06:04 AM
Wow... some of their review scores seem positively anal for February... :/

Thanks for posting this. I'm not too familiar with Halo MP, what's the sword bug?

drone8888
01-05-2005, 06:08 AM
Castlevania 2!!!!!

AWESOME!!!!


Also,........... what is the street date for Doom3???

I heard January,... but everywhere online, it's March.
A review this early would indicate near gold status, right??


Good,... no, GREAT post!
Thanks.

dafoomie
01-05-2005, 06:11 AM
Street date on Doom 3 is March 1. There will be a collectors edition also, for $60, that will include Xbox versions of Ultimate Doom, and Doom 2, and probably a Shiney Metal Box.

Scorch
01-05-2005, 06:16 AM
Whoa, that's a pretty low score of Suikoden IV. Were any reasons given for the scores?

Yeah, but I wasn't going to type them out unless requested..

http://images.amazon.com/images/P/B0002SQ0AY.01-A1VC38T7YXB528._SCLZZZZZZZ_.jpg

"Gilligan's Island: The RPG"

Kevin (who gave it a 6.5): As the nutters who pay triple figures on eBay for previous games in the series know, there's something about the atmosphere of Suikoden that nothing can compare to. It's a warm, fuzzy puppy of a role-playing game series, an odd mix between a romantic fantasy novel and a History Channel special. For a fan like me, then, it's a downer to see Suikoden 4 bereft of much of the series' personality - it plays less like Suikoden and more like a generic RPG that happens to have a really big cast.

All the main Suikoden ingredients are here, what with 108 party members to collect and the great big army base you build over time. There's superbly beautiful music, complemented by plain visuals that do the job well enough. Opinions will be divided on the simplified four-person fighting system, but I love the way it quickens battles and restores Suikoden IV to the breakneck pace of the first two titles.

The main issue here is the generally bland story and cast. Characters often join your party for no real reason and don't help much once they're in. This, coupled with GI Joe-caliber voice acting and a script that fails to convey much emotion, makes the fourth Suikoden suprisingly flavorless storywise. It still beats Suikoden III by a nose, but there's a lot of unrealized potential here.

Shane (6.0) - Relocating Suikoden's established gameplay to the vast and choppy overseas doesn't do it any favors - Instead of exploring diverse georgraphy on foot, you're steering a boat across a bleak, boring ocean. Sluggish controls, annoying invisible walls, and countless random battles transform pleasure cruises into nautical nightmares every time. Occasional ship-to-ship tactical battles inject some fun into the proceedings, but these strategic melees are so simple and visually uninspired that you'll ultimately tire of them.

The game fares a tad better on land, where marginally interesting towns and extremely infrequent dungeons remind you of what a normal Suikoden title feels like. If you can muddle through the game's plodding first few hours, the workable storyline and likable characters will probably be enough to keep you afloat till the end, but the whole experience feels waterlogged.

GMR- Christian (5.5) - I'm dumbfounded by how basic and dull this game is. Its few towns are barren, there are almost no interesting locations to explore, and the story takes far too long to get into gear. Roaming the seas looking for adventure sounds romantic, but the truth - crawling across the ocean, beset by ceaseless boring and simplistic random battles - is far from poetic. Fortunately, the game picks up a lot in the last third, and the cool Suikoden touches, like having your own HQ, are still in place. These save Suikoden IV from abject mediocrity ....barely.

(sidebar)

Driven To Distraction

Suikoden IV's weak plot almost plays second fiddle to the minigames and side distractions, which seemingly number in the bazillions. Although the cooking battles are gone, a bunch of wacky sports - including a mahjong-like card game and a Beyblade-ish top-spinning contest - have stepped up to take their place. This isn't exactly GTA: San Adnreas' level of minigame madness, but it still breaks up the story monotony.

(Picture insert)

The goofiest addition to Suikoden IV is the confessional chamber, a part of the base you build near the middle of the game. Enter the room, and a random party member will come in and confess his "sins" - Who he doesn't like, what he thinks of you, and anything he's done lately. You only see a silhouette of the confessor, but you can usually guess his identity based on what he says - and even better, you can either forgive him or punish him by throwing tin cans and other junk on his head. It's like being a Catholic priest without all that abstinence nonsense.

Good: Quick and nontaxing
Bad: Very little personality
Still Outclassed By: Suikoden II (PS1)





Thanks for posting this. I'm not too familiar with Halo MP, what's the sword bug?

Apparently you target someone higher than you and lunge forward. As you fly up to them, the other person steps aside and you continually fly forward.


I heard January,... but everywhere online, it's March.
A review this early would indicate near gold status, right??

It seems pretty deadset for March. A review would mean it's gone gold.. but it also says "editorial content subject to change".

Street date on Doom 3 is March 1. There will be a collectors edition also, for $60, that will include Xbox versions of Ultimate Doom, and Doom 2, and probably a Shiney Metal Box.

Doom and Doom 2 also contain deathmatch and 2-4 player splitscreen co-op. Not sure if there's any XBL functionality with Doom or Doom 2.. but man, I hope so.

AGuth
01-05-2005, 06:18 AM
I'm glad Oddworld got decent numbers. I was trying to decide between getting Suikoden 4 and Mercs, and seeing these scores really helps.

Scorch
01-05-2005, 06:20 AM
I'm glad Oddworld got decent numbers. I was trying to decide between getting Suikoden 4 and Mercs, and seeing these scores really helps.

Have you played Mercenaries? It's freakin' awesome. Think of it as a lovechild between Armed & Dangerous and Freedom Fighters. There's this thing called a "carpet bomb" in Mercenaries.. oh man, I won't spoil it, but you'll love it. I can't wait for Mercenaries.

I'm upset about the lack of a review of Punisher, but that's okay. I'm glad Oddworld got decent numbers, as well. Seems like a huge risk to take.

I'll go ahead and post the Stranger's Wrath column..

http://images.amazon.com/images/P/B0006I5I58.01._SCLZZZZZZZ_.jpg

"Take a chance on a beautiful stranger"

Mark: I don't envy the marketing team charged with summing this game up in just a few words. Part first-person shooter, part third-person platformer, part story-driven adventure, set in a part-western past, part-industrial future, starring a part-man, part-lion, part.. something else, Stranger continues the Oddworld tradition of melting familiar elements into something entirely new. A little too wordy for the front of a box, eh?

But yes, much of Stranger does revolve around shooting one thing or another, which is a good thing since it's the best part of the game. Combat often has the feel of - dare I say it - Halo 2, with dual weapons and a similar (and similarly well-implemented) shield system. And while Stranger's robust enemy AI might not be quite as convincing as the Covenant's, Oddworld provides more options in how you can choose to tackle any situation: use stealth, snipe, ram, distract, stun, etc.

Most of that freedom is due to Stranger's strongest innovation: live ammo. The different critters you collect (that's "live" as in "alive") and launch via your crossbow are as effective as they are unique. Send out a jive-talkin' chipmunk to lure enemies away, a skunk to incapacitate them, or go straight for the kill with a rapid-fire barrage of deadly bees. Strategy is further encouraged by a smart reward system: Captures enemies are worth more moolah alive than dead, and money is important for upgrading your character.

The story is the unusual Oddworld stuff: Serious themes like consumerism, belonging, and the environment, tackled with comedy - goofy voices, puns galore (the chickenmen town New Yolk City), and potty humor (sometimes literally).

The overall plot is interesting, especially after a twist later in the game, but it's held back a bit by the voicework. Vocal effects make the main character's growling baritone sound more like a kidnapper's random call, and the different creatures' otherwise amusing banter grates once you realize every single one of them, male or female, has the exact same voice. Bosses are good and bad: Most are unique and challenging (especially figuring out how to take them alive), but a few duds and the disappointingly easy final showdown disappoint. One last thing while i'm complaining - The camera likes to get stuck on or behind objects.

But these shortcomings pale in comparison to what Stranger brings to the table. Clever and unique, with more imagination in its weapons alone than other titles manage in their entirety, Stranger is a reminder of the important of refinement and innovation in gaming.

Shoe: This month's letters section (page 18) has an e-mail from a reader who wrote in to complain about the lack of soul and personality in games of late. Well, Stranger is here to fill that void, and it's developer Oddworld Inhabitants who gets credit for this gem. Like every one of its previous games (all self-indulgently titled Oddworld-something), Stranger immerses players in an artful, funny, and wildly creative world filled with creatures that you'll love, villains that you'lkl hate, and a supporting cast that packs in that soul and personality like they're making a case to be included in a future Pixar movie. From the sarcastic townsfolk (try beating them up for some laughs) to the grammar-sensitive enemy grunts, from the dusty towns to the sun pouring in the doorways, this is creative art direction at its best, without peer.

Mark's right, the live-ammo gameplay combined with the dead-or-alive reward resystem adds a nice layer of strategy - great if you're looking for something new in a first-person shooter, bad if you like to run and gun with the Master Chiefs and Doom guys of the world. It's a mixed bag, but one certainly worth checking out if your gaming is getting as ho-hum as EGM reader Jonathan B's.

G. Ford: As magnificant a game like Halo 2 is, you know exactly what you're getting. Which is what makes Stranger so refreshing - a game that succeeds by creating a world so unlike what you find in most other releases. It's hard not to be drawn to its Wild West meets sci-fi setting filled with chicken people, talking ammunition, and a hero who heals himself by literally shaking off any damage. Besides the unique universe, Stranger packs a solid mix of third- and first-person action, a feat few games pull off. Together, these factors help create a world that feel more organic than the hallways, terrorists, and flashbangs we're used to.

But while Stranger succeeds by defying the norm, it stumbles over failures that are all too familiar: Enemies on ledges often stand next to exploding barrels, begging to be shot sky-high; the otherwise-serviceable third-person action can get dicey when it comes to precision jumping; bosses are either way too hard or have easily exploited patterns, and the game is linear, which doesn't hurt the overall experience but is a shame in a world that seems to be begging for more freedom.

It's easy to forget nearly all these complaints, though, when presented with one of the game's impressive set pieces or when you take care of a screen full of enemies with the bit of strategy only a screaming chipmunk can provide. Despite its flaws, Stranger proves to be a highly enjoyable - and unique - experience.

Good: Refreshingly unique and imaginative
Bad: Some minor camera issues, most enemies look the same
Voices: We love 'em but we need some variety, please!

radjago
01-05-2005, 06:48 AM
First of all, thanks Scorch for typing all this up.

EGM: The glitch on colossus where you can launch a flag across the map by using the conveyor belt?

I hope they aren't talking about flag bouncing. I see that more as a creative use of the physics engine than a glitch. If they didn't want people to do this, they should have designed the map so they wouldn't be able to.

Rumor mill:

Capcom goes retro - "Sure, the games on those Namco and Midway arcade collections look crappy by today's standards, but they are still a blast to play. It seems Capcom has also caught the old-school bug and is planning to release in the not-so-distant future its very own compilation disc with a ton (and I mean a ton) of arcade classics. Very nice.
I remember reading a press release back near the beginning of 2004 about Capcom putting out a TV Games compilation with 4 or 5 games on it. I haven't seen anything since.

*INSERT ODDWORLD REVIEW HERE*
I think that cover art sucks. Maybe it's that EA logo...
It reminds me a lot of Chakan for the Genesis for some reason.
http://www.retrogaming.it/megadrive/chakan.jpg

Scorch
01-05-2005, 07:08 AM
http://chux0r.org/fighters/xvssf-full.jpg

pleasepleaseplease with online capabilities pleasepleaseplease..

Who made that OLD OLD OLD six player X-Men arcade game.. that ruled..

Hey, I enjoyed typing it out. I'll type out some more stuff if anyone wants tomorrow.

EDIT: Tomorrow as in "after I wake up".. meaning after noon or 1 on Wednesday.

Starky27
01-05-2005, 10:03 AM
Sweet, 2 new Castlevania games on the horizon. A little saddened about the low scores for Suiko 4 and Fullmetal Alchemist, but the dropped MSRPs makes them a little easier to swallow...

Morrigan Lover
01-05-2005, 10:29 AM
The Legend Of Zelda: The Minish Cap (GBA) - 9.0, 9.5, 8.5

Nintendo is collaborating with Capcom to create The Legend of Zelda: The Minish Cap

This may be the game that gets me to buy a GBA player for my 'cube...

Fatesealer
01-05-2005, 10:42 AM
I'm still getting Suikoden IV regardless... and as for your question, Scorch, the 6 player XMen was Konami's work... as for a Capcom compilation, HELLS YEAH! Maybe then we will see a set with arcade perfect versions of:

Final Fight
Street Fighter I
Knights of the Round
A vs P (beat em up, but hey may need to get the license for this)
Captain Commando
The versus series may not happen due to licensing too
Red Earth/Warzard
Project Justice/Rival Schools

Wshakspear
01-05-2005, 10:53 AM
The Legend Of Zelda: The Minish Cap (GBA) - 9.0, 9.5, 8.5

Nintendo is collaborating with Capcom to create The Legend of Zelda: The Minish Cap

This may be the game that gets me to buy a GBA player for my 'cube...
Capcom has worked on the GB Zelda games since Seasons/Ages

epobirs
01-05-2005, 11:00 AM
That Capcom collection is of great interest to me, especially if it's a fairly comprehensive set of all the pre-Street Fighter stuff. The fighting games have always been of zero interest to me but Capcom had a huge number of great arcade machine before then. Many of them never had decent home versions due to hardware limitations of the era's consoles.

The database at www.arcade-history.com brings up 9 pages of Capcom machines. some are duplicate due to Japanese/english title changes but there are so many fond memories in there that have been obscured by the Sf mania.

argyle
01-05-2005, 11:58 AM
From the Capcom compilation, I'd most want to see Knights of the Round, Magic Sword (I *think* that's the name), and the 2 Ghosts & Goblins games.

Also, didn't they make that old arcade game Black Axe, Black...something. You were a guy w/ a chain/whip type weapon. Levels were very explorable, you earned money & purchased weapon upgrades. It was a very good game, I had it on MAME at some point but would love to have it on a console.

Ledhed
01-05-2005, 12:07 PM
Who made that OLD OLD OLD six player X-Men arcade game.. that ruled..

Wasn't it Konami?

crystalklear64
01-05-2005, 12:23 PM
From the Capcom compilation, I'd most want to see Knights of the Round, Magic Sword (I *think* that's the name), and the 2 Ghosts & Goblins games.

Also, didn't they make that old arcade game Black Axe, Black...something. You were a guy w/ a chain/whip type weapon. Levels were very explorable, you earned money & purchased weapon upgrades. It was a very good game, I had it on MAME at some point but would love to have it on a console.

It was called Black Tiger, and Magic Sword is a game where your this barbarian guy with a sword and you unlock people from cells who attack whenever you do. The first boss is some sort of lion thing and before him there are a bunch of grizzly bears to kill. Hope that helps with the title.

A game that would be interesting to see ported is Crossed Swords, a pseudo first-person/over-the-shoulder third-person hack n' slash game. That used to be great to play with a bud in the arcades.

argyle
01-05-2005, 12:28 PM
Yup, that's right on both. Black Tiger and Magic Sword are the two I was thinking of. Thanks! :)

epobirs
01-05-2005, 12:36 PM
The X-men game in question was by Konami, who made similar arcade machines for the Avengers and Spider-man.
http://www.arcade-history.com/history_database.php?page=detail&id=3210

Konami is really long overdue for another compilation as well. Their existing ones only scratch the surface of their arcade history.

hiccupleftovers
01-05-2005, 05:23 PM
The X-men game in question was by Konami, who made similar arcade machines for the Avengers and Spider-man.
http://www.arcade-history.com/history_database.php?page=detail&id=3210

Konami is really long overdue for another compilation as well. Their existing ones only scratch the surface of their arcade history.


I remeber all three of those arcade cabinets. My local theatre used to have the Xmen one. I put so many quarters into that machine. My local arcade still has the Spiderman one and it goes for only a quarter too :D . Wasn't that X-men game on Genesis and SNES back in the day? Same for Avengers and Spiderman?

Scorch
01-05-2005, 05:25 PM
I bet the Capcom collection would just scratch the surface, though.. a Ghosts n Goblins, Final Fight, several incarnations of Street Fighter, maybe Marvel Super Heroes and Marvel vs. Capcom, a Megaman (I didn't know there were MM arcade games), Rival Schools, Saturday Night Slam Masters (I love that game), and maybe Yo! Noid.. i'd buy that. Especially if they threw in Live support.

Scorch
01-05-2005, 05:26 PM
The X-men game in question was by Konami, who made similar arcade machines for the Avengers and Spider-man.
http://www.arcade-history.com/history_database.php?page=detail&id=3210

Konami is really long overdue for another compilation as well. Their existing ones only scratch the surface of their arcade history.


I remeber all three of those arcade cabinets. My local theatre used to have the Xmen one. I put so many quarters into that machine. My local arcade still has the Spiderman one and it goes for only a quarter too :D . Wasn't that X-men game on Genesis and SNES back in the day? Same for Avengers and Spiderman?

Nope, that XMen game wasn't on Sega of SNES.. I don't think that Spider-Man was, either. I loved both of those arcade games so freakin' much.

Survivor Charlie
01-05-2005, 05:31 PM
Zelda: Minish Cap was game of the month. Amazing.

hiccupleftovers
01-05-2005, 05:37 PM
The X-men game in question was by Konami, who made similar arcade machines for the Avengers and Spider-man.
http://www.arcade-history.com/history_database.php?page=detail&id=3210

Konami is really long overdue for another compilation as well. Their existing ones only scratch the surface of their arcade history.


I remeber all three of those arcade cabinets. My local theatre used to have the Xmen one. I put so many quarters into that machine. My local arcade still has the Spiderman one and it goes for only a quarter too :D . Wasn't that X-men game on Genesis and SNES back in the day? Same for Avengers and Spiderman?

Nope, that XMen game wasn't on Sega of SNES.. I don't think that Spider-Man was, either. I loved both of those arcade games so freakin' much.

Yup your right. I thought about it some more and realized that they never did. This was when Konami still held the X-men and Marvel licenses. They also never released for consoles The Simpsons arcade game if anyone remembers it. It was one of those 2d side-scroller mash/beat-em up brawler games and was insanely fun. I still consider it the best Simpsons game ever made. Konami could have quite a field day with their older stuff if they ever make a collection of their older stuff. They could have a huge collection just with Castlevania alone.

hiccupleftovers
01-05-2005, 05:43 PM
Virtua Quest (PS2/GC) - 5.5, 5.0, 4.0

Full Metal Alchemist and the Broken Angel (PS2) - 6.0, 5.5, 6.0

Suikoden IV (PS2) - 6.5, 6.0, 5.5

The Getaway: Black Monday (PS2): 4.5, 7.0, 6.5




Wow a lot of games that come out next month didn't do too hot. A lot of these I thought would have done much better. Well maybe not The Getaway but Suikoden 4 and Full Metal Alchemist were two RPGs that I was expecting to do extrememly well. I just brought up Virtua Quest because I hadn't even known that it was coming out this month.

And as I have posted previously, I WOULD ABSOLUTELY LOVE A CAPCOM COMPILATION! Sorry for all caps but this just makes me really happy. THere are so many good Capcom arcade games from back in teh day that it's amazing they haven't done this already. I own Street Fighter Anniversary Collection, as well as the Mega Man one, and would love another of their other older stuff.

vherub
01-05-2005, 05:46 PM
i also cant get enough of these older collections, sonic, mega man, zelda, midway

bring it on capcom, you too konami-and yes you tecmo, i see you over there in microsoft's pocket, you can have a collection too

anyone know how well these collections tend to sell?

Parathod
01-05-2005, 05:58 PM
Virtua Quest (PS2/GC) - 5.5, 5.0, 4.0

Full Metal Alchemist and the Broken Angel (PS2) - 6.0, 5.5, 6.0

Suikoden IV (PS2) - 6.5, 6.0, 5.5

The Getaway: Black Monday (PS2): 4.5, 7.0, 6.5




Wow a lot of games that come out next month didn't do too hot. A lot of these I thought would have done much better. Well maybe not The Getaway but Suikoden 4 and Full Metal Alchemist were two RPGs that I was expecting to do extrememly well. I just brought up Virtua Quest because I hadn't even known that it was coming out this month.

And as I have posted previously, I WOULD ABSOLUTELY LOVE A CAPCOM COMPILATION! Sorry for all caps but this just makes me really happy. THere are so many good Capcom arcade games from back in teh day that it's amazing they haven't done this already. I own Street Fighter Anniversary Collection, as well as the Mega Man one, and would love another of their other older stuff.

I remember when Virtua Quest was first announced. Everyone seemed really optimistic until the screenshots came out.

I'm glad to see Zelda: The Minish Cap got GOTM.

RisingZan
01-05-2005, 06:04 PM
Anyone know why it took Minish Cap so long to come to the U.S.?

Even the UK had the game and a special Triforce Gold edition GBA SP for what, a month or so?

The review for Oddworld: Stranger has me even more excited now...

Parathod
01-05-2005, 06:09 PM
They had to change the word colour to color. Either that or they didn't want it to interefere with DS sales (which is either logical or illogical depending on how you look at it).

plastikpyro
01-05-2005, 06:17 PM
castlevania 2? I pray to god that it will be a 2D side scroller worthy of SOTN. that franchise shouldv'e stayed 2d and not have gone 3d.

RisingZan
01-05-2005, 06:17 PM
They had to change the word colour to color.

Ha! Nice.

Seems kinda silly to me. Having released both at the same time would have really worked. Those unable to find a DS could still have gotten their hands on the new Zelda... oh well.

hiccupleftovers
01-05-2005, 06:20 PM
Virtua Quest (PS2/GC) - 5.5, 5.0, 4.0

Full Metal Alchemist and the Broken Angel (PS2) - 6.0, 5.5, 6.0

Suikoden IV (PS2) - 6.5, 6.0, 5.5

The Getaway: Black Monday (PS2): 4.5, 7.0, 6.5




Wow a lot of games that come out next month didn't do too hot. A lot of these I thought would have done much better. Well maybe not The Getaway but Suikoden 4 and Full Metal Alchemist were two RPGs that I was expecting to do extrememly well. I just brought up Virtua Quest because I hadn't even known that it was coming out this month.

And as I have posted previously, I WOULD ABSOLUTELY LOVE A CAPCOM COMPILATION! Sorry for all caps but this just makes me really happy. THere are so many good Capcom arcade games from back in teh day that it's amazing they haven't done this already. I own Street Fighter Anniversary Collection, as well as the Mega Man one, and would love another of their other older stuff.

I remember when Virtua Quest was first announced. Everyone seemed really optimistic until the screenshots came out.

I'm glad to see Zelda: The Minish Cap got GOTM.


I remember in the beginning when it was first announced everybody was like ":shock: what?? Why are they making that? How are they going to transform the VF universe into an RPG? And why are they making this game instead of a new version of Vectorman or Goldenaxw" Then slowly people started to warm up to the idea of it but it just doesn't sound like a good idea. I can understand why it did so horribly. I too am glad that Zelda got GOTM.

hiccupleftovers
01-05-2005, 06:22 PM
They had to change the word colour to color. Either that or they didn't want it to interefere with DS sales (which is either logical or illogical depending on how you look at it).

It could have promoted DS sales actually when you think about it. People would get a DS and Zelda but I guess NOA wanted people to buy the DS games at the time. Or maybe they just saw that FF 1 and 2: Dawn of Souls, Metal Slug Advance, and KH: Chain of Memories would interfere with its sales.

jalu6
01-05-2005, 06:36 PM
just wanted to say thanks to scorch for typing this up. good read.

Starky27
01-05-2005, 07:35 PM
castlevania 2? I pray to god that it will be a 2D side scroller worthy of SOTN. that franchise shouldv'e stayed 2d and not have gone 3d.

The PS2 one is another 3D entry, the DS one is a direct sequel to Aria of Sorrow...