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View Full Version : ..."Chicago Enforcer"?


Scorch
01-07-2005, 11:10 PM
I check the release list at EB fairly often, and this new one popped up outta nowhere.. Gamespot doesn't even have any news on it..

http://www.ebgames.com/ebx/product/246519.asp

$19.99?

I've been waiting for a game in this time period for a while (besides Mafia).. this looks awesome..

http://www.gamerankings.com/htmlpages2/924619.asp

XBox Core gave it an 8/10, BonusStage gave it a 7/10.. this looks pretty awesome.

The below article stated that it's $29, but it'll actually retail for $19.

You're going to need a quick trigger finger if you want to become Al Capone's right hand man. All that separates you from this coveted position are hundreds of heat-packing gangsters, crooked cops, and the Chicago streets of the 1920s. Set during the historical Prohibition period, Chicago Enforcer, the surprisingly refreshing new FPS by Kemco and Touchdown Entertainment challenges you to seize the day and rise to glory among the gangs.

Gameplay

The first thing you'll notice about Chicago Enforcer is that the controls are different from any other FPS for the Xbox. If you play a lot of shooters, you may find the control system difficult to get the hang of. In time, you will get used to most of it, but I found myself stumbling through my selectable weapons for most of the game. The default look sensitivity is way overkill, and I had to turn it all the way down to make the game playable.

Once you get over the hurdles created by the klunky control system, the game is amazingly fun. You carry out your jobs for the bossman through objective-oriented missions that will have you destorying rival liquor operations, trashing storefronts, and laying the smack down on anyone stupid enough to get in your way. Weapons include everything from a lead pipe to the fabled Tommy Gun to a rocket launcher. Even though it might be a stretch that a Chinese-made rocket launcher found its way to Chicago in the 1920s, all of the weapons are at least appropriate for the period, which caters to the overall historical feel of the game.

There are boxes and dumpsters and various other objects stashed throughout the levels that you can blow up in search of health, ammo, armor, and cash. Collect enough cash, and you'll be able to unlock three new weapons. Finding the cash is what will drive you to explore parts of the levels that you would otherwise pass up, and is a pretty neat system for unlocking the new artillery.

Storyline

Each mission begins with a phone call about your instructions for the next mission. You'll topple two rival gangs across 10 multi-part missions. The story does a fantastic job of putting you in the period, but it's very short. Like a lot of shooters, you'll most likely blast through the campaign in between 6-10 hours and go looking for ways to squeeze some replay value out of it. The transitions between levels are a little lacking, you're here and then somewhere else doing something entirely different, but hey, that's just a day in the life of Al Capone's go-to guy.

Graphics

If the game has a drawback apart from the controls, it's here. The environments are bland, and everything begins to look the same after awhile. Rival gangsters come in about three different models, and cops are hard to tell apart from civilians until they start shooting at you. The levels seem sort of linear and lack a lot of the freedom of exploration that shooter fans have become accustomed to.

Particle effects are the redeeming quality of the engine, and do a lot to drive up the entertainment value of the game. Whack someone with a lead pipe and watch the blood splatter not only on the ground, but also on the pipe and your hand. Use the pipe for awhile and when you switch weapons, your hand will still be drenched in blood. Explosions are also very well done, but apart from these and the blood effects, don't look for a whole lot of eye-catching detail.

Sound

Tommy guns chatter, windows break and cops yell, "Freeze!" The sound is about what you'd expect it to be, and there's not much more to say about it. It rounds out the environment without detracting from the gameplay, but it doesn't add anything to it, either.

Overall

Kemco is launching Chicago Enforcer in the $19-$29 range, and for the money, it's a great title. The single player campaign is fun once or maybe even twice, and the multiplayer allows for up to 8 people competing in Deathmatch, Team Deathmatch and Capture the Flag modes. It's also Live enabled.

All things considered, it's got a pretty engaging story line, enough features to keep you playing for awhile and enough fun to drive up the replay value. If you're looking for a new shooter to spend some time with, for $29 you can't go wrong with Chicago Enforcer.

http://www.xboxcore.com/media/1_776/17.jpg
http://www.xboxcore.com/media/1_776/13.jpg
http://www.xboxcore.com/media/1_776/4.jpg
http://www.xboxcore.com/media/1_776/11.jpg

Looks fun.. Ragdoll physics? Maybe..

WhipSmartBanky
01-07-2005, 11:13 PM
Reminds me of TimeSplitters 2...

Scorch
01-07-2005, 11:14 PM
Reminds me of TimeSplitters 2...

Definately not a bad thing, right? I never got around to playing TimeSplitters too heavily, just a demo or two. But for $19.99? We should have a clan on this, if it's supported. Ooh, can you imagine.. a CAG mafia.

ajh2298
01-07-2005, 11:24 PM
This seems like one of those budget titles that will never see the light of day. I remember a game called "Pilot Down" that was schedule to come out and never did, even through a few sites had reviews of it, and it seened like a very promising game.

Mr. Anderson
01-07-2005, 11:28 PM
I saw this in an issue of Game Informer under the Photophile (or something) section.

snotknocker
01-07-2005, 11:35 PM
I love TS2 hope this game is as good

shrike4242
01-07-2005, 11:37 PM
As long as it's not a Triggerman clone, I'm sure it'll be OK.

SEGA128DC
01-08-2005, 12:21 AM
Is Chicago Enforcer a FPS, or a light-gun game?...

XboxMaster
01-08-2005, 03:05 PM
Is Chicago Enforcer a FPS, or a light-gun game?...


I'm 99.99% positive it's a FPS, but the fact that I've never played the game won't allow me to acknowledge you with an extra .01%.

Zman310
02-11-2005, 08:56 PM
Gamespot just put up a review of this game.
http://www.gamespot.com/xbox/action/chicagoenforcer/review.html
Pretty ugly stuff. 2.7, ouch.

http://www.gamerankings.com/htmlpages2/924619.asp
Not doing much better on Game Rankings, with a 32% so far (after 5 reviews). Looks like we could have one of our first major contenders for worst game of 2005 on our hands here.

JimmieMac
02-11-2005, 09:05 PM
Yeah, there was footage of finish game play some place and it looked boring as hell.

There was a plant of some sort, big tanks, and it was endless...just rows and rows of these vats and maybe every 15 seconds or so a guy would pop out, you'd make quick work of him and then you'd just keep walking.

Scorch
02-11-2005, 09:13 PM
Gamespot just put up a review of this game.
http://www.gamespot.com/xbox/action/chicagoenforcer/review.html
Pretty ugly stuff. 2.7, ouch.

*scratches off 'must buy' list*

http://img208.exs.cx/img208/4867/memory8rd.jpg

This thread and hype never existed.

stag8603
02-13-2005, 05:52 PM
I don't understand how these companies keep pushing out crappy mob games. I love studying and reading about this era, but no one really has made an amazing mob game yet. I think rock star should make one because they are the biggest name in gaming and have already established their name as creators of the best thug and gangster games ever. Oh well, maybe Scarface and the Godfather game will be good. At least we can count on our friends at Ea to put out a title worthy of at least a 7 or 8/10.