Archaic
04-15-2005, 11:56 AM
Respond ONLY if you can actually define "formulaic".
Baldur's Gate 2 is my favorite RPG, but ever since Neverwinter Nights, their efforts seem to be less and less impressive. NWN, KOTOR, and JE all follow the sword-swinging hero through his dull first training adventrure, nobody-to-bigshot character growth, well-defined moral decisions, sub-characters with commentary, etc.
I dunno. I guess I'm just getting tired of their single player campaign structure. I enjoy the twists they put in (i.e. KOTOR's plot shift in the middle, NWN's editor) but I can never stand the first three/four hours, and I always seem to get bored towards the middle of the dungeon/spaceship/cave exploration and the "talk to persons A, B, and C" quests.
I don't like Japanese RPG's either, though, so maybe it's just my ADD kicking in. I just wish they'd take a big risk and go with something completely different (i.e. Persona) rather than keep using similar stories and merely changing the setting.
Baldur's Gate 2 is my favorite RPG, but ever since Neverwinter Nights, their efforts seem to be less and less impressive. NWN, KOTOR, and JE all follow the sword-swinging hero through his dull first training adventrure, nobody-to-bigshot character growth, well-defined moral decisions, sub-characters with commentary, etc.
I dunno. I guess I'm just getting tired of their single player campaign structure. I enjoy the twists they put in (i.e. KOTOR's plot shift in the middle, NWN's editor) but I can never stand the first three/four hours, and I always seem to get bored towards the middle of the dungeon/spaceship/cave exploration and the "talk to persons A, B, and C" quests.
I don't like Japanese RPG's either, though, so maybe it's just my ADD kicking in. I just wish they'd take a big risk and go with something completely different (i.e. Persona) rather than keep using similar stories and merely changing the setting.