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View Full Version : Damnit to the bloody bowels of hell, Ion Storm closes its doors!


Scorch
02-10-2005, 05:27 PM
No more Thief.

No more Deus Ex.

Two of my favorite games of all mother fucking time are dead. DEAD.

http://www.gamespot.com/news/2005/02/10/news_6118364.html

The legendary development studio behind the Deus Ex and Thief: Deadly Shadows series is no more.

One of the most storied development studios in game history has shut down. Today, Eidos Interactive officials confirmed to GameSpot that the company is shuttering its Austin, Texas, studio Ion Storm.

A statement issued by the Britain-based publisher outlined the closure with typically cool corporate logic. "Eidos today announced locally that it is to consolidate down its North American internal development capabilities from two studios to one," read the statement. "This will mean the immediate closure of the Ion Storm studio in Austin, Texas, which has been focused primarily on the development of PC and Xbox games. ... This is part of [Eidos'] move to consolidate and strengthen its technical and management capabilities into a smaller number of studios which are capable of scaling up in order to meet the competitive challenges that lie ahead, particularly in anticipation of next-generation technologies and platforms."

However, the brief statement was hardly a fitting epitaph for Ion Storm, which has seen some of gaming's most celebrated--and controversial--talent walk through its doors. The company was founded in 1996 by Doom cocreators John Romero and Tom Hall after the pair exited id Software. Shortly thereafter, the studio was bought outright by Eidos. Funded by Eidos and located in a Dallas penthouse, Ion Storm labored for the next three years developing and hyping the genre-bending PC game Daikatana. When it was finally released in 2000, the game received almost universally awful reviews. Its failure spurred Hall and Romero's departures, as well as the closure of Ion Storm Dallas in 2001

Despite Daikatana's failure, 2000 was not a total bust for Ion Storm. That year, the developer's Austin studio released Deus Ex, a groundbreaking hybrid that successfully combined shooter and role-playing game elements. The award-winning PC title (followed two years later by a PlayStation 2 port) was the pet project of veteran Warren Spector. A longtime employee with Dungeons and Dragons creator TSR and Ultima developer Origin Systems, Spector joined Ion Storm in 1997 and was appointed to its board of directors in 1999.

In August of 2000, following the closure of Looking Glass studios, Eidos picked up the rights to the acclaimed Thief series and made Spector project director of the franchise. Within two years, Spector had been appointed studio director of Ion Storm's Austin shop, now its sole studio. During his tenure, he oversaw two high-profile projects: Deus Ex: Invisble War and Thief: Deadly Shadows. Despite lofty expectations, the two games received a mixed critical and popular reception when released in December 2003 and May 2004, respectively. In particular, Invisible War was accused of being overly simplified for consoles, causing a backlash in the PC community.

As 2004 came to a close, rumors began to circulate that Ion Storm was in trouble. In November, Spector resigned his post to "pursue personal interests." In December, Invisible War executive producer Harvey Smith left to join Midway's newly founded Austin studio (nee Inevitable Entertainment). Ion Storm's future was further clouded by the financial woes of Eidos, which has been actively courting corporate suitors for a takeover since last summer.

However, it wasn't until today that Ion Storm's number was finally up. Eidos representatives said the closure will result in "the displacement of some 35 jobs." At the same time, Eidos announced it will "be scaling up development capabilities at its Crystal Dynamics studio in San Francisco with the recruitment of some 50 or so new personnel as it moves from a two- to a three-team studio." Though they did not say specifically whether or not any of the new personnel would be from Ion Storm, Eidos reps did say the "employee head count" at Crystal Dynamics, which is currently developing the new Tomb Raider game, would increase to more than 180 persons.

onetrackmind
02-10-2005, 05:29 PM
man that fucking blows...

Duo_Maxwell
02-10-2005, 05:31 PM
That does suck...I was disappointed with the last Deus Ex and Deadly Sahdows was decent, but regardless I'll miss both of their franchises.

Scorch
02-10-2005, 05:33 PM
Someone blame EA. Please. It's gotta be their fault somehow.

Words just can't.. man. They keep the guys over at the Crystal Dynamics studio, the same ones slaving away on the Tomb Raider series that people stopped caring about 6 years ago.

CD has Project Snowblind, but i'm not really even remotely interested after trying that beta.

I loved Invisible War! I mean, granted, it wasn't nearly as awesome as Deus Ex, but it was great nonetheless. All of the Thief's were great. I have Deadly Shadows, haven't tried it out much yet, i'll get around to it, but seriously. I think I might have a Deus Ex playing spree tonight in their honor. That, and the game's just insanely fun to play. I should probably buy extra copies of Deus Ex now, since they're 9.99 or cheaper, and mine has seen better days. Man, what an awesome game. If you guys haven't played Deus Ex, seriously, pick it up tonight.

RedvsBlue
02-10-2005, 06:34 PM
Someone blame EA. Please. It's gotta be their fault somehow.



I was going to post the exact same thing when i read the OP.

whoknows
02-10-2005, 06:39 PM
RI.P. Deus Ex......who knows, maybe another company will take up the Deus Ex franchise....

Rig
02-10-2005, 06:39 PM
I've never played any of those games. Guess I need to pick some up, and see what I missed...

regisphilbi0
02-10-2005, 06:41 PM
That sucks. I haven't played any of their games yet, but everyone says they rock. ITs sad we are losing a great devlopment team.

zionoverfire
02-10-2005, 06:49 PM
Someone blame EA. Please. It's gotta be their fault somehow.


Sorry but I'm going to have to blame them for putting out Deus Ex2 what were they thinking?

_heretic
02-10-2005, 06:54 PM
You do know this doesn't mean we won't be seeing Deus Ex and Thief anymore, right? I mean, Thief and System Shock were originally developed by Looking Glass, and when that closed they went to Ion Storm. Enough people wanted these games, and Warren Spector believed in them enough, that they were just moved to a different development company.

I'm guessing that they'll just move to whichever development company Warren Spector moves to, unless he doesn't want to make anymore of them or gets out of game production altogether.

FriskyTanuki
02-10-2005, 07:04 PM
Meh, I'm not a fan of their games, so I won't miss them, but it's always sad to see a developer close it's doors. EA has nothing to do with this, so there's no need for them to even be mentioned here.

Zman310
02-10-2005, 07:18 PM
Very sad news indeed. Still, I wouldn't be surprised if at least the Deus Ex franchise (and possibly the Thief franchise) were picked up by another developer. Whether another developer could do justice to those franchises, though, is the question.

PsyClerk
02-10-2005, 07:31 PM
Well, I know what the next entry in Scrubking's blog will be about now.

Mr. Anderson
02-10-2005, 07:42 PM
Well, I know what the next entry in Scrubking's blog will be about now.

Exactley what I was thinking when I saw this topic. It sucks when any development house closes, but I hate it when it hits home. Austin has lost Acclaim Austin and now Ion Storm within six months. At least we still have Retro Studios. :D

Scorch
02-10-2005, 08:21 PM
Thief may continue, but it'd probably suck, and i'd rather Deus Ex die than be under the development of new people.

greydemise
02-10-2005, 08:24 PM
NOOO THE THEIF HAS FALLEN!!! :(

Backlash
02-10-2005, 08:38 PM
Well, the employees there will probably keep making games somewhere else, so hopefully their skills will improve other games that come out in the future.

ViolentLee
02-10-2005, 09:01 PM
I lost hope in Ion Storm once Harvey Smith and Warren Spector left last year. Those guys were the visionaries behind Deus Ex.

You know, Eidos' Project Snowblind was supposed to be an offshoot of Deus at one time. It's kind of Halo-esque in its team combat mechanic, but it uses biomods. Looked okay at E3 last year.

Scorch
02-10-2005, 09:31 PM
You know, Eidos' Project Snowblind was supposed to be an offshoot of Deus at one time. It's kind of Halo-esque in its team combat mechanic, but it uses biomods. Looked okay at E3 last year.

I know. I had high hopes.. then I played the beta.

Scrubking
02-10-2005, 09:46 PM
No more Thief.

No more Deus Ex.

Two of my favorite games of all mother shaq-fuing time are dead. DEAD.

Those games died a long time ago with IW and T3, and IS died along with them.

This isn't news. Everyone knew they were going down after they killed DX and Thief. Not to mention Warren quiting.